Create a Custom Rig for a Cartoon Character in Cascadeur

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • Here's a step-by-step tutorial on how you can create a custom rig for your character. We demonstrate how to create rig elements for the fins and tail and set up additional controllers
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    #Animation #Tutorial #Cascadeur

ความคิดเห็น • 18

  • @LokmanVideo
    @LokmanVideo หลายเดือนก่อน +12

    Finally some very clear tutorial, especially for non conventional characters.
    I love how the instructor explains each step very clearly and giving the possible issues like filpped axis and so on.
    Well done and please keep up with these series 😊

  • @amattcastley
    @amattcastley หลายเดือนก่อน +4

    Looking forward to the next video

  • @AksanaYachnik
    @AksanaYachnik หลายเดือนก่อน +3

    I like this tutorial, it inspired me to create even a similar rigged character, I placed it for free with casc format

  • @hihihing7302
    @hihihing7302 หลายเดือนก่อน +2

    Perfect timing to watch

  • @Silentiumfilms007
    @Silentiumfilms007 หลายเดือนก่อน +4

    Can u create auto lip sync?

  • @nhan.animation
    @nhan.animation หลายเดือนก่อน +3

    thank you

  • @bohdandim
    @bohdandim หลายเดือนก่อน

    Thanks for tutorial! Now im bit less afraid of rigging 😅

  • @HoomanBhr
    @HoomanBhr 13 วันที่ผ่านมา

    Looking for next part please

  • @FOANCinematics
    @FOANCinematics 25 วันที่ผ่านมา

    What do you do when your character has a skeleton set up where the pelvis and the spine are children of a com bone? The program doesn't seem to like that and wants the spine to be a child of the pelvis only. Any advice?

  • @Astarrycloud-x2p
    @Astarrycloud-x2p หลายเดือนก่อน

    Teach us how to add rigid bodies for the fingers pls. I want to apply autophysics on them to correct my character's finger animation.

  • @TigrrrUnleashed
    @TigrrrUnleashed 21 วันที่ผ่านมา

    Can rigs created in Cascadeur be exported to Blender?

  • @Meister_Murloc
    @Meister_Murloc หลายเดือนก่อน

    so i have to rig the character beforehand. do i also have to weightmap the character before i import it into cacadeur? or can i do weightmapping in cascadeur?

  • @absencedev
    @absencedev 23 วันที่ผ่านมา

    Baby shark, doo, doo, doo, doo, doo, doo!

  • @Parsa0088
    @Parsa0088 หลายเดือนก่อน

    Nice video!
    please add facial animation tho it's the only thing that's missing in this program

    • @reinantewhisper9333
      @reinantewhisper9333 หลายเดือนก่อน

      I think facial animation is the most difficult part because this program is working 100% Bones and any other similar platforms as Mixamo or another rigs setup add-ons as riggify they don't using facial rig, maybe setting up the eyes but no more than that.

    • @Parsa0088
      @Parsa0088 หลายเดือนก่อน

      @@reinantewhisper9333 yeah definitely I’m not talking about complex facial rigs tho just simple mouth and eyes movements

  • @FOANCinematics
    @FOANCinematics 25 วันที่ผ่านมา

    What do you do when your character has a skeleton set up where the pelvis and the spine are children of a com bone? The program doesn't seem to like that and wants the spine to be a child of the pelvis only. Any advice?

  • @mrirurfkjsdo
    @mrirurfkjsdo 22 วันที่ผ่านมา

    Nothing revolutionary and REALLY innovative !!!!... And still a pain in the ass to build a rig, even for a small thing like this !!!