Different CQB For Different Contexts

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

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  • @HaebyungDance
    @HaebyungDance  9 หลายเดือนก่อน +146

    If you questioned whether this was actually about Squad, or just a flimsy excuse to talk about CQB…hit that subscribe button.

    • @africanricc3458
      @africanricc3458 9 หลายเดือนก่อน +3

      Top tier squad content !

    • @sethwead6359
      @sethwead6359 9 หลายเดือนก่อน +5

      too late, already subbed

    • @Deadvalley200
      @Deadvalley200 9 หลายเดือนก่อน +4

      I'm using the information in this video to play Call of Duty 2 on Veteran right now. It's not just a Squad video.

    • @Sk0lzky
      @Sk0lzky 9 หลายเดือนก่อน +1

      I will gently touch it instead and you can't stop me.

    • @rlaalswo0725
      @rlaalswo0725 9 หลายเดือนก่อน +2

      Did you actually served in ROKMC?

  • @Tjthemedic
    @Tjthemedic 9 หลายเดือนก่อน +109

    The thing people almost always mix up about the three principles of CQB is that 'speed' doesn't just refer to going as fast as possible - it refers to you *controlling* the speed of the engagement, which means taking it as fast *or* as slow as you need it.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +26

      Absolutely - as well as maintaining momentum even if it’s slow.

    • @asdffdsa8648
      @asdffdsa8648 9 หลายเดือนก่อน +6

      Our trainers in my unit (witch specialises in urban warfare) will always repeat the same thing to us when we make a mistake in training. "slow is smooth, smooth is fast, fast is sexy". Meaning that taking your time to do things right and keeping a smooth flow is critical. From our perspective it seems slow, but when its smooth it seems fast and oppressive to the opponent.
      As such going slow ensures we move smoothly from room to room witch seems fast to the opponent and spectators, and fast is sexy, as a spectator a slow team that goes smoothly seems fast and looks cool and "operator" like, to the enemy its scary how you just keep moving closer so quickly and they feel extremely oppressed.
      Also sidenote, in my unit we do CQB in 3 man fireteams (as part of a squad obviously) because the fourth man is either redundant or gets in the way slowing us down while not providing any extra advantage. The fourth mans job is partially covered by the third guy and your fireteam is never alone so the rest is covered by another fireteam.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +4

      @@asdffdsa8648 That is very interesting! I had the same thought about the number four man and how a three-man team could suffice in a pinch while making this video. If you don't mind, when not conduct room clearing, does the three man team act more as a "fireteam" or "buddy team"?

    • @asdffdsa8648
      @asdffdsa8648 9 หลายเดือนก่อน +4

      A squad consists of 3 3man fireteams, roughly translated as point team, support team and lead team. lead has teh medic and a rifleman point has at and granedier as wella as a FTL rifleman and support has a mashinegun and a marksman as well ass a rifleman@@HaebyungDance

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +4

      Interesting - are you Finnish? It sounds a lot like a Finnish Jaeger group except you have an AT and grenadier in place of one of the PKMs in the point team.

  • @MoustacheMedic
    @MoustacheMedic 9 หลายเดือนก่อน +22

    I love when I have teammates that listen so we can stack, pie and clear a room, I always let them know "I'll clear right, you clear left" for example, so much more fun than just everyone runs into room and died

  • @Probable.Orange
    @Probable.Orange 9 หลายเดือนก่อน +9

    Gonna apply these tactics to Ready or Not

  • @BS-pp2rz
    @BS-pp2rz 9 หลายเดือนก่อน +50

    Meanwhile your grandpa: "CQB?! We didn't invent flamethrowers just for fun you know."

    • @Kenionatus
      @Kenionatus 4 หลายเดือนก่อน +1

      The Russians apparently still call their thermobaric RPG teams "flamethrower" units. Sounds like they're direct decents of them, just more explosive instead of burny.

  • @ttocsic1235
    @ttocsic1235 9 หลายเดือนก่อน +31

    the vast majority of rooms/buildings in squad can be cleared with just grenades thrown through doorways/windows but squad players are allergic to throwing grenades for some reason. a rifleman with an ammo bag with someone covering them is more than enough to clear most buildings. every rifleman gets 11-13 grenades, so there's no excuse not to throw one in every room. your point about vehicles was also important, vehicle squads need to coordinate with infantry to identify buildings with enemies in, an autocannon or tank round is much more efficient than infantry. audio cues are also very important, if you can tell the difference between the sound enemies make when wounded vs when they die, you'll have some information about what effect your grenades had on them. if an enemy is wounded and you have time, wait for them to start bandaging or bleed out rather than pushing immediately after the grenade

    • @losbexp
      @losbexp 9 หลายเดือนก่อน +2

      I think you can't constantly utilise grenades to clear rooms. There could be civilians, and it may include hostages in some situations. So, it's not always the best option.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +13

      In Squad, neither of those are relevant in game. But in real life, yes those are very important considerations!

    • @PotatoflakeJake
      @PotatoflakeJake 5 หลายเดือนก่อน

      My guy, people don't throw grenades cause they haven't practiced with them and the first time they try it they miss and kill 3 of their own and never try again lol.

    • @mert5047
      @mert5047 4 หลายเดือนก่อน

      @@HaebyungDance Well they kind of are relevant but in a different way. There is always that idiot teammate who dives into the room the second I frag it.

    • @RoniiNN
      @RoniiNN 2 หลายเดือนก่อน

      CQC was created for essentially quasi police units doing hostage rescue. In the military you can just wallbang, made or call artillery on any suspected enemy target unlike highly accountable police units…

  • @loups3190
    @loups3190 9 หลายเดือนก่อน +53

    I love these videos because I feel the lessons learned in them can be applied to other video games other than Squad.
    Hope to see more good work

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +6

      Thanks man!

    • @icarusgaming6269
      @icarusgaming6269 9 หลายเดือนก่อน +4

      That's why I keep a playlist that covers many games

    • @rullywinkle
      @rullywinkle 9 หลายเดือนก่อน +3

      as a new post scriptum player, this applies alot it feels like.

    • @UEemperor
      @UEemperor 9 หลายเดือนก่อน +6

      Real life military tactics DO work in games. The only problem is identifying and trimming the fat, aka the unnecessary parts, in order to make em work.

  • @checkmate058
    @checkmate058 9 หลายเดือนก่อน +12

    In door kickers i used "Simultaneous Pie Entry" aka 2, 3, 4, stand in a arc and all take a slice of pie as 1 man opens the door. Each person works a small slice but all work their slices simultaneously

    • @jmgonzales7701
      @jmgonzales7701 5 หลายเดือนก่อน

      I love door kickers its a tactics game, i just wish there was an fps mode on it

  • @BattleBlitzGaming
    @BattleBlitzGaming 8 หลายเดือนก่อน +5

    Thank you for taking the time to put this tutorial on tactics together. It should be required viewing for any serious Squad player.

  • @bandnvand
    @bandnvand 9 หลายเดือนก่อน +6

    Quality content, once again! I also want to take a moment to acknowledge that your method of teaching, including tone of voice, choice of words, and use of brief moments of levity is very fun to watch. You treat your audience with respect, even coming from a position of higher knowledge than them, and it feels more instructional and engaging that way, rather than confrontational like some people's vids. Calm, straightforward, and respectful is definitely the way to go, and I appreciate you taking the effort to record and edit together these videos! Keep at it, you're making me want to join up with the 7th to play with y'all! :)

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +1

      Wow thank you! Everything you described is what I aspire to in my videos and it’s so great hear you say that I at least partially achieve that!!

  • @eeek143
    @eeek143 9 หลายเดือนก่อน +11

    your videos are always a go-to. the way you slice the information makes it so easy transfer these principle somewhere else. Definitely not the same games, but applying defilade from your other video has helped me in Battlebit and Battlefield so much. Somehow it makes me feel more immersed in my games too, cause now I'm looking at all the elevation and places I could hide that I would have never considered. I'm sure this video's gonna help a bunch too

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +6

      Yeah dude it’s really the thinking process that enriches the experience!

  • @Vegas7.62
    @Vegas7.62 9 หลายเดือนก่อน +6

    5:25 in my experience, the tank crew is too busy getting killed at the edge of the map not helping at all

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +2

      The unfortunate reality of Squad that actually mirrors some historical cases as well!

  • @Kyuschi
    @Kyuschi 9 หลายเดือนก่อน +18

    A lesson from Ukraine footage and ww2 docs, and an extension to one of the points in this video: If you have the ammo, don't be afraid to throw more than one grenade before entry, especially if you don't have surprise.
    For example if the No. 1 man in a delayed entry gets engaged while pieing and has to fall back, flooding the room with grenades may wound him, suppress him or make him change position. Additionally, sequential grenades in a room will force the enemies within it to try and take cover, and they will not know exactly which grenade your team will follow behind, potentially regaining local surprise.
    Suppression is key in this game since ico, and grenades also provide that.

    • @Kyuschi
      @Kyuschi 9 หลายเดือนก่อน +10

      Another thing i just thought of is a cqb tactic that's impossible in squad but happens fairly often in Ukraine footage and can be used in games like tarkov: convince the enemy within the room to come out and surrender to you.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +6

      Really great points!!

    • @jmgonzales7701
      @jmgonzales7701 5 หลายเดือนก่อน

      i just wish the aim isnt as woobly on cqb

  • @joshuabrown7815
    @joshuabrown7815 9 หลายเดือนก่อน +12

    Baller Video as always, I'd love to see some collaborative content between you and Col. Kernel as both of you guys are trying to move the community in the same direction.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +4

      I would be very open to that

  • @SF_Kairo
    @SF_Kairo 9 หลายเดือนก่อน +10

    YES! You are doing wonders for the squad community, keep it up

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +2

      Couldn’t do it without you all to support and share! Thank YOU!

  • @damanOts
    @damanOts 9 หลายเดือนก่อน +16

    Thank god. Ive felt like the only sane man on the topic of room clearing for a while now. People like to call it simultaneous entry but you can clearly see as plain as day that it isnt. Pulling a trigger takes probably 1/10th of a second. Where is the common sense?
    To expand on your point why dont the 1 and 2 man actually enter the room simultaneously, say by being chest to chest with each other, rifles over each others shoulder. Then maybe the 1 wont get shot in the back of the head immediately if he picks the wrong corner. Or why not shoot through the fucking wall at the deadspace? Especially in squad since you effectively have infinite ammo.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +11

      Yeah it’s definitely not simultaneous - and this isn’t even going into the potential of defenders saturating the doorway with indiscriminate fire from multiple angles.
      A big problem with tight spaces like this too is weapon handling mechanics. It’s just not worth getting tangled up with teammates or having your weapon folded and unable to fire because you accidental collided with another object.

  • @Red-238
    @Red-238 9 หลายเดือนก่อน +6

    Now i see why IVAS is so important.

  • @axEL-vn8uq
    @axEL-vn8uq 9 หลายเดือนก่อน +13

    Even though I already know all of this, I couldn't stop watching thanks to your easy to follow explanations and high attention to detail. Hats off to another great video mate

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +3

      Appreciate it man - I aim to please!

    • @axEL-vn8uq
      @axEL-vn8uq 9 หลายเดือนก่อน +4

      ​@@HaebyungDance One small thing you could've expanded upon is that if you're doing a delayed entry with a buddy, it's better if the second man slices the room while the pointman holds direct security of the doorway. It's safer since the second man will be clear of the pointman's line of fire and the pointman will be ready to shoot any threats that peak from the unseen near corners while the second man clears the far corners and centre of the room. Otherwise, great video

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +4

      @@axEL-vn8uq That's really great technical feedback thank you

    • @axEL-vn8uq
      @axEL-vn8uq 9 หลายเดือนก่อน +1

      @@HaebyungDance No problemo

  • @kevinotoole2285
    @kevinotoole2285 9 หลายเดือนก่อน +3

    I remember listening to SSG David Bellavia the only living OIF Medal of Honor recipient say we were told by the reporter “the enemy they read your books they know how you like to enter rooms be creative expect reinforced bunkers entire ceilings missing and doors barricaded so you have to come from the roof and fall 10-20 feet onto steel rods above the ceiling a static pkm and a murder hole tunnels think of it they have it” and the veterans of fallujah rewrote the handbooks the mahdi militia read and made MOUT

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +1

      His book is great btw

  • @capingandcapping
    @capingandcapping 8 หลายเดือนก่อน +1

    Great addition for the Squad community and as an individual who has read various manuals for fun and has applied the tactics and attempted to lead in such a professional manner. Fantastic!
    I firmly believe this is a great start for anyone who wants to experience this sort of gaming simulation. Squad is certainly a team orientated game and I have experienced many who play as if it's the traditional person shooter. This is a game of teamwork, coordination and patience.
    If you are really wanting to dive deep into the game. Start by opting for a support role. I.e. Logi runs, medic, reserve push, shovel operator and posting as security. As the game evolves and after many more games. you will certainly have an idea of the flow of it.
    Also, let your Squad Leader know you are new and you're willing to learn the fundamentals. (you'll get the good and bad leaders but stay positive).
    I hope that all that read this and watches this video, keeps to the game!!! because as crazy as it does get, there is no revive in the real world

  • @Deadvalley200
    @Deadvalley200 9 หลายเดือนก่อน +3

    A really great game to learn about CQB and MOUT is Six Days in Fallujah

  • @K3S01L2
    @K3S01L2 9 หลายเดือนก่อน +1

    My first touch to cqb was about a decade ago in army where we trained these same room clearing tactics one full day on a training grounds constructed out of wooden box houses etc. After the day one of our guys ask about the IFV's we used to normally roll with how they could be used in this kind of scenario and the instructor said that in real situation like this they would blow the hell out of those houses if the artillery isn't available and after that if necessary we might put troops inside what is left of it. And that is the tactic I highly recommend to use in squad as well, IFV shooting couple HE rounds thru that window or door opening will be much more effective than sacrificing a full squad into it.

  • @kylekenney1907
    @kylekenney1907 9 หลายเดือนก่อน +7

    I would fuckin LOVE to have an SL that actually leads with this stuff, instead of the ww1 shit they always end up doing.

    • @meejmuas8686
      @meejmuas8686 3 หลายเดือนก่อน +2

      90% of SL in Squad just have their guys walk into entrenched sniper lines. These videos serve a purpose to change that idealogy. But I know that the majority of these "SL"s have to much ego to open their minds to it.
      Ive lead players willing to listen to flank and dominate entrenched positions while the SLs force feed their guys to snipers

    • @chamberlane2899
      @chamberlane2899 2 หลายเดือนก่อน

      @@meejmuas8686a part of it may also be SLs not really knowing what they’re doing. I know the few times I’ve tried being SL or had it thrust upon me I was running around like a headless chicken

  • @DNH17
    @DNH17 9 หลายเดือนก่อน +1

    Exaplanations at 15:00 16:00 and so on are just great. Cool video that even "implicitly" explains briefly the history of tactics on CQB topic.
    The video in terms of vocabulary too is really COMPLETE.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +1

      Thank you - also thank you for the great technical feedback in your other comment. I found it very valuable.

  • @wiktorzagawa1097
    @wiktorzagawa1097 9 หลายเดือนก่อน

    i have been interested in CQB and military tactics for some time now and somehow once again you have recapped almost everything i know and some more. huge kudos for the thorough research

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน

      Appreciate it! Thanks for watching

  • @Monifans
    @Monifans 9 หลายเดือนก่อน +5

    one of your best yet.

  • @aqualust5016
    @aqualust5016 3 หลายเดือนก่อน +1

    I'm just gonna call this out for the sake of it's a game and game logic prevails: your frag bounced off the door frame and went to the left near corner. Knowing that it's an empty room from pieing the space you know that guy got smoked on the left side, the right side guy might be bleeding as well (at the very least he's concussed). Easiest way to clear is have No. 1 strafe to the far corner trying to take that guy out while No. 2 man attacks along the near wall, splitting the fire of the ambush target in case No. 1 fails to take him out.
    All that aside very well put together video and details overall were solid. Thanks for posting.

    • @HaebyungDance
      @HaebyungDance  3 หลายเดือนก่อน

      Good call - was trying to keep things as generally applicable as possible but the geometry of how the frag went in and your suggestion makes sense. Communicating and coordinating that on the fly is another thing though.

  • @jmmc6219
    @jmmc6219 9 หลายเดือนก่อน +7

    Counterpoint: Grenades.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +8

      Already ahead of you

    • @jmmc6219
      @jmmc6219 9 หลายเดือนก่อน +2

      @@HaebyungDance :D yay!!

  • @bloodwynn
    @bloodwynn 9 หลายเดือนก่อน +1

    Great expaination, thank you!

  • @oldskoolfattieg
    @oldskoolfattieg 9 หลายเดือนก่อน +1

    i cannot count on my hands and feet how many times ive seen someone get shot entering a room, a call out saying 'enemy in room' followed by like the entire team filing in one by one and getting gunned down. All the while, im like use nades. If im a riflemen, ill spam nades in, or a grenadier i usually fire a couple 40mm's 1st.

  • @hamad4576
    @hamad4576 8 หลายเดือนก่อน +2

    Me with a full ammo bag: throw 5 grenades in one room

  • @thearmoredslug3694
    @thearmoredslug3694 8 หลายเดือนก่อน +1

    Really good video. I like the informative presentation. The only thing I would say is that it just barely scratches the surface of CQB tactics and doctrine. A pt2 might be nice establishing some more simple tactics such as cross coverage (as commonly used in hallways), use of security, bringing the idea that you don’t always need to attack the threshold and simply holding the angle can be beneficial, although it all depends on the flow of the firefight. The other thing I wish you went more in depth on is threshold assessment. Barrel telegraphing, panning(as opposed to pieing), and other out-of-the-box tactics such as alternative entry and how to back out. Not all cqb ops go well, but that doesn’t mean you have to die. I think exploring MOUT more would be and excellent discussion diving into things like building approach, avenues of assault, angles of attack, gaining fire superiority over open and linear danger areas.
    All and all an amazing video that provides great excellent insights into those less fortunate to have such prior knowledge. All I can say is, if I had to change anything about it, I would emphasize security a lot more. XX

    • @HaebyungDance
      @HaebyungDance  8 หลายเดือนก่อน +1

      Thanks for the great comment! I absolutely agree with what you say and hope to release future videos that cover that stuff. The challenge is always 1. Video length 2. Making things digestible. But again, we can cover all those things eventually.

  • @SavorDth
    @SavorDth 9 หลายเดือนก่อน +1

    Great video. Spot on

  • @petersmythe6462
    @petersmythe6462 7 หลายเดือนก่อน +1

    "dealing with civilians"
    Tang dynasty be like:

  • @meanjune
    @meanjune 9 หลายเดือนก่อน +1

    Good content, 필승!

  • @Spider-Too-Too
    @Spider-Too-Too 9 หลายเดือนก่อน +1

    1. Being fast as fuck, boi
    2. Popping out of the toilet
    3. Having a lot of fun, smashing

  • @Pillow-Prince
    @Pillow-Prince 9 หลายเดือนก่อน

    Just gotta drop that floating barrel so that attackers can't slice the pie and shoot at the same time :)

  • @jaek7595
    @jaek7595 9 หลายเดือนก่อน +2

    Really loving these videos, informative and to the point but I'm not a fan of the music in the background especially with how loud it is at the start.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +1

      Thanks for the feedback!

    • @jaek7595
      @jaek7595 9 หลายเดือนก่อน +1

      @@HaebyungDance 😁 thanks for reading comments! Do whatever you feel is best man it’s your channel I’m loving this regardless

  • @AndrewofDoom
    @AndrewofDoom 9 หลายเดือนก่อน +5

    How would you handle the inverse? So, resisting a breach from a team.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +7

      Future topic 👀

    • @DogeickBateman
      @DogeickBateman 9 หลายเดือนก่อน +2

      Honestly that’s an interesting thought since most videos are about doing the clearing and not being on the receiving end

    • @neurofiedyamato8763
      @neurofiedyamato8763 9 หลายเดือนก่อน +1

      On the top if my head, I think holding a interior defense is better against infantry since heavy weapons and vehicles can't get to you. I think a fluid and mobile defense is also best due to how many choke points you can just fall back to when pressured.

    • @MrMango331
      @MrMango331 9 หลายเดือนก่อน +1

      One game I played our whole team was trying to clear a bunker that had one enemy dug in. He kept slaightering 1v50 by just being in a position that bounced back grenades and you could not enter without getting fucked. That was the strangest thing I ever witnessed

    • @captainzork6109
      @captainzork6109 7 หลายเดือนก่อน

      ​@@MrMango331 Lol would love to see footage of that!

  • @tomatopotatocelery
    @tomatopotatocelery 9 หลายเดือนก่อน +6

    How about using those windows?

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +5

      GREAT question I was waiting for someone to ask. Obviously in this video I ignored them - but windows can be a great tool to project fires into a house.

    • @birdis9476
      @birdis9476 9 หลายเดือนก่อน

      Fires... overthinking

  • @JP-th8sq
    @JP-th8sq 8 หลายเดือนก่อน +2

    I still do not understand why people in squad bother doing room clearing without throwing a grenade into the room first. If you have a grenade, you should use it and then clear because even if you do not kill anyone, you suppressed them.

    • @softwarenogood
      @softwarenogood 6 หลายเดือนก่อน

      In most games the grenades explosive power is nerfed, when on flat hard ground the fragments don’t bounce. Almost like they were in mud. Also most games have the same throwing mechanism, which means that if you are right behind your buddy the grande will fly out of your waist area almost always being blocked by the guy in front of you. People hate seeing the grenade bounce off a teammates back.

    • @JP-th8sq
      @JP-th8sq 6 หลายเดือนก่อน

      @@softwarenogood Yeah but this is squad grenades arent nerfed, they gome out of your face/hand, and they are blocked by teammates. Boohoo get better at the game and chuck grenades

  • @aceofspades8824
    @aceofspades8824 9 หลายเดือนก่อน +1

    Really informative love your content I see alot of people say well jus throw Grenades well in games you can but in reality that's quite dangerous cause you don't know who's in the rooms could be civilians or your own team hell saw a vid on TH-cam were foreign legion troops an ukrainians troops surround a house with russian troops an even tho you don't see what's going on inside the building you can tell it got chaotic real quick only when the guys outside ask if anyone was on the side where the Russians we're at if there was any of there guys in that room when given the information when none of there guys was in the room is when they shoot through the window and throw a Grenade into the room from the outside but man that shit is scary on all types of levels

  • @yashahamdani6724
    @yashahamdani6724 5 หลายเดือนก่อน +1

    Im always trowh granade before enter building

    • @HaebyungDance
      @HaebyungDance  5 หลายเดือนก่อน

      It’s a good policy to have

  • @wellberightback1
    @wellberightback1 9 หลายเดือนก่อน +1

    slow is slow, smooth is smooth and fast is fast. do what you need to do when you need to do it. or youre dead.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน

      I guess we’ve cycled around to that now

  • @BadlandBrawl-h3z
    @BadlandBrawl-h3z 9 หลายเดือนก่อน

    These are techniques for real life combat. In gaming, techniques like ‘breaking the camera’ are effective because of information transport time over network or ‘ping’ will give speed advantages to the initiator. In Codm for instance, ( a very fast paced game) a slide in with 360*rotating, with or without a wall bounce or wall slide cancel would be more effective speed wise, because you are travelling at full speed, thus you beat the opponent by beating the info transport time over network for him to respond. With a shotgun for instance, using the above technique, you could kill both corner enemies in 120 millisecond, with good ping which is probably fast enough so even if both enemies had shotguns they can not respond in time and there’s no way of an enemy responding with say an AR because it takes bullets to break your vest and bullets to kill you. Way too slow. 2000 milli secs? Also in gaming more risk can easily be taken because your real life is not on the line. I would suggest looking into gaming techniques rather than real life techniques to get better at gaming and maybe CQB techniques if you’re a soldier.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +1

      This is for a specific game called Squad, which these tactics are absolutely applicable to. This doesn’t apply to games like CODM.

    • @BadlandBrawl-h3z
      @BadlandBrawl-h3z 9 หลายเดือนก่อน +1

      @@HaebyungDance hey dude…well I can’t say I Haven’t learnt some cool stuff on your channel, very informative. With respect, I was talking about all games connected to a network. I’ll check out your game on TH-cam, as it’s one I haven’t played yet. 😎

    • @BadlandBrawl-h3z
      @BadlandBrawl-h3z 9 หลายเดือนก่อน +1

      Btw. Great channel😎

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน

      Sorry wasn’t trying to be rude. But thanks I appreciate it - Squad is a very different game, but lmk if you ever try it.

  • @iv689
    @iv689 9 หลายเดือนก่อน +1

    Lil doubt i have: Would this work in more fast paced games or with more movement? I come from the CoDM enviroment and it is always adviced to use movement in anything you do, even sniping.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +1

      This is not applicable to games like CoD or Apex.

    • @iv689
      @iv689 9 หลายเดือนก่อน

      @@HaebyungDance I guessed so

  • @pekarr1
    @pekarr1 6 หลายเดือนก่อน +1

    5:27 what is the background music pls?

    • @HaebyungDance
      @HaebyungDance  6 หลายเดือนก่อน

      It's Only Worth It If You Work For It by NEFFEX

  • @saber1885
    @saber1885 9 หลายเดือนก่อน

    grenade + prefire

  • @DNH17
    @DNH17 9 หลายเดือนก่อน +1

    Wondering how you would play this thing in Ghost Recon Wildlands (FPP mod, also no detection silly ubisoft sound mod) and yeah.. considering all the issues of this game like AI ambotting and knowing where you are .. etc. Considering u have bangers that do not work if they are not directly "seen" by their intended targets when exploding. You would need to mount maybe those 2 mods, remove the HUD as I play it and suggest but I think you can do it also without doing anything like that.
    Maybe again delayed approach and defeat in detail aim is the best. It's not always easy to find the way to take it in a realistic way despite I always seek to do it in an authentic way (I am talking of really 90% of games and I play a wide variety)... the coolest way to play GRW I found is the one by Vibing Dusty (some videos) ... hard to also manage that vocabulary so fluently not being of americas continents origin... etc. Gaming is missing people that share videos about how to make immersive the experience what settings, what adjustment to have to set it or simply show it directly. It's not true that just a few games allow it.. some need forced adaptation and pretending some mechanics aren't there but for me any game cna be made BETTER. Even Far Cry 5 would be amazing played in the duo (limited by the game) co-op ... no fast travel,. no HUD etc. Extraction to safe house before leaving a session etc.
    Unfortunately it's hard to find cool players around that seek adventure story and also tactical realism, develop a strategy and like to basically do implicit roleplay (no need to act with your voice besiudes using realistic comms jargon etc).

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน

      I’ve never played any of the Ghost Recon games. Maybe I should? Have you played Squad at all?

    • @DNH17
      @DNH17 9 หลายเดือนก่อน

      Not yet but it's my type of game. Got so much stuff I need to play before getting into more multiplayer.
      Not really, you should not. Only if you are interested in story and can create immersion but the game has some issues... and it's not good enough without proper team mates. but if u play GRW with hyper realistic mindset sharing team mates you gonna have a good campaign experience...
      You can watch videos made by FIST (4 years ago) or better the few from Vibing dusty, I prefer the latter as it's more serious... more cinematographic but also realistic hardcore...
      @@HaebyungDance

  • @ickekoep
    @ickekoep 9 หลายเดือนก่อน

    Immediate entry means not to stack up or delay in any form. Can only be done with the element of surprise and when the enemy situation is known. CQB is part of MOUT, MOUT is part of Urban Warfare. Main difference between MOUT and urban warfare is the presence of civilians. In MOUT you expect the city to be cleared of civilians. In Urban Warfare you have civilian considerations.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +1

      CQB terminology tends to vary widely depending on the circle.
      I do disagree on your distinction between MOUT and urban warfare. MOUT absolutely has doctrinal considerations for the presence of non-combatants.
      I think a more accurate distinction would have to do with chain of command and interagency operations. By definition MOUT is what the military does. However hypothetical urban warfare in some major metropolis areas would require the military to coordinate and operate with civilian authorities and agencies such as local government, first responders, etc.

    • @ickekoep
      @ickekoep 9 หลายเดือนก่อน

      @@HaebyungDance non-combatants can be anything but regular forces, by definition. That does not make them civilians, peaceful or unarmed. MOUT is older than Urban warfare, if you look at the older manuals you can see that there were little to no civilian considerations.
      That you don't know the definition of non-combatants shows me that you don't put too much effort into the words you are using or not for longer than 10 years. Good effort on the video though. It is much better than a Karmakut video. Some things are not wrong, they are just debatable.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +1

      The term non-combatant includes civilians. It is a broader term that is not exclusionary of civilians, who are rather an integral part of the term historically.
      Regardless, if you noticed, my video is about basic CQB theory not about the LOAC. I emphasize this in my video.

    • @ickekoep
      @ickekoep 9 หลายเดือนก่อน

      @@HaebyungDance No idea what LOAC is.
      You argue that MOUT has civilian considerations in the form of non-combatants, who describes everything other than regular forces, which includes neutral civilians, but also armed organized and unorganized ones.
      Neutral civilians are of little concern to the law of war. What concerned them and that is why non-combatants have much lesser rights in a conflict is, they want to suppress small wars like guerilla warfare and therefore punish civilians who take up arms and fight outside of regular forces. Also they want to credibility of the neutral civilian by minimizing other types of civilians.
      So the legal term combatant you used has nothing to do with considerations in an urban environment, except for after being becoming captive. That is also why they are called "civilian considerations" and not "non-combatant considerations". It is not the same thing and it does not play in the same arena of actual warfare, but the legality of warfare instead.
      Aside from that I point out an illogical clue in your own display. A delayed entry and an immediate entry should be the opposite of each other. Still you show it like it is just a different scale. That is basic logic. I doubt you can find any source for the definition of an immediate entry anywhere. That would be fine if you want to redefine it, but you claim it to be common, original, average or at least senseful.

    • @ickekoep
      @ickekoep 9 หลายเดือนก่อน

      You mix up dynamic entry with immediate entry. Three or more there are: dynamic, immediate and deliberate entry. That is the basic terminology.

  • @malpidryl_ancymoniusz
    @malpidryl_ancymoniusz 9 หลายเดือนก่อน +1

    or you could fire a bunch of at4s into one building and call it a day

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน

      Unfortunately AT4s aren’t good for that in this game

  • @GewoonFinn-
    @GewoonFinn- 9 หลายเดือนก่อน

    fk epic

  • @DNH17
    @DNH17 9 หลายเดือนก่อน +1

    You can't throw nades (frags) indoors, you won't see nothing for minutes and you will start fires. Those "ancient" tactics are not realistic.
    if you throw them you don't go in. What is thrown is bangers.
    The 14:00 mentioned matter Step center named thing is actually more done with previous intel gathered on something (but it's very wishful thinking) and it's more actually based on proper distant "pieing" of the room... however a banger is a banger, no way someone is gonna be still ready to shoot after a properly thrown banger.

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +2

      Keep in mind this is a video game guide.
      In terms of the irl aspect, I think that’s a very valid point you raise. But I don’t think it’s realistic to expect bangers to be used in the type of war being conducted in Ukraine for example. Most of the room would be cleared from outside, and an entry would be more a check than a combat clearance if done this way.

  • @LUKx8138
    @LUKx8138 9 หลายเดือนก่อน +1

    300°

  • @johnathanbasedman88NotAFed
    @johnathanbasedman88NotAFed 9 หลายเดือนก่อน +2

    I don't play squad and prolly never will. I'm here to increase knowledge for the big day.

    • @ryen49
      @ryen49 9 หลายเดือนก่อน

      Wat big day!???

    • @johnathanbasedman88NotAFed
      @johnathanbasedman88NotAFed 9 หลายเดือนก่อน

      @@ryen49 :) mheheheh

    • @pevebe
      @pevebe 9 หลายเดือนก่อน

      Do you See Kyle?

    • @johnathanbasedman88NotAFed
      @johnathanbasedman88NotAFed 9 หลายเดือนก่อน

      @@pevebe yeah, he's about yay high O/

    • @pevebe
      @pevebe 9 หลายเดือนก่อน

      @@johnathanbasedman88NotAFed O/

  • @GeschichtsBlitz
    @GeschichtsBlitz 9 หลายเดือนก่อน

    and then ICO kicks in , the 1 in the room sprays to the door spasmos the entry guys aim and sight and then get noodlearmed to death because they are untrained supermarket chicks that are used to filling up shelfes, sometimes you can get the diceroll and the spasmo headshots the enemy......

  • @60CAL
    @60CAL 9 หลายเดือนก่อน +1

    You are wrong about something in the comments

  • @kadesh111
    @kadesh111 9 หลายเดือนก่อน +1

    Does CQB involve noodle arms?

  • @juodasvilkas
    @juodasvilkas 9 หลายเดือนก่อน

    Yeah good luck getting randos to stack up and clear a room in squad. Most of them won't even use their mic

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +1

      You should watch the “why I make these videos” section at the end.

    • @juodasvilkas
      @juodasvilkas 9 หลายเดือนก่อน +1

      Just got to it. I appreciate the attempt. I would love it if this series succeeds in that endeavor. @@HaebyungDance

    • @HaebyungDance
      @HaebyungDance  9 หลายเดือนก่อน +1

      Everyone contributes a little bit

    • @softwarenogood
      @softwarenogood 6 หลายเดือนก่อน

      It’s the same in every game, and some of us get burnt out giving repetitive lessons. We should all make videos on what real tactics work in our games.

  • @1stAlphaKing
    @1stAlphaKing 5 หลายเดือนก่อน

    Dog not hating but you start explaining the CQB while your gameplay is you clearing with a sniper in less than 100 yard situations. Also Garand Thumb and some of those other channels you showed are valid information on CQB. You practically discredited them to the people that don’t know.

    • @HaebyungDance
      @HaebyungDance  5 หลายเดือนก่อน +1

      Eh it’s a marksman rifle, and sometimes you need to fight up close with it. That flexibility is why guns like the Mk.17 are used irl. Though I do agree the SVD isn’t ideal for it.
      I don’t think I discredit the other channels at all. My point is that I think there’s extra context that people might miss when it comes to translating that content to Squad, which I go on to provide.

    • @1stAlphaKing
      @1stAlphaKing 5 หลายเดือนก่อน +1

      Gotcha, before anything I wanna apologize, that was too hostile of an approach. I didn’t even know the whole story as well. There’s just a lot of misleading information people spread with CQB but you have lots of great info on this. Great insights as well on what CQB is and how and what to do with it.

    • @HaebyungDance
      @HaebyungDance  5 หลายเดือนก่อน

      I appreciate that. Hope you enjoyed the video overall, although I’m the first one to admit there’s always something that could be better.

    • @1stAlphaKing
      @1stAlphaKing 5 หลายเดือนก่อน +1

      @@HaebyungDance No problem have a good one!

  • @1stAlphaKing
    @1stAlphaKing 5 หลายเดือนก่อน

    Then your second section has you clearing rooms with ADS, that’s one clear way to determine if you know what you’re doing. You don’t do CQB focused through your optics, for plenty reasons… Practically you discrediting to the CQB combat then showcasing improper CQB says it all. There is so much to CQB that an hour video couldn’t even explain 2% of it thoroughly. Would I be surprised then that there’s that much saturation!???

    • @HaebyungDance
      @HaebyungDance  5 หลายเดือนก่อน

      Lol. For an FPS game there are two reasons determining whether you ADS or not: movement speed and aim. I make it abundantly clear that this is a guide for gameplay for basic room clearance.
      Considerations for real world CQB are hardly relevant to Squad beyond general concepts having to do with angles and team coordination. You think I'm teaching muzzle awareness and safety discipline too?

    • @1stAlphaKing
      @1stAlphaKing 5 หลายเดือนก่อน

      ⁠ For a game I got no say I guess, even though I do play squad and other stuff like ready or not, etc. I still like to apply more real world tactics even though many times it’s ineffective to games. Using ADS in games usually needed. You’re the gamer expert as I can see great for gaming but I see many flaws for reality. Nonetheless this is for a game, apologizes for my disruption, most that say they know CQB from gaming usually can’t differentiate from CQB in reality. Have a good one!

    • @HaebyungDance
      @HaebyungDance  5 หลายเดือนก่อน +1

      You have a good one as well