I've seen this issue come up when exporting a gun to be used in VRChat as part of a setup that lets you hold guns with both hands. This appears to be a better fix than what was recommended, which was just rotating the gun in edit mode in a very specific way. Thanks for the video. Also I love the raptor.
In my experience, simply ticking Apply Transforms on the FBX export window (keeping -z forward) on blender does the trick, the suzanne goes 0,0,0 rotation and 1,1,1 scale to unity with correct front side pointing forward on unity. But good to know that there's another method.
Aye, apply transform is good for a lot of static cases - but be careful with it as it can cause problems with rigged + more complex exports. (It is still flagged as experimental )
HI, I have a question. What version of Unity were you working when creating this tutorial? Because When I did it, All the orientation changes where concerted properly, except - in Model/Prefab preview window. And I was wondering.. Is it because I missed something? Or is my unity version too old? (2022.3.13f1) .. I kind of would be ok with it, but some of our scene asemblers started crying, that They cannot look for assets in preview window because of that..
01:20 Is it necessary to limit it to selected objects, because when I enable that then it doesn't work, but when I don't limit it to anything then it works.
Amazing tutorial! Worked flawlessly
I've seen this issue come up when exporting a gun to be used in VRChat as part of a setup that lets you hold guns with both hands. This appears to be a better fix than what was recommended, which was just rotating the gun in edit mode in a very specific way. Thanks for the video. Also I love the raptor.
Fantastic, by far the most accurate and compatible method I've seen. Thanks so much.
i have needed this for so long, thank you so much
Excelente, de esta forma tambien queda correcta la posicion del mesh collaider en lugar de quedar horizontal muchas gracias👍
Thank you so much, this helped!
dude, you're a hero
Nice tutorial!
Very helpful tutorial! Thank you so much!
Thank you dude! You are saved me)
Thank you for the tips !👍
i've just took mesh from unity in blender and put it back and correct answer for me was Y forward and Z up
Worked for me
In my experience, simply ticking Apply Transforms on the FBX export window (keeping -z forward) on blender does the trick, the suzanne goes 0,0,0 rotation and 1,1,1 scale to unity with correct front side pointing forward on unity.
But good to know that there's another method.
Aye, apply transform is good for a lot of static cases - but be careful with it as it can cause problems with rigged + more complex exports.
(It is still flagged as experimental )
you save me, i was struggling with this problem
HI, I have a question. What version of Unity were you working when creating this tutorial? Because When I did it, All the orientation changes where concerted properly, except - in Model/Prefab preview window. And I was wondering.. Is it because I missed something? Or is my unity version too old? (2022.3.13f1) .. I kind of would be ok with it, but some of our scene asemblers started crying, that They cannot look for assets in preview window because of that..
01:20 Is it necessary to limit it to selected objects, because when I enable that then it doesn't work, but when I don't limit it to anything then it works.
No you don't have to, it is how I like to work.
@@Polyfable Ok thanks!
i export but have no textures can you help me please or vcan make a video
Thanks!
Thank you!!
thx bratha
Thank You
thank u !!!!!
2:19
thank you, i always get, -89.99 and 100, 100, 100
Big Thanks for u sir 🫡
thth
Thank You!!!