Why Defensive Sucks, and a Guide to The Best Field Upgrades and Their Perks - Battlefield 4 (BF4)

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  • เผยแพร่เมื่อ 16 ต.ค. 2024
  • Let's talk about why the defensive field upgrade sucks, and what to use instead! A lot of people set and forget their field upgrade. Myself, the only time I really change them out is when I’m playing as an Engineer and I’m switching between blowing tanks up and blowing stuff up with tanks. Otherwise, I stick to very nearly the same field upgrades and perks all the time.
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ความคิดเห็น • 156

  • @exmerion
    @exmerion 8 ปีที่แล้ว +103

    The last Perk of combat medic is good for keeping a reparing engie alive.

    • @lunchpin403
      @lunchpin403 3 ปีที่แล้ว +8

      Thanks for caring about us engineers ❤️ I'll happily repair a chopper all match if the pilot and gunners want to play the objective

    • @soldier20895
      @soldier20895 3 ปีที่แล้ว +1

      Oh d

  • @moonlitegram
    @moonlitegram 8 ปีที่แล้ว +84

    Outside of the horribe support upgrades, I'm actually a little disappointed by the anti-tank upgrade for not including sprint. Having that extra speed when you're trying to run around cover to dodge incoming vehicle fire would be HIGHLY useful as I've died MANY times because I was just a split second too slow rounding the corner on my cover.
    They shouldn't have split the increase in maximum mines and deployment of mines into two sections and just left it as 1, and that would have left a slot open for sprint. Most ground vehicles run infra optics anyways and easily spot them. So I don't think it would be two OP being able to place all of your increased mine ammo at once.
    Most of the time I run with m2 slams anyways as c4 without having to click to detonate anyway. So I'm only placing 3 at a time to begin with.

    • @Ectos0111
      @Ectos0111 8 ปีที่แล้ว

      moonlitegram but that would cause some balancing issues

    • @moonlitegram
      @moonlitegram 8 ปีที่แล้ว +2

      I don't think it would be that significant.

    • @unsubme2157
      @unsubme2157 7 ปีที่แล้ว

      Ectos Insula id say engineers are already underpicked. plus, consoder how often you die to traps( slams or mines ). it probably wont do anything balance wise except make engineer more viable in the role it is intended to be viable in. right now the reason to go engineers is so you can rpg walls. i RARELY see a sapper engineer.

    • @randomguy51090
      @randomguy51090 3 ปีที่แล้ว

      Take out ammo for indirect fire and your golden on support considering the mortar and xm25 are good gadgets

  • @NotAPvmer
    @NotAPvmer 8 ปีที่แล้ว +20

    Darth you make some of the most high quality bf videos on youtube. Keep doing your thing man, you're going to develop a strong following soon enough.

  • @hollowtomato
    @hollowtomato 8 ปีที่แล้ว +28

    Heal, Resupply and Repair unit perks can be very useful in classic mode. That being said, there should be a clear indication to other players you have them unlocked, so they would realize "Hey if I drive my LAV next to this tank, it'll repair me automatically". Also a slight range buff would have been a welcome addition, but I guess it's too late for that.

    • @kuzidas4213
      @kuzidas4213 8 ปีที่แล้ว +2

      Any idea how fast the resupply, repair, and heal units work?

    • @darthveda
      @darthveda  8 ปีที่แล้ว +8

      +Kuzidas 42 It appears to be slower than a torch.

    • @hollowtomato
      @hollowtomato 8 ปีที่แล้ว +3

      Kuzidas 42 At a decent rate. However, the main issue is you don't really notice if you are repairing or healing someone next to your vehicle, unless you pay attention.

  • @hdplank8234
    @hdplank8234 8 ปีที่แล้ว +3

    I like that revive transition. It was cool. It was like a natural transition in filming.

  • @stenmin1234
    @stenmin1234 8 ปีที่แล้ว +8

    Indirect Fire used to be AMAZING for scout chopper pilots. Give your engineers unlimited rocket/stingers.

  • @yesverygood7437
    @yesverygood7437 8 ปีที่แล้ว +11

    I am so thankful that I found this channel. You deserve wayyyyyy more subscribers.

    • @TheChannel1978
      @TheChannel1978 6 ปีที่แล้ว +5

      14k subs doesn't make sense, should be 140k!

  • @wardog0086
    @wardog0086 8 ปีที่แล้ว +19

    To be honest I pretty much run with offensive only. I tend to go on pretty long kill streaks, and don't want to have to get frustrated at team mates not dropping ammo.

    • @Elkybam
      @Elkybam 8 ปีที่แล้ว +1

      +CauseOfDeath DICE should have allowed partial auto resupply next to support classes like in Hardline. Another failed opportunity.

    • @coldberserk
      @coldberserk 8 ปีที่แล้ว +3

      +Elkybam Mehh while this is a very convenient feature it kind of discourages supports to drop that bag.
      Why should i as support put my gun out of my hand and place myself in danger dropping ammo too often, when people can just get it by themselves. Sure it is only one mag or a single nade but better than nothing.
      I just don't like the idea behind it. I would rather wish, DICE made callouts for ammo or meds a LOT more noticeable. Not some UI bs tho which clutters your screen. Simply soliders screaming out of the top of their lungs "Give me some fucking ammo" or "Needs Meds" is enough.
      At least i like to think so.

  • @Summer_Tea
    @Summer_Tea 8 ปีที่แล้ว +28

    I pretty much never use the non-class specific ones. I get so much more mileage playing with the tools of the specialist category I feel. The offensive one in particular feels utterly useless to me as I don't sprint a lot, don't throw grenades unless I'm grenadier, will always have a support for ammo, and don't really find myself taking fall damage.
    Also, the reason so many supports might be using indirect fire is for their little bird play. Personally, I tend to just leave that one on because anytime I end up using a little bird I go to support for the ammo regeneration for my passengers. This lets them keep firing RPG's and I don't have to stop and keep putting ammo on top of it, which could cause the vehicle to get stolen by rando's spawning in it.

  • @mistercrociato91
    @mistercrociato91 8 ปีที่แล้ว +8

    the resupply unit for the support class is very much utilized by scout pilots who run it to have their rep guys always topped up with rockets and bullets

  • @LethalClips
    @LethalClips 8 ปีที่แล้ว +6

    Very solid and most importantly informative video. Definitely a ton of work put into this behind the scenes, and it shows :)

  • @slatergodfrey8985
    @slatergodfrey8985 8 ปีที่แล้ว +10

    Wish they had like symbols on the vehicles if they had the tier 4 upgrades. Like for the medical unit upgrade have a Red Cross on the side of the vehicle so players could know to go there for extra Health same for repair and ammo have like a picture to identify the vehicles so people know they can get stuff there, also increase the range dramatically and maybe double the speed at which health and ammo are given from vehicles and make repair rates double for engineers outside the vehicle repairing it so it's not OP and you never need to repair

  • @Shivan3333
    @Shivan3333 8 ปีที่แล้ว +3

    Signed, an aggressive bolt action sniper. It's so frustrating to make that close quarter hit and then do only 90 damage, makes you want to throw things out the window.

    • @darthveda
      @darthveda  8 ปีที่แล้ว +3

      +Shivan3333 I saw a decent aggressive bolt-action stream the other day. The streamer followed every shot by switching to the G18 secondary, no matter if the target died or not. Just have to assume everybody's going to make it and prepare to finish them off.

    • @Shivan3333
      @Shivan3333 8 ปีที่แล้ว +1

      +darthveda Yep, only way to handle it, useless when encountering multiple targets though. Let us hope bf5 will have better mechanics.

  • @NiqScott
    @NiqScott 7 ปีที่แล้ว +1

    As an old BF1942 > BF3 player who is relatively new to BF4, this is easily one of the more mature, thoughtful and non-hysterical info videos out there. Thanks for presenting the information in an easy to digest fashion.

  • @grizzmac4449
    @grizzmac4449 8 ปีที่แล้ว +3

    Its good for most of the rush maps if you are attacking. With all the pew pew pew from 10 miles away it usually makes the difference when running from cover to cover on your advance.

  • @GhostCT-ih7ck
    @GhostCT-ih7ck 8 ปีที่แล้ว +4

    My perks on the classes are:
    MEDIC: Offensive perk
    ROCKETGUY: Anti-tank or Meccanic
    SUPPORT: the one that gives you 2 ammo boxes, I like to be able to place two ammo bags, exepecialy when I play locker or metro
    RECON: Sniper perk or Spec.Ops

  • @andrek6920
    @andrek6920 8 ปีที่แล้ว +5

    I run Combat Medic when playing with my squad and were up against a decent team and we actualy decide to stick together or with a team that needs the revives, Offensive when Im in a superior team and the extra ammo is nice for the killstreaks or I dont stick with my team as much.
    Anti-Tank/Mechanic with same reasons for both as you, there really is no other choice for engineer.
    Perimeter Defence the few times I play support, Indirect fire when I play a Scout Heli and expect to have people on me repairing and shooting.
    Spec Ops on recon, always.

  • @Mishaari91
    @Mishaari91 8 ปีที่แล้ว +3

    As always excellent video.
    I never run the defensive upgrade, anti tank, parameter defense, spec ops and offensive are the way to go.

  • @theswampthinker
    @theswampthinker 8 ปีที่แล้ว +4

    Actually, running as an indirect fire support in a scout heli is the main use of that perk. you can constantly reload the rockets of the engineers that fly with you. Obviously less useful than before, but that's why I run with that when I fly with a group.

  • @whogg0521
    @whogg0521 8 ปีที่แล้ว +2

    I think you have me in the "dumb" pie section of the pie chart....lol..I'll be reviewing all of this tonight. Great video. This along with Level's re-reviews of the weapons has been really helpful.

  • @boneidol6151
    @boneidol6151 8 ปีที่แล้ว +16

    When you sit on two ammo bags it recharges c4 two at a time that's why I run it

    • @noRUSH421
      @noRUSH421 4 ปีที่แล้ว +5

      this sounds awesome, ill try it. But it still remains situational really unless youre really good with sneaking around putting c4 on any tank you see. idk

  • @andrek6920
    @andrek6920 8 ปีที่แล้ว +3

    Keep in mind that crouching also makes TUGs and motion sensors useless, while shadow/spec ops makes it so you can walk aswell, but while trying to sneak youd want to crouch anyways because walking still makes noise, so shadow is pretty much useless, but spec ops is still fine because its other perks.

  • @K3ntucky123
    @K3ntucky123 5 ปีที่แล้ว +3

    Sometimes when defensive perk is very useful to stay alive longer in conquest large

  • @vasilzahariev5741
    @vasilzahariev5741 8 ปีที่แล้ว +5

    I'm lvl 140 and I use Offensive on Assault, Mechanic on Engineer, Defensive on Support (Recently started using offensive) and Defensive on Recon, so that I don't get one shot killed in CQB by aggressive Recons. Sometimes I switch it up but it almost doesn't matter. A good player can do well using anything the game has to provide.( I am not a good player though) ;)

  • @4tonnesoffury329
    @4tonnesoffury329 8 ปีที่แล้ว +1

    Indirect fire is pretty useful if you are a scout helicopter pilot or transport pilot since you can resupply teammates in the vehicle so engineers can spam rockets, but that has taken a hit since you cant use lock on weapons in the scout and transport anymore.

  • @Friendly_Reptilian
    @Friendly_Reptilian 8 ปีที่แล้ว +2

    i actually took notes here. thank you for this video. you're quite pedagogical

    • @Ectos0111
      @Ectos0111 8 ปีที่แล้ว

      Emanuel Löwstedt lmfao and you're quite pretentious

  • @massineben7198
    @massineben7198 6 ปีที่แล้ว +6

    3:26 That transition tho'

  • @who167
    @who167 8 ปีที่แล้ว +2

    great video!
    TBH i have no idea what field upgrade im using with the engineer.
    did you ever posted a video about helicopters, or maybe a tutorial for people that never played BF about the spawn screen?

  • @bradleybrittain9099
    @bradleybrittain9099 6 ปีที่แล้ว +2

    Combat Medic, Mechanic, Indirect Fire, and Spec Ops would be for team play, obviously. Grenadier, Anti-Tank, Perimeter Defense and Sniper are purely situational, but can be effective if used properly, especially on modes like Rush and Conquest where single or even groups can give people trouble overall.
    Perimeter Defense is perfect with a shotgun and equipment related to the correlating perks, especially on Operation Locker, I can kill about 3 to 4 times my death ratio while also disrupting individual flankers and giving grenade launcher people a difficult time in the center flag using that Trophy System thing so my team won't die as much. However, Assault, Defense and Ghost are mostly for solo stuff in my opinion since it only benefits you, seems fine if your team isn't interested staying together.

  • @strikefreedomx2671
    @strikefreedomx2671 8 ปีที่แล้ว +1

    The support perk level 1 and 2 are actually situational. Let's say in locker. Place two ammo bags for teammate at the grinder area to give ammo and get points and you will flank the enemy and have more ammo yourself

  • @kuzidas4213
    @kuzidas4213 8 ปีที่แล้ว +1

    How I roll it:
    Assault: Combat Medic ONLY
    Engi: mechanic or anti-tank
    Support: offensive or perimeter defense for claymore trolling or inference fire when XM25/mortar trolling
    Recon: offensive
    Never realized how good spec ops is. Definitely gonna give that a try soon.
    Sniper, I never touched since I never use a sniper except for with a 4x on a 338-recon and even then I quickly regret it and pick up an assault rifle again.
    Also, sometimes I use defensive on locker just for the easy flak bonus, because explosive spam gonna be... Explosive, or something.

  • @tasoslebesis6498
    @tasoslebesis6498 8 ปีที่แล้ว +2

    do flood zone for your next Battleplan and keep up the amazing work

  • @GruesomePizza1992
    @GruesomePizza1992 4 ปีที่แล้ว +1

    I use def on support only when playing mid to long range when setting up a killzone. IME helps especially when your bipoded and stationary.

  • @jakefrompc6287
    @jakefrompc6287 8 ปีที่แล้ว

    Indirect fire was very popular when stingers were available on the side seat of scout helo since the pilot provided ammo for gunners

  • @kekoproduction4439
    @kekoproduction4439 6 ปีที่แล้ว +3

    I feel like the defensive perk is now too op. Now every time I use phantom bow, I just can't get those one shot kills. It's unfair that you get the armor upgrade first. I feel like a lot of players are using it now and it's just awfully insane.

  • @Zerobruno89
    @Zerobruno89 8 ปีที่แล้ว +1

    when you're in a heli and have two good players with rpg's repairing you, indirect fire's resupply unit ensures infinite ammo for them and in my experience, that is priceless. when i'm repairing in a helo, i have a semi-auto shotgun with frags and my smaw, and i can do damage, repair, and still get some kills while keeping us in the air. in my opinion, it's indirect fire is the best choice that a pilot can make... but unless you're playing with friends, 90% of heli pilots are just idiots that either use the helo as a taxi or just dudes, that don't want to get too far from the base to hide, instead of, you know, playing the game.
    great video as always

  • @Blazer5963
    @Blazer5963 8 ปีที่แล้ว +1

    Pretty Niche, but I utilize the Support's Indirect Fire perk to keep my passengers supplied while I'm operating transport helicopters and scout helicopters.

  • @tsekplayer
    @tsekplayer 8 ปีที่แล้ว +2

    Awesome video man keep up the good work ❤️

    • @darthveda
      @darthveda  8 ปีที่แล้ว

      +TH-cam Magician Thanks :)

  • @christophervanoster
    @christophervanoster 6 ปีที่แล้ว +1

    I use offensive or medic for assault, repairs for engineer, either defensive or suppressive for support, and shadow for recon. I only use dmrs for recon tho.
    Edit: it’s perimeter defense for support. Just looked it up

  • @retropowerslave
    @retropowerslave 8 ปีที่แล้ว +1

    I have been doing it wrong for so long :( ....thanks for the advice!

  • @RadiusArchive
    @RadiusArchive 7 ปีที่แล้ว

    Darth you seem like rhe guy who would absouluty LOVE Metro 24/7.

  • @xAnAngelOfDeathx
    @xAnAngelOfDeathx 8 ปีที่แล้ว +8

    i always run Offensive perk for the faster running unless I'm driving/ gunning in armor then I run Mechanics upgrade.

  • @newrecru1t
    @newrecru1t 8 ปีที่แล้ว +10

    how to balance the class that gives ammo? GIVE HIM THE ABILITY TO GIVE AND HAND OUT EVEN MORE AMMO!!! HE IS A WALKING AMMO BAG!

  • @silentf0e
    @silentf0e 6 หลายเดือนก่อน +1

    I use the Shadow upgrade. It helps keep you off the map

  • @simulacra7885
    @simulacra7885 4 ปีที่แล้ว

    I run defensive on support for the bit of damage reduction, and the ability to lay down tones of cover while its harder for them to flush me out with explosives

  • @Kofdoskoi
    @Kofdoskoi 8 ปีที่แล้ว +1

    shadow is literally the best for support. you get sprint in the second tier - the only useful thing in offensive - and quicker unspot in the first. I'm not saying it's good, but the best of them all nonetheless.
    this is why i went back to bf3.

  • @Eridi4n
    @Eridi4n 8 ปีที่แล้ว +1

    I'm one of those supports running Indirect Fire. Why? Because XM25 DART for life. Lately I've been running this thing as my primary lol. And why having ammo as one of the upgrades is good? Because you don't have to spend time waiting for resupply. Throw some of those rounds to your teammates and keep running. Almost never use my own boxes (except when need darts).

  • @crusadr_4966
    @crusadr_4966 7 ปีที่แล้ว +1

    I always run stealth on support, for I use shotguns.
    I always run sniper on recon, for that unlimited breath.
    I always run anti-tank on engineer, for I love my slams
    I always run grenadier on assault, for I love my nades

  • @natesturm448
    @natesturm448 8 ปีที่แล้ว +3

    I just want to point out that you DO have a map on hardcore. Yes it shows enemy positions (with the TUGS and MAV). The only difference is that it is not a minimap. Just bind it to a very easy reach key (I use my 7th mouse button) to open and close it real fast when needed.

    • @Ectos0111
      @Ectos0111 8 ปีที่แล้ว +1

      Nate Sturm haha 90% of players do not have the intellect to process anything besides ATTACK!!! Die. Respawn. ATTACK!!!! Die. Respawn.

  • @tblynch
    @tblynch 8 ปีที่แล้ว +1

    Great info and well presented.

  • @Re1ikGaming
    @Re1ikGaming 8 ปีที่แล้ว

    Veda,
    I think this is your best vid yet. Definitely my favorite of all yours.
    Very detailed and very accurate far as the difference between top level
    players and average players.
    Far as the defensive perk goes, I hate it. Why? Between it, and full
    chokes...it has rendered slugs completely useless. You said it best that
    it's basically a perk for you get salty because you get killed up close
    by a sniper or someone running slugs. Without this perk, I feel like
    all the weapons and attachments are balanced. Sure I got a little salty
    on CQDOM in BF3 when I got quick scoped but it usually was by someone
    with like 100ss with that rifle or shotty. Main reason indirect fire is
    used is for all those scout repair scrubs lol. When you get a chance I
    would like to give you a couple ideas to maybe talk about that "nobody"
    ever talks about in the game.

  • @Moshpitti
    @Moshpitti 8 ปีที่แล้ว +1

    I fully agree that essentially all the perks for Support exclusively suck ass, but at the very least both trees have one very handy perk that for me at least gives more incentive than Defensive or Offensive; Indirect Fire's last perk is great for vehicle drivers, since you can resupply your gunner while rolling around. Have him carry a Stinger or RPG (especially in scout choppers) and he/they will literally have infinite ammo.
    Perimeter Defense is essentially useless... with the exception of 3 claymores out at once. It's insane how many claymore kills you'll get with that on... well, any map with infantry at all, basically being handy (if not critically useful) in all maps. Of course the more infantry focused maps make it actually quite handy and powerful as an early warning system as much as area denial.

  • @SirEliteGrunt
    @SirEliteGrunt 7 ปีที่แล้ว

    I hate that it effects the bolt action rifles. A 338 round doesn't get stopped by armor that close up

  • @___SourR34___
    @___SourR34___ 5 ปีที่แล้ว +2

    very helpful, thank you

  • @mr.wojcik4904
    @mr.wojcik4904 8 ปีที่แล้ว +4

    Maybe you could do some hardcore gameplay like a raw meat or something.

  • @TrapperPingu
    @TrapperPingu 8 ปีที่แล้ว +2

    My ones for classes
    Assault-offensive
    Engineer-mechanic for using vehicles, offensive for lockers/metro
    Support-indirect fire for using the scout ammo trick when having reps
    Recon-spec ops (dont care for the class)

  • @ragingvoiid5854
    @ragingvoiid5854 8 ปีที่แล้ว +1

    Hey darth can you do a top 5 favorite guns video thanks man.

  • @dojostarfox4520
    @dojostarfox4520 8 ปีที่แล้ว

    This overwhelming usage of the defensive upgrade is likely do to it being the default upgrade path, and people might not notice what they are using or that it exists at all. Back when the game reset your loadouts all the time it was even worse, as the upgrades were probably overlooked when trying to setup in game. I definitely think it is effective at reducing the one shot potential of buckshot, or at least I like to blame my bad aim on it =]

  • @Agelo-lq3mz
    @Agelo-lq3mz 8 ปีที่แล้ว +1

    I get sooo frustrated when I noscope someone like one meter away from me and he has 5 health! Please remove defensive from next bf game

  • @Lorkhanable
    @Lorkhanable 8 ปีที่แล้ว +1

    But defensive isn't that bad, only the first stage. Which can be situationally good, the rest I think are pretty fair to have. I only run defensive in Support.

  • @gt-3797
    @gt-3797 4 ปีที่แล้ว

    But Indirect fire is a good perk because with two ammo boxes you can reload C4 and Airburst shots or claymore twice as fast.

    • @professional3028
      @professional3028 3 หลายเดือนก่อน

      That's the reason I run with indirect fire, also with it you don't need to wait for the cool down between dropping ammo

  • @WazheadBoci
    @WazheadBoci 8 ปีที่แล้ว +3

    Dice pleeeease, u earned my like sir keep it up :)

  • @MetalSlug0390
    @MetalSlug0390 8 ปีที่แล้ว +1

    I'm just hoping that there isn't a single "perk," attachment, w/e that modifies damage in ANY way in the next BF game.

    • @darthveda
      @darthveda  8 ปีที่แล้ว +4

      +Metal_Slug-0390 They need to stop making those. No more magnum ammo, no more defensive perks. And certainly not the armored insert from Hardline. Seriously... 50% damage reduction to chest shots... madness!

    • @FriezaReturns00001
      @FriezaReturns00001 8 ปีที่แล้ว

      +darthveda Tbh Magnum Ammo was fine in BFBC2 because it there wasn't so much going, too many weapons, too many vehicles and too much negatives at the start of its launch.
      If they are honestly going to do Defense spec, Mag ammo, pls DICE no rush launches thanks.

  • @JEEPmanDAVE
    @JEEPmanDAVE 5 ปีที่แล้ว +10

    After 98 levels, I am just now finding out what these are lol

  • @digger5521
    @digger5521 8 ปีที่แล้ว +1

    Nice Job changed one of mine

  • @janoycresva919
    @janoycresva919 ปีที่แล้ว +1

    Does the combat medic level 4 work on hardcore mode ?

  • @raidbugspray3291
    @raidbugspray3291 3 ปีที่แล้ว

    heres what i use:
    assault: combat medic
    engineer: offensive
    support: offensive
    recon: sniper

  • @ThaSilentOne420
    @ThaSilentOne420 3 ปีที่แล้ว

    extra mags is for all players not everyone is going to run support in your squad

  • @RealH0rr0rsh0w
    @RealH0rr0rsh0w 8 ปีที่แล้ว +3

    can you do a showdown video for the AR160 and CZ-805

    • @hollowtomato
      @hollowtomato 8 ปีที่แล้ว

      +Graphic Or MG4 and M249

    • @OnlyNeedJuan
      @OnlyNeedJuan 8 ปีที่แล้ว

      +MrTampon M249, straight upgrade. Easier to control, better side-to-side recoil, it's better :)

    • @newrecru1t
      @newrecru1t 8 ปีที่แล้ว

      +OnlyNeedJuan Gaming
      The horizontal isn't better but rather different, it's better because it has less vertical which is always a plus.

    • @OnlyNeedJuan
      @OnlyNeedJuan 8 ปีที่แล้ว

      Dat Guy It's better, however. It's not a matter of preference, it's a matter of how likely it is to stay on target, as you cannot "compensate" for vertical recoil (you just can't), which is simply better on guns that have recoil that is equal on both sides.

    • @newrecru1t
      @newrecru1t 8 ปีที่แล้ว

      OnlyNeedJuan Gaming
      1. I really can't see how bouncing to the left is better than to the right, looks like it doesn't really do much.
      2. yes we can compensate for vertical (about 90% - 99% depending on your muscle memory with the weapon).
      I will assume you meant Horizontal. Then yes I know how gun mechanics work in this game, it is physically impossible for anyone to control horizontal.
      We could compensate a little for the guns with bounces to different directions but not much.
      3. The only reason to pick the M249 now at this point is because it has better iron sights and less Vertical which is a plus since it means less management on those recoil values.
      And maybe because you're a hardcore M249 fan and like it more than the MG4 because... you're American I guess :P

  • @JP-st9hn
    @JP-st9hn 5 ปีที่แล้ว

    The support upgrades make sense. It’s for your squad.

  • @sharpish4048
    @sharpish4048 8 ปีที่แล้ว

    You don't need to run ammo bag as support, though it's weird it appears twice in the specialist tracks.

    • @darthveda
      @darthveda  8 ปีที่แล้ว

      +Blech I say It's pretty much assumed.

    • @sharpish4048
      @sharpish4048 8 ปีที่แล้ว

      +darthveda Since the benefits of an ammo pack quickly fall off the more of them there are, I think there are situations where you wouldn't take one.

  • @larquefausse3623
    @larquefausse3623 8 ปีที่แล้ว +2

    I've sunk 400+hrs into BF4 and I still run Defensive most of the time in all my classes. Only my Engineer ever sees some modicum of rotation with the other perks. In practice, my anecdotal observation leads me to believe that the ability to soak up that one extra bullet really comes in in handy and I win fire fights more often than I do when I don't use Defensive. I also find Cover and Flak to be very handy. That said, as much as I use it, I really hate that it's included in the game. It definitely feels like the go-to perk for most players and as such, it sniper rifles can't kill at close range for that clutch kill, neither can the pump shotgun slugs. Buck in pumps can also be pretty useless given how unreliable shotguns are in BF4 so the pellets that do land are made weaker. Defensive even makes 3 shots from the SKS survivable at range.

  • @vio2549
    @vio2549 8 ปีที่แล้ว

    Just asking, why are you using medpacks instead of bags?

    • @darthveda
      @darthveda  8 ปีที่แล้ว

      +Violent Spikes Medpacks heal through suppression, heal on the move, and are easier to toss to teammates who otherwise run away from my attempts to keep them alive. DPS is always trying to run away from the healer...

    • @vio2549
      @vio2549 8 ปีที่แล้ว

      Makes sense, I'll use them now.

  • @XeroFailGames
    @XeroFailGames 6 ปีที่แล้ว +1

    I run shadow simply cause i always run suppressors

    • @darthveda
      @darthveda  6 ปีที่แล้ว

      Now that I've come back to BF4... it seems a lot more necessary.

  • @pixelsonascreen
    @pixelsonascreen 8 ปีที่แล้ว +1

    I think a big part of the reason that so many high level assault players run the offensive perk is not because they realize how useless the defensive perk is but that because by the time you reach 130-140, you are generally good enough at staying alive that the default amount of ammunition (5 mags including 1 in the gun I think?) becomes a hinderance when you are staying alive long enough to kill 10-20 opponents without dying.
    Really quality video, I saw some of your stuff a long time ago and it's nice to see that you're still putting out quality content, you deserve more subs :)

  • @Safsal
    @Safsal 8 ปีที่แล้ว

    Where do you see stats of how many people use what upgrades

    • @darthveda
      @darthveda  8 ปีที่แล้ว

      +Safsal I pulled up 100 players in BF4stats.com, went to their Battlelog, and recorded the loadouts in a spreadsheet.

  • @nathangrimard346
    @nathangrimard346 8 ปีที่แล้ว

    you can give your thoughts of the bf5 trailer for a future video

    • @darthveda
      @darthveda  8 ปีที่แล้ว +1

      +Nathan Grimard I'll put up a video tomorrow evening, most likely. Early Saturday at the latest.

  • @senopamungkasrahman1588
    @senopamungkasrahman1588 8 ปีที่แล้ว +1

    well armor in real life
    is VERY usefull :c

    • @darthveda
      @darthveda  8 ปีที่แล้ว +1

      +X MAN Yes but in real life there are also other factors that this game doesn't use: weight, heat, reduced maneuverability.

  • @honoramd6176
    @honoramd6176 7 ปีที่แล้ว

    OFFENSIVE IS USELESS TO I USE IT FOR MORE AMMO BUT IT DOES NOT GIVE ME MORE AMMO I JUST GET 124 instead of 217

    • @massineben7198
      @massineben7198 7 ปีที่แล้ว

      Abdallah AMD you know you must unlock that perk. right?

  • @ADISTOD3MUS
    @ADISTOD3MUS 7 ปีที่แล้ว

    Very good video Darth but I still use the Defensive perk and for me it work fantastic. Can't say how many time he save me from explosives like Claymores, nades,etc.and dying from one shot bolt sniper rifles,so don't say it's useful.I respect your opinion but not everyone think the same, sorry.

  • @elmejor6581
    @elmejor6581 8 ปีที่แล้ว +2

    thank you now people would stop using and my bow would be usable once more

  • @guywithatippmann
    @guywithatippmann 8 ปีที่แล้ว +1

    sar on pearl market?

    • @darthveda
      @darthveda  8 ปีที่แล้ว

      I think I had some leftover footage from testing the hipfire on that beastie.
      Also I do what I want.
      th-cam.com/video/z0-KZS1dDyw/w-d-xo.html

  • @OnlyNeedJuan
    @OnlyNeedJuan 8 ปีที่แล้ว +1

    I don't think there is a good upgrade for the Support kit, atleast not when running MGs and no Claymores (fuck claymores). The sprint only increases your speed, which directly increases the spread you have while on the move, which only makes your weapon worse, generally.
    Even with an ergo grip, I think the disadvantage of sprint on MGs (why it even is a disadvantage boggles my mind) with the lack of anything useful in that perk makes it a no-brainer avoid. Except, that there isn't an alternative to it in any other kit.
    I'd actually recommend the Defensive upgrade simply because it gives you that extra health-regen, which gives you more self-sustainability (which is ironic, since it requires teamwork to get there). The support kit is a mess.

    • @darthveda
      @darthveda  8 ปีที่แล้ว

      +OnlyNeedJuan Gaming Yeah when I was putting this together I noticed just how messed up the support tracks are.

  • @juanpriskinez2430
    @juanpriskinez2430 5 ปีที่แล้ว +1

    yep.. give a guy that has infinite ammo.. an extra magazine.. game feature of a decade

  • @MattHew-sf5ho
    @MattHew-sf5ho 7 ปีที่แล้ว

    What kind of sight is that what gun?

    • @massineben7198
      @massineben7198 7 ปีที่แล้ว

      Matt Hew what gun are you referring too?

  • @jbcpain492
    @jbcpain492 7 ปีที่แล้ว

    to be honest supports gets outgunned by literally EVERYTHING ELSE so defensive comes very handy. I blame dice for how an m60 gets outgunned by a shitty pistol aka g18.

    • @ermvision
      @ermvision 7 ปีที่แล้ว

      support guy and his m249 but you're supposed to use the m249...

    • @jbcpain492
      @jbcpain492 7 ปีที่แล้ว

      support guy and his m249 carbines are non existent at range. If I dont have the utility of an engineer then I might aswell play assault and destroy people while also being actually usefull to team. ammo is pretty much useless except when you are in metro or locker.

  • @mcgetrekt2388
    @mcgetrekt2388 8 ปีที่แล้ว +1

    He sounds like the uncle in superhero movie lol

    • @darthveda
      @darthveda  8 ปีที่แล้ว

      Leslie Nielsen was one of the greatest comedy actors of all time. An honor.

    • @mcgetrekt2388
      @mcgetrekt2388 8 ปีที่แล้ว

      Yes I am not even joking though you sound almost identical what the heck XD

    • @christianlaureano1804
      @christianlaureano1804 2 ปีที่แล้ว

      More like the rock

  • @christianlaureano1804
    @christianlaureano1804 2 ปีที่แล้ว

    Imagined The Rock was talking ...can't un-hear

  • @yogalD
    @yogalD 8 ปีที่แล้ว

    Still, whenever you're using Defensive and you survive with 7 or less % health, that's Defensive saving your ass. (you would have been dead without it.)

  • @Nikiboo32
    @Nikiboo32 8 ปีที่แล้ว +1

    Offensive=rush b

  • @bradbeining3341
    @bradbeining3341 8 ปีที่แล้ว +1

    Offensive almost always

  • @TuJestNeo
    @TuJestNeo 7 ปีที่แล้ว

    srsly i need "|SKIP TO CONCLUSION-SHOW RESULTS|" button in my youtube toggles...all that talking...

  • @troypowers750
    @troypowers750 4 ปีที่แล้ว

    Offensive obviously.

  • @srs4530
    @srs4530 8 ปีที่แล้ว

    I do not like shotguns.

  • @WrexBF
    @WrexBF 7 ปีที่แล้ว

    grenadier ftw

  • @sykes5000
    @sykes5000 8 ปีที่แล้ว +1

    Staff-Shell? Thinking about unsubscribing..

    • @darthveda
      @darthveda  8 ปีที่แล้ว +1

      +Sagenhaft Haha, I was on Silk Road on the previous map and forgot to change my loadout. I ended up going canister later in that match :)

    • @sykes5000
      @sykes5000 8 ปีที่แล้ว

      there is no excuse for staff-shell :(