This Is The SCARIEST SHIP I've TOURED Yet In Star Citizen!
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- เผยแพร่เมื่อ 10 ก.ย. 2024
- This is the scariest ship I've toured in Star Citizen! We've seen some beautiful ships, big ships, and small ships. This ship is a whole other level of its own. Thanks for hanging out and watching!
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I remember the developers said that there will be creatures that sometimes infest derelict hulks and can potentially lead to "Alien" like situations, where during a salvage job something might sneak onboard and hunt your crew one by one. Hence why the Reclaimer is designed the way it is and resembles the Nostromo and Prometheus. It reflects the sorts of danger salvage crews might face.
Also if you think this ship is creepy wait until the Orion (the heavy MINING ship) is released, based on the ISHIMURA from Dead Space.
makes me think of Barotrauma
Yup. I'm totally getting a "Nostromo" vibe from this beast of a ship.
A yes, Cant wait for the Orion, that ship will be massive and truly of epic design. Dead space is properly one of the better space horror games ever made so no shame to take inspiration from there.
Hell yes!
Is there even a potential release announced for the orion yet? Want it so bad!
CIG have said that some of the big ships "can" enter gravity on a planet to land (like the Reclaimer) but you only do that when you really need to cause getting one out of atmo is hard and demanding on the ships engines and uses a lot of fuel. So best to keep it in space cause you might not get it of the planet again (depends of the gravity strength, fuel remaining and thruster wear).
Haha yeah do not take one out of atmosphere... It takes so damn long! Eventually tug ships will come in game to help the big boys get out of atmosphere. You lose about 1/3 to 1/2 of your tank getting the Reclaimer out.
That's why they added the Argo SRV tug/tow ship using heavy duty tractor beams.
Then why is it a VTOL...
@@AuthorityCat To make it possible at all to go to a planet. This ship is heavy, very very heavy.
@@subbss The flight model for reclaimer hasn't been updated for atmospheric flight its been broken since 3.11 or was it 3.10?
It's not supposed to fly this bad.
890Jump is heavier without VTOL thrusters and fly in atmo just fine.
Reclaimer is a old Ship, the oldest big boy, it likely will get a overhaul when salvage gets implemented.
The starfarer is the oldest of the big boys. Both the Starfarer and the reclaimer needs some serious updating:D
@@Fizzlefuse I did count the Starfarer
The Gold Standard will be a huge undertaking.
@@lennixlennix Indeed, but worth it!
@@Kelsar1981 ofc 👌🏻
"Did we see everything"
no...those ladders you skipped after getting lost lead to the reactor room
One of the coolest rooms in the ship, the ambient noise in there is insanely creepy and cool.
Just FYI, the reclaimer is roughly 30m longer, 20m taller and 40m wider than a carrack. So no, the carrack is not bigger than a reclaimer ;)
The Carrack uses a medium landing pad, thats why it looks so large. The Reclaimer actually uses a large pad (like 890 jump)
The Carrack just has a bigger useable interior, making it feel bigger when inside.
Each turret has 2 guns, but each station controls 3 turrets at the same time, plus the one manned turret with larger guns, you only need 3 people to fire all 7 turrets.
IN 3.14, you're controlling all 6 turrets at once. Was great during Ninetails with 2 gunners just melting everything.
@@wildphilpresents Oh so you pick 1 of 3 turrets for the best view but the other 2 are "slaved" and will shoot if they can at the target the primary turret's aimed at? Did I get it correct?
@@bothellkenmore 1 of the 6. Yes. Usually it's the middle one near the grinder. That is the top-view one and it slaves the other 5 turrets to it. The ones that can't shoot to the side you're aiming on, will just shoot straight.
@@bothellkenmore You have 2 monitor , 1 control 3 remote turrets ( and not 6 !!! ) at the same times. 1 remote turrets have 2 size 3 ( and the big turrets have 2 size 5) its a huge gunship atm^^
@@wildphilpresents Straight? That's kinda dumb. You would think it would stop firing to conserve energy, if it can't see the target.
It's worth noting that the Carraack fits in hangars on stations, the Reclaimer is too big to fit in Station hangars. Although not the longest (890 has that honor), the Reclaimer is the tallest playable ship in game right now. It also happens to be longer, and wider, than the Carrack. (I typed this half way though video....if you discover this in 2nd half, whoops =P)
EDIT: The freight elevator is bugged. That's why you had problems back there. Not your fault. Sometimes the rear elevator even leaves the ship and just decides to fly away.
Lol yeah I had serious issues with that elevator. I love the ship though! Thanks for watching!
The Reclaimer is a great ship with no purpose at this time. It really takes it's design cues from the Nostromo in the original Alien. Very industrial. When Salvaging comes on line this ship will be a very sought after salvager for multicrew. This ship will probably be able to be solo'd as well but like all large ships it will be at a serious disadvantage.
Salvaging is going to be some fun game play. Especially with a crew. I can see salvaging solo being a thing. Park the ship next to the wreck, scoot over to the claw seat and start tearing it apart. But I agree, like you said, at a disadvantage.
Tbh it sounds like the Vulture will make solo salvage much easier than this beast. The Reclaimer is _meant_ to be run by a group for optimal efficiency.
@@OneBiasedOpinion Well it will be like the Prospector and the Mole. Just because the Mole is multi-crew doesn't stop a lot of people from soloing it regularly. I use a Prospector just because the Turret refactor in 3.14 makes it clear that these ships will get harder to solo once more game systems come on line. You'll be jumping between so many seats eventually it won't be worth the time and the Solo ships will be the way to go for solo play.
@@Brenelael Also there is only two mining ships atm.
@@TheGoodishGameris it still the scariest ship?
That ship absolutely channels the Nostromo. I love the look and feel of that 'well-used' ship. Leaks and stains? Eh, par for the course. Old girl just needs some more duct tape. LoL. That Mess though... I'm sorry, but all I can see is John Hurt getting put on that table, and all the 'fun' that happened after that. They nailed that perfectly. The shape really reminds me of a giant tick, or maybe a dragonfly larva, with that extendable claw 'jaw' to pull stuff in. Ghost ship or haunted ship is a great idea. And to add to that... when you look in the crew washroom mirror there, the towels reflected are white. But when you turn around... they're black/blue. LoL.
People's reaction to the Reclaimer always brings a smile to my face. I love mine and I am desperately waiting for salvage so the ship can finally get fixed and have it's intended gameplay mechanics implemented. She hasn't had a real update since she was implemented. The current version is old and likely only actually modeled and implemented in the game because they wanted to show it off in Squadron42, the story driven soloplayer game they're working on.
At the moment she's very buggy and honestly kind of useless as we don't have salvage in the game yet. As you've aready noticed, she's too slow to be a freighter and I don't reccommend taking her in atmosphere... manouvering with zero wind is already an issue and painstakingly slow as you need to turn the VTOL engines downward to stay up. When a serious wind picks up it's almost impossible to do much with her, even when she has no cargo. Ive seen (and have experienced) many crashes because the ship became unflyable in heavy winds.
To people saying "oh she's not meant to be taken into atmo", yes she is otherwise she wouldn't have VTOL and landing gear. The thrust needs serious work.
The rear engines are in the way to properly align with the docking arms on stations in the future so we'll have to see what they'll change when she finally gets updated. She is also supposed to come with a small parasite vehicle/ship known as a "manned cutter" wich will help in EVA salvage operations. It's unsure yet where that's supposed to go. perhaps it will be something like a powerloader from ALIENS. The Reclaimer's look and feel was heavily inspired by the Nostromo.
So yeah. Right now I just spawn mine on occasion to give people a tour. She's beautiful if you like chunky, industrial ships that are built for function in stead of looks.
I love this ship! It was so unique! I’m so excited to try out salvage once they implement it! I know exactly what you’re saying. It took a long time getting out of the atmosphere. Awesome ship though. Thanks for watching!
@@josephphillips5087 That's what they did with the carrack. I would love it if the "manned cutter" parasite craft, that the reclaimer is supposed to have according to it's concept sale page, would also work in atmosphere. As far as we know there aren't any plans for ground salvage of crashed ships. Maybe they'll do something in the future
Isn’t it possible the cutter will be an Argo hauler? It’s about the right size and functionality for this kind of thing.
@@OneBiasedOpinion anything is possible, really.. as we don't have much information. That said, it is called a "cutter" so I guess it has some kind of cutting functionality, other then just being a hauler. Also, as it is a standard parasite craft to the AEGIS Reclaimer, I don't think it will be Argo branded.
When they implement the salvage claws, you know people are going to pull out 2 reclaimers and go Rock 'em Sock 'em Robots.
🤣 nice
Or more like outlaw star
This ship was made as a tribute to the Aliens movie series. The reclaimer was designed with the characteristics of the Prometheus, and the Nostromo combined together. That mess hall you see? That's from the mess hall of the Nostromo from the first Alien movie. Many other parts are made after some of the aliens ships.
The dinner table...qhat a iconic feature ..baby alien pop up from the chest...
@@tg0390 oh yeah, and Ridley legit scared the fuck out of the actors with that one.
you know the ship was built for militaristic/industrial purposes when the ship's paint is already scratched and there are chalk markers everywhere. One of my favorite ships in terms of aesthetics, it even keeps those elevators used in mineshafts or construction as it's entrance
It's really interesting to think about the mechanical aspect of landing gear like that. Knowing how heavy a ship like that would be, it can't support it's own weight from the bottom so it's gear is attached towards the center of gravity, presumably built directly into the "skeleton" of the ship to evenly distribute weight.
Look at the landing gear as you take off, the way they move as the weight drops is just amazing.
Imagine hearing that alarm and a voice saying alien life form detected, i would head for the exit.
Yup when that thing lands and the weight settles the gear and the thing squats down with all 9,800,000 kg on the gear is about the best landing gear animation in the game.
but nope, xenomorph jumps out of the top vent :D
Who ever designed this ship has obviously taken a bit of inspiration from firefly, mainly at the salvage section and the overall setting, not to mention the thruster design.
And it looks AMAZING!!!
The devs based it off the nostromo from alien, you can watch the interview about it.
There was one major room that you missed: the Reclaimer’s reactor chamber. It is located in the ships sub-deck which can only be accessed via a set of ladders next to the main elevator on the habitation deck. (You can see the ladders to the left and right of the elevator doors at 28:51
Oh no! Thanks for pointing that out! I’ll have to go back and check it out. Sorry I missed it
This is a very old ship design that was modeled before "design language" was decided for Aegis. That's why it looks so different than anything else in game. It is a mostly nonfunctional ship and one of the main reasons why they stopped developing ships far before there was a purpose for them in game. It hasn't been updated in years, but will when salvage gets in game. There are only two guns per turret, but three turrets are operated by one person at a time.
Just love this ship and the industrial feel to her. Granted I’ve not used mine for ages, due to it being currently mostly redundant. However once the salvaging mechanics are implemented then I fully expect her to be brought upto gold standard and will come into her own.
She’s a very large ship to fly, and rather slow to fly, especially taking off. Don’t think she’s really designed for atmo flight, even though she can by using brute force.
It’s the closest ship I feel that feels like the Nostromo. The grunge, heavy industrial, feel of a working ship. Can’t wait to start using her with full Multicrew salvaging when those mechanics are finally implemented.
Think she’s gonna be quite rare, most people like faster and better looking ships, so I would guess she’s gonna be overlooked by many.
When you take it out of vtol you need to change the angle of the ship so the main thrust is pointing towards the ground. Manoeuvring thrusters can’t hold this beast up on high G planets
VTOL is a must to get out of planet gravity, no mater how you angle it, if you are not in VTOL you are falling (got one in PU and i have tried)
only in older patch was it possible to not use VTOL inside planet gravity.
@@HowDidThisHappenNow Yeah, when you are closer to the ground than in this vid. You don't need to VTOL all the way to space.
There’s definitely an Alien vibe from this ship. Half expecting a Xenomorph to jump out.
There are still a lot of things that need to be done to make the reclaimer a fully functional ship. It's a scrap claimer. You use it to go to destroyed ships and places like that to get scrap and components from the wrecks. Like a scraper. So yeah, a lot of the mechanics for the ship isn't implemented yet.
When the reclaimer was first added they hadn't shrunk the atmosphere of hurston yet and it took well over half an hour to vtol high enough to leave atmosphere. It was painful
but you were able to spawn it on PO :(
The MFD on the shredder is a temporary (placeholder). The salvage minigame is coming closer to new years this year. All screens will be different when salvage is in play. There are concept sketches available on the official website for those curious.
Actually no, each of the three remote turrets has 2 Panthers, but all three are coupled by default, so you chose which one is your point of view, but you operate all three, they all try to point at the same target and fire together if they can, hence the 6 Panthers showing up.
That is awesome !
3 linked panther turrets on top of the three big boy manned turrets is a lot of dakka in its own right. Something tells me this salvage ship is going to be creating its own wrecks to dissasemble for profit.
@@TheDownrankTrain shhhh..!!
It must take MONTHSSSSSS to develop these ships from the 2D concept to its final rendering. Literal works of ART. Inspires me to learn how to do this type of stuff and get paid for it.
I am at the point where i can make a box or 2 in Lightwave 3D :) i am getting there lol
Nice!
@@BerraLJ I remember some modders for gta5 building cars from scratch, with all
proper door cracks and window sills, all separate hoods, trunks, doors, very nice interiors, all 5 lods and big suv ended up under 10Mb, just excellent work and those people sharing they passion for free... I attempted one time scratch model all in zmodeler and lost patience with
it before finishing interior... that is why i will not disrespect CIG devs with senseless rant
In a interview i found out that each ship actually have a project manager :o Thats why every ship is so damn detailed and players willing to pay a lot of money obtaining them even before the game is released. Every ship is so unique.
@@Avean Yet people think the game is a "scam" laughable ahaha
Oh you missed the Landing gear in Thrid Person on start or landing ... if you have the chance you have to wittness that landing gear action on de/compression of the gear. Just beautiful art!
Oh great idea! I’ll definitely check that out, thanks!
This x1000. The compression of the gear as it lands is incredibly epic.
And shoot the crap out of it to get it into a damaged state. Hint, turn shields off or it may take you a bit.
The reason for you leaning about is the G force of moving at speed, it can get really noticeable with sudden stops or direction changes knocking you off your feet. for checking out ships id get to just over 10k alt and quantum to one of the OM markers and just hang about there, while you tour your ship
Great idea. I’ll do that from now on. Thanks for the recommendation!
"Sometimes I wonder if these ships are haunted..." 25:17 the door just slamming shut and opening repeatedly XD
On the note of the non-functional claw arm and drones, fairly sure the next major update to the game is going to be centered around salvaging. Several upcoming ships are specifically built for this role, although the Reclaimer is going to be the "Big Daddy" of salvage ships. I would expect massive updates to this ship in the relatively near future.
9:15 no you are just in a way bigger Hangar then the Carrack. Thats why this ship cant be spawned on PO for example. Except if they added docking collars to this thing now. If you stop at 10:16 you can see the typical Carrack Hangars in the middle and the Capital where you astarted to the left.
I hope you had time to take in some more impression of other ships in the PTU ;)
A good way you could try to catch the scale of ships in video could be going into third person, since that gives the viewer a kind of human reference.
The reclaimer is bigger than the carrack in every way, but its more industrialized so there is way less room to walk around and explore.
That’s a great idea! Thanks for the suggestion!
That makes sense. I was thinking it was bigger but then felt the carrack was longer at least?
@@TheGoodishGamer The reclaimer is around 25m longer than the carrack, its about as wide as the carrack is long, and its almost twice the height of the Carrack. (155m long, 118m wide, 50m tall)
Use the claws to hold a reliant as melee weapon
When this ship became available the first time I stayed up until 4 in the morning hovering over the buy option before deciding that this was not game play I was planning on taking part in.
On the bright side: once the mechanics are fully implemented and the Reclaimer gets her long-overdue overhaul, you can always just buy her with credits in-game. So really you just saved money without losing out on any opportunities!
I really hope that when salvaging gets its time the team takes a look at Hardspace: Shipbreaker
The idea of cutting apart a smaller ship or ship pieces grabbed by the claw and chucking them down a chute to get processed sounds really cool.
Imagine an expensive ship goes down, scanners light up of a high value target, and you rush to the scene to cut the abandoned (or soon to be) ship into large pieces by the claw before maneuvering that into the salvage bay. Having other players with cutters at the ready taking it apart like an F1 pit crew before the next one is ready. All the while you may be ambushed by others who want a piece and having your turret and drone operators scrambling to protect the ship as the pilot makes the tough call to stay or grab a last piece and run.
This feels like something MADE for multiplayer with players finding their own roles on the ship. Maybe smaller ships could be stored in their entirety in the salvage bay and as it opens to collect a broken ship or large ship part you also release said fighter to make it well defended.
A theory of how salvaging could work:
When a ship dies or is spawned for a salvage mission a model that looks like the ship is placed, there is no functionality like a normal ship instead it has predetermined cut points that can be used by large cutters (ship or salvage drone) to divide ships into salvageable pieces.
Small ships may be able to fit in large salvage bays entirely, smaller salvage ships may need to divide other small ships to fit them.
The piece (or entire ship if small enough) is then maneuvered into the salvage bay by either mechanical arm or a salvage drone, once close enough it is placed in a fixed position.
The piece must now be cut apart correctly, depending on how the devs want to do it there may be danger to dismantling a part like a reactor that must be removed correctly (if its a fusion reactor you cut the power to the magnets keeping the plasma confined, if fission you must remove the heavy water, basically stop the reaction before stopping cooling. Guns may require ammo to be removed first to prevent misfire. Electric sources must be switched off or have the connection severed. ETC) The piece will also have predetermined cut points to make this process easier on the computer, but the complexity of the part can still make this simple or a difficult puzzle.
Once a part is cut free it could get "sucked" into the chute (NO PHYSICS NEEDED) or a player could carry it, although with the size of star citizen I would recommend going for in-depth mechanics but relying on the physics engine as little as possible.
Either crew with cutting tools or a robot controlled from the bridge could do this task, crew is more efficient but a robot would allow single player salvaging (or less risk for more dangerous salvage parts).
As the cut down components are fed into the chute they are converted into resources and stored in the cargo bay. If the piece being salvaged contained cargo it will be sucked into the chute like a part cut loose immediately and also be stored in the cargo bay. (again avoid janky physics. If a ship dies and a box is located near the cockpit mark the cockpit piece as also containing the box no physics object needed)
(this could make the cargo bay an easy quick buck item while power sources are the highest paying thing for the highest risk. Next would be weapons and thrusters and then the hull would be like doing a "whole buffalo" in H:S)
The materials could be sold for profit at stations or also have specialized cargo like a black box needed for a mission.
Additional stuff:
Small salvage ships (think like a mining adder in elite dangerous) may have a salvage bay that is far smaller and needs the normal sized pieces for a large salvager cut down into smaller pieces (maybe 3 small pieces per normal piece). You could strafe around a dead ship to cut it into pieces before maneuvering one of the pieces into the salvage bay by just moving your ship (like an oversized cargo scoop) The salvage bay would be right behind the cockpit and you would just get up and get to cutting. Things like salvage drones (able to cut and move pieces) and dismantler robots (replaces crew in the salvage bay) would be unavailable for these smaller craft.
Also if tug craft are implemented to get large ships like these out of the atmosphere there should probably be a function where they can automatically return to base once they complete their mission. This could allow players to get this massive ship up and ready faster and more conveniently, with a little spacewalk for the guy piloting the tug. Just click "return to base" and go out the airlock toward the ship and watch the tug automatically reenter the atmosphere.
A cool strategy that may be seen with tugs during landing is parking the ship in LEO, firing down an escape pod, having that person get a tug back up to LEO and using it to help the ship descend safely, restocking the escape pod after landing.
In balance with other ships the ability to cut may have salvage ships able to do massive amounts of damage to hulls but have poor maneuverability to keep them out of a combat role, like a tank that cant rotate its turret. While it isnt advised to use it for combat it could be a fun meme or even an effective ambush for small ships (maybe salvaging still-active ships could be massively illegal and a hilariously terrifying threat when in anarchic parts of the universe).
I like it! Good thinking! I like the option to have both robot cutting and crew cutting. Maybe depending on the size of ship? Like you said incase playing solo you still have the option to salvage but if you have a crew then everyone has a job.
Given how much thought and effort CIG has put into gameplay loops so far, I wouldn’t be surprised if they did something along those lines. They very much do not like the “press buttons and watch the cutscene” approach to things. Every aspect is as hands-on and skill-based as they can make it.
Some people don’t like this approach very much, but I find it fascinating because it lends so much nuance to a wide variety of players. I can be a pilot with a lot of experience in deep-space navigation and Wormhole traversal, or I could be a ground-pounding merc who sees spaceships as little more than taxis to my next contract. Both can theoretically make bank and earn cool stuff… provided you’re good at your job!
I look at each of these rooms and can already imagine one of crew members being impaled by an off camera spikey tail and blood spattering all over the wall/monitor. Then ofc it cuts to a crew member doing something routine and just completely unaware of the chaos.
And you skipped the 2 ladders at the back, that lead to the ships powerplant (it's the same capital class powerplant as the Idris, but the Idris has 2 of them).
I didn't see anyone else mention it, but The Reclaimer was intentionally given by CIG, the ambiance from the Nostromo in the first Aliens movie.
Now that’s cool! Thanks for the info!
I love the Alien feel of the Mess hall...In fact, I love the whole aesthetic of this ship. Little tip of the day: you could have jumped to one of the Orbital Markers as soon as you reached 10k altitude. It's faster and you are sure you are no longer affected by the planet's garvity. Thanks again for the goodish content (JK, it's great!) ;)
I love the look of this ship too! Well, that’s a great tip! Thanks lol I’ll keep that in mind. Sometimes I get caught up in the moment and forget to think 😂
Thanks!
Yup, the Reclaimer gives me major Nostromo vibes for sure.
Just don't try Cooks special soup of the day.
@@lggy690 lol
@@lggy690 th-cam.com/video/SEEwAvlJOcI/w-d-xo.html
"This thing looks like an insect doesn't it?"
When you said that. I was just thinking it makes me think it would fit as an armored transport mech.
Oh yeah! I can see that.
Waiting for them to do a non-rusted non-blood soaked and a working lights pass on this ship or I'm going to be melting it for something I could actually live in with being terrified on every trip.
Fun fact. The Reclaimer has such massive landing legs because the original pla for the design was to allow it to walk up to a crash on the ground and salvage it.
Like a million ton dinosaur. I don't know if CIG have said wether they still plan on that feature ...but it would be awesome
Oh that would be awesome!
There is a 10% Alien movie (1979) retro-future aesthetic in this, that I absolutely adore.
I hear Cartmen's voice every time he says
"Dude! Freaking sweet!"
"OMG, you guys!"
🤣
You missed the engineering rooms down the ladders by the large elevator
I was playing during the freeplay weekend that was just going on, and happened to join an awesome server after crashing. Player gave me 100k because I was new, and then some players hosted a ship show on Clio. Got there during the night, and couldn't see anything till I saw the massive behemoth of the reclaimer. Went to do a tour of it, but got stuck in the salvage area thanks to the freight elevator glitching on me and leaving. My character's ghost now haunts that ship... haha.
We need an 890 jump like mission in the reclaimer. Perhaps one stranded in a crater on a dark moon. And find the crew.
That would be epic! Yes!
what amazes me is the oil running down the struts that is details
You missed the engine deck, accessible by ladder nearby the rear elevator. Also the reclaimer is landing in a large hangar, hence the space, while the carrack is designed to barely fit into a medium sized hangar (or was it super large vs. large, not sure. The point is that it's two different sizes :) )
Gotta give CIG props, the ships are built to unbelievable standards. So many moving parts, that also work as ships. Many things in this game drive me nuts, like the star map, the inventory system, the basic character movement is even trash, but - the ship builders are definitely scientists/artists in equal measure. I just wish they'd fix the busted basics.
It's not 6 panthers to every turret, its registering all 3 turrets with 2 weapons on each. 1 station for 3 turrets so you have all the hud for all 3 to track at once.
So a buddy of my saw this ship land on Port Olistar and decided we wanted to try to fly that ship to see how cool it actually was. So we had to "relinquish" the pilot of his ship and it was first difficult to sneak in but he was successful while i was slowly being left behind. It took my friend about a good few minutes to navigate the corridors leading to the cockpit to an oblivious pilot only to be shot in the back of the head. Once he gained control of the ship he headed back to my location and managed to picked me up then we proceeded to jump to a few different locations and fully explore the ship after. I gotta say that was my first hijack in Star citizen and it was fun as hell, best part about it was the guy we killed complained about it and didn't do anything about it lol
You're fine as long as you keep Ripley off the ship.
🤣
Yeah I can definitely imagine alien taking place on this ship
Better yet: never employ Ash as a science officer.
No, you want Ripley onboard to make the smart decisions.
Like keeping the ship quarintined.
It has a good working ship feel... Even though crews spend a fair bit of time cleaning their ships, working ships tend to be grimier then military or passenger vessels IRL, so it only makes sense that they should also be in game.
Fun fact: The Reclaimer's cargo hold can hold the volume of 2 salvaged Constellations.
This ship definitely got the alien movies atmosphere. I like it a lot.
The reclaimer is actually one of the older ships at this point. When they go back to gold standard the ship they will add things it is missing like lightswitches and door controls. also the majority of stations are just using placeholder MFD screens but they have scheduled out on the roadmap a revisit of operator modes for multicrew gameplay for I believe 3.16 or one of the patches next year. They are planning on fleshing out more of the multicrew gameplay at that time so things like the scanning station or possibly tractor stations should gain functionality as well as co-pilot or crewmembers being able to do things like scanning and navigation tasks to leave the pilot to just worry about flying. can't wait for that.
That’s exciting!
Yeah, stepping off the elevator and the Nostromo instantly comes to mind. Beautiful ship
This would be an excellent ship on which to have a "xenomorph bughunt."
Reclaimer is bigger than Carrack in every dimension.
One turret has 2 phanters, but you control 3 turrets in one station, you simply choose which one you want as your camera view.
Reclaimer has capital sized powerplant that you missed. It's the only capital sized component Reclaimer has.
Your "stance" your character makes, is caused by the cruise mode you set up. The character is trying to fight the forces of gravity, since the ship is moving.
The fluids leaking everywhere around the ship are tears of your enemies and people Reclaimer has eaten.
Cool, thanks! I thought it was bigger but then couldn’t tell for sure.
I did miss the power plant 🤦🏻♂️ I’ll have to check it out again.
I did not know about my stance being associated with my cruise mode. That’s awesome!
It must have claimed a lot of enemies then 🤣
@@TheGoodishGamer Yeah you initially compared it to the hangar it flew off, the thing is, Carrack is spawned in a smaller hangar for which it's a bit too big. But the largest hangar so far houses only the Reclaimer and 890Jump. Keep up the fun stuff c:
Ah, that makes sense. Thanks!
I had one of those for a few years its such a cool ship still my favorite ever in the game so far. traded it in for a caterpillar though once I found out salvage was being delayed so far back. the moment salvage is back in and working im melting my cat to get that thing back though.
This thing pushes the envelope of what you would expect to be pilotable by a player, especially in a MMO.
Those two ladders near the big lift on the habitation deck bring you down to the engineering deck which you missed but there isn't too much down there. As for the rooms not having lights/ lock buttons the Reclaimer is a pretty old ship now so will need to be reworked eventually to bring it up to par with their current standards like the MSR or Hercules.
Thanks for letting me know. I’ll probably check this ship out again once they implement more features.
It’s not smoke. It’s more of condensation from your pressurization system / Air condition system. We’d have that coming out of the graspers and vents on our aircraft especially on hot days
CIG also said later on you're reclaimer will not come grimie like that....It will be cleaner it will become dirty over time from use and abuse.
At 155 metres this is second largest ship in game atm after the 890 jump. Its also one of the oldest to be implemented and with the 890 one of 2 ships in the capital class. (Which is everything above 150 metres.) Turrets are all remote but one 2x5 turret on top. Its also in dire need of a rework, especially the thrusters which are extremely underpowered for the size of the housing.
Awesome info! Thanks!
So much Alien: Isolation vibes in this ship.
I love working ships. Traders, Salvagers, miners, etc. A criticism I got for this ship is bad turret placement. It's my usual issue with big ships. The first turrets are blocked by thrusters and the hull.
Second, the crew areas are huge with wide corridors. Quite a luxurious salvage ship.
You can take it out of VTOL and point the ship straight up, take off like a rocket, so it doesn't fall back. Might actually be faster too, but you can quantum out of atmo anyway at about 10k
it was fixed?
Back last year during a free flight event i tried that with the reclaimer and it just fell down instead... VTOL was stronger than pointing up, if they fixed that then nice. It was my first instinct to just point up and go full throttle... alas i hit the ground instead so had to go back vtol mode.
@Otakahunt I fell like brick even when pointing straight up using thrusters out of vtol mode. Maybe I wasn’t straight up enough?
This is 100% the SC version of the Nostromo. So freaking cool! I can just picture a SC machinima of Alien in this thing
I bought one on the first concept sale and it's just a massive beast. Love it.
The little ladders that you didn't go down back by the Elevators goes to the engine room, which is kind of neat looking. This ship was a early release, and likely the oldest ship to not have a heavy redesign/2nd pass. It is still my favorite in it's feel though, can't wait for it's 2nd pass and the functions to start coming online.
You have missed a room, the engineering room, you can access it from the 2 ladders near the big rear elevator.
Yeah, sorry about that. I’ll check them out, thanks!
The Reclaimer was designed by George Hull along with other designers - who's worked on numerous high end science fiction movies such as Guardians of the Galaxy 2, Dune, The Last Jedi, Blade Runner 2049, Elysium, Cloud Atlas, Jupiter Ascending, as well as Dead Space and Crysis (and more). The guy has a seriously impressive portfolio. And if you think it gives off Alien vibes, it's because it was inspired by the Nostromo. The Reclaimer is one of my favorite ships in Star Citizen. The various stations you visited with the MFDs are place holders until the Salvage gameplay loop is fully implemented - which is going to take a while.
The Nostromo is a big scary ship...^^
So with big/heavy ships like the Carrack it's easiest to get out of the atmo by getting out of vtol at a lower altitude and using your main thrusters to pick up speed and doing a shallow accent maybe 30 degrees up or so. If you go straight up in these types of ships they stall and lose altitude.
Carrack fills up the hangar cos it's the largest ship in the 'large' hangars.
The Reclaimer has capital ship components and spawns in the 'capital' hangars.
Size wise they are actually pretty close.
Oh! Ok, I didn’t realize they had different hangars. Thanks!
the reclaimer comes in at 155m long and the carrack is only 125.5m
Buddy so excited like he found the mystery of life and the universe lolll
I'm offended ! 😂
The Reclaimer is in all dimensions bigger than the carrack.
Carrack :
Length 126.5 m
Beam 76.5 m
Height 30 m
Reclaimer :
Length
155.0 m
Beam 118.0 m
Height
50.0 m
I guess you had a smaller hangar with the carrack which made you think that.
It was the hangar size. I didn’t realize there were two different hangar sizes for large ships. The Reclaimer is absolutely massive!
@@TheGoodishGamer it’s Crazy how big the XXL Hangars are 😁
So next ship is the 890? 😋
@@lennixlennix absolutely!
@@TheGoodishGamer 🤝
The ship gets even creepier when I tell you about a funny bug that occured when they put it in game. Early on there was a bug where Liam Cunningham's character from Squadron 42 appeared naked in the cockpit's glass reflections.
That is creepy lol
This is incredible! Can't wait until I get the hardware to finally join this universe!
the turrets are grouped together in 3 so one console controls the front 3 and one controls the back 3. Its actually really really powerful for bounties and xenothreat, and when the lift works itll be able to carry enough rocs for a server
Alien vibes in this ship :D
Right!
i think one of the dev of this ship had worked on an alien game maybe isolation but need comfirmation
this ship doesnt have enough attention, i've always wondered what its really like inside..
Reclaimer is a big angry salvage spider, and far larger than the Carrack. It's a shame you weren't watching outside on take off and landing, the landing gear is all articulated with lots of travel, which really completes that effect.
Every Reclaimer is equipped with a real Alien. Watch your back!
😂
No watch your face!
Right!
Info on the Reclaimer,
Apex Salvager so far. Armed with 6 twin S3 remote Turrets that can be countrolled by 2 gunners. Each gunner has 3 turrets slaved to one controles the top the other the buttom hemisphere. the front top Turret is a Twin s5 manned turret.
She is bigger then the Carrack and will also come with a snub vessel we know is named "cutter"
The reclaimer is not done at all and lacks a lot of gates doors and even interiors.
its like a baby of the serenity and the nostromo.
btw its only SLIGHTLY shorter in length compared to the carrack, by like 10 meters, but the reclaimers is WAY taller and wider, not to mention thicker.
30:20 "Got chains? Hanging from the ceiling?! Gnarly... "
The Carrack is smaller than the Reclaimer.
What tricked you was that the Carrack has to land in "large" hangars, and it just barely fitt in those.
The Reclaimer needs an "extra large hangar", only some locations like planetary Landinzones have those and most stations don´t.
Ah! Gotcha, thanks!
Fun fact. The Reclaimer looks so torn up because it was the original test bed for ship aging to see what they could do to make a ship look old and spooky/run down. It will most likely not look so grungy when we get the finished ship.
A shame, it looks good like this
The first time I flew a Reclaimer it was when I could manually take off and land (autoland didn't work) any ship, first time like a BOSS.
Ah, those were the days. ;-)
A giant grasshopper.
It still shocks people their first time seeing it. The ship is "done" with heavy quotes. The Reclaimer was the first 'big' ship after the Starfarer. It had it's own multi deck elevator (zomg!), huge presence on the landing pad, had an awesome moody interior that spawned a lot of Alien memes, and put an emphasis on the ships industrial purpose letting players see stations that were more than a display-screen. It made quite an impact. It was built with the latest tech and design flows of the time, but that was also years ago now. So while it's "Done" to the standards of the time, many more systems and tech have been developed since then and can be added to the ship later on when there's another pass some day/year. That means many things ranging from shield stations to showers and engine repair to ship subsystems aren't working yet, but newer ships do have room lighting controls, door locking, physicalized ship component slots, etc. Production flow right now feels almost dismissive to many of our favorite features, systems, and ships currently in and those we want that we don't yet have, but the production pipeline is planned with the idea of bringing past work up to date down the road. Star Citizen isn't the current priority for CIG but Squadron 42, though SC currently makes them ALL the $$$. The way I understand it when, for example, something like shield management gameplay/meta is developed for Squadron it'll be passed on to SC, or it'll be developed for and tested in SC for the purpose of adding it to S42. But it's all for the purpose of getting Squadron out to make steady money and clear up employees schedules to work on all the mmo stuff we want
It’s going to be an exciting time when they eventually get around to updating the older ships with all the shiny new tech they’re releasing!
@@TheGoodishGamer I look forward to it too. One day. And thank you for your content!
@@Ubi2447 thanks for watching! I appreciate you!
Welcome aboard the Nostromo...
Complete with xenomorph drool dripping from the ceiling.
Salvage balcony,... "wait waaaait" .... I also thought you was going to be sent into space 🤣🤣🤣
This ship was inspired by the Nostromo, from Aliens. :)
I can tell. I love it!
Lol, it's so nice to see others geeking out over these great ships in this great game. I remember the first time I saw the Reclaimer, I couldn't believe how brutally imposing it is. While I love many ships in the game, this has to be one of the most impressive designs, both inside and out in any scifi, be it game, comic, series or movie!!!
19:50 reminds me of the xenomorph holding cell in alien.
I love how much he showcased the unfinished aspects of the ship. Almost as if its not even remotely close to finished.
Does anyone else think that he absolutely saw the ship before he pressed record. Hundo! Thats kinda weird bruh
lol, nailed it!