Skyrim Anniversary Edition - Render Distance Problems

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 8

  • @danieldavis8607
    @danieldavis8607 3 หลายเดือนก่อน

    I've only just started using mods on Creation Club on my Xbox One X. I'm sorry I can't advise you on this as I haven't built a PC yet. Yet..

    • @maddogwolfus9094
      @maddogwolfus9094  3 หลายเดือนก่อน

      That is totally fine. Last I heard, the Xbox was a bit more difficult to mod. Unless that has changed as I do not own one.

  • @marconihimself
    @marconihimself 3 หลายเดือนก่อน

    I tried linking a subreddit post with pictures and a pdf file with my list built to get around this problem within the confines of the original engine (pc users have applications to get around it), however my comment seems to have gone missing. I wonder if yt deletes comments with links

    • @maddogwolfus9094
      @maddogwolfus9094  3 หลายเดือนก่อน

      It is a great possibility that can happen, links being deleted.

    • @marconihimself
      @marconihimself 3 หลายเดือนก่อน

      @maddogwolfus9094 oh well.
      Since youre on pc Im sure theres some way with external applications. I thkught dyndolod was it but seems its another one.
      Im on xbox so I got around it by building a list specifically selecting assets that blend better in the distance, making my transitions more seamless. You need to go with assets that kinda resemble vanilla at least in the colors department, and there are also other tricks to improve the meshes of distant objects, blend the roads edges and landscapes etc. Many load orders fail to take these factors into account.

    • @maddogwolfus9094
      @maddogwolfus9094  3 หลายเดือนก่อน

      @@marconihimself Yeah maybe. I have been trying to keep the load order consistent all the way along but something may have changed in the long run of which i did not account for unfortunately.

  • @AnkMyrandor
    @AnkMyrandor 3 หลายเดือนก่อน +1

    This has been a limitation of skyrim for years, there isn't a real solution for it. the pop'in of the grass is only solvable by using NGIO ( no grass in objects ) on pc. which can cache grass shaders as a whole, and if you have the cpu you can enable 'Extend-grass-distance = true' but even on a 16-core pc, you'll go from 120fps+ to about 50 with this.
    i don't think you can do distant grass with dyndolod anymore, at least I'm not able to do it myself. this was possible a lot of years ago though, but was very buggy.
    also free camera doesn't load in chunks it's fixed on the player, there might be freecamera mods that fix this though.

    • @maddogwolfus9094
      @maddogwolfus9094  3 หลายเดือนก่อน

      Right, I had a feeling the distance was related to my character and not the TFC command. I really have not noticed this ingame that badly before. So, i have just recently heard of this Mod NGIO, but I was not very sure of it. I mean I could try it and see what happens. Thankyou for your input on this problem.