Well looks like i found my first "glitch"! :D I couldnt find any mention of this on the internet so I think I can say I found it :P Enjoy the video and your weekend now!
Hi! I'm the owner of a gaming brand and we are trying to reach out to you to sponsor one of your videos however we couldn't find any business information on your about you page. let me know if you are interested.
2:13 I will never understand why companies what to patch things like this in single player games. With no competition with other people there is no worry about any kind of cheating and if people want to do things that are out of the norm that's their business. If they were just concerned with you experiencing the game the way they want on your first time they could lock things down at first then completely open things up in post game or NG+ and allow all kinds of glitches and exploits.
If you want to dip into weapon fusing, I don't think anyone has tested it out with all (or any) of the shrine objects. Not much potential in terms of damage but there are likely some hidden interactions. If you do that be sure to be aware of these special cases: - Boomerangs (some fusion objects can make them change course or fall to the ground) - Feathered weapons (some fusions block the wind effect, some shrine objects might interact with the wind directly? - Eightfold longblades (they shoot wind attacks with restrictions similar to feathered weapons, but also can have elemental interactions) There's a data sheet floating around with fuse damage and subtypes but it doesnt include a lot of interactions (like everything in listed above). Also in the other diretion, how weapons and shields act when used with ultrahand and autobuild could use some attention.
My only advice: your subtitles are somehow making the rest of the screen brighter which has the consequence of an eye-straining anti-flash anytime there are no subtitles for a couple frames. Thank you for the videos, though! Very insightful.
Yo thanks a lot for the advice! I did not even notice that, I love feedback like this :) I will make sure to not flashbang viewers in my future videos :D Now I have to find out why it happens!
It kind of feels like the Mineru Depots must have been designed with separate QA process or at a different stage of development. So many weird items from it.
your content is the bomb! you get straight to the point and show some humanity in your vids, i like it. just keep it going and you'll gain more traction on your channel. 👍
The reason is probably linked to the animation of the Korok rocking on it's back pack. There must be something in the object that just makes it do that rocking back and forth animation. That's the only explanation I got for this weird property.
So if you’ve already gone through the depots and done what needs to be done a gate blocks your path. Are there any other areas or any other ways to get that railing in 1.2.0? Some people said at the bargainer statue under the great plateau but none of those elevators have it.
@@RoninSwitch oh damn i didnt think of that thank you for replying! I keep forgetting ascend is a thing in this game even though I’ve already killed ganondorf. I barely use it unless its absolutely necessary and i get told in a guide. 😂😂
Hey sorry for the late reply I had some health issues. Make sure to attach the backpack to the build on the side where the korok would have been. Not the front of the backpack. Let me know if it works! Also this should work on all patches
@@RoninSwitch No worries, hope you're doing better. And yes, it looks like I did have the backpack on the wrong way, but it seems like having it on the back instead of the front will allow it to wobble back and forth around the axis infinitely instead of spin, so could still be useful for something. But my main problem was actually that the build I was using to test it wasn't large enough. Looks like it only works if the build is big enough to where the slow rotation with ultrahand kicks in, so it's some kind of interaction with that mechanic.
Really? :D What would you rate the old name out of 10? And what would you rate the current one? My problem with the old name is, I cant really shorten it or be like "hey guys, link&zelda here!" You know? But im down to change the name again given a good idea :D
Well looks like i found my first "glitch"! :D I couldnt find any mention of this on the internet so I think I can say I found it :P Enjoy the video and your weekend now!
Hi! I'm the owner of a gaming brand and we are trying to reach out to you to sponsor one of your videos however we couldn't find any business information on your about you page. let me know if you are interested.
2:13 I will never understand why companies what to patch things like this in single player games. With no competition with other people there is no worry about any kind of cheating and if people want to do things that are out of the norm that's their business. If they were just concerned with you experiencing the game the way they want on your first time they could lock things down at first then completely open things up in post game or NG+ and allow all kinds of glitches and exploits.
If you want to dip into weapon fusing, I don't think anyone has tested it out with all (or any) of the shrine objects. Not much potential in terms of damage but there are likely some hidden interactions. If you do that be sure to be aware of these special cases:
- Boomerangs (some fusion objects can make them change course or fall to the ground)
- Feathered weapons (some fusions block the wind effect, some shrine objects might interact with the wind directly?
- Eightfold longblades (they shoot wind attacks with restrictions similar to feathered weapons, but also can have elemental interactions)
There's a data sheet floating around with fuse damage and subtypes but it doesnt include a lot of interactions (like everything in listed above).
Also in the other diretion, how weapons and shields act when used with ultrahand and autobuild could use some attention.
My only advice: your subtitles are somehow making the rest of the screen brighter which has the consequence of an eye-straining anti-flash anytime there are no subtitles for a couple frames.
Thank you for the videos, though! Very insightful.
Yo thanks a lot for the advice! I did not even notice that, I love feedback like this :) I will make sure to not flashbang viewers in my future videos :D Now I have to find out why it happens!
your videos are so brilliantly concise!
Holy Sh*t! Thanks so much man!!
Great videos! Keeps me up to date on all the wacky stuff you engineers are uncovering lol. Keep it up!
It kind of feels like the Mineru Depots must have been designed with separate QA process or at a different stage of development. So many weird items from it.
your content is the bomb! you get straight to the point and show some humanity in your vids, i like it. just keep it going and you'll gain more traction on your channel. 👍
The reason is probably linked to the animation of the Korok rocking on it's back pack. There must be something in the object that just makes it do that rocking back and forth animation.
That's the only explanation I got for this weird property.
So if you’ve already gone through the depots and done what needs to be done a gate blocks your path. Are there any other areas or any other ways to get that railing in 1.2.0? Some people said at the bargainer statue under the great plateau but none of those elevators have it.
on the depot, look up when standing in front of the gate that blocks you and use ascend! I forgot about that quite often as well :D
@@RoninSwitch oh damn i didnt think of that thank you for replying! I keep forgetting ascend is a thing in this game even though I’ve already killed ganondorf. I barely use it unless its absolutely necessary and i get told in a guide. 😂😂
I believe the only patch they made so far is they now zonite versions despawn if not attached to something real.
Thank you
The joys of still playing 1.0
I never upgrade either. I've only seen videos of what they've patched out and no mention of what they are adding in. So why would I willingly upgrade
I can't seem to get the backpack thing to work, do we know what versions it works on? Or am I missing something?
Hey sorry for the late reply I had some health issues. Make sure to attach the backpack to the build on the side where the korok would have been. Not the front of the backpack. Let me know if it works! Also this should work on all patches
@@RoninSwitch No worries, hope you're doing better. And yes, it looks like I did have the backpack on the wrong way, but it seems like having it on the back instead of the front will allow it to wobble back and forth around the axis infinitely instead of spin, so could still be useful for something.
But my main problem was actually that the build I was using to test it wasn't large enough. Looks like it only works if the build is big enough to where the slow rotation with ultrahand kicks in, so it's some kind of interaction with that mechanic.
We do know for sure! It's center of gravity is at x-0 y-0 z-1.5
Since I my switch can't connect to my home internet properly, I am likely on the release build of the game
what version is this?
how can you have full heart container?
can u explain pls
the korok one would be great for gloom clubs
Change name back the old name was bussin
Really? :D What would you rate the old name out of 10? And what would you rate the current one?
My problem with the old name is, I cant really shorten it or be like "hey guys, link&zelda here!" You know? But im down to change the name again given a good idea :D
@@RoninSwitch old was 9 current is 6.8 name idea, Zeldink talks (lol) that’s only if you reallly wanna shorten
Sorry I had some health issues x( Im back now :D I think I will make a poll tomorrow with some name ideas. And thanks for the feedback :D
@@RoninSwitchZink