Read this after watching the video so it sticks: No warm-up drawings Think of the value of a drawing (don't do drawings that have no value) Think about your drawings (before, during and after drawing) Document your process Finish your animations Don't reinvent the wheel Fail Early (whenever possible) Use reference Work in batches (e.g. don't close your software that takes a long time to open; do everything you need to do in there at once)
well obviously the drawings would have value well while animating/drawing thinking about your drawings before,during and after is kinda just basic stuff yeah i would obviously document it Finish your animations
It's very refreshing to hear that warm-up drawings aren't necessary and that doing a lot of pre-production thinking before actually drawing is good. I'm a natural thinker and planner, I build up a whole story in my head before sitting down and drawing one frame of it, and I was always being shamed for "not letting my drawing hand just run free and draw tons of whatever before I get the one drawing I initially wanted done". Thank you for voicing this point of view.
When I think of warm up drawings I always thought you kinda are exploring possibilities for what you're going to do for the finished product but if it's aimless I can see it not being helpful
disagree with number 1. warm ups are a good chance to practice experimentation, but also to relax and frame art positively before a work session. an unstructured warm-up is a nice breather from the strain of constant workload, which helps prevent burnout. only doing drawings with a structured goal leads to a lack of freedom that can actually inhibit you discovering new ways of creating. i used to only create goal-oriented work, and that *severely* negatively affected the development of my style. i've had more artistic growth in the past 5 months of experimentation than i have in the past 4 years of goal-oriented work. better point imo is that you don't *have* to do warm-ups, especially not before every session. but they do have merits besides "throwaway doodles". it's important to balance art as work, and art as an experience.
Thanks for the tips and guides. When you start something you must finish it. One must do things with purpose unless you're *Kim Jung Gi* who can do what de hec he wants. I like art and the beauty of it is that it can be applied to life which is technically and logically means that everything is art. Anyways, I think a video about *principles of art applied to animation* would be helpful. I know the fundamentals are to be learned but we also would love to see your perspective on these principles.
I know the principles of art have somewhat been tackled on other videos but I think it would be helpful for other people who hasn't realize and seen that shadow pass right infront of them.
I’ve made the mistake of putting too much effort on a scene (too much frames in an effort to make the scene look smoother) but in the end I realized it looked off and doesn’t really fit in well when I watched the whole thing. So now I’m going through a dilemma of whether I should delete it or not (because I feel bad for all the time wasted)
that could have been avoided by following a proper animation pipeline method. Download the animator's checklist PDF on my website i show you this structure
Wow im realy gonna work with this guy one day i swear it ,im realy interested on your back ground story howerd, i litraly just washing dishes and set down on the kitchen floor just to see this vedio
What great advice to help people further advance your art projects! I love the idea of having a goal and thinking about what you want to draw instead of using a warm up drawing and not thinking about what you draw. It actually make sense to be goal orientated and have the idea in your head to draw effectively and efficiently. Another great video
Yay! Another video from you! And it's amazing as usual. You have so much talent and I can't believe how underrated you are. Anyway, this video really helped me with my animations. I hope we see more from you :)
Thank you for those advices as a chanel of animation i kinda dont have enouf time and most of my animatios are funky and i am trying to post daily so this will be big help
Awesome video. I love animating but i don't produce enough animations and don't really have much of a portfolio. Could you make a video elaborate on animation thumbnails? For example, how you do thumbnails. I even tend to take a lot of time doing thumbnails.
1. I'm happy in TVPaint, however it is certainly not the perfect program - it has problems of its own which I can put up with. 2. That is my own sort of code for my keyframes - it is a little unorthodox at times because i don't use a timesheet - I find that timesheets make my animation very stiff and lifeless. Usually I only use the code in the corner for traditional animation on a lightbox but for this one i wanted each frame to also be identified as i was handing it into my class for some group feedback.
You advise us how to save time on closing and opening different programs and here's me sitting everyday till 4 a.m watching tutorials about parking with a bus. I don't even have a car!
Hello Howard! Avid fan here from the Philippines. I just want to ask if you can recommend the newer Wacom Cintiq Pro 13 than the 13HD? Trying to learn 2D animation, as well as creating maybe 3D Assets and Modelling for video games. Kudos on your solid contents as always! ☺👍
So I was challenging myself to try and finish an illustration under 3 hours but then before an hour even passed my wacom tablet driver stopped working and I got so frustrated.... wacom needs to fix their drivers...
There was an informative comment chain I was apart of that got removed for some reason so I'll try to paraphrase what it was saying, the person who I will just call Player was saying he disliked the video since someone like Howard doesn't finalize his work since it's very sketchy and rough which I'll agree with. After I read some replies I replied as well saying roughness isn't bad if it isn't over the top roughness, Player replied back saying he was just saying he needed to have more outlined finished work and he really needs to work on his bland expressions which I really do agree with. I replied back again agreeing and he was very nice so I'll add my two cents about it, Howard when you're trying you make amazing animations but I think your lack of draftsmanship really hurts you in the long run. Your lack of foundation hinders your work and not always putting in the effort to make your work look good really doesn't help and Howard if you're reading this, this is coming from a place of love not hate I want to see you improve and you have so much potential please don't waste it.
Just know that if you're posting comments on my videos; this is my domain here on the internet and if I see comment chains in here which are insulting me and patronizing then I will delete the comment chain. I don't have the time or patience for negativity. That is the very low bar that I set for people who benefit from my videos. I give courtesy to everyone and I expect it in return. You can set up a little forum somewhere in some corner of the internet where your buddies can all take turns criticizing my work without any filters. Just don't do it on my video where I have to scroll past it and read it.
@Deepest Red Last reply I'll add to this chain, someone on the discord server said this on the situation which I think helped me think about this better "He posted a video giving advice on time-saving and some guy criticizes something completely unrelated and says you shouldn't be giving advice. He didn't want that in his comment section so deleted it, but then someone else brings it up again. " So for Howards sake I'll stop the replying now
@Deepest Red 1) Ok I don't think I should even need to do this, it's pretty obvious but since you don't seem to get it and you're being very persistent, I'll spell it out for you. I am not forcing anyone to do anything. IF you like my work and want to hear my opinion and benefit from my advice, you can listen to what I say. If you disagree, you're not being forced to do anything. Please don't pretend that you lack the free will to make basic decisions for yourself, and certainly don't imply that my audience doesn't have the agency or intellect to come to their own conclusions. Sure, I'm still learning animation. I'm going to continue learning animation until I die one day. You can never learn everything there is to know about the subject. I never claim to know everything. "Learn the art of animation" - That includes me. I learn the art of animation. we're all learning. Even you, the apparently all-knowing "Deepest Red", have a lot more to learn. 2) Now you're saying I get defensive about criticism. Nope. Critical feedback is nothing new to me. I took on board your points of criticism. I'll take on-board criticism from anyone, anywhere. How I choose to act on that criticism is my decision. Voicing your criticism to an artist does not by default give you the power to force them to change their approach. As it turns out, I am actively working towards improving my character animation and draftsmanship skills - I'm sure you will be happy to know. Numerous colleagues (That's right, I graduated with a first class BA degree in Animation and I am a full-time working professional) have advised me that as an artist it will open up more doors to me if I can demonstrate clean animation, more nuanced character animation and stronger design fundamentals. I am actively working on it. You have assumed that i was getting defensive about criticism, when I already explained why I deleted the comment chain. I deleted it because contained within the fair criticism was rude, patronizing insults from another TH-cam user, the kind of slander that could damage my reputation. That is uncalled for. And just because this is the internet doesn't mean you can just drop courtesy when talking to me or about me. 3) Looks like you are falling into the same old problem that so many other overly emotional critics do. Again, I'm going to need to spell out something that should be obvious: this is a specific video, to help people with a specific problem - that of wanting to make more drawings in less time. All of my videos are this way. I would never make a video which says "everything you need to know about animation". Similarly, I could sympathize with your point more if the video was called "why cleanup is never important in animation". but I'm not saying that. Looks like you have such a strong agenda towards advocating cleanup that you cannot even see that is not relevant to what I am talking about in the video. 4) You feel super strongly about clean outlining and neatness. Okay I get it dude. That's your thing that you're crazy about. I disagree with your opinion. Sorry! You're probably inspired by very different people than I am. I'm inspired by Glen Keane. He doesn't do his own cleanup. Ever. He is specifically a key animator, cleanup is not in his job description. He made a beautiful film called Duet, you might have heard of it - it was a huge success. And shock horror! it wasn't made with clean lines! Say what you want about that but he is one of the most commercially successful animators in the world and, well, numbers don't lie. Aesthetically, I am very inspired by Russ Mills, Tkki, Moustashrik and many others who choose vivid artistic expression - sometimes straying into the world of the abstract - over a compulsion for neatness. And you know what? You still haven't explained WHY being neat is so compulsory. Why do you think it is so necessary to dull down the vivid dynamic energy of some fresh key animation with some cold sterile clean lines? Animation is an expressive medium, we are not confined to the boundaries of the physical realm, and we can use this to our advantage to express ideas in ways that no other medium is able to. So I'll ask again. Why do you think neat lines are so compulsory? 5) Okay, I really didn't want to go on the offensive here. I've now taken a look at your channel, and you appear to be about as far away from "industry professional" as you could possibly get. And after all of that talk about how important it is to finish your work, I see nothing but poorly drawn, rushed pieces of unfinished work with terrible proportions. So really, who is in the right when it comes to giving out advice? Certainly not you. It seems like on one hand you are saying that I am not fit to be giving advice on the internet, whilst simultaneously posing as a guru who knows it all. So if anyone is giving out potentially harmful unqualified instructions to other animators, it is you. So now my criticism to you: If you're going to take apart my work, at least don't be a hypocrite. This will be my last response to this. It is taking up too much of my time when I should be working and frankly, it is tedious to explain things to you which should be obvious. If you stop coming to your own conclusions and you drop these absurd biases you have against me and my work, then we can have a proper discussion.
another thing to point out for the unfinished animations, if you have a bunch of them and don't want to go back and finish every single one of them making a compilation of unfinished animations are nice too, theres one compilation i really really adore th-cam.com/video/AZZgWVQfTyE/w-d-xo.html nice, isn't it?
how do u record your timelapse footage? I was planning on it but having a laptop with 256 SSD, I can't record a bunch of clips with the clips being over a gigabite
Can you maybe do a video about how to draw body poses like in an anime? I am trying to make a animation but drawing the body in a kicking pose and putting in into perspective is what I finf difficult I always think that your video's helped me and other people a lot!! But yeah that was the question HAHA :)
=D ur awesome dude. I love your style. You gave me a goal and I wanna learn and do everything to achieve it. I feel like animation will stay with me my whole life. I wanna make it my job. Even if it will take years and years. I hope I see your videos soon! =D
Read this after watching the video so it sticks:
No warm-up drawings
Think of the value of a drawing (don't do drawings that have no value)
Think about your drawings (before, during and after drawing)
Document your process
Finish your animations
Don't reinvent the wheel
Fail Early (whenever possible)
Use reference
Work in batches (e.g. don't close your software that takes a long time to open; do everything you need to do in there at once)
well obviously the drawings would have value
well while animating/drawing thinking about your drawings before,during and after is kinda just basic stuff
yeah i would obviously document it
Finish your animations
It's very refreshing to hear that warm-up drawings aren't necessary and that doing a lot of pre-production thinking before actually drawing is good. I'm a natural thinker and planner, I build up a whole story in my head before sitting down and drawing one frame of it, and I was always being shamed for "not letting my drawing hand just run free and draw tons of whatever before I get the one drawing I initially wanted done". Thank you for voicing this point of view.
When I think of warm up drawings I always thought you kinda are exploring possibilities for what you're going to do for the finished product but if it's aimless I can see it not being helpful
I can vouch for the batching strategy *thumbs up*
I love your animations ❤
:0 it's the nutmaster
Gilded guy!!!
I wasnt expecting you here anyways please make some tutorials please :(
WOW, your here too
Oh thank you, nobody talks about this. Everyone's always like "get a real bedtime" this makes more sense.
I feel attacked by the first one. I'm guilty of that. You gave me something to think about. Thanks.
@Deepest Red alright, I hear you. Thanks.
Same, in hindsight it was something that nearly doubled the time I took on a project it practically
You really really gave great advice, I’m new to animation I greatly appreciate your advice thank you :)
MX5DoEtRick27 I’m two difficult animation on my own
disagree with number 1. warm ups are a good chance to practice experimentation, but also to relax and frame art positively before a work session. an unstructured warm-up is a nice breather from the strain of constant workload, which helps prevent burnout. only doing drawings with a structured goal leads to a lack of freedom that can actually inhibit you discovering new ways of creating. i used to only create goal-oriented work, and that *severely* negatively affected the development of my style. i've had more artistic growth in the past 5 months of experimentation than i have in the past 4 years of goal-oriented work.
better point imo is that you don't *have* to do warm-ups, especially not before every session. but they do have merits besides "throwaway doodles". it's important to balance art as work, and art as an experience.
It's a video on speeding up the process for animation not spending hours on one drawing
Nice! Maybe you should put a clock too show how long it takes in the speed draw
yeah good idea! This was at approx 400% speed
*Notification squad,,*
lov ur animations
I’m new to animation, and this video really helped get a better idea on the process works
Thank you! Please do a video explaining this new standard format of animation thing. Something about "grease pencil".
@Someone Thank you!
Thanks for the tips and guides.
When you start something you must finish it.
One must do things with purpose unless
you're *Kim Jung Gi* who can do what de hec he wants.
I like art and the beauty of it is that it can be applied to life which is technically and logically means that everything is art.
Anyways,
I think a video about *principles of art applied to animation* would be helpful.
I know the fundamentals are to be learned but we also would love to see your perspective on these principles.
I know the principles of art have somewhat been tackled on other videos but I think it would be helpful for other people who hasn't realize and seen that shadow pass right infront of them.
Just saw this video From 2018 and I appreciate all the advice on it. Motivated to stay focused!
oh my gah, that zelda botw dreamy ancient aesthetic, damn man
Nice work. Good, practical advice, and not the typical stuff you hear on art advice/ self help videos.
Your animation skills are amazing omg
I’ve made the mistake of putting too much effort on a scene (too much frames in an effort to make the scene look smoother) but in the end I realized it looked off and doesn’t really fit in well when I watched the whole thing. So now I’m going through a dilemma of whether I should delete it or not (because I feel bad for all the time wasted)
that could have been avoided by following a proper animation pipeline method. Download the animator's checklist PDF on my website i show you this structure
Wow im realy gonna work with this guy one day i swear it ,im realy interested on your back ground story howerd, i litraly just washing dishes and set down on the kitchen floor just to see this vedio
What great advice to help people further advance your art projects! I love the idea of having a goal and thinking about what you want to draw instead of using a warm up drawing and not thinking about what you draw. It actually make sense to be goal orientated and have the idea in your head to draw effectively and efficiently. Another great video
Dude, I just love your work and your channel! Thank you for that!!
Yay! Another video from you! And it's amazing as usual. You have so much talent and I can't believe how underrated you are. Anyway, this video really helped me with my animations. I hope we see more from you :)
Wait, sorry I'm confused. So is my comment bad criticism? I thought I was being polite.....
Oh, alright I mean I'm shocked but..... Alright.......
I really like the beginning animation
Can’t wait to see that Epic showreel coming up 😁
Yo that giant deer reminds me of the Deer God from Princess Mononoke
I was wondering, do you know any good youtube tutorials on how to do basic animation? I can't find any on TH-cam for some reason. And nice video!
check out Alan Becker
I've never been this early, But amazing vid as always m8
I got your email and clicked this link so fast! You are literally wonderful!
Yay! Thank you!
Thank you for those advices as a chanel of animation i kinda dont have enouf time and most of my animatios are funky and i am trying to post daily so this will be big help
Awesome video. I love animating but i don't produce enough animations and don't really have much of a portfolio. Could you make a video elaborate on animation thumbnails? For example, how you do thumbnails. I even tend to take a lot of time doing thumbnails.
thank you for the advice. this helps with my art movie making.
Awesome bro
I saw a video on why you are leaving flash. 1. Are you satisfied with TVPaint now? 2.what were the numbers and alphabets for in that mowgli work?
1. I'm happy in TVPaint, however it is certainly not the perfect program - it has problems of its own which I can put up with.
2. That is my own sort of code for my keyframes - it is a little unorthodox at times because i don't use a timesheet - I find that timesheets make my animation very stiff and lifeless. Usually I only use the code in the corner for traditional animation on a lightbox but for this one i wanted each frame to also be identified as i was handing it into my class for some group feedback.
Does someone know the name of the Background music?
Your advices are always helpful😄😄
Animações mágicas que passa uma mensagem, isso é o que gosto nas suas, fica uma coisa linda
Né
'no warmup drawings' never did it anyway lmao
This is amazing, thank you!
*YES*
*new video*
You advise us how to save time on closing and opening different programs and here's me sitting everyday till 4 a.m watching tutorials about parking with a bus. I don't even have a car!
Pretty cool!!
What drawing tablet and animation software are you using in this?
Very cool
Thanks, I don't think I'll focus majoring drawling, but it might be my plan b or plan c. Your discussion almost sounds like bob ross.
Hello Howard! Avid fan here from the Philippines. I just want to ask if you can recommend the newer Wacom Cintiq Pro 13 than the 13HD? Trying to learn 2D animation, as well as creating maybe 3D Assets and Modelling for video games. Kudos on your solid contents as always! ☺👍
Hey JK Milano, Yes i think the Wacom 13HD is a great choice of tablet, even if you get an older version
Have you used procreate to animate yet?
Your awesome bruh!
So I was challenging myself to try and finish an illustration under 3 hours but then before an hour even passed my wacom tablet driver stopped working and I got so frustrated.... wacom needs to fix their drivers...
Nice video but what is the name of the animation you are creating? it looks so interesting.
Uhh, I didn't sub to u, but i got a notif, AND it's uploaded 10hrs ago
There was an informative comment chain I was apart of that got removed for some reason so I'll try to paraphrase what it was saying, the person who I will just call Player was saying he disliked the video since someone like Howard doesn't finalize his work since it's very sketchy and rough which I'll agree with.
After I read some replies I replied as well saying roughness isn't bad if it isn't over the top roughness, Player replied back saying he was just saying he needed to have more outlined finished work and he really needs to work on his bland expressions which I really do agree with.
I replied back again agreeing and he was very nice so I'll add my two cents about it, Howard when you're trying you make amazing animations but I think your lack of draftsmanship really hurts you in the long run.
Your lack of foundation hinders your work and not always putting in the effort to make your work look good really doesn't help and Howard if you're reading this, this is coming from a place of love not hate I want to see you improve and you have so much potential please don't waste it.
Just know that if you're posting comments on my videos; this is my domain here on the internet and if I see comment chains in here which are insulting me and patronizing then I will delete the comment chain. I don't have the time or patience for negativity. That is the very low bar that I set for people who benefit from my videos. I give courtesy to everyone and I expect it in return.
You can set up a little forum somewhere in some corner of the internet where your buddies can all take turns criticizing my work without any filters. Just don't do it on my video where I have to scroll past it and read it.
and for your information, I do now work full time as a professional animator and I'm getting plenty of work opportunities
@Deepest Red Ik, I was saying in the reply I was confused at first to what happened to it
@Deepest Red Last reply I'll add to this chain, someone on the discord server said this on the situation which I think helped me think about this better "He posted a video giving advice on time-saving and some guy criticizes something completely unrelated and says you shouldn't be giving advice. He didn't want that in his comment section so deleted it, but then someone else brings it up again.
"
So for Howards sake I'll stop the replying now
@Deepest Red
1) Ok I don't think I should even need to do this, it's pretty obvious but since you don't seem to get it and you're being very persistent, I'll spell it out for you. I am not forcing anyone to do anything. IF you like my work and want to hear my opinion and benefit from my advice, you can listen to what I say. If you disagree, you're not being forced to do anything. Please don't pretend that you lack the free will to make basic decisions for yourself, and certainly don't imply that my audience doesn't have the agency or intellect to come to their own conclusions. Sure, I'm still learning animation. I'm going to continue learning animation until I die one day. You can never learn everything there is to know about the subject. I never claim to know everything. "Learn the art of animation" - That includes me. I learn the art of animation. we're all learning. Even you, the apparently all-knowing "Deepest Red", have a lot more to learn.
2) Now you're saying I get defensive about criticism. Nope. Critical feedback is nothing new to me. I took on board your points of criticism. I'll take on-board criticism from anyone, anywhere. How I choose to act on that criticism is my decision. Voicing your criticism to an artist does not by default give you the power to force them to change their approach. As it turns out, I am actively working towards improving my character animation and draftsmanship skills - I'm sure you will be happy to know. Numerous colleagues (That's right, I graduated with a first class BA degree in Animation and I am a full-time working professional) have advised me that as an artist it will open up more doors to me if I can demonstrate clean animation, more nuanced character animation and stronger design fundamentals. I am actively working on it. You have assumed that i was getting defensive about criticism, when I already explained why I deleted the comment chain. I deleted it because contained within the fair criticism was rude, patronizing insults from another TH-cam user, the kind of slander that could damage my reputation. That is uncalled for. And just because this is the internet doesn't mean you can just drop courtesy when talking to me or about me.
3) Looks like you are falling into the same old problem that so many other overly emotional critics do. Again, I'm going to need to spell out something that should be obvious: this is a specific video, to help people with a specific problem - that of wanting to make more drawings in less time. All of my videos are this way. I would never make a video which says "everything you need to know about animation". Similarly, I could sympathize with your point more if the video was called "why cleanup is never important in animation". but I'm not saying that. Looks like you have such a strong agenda towards advocating cleanup that you cannot even see that is not relevant to what I am talking about in the video.
4) You feel super strongly about clean outlining and neatness. Okay I get it dude. That's your thing that you're crazy about. I disagree with your opinion. Sorry! You're probably inspired by very different people than I am. I'm inspired by Glen Keane. He doesn't do his own cleanup. Ever. He is specifically a key animator, cleanup is not in his job description. He made a beautiful film called Duet, you might have heard of it - it was a huge success. And shock horror! it wasn't made with clean lines! Say what you want about that but he is one of the most commercially successful animators in the world and, well, numbers don't lie. Aesthetically, I am very inspired by Russ Mills, Tkki, Moustashrik and many others who choose vivid artistic expression - sometimes straying into the world of the abstract - over a compulsion for neatness. And you know what? You still haven't explained WHY being neat is so compulsory. Why do you think it is so necessary to dull down the vivid dynamic energy of some fresh key animation with some cold sterile clean lines? Animation is an expressive medium, we are not confined to the boundaries of the physical realm, and we can use this to our advantage to express ideas in ways that no other medium is able to. So I'll ask again. Why do you think neat lines are so compulsory?
5) Okay, I really didn't want to go on the offensive here. I've now taken a look at your channel, and you appear to be about as far away from "industry professional" as you could possibly get. And after all of that talk about how important it is to finish your work, I see nothing but poorly drawn, rushed pieces of unfinished work with terrible proportions. So really, who is in the right when it comes to giving out advice? Certainly not you. It seems like on one hand you are saying that I am not fit to be giving advice on the internet, whilst simultaneously posing as a guru who knows it all. So if anyone is giving out potentially harmful unqualified instructions to other animators, it is you.
So now my criticism to you: If you're going to take apart my work, at least don't be a hypocrite.
This will be my last response to this. It is taking up too much of my time when I should be working and frankly, it is tedious to explain things to you which should be obvious. If you stop coming to your own conclusions and you drop these absurd biases you have against me and my work, then we can have a proper discussion.
What equipment do you use, like what tablet and program
Howard what is the best way to make your story board
another thing to point out for the unfinished animations, if you have a bunch of them and don't want to go back and finish every single one of them making a compilation of unfinished animations are nice too, theres one compilation i really really adore th-cam.com/video/AZZgWVQfTyE/w-d-xo.html nice, isn't it?
Now can animators make anime episode per day instead of per week
Ahahaha
love from india
Is all this in flash?
I can't picture images properly, I never have a full image, I have to warm up and fail many times at one image, it's very annoying when animating.
Great video as always. But I really thought about someything : what brush
are you using?
I'm using a custom TVPaint brush
@@HowardWimshurst
Tnx
What drawing programme do you use?
What's the animation software do you use?? Does anyone else know perhaps?
@Deepest Red Thank you!
@Deepest Red Thank you for the info appreciate it :)
The one he seems to be using in this video is TVPaint which costs quite a bit but like Deepest Red already suggested Krita is a good free substitute.
hey whats the baccground music ? its very soothing
made by Oseas kline
It is currently unreleased to the public, he is my friend and that is how I can use it
tell him to keep it up man gets me in flow state easily , I play this video in the baccground while practicing digital art
Awesome Channel 😊☺👌✊💗
what softwere is he animating in
I think tvpaint 11
how do u record your timelapse footage? I was planning on it but having a laptop with 256 SSD, I can't record a bunch of clips with the clips being over a gigabite
That's just how large the file size is when your record, try lowering the overall quality, it'll help a bit.
What software is this? I use blender but I don’t really like it
Tv paint
wath is programe use name draw animation
Thank You Senpai,,!!!
thank you!
What I need is a wacom
Can you maybe do a video about how to draw body poses like in an anime?
I am trying to make a animation but drawing the body in a kicking pose and putting in into perspective is what I finf difficult
I always think that your video's helped me and other people a lot!!
But yeah that was the question HAHA
:)
Go to croquis cafe’s TH-cam channel , animators use real life poses then translate them into their art work.
@Deepest Red i've tried that but the sad thing is that most people cant do anime shit in the air HHAHAH no but thank you for the reply mate :D
@@jeffonspikes5567 I will give it a look thanks man :)
You can try look for some action poses on pinterest
@@edcelmendoza9161 and use them as a reference? Yeah could genuinly be good because the drawing on printerest are so cool
Ey thank you man :)
Thanks m8
What animation program is this?
tvpaint
💟
c'est trop beau!? waw , qu'elle tallent
je te veux pour mon manga
its 2:36 AM what am i doing with my life
You should have started the video with saying "watch this vid in 1.75 speed" XD
Are you using Krita!? Howard, my boy, just move to Clip Studio Paint EX like the rest of us ;)
=D ur awesome dude. I love your style.
You gave me a goal and I wanna learn and do everything to achieve it.
I feel like animation will stay with me my whole life. I wanna make it my job.
Even if it will take years and years. I hope I see your videos soon! =D
Thank you dude
You can do it too!
My animation is really bad
EARLY AF
Early!!
Early
I DONT HAVE ACCESS TO A TIGER! WHATDOIDO?!?)?!?!??!?!!!!?!?!??!?!?!!
Bro watching you draw makes me feel uncomfortable, your neck gonna hurt if you keep drawing in that posture.