Just imagine if the expedition change never happened. Maybe they actually knew Bennett was so strong and that's how they wanted to balance him. (not a chance but a funny thought)
They knew bennet was strong they marketed him as weak and a an unlucky pull in the beta everyone was treating him like qiqi his gimmick was supposed to be that if you ignored the stigma he was actually really good but they underestimated how popular the game would be and actual theory crafters quickly identified him as a power house.
I personally won't mind not being able to use a character when they're out on an Expedition… if the Expedition system is a whole idle minigame by itself that would unlock various bonuses like marking certain Local Specialties on the minimap (chosen via Character Status Screen, and locals will point out everything), increased Expedition yield (for locals) or speed (non-locals), even total DMG increase for certain areas in the Overworld. Maybe even lore-based random rewards like Klee giving you some extra Fish with the Sunsettia she went out to get, or much more helpful random rewards like EXP Books, Talent Books, Artifacts, possibly even Boss Materials. 🤤
@@zahikdturk6568 omg you are so bad at the game, want a reward for being lazy? Seriously, why the heck do players needed that feature? Any self-respecting player shouldn't have had this problem to begin with. Anyway, I apologize for being rude. But also, the actual QoL improvement would be an Artifact grinding improvements, like removing some layers of RNG, giving us new special item that would let us choose a main stat for our artifact for example, etc.
@@BulletSponge71436 This is a pretty stupid response. Its a game, not a competition of who it a "true" player or not. Maps help exploration, which helps players. Seems REALLY stupid to claim that they shouldn't exist just because you spend the entirety of your day playing genshin and nothing else.
The inclusion of Aloy was a great quality of life feature. She made a great place to store and easily swap between my melt-Ganyu and freeze-Ganyu artifact sets
what if, your B loadout (ganyu) still use some of pcs from your A loadout (that you put on aloy) or maybe your B loadout actualy need pcs from C loadout that curently used on character (tighnari)
Just a reminder that artifacts used to spill out from the domain tree just like they would from a chest. Also, you were not able to pick them up quickly. In addition, a trolling Venti in co-op could use his burst over the edge to send all your artifacts down the abyss. Good times.
11:24 being able to tell which teleport waypoints were underground was a complete game changer, shame it took til 4.0's underwater system for HYV to be forced to add multilayered maps
You missed at least two huge QoLs: you don't need to collect artifacts in domains one by one (patch 1.1 iirc) and if there are multiple enemy drops of the same rarity from one enemy, they are in one batch now (so before if enemy drops 2 or 3 white drops, you need to collect them one by one, now it is multiple in 1)
The increase of team slots was something I actually asked for in surveys. Having to redo my 4 teams so often was driving me insane. Customizing the wheel was also big to me as I'm a controller user and can't use the keyboard shortcuts. I actually want that one on HSR too. Agreed about the expeditions even though that was before I started playing, imagine having Benny, Fischl, and Yelan locked on that. Also, for me the ability to suck specters and smaller nobushi was 1000% QOL for me but that's because I'm a Venti and Kazuha main lol
One that you missed for 4.0 is fishing is not dead content after obtaining all rewards. You can recycle the Mek fish found in Fontaine for variants of gear character and enhancement material. I love this update because it gives you extra options to gather upgrade materials, I wish they could expand this to sumeru and inazuma so I can gather some spectral husk or fungal spores, so many characters need these materials and they’re just a pain in the ass to farm, with fishing it’s just easy and you get a generous amount of materials compared to running all over the map. I know after I collected thousands of these materials it won’t be as useful as it is right now, but hopefully it opens the door for fishing to gather other materials.
@@emeraly2721 go to Crafting Benches > Convert section > "Disassemble the Maintenance Mek" > Mek fish become "Maintenance Mek Salvaged Parts" > converted into Mek Gears (random amount and rarity)
It's really sad that the last time they did anything regarding the Resin system was in Version 1.5 when they added Transient Resin (or in Version 1.4 when they increased the amount of Condensed Resin you can have in your inventory from 3 to 5 if you don't think that the addition of Transient Resin was a big enough change).
a shield health bar would be dope. didn't even know i wanted it until you said it and now i want it so bad. I'd want them to put it under the health bar or even over the health bar and not on the character like where the stamina bar is though.
I still remember on mobile how you would have to go into the paimon menu, just to edit your team, everytime. I got so used to it that when they released the ability to edit teams through tapping and holding the character icons, I spent like a month just unlearning the habit of opening the paimon menu to do that. Also thank gosh they actually added team slots, cause my word, that combined with the pervious way of accessing teams made team building sooooo damn annoying 🙃
Lol this is also me, my brother would scold me from still going to the paimon menu to switch characters whenever we play. "Stop pressing paimon! Press Keqing instead!" Is what he'd usually say.
@@EVenture_XD That one time reading youtube comments is helpful. Thanks. I rebound my kind to T to access party screen but I guess that's no longer necessary.
It'd be nice if they'd add the ability to change one type of billet for another. Not the way we have it now where you change old type ones to the new ones (i don't remember their names), but the way where you can change sword billet for polearm, or catalyst to bow, etc. It'd be so much better!
I hope they add the mechanism from HSR where you can edit your character when you're creating your team on abyss instead of going out and back inside after you edit your artifaact
something i'd love for them to add is the option to pick a level that you want your artifacts to be upgraded to. i hate waiting through the upgrade animation or having exp spill over when im trying to get something to +4 and fodder it off if it rolls bad
I think it already says enough about this game that we are 3 years in and there is still no skip button for dialogues. Also really looking forward to the anniversary! I'm sure it's not gonna disappoint in terms of entertainment!
@@LocalFrogg If you need to reset MoC you have to quit it completely and reselect your teams, unlike in Genshin abyss where you can just reset a floor any time you want since day 1.
My favorite change has definitely been Condensed Resin. Busy with my job, busy with school, being able to skip a day of farming by condensing or logging off in ten minutes by speed running domains has made my life infinitely easier
something i would love, is another Resin increase, just like in HSR 250 (i think) sounds good right about now. Especially considering how we got so many weekly bosses and new domains, as well as the amount of characters we're getting.
I think I would appreciate if Genshin had a reserved resin system like HSR does. Although condensed resin is an alternative to this, it requires you to login and you can only hold up to 5 whereas HSR makes a tradeoff where your just gain reserved resin at a slower efficiency rate while being able to stacking up to a month's worth of resin. HSR has 240 (which is divisible by 60, 40, and 30; which is what usually costs).
Please, be smarter. Genshin needs a *faster resin regeneration rate,* not the increase in the Resin itself. However, I would love Resin to be increased too.
we definitely need more resin...be able to make more condensed but also increase the overall cap. 160 is nowhere near enough for all the domains, bosses and weeklies we have now and with all the new Characters and weapons releasing with each region we need all the resin we can get
If nothing else, being able to bank more condensed resin would be welcome. I abhor having to micromanage when to do what activity for upgrades, so I tend to do my "hardcore" farming on Sundays. More condensed resin will actually let me get an upgrade done in a few hours rather than a full week like currently (you have no idea how much that drives me up the wall). Doesn't Star Rail have some little "resin bank" thing that takes about a week to max out? I don't know about anyone else, but that thing would be _perfect_ for me.
People always say they want a higher resin cap, but that would actually be bad. if it were to be increased to say 200, well that's 40 more resin worth of 8 minutes per single resin refresh, which is 320 minutes, aka 5 hours 20 minutes. adding onto the current 21 hours 20 minutes, that would be 26 hours 40 minutes to cap out. this would be bad, cause then you would never cap out on resin, which defeats the purpose of even having a higher cap to begin with. If we were to get a higher cap, we would need a faster refresh rate, which imo is more necessary than a higher cap anyway.
@XenoWars honestly increasing the drops you get will fix this imo 20 resin for 1 5 star artfact is such bs. Also, give out more fragile resin. Feel like the game is so extra abt the fragile resin. You can play for 3 years and barely have over 200 fragile resin. We should get one fragile resin daily imo. Instead of increasing the cap.
The only one I keep asking for in the surveys is to spawn us in the center of the domain when we restart it. Why do I have to either spend all my stamina before starting the domain or spend my Yelan's E and then wait for it to recharge, or hope I at least have a short male to bunnyhop. Also changing party without having to leave the domain
That specifically is to avoid trolling in co-op. The Raiden fight has that very problem, where so many people start the fight before everybody is loaded in.
@@FinnManusia No she doesn't. She only attacks once somebody enters her aggro range. What you experienced is exactly what I described: somebody in your co-op started the fight before everybody was ready. You can check it by entering her domain solo or with friends. As long as nobody moves, the fight does not start.
@@jyashin she will also attack you if you are really slow on loading since she has an auto aggro after like 20~ seconds. idk if they patched it since i load fast but ik my ps4 friend was complaining about it
I didn't start playing until around 1.4 (before the first archipelago) but for some strange reason when I first started playing I instinctively thought if I sent my characters on expeditions that I couldn't use them until they got back; so I didn't send any out until I had more than enough to fill a party.. and then I realized I could've been sending characters out on expeditions that entire time. Sometimes my gamer instinct is very right, but sometimes it's embarrassingly wrong 😂
Thanks for making a list about this, kind of tired of people saying this game had no QoL improvements. One that many wanted that a lot of people where glad it was added, the vertical and horizontal sensitivity slides when aiming. As for the one I will never give up, is to allow skipping the full animations of 5 stars bursts. In things like abyss, is a pain to get your camera turned around and zoomed when fighting you can't even see what the boss is doing (the crab in this patch has nice tendency of charging his one shot punch in the duration of a normal burst animation, the camera gets back to your character to see his fist punching you) I know is part of what sells the character, except I already pull for them and seeing the animation for a 1000th time will not make it more interesting. At least I want to know if the enemy dodge my ttack, know if I'm about to get blasted and see the damage number more easily.
Same. The ignorance of some people who keep saying these sorts of things can be very exhausting sometimes. The worst part is that people usually just forget any QoL adjustments were made a few updates later and start whining again
@@eeveeofalltrades4780 That's not related. 4*'s still get invulnerability frames during bursts even though they don't (except barbara) have a zoom in animation. And sometimes the game will mess up and not do the zoom in thing when on a 5* and it will still make you invulnerable.
@@eeveeofalltrades4780 The s work on 4 stars who don't have animations, so they have nothing to do with them. What I meant is things like the camera zooming on Jean's face while she is doing her burst, and then just leave you with the camera zoomed in and turn facing backwards, you can skip these animations if you are slightly submerged in water or if you do them close to a wall. I just want the option to always skip this camera movements (Raiden completely blacking out the screen), s will remain there, but you will see what is going on while they are using their burst.
Still waiting for them to fix the bug with dying off-field. Also a good QoL would be to add an interactive option to climb whenever you get near something climbable. Too often I climb lampposts or literal twigs---sometimes only to get stuck in a stuttering animation.
7:44 You don’t understand how bad this was. If someone was in co-op in the over world, say fighting a boss, and someone left, the character would be filled in to either traveler or amber.
Idk, I didn't struggle with completing the BP but the change when they actually started counting the weekly quests done before the update was actually a huge one and one I randomly discovered when I forgot to wait until Wednesday for 2 patches, and in the first time I lost it and the second time I did the 3 weekly bosses before the update dropped and got a pleasant surprise And the party loadouts is something I never use, so I didn't basically notice it, but the specter nerf was significant as well, since I got Kokomi a bit later and Kuki as well
2:37 I actually thought that characters you sent on expeditions couldn't be used when I started in Nov of 2022, "good" to know that that actually did happen WAY back in 1.0 and was fixed in 1.1
13:27 as an ex-competitive splatoon (shooter that most players use gyro with) player, it's not just for people who aren't good at using joysticks - it actually raises the skill ceiling significantly, basically being like the prescision of mouse but with the comfort of a controller. i love gyro aiming so much
As a controller user, the gyro support actually made me use Tighnari, who I loved, but he was a bow character and it was a pain in the ass to aim with him. Now, it's still a pain, but it's waaaay easier!
Lol it made sense to me at the time (and now honestly). How are they going to be out on expedition AND in your party? Even currently, you can't send someone on expedition if their HP is zero. IDK why they'd keep one but not the other.
My favorite qol change was when they made it autocollect when you spend resin at the end of the domain. I cannot think of how many times I forgot to pick up rewards when you had to collect them. Or I would spend like 2 minutes looking around making sure I didn't miss any drops
- the best QoL item thus far is condensed resin: enabling me to save resin for future use and do some domains twice as fast. - the best QoL item for the future would be to have many weekly commissions instead of a few daily commissions. I don't like being coerced into logging in each day. I don't imagine this change will ever occur because of (1) server load distribution; and (2) a business model that profits from us always thinking about the game.
11:27 "On the Weapon and Artifact enhancement interface, you can now hold and scroll/swipe to select multiple Artifacts and Weapons that you want to consume." You missed this one, that was huge! Never enhance at PS5 ever again!
I will forever be grateful for the achievements search function. When trying to see which achievements you’ve gotten, being able to search for them is so much better than scrolling through hundreds of achievements.
Visible shield duration bars AND buff/debuff timers are my two biggest ones right now too. I mean aside from alleviations to artifact RNG hell which I've already come to grips with never ever happening.
7:53 The Shortcut wheel is REALLY important for PS players, actually, it's the only reason navigating menus is somewhat tolerable and people haven't quit due to the horrendous UX otherwise. The game is really designed with click-on interface in mind (PC and mobile) and it shows in every aspect, aside maybe combat, where controllers have an edge. As for QoL: Shield bars would be lovely. Weapon Transmog/Glamour/Skins swap. Instant party window open. A 2nd ring layer for the shortcut wheel would be great.
We need two other improvements, in my opinion: *(1) Upgrade material converter* By the fact that beginners can gain characters through the character banners which can't get above Lvl 40 until the players are AR 40 to unlock the necessary boss through a quest, is just awful. We really need a 2:1 or 3:1 ratio converter for upgrade material, so we can use material of other bosses, enemies and plants to get the materials we need. Hoyo could also limit the amount we would get by that per day/week. It would be nice to just have the possibility and I think is necessary to help new players. *(2) Artifact Rolls* This is one of the most corrosive things in the game: Artifact farming. You farm in a domain every day for 1 year and still can't get a single good artifact set for your character. There is already the artifact converter, but I would also like to have a way to determine artifact rolls. How about if you could craft three lvl 20 artifacts together with the same main stat (e.g. Dendro Damage) and type (e.g. Emblem Circlet), and then choose four stats according to the rolls you got on each artifact and what rolls you want on them. E.g. on one artifact I have 2x Crit Damage + 1x Def % + 1x Atk % + 1 x ER, on another artifact I have 2x Crit Damage + 2x Crit Rate + 1x Atk %. By crafting the necessary 3 artifacts together, I could now choose to have 4x Crit Damage + 1x ER. It's still heavily luck based and you still have to farm an incredible amount of the domain, but it would be an immense improvement around artifact farming.
I hate to parrot what others have said but these are two features Honkai Star Rail has implemented in some fashion so we can hope that Genshin will follow suit. In Honkai you can exchange 2 for 1 on boss materials and other upgrade materials, and they don't even have to be the same type (1 wind and 1 ice boss drop for 1 fire, for example). I can say as a new player it helped me a lot. I rolled a new character but hadn't unlocked the area to upgrade them as fast as my world, but I didn't get underlevled because I just farmed other bosses for my other characters and converted the leftovers to the materials for that character. It's really convenient. As for artifacts, it's less optimized than you proposed but you can periodically through events and the like get an item called self-molding resin which you can use to determine the main stat on the next artifact you craft (you can trade in 5-star artifacts for materials that let you craft a particular piece from a particular set). Do you need a DPS chestpiece? Use a self-molding resin to make sure the main stat is crit rate. Need a healer hat? Make sure the main stat is HP. I do wish it let you choose substats too as well, that's my one gripe.
When I started playing 100% blind. Treating the game as an RPG I never used expeditions because I only had the 4 characters for a while. I would never be able to give up the movement fix for Yelan and Sayu because that was a night and day difference. One QoL I would love is to be able to click with the mouse cursor above a stack on items on the screen above the list that pops up, to be able to pick them all up at once. On mobile you can do this. And I'm happy I watched this because Ive been using 4 or 5 team load-outs for ever, I never knew I had 10 fml
Give. Us. More. Load. Please. PLEASE. But also, I really love in HSR that LCs have different base atk, hp and def. I would love a way to affect the base stats of characters.. 😭 that does feel more like a rework rather than a quality of life change though heh
Despite making an account earlier (R.I.P. my chances at Aloy), I got going in 2.8, so picking up on how recent ahead of or after I dipped in is wild. Like, the weekly quests for the battle pass was 2.7, and I still hold off on doing dailies until it drops out of learned caution. I just recently noticed the teapot furniture clipping, and I play on PS4 Pro (might need to nerf my video output to 1080p, because it is a jet engine at 4K); wonder how long it’s been since I binged decorating, not to mention however long it took me to notice the mansion teleport - the waypoints are still useful for placing next the where the traveling salesman can spawn, which I wish more players would do for my visits… I guess it wasn’t until after the next patch into 3.0 that I got into fishing, because I don’t remember the stabilizer being something “new”, but it has been a hobby of mine to get every type of fish optimized with it; just wish it would show as “sold out” in other vendors’ shop lists! However, what’s this about party comps bumping up to ten?? P sure that ain’t on PS4. What is, though, is that gyro aiming, which I was excited about (really got into Splatoon thanks to it, love live the Game Pad), but I forgot to look for it after the patch!
Ohh right, I forgot we couldn't even chat with friends in-game back then lol I forgot when it was but there was also QoL where, not just be able to switch languages, you can also delete language packs to save space -- and, even more so, past quest resources if I'm not mistaken. But I'll have to check this again when I log in later, I forgot where it was in the settings. But that was really huge for me, esp since I played using mobile before so I need that space
Some of these things like searching for achievements (mostly purveyor of punishment) I feel like I had them my whole life so it was so surprising to know that they weren't introduced in like v2.4.
12:05 i only started playing at the end of may, this one like flashbanged me. is that why so many veteran players that left for a few months and came back have almost none of the hangouts done? like that's probably the most surprising one for me out of this list. having to complete the whole *entire* hangout 6+ times for only 60 primos. that shit is wild
Some big QoL that should be added next: -Either faster resin refresh rate or a max of 200 resin capacity with extra condensed resin limit (minimum 20 capacity) - Artifact loadouts - Optional dialogue skip (perhaps start with skip read so yo bypass repetitive talking commissions) - an artifact rerolling system (spend primogems or rare opponenent drop [farmable]) - animate Playable characters in the world (unlocked after hangout or something of that nature)
I do love all these improvements they have made, although after several regions being accessible as well as more new characters... I find the resin cap should be increased. In HSR they already increased trailblazer power cap (180 to 240!) and you can get reserve points if it gets capped similar to honkai impact 3rd, which I absolutely love it! I am surprised this is not being implemented in Genshin yet >_
It would be lovely to have the option to replay character quest similar to how hangout is done. Sure, there's youtube for that but I would love to revisit old dungeons to claim missable chests somehow.
What I'm still really hoping to see is what they did with Trailblaze power in the recent HSR patch. If we can get a Resin cap increase to 240 (with similar regen as HSR) and have an overflow system outside of Condensed Resin, that would be great. Or if they at least let us stack Condensed Resin up to 10, or hell, give us a max stack of 20! I still also want the ability to prioritize targets, especially for ranged attacks, skills and bursts, like either a lock-on system, or at least let us change priorities to strongest, weakest or closest in the settings menu. Another thing they can do in this regard is just give us the option to "maintain focus" on an enemy we're already attacking in situations where another enemy moves closer during such instances.
Another one missed (I do not know the version number though): On PC, collecting stuff from the ground was on a timer. If you kill monsters and there are 10 drops (they did not stack back then), you need to painfully press F for 5 seconds until you got everything. With frameperfect timing it was still quite fast, but just "mashing and you will get all items" was not possible.
hsr got all genshin's future qol feature of the next 5 years at baseline, faster resin refresh rate, more resin storage and storage of excess resin, auto deployement of units for exploration, generalyy more rewards, no paimon explaining every small detail like she's speaking to a baby, and a skip button, and those are just the ones i remember
half u mentions are not QoL, but just u being greedy and lazy :D explorations takes les than 5s to redeploy, cant imagine them being faster. Paimon is for babies like u, cause u cry like a baby :D
It's like the design team working on HSR knows we have a life and always can't log into the game to sped resin/trailblaze power. The storage of excess resin is actually game-changing. Genshin can get it too, it's not hard to implement.
The underground map, commission system in 4.1, the talks of better artifact system and the new party setup screen all seem to be borrowed from HSR. So I feel happy seeing all the QOL in HSR since there's a chance they'll bring it to Genshin too.
@@lavion8090this is speculation, that's probably because QoL's in HSR are for luring in burned out Genshin players and now that's done Genshin is going to finally implement those QoL's so that Hoyo can cycle in players from both games and thus more money.
@@Elrog3 I would take quality of life improvements over anything else including those. Just an entire patch solely dedicated to QOL once every year. Kinda like Klee's summer event but QoL galore. If they really have to make timed events, then they can just make events featuring these new QoL that gives primos.
@@sonic55193 I think they should do a rerun of some lore relevant event that many players missed so they don't have to develop anything new and they can do patches alongside it.
@@Elrog3 Yep that's part of the QoL, able to redownload event quests that were missed and delete it afterwards, if they feel generous maybe even get a redeem coupon once per patch for event weapons that were released a year or two ago. So new players can grab old event weapons they have missed, and over time can collect them all. These types of updates are the things I want them to focus on. Among other things. Like upgrading expeditions, paimon shop, animation fixes(Klee's clunky animations, Eula's normal attack, etc), model fixes(Albedo's hair, Itto's arms, etc) basically just polishing parts of the game that are getting a bit dated.
They’ve done a lot, but I guess not many of these QoL as of late are what people actually have been asking for since forever? Like the amount of teapot and TCG QoL is definitely not something I would think would be considered priority, but maybe it is?
It’s so hard to tell since we’re only part of a worldwide community and it’s clear from this comment section alone that people have rather varied likes/dislikes (I suspect some of the minority opinions are also very vocal). So I would expect (hope) that they are using survey feedback and usage data to determine which areas are most urgent but I doubt we’ll ever actually know why they prioritise certain things.
Game definitely desperately needs the ability to switch off constellations as well as switching loadouts. Especially having one character in two different teams being able to use those loadouts by swapping between those teams.
For real, If I can't switch off cons, then I DON'T even want strong 5*s with cons, seriously... And yup, builds are most probably need nr 1. Would make playing so much more comfortable.
That would improve gameplay sure but the whole resin system was never intended to be for gameplay purposes to begin with. They just want to force people to make a habit of logging in daily and keeping up with the game.
the changes to daily commissions i would like to see is ones that are tied to very specific achievements or quest progression. that Gourmet Supremos quest in Sumeru is driving me up a wall because the ones i need to complete in Inazuma refuse to show up
don't know if anyone else mentioned this but being able to view enemies in spiral abyss from the team set up menu was huge for me... hated having to exit to look at the enemies then go back in and reselect my team again.
I wish they'll let us create which part of artifact we want to get, for example Circlet or Goblet only, and immediately add (or in the patch after) the new artifacts right into the strongboxes. Just like Star Rail.. I swear, both domain and strongboxes refuse to give me anything other than Flower and Feather. They have good substats but it took me months just to get decent 4p for few characters- I'm gonna lose my mind soon if this keep continue..
The lack of proper buff visualisation, like what they've had in HI3 for years, seems to be a silly case of functionality being sacrificed in the name of "aesthetic".
the ability to disable cinematic bursts? like how sometimes the game bugs out and doesn't zoom in for the burst and every time I'm like "wow a thurough improvement!"
Gadget loadout was huge improvement for me. Going through the menus just to change gadget was such a pain. Now if only they could do that for party so that I could quickly swap between exploration team and combat team.
A major Qol that is missed. A gadget that showed every chest and puzzle in limited time event map after getting a certain requirements. Very helpful to make sure nothing is missed during the event.
I want the map to be drawn to be more accurate to the overworld. Hear me out. There's a split in the path near the Statue of the Seven at Windrise that the map does not show. There's a lot of these kinds of errors in Mondstadt and Liyue. I don't really know about other regions. I also want the map to be more clearer about where the water is too shallow to traverse with the Waverider. I've had an instance in Inazuma (and that one Liyue event that let you use one in Guyun Stone Forest) where I relied on the map to find shortcuts, only to find that those shortcuts are really just places with really shallow water and i can't cross through that. I could walk, but i really did need the damn boat. I really did have take a long time sailing around a small chain of islands because there was no shortcut and I just wanted to, say, do that one time trial challenge in Tatarasuna.
Ah yes if new players think farming artifacts is a hell now, it’s nothing compared to the days of no condensed, only 120 resin, no artifacts screen, so the artifacts would just drop in front of you and you had to pick them all up manually (also teammates could manipulate them with anemo, so they could just throw them off the map if they wanted) 💀
As a Ps4 player that plays genshin since day 1 4.0 improve my experience (Loading times) 40% Loading a domain takes time but not as long as before. For example: If the deepwood domain took before 42s now is 28s I am just praying that it takes less to load up something outside the open world (domains, inside of buildings, tea pot, abyss, etc.) that is where the problem is.
see you guys in another 3 years when they finally implement the highly requested QOL change of increasing the resin cap. generously upgraded from 160 to a whopping 180!!!
Artifact loadouts are still my most wanted quality of life, i just have too many characters and not enough artifacts. but out of the QoL that that they implemented condensed resin is probably the best, the multi-layered map is really nice but you know it would have been a lot better to have before i already explored all of Sumeru, also it makes navigating the map kinda laggy, like it gets caught trying to process underground stuff, maybe that's just me though.
Shield bar, buff timer, artifact loader. I think those would be very useful. But personally as a mobile user, I've been asking for a larger scroll bar. It's a pain scrolling that pint sized bar with my big fat thumb 😅
even though I started genshin in 1.6 I thought the comissions locked out characters so I never sent anyone until I had like 6 charaters, then I learned it didn't mattered
Not really a quality of life but i kinda wish they would rework how physical / normal attacks worked and played in combat , basically making your normal a more important part of your combat routine, boosting there overall effectiveness/powed and rewarding players for combos and stringing them along with your skill, charge atk and switches. Also adding in a dash atk and reworking the current a bit so that it feels more snappy, multidirectional and separated from running if you want it be. This way you could dash backwards away from an attack then immediately dash back in and hit them w your dash atk Ultimately i would want the ending effect of this rework to be a bit more stylish and technical skill based while separating skill, bursts and reactions a bit to make them feel more impact and stop the sit and spam 1 button and do nothing play styles using only abilities brings , also we would actual get to use and see most of your characters normal atk combos , charge atks etc. Almost every combo is unique to that character and for so many characters i have never seen them use it besides the first time i got them and was trying out moves😂😂 like kazuma is a damn sword smith master and he was NEVER swung a sword in battle for me
In either 2.2 or 2.6 (i think 2.2), they removed the cooldown for how quickly you can collect multiple items/drops from the ground. It went unnoticed but it was so satisfying at the time.
yeah I remember that but I wish they did it like on mobile so you can just hold to F key to pick all the item up instead of having to smash the F key you're paying respect for all those wasted artifact you got.
The first thing i thought of was Nahida’s skill being used by a gyroscope player….give your controller death grips when ur fighting a lot of enemies fellas
i want to have a toggle for alt sprints. phys ayaka players would LOVE that. i tried to play phys ayaka, and dodging things was so annoying cuz of the cryo infusion after her sprint (i don't have mr osmanthus wine, and i do not want him, i prefer dodging)
Just imagine if the expedition change never happened. Maybe they actually knew Bennett was so strong and that's how they wanted to balance him. (not a chance but a funny thought)
They knew bennet was strong they marketed him as weak and a an unlucky pull in the beta everyone was treating him like qiqi his gimmick was supposed to be that if you ignored the stigma he was actually really good but they underestimated how popular the game would be and actual theory crafters quickly identified him as a power house.
I have so many pulled characters that I don't use that I wish they allow to pass the 5/5 limit with the cost of not being to use them on party LOL
I personally won't mind not being able to use a character when they're out on an Expedition… if the Expedition system is a whole idle minigame by itself that would unlock various bonuses like marking certain Local Specialties on the minimap (chosen via Character Status Screen, and locals will point out everything), increased Expedition yield (for locals) or speed (non-locals), even total DMG increase for certain areas in the Overworld. Maybe even lore-based random rewards like Klee giving you some extra Fish with the Sunsettia she went out to get, or much more helpful random rewards like EXP Books, Talent Books, Artifacts, possibly even Boss Materials. 🤤
The layered map made me revisit all the Sumeru areas that go underground, it is so much better to navigate now.
Right before 4.0 I went all though Sumeru for Aranara/seals/cheats and dendroculus. Was kicking myself when the map feature came out a week later
You guyz needed a map to navigate? I just remembered.
@@My6119omg you are so quirkyyy do you want a cookie?
@@zahikdturk6568 omg you are so bad at the game, want a reward for being lazy?
Seriously, why the heck do players needed that feature? Any self-respecting player shouldn't have had this problem to begin with.
Anyway, I apologize for being rude. But also, the actual QoL improvement would be an Artifact grinding improvements, like removing some layers of RNG, giving us new special item that would let us choose a main stat for our artifact for example, etc.
@@BulletSponge71436 This is a pretty stupid response. Its a game, not a competition of who it a "true" player or not. Maps help exploration, which helps players. Seems REALLY stupid to claim that they shouldn't exist just because you spend the entirety of your day playing genshin and nothing else.
The inclusion of Aloy was a great quality of life feature. She made a great place to store and easily swap between my melt-Ganyu and freeze-Ganyu artifact sets
who needs artifact loadouts amirite
Aloy the defacto artifact loadout holder.
what if, your B loadout (ganyu) still use some of pcs from your A loadout (that you put on aloy)
or maybe your B loadout actualy need pcs from C loadout that curently used on character (tighnari)
You made my day, lol
excellent artifact holder lol
Just a reminder that artifacts used to spill out from the domain tree just like they would from a chest. Also, you were not able to pick them up quickly. In addition, a trolling Venti in co-op could use his burst over the edge to send all your artifacts down the abyss. Good times.
Wild! That’d be such a chore, and a timesink for repeated challenges when trying to optimize food buffs.
Ehe~
11:24 being able to tell which teleport waypoints were underground was a complete game changer, shame it took til 4.0's underwater system for HYV to be forced to add multilayered maps
Honestly the extra teams was huge, I've filled my 10 teams and need more lol
Not me, I'm on console.
@@My6119console made no different on that
@@My6119 ?
@@My6119What does being on console have to do with that? Lol
Me too lol. I am on console and I have 3 empty slots.
You missed at least two huge QoLs: you don't need to collect artifacts in domains one by one (patch 1.1 iirc) and if there are multiple enemy drops of the same rarity from one enemy, they are in one batch now (so before if enemy drops 2 or 3 white drops, you need to collect them one by one, now it is multiple in 1)
venti mains were going INSANE with the artifacts before that update lol
Jean mains casualpy blasing those artifacts into oblivion
The increase of team slots was something I actually asked for in surveys. Having to redo my 4 teams so often was driving me insane. Customizing the wheel was also big to me as I'm a controller user and can't use the keyboard shortcuts. I actually want that one on HSR too. Agreed about the expeditions even though that was before I started playing, imagine having Benny, Fischl, and Yelan locked on that. Also, for me the ability to suck specters and smaller nobushi was 1000% QOL for me but that's because I'm a Venti and Kazuha main lol
Specters should've been Ventiable from the start, Hoyo just really wanted to nerf him lol
I wish that they remove the CD in Spiral abyss when restarting a room.... its so frustrating
I wish the Abyss didn't lag more than the overworld
it lagged? @@My6119
@@My6119in my end, overworld lags more
Yea that would be really cool
it sucks but at least I can relax a bit before restarting the floor
One that you missed for 4.0 is fishing is not dead content after obtaining all rewards. You can recycle the Mek fish found in Fontaine for variants of gear character and enhancement material. I love this update because it gives you extra options to gather upgrade materials, I wish they could expand this to sumeru and inazuma so I can gather some spectral husk or fungal spores, so many characters need these materials and they’re just a pain in the ass to farm, with fishing it’s just easy and you get a generous amount of materials compared to running all over the map. I know after I collected thousands of these materials it won’t be as useful as it is right now, but hopefully it opens the door for fishing to gather other materials.
This is actually really cool. Good to know!
Uhm ..where?
I had absolutely no idea about it, LOL
@@emeraly2721 go to crafting table, it’s in the 2nd tab called convert where you exchange gems, boss materials, or weapon billets.
@@emeraly2721 go to Crafting Benches > Convert section > "Disassemble the Maintenance Mek" > Mek fish become "Maintenance Mek Salvaged Parts" > converted into Mek Gears (random amount and rarity)
It's really sad that the last time they did anything regarding the Resin system was in Version 1.5 when they added Transient Resin (or in Version 1.4 when they increased the amount of Condensed Resin you can have in your inventory from 3 to 5 if you don't think that the addition of Transient Resin was a big enough change).
a shield health bar would be dope. didn't even know i wanted it until you said it and now i want it so bad. I'd want them to put it under the health bar or even over the health bar and not on the character like where the stamina bar is though.
I still remember on mobile how you would have to go into the paimon menu, just to edit your team, everytime. I got so used to it that when they released the ability to edit teams through tapping and holding the character icons, I spent like a month just unlearning the habit of opening the paimon menu to do that. Also thank gosh they actually added team slots, cause my word, that combined with the pervious way of accessing teams made team building sooooo damn annoying 🙃
Wait, THAT'S A THING???
@nobekubo680 uh huh, just hold down on one of your 4 characters' side profiles in yo team and it will open the teams menu!
NOOOOWAAAAAY
Lol this is also me, my brother would scold me from still going to the paimon menu to switch characters whenever we play.
"Stop pressing paimon! Press Keqing instead!" Is what he'd usually say.
@@EVenture_XD That one time reading youtube comments is helpful. Thanks. I rebound my kind to T to access party screen but I guess that's no longer necessary.
It'd be nice if they'd add the ability to change one type of billet for another. Not the way we have it now where you change old type ones to the new ones (i don't remember their names), but the way where you can change sword billet for polearm, or catalyst to bow, etc. It'd be so much better!
Northlander and Midlander billets
@@krumi_hazuki1440 yes, those things. Thank you.
please... this would be great.. considering lower players have fewer bosses. it be great to change the weapon type of a billet
yeah, even making it expensive is no problem for me to balance it out
@spidebot3045Wait a minutes... So world bosses don't drop billets!? I never realised..
I hope they add the mechanism from HSR where you can edit your character when you're creating your team on abyss instead of going out and back inside after you edit your artifaact
something i'd love for them to add is the option to pick a level that you want your artifacts to be upgraded to. i hate waiting through the upgrade animation or having exp spill over when im trying to get something to +4 and fodder it off if it rolls bad
Then I guess you must be really happy now post 4.3, huh? A w my friend, well done :)
For me, the tab wheel shortcut is a very game changer. It allows me to go to battle pass very quickly, and set time very easily (useful when fishing).
I think it already says enough about this game that we are 3 years in and there is still no skip button for dialogues.
Also really looking forward to the anniversary! I'm sure it's not gonna disappoint in terms of entertainment!
Nah more disappointed about players because they stupid especially who looks leaks
Genshin players: if you want to know where the qols went, just check the other game
HSR: sweats
ZZZ: sweats more
Weapon ascension mats being the same in HSR as trace mats: boom
Weapon upgrade mats being stamina locked: boom
@@atriyakoller136no need to wait for specific day to farm material: boom
can farm the same weekly boss more than once a week: boom
HSR can't even reset in MoC and they gloat about QoL lmao.
@@Chestyfriend wdym?
@@LocalFrogg If you need to reset MoC you have to quit it completely and reselect your teams, unlike in Genshin abyss where you can just reset a floor any time you want since day 1.
Watch out for Honkai players in this comment section fellow traveler, they have superiority complex :)
Exactly 💀💀💀
Can we get more likes for this OP please?
Yeah , im playing all Hoyoverse games and every game has their cons and pros ... neither of them is good or bad
My favorite change has definitely been Condensed Resin. Busy with my job, busy with school, being able to skip a day of farming by condensing or logging off in ten minutes by speed running domains has made my life infinitely easier
something i would love, is another Resin increase, just like in HSR 250 (i think) sounds good right about now. Especially considering how we got so many weekly bosses and new domains, as well as the amount of characters we're getting.
Personally I want at least 180. Not everyone can log in multiple times a day, this way you can let the full 24h of resin accumulate.
Star Rail gets 240 AND when you max out you start getting stamina in a reserve that goes up to 2400 or something close to that you can pull out of
I think I would appreciate if Genshin had a reserved resin system like HSR does. Although condensed resin is an alternative to this, it requires you to login and you can only hold up to 5 whereas HSR makes a tradeoff where your just gain reserved resin at a slower efficiency rate while being able to stacking up to a month's worth of resin.
HSR has 240 (which is divisible by 60, 40, and 30; which is what usually costs).
Condensed resin increase too. 5 is not enough
Please, be smarter. Genshin needs a *faster resin regeneration rate,* not the increase in the Resin itself. However, I would love Resin to be increased too.
we definitely need more resin...be able to make more condensed but also increase the overall cap. 160 is nowhere near enough for all the domains, bosses and weeklies we have now and with all the new Characters and weapons releasing with each region we need all the resin we can get
If nothing else, being able to bank more condensed resin would be welcome. I abhor having to micromanage when to do what activity for upgrades, so I tend to do my "hardcore" farming on Sundays. More condensed resin will actually let me get an upgrade done in a few hours rather than a full week like currently (you have no idea how much that drives me up the wall).
Doesn't Star Rail have some little "resin bank" thing that takes about a week to max out? I don't know about anyone else, but that thing would be _perfect_ for me.
@@SageRuffinthe"resin bank" in hsr is 2400 and 1 charge is 18 minute so full charge is ~30 days
@macaroni6776yes you will?
People always say they want a higher resin cap, but that would actually be bad. if it were to be increased to say 200, well that's 40 more resin worth of 8 minutes per single resin refresh, which is 320 minutes, aka 5 hours 20 minutes. adding onto the current 21 hours 20 minutes, that would be 26 hours 40 minutes to cap out. this would be bad, cause then you would never cap out on resin, which defeats the purpose of even having a higher cap to begin with. If we were to get a higher cap, we would need a faster refresh rate, which imo is more necessary than a higher cap anyway.
@XenoWars honestly increasing the drops you get will fix this imo 20 resin for 1 5 star artfact is such bs. Also, give out more fragile resin. Feel like the game is so extra abt the fragile resin. You can play for 3 years and barely have over 200 fragile resin. We should get one fragile resin daily imo. Instead of increasing the cap.
The only one I keep asking for in the surveys is to spawn us in the center of the domain when we restart it. Why do I have to either spend all my stamina before starting the domain or spend my Yelan's E and then wait for it to recharge, or hope I at least have a short male to bunnyhop. Also changing party without having to leave the domain
Yes! It's the little things like this that Genshin does just to make you waste time even if it takes 3 seconds to get to the start the domain.
That specifically is to avoid trolling in co-op. The Raiden fight has that very problem, where so many people start the fight before everybody is loaded in.
@jyashin I think most of the time Raiden attack you as you enter.
@@FinnManusia No she doesn't. She only attacks once somebody enters her aggro range. What you experienced is exactly what I described: somebody in your co-op started the fight before everybody was ready.
You can check it by entering her domain solo or with friends. As long as nobody moves, the fight does not start.
@@jyashin she will also attack you if you are really slow on loading since she has an auto aggro after like 20~ seconds. idk if they patched it since i load fast but ik my ps4 friend was complaining about it
i think you forgot to mention the wood collector gadget thingy, honestly with just walking around i have some woods with more than 1k
I didn't start playing until around 1.4 (before the first archipelago) but for some strange reason when I first started playing I instinctively thought if I sent my characters on expeditions that I couldn't use them until they got back; so I didn't send any out until I had more than enough to fill a party.. and then I realized I could've been sending characters out on expeditions that entire time. Sometimes my gamer instinct is very right, but sometimes it's embarrassingly wrong 😂
Thanks for making a list about this, kind of tired of people saying this game had no QoL improvements.
One that many wanted that a lot of people where glad it was added, the vertical and horizontal sensitivity slides when aiming.
As for the one I will never give up, is to allow skipping the full animations of 5 stars bursts. In things like abyss, is a pain to get your camera turned around and zoomed when fighting you can't even see what the boss is doing (the crab in this patch has nice tendency of charging his one shot punch in the duration of a normal burst animation, the camera gets back to your character to see his fist punching you) I know is part of what sells the character, except I already pull for them and seeing the animation for a 1000th time will not make it more interesting. At least I want to know if the enemy dodge my ttack, know if I'm about to get blasted and see the damage number more easily.
Well, the animations don't just look cool, but they also make you invulnerable for the duration, so if you time them well you can avoid most attacks
Same. The ignorance of some people who keep saying these sorts of things can be very exhausting sometimes. The worst part is that people usually just forget any QoL adjustments were made a few updates later and start whining again
@@eeveeofalltrades4780What he means probably is to make burst animation like 4*(Exclude barbara), so you can focus on combat
@@eeveeofalltrades4780 That's not related. 4*'s still get invulnerability frames during bursts even though they don't (except barbara) have a zoom in animation. And sometimes the game will mess up and not do the zoom in thing when on a 5* and it will still make you invulnerable.
@@eeveeofalltrades4780 The s work on 4 stars who don't have animations, so they have nothing to do with them.
What I meant is things like the camera zooming on Jean's face while she is doing her burst, and then just leave you with the camera zoomed in and turn facing backwards, you can skip these animations if you are slightly submerged in water or if you do them close to a wall. I just want the option to always skip this camera movements (Raiden completely blacking out the screen), s will remain there, but you will see what is going on while they are using their burst.
Still waiting for them to fix the bug with dying off-field. Also a good QoL would be to add an interactive option to climb whenever you get near something climbable. Too often I climb lampposts or literal twigs---sometimes only to get stuck in a stuttering animation.
Climb option is already there on mobile too.
7:44 You don’t understand how bad this was. If someone was in co-op in the over world, say fighting a boss, and someone left, the character would be filled in to either traveler or amber.
Mobile player
Heres one that was game changing for me
Being able to access party menu by just holding the character on the side
I cant live without it
Idk, I didn't struggle with completing the BP but the change when they actually started counting the weekly quests done before the update was actually a huge one and one I randomly discovered when I forgot to wait until Wednesday for 2 patches, and in the first time I lost it and the second time I did the 3 weekly bosses before the update dropped and got a pleasant surprise
And the party loadouts is something I never use, so I didn't basically notice it, but the specter nerf was significant as well, since I got Kokomi a bit later and Kuki as well
2:37 I actually thought that characters you sent on expeditions couldn't be used when I started in Nov of 2022, "good" to know that that actually did happen WAY back in 1.0 and was fixed in 1.1
Gadget quick swap was the bomb 🎉
They need to add a search bar or favoriting system like they have with the characters for the weapon inventory (maybe even for the entire inventory).
13:27 as an ex-competitive splatoon (shooter that most players use gyro with) player, it's not just for people who aren't good at using joysticks - it actually raises the skill ceiling significantly, basically being like the prescision of mouse but with the comfort of a controller. i love gyro aiming so much
its always great to hear final fantasy ambient music in the background. Such a great soundtrack thats timeless!
As a controller user, the gyro support actually made me use Tighnari, who I loved, but he was a bow character and it was a pain in the ass to aim with him. Now, it's still a pain, but it's waaaay easier!
hot take; just for the immersion i kinda liked that characters were locked during expeditions
Lol it made sense to me at the time (and now honestly). How are they going to be out on expedition AND in your party?
Even currently, you can't send someone on expedition if their HP is zero. IDK why they'd keep one but not the other.
If we are going for that I'm not sure why they are allowing making your friends do forced labor in the first place.
Bro tf
My favorite qol change was when they made it autocollect when you spend resin at the end of the domain. I cannot think of how many times I forgot to pick up rewards when you had to collect them. Or I would spend like 2 minutes looking around making sure I didn't miss any drops
- the best QoL item thus far is condensed resin: enabling me to save resin for future use and do some domains twice as fast.
- the best QoL item for the future would be to have many weekly commissions instead of a few daily commissions. I don't like being coerced into logging in each day. I don't imagine this change will ever occur because of (1) server load distribution; and (2) a business model that profits from us always thinking about the game.
11:27 "On the Weapon and Artifact enhancement interface, you can now hold and scroll/swipe to select multiple Artifacts and Weapons that you want to consume."
You missed this one, that was huge! Never enhance at PS5 ever again!
I will forever be grateful for the achievements search function.
When trying to see which achievements you’ve gotten, being able to search for them is so much better than scrolling through hundreds of achievements.
Visible shield duration bars AND buff/debuff timers are my two biggest ones right now too. I mean aside from alleviations to artifact RNG hell which I've already come to grips with never ever happening.
the tiny lil racoon at the bottom following the timeline is so cute
early gang! great video as always
8th time asking for a version trailer tierlist
7:53 The Shortcut wheel is REALLY important for PS players, actually, it's the only reason navigating menus is somewhat tolerable and people haven't quit due to the horrendous UX otherwise. The game is really designed with click-on interface in mind (PC and mobile) and it shows in every aspect, aside maybe combat, where controllers have an edge.
As for QoL: Shield bars would be lovely. Weapon Transmog/Glamour/Skins swap. Instant party window open. A 2nd ring layer for the shortcut wheel would be great.
Not even 10 years of time will be enough to save dehya
They'll never fix her anyways
Dont do us like that😢
She's got a good niche as a Zhongli replacement for Lyney
What do you mean? She already has good teams right now lmao. xD
that's not quality of life anyway so
We need two other improvements, in my opinion:
*(1) Upgrade material converter*
By the fact that beginners can gain characters through the character banners which can't get above Lvl 40 until the players are AR 40 to unlock the necessary boss through a quest, is just awful. We really need a 2:1 or 3:1 ratio converter for upgrade material, so we can use material of other bosses, enemies and plants to get the materials we need. Hoyo could also limit the amount we would get by that per day/week. It would be nice to just have the possibility and I think is necessary to help new players.
*(2) Artifact Rolls*
This is one of the most corrosive things in the game: Artifact farming. You farm in a domain every day for 1 year and still can't get a single good artifact set for your character. There is already the artifact converter, but I would also like to have a way to determine artifact rolls. How about if you could craft three lvl 20 artifacts together with the same main stat (e.g. Dendro Damage) and type (e.g. Emblem Circlet), and then choose four stats according to the rolls you got on each artifact and what rolls you want on them. E.g. on one artifact I have 2x Crit Damage + 1x Def % + 1x Atk % + 1 x ER, on another artifact I have 2x Crit Damage + 2x Crit Rate + 1x Atk %. By crafting the necessary 3 artifacts together, I could now choose to have 4x Crit Damage + 1x ER. It's still heavily luck based and you still have to farm an incredible amount of the domain, but it would be an immense improvement around artifact farming.
I hate to parrot what others have said but these are two features Honkai Star Rail has implemented in some fashion so we can hope that Genshin will follow suit. In Honkai you can exchange 2 for 1 on boss materials and other upgrade materials, and they don't even have to be the same type (1 wind and 1 ice boss drop for 1 fire, for example).
I can say as a new player it helped me a lot. I rolled a new character but hadn't unlocked the area to upgrade them as fast as my world, but I didn't get underlevled because I just farmed other bosses for my other characters and converted the leftovers to the materials for that character. It's really convenient.
As for artifacts, it's less optimized than you proposed but you can periodically through events and the like get an item called self-molding resin which you can use to determine the main stat on the next artifact you craft (you can trade in 5-star artifacts for materials that let you craft a particular piece from a particular set). Do you need a DPS chestpiece? Use a self-molding resin to make sure the main stat is crit rate. Need a healer hat? Make sure the main stat is HP. I do wish it let you choose substats too as well, that's my one gripe.
When I started playing 100% blind. Treating the game as an RPG I never used expeditions because I only had the 4 characters for a while.
I would never be able to give up the movement fix for Yelan and Sayu because that was a night and day difference.
One QoL I would love is to be able to click with the mouse cursor above a stack on items on the screen above the list that pops up, to be able to pick them all up at once. On mobile you can do this.
And I'm happy I watched this because Ive been using 4 or 5 team load-outs for ever, I never knew I had 10 fml
Give. Us. More. Load. Please. PLEASE.
But also, I really love in HSR that LCs have different base atk, hp and def. I would love a way to affect the base stats of characters.. 😭 that does feel more like a rework rather than a quality of life change though heh
I wish the underground map came earlier.. wouldve made everything so much easier
The biggest QOL for me is Zhongli. I don't need to dodge or care about taking dmg anymore. And i don't even use money to get him.
Despite making an account earlier (R.I.P. my chances at Aloy), I got going in 2.8, so picking up on how recent ahead of or after I dipped in is wild. Like, the weekly quests for the battle pass was 2.7, and I still hold off on doing dailies until it drops out of learned caution. I just recently noticed the teapot furniture clipping, and I play on PS4 Pro (might need to nerf my video output to 1080p, because it is a jet engine at 4K); wonder how long it’s been since I binged decorating, not to mention however long it took me to notice the mansion teleport - the waypoints are still useful for placing next the where the traveling salesman can spawn, which I wish more players would do for my visits… I guess it wasn’t until after the next patch into 3.0 that I got into fishing, because I don’t remember the stabilizer being something “new”, but it has been a hobby of mine to get every type of fish optimized with it; just wish it would show as “sold out” in other vendors’ shop lists! However, what’s this about party comps bumping up to ten?? P sure that ain’t on PS4. What is, though, is that gyro aiming, which I was excited about (really got into Splatoon thanks to it, love live the Game Pad), but I forgot to look for it after the patch!
Ohh right, I forgot we couldn't even chat with friends in-game back then lol
I forgot when it was but there was also QoL where, not just be able to switch languages, you can also delete language packs to save space -- and, even more so, past quest resources if I'm not mistaken. But I'll have to check this again when I log in later, I forgot where it was in the settings. But that was really huge for me, esp since I played using mobile before so I need that space
Some of these things like searching for achievements (mostly purveyor of punishment) I feel like I had them my whole life so it was so surprising to know that they weren't introduced in like v2.4.
12:05 i only started playing at the end of may, this one like flashbanged me. is that why so many veteran players that left for a few months and came back have almost none of the hangouts done?
like that's probably the most surprising one for me out of this list. having to complete the whole *entire* hangout 6+ times for only 60 primos. that shit is wild
Some big QoL that should be added next:
-Either faster resin refresh rate or a max of 200 resin capacity with extra condensed resin limit (minimum 20 capacity)
- Artifact loadouts
- Optional dialogue skip (perhaps start with skip read so yo bypass repetitive talking commissions)
- an artifact rerolling system (spend primogems or rare opponenent drop [farmable])
- animate Playable characters in the world (unlocked after hangout or something of that nature)
I do love all these improvements they have made, although after several regions being accessible as well as more new characters... I find the resin cap should be increased. In HSR they already increased trailblazer power cap (180 to 240!) and you can get reserve points if it gets capped similar to honkai impact 3rd, which I absolutely love it! I am surprised this is not being implemented in Genshin yet >_
It would be lovely to have the option to replay character quest similar to how hangout is done. Sure, there's youtube for that but I would love to revisit old dungeons to claim missable chests somehow.
What I'm still really hoping to see is what they did with Trailblaze power in the recent HSR patch. If we can get a Resin cap increase to 240 (with similar regen as HSR) and have an overflow system outside of Condensed Resin, that would be great. Or if they at least let us stack Condensed Resin up to 10, or hell, give us a max stack of 20!
I still also want the ability to prioritize targets, especially for ranged attacks, skills and bursts, like either a lock-on system, or at least let us change priorities to strongest, weakest or closest in the settings menu. Another thing they can do in this regard is just give us the option to "maintain focus" on an enemy we're already attacking in situations where another enemy moves closer during such instances.
The alloy to tree stuff. Finally a use for the blue crystals that cost resin to use. Turn them into wood
Another one missed (I do not know the version number though): On PC, collecting stuff from the ground was on a timer. If you kill monsters and there are 10 drops (they did not stack back then), you need to painfully press F for 5 seconds until you got everything. With frameperfect timing it was still quite fast, but just "mashing and you will get all items" was not possible.
hsr got all genshin's future qol feature of the next 5 years at baseline, faster resin refresh rate, more resin storage and storage of excess resin, auto deployement of units for exploration, generalyy more rewards, no paimon explaining every small detail like she's speaking to a baby, and a skip button, and those are just the ones i remember
half u mentions are not QoL, but just u being greedy and lazy :D explorations takes les than 5s to redeploy, cant imagine them being faster. Paimon is for babies like u, cause u cry like a baby :D
It's like the design team working on HSR knows we have a life and always can't log into the game to sped resin/trailblaze power. The storage of excess resin is actually game-changing. Genshin can get it too, it's not hard to implement.
The underground map, commission system in 4.1, the talks of better artifact system and the new party setup screen all seem to be borrowed from HSR. So I feel happy seeing all the QOL in HSR since there's a chance they'll bring it to Genshin too.
@@lavion8090this is speculation, that's probably because QoL's in HSR are for luring in burned out Genshin players and now that's done Genshin is going to finally implement those QoL's so that Hoyo can cycle in players from both games and thus more money.
"no paimon explaining every small detail like she's speaking to a baby" tbh there's people that don't even get it when spoonfed by paimon.
I wish there were more. I'd take one single patch dedicated to quality of life only rather than a new 5* character.
Doesn't a new patch also come with new areas to explore and quests rather than just a character? Not saying I disagree though.
@@Elrog3 I would take quality of life improvements over anything else including those.
Just an entire patch solely dedicated to QOL once every year. Kinda like Klee's summer event but QoL galore.
If they really have to make timed events, then they can just make events featuring these new QoL that gives primos.
@@sonic55193 I think they should do a rerun of some lore relevant event that many players missed so they don't have to develop anything new and they can do patches alongside it.
@@Elrog3 Yep that's part of the QoL, able to redownload event quests that were missed and delete it afterwards, if they feel generous maybe even get a redeem coupon once per patch for event weapons that were released a year or two ago. So new players can grab old event weapons they have missed, and over time can collect them all. These types of updates are the things I want them to focus on. Among other things.
Like upgrading expeditions, paimon shop, animation fixes(Klee's clunky animations, Eula's normal attack, etc), model fixes(Albedo's hair, Itto's arms, etc) basically just polishing parts of the game that are getting a bit dated.
They’ve done a lot, but I guess not many of these QoL as of late are what people actually have been asking for since forever? Like the amount of teapot and TCG QoL is definitely not something I would think would be considered priority, but maybe it is?
It’s so hard to tell since we’re only part of a worldwide community and it’s clear from this comment section alone that people have rather varied likes/dislikes (I suspect some of the minority opinions are also very vocal). So I would expect (hope) that they are using survey feedback and usage data to determine which areas are most urgent but I doubt we’ll ever actually know why they prioritise certain things.
Game definitely desperately needs the ability to switch off constellations as well as switching loadouts.
Especially having one character in two different teams being able to use those loadouts by swapping between those teams.
For real, If I can't switch off cons, then I DON'T even want strong 5*s with cons, seriously... And yup, builds are most probably need nr 1. Would make playing so much more comfortable.
So when will loadouts or "equipping them easier" actually become a thing? in 4.1 or even later?
I think a quality of life thats way overdue is not locking talent mats behind what weekday it is like ????
That would improve gameplay sure but the whole resin system was never intended to be for gameplay purposes to begin with. They just want to force people to make a habit of logging in daily and keeping up with the game.
@@Elrog3 It's not weekday locked in star rail
the changes to daily commissions i would like to see is ones that are tied to very specific achievements or quest progression. that Gourmet Supremos quest in Sumeru is driving me up a wall because the ones i need to complete in Inazuma refuse to show up
don't know if anyone else mentioned this but being able to view enemies in spiral abyss from the team set up menu was huge for me... hated having to exit to look at the enemies then go back in and reselect my team again.
I wish they'll let us create which part of artifact we want to get, for example Circlet or Goblet only, and immediately add (or in the patch after) the new artifacts right into the strongboxes. Just like Star Rail..
I swear, both domain and strongboxes refuse to give me anything other than Flower and Feather. They have good substats but it took me months just to get decent 4p for few characters-
I'm gonna lose my mind soon if this keep continue..
The lack of proper buff visualisation, like what they've had in HI3 for years, seems to be a silly case of functionality being sacrificed in the name of "aesthetic".
the ability to disable cinematic bursts? like how sometimes the game bugs out and doesn't zoom in for the burst and every time I'm like "wow a thurough improvement!"
You got extra points for using the besaid island theme
Oh s**t why am I hearing the Prontera theme in background, this OST always gives me the feels.
Gadget loadout was huge improvement for me. Going through the menus just to change gadget was such a pain.
Now if only they could do that for party so that I could quickly swap between exploration team and combat team.
A major Qol that is missed. A gadget that showed every chest and puzzle in limited time event map after getting a certain requirements. Very helpful to make sure nothing is missed during the event.
I guess it's not in this video because it's temporary, but you're right, it is great!
I want the map to be drawn to be more accurate to the overworld.
Hear me out.
There's a split in the path near the Statue of the Seven at Windrise that the map does not show. There's a lot of these kinds of errors in Mondstadt and Liyue. I don't really know about other regions.
I also want the map to be more clearer about where the water is too shallow to traverse with the Waverider. I've had an instance in Inazuma (and that one Liyue event that let you use one in Guyun Stone Forest) where I relied on the map to find shortcuts, only to find that those shortcuts are really just places with really shallow water and i can't cross through that. I could walk, but i really did need the damn boat. I really did have take a long time sailing around a small chain of islands because there was no shortcut and I just wanted to, say, do that one time trial challenge in Tatarasuna.
I'd like unlimited condensed resin and 240 daily resin
Ah yes if new players think farming artifacts is a hell now, it’s nothing compared to the days of no condensed, only 120 resin, no artifacts screen, so the artifacts would just drop in front of you and you had to pick them all up manually (also teammates could manipulate them with anemo, so they could just throw them off the map if they wanted) 💀
mmm beta. best shit ever.
As a Ps4 player that plays genshin since day 1 4.0 improve my experience (Loading times) 40%
Loading a domain takes time but not as long as before. For example:
If the deepwood domain took before 42s now is 28s
I am just praying that it takes less to load up something outside the open world (domains, inside of buildings, tea pot, abyss, etc.) that is where the problem is.
Oh my goodness i never realzied what the lil racoon on the bottom of the screen was for until now!😂
Also, it lets you choose beyond 5 condensed resin to convert, but it doesn't even let you hold more than 5 of them anyway. Doesn't make sense.
2 years and still only 160 resin
And still no endgame content.
see you guys in another 3 years when they finally implement the highly requested QOL change of increasing the resin cap. generously upgraded from 160 to a whopping 180!!!
All I want is goddamn controller support for Android, more pins and a way to unlock world quests locked behind daily commissions easier !
Artifact loadouts are still my most wanted quality of life, i just have too many characters and not enough artifacts. but out of the QoL that that they implemented condensed resin is probably the best, the multi-layered map is really nice but you know it would have been a lot better to have before i already explored all of Sumeru, also it makes navigating the map kinda laggy, like it gets caught trying to process underground stuff, maybe that's just me though.
Shield bar, buff timer, artifact loader. I think those would be very useful.
But personally as a mobile user, I've been asking for a larger scroll bar. It's a pain scrolling that pint sized bar with my big fat thumb 😅
All things aside i love that little Doggo.
even though I started genshin in 1.6 I thought the comissions locked out characters so I never sent anyone until I had like 6 charaters, then I learned it didn't mattered
Not really a quality of life but i kinda wish they would rework how physical / normal attacks worked and played in combat , basically making your normal a more important part of your combat routine, boosting there overall effectiveness/powed and rewarding players for combos and stringing them along with your skill, charge atk and switches. Also adding in a dash atk and reworking the current a bit so that it feels more snappy, multidirectional and separated from running if you want it be. This way you could dash backwards away from an attack then immediately dash back in and hit them w your dash atk
Ultimately i would want the ending effect of this rework to be a bit more stylish and technical skill based while separating skill, bursts and reactions a bit to make them feel more impact and stop the sit and spam 1 button and do nothing play styles using only abilities brings , also we would actual get to use and see most of your characters normal atk combos , charge atks etc. Almost every combo is unique to that character and for so many characters i have never seen them use it besides the first time i got them and was trying out moves😂😂 like kazuma is a damn sword smith master and he was NEVER swung a sword in battle for me
In either 2.2 or 2.6 (i think 2.2), they removed the cooldown for how quickly you can collect multiple items/drops from the ground. It went unnoticed but it was so satisfying at the time.
yeah I remember that but I wish they did it like on mobile so you can just hold to F key to pick all the item up instead of having to smash the F key you're paying respect for all those wasted artifact you got.
i think the artifact increase and more teams were great for me
At this point I'm hopeful that will get artifact loadouts in version 5.0 but I won't hold my breath.
Wait till celestia man
You're forgot that loot from dungeons and bosses just been thrown away in front of you, that been problem in coop.
The teapot clipping bug actually worked on ps4, but was very hard to do it before
Ah okay, I heard some say it wasn't possible to move the items fast enough to do it.
Not my most requested but highly requested that nobody else mentions the ability to use buff food and stamina recovery in the NRE.
The first thing i thought of was Nahida’s skill being used by a gyroscope player….give your controller death grips when ur fighting a lot of enemies fellas
i want to have a toggle for alt sprints. phys ayaka players would LOVE that. i tried to play phys ayaka, and dodging things was so annoying cuz of the cryo infusion after her sprint (i don't have mr osmanthus wine, and i do not want him, i prefer dodging)