TF you mean "if"? mindutsry *is* a strategy game. unlike what that other commenter said, its *only* a strategy game. base building and optimization of factories is strategy. in fact, removing the base building elements removes a lot of strategy from mindustry
@@hellofend4734 I am fully aware that Mindustry is a strategy game. The gamemode I am working on is meant to be like a simple version of HOI4, although in this video it doesn't look like much yet. Gosh for once I have to change the video title
Well, yes, because the player can take advantage of this as the enemy ai doesn't know how to use novas. I am planning to add more features to this custom gamemode, so if you have any suggestions let me know!
@@GAMP-S add some purchases you can do with excess resources manually and increase graphite production, would certainly improve resource balance and add more strategy than commanding units
@@GAMP-SHow about adding "extractor" upgrades: eg t2 drill to t3 and later t4, additional factories that need to be rebuilt (starting as neutral husks) which are able to construct higher tier units
@@GAMP-S (im not too familiar with world processors, imagine illiterate barbarian trying to help you) You could make them separate entities >If no drill exists, spawn t2 >If t3 drill exists, remove t2 (same with t3 & t4) >If ## resources are in specified container, spawn (current tier+1)
Mindustry is a strategy game, just with very complicated base building)
@@GameModder Yes, and this gamemode removes base building to make it entirely strategy
oh yeah
Of course it turned out cool...
TF you mean "if"? mindutsry *is* a strategy game. unlike what that other commenter said, its *only* a strategy game. base building and optimization of factories is strategy. in fact, removing the base building elements removes a lot of strategy from mindustry
@@hellofend4734 I am fully aware that Mindustry is a strategy game. The gamemode I am working on is meant to be like a simple version of HOI4, although in this video it doesn't look like much yet.
Gosh for once I have to change the video title
I am going to add more features to this gamemode other than just commanding units, currently that is just what it is.
Well, world processors add a sandbox element. I think many other genres can be recreated in mindustry
isn't nova kind of overpowered for this? the healing negating any damage after a little bit?
Well, yes, because the player can take advantage of this as the enemy ai doesn't know how to use novas. I am planning to add more features to this custom gamemode, so if you have any suggestions let me know!
@@GAMP-S add some purchases you can do with excess resources manually and increase graphite production, would certainly improve resource balance and add more strategy than commanding units
@@GAMP-SHow about adding "extractor" upgrades: eg t2 drill to t3 and later t4, additional factories that need to be rebuilt (starting as neutral husks) which are able to construct higher tier units
@@Cyanfox3006 Yes! I will definitely add more unit tiers to the gamemode. Upgradable drills are going to be tricky but it is doable
@@GAMP-S (im not too familiar with world processors, imagine illiterate barbarian trying to help you)
You could make them separate entities
>If no drill exists, spawn t2
>If t3 drill exists, remove t2 (same with t3 & t4)
>If ## resources are in specified container, spawn (current tier+1)