If Mindustry was like HOI4

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 15

  • @GameModder
    @GameModder หลายเดือนก่อน +15

    Mindustry is a strategy game, just with very complicated base building)

    • @GAMP-S
      @GAMP-S  หลายเดือนก่อน +1

      @@GameModder Yes, and this gamemode removes base building to make it entirely strategy

  • @jowey_2077
    @jowey_2077 หลายเดือนก่อน +1

    oh yeah

  • @alleksandrplay8332
    @alleksandrplay8332 หลายเดือนก่อน +1

    Of course it turned out cool...

  • @hellofend4734
    @hellofend4734 หลายเดือนก่อน +2

    TF you mean "if"? mindutsry *is* a strategy game. unlike what that other commenter said, its *only* a strategy game. base building and optimization of factories is strategy. in fact, removing the base building elements removes a lot of strategy from mindustry

    • @GAMP-S
      @GAMP-S  หลายเดือนก่อน

      @@hellofend4734 I am fully aware that Mindustry is a strategy game. The gamemode I am working on is meant to be like a simple version of HOI4, although in this video it doesn't look like much yet.
      Gosh for once I have to change the video title

    • @GAMP-S
      @GAMP-S  หลายเดือนก่อน

      I am going to add more features to this gamemode other than just commanding units, currently that is just what it is.

    • @g0rec88-a
      @g0rec88-a หลายเดือนก่อน

      Well, world processors add a sandbox element. I think many other genres can be recreated in mindustry

  • @justenoughrandomness8989
    @justenoughrandomness8989 หลายเดือนก่อน +5

    isn't nova kind of overpowered for this? the healing negating any damage after a little bit?

    • @GAMP-S
      @GAMP-S  หลายเดือนก่อน +2

      Well, yes, because the player can take advantage of this as the enemy ai doesn't know how to use novas. I am planning to add more features to this custom gamemode, so if you have any suggestions let me know!

    • @justenoughrandomness8989
      @justenoughrandomness8989 หลายเดือนก่อน +1

      @@GAMP-S add some purchases you can do with excess resources manually and increase graphite production, would certainly improve resource balance and add more strategy than commanding units

    • @Cyanfox3006
      @Cyanfox3006 หลายเดือนก่อน

      ​@@GAMP-SHow about adding "extractor" upgrades: eg t2 drill to t3 and later t4, additional factories that need to be rebuilt (starting as neutral husks) which are able to construct higher tier units

    • @GAMP-S
      @GAMP-S  หลายเดือนก่อน +1

      @@Cyanfox3006 Yes! I will definitely add more unit tiers to the gamemode. Upgradable drills are going to be tricky but it is doable

    • @Cyanfox3006
      @Cyanfox3006 หลายเดือนก่อน

      @@GAMP-S (im not too familiar with world processors, imagine illiterate barbarian trying to help you)
      You could make them separate entities
      >If no drill exists, spawn t2
      >If t3 drill exists, remove t2 (same with t3 & t4)
      >If ## resources are in specified container, spawn (current tier+1)