Win EVERY lane with Pocket, using items (Deadlock Theory Guide)
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- เผยแพร่เมื่อ 4 ต.ค. 2024
- An advanced MOBA theory presentation on how buying the right items in lane can hand you free wins with Pocket, with a comprehensive look at each 500 soul item in Deadlock.
How to ACTUALLY play Pocket: • How to ACTUALLY play P...
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#deadlock
You sound like Atomic Shrimp if he foraged for +0.2% ammo pickups instead of mushrooms & herbs and such
Atomic Shrimp would be the kinda fella to go jungling
Me complaining that the game is too new for there to be deep theory on my one trick
> A channel with less than 1k subs building a whole university curriculum
They hand you all the ingredients, it’s up to you to cook 🥧🔥
Universities wished to have slides as clean as this 😭
We're Pocket guys, of course we need our first flex slot
just played a game with no flex slots all game it was legitimately unplayable. i didn't even think it was possible to play a game with zero flex slots
We're Deadlock guys, of course we farm instead of helping in teamfights
You had me at that thumbnail with "daddy's money"
I saw that you used they for pocket a lot compared to your last video. Genuinely makes me happy
Also I really needed this video Ive been wasting so many souls lmao
FINALLY SOMEONE ACKNOWLEDGES HOW RIDICULOUS RESTORATIVE SHOT IS
instant subscribe
Gotta say your pocket build is probably my favorite one so far. I do have a couple personal differences;
1. I always use HS Booster > Headhunter over Close Range > Point Blank, as a matter of preference. Since I'm building CD reduction anyway headhunter with mystic shot turns my shotgun into a highly damaging railgun every four or five seconds that heals me for a massive chunk and gives a nice speed boost, which I love.
2. I pick up Cold Front for the midgame for that cheap extra bit of burst and slow, plus spirit resist.
Other than that your loadout is right on the money. Excellent annotations too!
I've been playing with it all day and have won the majority of my games.
This guide and your other one are excellent. I picked up Pocket as my first hero and made my own build fairly early, but I've been thinking about how to improve it since I'm much better now than I was, and I felt like my build was holding me back. On the other hand, it would've taken a lot of effort. Your thoughts align exactly with mine on how to play Pocket both in lane and after, and I agree with all your item notes, so I can just copy yours. Win rate about to increase.
Love this kind of video going over the different items.
Man i can't believe I refound your channel, because I have a like in the Korone video.
Btw I find the video truly instructive, I'm making changes to my personal build thanks to this.
I would really like a more general (if you find the guide hard to make) video about the best items in the next tier for Pocket.
I personally like this because the logic in the explanations, that's the strong point about it.
Okay a few things that I wanted to say, having over a hundred pocket games and sometimes being in featured matches I feel I have some idea what i'm talking about.
1. firerate is not very good early on pocket, but is absolutely insane once you start getting other gun damage, and in particular when you get your last cloak upgrade.
2. similarly, cooldown reduction doesn't help pocket secure kills in the early game, but is absolutely essential in late game teamfights to have 100% barrage uptime and more satchels for dodging abilities.
3. I think spirit resist is a mistake on pocket. I never purposefully buy spirit resist on him as scaling is diminishing and you have to buy either spirit armor, or multiple spirit resist items to even go from negative to positive spirit resist. I basically build enchanters barrier and veilwalker in every single game as pocket. Barriers completely ignore resistance values, so it is insanely useful on heroes that have negative resistances to start (pocket, vindicta) and hitting a veil mid fight is much more reliable than trying to spirit lifesteal with any ability that isn't affliction. That being said, spirit lifesteal is not a BAD pickup for pocket, and enduring spirit is definitely powerful, but overall your gameplan should revolve more around barrier uptimes than trying to heal as barriers also have far less counters in the game than healing does.
What items are you buying to offset leech/diviners kevlar (if you aren't using those)?
agreed on barriers, i find spirit resist and lifesteal mostly pointless purchases
@@M.L.official Diviners is also core. more important than any other t4 except situational unstoppable or curse. Your ult becomes a tool to get barriers more than a DoT to apply to a whole team. Also warp stone every single game, and pretty often Eshift. Just focus on being difficult to catch and you will eventually make things happen or separate your pursuers and kill them. Pocket has a pretty definitive best build. You have a bit of flexiblity item wise but I'd say you have like 10 items that are core and must be gotten every game.
Really nice to see you switching to they/them for pocket in this video - its a little thing but its affirming :))
IMO monster rounds should really only give its bonuses against jungle camps, midboss, MAYBE turrets/guardians, and MAYBE any player summons (e.g. mcginnis turrets). if there's going to be items that let you push minion waves more easily I think it should be totally separate, or be an upgraded version of monster rounds that costs a lot more -- wavepush is such a strong thing in MOBAs that 500souls is just way too good for what it does.
also I don't think the things you call 'anti synergy' are actually anti synergy -- that would be something that actually makes you worse off just for having it -- for example the firerate orange isnt an anti-synergy with pocket, it still raises his DPS in a dive situation by letting him magdump more while they're in close range -- its just not one of the BETTER options.
What an awesome video for new players. Thanks!
pocket cant lose lane even if he tried
Press alt f4 to open secret shop and buy it 😂😂😂😂 subbed
I know this goes against the spirit of the video of handing us the keys to success by itemizing ourselves but you coulda published a build where everything is nice and grouped with annotations and descriptions and all that because quick access is essential in lane, I am slow at finding items, and you cant pause the game to go re-watch that segment of the video real quick ;)
He has, search for Crackhead Pocket in the builds. He plugged it in the last video
Sub AND bell for this one. Great stuff man
goated breakdown. ez sub
Wait, headshot booster applies the damage boost from headshots to ALL pellets fired, not just the ones that hit the head? If true that's actually worth getting for sure
Headshot booster + mystic shot is so funny to me since they never expect losing like 20% of their health in one shot followed by a silly cloak+satchel combo every 20 seconds
No - you need to just hit one of the pellets to apply the damage. This could be the difference with a headshot applying ~40 damage (let's say you hit half the spread) and instead doing 80. Otherwise, that would mean he does +360 (9 pellets) at 500 souls, which is simply not the case.
@@ben5110 Oh. I forget how headshot booster reads. So you're saying headshot booster applies a flat damage boost instead of a percentage boost on headshot? That still sounds quite useful and better balanced than what I was imagining.
@@madeofmandrake1748yeah I think currently it’s at 40 dmg. So once it’s off cooldown as long as you hit one pellet they’ll take a fixed 40 dmg
Yes, headshot booster is essentially a 40 damage nuke on a cooldown, which you proc/trigger by landing a headshot.
Aren't pocket's scalings too low for items like extra spirit and infuser to be useful?
ok nice guide, but how do I win lane vs vindicta/grey talon
my shotgun range cant hurt them and abilities dont hit them if they have any awareness at all and pocket takes 15% more spirit damage
Knockdown
@@sethsends a 3k item in lane phase? Lane phase is usually 10m max and around 7k souls by then I don't think that's realistic
@@icetea3613 reserve your CD's until they finish flying, that's your opening for the laning phase, never get caught out of cover or charge punch a minion in a obvious rhythm , I'm not sure but if reactive barrier works for the snare/tether consider using that(if that is getting you killed)
abuse right hand advantage, hollow point and mystic shot will often get them to reconsider the flight path
slowing hex can be used for an ambush, at least it works well vs pockets must be used in rather close range so you have no time to react
Is burst just using all of your ablities or is that the ult?
Burst would be the highest damage combo from a character. So for example, pocket can avoid the burst from viscous by casting his briefcase while a goo ball in in the air, or when an infernus ult is about to stun you.
The burst from bebop would be using your briefcase to avoid the damage from his bombs, but not really his ult because it won't protect you long enough.
Gameplay video plz?
Your mic is pretty low in this vid
Upload the Build please
Does satchel really reload? I thought it just is long enough to reload if you run out of bullets
No it instantly reloads, even if you cancel the satchel 1 milli sec after.
Does anyone know if buffs snapshot in this game? Meaning, if I use Infuser before Affliction will it last the entire duration?
Good question! Affliction takes into account damage calculation per-tick, it does not snapshot stats at time of cast.
@@ChimeychimesWould a cloak or barrage that’s been casted during infuser grant lifesteal and bonus damage if the active ends while it’s in flight or?
@@HelloHelloePretty sure it wouldn't if the infuser runs out. The active buff is in real time and doesn't get applied to the ability itself
3:50 you said enchanted satchel reloads your weapon... am I buggin? I just loaded up the game and this is not true.
You gotta start the reload then use the satchel.
love it
How?
As someone who has cooked alot over the past few decades, the cooking analogy hit like a truck
Disliked vid to ensure others don't see don't need this level of knowledge getting out
i swear majestic leap is trash
lol
@@trax6079 am i wrong though? it feels like a complete waste of 1250 and a green slot. warp stone serves the same purpose and you don't have to sell it later because it's actually a good item. every time i buy leap i regret it
@@eebbaa5560 the movement you get with it synergizes immensely with pockets kit, leap is usually my 1st or 2nd item i buy after lane, helps speed up farming, rotates, ganks. and using it to engage with barrage so you keep the momentum. also if you press the key to go down after youve used the leap, you can immediately jump afterwards and keep the momentum of going down, basically sending you across the map like a slingshot
@@trax6079 maybe i just need to buy it faster and get used to the mechanics idk. i'll keep trying it out