I think one of the most important takeaways is to avoid dying as much as possible. The biggest gap in gold doesn't come from kills, but the time that you can't farm and your lane opponent can. They're gonna go look for fights and die at some point, letting you catch up
it’s so easy to come back in this game. the game punishes you for playing aggressively and trying to push your lead, because once the laning phase is over, your opponent can just run away from you all game and free farm while you have nothing to do on the map because it’s so easy for the enemy to defend their base.
I tend to play strong initiators, but I've started to branch off from that because despite my clear and constant communication, it's like my team sees the opportunity and decides it'll be funnier if they just run away and ignore the opportunity. Idk how many Lash ults where I've snagged 4+ enemies ended up with me being totally alone and getting one-shotted because everyone decided to pick that moment to screw off. Idk how many objectives my team just handed over because they don't understand how to team fight at ALL lol. This is randoms AND my irl buddies. In fact just last night I got into an argument because there were 4 huge easy team fights where everyone was THERE and when I called out that I was about to initiate, they left. Three ignored opportunities to take walkers and one for rejuvenator. My team was ahead by ~12k and we had all won our lanes. They would just rather jungle than push objective. Went from what should have been a 20 minute win to an hour-long torture session. To be clear, I was Lash, one friend was Ivy, another Abrams. We had a bebop, haze, and seven as our randoms. Imagine being 10k+ ahead at 15 minutes with all that cc and damage and being too scared to commit on initiation. In 2 of the encounters it would've been a 6v5, and for the rejuvenator it was a 5v3 with one of us split pushing. To me, this seems egregiously stupid. I may actually not play with those people again. It's one thing to not know what's going on because no comms, or trying to farm because you've been behind. But I can't understand how you could prioritize a jungle camp over objectives when we're so obviously going to win those fights.
The rooftops in general seem to be underutilized in most games, despite how much advantage you can get from line of sight over 2 lanes, poking or ulting from a higher vantage point, and like you said all the breakables up there. Like when I play Gray Talon, Mcginnis or Bebop, I always consider ulting from rooftops because how much more area I can cover and how defensive it can be
The issue with crates is they are not always up. I go hunting for them after jungles normally, I also hit every one possible while running by. As more players learn about them, they will be up less often and there is no map indicator like there is for jungles.
@@xXbillymaysXx Yes they respawn, but what I was saying is there is no way to check if they are up without going to them. This could be a time waste if someone else cleared them. Where with jungles you get the icon on the map.
a thought process that is good to have to grasp these sort of things is understanding that if you die that's more you're giving the enemy. If you play passively and give them free farm it feels like they are getting more but they are actually getting less. Because if you pressure them they not only get the free farm but they get the cash from killing you too. Also keep in mind a lot of the times you don't need to win lane, you just need to not lose lane. There's a difference there. So if you lose lane focus on minimizing the loss rather than win the lane. There are such things as losing matchups. So by limiting your loss you give your self the opportunity to mount a huge come back
A good rule of thumb I've learned from my time playing dota is that if you're dying a lot in lane, do NOT go back there over and over. Simply leave the lane. Go and gank, go and farm the jungle, take crates. Just stop mindlessly going back to the same lane over and over. "But my opponent will get to free farm the lane and push my guardian." They already are free farming, you're just putting more souls into their pocket. You not being there means they earn less. They were going to get your guardian anyway after you were dead, so you might as well not make things worse "But farming the jungle that early is inefficient and slow." Slow, inefficient farm is better than no farm at all. You weren't getting anything out of the lane anyway, getting a few souls in your pocket is better than having nothing to your name. You can make the comeback later. For now, stay alive, pick up the scraps and stop bleeding resources
This is deeply enlightening, the advise on the mental game is amazing. As a solo queuer I developed a bad habit of thinking if I lose my lane early it'll snowball to a loss.
I like how you emphasize the importance of mindset and attitude. Learned those the hard way myself and I know it can be really hard in any matchmaking lobbies when the teammates change each game.
The mentality fix is definitely the best advice possible - it's not dota, there's no mmr/rank medal yet, you can chill out and have some fun no need to be aggressive
Even when ranks and medals or whatever number they come up with to quantify skill becomes available in-game... You can always just, not care. So many gamers need to learn the ability to deliberately disconnect from the stakes and relax.
@@MentalEdgeplease don't go into ranked with a "I don't care about this outcome mentality" it's fine to not let a loss effect you, but trolling or acting like you don't care about the win is a sure fire way to tilt teammates
Have fun, play lot then you get high rank Doesn’t need to be serious and grind all day all night, slur to teammates because they do something wrong Just play until you get it It more meaningful this ways
@@SnufolupogusYou are the problem. You can't just demand everyone you ever meet in a match always play at the apex of their ability. That's simply not how humans work. How you interpreted what I said to mean that deliberately sabotaging matches is fine, is beyond me. But people can only put in the effort they can and want to. You literally do not get to ask for more. Not even demanding that players finish matches if they no longer want to play is ok. No matter how "ranked" the match is, it's just a game, and no-one owes anyone anything, except kindness and manners.
@@MentalEdge highly disagree. Ranked and Casual play are separated for this very reason. Obviously I don't demand everyone to play at the apex of their ability because that would be ludicrous. However, if you queue up for ranked to not give a fuck about the out come then you should be playing casuals. If you aren't ready to at the least try to win until the game is lost then don't bother playing ranked, you're only hindering the experience of people who want to play the game at a more competitive level. It's not interpreting what you said wrong, there's a difference in expectation for ranked and casual games. If you had a test in school/college/job interview do you think you would want to do well for such a thing? If it starts going poorly are you throwing your hands in there and saying, that's it idc there's always another one. Just don't play ranked if you're not going to care. Obviously you can't win everytime or always play at the best of your ability, but don't go running it down/leaving the game, there's multiple other people in the lobby who are also playing and may be able to carry you across the finish line. There's a difference between making the game your life and taking it too seriously and simply wanting to be more competitive than a casual game. I would play basketball differently in a tournament game than I would a pickup game at my local gym. It's the same mindset
been looking for this sort of content from the perspective of a long time MOBA player myself, thanks so much! i’ve found it really hard getting back into games since towers are so much less safe than they are in other MOBAs. this all makes a lot of sense.
Seems like Deadlock makes it a bit easier to farm from behind than other MOBAs, what with camps not being claimed by a jungler and crates being all over the place.
Dota takes this approach too, but the jungle spawns at min 1 instead. The LoL/Smite dedicated jungler mindset is a trap for new Deadlock players. My friend from LoL was leaving camps for "the jungler" but the jungle is a tool for everyone.
Nobody is invading jungle atm, maybe because it's not worth it but too early to say. When you have a lineup that has very little cc and the enemy has a scaling fast farmer that is mainly countered by cc in dota you would invade enemy jungle to shut this one hero down. Alas deadlock metagame barely exists right now and who farms and carries games aren't clear at all, map control and enemy jungle isn't something most people think about so siting back and farming through a bad lane is a lot simpler FOR NOW
I’d really like to see you give a rundown of the Deadlock characters! When I was learning to play league, a lot of gamesense and macro came a lot easier when I understood what everyone else does and what their role is. If I can get a general sense of what everyone’s role is, what their strengths are, I feel it would help me make decisions on whether or not I can be aggressive in a lane, or win a fight against someone as a certain character. I don’t really find other people’s videos helpful, I’m not sure why. I really love your videos and I hope you keep making them!
Topic: build pathing (at least on the characters you play) and circumstances where you might pick up talents or items in different orders? I'm not well versed in all the items yet and never really know what I should or shouldn't get, and just follow guides right now
Thanks so much, this is very helpful. Something i would love to know eventually is the role of every character on the team, how they can recover from an early loss, and how they need to act when they're fed.
I just wanna say im new to MOBAs and have been addicted to deadlock and its been very informative watching your videos, thanks for helping noobs like me not be shit
One thing about "playing back" when behind is that securing orbs is much harder. Because every weapon is projectile-based in this game, the person standing closer to the trooper is always going to have the advantage when it comes to securing/denying soul orbs. I'm curious to hear your take on whether it'd be advisable to risk standing a bit closer when laning against an opponent that constantly denies your orbs.
@@NaoNakashimaIf you die from being up close, you won't get any souls anyway. Staying back and denying even a few is a couple more points you jave but the enemy doesn't.
Really appreciate you discussing not only the mentality and strategy to recover from a lost lane, but also how this strategy will differ per hero. One thing I hope you or other people can answer is how should you be positioning or playing when losing as a close up bruiser like Abrams or Infernus. I tend to stay up too much because that's where the hero does (the most) damage, and I definitely end up dying too much and losing farm as a result. Should a hero like those two play as far back as Vindicta or Seven is during the video, or is there more of a middle position you can play to still be threatening to the enemy team?
I think it depends on how the lane goes. Abrams would def take the Vindicta route where AFK farming wouldn't be the best, but rotating around his ult cooldown would be ideal. Also good to analyze if you are a threat or food to them in that situation and play accordingly.
I'd love to see a video about priority objective after winning a teamfight. When do you go mid vs walker vs double guardians, when to take shrines etc.
After watching a good few matches, it seems like the best time to do midboss is when you've pushed enemy patron to weakened state. I guess the best strat is to back off if there's an enemy spawnwave incoming, and instead it's better to fight midboss so you can push into last with less consequences if your team loses it
Great video, as always! When the game is further developed and hero specific guides won't be outdated so quickly, you could invite some really good one tricks or pro players to aid you in doing a deep dive into specific heroes, how to play when winning, losing, techs, builds, etc. Keep it up!
you should make a video on how to come back from winning lane. i get multiple solo kills in lane just for my opponent to catch back up to me after a few minutes of farming jungle camps
if you can win and get their guardian, you should try to help your other lanes get theirs asap too. this will contribute more to your economy and give you more map control so you can steal their jungle and such
I’m a guy who never really played mobas. This is my first time getting into a moba (I dabbled a little in League but didn’t like it and couldn’t figure it out) My biggest lesson was learning that farming is the most important thing you can do in the game. Whether you’re losing, winning, whatever - the more you farm, the more gold you get, the more powerful you become. Your power mainly comes from items, not leveling up (although leveling up definitely powers you up). Buy the items ASAP, do not stagger too long. Each wave of minions give around 250 souls, so 2 waves means you should buy an early game item. I always got caught up in the “when do I engage in team fights/when do I go for objective” questions, and this only confused me. Teamfights come naturally, you just know when to fight. Objectives are something you should chip at. But farming is constant and the thing you’ll do the most throughout the game And unlike other online shooters, killing the enemy isn’t as big of a reward as you think. The only benefit to killing the enemy is delaying their ability to farm gold. It all comes full circle. You stay alive so you can farm gold, and kill the enemy so they can’t farm gold - simple as that
this video is amazing and so helpful!! id love to see a video on the strengths and weaknesses of each hero in terms of laning, farming, brawling, ganking, etc
This is a great video! I main Geist, and I'm still not sure what strategy to go with when trying to recover. It's definitely something I'll be thinking about more
I'm curious how you'd recover a lost lane on a character who is less capable of farming jungle camps than like a Seven or Haze, but who also lacks a gold catch-up mechanic. Like an Ivy or Viscous won't clear a camp as fast as Seven and also don't have assassinate to really ramp up their souls in teamfights. Would be cool to have a follow-up video showing off more characters to see if there's other strats.
I’m curious to hear your thoughts and/or get a video on when to group up and when to push lanes during mid game. Obviously looking for a pick is ideal but showing examples of team communication and rotations during mid game would be super cool. I always feel like lower elo lobby’s are super confusing and it’s a coin toss if fights are together as a team or a small scramble at the edge of the map.
I’ve adapted better than I thought from being a controller-only player to trying to learn kb+m. But things like movement control and the crouch sliding on stairs for extra ammo is a weak point I could definitely use help with but don’t really know what to do other than “git gud”. I mostly play Lash and find the challenge of mastering his difficult movement really fun, however I’m far off from feeling like I can try my hand at Pocket 4 actives majestic leap etc. Maybe this isn’t the channel for “how to press buttons on your keyboard efficiently” but there could be something informational along those lines that can help with gameplay mechanics. Thanks for the great videos!
@noblemason117 i was the same way when i first started cs i couldn't do the crouch jump into dust 2 b window xD i would recommend going into practice mode and having fun trying to do dash jumps into slides, buying the active items and trying to press all the bottom keys with ur pinky and pointer fingers while moving around strafing etc... just freestyle for a couple mins every time before you play and itll start to feel more natural bit by bit
I think another thing to point out with the destroying crates and statues and such, is that it gives small stat bumps. But overtime collecting them will give you effectively an items worth of stats for free.
Cover the value of support items. As viscous I always get heroic aura and hang in the middle of team fights. Avoiding getting hit or focused down too much, but running in to pop heroic aura or the healing items on my teammates. The cube helps a lot too when someone is getting ulted or about to die. Often times they die anyway, but it still gives them a few more seconds in the fight to do damage or even escape in rare cases.
I would like a video about how to make character your main. How do you know a character is right for you? How do you learn that character most efficiently? What is your philosophy about finding a shop build that works for your character? When should you make your own build?
Find your fun, play your fun. I like playing dumb things so I try out a bunch of stuff in the sandbox. I go with a concept at first then figure out how the hell I'm going to get there.
The new patch is a lot more punishing for a losing solo lane. The healer minion HP buff means its harder for certain characters to clear waves getting pushed, and the other guy can overextend a lot more without fear of ganking. And it is harder for you to roam as well.
in many ways a "lost" lane or two is an advantage due to the map situation it creates, but at the same token you want to hold your first towers for as long as possible to deny the flex slot.
You say it's your problem and you need to do something about it and while I agree it is also important to communicate to your team that you are loosing your lane and are not able to step up to that laner for several reasons: 1. They might be able to help. When there is a chance to gank, they could priorotise your lane. 2. They should be aware which hero is getting effectively free farm and take that into consideration for their itemisation if they are going to need to build against that. 3. Your lane opponent is basically now free to leave the lane and gank whenever they please because you aren't effectively threatening the lane. Your team needs to be aware of this. Sure you should do your best to play as well as you can but there is no harm in asking for help and you absolutely should be. You can't expect your teammates to constantly be aware of the state of the entire game, especially in matchmaking and especially in lower skill lobbies.
incredibly helpful! It's difficult to know what to do when you're losing a lane badly. This helped change my mentality. Thank you! Video idea: It would be helpful to have more in-depth hero guides for specific heroes based on the current meta. What build types are generally popular with this hero and why? Side note: if you could show the item/description as an image on the screen when they buy and remind us why they bought it and how it's helping, that would be HUGE. I rewatch your item video a lot, but it's difficult to keep track of everything and repetition helps.
honestly +1 to your video idea. There are some things that are meta like support Seven with double stun, but I don't really understand why a strategy like that is preferred over carrying with Seven's insane damage output
topic I want more coverage on is how to go even or win lane in the first place, especially when I lack mechanical skill 😅 or how to at least not lose it as badly as the first seven clip
That's one of the things I'm horrible at being behind on farm but I think around 10 minutes every character that I like hits a so called break point and I can catch up _really_ fast. And then keep going because once caught up it's, for me, slowly switching to PVP kills and not caring as much about farm more than it is denying the opponent farm. But early game
yeah from someone who sucks ASS, my mentality is the main thing that is keeping me back for the rest of the game. I'll keep trying what I was doing over and over; push the lane, try to fight and keep dying over and over and get more frustrated. teammates start to flame me, i feel EVEN worse and i enter this eternal state of frustration and stubbornness. I will definitely keep this video in mind next time. It's all mental in the end, always mental...
Would be helpful to see something like a spreadsheet of which heroes are good/ok/bad in early/mid/late game cause its a bit hard to determine it myself sometimes, just don't have enough playtime
Do you have a duos guide? My friend and I have never played a lane game like this or league. We come from traditional shooters so this is a major shift for us to learn.
I've been playing mobas since dota on wc3. Tides of blood. Etc. The funniest thing for me has been playing deadlock and seeing younger people acting the way I used to act. Having the energy to be angry at a game. The first time I saw someone drop a slur I was like, "wow, that takes me back." I'm 40 now and just don't have it in me anymore. It has helped immensely because I don't get tilted anymore. I just try to find ways to salvage if things go bad. I'm not very good at the game, though - the skill ceiling is pretty high.
Something I see a lot of teams do is jump into teamfights early game, and trickling back to the fight after respawning. Or wasting an excess amount of time to team defend an urn run. IMO, if you're 10-15min in and behind a significant amount of souls and the enemy team is stacking up on one lane. It only takes 1-2 teammates to defend a walker against a full team by keeping down the trooper waves and making space. Everyone else should be split pushing the other lanes to close the soul gap.
Would love to hear some advice on getting a passive team to push in. just played a match that went an extra 10 minutes because my time was not pushing into the enemy base, despite us having a 20-30k soul advantage. We almost lost that to the enemies playing aggressive into us.
not being in lane to last hit minions also means enemies ahead cant deny their minion's souls to get that extra income, so you help by not pushing the lane like a drone and instead killing jungle and grabbing crates.
One thing I find a bit surprising is that, with all of the farming being done in the early game, he didn't opt to buy Monster Rounds. I feel like if you're going to be PVEing for that long, they will absolutely pay for themselves quite quickly. You only need to be up 250 souls after having bought them, and the extra tankiness and damage vs creeps surely has to be worth it.
i feel like their soul equalization is inevitable if you give enough time to them so you just gotta focus on taking as much obj as possible while also maintaining lane creep farm
I’ve had games where I’m losing hard and I may die once but the other loaner gets cocky and I start killing them multiple times. It gets worse if they easily get tilted and focus you only to get ganked
As a MOBA expert I can say one great way to recover from a lost lane is to simply go gank other lanes. Its much better to just abandon the lane than risk keeping feeding over and over. Gank a lane and destroy the guardian. That nets your team a nice amount of souls and gets you more map control. But during the really early game you should just buy extra regen as your first item and try to play the lane extremely safely and focus on last hits and denies.
Nice video! I feel like that vindictive clip is a bit of a tough example, because it only worked out because the enemy didn't capitalize on the rotations by taking any objectives. What would you do against opponents who are more proactive in closing off your map while you are trying to make this sort of play?
I think it's kind of dumb to say no help is coming and it's up to you. I've had plenty of teammates come over to help me in a struggling lane and we not only kicked the shit out of the enemy hero, but we turned the lane around very quickly.
I have some friends that I just won’t play with anymore because if they get behind early they rage or give up. So many of those games would have been winnable if they had just played like this to recover.
Y'know this is solid advice, but I can't see how standing back that much would help characters who have to fight at a close range like Abrams to turn a losing lane around. It always seems to end up in a lose-lose scenario then: stand back and do essentially nothing until you get sniped, or get up close and die anyway because the enemy has a 2k souls difference.
I was curious how you should go about games when it's not you that's feeding but some of your teammates. I've had multiple games where I have double the souls of my laner and multiple kills but I have 3 teammates that are like 0/5 before 7 minutes. I also mostly play Pocket and Paradox so I don't know if potentially it's just harder to carry on those characters or what the exact solution is
Playing around cover is great, most of them have innate sustain and you can buy more. Anyone can hit creep souls from any distance (though some gun bullets travel slower)
My main problem is getting bogged down in pointless teamfights just after the laning phase and my farm deteriorates from there. I lose focus on macro and just keep ziplining into fights.
I need to start doing this. my weakest laning is on Infernus and I don't recognise when i need to just sit far back and catch waves and get ready to switch into jungling mode at 7 minutes. I love playing him but man do I make poor choices on him lol, I play much better on geist.
I mostly play Abrams, and what I'm stuck on playing safe. Hanging out far behind the guardian doesn't really work for Abrams, because I can't get any damage on the troops from that range and then there's no farm. I'm not sure how to adapt the advice to fit him.
I'm a pro at recovering after badly losing a lane. Fact is, the enemy will often become arrogant and make mistakes, thinking he'll get easy kills. That opens up a lot of map meta gameplay farming for you if your team manages to avoid his ganks.
I am trying to figure out how to play vs hyper oppressive lanes like wraith/mmcginnis where they can just sit back and peg you repeatedly due to mag size and fire rate.
cool now do one for when you have 4 teammates who are losing their lanes hard while you aren't and how to turn that into a win instead of a wasted 40 minutes
I think one of the most important takeaways is to avoid dying as much as possible. The biggest gap in gold doesn't come from kills, but the time that you can't farm and your lane opponent can. They're gonna go look for fights and die at some point, letting you catch up
If only everyone would stop running into 1v1s against people 3k+ soul value above them, frustrating
it’s so easy to come back in this game. the game punishes you for playing aggressively and trying to push your lead, because once the laning phase is over, your opponent can just run away from you all game and free farm while you have nothing to do on the map because it’s so easy for the enemy to defend their base.
Absolutely, it's not just the souls you feed, but the missed time to collect souls yourself!
and if youre going to die a lot, make sure it stops after 10 minutes
I tend to play strong initiators, but I've started to branch off from that because despite my clear and constant communication, it's like my team sees the opportunity and decides it'll be funnier if they just run away and ignore the opportunity.
Idk how many Lash ults where I've snagged 4+ enemies ended up with me being totally alone and getting one-shotted because everyone decided to pick that moment to screw off. Idk how many objectives my team just handed over because they don't understand how to team fight at ALL lol.
This is randoms AND my irl buddies. In fact just last night I got into an argument because there were 4 huge easy team fights where everyone was THERE and when I called out that I was about to initiate, they left. Three ignored opportunities to take walkers and one for rejuvenator. My team was ahead by ~12k and we had all won our lanes. They would just rather jungle than push objective. Went from what should have been a 20 minute win to an hour-long torture session.
To be clear, I was Lash, one friend was Ivy, another Abrams. We had a bebop, haze, and seven as our randoms. Imagine being 10k+ ahead at 15 minutes with all that cc and damage and being too scared to commit on initiation. In 2 of the encounters it would've been a 6v5, and for the rejuvenator it was a 5v3 with one of us split pushing. To me, this seems egregiously stupid.
I may actually not play with those people again. It's one thing to not know what's going on because no comms, or trying to farm because you've been behind. But I can't understand how you could prioritize a jungle camp over objectives when we're so obviously going to win those fights.
Using my pause to watch this right now, comeback time
Did you come back?
@@ClassActionFailure guess not lol
Team "it is ok".
and then they reported you.
The big thing I'm learning is that there are a ton of crates and shit on rooftops i need to find.
The rooftops in general seem to be underutilized in most games, despite how much advantage you can get from line of sight over 2 lanes, poking or ulting from a higher vantage point, and like you said all the breakables up there. Like when I play Gray Talon, Mcginnis or Bebop, I always consider ulting from rooftops because how much more area I can cover and how defensive it can be
The issue with crates is they are not always up. I go hunting for them after jungles normally, I also hit every one possible while running by. As more players learn about them, they will be up less often and there is no map indicator like there is for jungles.
@@Azsunesas far as I can tell it is because destructables have a three minute spawn timer
@@xXbillymaysXx Yes they respawn, but what I was saying is there is no way to check if they are up without going to them. This could be a time waste if someone else cleared them. Where with jungles you get the icon on the map.
As a lash player I'm always abusing rooftops lol
a thought process that is good to have to grasp these sort of things is understanding that if you die that's more you're giving the enemy. If you play passively and give them free farm it feels like they are getting more but they are actually getting less. Because if you pressure them they not only get the free farm but they get the cash from killing you too.
Also keep in mind a lot of the times you don't need to win lane, you just need to not lose lane. There's a difference there. So if you lose lane focus on minimizing the loss rather than win the lane. There are such things as losing matchups. So by limiting your loss you give your self the opportunity to mount a huge come back
Agreed, going even in a lane and even losing just a lil is worlds better than a shit stomp lane
A good rule of thumb I've learned from my time playing dota is that if you're dying a lot in lane, do NOT go back there over and over. Simply leave the lane. Go and gank, go and farm the jungle, take crates. Just stop mindlessly going back to the same lane over and over.
"But my opponent will get to free farm the lane and push my guardian." They already are free farming, you're just putting more souls into their pocket. You not being there means they earn less. They were going to get your guardian anyway after you were dead, so you might as well not make things worse
"But farming the jungle that early is inefficient and slow." Slow, inefficient farm is better than no farm at all. You weren't getting anything out of the lane anyway, getting a few souls in your pocket is better than having nothing to your name.
You can make the comeback later. For now, stay alive, pick up the scraps and stop bleeding resources
best advice ive ever see so far, kudos for you mate
This is deeply enlightening, the advise on the mental game is amazing. As a solo queuer I developed a bad habit of thinking if I lose my lane early it'll snowball to a loss.
I like how you emphasize the importance of mindset and attitude. Learned those the hard way myself and I know it can be really hard in any matchmaking lobbies when the teammates change each game.
this is one of the key takeaways for sure
The mentality fix is definitely the best advice possible - it's not dota, there's no mmr/rank medal yet, you can chill out and have some fun no need to be aggressive
Even when ranks and medals or whatever number they come up with to quantify skill becomes available in-game... You can always just, not care. So many gamers need to learn the ability to deliberately disconnect from the stakes and relax.
@@MentalEdgeplease don't go into ranked with a "I don't care about this outcome mentality" it's fine to not let a loss effect you, but trolling or acting like you don't care about the win is a sure fire way to tilt teammates
Have fun, play lot then you get high rank
Doesn’t need to be serious and grind all day all night, slur to teammates because they do something wrong
Just play until you get it
It more meaningful this ways
@@SnufolupogusYou are the problem. You can't just demand everyone you ever meet in a match always play at the apex of their ability. That's simply not how humans work.
How you interpreted what I said to mean that deliberately sabotaging matches is fine, is beyond me.
But people can only put in the effort they can and want to. You literally do not get to ask for more.
Not even demanding that players finish matches if they no longer want to play is ok. No matter how "ranked" the match is, it's just a game, and no-one owes anyone anything, except kindness and manners.
@@MentalEdge highly disagree. Ranked and Casual play are separated for this very reason. Obviously I don't demand everyone to play at the apex of their ability because that would be ludicrous. However, if you queue up for ranked to not give a fuck about the out come then you should be playing casuals.
If you aren't ready to at the least try to win until the game is lost then don't bother playing ranked, you're only hindering the experience of people who want to play the game at a more competitive level.
It's not interpreting what you said wrong, there's a difference in expectation for ranked and casual games.
If you had a test in school/college/job interview do you think you would want to do well for such a thing? If it starts going poorly are you throwing your hands in there and saying, that's it idc there's always another one.
Just don't play ranked if you're not going to care.
Obviously you can't win everytime or always play at the best of your ability, but don't go running it down/leaving the game, there's multiple other people in the lobby who are also playing and may be able to carry you across the finish line.
There's a difference between making the game your life and taking it too seriously and simply wanting to be more competitive than a casual game. I would play basketball differently in a tournament game than I would a pickup game at my local gym. It's the same mindset
been looking for this sort of content from the perspective of a long time MOBA player myself, thanks so much! i’ve found it really hard getting back into games since towers are so much less safe than they are in other MOBAs. this all makes a lot of sense.
Love the video!! Sick of feeling useless after dying a few times and trying to salvage lane. Hyped to get better
Seems like Deadlock makes it a bit easier to farm from behind than other MOBAs, what with camps not being claimed by a jungler and crates being all over the place.
Dota takes this approach too, but the jungle spawns at min 1 instead. The LoL/Smite dedicated jungler mindset is a trap for new Deadlock players. My friend from LoL was leaving camps for "the jungler" but the jungle is a tool for everyone.
Nobody is invading jungle atm, maybe because it's not worth it but too early to say. When you have a lineup that has very little cc and the enemy has a scaling fast farmer that is mainly countered by cc in dota you would invade enemy jungle to shut this one hero down. Alas deadlock metagame barely exists right now and who farms and carries games aren't clear at all, map control and enemy jungle isn't something most people think about so siting back and farming through a bad lane is a lot simpler FOR NOW
Really enjoying your videos! They’ve been helpful for someone like me who’s new to the moba world.
I’d really like to see you give a rundown of the Deadlock characters! When I was learning to play league, a lot of gamesense and macro came a lot easier when I understood what everyone else does and what their role is. If I can get a general sense of what everyone’s role is, what their strengths are, I feel it would help me make decisions on whether or not I can be aggressive in a lane, or win a fight against someone as a certain character. I don’t really find other people’s videos helpful, I’m not sure why. I really love your videos and I hope you keep making them!
You have no idea how useful this video is to me, sending to my friend immediately.
Topic: build pathing (at least on the characters you play) and circumstances where you might pick up talents or items in different orders? I'm not well versed in all the items yet and never really know what I should or shouldn't get, and just follow guides right now
Thanks so much, this is very helpful. Something i would love to know eventually is the role of every character on the team, how they can recover from an early loss, and how they need to act when they're fed.
I just wanna say im new to MOBAs and have been addicted to deadlock and its been very informative watching your videos, thanks for helping noobs like me not be shit
One thing about "playing back" when behind is that securing orbs is much harder. Because every weapon is projectile-based in this game, the person standing closer to the trooper is always going to have the advantage when it comes to securing/denying soul orbs. I'm curious to hear your take on whether it'd be advisable to risk standing a bit closer when laning against an opponent that constantly denies your orbs.
True. Playing from far away doesn't really works for me, because enemy if he has at last descent aim just denies all of my orbs.
@@NaoNakashimaIf you die from being up close, you won't get any souls anyway. Staying back and denying even a few is a couple more points you jave but the enemy doesn't.
You can also guarantee a deny by standing near your trooper and meleeing when the orb spawns, it's impossible to counterplay
"If you sound like this: *_>muffled madmen sounds_* "
That's just gold, love that.
Really appreciate you discussing not only the mentality and strategy to recover from a lost lane, but also how this strategy will differ per hero.
One thing I hope you or other people can answer is how should you be positioning or playing when losing as a close up bruiser like Abrams or Infernus.
I tend to stay up too much because that's where the hero does (the most) damage, and I definitely end up dying too much and losing farm as a result.
Should a hero like those two play as far back as Vindicta or Seven is during the video, or is there more of a middle position you can play to still be threatening to the enemy team?
I think it depends on how the lane goes. Abrams would def take the Vindicta route where AFK farming wouldn't be the best, but rotating around his ult cooldown would be ideal. Also good to analyze if you are a threat or food to them in that situation and play accordingly.
Literally the advice that saved me on solo lane was, never pushing past your creep wave on a bad lane.
I'd love to see a video about priority objective after winning a teamfight. When do you go mid vs walker vs double guardians, when to take shrines etc.
After watching a good few matches, it seems like the best time to do midboss is when you've pushed enemy patron to weakened state. I guess the best strat is to back off if there's an enemy spawnwave incoming, and instead it's better to fight midboss so you can push into last with less consequences if your team loses it
I think those lane creeps need to watch this video
Great video man! Appreciate the insights and help for those of us that seem to lose lane alot lol
1:04 most chemically balanced individual
fantastic video, great to show the perspectives of both a farm heavy hero and one who is not.
As always your vod reviews are great
Great video, as always! When the game is further developed and hero specific guides won't be outdated so quickly, you could invite some really good one tricks or pro players to aid you in doing a deep dive into specific heroes, how to play when winning, losing, techs, builds, etc. Keep it up!
I feel like some of the hero's kits feel pretty stable right now and it might be a good time to do some. I like this idea though.
you should make a video on how to come back from winning lane. i get multiple solo kills in lane just for my opponent to catch back up to me after a few minutes of farming jungle camps
if you can win and get their guardian, you should try to help your other lanes get theirs asap too. this will contribute more to your economy and give you more map control so you can steal their jungle and such
I’m a guy who never really played mobas. This is my first time getting into a moba (I dabbled a little in League but didn’t like it and couldn’t figure it out)
My biggest lesson was learning that farming is the most important thing you can do in the game. Whether you’re losing, winning, whatever - the more you farm, the more gold you get, the more powerful you become.
Your power mainly comes from items, not leveling up (although leveling up definitely powers you up). Buy the items ASAP, do not stagger too long. Each wave of minions give around 250 souls, so 2 waves means you should buy an early game item.
I always got caught up in the “when do I engage in team fights/when do I go for objective” questions, and this only confused me. Teamfights come naturally, you just know when to fight. Objectives are something you should chip at. But farming is constant and the thing you’ll do the most throughout the game
And unlike other online shooters, killing the enemy isn’t as big of a reward as you think. The only benefit to killing the enemy is delaying their ability to farm gold. It all comes full circle. You stay alive so you can farm gold, and kill the enemy so they can’t farm gold - simple as that
this video is amazing and so helpful!! id love to see a video on the strengths and weaknesses of each hero in terms of laning, farming, brawling, ganking, etc
Another great video! Comes at a good time too, had some rough laning phases in my games this week😂
Great video! Would be interested in seeing how this advice differs with duo lanes compared to solo lanes
this is great commentary
really insightful and helpful
This is a great video! I main Geist, and I'm still not sure what strategy to go with when trying to recover. It's definitely something I'll be thinking about more
I'm curious how you'd recover a lost lane on a character who is less capable of farming jungle camps than like a Seven or Haze, but who also lacks a gold catch-up mechanic. Like an Ivy or Viscous won't clear a camp as fast as Seven and also don't have assassinate to really ramp up their souls in teamfights. Would be cool to have a follow-up video showing off more characters to see if there's other strats.
I’m curious to hear your thoughts and/or get a video on when to group up and when to push lanes during mid game. Obviously looking for a pick is ideal but showing examples of team communication and rotations during mid game would be super cool. I always feel like lower elo lobby’s are super confusing and it’s a coin toss if fights are together as a team or a small scramble at the edge of the map.
I’ve adapted better than I thought from being a controller-only player to trying to learn kb+m.
But things like movement control and the crouch sliding on stairs for extra ammo is a weak point I could definitely use help with but don’t really know what to do other than “git gud”.
I mostly play Lash and find the challenge of mastering his difficult movement really fun, however I’m far off from feeling like I can try my hand at Pocket 4 actives majestic leap etc.
Maybe this isn’t the channel for “how to press buttons on your keyboard efficiently” but there could be something informational along those lines that can help with gameplay mechanics.
Thanks for the great videos!
I mean the only thing that will help is putting in time on mkb
@noblemason117 i was the same way when i first started cs i couldn't do the crouch jump into dust 2 b window xD i would recommend going into practice mode and having fun trying to do dash jumps into slides, buying the active items and trying to press all the bottom keys with ur pinky and pointer fingers while moving around strafing etc... just freestyle for a couple mins every time before you play and itll start to feel more natural bit by bit
I think another thing to point out with the destroying crates and statues and such, is that it gives small stat bumps. But overtime collecting them will give you effectively an items worth of stats for free.
Cover the value of support items. As viscous I always get heroic aura and hang in the middle of team fights. Avoiding getting hit or focused down too much, but running in to pop heroic aura or the healing items on my teammates. The cube helps a lot too when someone is getting ulted or about to die. Often times they die anyway, but it still gives them a few more seconds in the fight to do damage or even escape in rare cases.
bro I feel like I can never do bad on games even losing lane terribly, the game gives u so much opoortunities to get back
Great video. Anything about decision making would be great!
Step one : Cope. Step two : go jungle a bit. Step three : repeat from step one
I would like a video about how to make character your main. How do you know a character is right for you? How do you learn that character most efficiently? What is your philosophy about finding a shop build that works for your character? When should you make your own build?
Find your fun, play your fun. I like playing dumb things so I try out a bunch of stuff in the sandbox. I go with a concept at first then figure out how the hell I'm going to get there.
The new patch is a lot more punishing for a losing solo lane. The healer minion HP buff means its harder for certain characters to clear waves getting pushed, and the other guy can overextend a lot more without fear of ganking. And it is harder for you to roam as well.
Lmaoo I was just booming last night about getting rolled in lane n never recovering 😭😭 another fun one as per 👍🏻
Is this Xavier
@@wavydavy6255 yeah bro. I'm dead
in many ways a "lost" lane or two is an advantage due to the map situation it creates, but at the same token you want to hold your first towers for as long as possible to deny the flex slot.
I would love to see a guide to optimally hit the golden idols, vending machines, and crates around the map.
Love these educational videos! But could you explain how paradox should play around a lost lane?
great video as always!
You say it's your problem and you need to do something about it and while I agree it is also important to communicate to your team that you are loosing your lane and are not able to step up to that laner for several reasons:
1. They might be able to help. When there is a chance to gank, they could priorotise your lane.
2. They should be aware which hero is getting effectively free farm and take that into consideration for their itemisation if they are going to need to build against that.
3. Your lane opponent is basically now free to leave the lane and gank whenever they please because you aren't effectively threatening the lane. Your team needs to be aware of this.
Sure you should do your best to play as well as you can but there is no harm in asking for help and you absolutely should be. You can't expect your teammates to constantly be aware of the state of the entire game, especially in matchmaking and especially in lower skill lobbies.
incredibly helpful! It's difficult to know what to do when you're losing a lane badly. This helped change my mentality. Thank you!
Video idea: It would be helpful to have more in-depth hero guides for specific heroes based on the current meta. What build types are generally popular with this hero and why? Side note: if you could show the item/description as an image on the screen when they buy and remind us why they bought it and how it's helping, that would be HUGE. I rewatch your item video a lot, but it's difficult to keep track of everything and repetition helps.
honestly +1 to your video idea. There are some things that are meta like support Seven with double stun, but I don't really understand why a strategy like that is preferred over carrying with Seven's insane damage output
topic I want more coverage on is how to go even or win lane in the first place, especially when I lack mechanical skill 😅
or how to at least not lose it as badly as the first seven clip
I'd love to see range/damage falloff vid :)
That's one of the things I'm horrible at being behind on farm but I think around 10 minutes every character that I like hits a so called break point and I can catch up _really_ fast. And then keep going because once caught up it's, for me, slowly switching to PVP kills and not caring as much about farm more than it is denying the opponent farm. But early game
Why are the crerps just sliding around in a T-pose? Is it a replay thing?
yeah from someone who sucks ASS, my mentality is the main thing that is keeping me back for the rest of the game. I'll keep trying what I was doing over and over; push the lane, try to fight and keep dying over and over and get more frustrated. teammates start to flame me, i feel EVEN worse and i enter this eternal state of frustration and stubbornness. I will definitely keep this video in mind next time. It's all mental in the end, always mental...
Would be helpful to see something like a spreadsheet of which heroes are good/ok/bad in early/mid/late game cause its a bit hard to determine it myself sometimes, just don't have enough playtime
heheh i love catching a schizug vid early
You should consider doing VOD reviews of random people or subs, "heres what they did good, heres where they can get better"
1:25 I just want to thank you from the bottom of my heart for saying mentality instead of fucking "mental"
Do you have a duos guide? My friend and I have never played a lane game like this or league. We come from traditional shooters so this is a major shift for us to learn.
Fantastic guide!!
I've been playing mobas since dota on wc3. Tides of blood. Etc. The funniest thing for me has been playing deadlock and seeing younger people acting the way I used to act. Having the energy to be angry at a game. The first time I saw someone drop a slur I was like, "wow, that takes me back." I'm 40 now and just don't have it in me anymore. It has helped immensely because I don't get tilted anymore. I just try to find ways to salvage if things go bad. I'm not very good at the game, though - the skill ceiling is pretty high.
Something I see a lot of teams do is jump into teamfights early game, and trickling back to the fight after respawning. Or wasting an excess amount of time to team defend an urn run. IMO, if you're 10-15min in and behind a significant amount of souls and the enemy team is stacking up on one lane. It only takes 1-2 teammates to defend a walker against a full team by keeping down the trooper waves and making space. Everyone else should be split pushing the other lanes to close the soul gap.
please make a video on all the movement techs like the freaky slide thing with infinite ammo and kinetick dash
Great video! Next video idea, that would be nice, How not to throw or lose the midgame
I would watch that
How to. Play haze only, farm 30 minutes avoid any pvp play. press 4. congrats you won the game
Noob
Would love to hear some advice on getting a passive team to push in. just played a match that went an extra 10 minutes because my time was not pushing into the enemy base, despite us having a 20-30k soul advantage. We almost lost that to the enemies playing aggressive into us.
not being in lane to last hit minions also means enemies ahead cant deny their minion's souls to get that extra income, so you help by not pushing the lane like a drone and instead killing jungle and grabbing crates.
needed this tysm
One thing I find a bit surprising is that, with all of the farming being done in the early game, he didn't opt to buy Monster Rounds. I feel like if you're going to be PVEing for that long, they will absolutely pay for themselves quite quickly. You only need to be up 250 souls after having bought them, and the extra tankiness and damage vs creeps surely has to be worth it.
i feel like their soul equalization is inevitable if you give enough time to them so you just gotta focus on taking as much obj as possible while also maintaining lane creep farm
You can't tell he's titled because "That's my secret... I'm always tilted" -Zerggy
These videos are disgustingly good. Subbed
I'd like a video on how to deal with scary Russians yelling at you for losing your lane.
I’ve had games where I’m losing hard and I may die once but the other loaner gets cocky and I start killing them multiple times. It gets worse if they easily get tilted and focus you only to get ganked
number 1 advice for noobs, ive seen too many games where i wonder how one guy has 20k souls over everyone only to check our own team and see 1-12 kd
As a MOBA expert I can say one great way to recover from a lost lane is to simply go gank other lanes. Its much better to just abandon the lane than risk keeping feeding over and over. Gank a lane and destroy the guardian. That nets your team a nice amount of souls and gets you more map control. But during the really early game you should just buy extra regen as your first item and try to play the lane extremely safely and focus on last hits and denies.
The way i like to recover a lost lane is waiting until the enemy team wants kills and i just go back to my lane hoping they dont jump me
This is what I need! A guide for bad players
Mental is never a problem with me, league has trained me for this. Eight years of that hell
Nice video! I feel like that vindictive clip is a bit of a tough example, because it only worked out because the enemy didn't capitalize on the rotations by taking any objectives. What would you do against opponents who are more proactive in closing off your map while you are trying to make this sort of play?
Nice advice, however i will still just rage and go shoot and use all skills on my lane opponent if they kill me or are too good ad denying :)
I think it's kind of dumb to say no help is coming and it's up to you. I've had plenty of teammates come over to help me in a struggling lane and we not only kicked the shit out of the enemy hero, but we turned the lane around very quickly.
I have some friends that I just won’t play with anymore because if they get behind early they rage or give up. So many of those games would have been winnable if they had just played like this to recover.
Good strat, but if two or more lanes are losing, i have noticed that there is not enought jungle for everyone to recover
Getting control of the tilt is hard, as it's something that's been developing since infancy.
i often have the exact opposite situation, our lane goes great and all the other lanes are feeding hard so i get ganked and cant get anything done
Even if you hit one crate it’s better than dying, giving the enemy more money more ap and preventing you from hitting a camp or even a box. Got it
Y'know this is solid advice, but I can't see how standing back that much would help characters who have to fight at a close range like Abrams to turn a losing lane around. It always seems to end up in a lose-lose scenario then: stand back and do essentially nothing until you get sniped, or get up close and die anyway because the enemy has a 2k souls difference.
I was curious how you should go about games when it's not you that's feeding but some of your teammates. I've had multiple games where I have double the souls of my laner and multiple kills but I have 3 teammates that are like 0/5 before 7 minutes. I also mostly play Pocket and Paradox so I don't know if potentially it's just harder to carry on those characters or what the exact solution is
what pointers would you give to shorter range heroes like abrams? how to you play safely in lane while still maintaining your effective range?
Playing around cover is great, most of them have innate sustain and you can buy more. Anyone can hit creep souls from any distance (though some gun bullets travel slower)
My main problem is getting bogged down in pointless teamfights just after the laning phase and my farm deteriorates from there. I lose focus on macro and just keep ziplining into fights.
I need to start doing this. my weakest laning is on Infernus and I don't recognise when i need to just sit far back and catch waves and get ready to switch into jungling mode at 7 minutes.
I love playing him but man do I make poor choices on him lol, I play much better on geist.
I mostly play Abrams, and what I'm stuck on playing safe. Hanging out far behind the guardian doesn't really work for Abrams, because I can't get any damage on the troops from that range and then there's no farm. I'm not sure how to adapt the advice to fit him.
I wonder they should add bounty systems into the game
all ive learned from this is kelvins beam needs to be nerfed
I'm a pro at recovering after badly losing a lane.
Fact is, the enemy will often become arrogant and make mistakes, thinking he'll get easy kills. That opens up a lot of map meta gameplay farming for you if your team manages to avoid his ganks.
for real, i queue with a friend sometimes who's just bad at games for the psychological warfare letting me snowball
I am trying to figure out how to play vs hyper oppressive lanes like wraith/mmcginnis where they can just sit back and peg you repeatedly due to mag size and fire rate.
cool now do one for when you have 4 teammates who are losing their lanes hard while you aren't and how to turn that into a win instead of a wasted 40 minutes