What is going on, everyone! I hope you all enjoyed the first iteration of our Superheavy Goblins decklist! We are still optimizing and testing, but the results have been extremely promising thus far. Let me know what you think and what possible tech ideas you have! Don’t forget to like and subscribe to stay in the loop! 🔥📈💥
Love the list, been testing it out, maybe a weird tech but Naturia Beast fits in here pretty nicely, as Bike plus any of the Psychics or Dugg can make it, and I often find myself with an extra lvl 3 body and not much to do with it. Might be a bit win more in a deck with an already tight extra deck, but if you’re experimenting with synchros then this is well worth trying out
Gear Gigant is a great addition. I hadn't thought of that. Def would have come up a couple times where I didn't see any way to engine with a SHS heavy hand. I like IP in the deck as I end on it quite often but its understandable if you dont have room for it, extra deck space is super tight for this deck. Not sold on Baronne though, as you have to open Bike specifically to do that line, and if you have Bike, you can just do the Sargas line and make an omni on summon 5 anyway. As for side deck, I'm playing Solemn Judgment, along with some Bystials, backrow removal, and drolls. Really wish there was a good generic S/T negate rank 3 but alas. Great video!
I’m glad you like the Gigant addition! Also you’re definitely giving me something to ponder in relation to the synchro package and side deck! Thank you so much for the support and suggestions! 🔥❤️
Also just as another follow up - the ASSD / Baronne line does allow us to scale Wakaushi which can be nice to Pend summon our level 3 non-engine. Just another consideration! I am trying IP and another spicy ED option just to see how it feels though!
I put a side deck together looking at old SHS decks and modern side options 2 Fantastical Dragon Phantazmay 3 Nibiru, The Primal Being 3 Bystial Druiswurm 1Bystial Magnamhut 3 Archfiend Eccentric 3 Droll & Lock Bird
This is really similar to what I’m working with so far! I need to find a playset of Eccentric because I think that’s a cool synergistic way of taking care of backrow (and it’s a level 3 to boot). Thank you!
im curious on what situations would be better to go for sd into baronne instead of sargas for regulus it just seems better to go sargas cuz you get 2 bodys one negate, and you can remove sd and baronne for a synchro thta might help for example draco berserker to attack or smtg like that
It really depends on what you have in hand - Bike offers the assured Baronne line, and if we have TGU in hand, that can insulate our normal Goblin plays. If we have Dugg and Wakaushi, we may opt to go the sargas route because Dugg will be able to take advantage of the Sargas on field. I experimented with Berserker and Omega. Both have their advantages, but ASSD ultimately fits the bill to ensure we beat Nib and protect normal Goblin lines. Thanks for watching and commenting!
Hello love the deck list. Found SHS conflicting often if I have a e Tele in grave and I top deck it ( and also if I have to play board breakers against a certain deck) Instead of Accel and baronne maybe IP and Appo or a Typhon ? Also found the pure build can be slightly less bricky with kaguka knight and allows more spell and trap use. Also I know it sounss like I am ranting but I do love you build. Please give a shout-out in next SHS and Goblin build as I found a good time card for the side deck - Battlecruiser Dianthus. Burns your opponent for number of cards in hand.
Hey there! So with more optimization, we have moved away from using e-tele. Now that the banlist has dropped, I’ll be doing an updated list soon. We have actually included Kagemucha knight in the new list, and we have pivoted to using Dragite as a level 8 synchro that is a spell and trap negate (that can also allow us to put wakaushi back into scales). Dianthus is something that we have experimented with in the past, but dedicating 3+ monsters to it only for it to be imperm’d or veiler’d can be risky. Thanks for watching and supporting!!
This list is fire. I picked up all SHS stuff at locals waiting for a list 😂 "I might drop the Gear Giant because it hasn't come up." Me: "It's going to come up all the time for me then." (I have my OG print sitting for years 🤘)
Let’s go!! Excited for you to try it! And yeah, honestly, I still think Gigant is a great addition, I’m just experimenting with other tech ideas in that flex spot. But I know some people have really found it clutch! Thanks for watching and supporting! 🔥✌🏻
Hey there! So we’ve moved off of the Evolzar tech, but essentially, you’re making a Rank 6 with Grand Bash and two Goblins. You’re usually searching grand bash if you open Entrance. Again, we’ve moved off of it and have replaced Bash with Pileup and Crazy Beast in the ED.
@@yugi.woah11 I will say, after testing with it today at locals, and tinkering with the deck with how I like it, I think I'll always play Nyannyan with e Tele because of how good it is. I also really like the goblin biker trap for an extra monster negate for the tour guide only combo. I also know I'll get some criticism for this but, after playing this version of Goblin Biker at locals, I play 2 mean and clatter, because multiple times I have had games where I needed the extra copy of those 2. Super fun to play!
@@Linkiscool115 happy to hear you’re having fun with the concept! And ultimately, that’s the goal: to introduce a new way of playing goblin bikers, and allowing people to modify it to their play style. Thanks for the feedback!
@@MaximilianKönig-z1x I think so! I’m more-so interested in the Mikanko variant post-ROTA because it has a better grind game and higher-ceiling end-board. SHS is a good engine, but it does limit a lot of deck building possibilities.
Drawing Benkei and Booster together hurts, but drawing wakaushi and benkei/booster is fine. You have to dedicate the normal summon to wakaushi which is suboptimal, but you can make plays happen. Thanks for watching! ✌🏻🔥
Appreciate it!! I’ll see if one of the locals homies has three of the super bikes, but I’ll reach out if not. And yeah, I think there’s a lot to like about this list and we’re having a lot of success with the core concept! Thanks for watching!! ✌🏻
@yugi.woah11 sounds good bro. I'm going to be trying Kagemucha knight in my build as a chain blocker for tour guide and the ghostrick package for drago future. Gotta keep options open but I do like the accel line as well for baronne
is there anyway to cut the deck down to 40 cards? i think having more than 40 is going to cause some problems later on in terms of drawing non-engine vs regular engine
I’m experimenting with a 42 list right now with some modified tech choices. You could remove the Called By and the Triple Tactics Talents. I don’t want to be exactly at 40, because I’m afraid of drawing the suboptimal bricks in the deck like Big Benkei or Gaiabooster. That being said, try some combinations and see what works!
@@yugi.woah11 my list currently irl I run a ghostrick package in the extra deck and 3 taketomborg 2 e tele and 1 emissary from the house of wax (illusion monster) it's good level 3 battle trap and no one will waste a resource to get rid of it once it's summoned and it's a board negate so it'll live to the next turn and if you get any other level 3 monster you can go right into a rank 3 and it's effect was already spent so it's a free body I also run imperm and grand stampede since I don't run the super heavy stuff in mine but only 2 ghost belle and no ghost mourner I'm still looking for ways to change up the deck and experiment with it but I like keeping the decks at 40 or 60 cards I'm not opposed to running more but I definitely feel iffy about it
@@Murasane that sounds a little too clogged in my opinion - it feels like it’s not really working toward a common goal if that makes sense. Emissary is an interesting tech choice, but I don’t know if it’s worth the deck space. I’m also not a huge fan of the ghost trick package - we already have a very tight ED. Also I think 3 Taketomborg is a little excessive. I would highly recommend trying the SHS build. It covers a lot of the pitfalls Goblins normally have, and gives us very interesting pivot points.
@@yugi.woah11 I run the 3 taketomborg because I don't think it's really too much of a brick because boom mach is also a wind monster so if you have nothing else you can normal boom mach and summon take that way. Also if you make gossip shadow its a free extender. The best end board I make with my build is ufd, big gabonga, XYZ armor fortress with full armor set to use in the opponents draw phase to summon out lancer, and goblin's crazy beast to protect against stuff like raigeki(I had a different build where I could get two mean merciless out I could make them level 6 with the grand bash and use them for d/d/d wave high king Caesar but i scrapped that idea early on). I don't think it's a bad end board but I do think your version with your end board is better. I also don't own an s:p so I run pitknight earlie instead for that. I'll definitely take a look at the super heavy sam build you have and test it out
@@Murasane I would just consider running the psychic extenders like Wheeleder and Tracker at that point because they’re so easy to summon. But yeah, give the build a go!
Thank you so much! And absolutely there will be - I’m just getting the new cards now. Luckily Baronne and Accel were not mandatory parts of the build, and allows us to have some extra ED space for tech options.
What is going on, everyone! I hope you all enjoyed the first iteration of our Superheavy Goblins decklist! We are still optimizing and testing, but the results have been extremely promising thus far. Let me know what you think and what possible tech ideas you have! Don’t forget to like and subscribe to stay in the loop! 🔥📈💥
I have all the goblin cards and this variant looks fun I might buy the super heavy cards
21:07
It is a ton of fun! Lots of cool synergy with this build; it rewards a pilot who practices with it! Thanks for watching and supporting 🔥🫡
Can’t wait to dive into this build.
It’s a ton of fun and does a lot for the Goblin Biker archetype! Thank you for supporting! 🔥✌🏻
Love the list, been testing it out, maybe a weird tech but Naturia Beast fits in here pretty nicely, as Bike plus any of the Psychics or Dugg can make it, and I often find myself with an extra lvl 3 body and not much to do with it. Might be a bit win more in a deck with an already tight extra deck, but if you’re experimenting with synchros then this is well worth trying out
Definitely don’t hate the suggestion! I’m going to look into it - thank you!
Also I’m glad you’re digging the list!
Gear Gigant is a great addition. I hadn't thought of that. Def would have come up a couple times where I didn't see any way to engine with a SHS heavy hand. I like IP in the deck as I end on it quite often but its understandable if you dont have room for it, extra deck space is super tight for this deck. Not sold on Baronne though, as you have to open Bike specifically to do that line, and if you have Bike, you can just do the Sargas line and make an omni on summon 5 anyway.
As for side deck, I'm playing Solemn Judgment, along with some Bystials, backrow removal, and drolls. Really wish there was a good generic S/T negate rank 3 but alas. Great video!
I’m glad you like the Gigant addition! Also you’re definitely giving me something to ponder in relation to the synchro package and side deck! Thank you so much for the support and suggestions! 🔥❤️
Also just as another follow up - the ASSD / Baronne line does allow us to scale Wakaushi which can be nice to Pend summon our level 3 non-engine. Just another consideration! I am trying IP and another spicy ED option just to see how it feels though!
I put a side deck together looking at old SHS decks and modern side options
2 Fantastical Dragon Phantazmay
3 Nibiru, The Primal Being
3 Bystial Druiswurm
1Bystial Magnamhut
3 Archfiend Eccentric
3 Droll & Lock Bird
This is really similar to what I’m working with so far! I need to find a playset of Eccentric because I think that’s a cool synergistic way of taking care of backrow (and it’s a level 3 to boot). Thank you!
im curious on what situations would be better to go for sd into baronne instead of sargas for regulus it just seems better to go sargas cuz you get 2 bodys one negate, and you can remove sd and baronne for a synchro thta might help for example draco berserker to attack or smtg like that
It really depends on what you have in hand - Bike offers the assured Baronne line, and if we have TGU in hand, that can insulate our normal Goblin plays. If we have Dugg and Wakaushi, we may opt to go the sargas route because Dugg will be able to take advantage of the Sargas on field.
I experimented with Berserker and Omega. Both have their advantages, but ASSD ultimately fits the bill to ensure we beat Nib and protect normal Goblin lines.
Thanks for watching and commenting!
Hello love the deck list. Found SHS conflicting often if I have a e Tele in grave and I top deck it ( and also if I have to play board breakers against a certain deck) Instead of Accel and baronne maybe IP and Appo or a Typhon ? Also found the pure build can be slightly less bricky with kaguka knight and allows more spell and trap use. Also I know it sounss like I am ranting but I do love you build. Please give a shout-out in next SHS and Goblin build as I found a good time card for the side deck - Battlecruiser Dianthus. Burns your opponent for number of cards in hand.
Hey there! So with more optimization, we have moved away from using e-tele. Now that the banlist has dropped, I’ll be doing an updated list soon.
We have actually included Kagemucha knight in the new list, and we have pivoted to using Dragite as a level 8 synchro that is a spell and trap negate (that can also allow us to put wakaushi back into scales).
Dianthus is something that we have experimented with in the past, but dedicating 3+ monsters to it only for it to be imperm’d or veiler’d can be risky.
Thanks for watching and supporting!!
@@yugi.woah11 Thanks a lot. Those are some great Ideas. Can't wait for the next video !!
reminder that Regulus special summoning and equipping a card from grave will trigger Lancer's effect as well!
Oh hell yeah! Great little interaction there! Thank you!! 🔥💪🏻
i thought lancer only triggers when you equip something to him specifically
@@Murasane nope! It’s *any* of your monsters. Source: me a Mikanko player.
@@Murasane nope, any card is equipped with another card
"if an Equip Card becomes equipped to a monster you control (except during the Damage Step):"
Holy crap, that's insane.
This list is fire. I picked up all SHS stuff at locals waiting for a list 😂
"I might drop the Gear Giant because it hasn't come up."
Me: "It's going to come up all the time for me then." (I have my OG print sitting for years 🤘)
Let’s go!! Excited for you to try it!
And yeah, honestly, I still think Gigant is a great addition, I’m just experimenting with other tech ideas in that flex spot. But I know some people have really found it clutch!
Thanks for watching and supporting! 🔥✌🏻
Yet another certified BANGER list 4:20
Appreciate the love!! We do what we can for the people! 🫡
Changed the list for my build a little mainly handtraps
I hope it works out!
Love this list! Keep climbing!!
Thank you brother!! Always appreciate the help and support! 💪🏻🔥
Hey boss, I know this is a bit of an older video but what's the line for the Evolzar play?
Hey there! So we’ve moved off of the Evolzar tech, but essentially, you’re making a Rank 6 with Grand Bash and two Goblins. You’re usually searching grand bash if you open Entrance. Again, we’ve moved off of it and have replaced Bash with Pileup and Crazy Beast in the ED.
That’s what I thought just wanted to check
I gotta try this!
It’s a ton of fun! Thanks for checking it out!!
@@yugi.woah11 I will say, after testing with it today at locals, and tinkering with the deck with how I like it, I think I'll always play Nyannyan with e Tele because of how good it is. I also really like the goblin biker trap for an extra monster negate for the tour guide only combo. I also know I'll get some criticism for this but, after playing this version of Goblin Biker at locals, I play 2 mean and clatter, because multiple times I have had games where I needed the extra copy of those 2. Super fun to play!
@@Linkiscool115 happy to hear you’re having fun with the concept! And ultimately, that’s the goal: to introduce a new way of playing goblin bikers, and allowing people to modify it to their play style. Thanks for the feedback!
is there going to be an update abt this deck.
@@MaximilianKönig-z1x I think so! I’m more-so interested in the Mikanko variant post-ROTA because it has a better grind game and higher-ceiling end-board. SHS is a good engine, but it does limit a lot of deck building possibilities.
Very nice list! Dont have stardust unfortunatly. How bad are the both super heavy bricks? Does it shut down the hole line?
Drawing Benkei and Booster together hurts, but drawing wakaushi and benkei/booster is fine. You have to dedicate the normal summon to wakaushi which is suboptimal, but you can make plays happen.
Thanks for watching! ✌🏻🔥
I got 3 motorbikes if you need them. Such a good starter and this list is sick. Definitely needs improvement but still a good starting point.
Appreciate it!! I’ll see if one of the locals homies has three of the super bikes, but I’ll reach out if not.
And yeah, I think there’s a lot to like about this list and we’re having a lot of success with the core concept! Thanks for watching!! ✌🏻
@yugi.woah11 sounds good bro. I'm going to be trying Kagemucha knight in my build as a chain blocker for tour guide and the ghostrick package for drago future. Gotta keep options open but I do like the accel line as well for baronne
@@spyder2k2 try it out and see what you think! I find the ghostrick package bogs down the list, but I’m open to hearing your thoughts through testing.
is there anyway to cut the deck down to 40 cards? i think having more than 40 is going to cause some problems later on in terms of drawing non-engine vs regular engine
I’m experimenting with a 42 list right now with some modified tech choices. You could remove the Called By and the Triple Tactics Talents.
I don’t want to be exactly at 40, because I’m afraid of drawing the suboptimal bricks in the deck like Big Benkei or Gaiabooster. That being said, try some combinations and see what works!
@@yugi.woah11 my list currently irl I run a ghostrick package in the extra deck and 3 taketomborg 2 e tele and 1 emissary from the house of wax (illusion monster) it's good level 3 battle trap and no one will waste a resource to get rid of it once it's summoned and it's a board negate so it'll live to the next turn and if you get any other level 3 monster you can go right into a rank 3 and it's effect was already spent so it's a free body I also run imperm and grand stampede since I don't run the super heavy stuff in mine but only 2 ghost belle and no ghost mourner I'm still looking for ways to change up the deck and experiment with it but I like keeping the decks at 40 or 60 cards I'm not opposed to running more but I definitely feel iffy about it
@@Murasane that sounds a little too clogged in my opinion - it feels like it’s not really working toward a common goal if that makes sense. Emissary is an interesting tech choice, but I don’t know if it’s worth the deck space. I’m also not a huge fan of the ghost trick package - we already have a very tight ED. Also I think 3 Taketomborg is a little excessive.
I would highly recommend trying the SHS build. It covers a lot of the pitfalls Goblins normally have, and gives us very interesting pivot points.
@@yugi.woah11 I run the 3 taketomborg because I don't think it's really too much of a brick because boom mach is also a wind monster so if you have nothing else you can normal boom mach and summon take that way. Also if you make gossip shadow its a free extender. The best end board I make with my build is ufd, big gabonga, XYZ armor fortress with full armor set to use in the opponents draw phase to summon out lancer, and goblin's crazy beast to protect against stuff like raigeki(I had a different build where I could get two mean merciless out I could make them level 6 with the grand bash and use them for d/d/d wave high king Caesar but i scrapped that idea early on). I don't think it's a bad end board but I do think your version with your end board is better. I also don't own an s:p so I run pitknight earlie instead for that. I'll definitely take a look at the super heavy sam build you have and test it out
@@Murasane I would just consider running the psychic extenders like Wheeleder and Tracker at that point because they’re so easy to summon. But yeah, give the build a go!
How do you get into excell syncro stardust dragon
Wakaushi + Booster = ASSD. You then use ASSD to revive bike to make Baronne.
Just checked this out, really interesting build! Was hoping if there will perhaps an updated version? Now that Baronne got hit🥲
Thank you so much! And absolutely there will be - I’m just getting the new cards now. Luckily Baronne and Accel were not mandatory parts of the build, and allows us to have some extra ED space for tech options.