Actually, all of those guns have one more set of animations, that being if you have a loaded magazine and are in a cocked state, pressing the unchamber button would cause the character to rechamber a round. And these are all completely new animations, nothing reused.
@@clarkmirkbell880 hi her name is Atreus and is an original character of mine on Final Fantasy 14. You can find me on twitter @AtreusOdinson if you wish to
@@LewdSCP1471A Yea that’s true. I wrote that comment at the honeymoon period when I got the game and it’s just flat out boring lol. Walking around and shooting drones and turrets is boring after 40 hours.
@@steveman0420 The only problem I have with tarkov is the weird unrealistic head jiggle when firing that doesn’t sync with the firearms movements and the sometimes unnecessary slow reloads. They should be atleast a little bit fast like garand thumbs reloads or t rex arms reloads.
@@myusername3689 it's should be when you get shot at you reload faster and the head should not be jiggel when you shooting (Im so sorry if my English bad)
@@hdexotic1914 yes. Than the part that's visible in the fucking animation is the casing. The bullet part of the cartridge, while moving with the whole, was never visible after it was inserted into the chamber. So yes, you can only SEE the CASING
@@swako2262 Problem is, unless you start playing when the wipe goes out. You will be out with your crap weapon against living, walking tanks. This could be solved by nerfing armour though, since it's both unrealistic and annoying as hell right now. But yeah, the game as potential, but the armour system looks too annoying right now, you shouldn't be able to take an AK or M4 mag to the chest and face and laugh it off.
@@MichaelDavis-mk4me What kind of ammo do you run? The difference in ammo could mean shooting cottonballs at someone and melting a chad armed to the teeth. Once you hit the flea market, youre pretty much free to buy any bullet you want (minus the ones you cant afford)
Thats what I dislike about gun reloading/firing animations, they all just look/shoot into the sky. I've only come across one video where the guy did it normally lol forever subscribed 😂
How is nobody talking about how slick the SV98 animations are. Man has the round in his finger for the load and catches it similarly for the unload. Looks so good
Small details like where you can see the bullet start to slide back before he chambers it to when he catches the bullet backwards is what makes reload animations so great.
More than that, you got 1) Normal reload 2) Dry reload 3) Tactical reload 4) Dry Tactical reload 5) Inspection 6) Mag check 7) chamber/unchamber 8) Fold stocks (on guns that can) 9) Jams 10) Clearing the jam and more, this isn't even including the differant sights/canted sights that change the animations
This is such a small attention to detail but when he reloads the SR-25 notice how the bullet starts sliding back out of the chamber. BSG could have easily made it just static after it's loaded but that extra little touch really goes a long way
Still though, not as wacky as the service rifles AK charging handle on an AR in New Vegas. When I got this assignment, I was hoping there’d be more gambling.
@@ncrranger8761 You kidding me? I carried the Survivalist's with me all the way to the end of the road. Smart move for the Kings to back down. They didn't know who they were messing with.
@@bee2bee880 Alright..... I believe that. The survivalist rifle is one of my favorite weapons It’s been a long tour, all I can think about now is going back home
@@ncrranger8761 Shotgun master race. Dinner bell for the win. "Patrolling the Frontier almost makes you wish that NCR soldiers in the Mojave would shut the fuck up about Nuclear Winters."
i love the animations for the bolt actions unloading, i just like how slick it looks i even tried doing it with my remington 700 but its long action so i have to move the bolt back so far that my hand is nowhere near the ejection port when it ejects
that glitch where the shotgun shells are visible through the barrel only occurs with the chamber loading animation and needs to be fixed, in fact a lot of these animations need to be worked on but since you are never going to initiate any of these animations in combat I can see why they aren't really pressing to be fixed
Usec during basic: so what are we gonna train today sarge? Sarge: catching the bullet with your hand when u manually unchamber the round with the charging handle Usec: seriously? Ok fine. Which gun? Sarge: all of them
Huh, interesting, so if you don't have any mags for a gun, but you have the ammo, you can still load one round in at a time? That's actually really fucking cool
@@dylanwalter1 if you load a round into the chamber and release the bolt at full speed you risk setting off the round from the inertia of the bolt not slowing down from stripping the round from the mag
How did you catch the bullet? I always use Ctrl R to unload the shotgun shells since I use the combination of 2 AP and 2 magnum but the shells always fell to the ground and it's a pain in the butt to picked it up
The funny thing about some animations of chambering with certain assault rifles basically turns into a bolt action rifle minus the whole built in ammo storage area that some bolt actions have
2:14 alright for the MP7 reload, unless he has a magazine inserted (which i doubt) the bolt shouldn’t have locked in place so either it’s broken or the character has telepathic powers. Also the bolt release is to the up not down. Still great and detailed animation though
You manually hold open the bolt open button. It doesn't look like they modeled it correctly. But on the mp9 you can tell he is holding the bottom of the bolt open button, which the mp9 is a newer gun so they probably changed the annamation same thing with the SR 25.
The thing is in Tarkov there are multiple ammo types for each caliber. And you can switch ammo type mid game if you have it on you. For example I've loaded my shotgun with Buckshots but then see a guy far away. I can then reload a slug round to engage him.
Realistically, you would only use this feature for shotguns like the KS-23M for a specific load out like if you’re planning on using STAR rounds every first shot in an engagement
Only thing wrong with the way the guns work is how the bolt locks back without a magazine. If there’s no magazine in a bolt catch style gun it will just cycle the bolt
You can manually hold the bottom of the bolt open button on ARs to lock the bolt without a mag in the gun. He does it on the SR25 and the MP9. I think the older guns they forgot that fact so they added the cartridge to his trigger hand to simulate him holding the bolt hold open down. As opposed to completely redoing the animations Because I definitely do not remember that when I started playing years ago.
With majority of pistols. Do that IRL you will break your extractor eventually. It chips little by little away jumping over the rim of the casing. The extractors meant to slide over, not ram and jump over.
More content, a bigger variety of features in-game and if I'm not wrong, you can load different type of bullets in the guns (e.g. 7.62 rounds in a 5.56 round rifle). That's hella wrong tho.
A sort of gunporn I think. I love these kind of details in games and one of the only reasons why I bought MW for example even tho I hate CoD. Gun details is something what I love if a game has such things and animations.
@@DesKaisersMarineOffizier14 yeah bc cod is an arcade game not a Mil-Sim, but yeah i agree cod is a Triple A game it should have better animation and detail then an indie game
Having never played this game, I'm genuinely curious as to what the in-game uses of performing these actions are. I.e. In what in-game situation is it advantageous to do these?
they could have made it so that his support hand is higher up on the pistols frame for better recoil management, making it some kind of a progression thing; over time, your character learns more and more with regards to weapons handling due his experience in firefights.
Am I missing something? It doesn't seem like operator is doing anything to lock the bolt back on ar-15 derived guns (hk416, m4, TX-15 DML, etc.). He just pulls the charging handle and bolt magically stays in back position. Only way of locking the bolt back on ar-15 is to press bottom of bolt catch and he isn't doing it on that animation. But then there is SR-25 (and mp9) where he locks the bolt correctly.
@@jozsefsari8324 How? He is charging the gun with his left hand, his right hand is still on the pistol grip and there is no way he is operating the bolt open from that position, he can operate the selector switch with his right tumb but not the bolt open.
I think that's what they are trying to model with the bullet in his trigger hand on the AR reloads. Because I definitely do not remember that when I fist started playing years ago. So that that way they didn't have to completely redo the animations.
I am more impressed that he managed to stick his finger in there with those gloves
Tell that to my doctor.
@@mistertililing5933 💀💀
You’re name explains everything
Yeah, those are big ass gloves to be honest
Lets assume the player was pointing the gun to the floor a gravity did it's job
That p90 chambering has to be one of the coolest animations I've ever seen. Tarkovs probably the only game around where you can dryfire too
Also dayz ;) and also on dayz you can chamber only one bullet
Hunt showdown lets you dry fire. I have died a few times after switching my weapon realizing i forgot to reload it.
Also Insurgency (Sandstorm as well) and Day of Infamy, even though you can hear a CLICK more than once
Receiver 2 and 1
@@TheMatti36 DayZ has nowhere near the amount of detail though
Hey look! YET another set of cool animations in Escape from Tarkov!
00:00 - Pistols M45A1
00:06 - PB Silenced
00:14 - MP 443 Grach
00:22 - TT33
00:28 - M1911
00:35 - GLOCK17
00:41 - GLOCK18
00:49 - FN 5.7 Five Seven
00:51 - SR1 MP Gyurza
01:02 - P226R Sig Sauer
01:08 - M9A1 Beretta
01:14 - PM Makarov
01:21 - APS Stechkin
01:28 - LMG RPK-16
01:35 - FN GL40
01:43 - SMGs P90
01:50 - MPX
01:59 - SAIGA-9
02:05 - PP19 01 Vityaz
02:11 - MP7
02:20 - MP9
02:28 - MP5K
02:29 - MP5SD
02:30 - PP9 Klin
02:33 - Assault Carbines Kel Tec RFB
02:38 - VEPR KM
02:43 - VEPR Hunter
02:49 - SKS
02:55 - TX15 DML Lone Star
03:04 - ADAR 2 15
03:14 - AKM VPO 209
03:22 - Bolt-Action Rifles Orsis T-5000
03:29 - SV 98
03:36 - Mosin Nagant
03:43 - M700
03:20 - VPO 215
03:56 - DVL 10
04:03 - Marksman Rifles RSASS
04:12 - M1A EBR
04:20 - SVDS
04:27 - SR 25
04:39 - VSS Vintorez
04:46 - Shotguns KS23M
04:53 - 590A1
05:00 - MP133
05:09 - M870
05:13 - MP153
05:18 - TOZ 106
05:24 - SAIGA 12
05:30 - Assault Rifles AKS 74U
05:35 - SA 58 DS ARMS
05:45 - AS VAL
05:50 - AKMS
05:57 - AK 74
06:03 - AK 74M
06:09 - ASh 12
06:16 - DT MDR
06:27 - HK416A5
06:37 - M4A1
06:46 - AK 101
06:52 - AK 102
06:58 - AK 103
07:06 - AK 104
07:12 - AK 105
07:17 - CATCH!
YEET THE BOOLET
Pin it
Pin this
@@arteonyx no, you are not stupid
what are the keybinds for these animations?
Actually, all of those guns have one more set of animations, that being if you have a loaded magazine and are in a cocked state, pressing the unchamber button would cause the character to rechamber a round. And these are all completely new animations, nothing reused.
Can we appreciate how the ammo slowly slide back while in the chamber of SR-25 before he closes the bolt
Amazing spot u must be a sniper
@@Commander-lh6ey I'm flattered. Just a civilian.
I'm more concerned he's pressing the magazine release catch to drop that bolt.
*Edit* nevermind, this game is detailed AF. I'm just a bit rtrded
How is the name of the girl on your photo
@@clarkmirkbell880 hi her name is Atreus and is an original character of mine on Final Fantasy 14. You can find me on twitter @AtreusOdinson if you wish to
Im always impressed with how much you can interact with the guns in this game.
Try receiver 2. Be even more surprised.
@@FuZe. No thanks, i like the interactivity when the game is actually fun
Oh hi Lewd, how's RoN coming along? ;)
@@LewdSCP1471A Yea that’s true. I wrote that comment at the honeymoon period when I got the game and it’s just flat out boring lol. Walking around and shooting drones and turrets is boring after 40 hours.
I enjoyed every seconds of it!! Love it!
This game puts AAA company to shame
Modern Warfare kinda sus
Insurgency sandstorm kinda sus ngl
Project reality kinda sus
@@steveman0420 The only problem I have with tarkov is the weird unrealistic head jiggle when firing that doesn’t sync with the firearms movements and the sometimes unnecessary slow reloads. They should be atleast a little bit fast like garand thumbs reloads or t rex arms reloads.
@@myusername3689 it's should be when you get shot at you reload faster and the head should not be jiggel when you shooting
(Im so sorry if my English bad)
6:16 look at that slap!
Hey man Keltec sells those for 1100 dollars in real life brand new man.
@@jonathanjonnylightning718 Straight facts, that includes the KSG as well
karate chop
Yeah the guns are cool but is nobody gonna talk about the outro 😂
Hot potato 3.0
I thought it was hilarious
it would be 10x more funny if the grenade exploded last sec
@@greatestnoob11 hot potato 3.0 designed for the US schools in 20xx
Russian hot potato
4:30 you can see the casing starting slip out of the chamber before he closes the bolt. Good lord.
not a casing, a cartridge, there are 2 parts to a cartridge, the bullet and the casing
@@hdexotic1914 yes. Than the part that's visible in the fucking animation is the casing. The bullet part of the cartridge, while moving with the whole, was never visible after it was inserted into the chamber. So yes, you can only SEE the CASING
@@FearlessLeader2001 0
@@FearlessLeader2001it exists there and causes lags.
@@FearlessLeader2001 who cares loser
Literally the only game with exceptional animations running on Unity.
Wait a fucking second, this shit runs on Unity?
@@brutallyhonest8601 yep
@@brutallyhonest8601 I mean yeah if you try hard enough, anything is possible
Wait, THIS IS UNITY?!
WAIT WHAT
Me: doesn’t play tarkov
Also me: hm, interesting
@Levelovixor The game has potential, but the constant wipes keep me from playing this game. I'll just wait until the game is out for good.
@@MichaelDavis-mk4me the wipes are one of the best parts of the game
@@MichaelDavis-mk4me you need wipes for balance and refresh.
@@swako2262 Problem is, unless you start playing when the wipe goes out. You will be out with your crap weapon against living, walking tanks. This could be solved by nerfing armour though, since it's both unrealistic and annoying as hell right now. But yeah, the game as potential, but the armour system looks too annoying right now, you shouldn't be able to take an AK or M4 mag to the chest and face and laugh it off.
@@MichaelDavis-mk4me What kind of ammo do you run? The difference in ammo could mean shooting cottonballs at someone and melting a chad armed to the teeth. Once you hit the flea market, youre pretty much free to buy any bullet you want (minus the ones you cant afford)
The Amount of detail on the FN P90 and the DT MDR Reloads are kinda nuts.
welcome to another episode of "why am i watching a guy operating firearms at 2am i should be sleeping"
wtf i am reading this at 2:01 am
Same but appreciating the absolute godsend of animation work they put in this game.
Lessgo
3:41 this animation reminds me of battlefield 1
Yeah but slower
Tank hunter?
@@alfianardiansyah6663 mosin nagant i think
@@MrBlack75922 yep
Yes yes yes
Imagine seeing this guy in a raid just looking at the sky unchambering and chambering all his guns
Probably did it in offline raid
@@sushigurung6669 probably did it in emutarkov
Thats what I dislike about gun reloading/firing animations, they all just look/shoot into the sky. I've only come across one video where the guy did it normally lol forever subscribed 😂
On this episode: when you dont had a single magazine in your bag.
Alternate title: "Watch this man catch ejected bullets"
How is nobody talking about how slick the SV98 animations are. Man has the round in his finger for the load and catches it similarly for the unload. Looks so good
3:42 why don't they do this when I RELOAD!
You need max mastery with the weapon
@@mrkillerful1 no you don’t
Extremely rare in many FPS games, but awesome attention to details :3
2:57 He even has the cartridge* prepared in his right hand!
Edit: cartridge, not bullet
it’s called a cartridge, a bullet is part of a cartridge not the whole thing
@@hdexotic1914 Thanks, edited
@UCVkz2SO_1YSbUuFl0md1Cjw nobody gives a fuck
Childs : *play friz-b on the beach*
Soldiers : *play frag-b on the battlefield*
I was waiting in excruciating anticipation for someone to go boom at the end there.
Small details like where you can see the bullet start to slide back before he chambers it to when he catches the bullet backwards is what makes reload animations so great.
Most underrated animations in EFT tbh. Also that outro was neat
Pure ASMR for my eyes and ears
other games: make bad animations, barely able to be called animated, and badly sync them
tarkov: literally 5 animations per gun
More than that, you got
1) Normal reload
2) Dry reload
3) Tactical reload
4) Dry Tactical reload
5) Inspection
6) Mag check
7) chamber/unchamber
8) Fold stocks (on guns that can)
9) Jams
10) Clearing the jam
and more, this isn't even including the differant sights/canted sights that change the animations
@@y0h0p38 the most realistic game yet
This is such a small attention to detail but when he reloads the SR-25 notice how the bullet starts sliding back out of the chamber. BSG could have easily made it just static after it's loaded but that extra little touch really goes a long way
I love the attention to detail with the P90 ejecting the cartridge from the bottom as it should
When he did the GL40 he basically just reloaded it
Patrolling the Mojave almost makes you wish for a nuclear winter
Still though, not as wacky as the service rifles AK charging handle on an AR in New Vegas.
When I got this assignment, I was hoping there’d be more gambling.
@@bee2bee880 how dare you mock the New California Republic’s service rifle.
We won’t go quietly, the Legion can count on that.
@@ncrranger8761 You kidding me? I carried the Survivalist's with me all the way to the end of the road.
Smart move for the Kings to back down. They didn't know who they were messing with.
@@bee2bee880 Alright..... I believe that. The survivalist rifle is one of my favorite weapons
It’s been a long tour, all I can think about now is going back home
@@ncrranger8761 Shotgun master race. Dinner bell for the win.
"Patrolling the Frontier almost makes you wish that NCR soldiers in the Mojave would shut the fuck up about Nuclear Winters."
Really cool grenade edit at the end! Liked and subbed!
i love the animations for the bolt actions unloading, i just like how slick it looks
i even tried doing it with my remington 700 but its long action so i have to move the bolt back so far that my hand is nowhere near the ejection port when it ejects
Oh my god ! I am so relaxed after watched this gun p*rn... Animations and sounds SO COOL and RELAXING
😂😂🤣
lol
Ever heard of PAYDAY 2?
@@Sunday_Operator yes i have 350 hours PayDay2...
@@AEShooter where's PR ?
Included pretty much all the guns. Nice job.
Guy: eject bullet from the chamber pointing to the sky
Gravity: imm'a head out
*First time ever seeing this in a videogame... Incredible.*
i never played this game, never even heard of this game before, but i already watched 3 videos of animations, and all of them are clean af
that glitch where the shotgun shells are visible through the barrel only occurs with the chamber loading animation and needs to be fixed, in fact a lot of these animations need to be worked on but since you are never going to initiate any of these animations in combat I can see why they aren't really pressing to be fixed
I just noticed that every gun's "click clacks" sounds slightly different
Pretty sure they recorded all the sounds from their real life counterparts.
@@oid__ yeah seems like they really record the sounds for each gun. I am amazed at their effort in making this game
His back must hurt from looking up for that long
It has some amazing details, things that I really want to see in more videogames for this new generation.
Usec during basic: so what are we gonna train today sarge?
Sarge: catching the bullet with your hand when u manually unchamber the round with the charging handle
Usec: seriously? Ok fine. Which gun?
Sarge: all of them
Eft
The only bloody game where u can use a gun without a mag
All is perfection until a bullet glitching in one frame during the loading of the chamber at 7:07
*the bolt has gone forward, the weapon has fired* moment
its called a bullpup cause it will knock u down
The rhythmic timing in half of this vid was perfect. 👌 Nice animations and boy howdy if those sounds aren't music to my ears. 💓😌💓
I love the attention to detail they did for the P90
"If you are finished, unload and show clear."
...
"Sir, you only need to show clear once."
07:17 how did you do it when i did it the grenade blow up
Magic of editing
@@LaggingDuck- nooo it supposed to be joke, just pretend like nothing happens
Escape from tarkov has so much detail
I'm late, but the bullets sliding in the chambers are things I didn't think I'd notice if I were playing normally
When your bored but you have guns just do this pretty sure it will keep you busy.
Shortly after discovering this in Tarkov I started doing it at gun ranges.
How many animation you want for each weapon?
"YES"
I feel like someone just wanted to do this to flex his animations skills rather than it being a gameplay element
When the game becomes long-term open world instead of twenty minute raids, it should become more important
On few occasions I had to do manual chambering cause I dropped all my mags by mistake.
Am I the only one who think that the hands’ wrists are just dislocated??
Yet the animations are still so relaxing, especially the sounds
Pov: you forgot mags and you found few bullets on the ground. Then you you practice your devastating skills while looking at the sky.
Huh, interesting, so if you don't have any mags for a gun, but you have the ammo, you can still load one round in at a time? That's actually really fucking cool
Yeah but you risk the round going off on guns like ARs and SKSs since they are designed to be loaded from the magazine
@@krilleater2704 huh?
@@dylanwalter1 if you load a round into the chamber and release the bolt at full speed you risk setting off the round from the inertia of the bolt not slowing down from stripping the round from the mag
@@krilleater2704slamfires are very rare with AR platforms
@@dylanwalter1 it happened to me lol
How did you catch the bullet? I always use Ctrl R to unload the shotgun shells since I use the combination of 2 AP and 2 magnum but the shells always fell to the ground and it's a pain in the butt to picked it up
Pov: You brought the bullets but forgot mags.
The funny thing about some animations of chambering with certain assault rifles basically turns into a bolt action rifle minus the whole built in ammo storage area that some bolt actions have
I wish all the game have this beautiful animation.
the last park fkd with me for a sec lol great editing
When you know you better do a headshot if you wanna survive your next encounter...
POV:you are too poor to afford mags but you have bullets
2:14 alright for the MP7 reload, unless he has a magazine inserted (which i doubt) the bolt shouldn’t have locked in place so either it’s broken or the character has telepathic powers. Also the bolt release is to the up not down. Still great and detailed animation though
th-cam.com/video/gJp7a_muHs0/w-d-xo.html
Unless you're an airsoft operator, bolt release goes down. Watch at 0.25 speed
You manually hold open the bolt open button. It doesn't look like they modeled it correctly. But on the mp9 you can tell he is holding the bottom of the bolt open button, which the mp9 is a newer gun so they probably changed the annamation same thing with the SR 25.
There’s a reason why a lot of games don’t do this.
_Hint: It’s kinda unnecessary and not usually needed_
The thing is in Tarkov there are multiple ammo types for each caliber. And you can switch ammo type mid game if you have it on you.
For example I've loaded my shotgun with Buckshots but then see a guy far away. I can then reload a slug round to engage him.
Realistically, you would only use this feature for shotguns like the KS-23M for a specific load out like if you’re planning on using STAR rounds every first shot in an engagement
Well you can just lose your magazine by mistake for example, it just happened to me and this was the only way i could shot 😀 so yea, it come at handy
Imagine putting this much detail in chamber animation, but the operator still can’t hold a pistol correctly
Only thing wrong with the way the guns work is how the bolt locks back without a magazine. If there’s no magazine in a bolt catch style gun it will just cycle the bolt
Unless you have a magpul BAD lever.
You can manually hold the bottom of the bolt open button on ARs to lock the bolt without a mag in the gun. He does it on the SR25 and the MP9. I think the older guns they forgot that fact so they added the cartridge to his trigger hand to simulate him holding the bolt hold open down. As opposed to completely redoing the animations Because I definitely do not remember that when I started playing years ago.
**chambers one round in the GL40 like its a dry 1 shot reload**
Me: "I see youre a man of culture"
whats the purpose of chambering a single bullet in the game? im interested
If you have a gun without a mag I suppose
With majority of pistols. Do that IRL you will break your extractor eventually. It chips little by little away jumping over the rim of the casing. The extractors meant to slide over, not ram and jump over.
Cool outro!
Damn, I see Hitler is still trying to kill you.
@@FerrariF1Seb05Fan Poor old man!
@@florijan_safar My Faliüre, I object to Fegelein's death.
thanks!
I hear hitler shouting fegelein
1:01 so, wait, does the slide locking back after you take the round of the chamber only happen on this pistol specifically?
I hope this game makes its way to steam some day
I think BSG Games will rather use Epic Games instead.
@@PCGamingVideos Oh come on, not that bootleg West Taiwan Steam.
I think they did say that they will be thinking about going on Steam closer/after the release
I believe that they're also planning on porting this game to consoles as well eventually
@@kakokapolei123 nah, the controls are too complex for that.
Putting a bullet in the pistols like that will over time break the extractor
Bruh at the end that is basically every multiplayer video game that restarts the timer on the grenade whenever its thrown
What’s the reason behind wanting to do this in game?
Content
More content, a bigger variety of features in-game and if I'm not wrong, you can load different type of bullets in the guns (e.g. 7.62 rounds in a 5.56 round rifle). That's hella wrong tho.
A sort of gunporn I think. I love these kind of details in games and one of the only reasons why I bought MW for example even tho I hate CoD. Gun details is something what I love if a game has such things and animations.
in meta? none.
otherwise, just a neat little feature in case you dont have magazines on you for whatever reason.
@@DesKaisersMarineOffizier14 yeah bc cod is an arcade game not a Mil-Sim, but yeah i agree cod is a Triple A game it should have better animation and detail then an indie game
Am I the only one who can hear snake giving ocelot a lesson on injecting a bullet by hand?😂
Love the outro you made
Having never played this game, I'm genuinely curious as to what the in-game uses of performing these actions are. I.e. In what in-game situation is it advantageous to do these?
@Dylan klebold Can you tell me how to do this in game?
@Dylan klebold
I think also hold r and scroll
If you don't have a mag, and only have loose ammo.
so the bullet we chamber in the cannon of the gun is the first one when i comes down to a normal magazine in EFT right?
Just seeing the pin an hammer move just oh my gawd daym
2:27 can you not manually chamber those guns irl?
I got to say these animations are better and more on pare than most Triple AAA games.
Never noticed the shell clipping through the barrels of the 133 and 153 before
It's a bug that happens from time to time.
What are the keybinds for this?
Alt + F4
@@iamthereddemon20 my dumbass almost fell for that haha
Huh, how do these look out of first person? It's pretty cool
Same as fp
For a game which only takes up 19 GB of space, that’s pretty impressive detail!
Thing is since the game is so light it's very poorly optimized. I actually hoped the Dev optimized the game more even if it becomes ~40GB.
wait only 19gb? and warzone takes up close to 100? what a joke
Come for the reload animations, stay for the game of catch at the end
Let's admit it healing and gun animation makes this game 1000x better
imagine actually knowing how many extractors that would mess up
Sorry to ask but do you know the button inputs/where to find the inputs to chamber and unchamber without losing the bullet?
when you do that the bullet can be found on the ground ^^
found out by wondering where the round goes when reloading an SKS
they could have made it so that his support hand is higher up on the pistols frame for better recoil management, making it some kind of a progression thing; over time, your character learns more and more with regards to weapons handling due his experience in firefights.
Not going to have much luck breech loading with the gun pointed in the air....
Like how his m4a1 is decked out while everything else is almost stock
The SV-98 animations are just tooo clean.
That outro is amazing.
Am I missing something? It doesn't seem like operator is doing anything to lock the bolt back on ar-15 derived guns (hk416, m4, TX-15 DML, etc.). He just pulls the charging handle and bolt magically stays in back position. Only way of locking the bolt back on ar-15 is to press bottom of bolt catch and he isn't doing it on that animation. But then there is SR-25 (and mp9) where he locks the bolt correctly.
If you look closely, he actually presses the bolt catch when he pulls the charging handle back, but its not really visible, i hope they fix that
@@jozsefsari8324 How? He is charging the gun with his left hand, his right hand is still on the pistol grip and there is no way he is operating the bolt open from that position, he can operate the selector switch with his right tumb but not the bolt open.
I think that's what they are trying to model with the bullet in his trigger hand on the AR reloads. Because I definitely do not remember that when I fist started playing years ago. So that that way they didn't have to completely redo the animations.
@@idontwaitfor420 I have no fucking idea honestly. I wrote that comment a year ago when i had no idea about the locking mechanisms