Gaming isn't necessarily dying. What I've come to realize is that aaa gaming is headed towards another crash at some point and over time indie developers are becoming the carriers of gaming
Exactly. Dont get me wrong indie devs can be shit sometimes but Indie devs are getting more and more ambitous. Give them the right budget and they can make hits
Nah, gaming is too big to fail. Too many people play games nowadays and the big companies that make them have huge bankrolls. Though I could see another market consolidation occur once this recession starts goes into full swing.
@Casimir III all im saying is that between the price of everything going up and the quality steadily declining and the constant increase in greed its only a matter of time before the industry either crashes or gets at least partially boycotted We saw it happen with atari before Nintendo and sega came about and even as the industry has grown its still susceptible to the same things just on a bigger level
For me, the best era of gaming were PS2 & mid-PS3 eras. we got everything in one games without any subscription and microtransaction thing. I miss the term "expansion pack"
I don’t think gaming is dying but I do believe that most big name franchises are. And who knows maybe it will make way for a even better experience in gaming
nah gaming is dead. since ps4 its been on decline. xbox is not competing. so Sony is doing sub bar stuff. I loved video games since a baby and I cant stand the state of gaming now. had the ps5 since day 1 and it took 3 years for a god game to come out: spiderman 2 and I dont even like spiderman, but it filled my need for batman Arkham
Its amazing, that even when people are not happy with the state of gaming currently, they still wont go back to their backlog of great games, many of which they got for free or pennies.
Or indeed try countless older games they never originally explored. Or beyond that, even a console they never had that doesn't depend on a net link or DLC, eg. pick up an old PS2 and a copy of Black, still an awesome game (or Mercenaries, I've played it many times). When I think about the games I really liked, their core appeal wasn't the visuals.
So go back in time to play games we've already done over and over and look dated in the world of HD. By that logic why have a series x at all. Gaming is terrible now. You admit that in the comment
@@mstirlz Visual bells and whistles do not define the merits of a game. One key reason why modern games are often so poor is that visuals are emphasised for their own sake, at the expense of gameplay and especially of functional immersion. A good game has nothing to do with whether it's HD or not, especially when it's all the more jarring that seemingly very realistic things have no interaction function. I don't care how good water looks, what matters is whether it's wet or not, ie. can behave like and be treated as water should. Modern games have become very wide but incredibly shallow; they are like puddles. Besides, some games have considerable replay factor. I have many older games I've yet to fully explore. Heck. I'm still playing Obivion, Stalker COP, etc.
@mapesdhs597 not just visuals, modern games improve most things, and contain a lot more interaction than the older ones. I agree though that graphics shouldn't be the defining feature of a game but with titles like redfall failing on every aspect its saddening to see the state of aaa games. Meanwhile, pc indie games and just mods to aaa games have everything we would expect on the latest gen of consoles. They are capable enough of dealing with the extra load, but big devs just don't seem interested in innovation, just money
I love gaming as an adult tbh. No more following releases. Not buying into any hype, not feeling pressured into buying the latest marketing hypetrain. If it looks interesting, I'll wishlist it and buy it on sale. Last year I've only bought Elden ring around summer because of the buzz, and I had a good time. But I have enough games to play and not enough time to play them so it's still fun
I know right and the best part of all is that you may save some games for later and then they get great discounts or they give them for free lol. It also helps not being influenced by streamers like these kids nowadays
Yea man, most games I don't even buy in first 12 months. Hell, only just started playing RDR2 and Horizon Zero Dawn. I dont care , never did about FOLLOWING THE CROWD, or BEING RELEVANT, i dont care if others are playing it or not. and REFUSE to support say...Call of Duty who make their $$ back in 2 days, but 5 years later game is still $90 second hand.. REFUSE to buy ANY micro transactions...well ive bought maybe 3 or 4 over last 10 years.. I hear you mate. I despise the bandwagon since i was a kid...you dont find happiness following others.
I do enjoy something as simple as tower defense with monkey in it that i got from epic games free games offering, or an old obscure xbox 360 title with interesting game mechanics. Or even mobile game that everyone has stopped playing since 2014. Just that while also looking for new gaming genres to master is already enough for me.
Trust issues are a very correct description of what's happening. I can't think of the last time I was excited about something that isn't an indie title. Ten years ago, I would have been hungering to play something like Forspoken, but now it just feels like "oh I guess it was released- it was bad? alright".
That's good. If we stop hyping unreleased games its a step in the right direction. We used to promote good games... now they want us to promote ideas that very rarely come to fruition. Honestly looking more into indie games its a lot more rewarding. At least most of those are trying to make a good video game and not a good video gambling game.
The film industry has been through this cycle many times. Its the back and forth between Publishers who hold the money and developers who hold the vision. The modern state of the game industry is dying and the new wave is building.
The solution to all of this is to NOT buy at launch and wait for sales prices. I only have a couple of titles that I would purchase full price for at launch, so you might as well add 3 months to any AAA title’s release date. Only purchase full price at launch if the reviews confirm the stability and content is there.
You sound like me. There has to be something special about a game for me to buy around the launch date. And I don't preorder. My ex-wife did with a couple AC games (Back when you knew they were going to be good) because we both enjoyed them. Me playing her watching.
I rarely buy a game on release aside of DLC for destiny, other then that i also just wait for sales... I still want to get my hands on hitman 3, but not in it's current price and also not above 25 euros on sale.. I remember getting pissed off at metro exodus due to epic buying it off of steam 2 weeks before launch.. I still haven't bought it and don't intend to do so even if it's on sale.. They screwed that up for me where i no longer would care to play it, no matter how good the game is..
I think that the whole issue with games being put out that run terribly and can't work is because game companies are trying so hard to keep pumping out incredible graphics that their games are starting to get away from the average pc gamer in terms of GPU power. Like all of the streamers say that they don't really have problems with games, but that's because they have the top of the line tech in their computers, which is probably very similar to the test kits QA people use to test the games during development. They need to invest more time into running the games on lower end PCs and figure out how to optimize for that, because they're missing their main demographic by requiring a 4090 to play a game, and even the new Gollum game has that problem, and it's not even a graphically intensive thing. It's ridiculous that game companies keep getting away with this type of stuff, but it takes the consumers to band together and actually vote with our wallets instead of just saying it.
Absolutely. Optimizing a game used to be an art in itself. Now PCs have so much power, developers have gotten lazy and just let all that power brute-force their poorly optimized game into running. Maybe we'll start to see that change with $1000+ GPUs being a thing. I think more people will look towards PC handhelds like the Steam Deck and SBCs for their gaming needs. Developers may start targeting those as the minimum standard.
@@The8bitbeard I think you’re right and I hope that the steam deck forces developers to start optimizing their games. I’ve been thinking about getting one as well simply because it’s so convenient and you can put emulators and stuff on it.
Developers are the problem, they are incompetent and they also have no time due to profit maximization. The fact that you are able to brute force horribly unoptimized games by constantly buying new GPUs is nothing short of disgusting consumerism to the highest order. And PC gaming has a group of people that defends this practice. Consoles were always meant to be an entry level to gaming, and while it wasn't meant to compete with PCs the intention was to properly have an optimized and playable game since the hardware remained constant through a generation, say 5 or 6 years. By it's mid cycle console games used to be optimized, but these days the games are bloated to hell and back.
yeah because all these TH-cam guys and streamers immediately complain about a game if it does have less than 100% pristine graphics that look like real life and they'll sh*t on the game for that before even getting deep into gameplay
@@b1bbscraz3y Majority of TH-cam and Streamers are nothing more than casual gamers and shills, the only knowledge that they have of games are the artificial, which is why they fall only on graphical concern. When it comes to mechanics, game design, map design, why a certain mechanic might be good or not good they have no clue what they're talking about.
Yes...but...much more importantly... He isn't wrong about scones being scones, biscuits being biscuits and cookies being cookies, they are separate food stuffs.
There's actually a bigger issue at hand, something im surprised he hasnt talked about, which involves the actual gamers. Picture this: you bought gta SA and you are so excited, you take turns playing with your friends, maybe playing alone, and you probably finished that game over a 100 times. Now lets move to the now, most people are too lazy and comfortable to try new things, and too bored to keep playing the same thing. Companies realized this with the new surge of games as a service model, and are taking advantage of the state of players to accept the status quo (yes you are objecting, but most are happy to run forspoken or cyberpunk with not a single comment). our society's constant feeding of dopamine has made us require more and more dosages without having to work for it, and companies are marketing bolder things to try to capture those people, only to fail miserably but not care so they can appease the sharholders because they know they can fix it later.
""Gaming is dying" is an overstatement. There are definitely problems with the video game industry as you mentioned. However, there is way too much of a focus on big budget studio projects and when these studios fail to deliver as promised, youtubers who only focus on the latest triple A titles feel like the world is ending. There are hundreds of fun games available that don't get enough attention.
I strongly agree. As far as I can tell it's the big budget, high profile releases from large studios, (especially entries on long running series) that keep falling short of expectations and turning out worse than old entries. Typically games that were seemingly designed by a committee of studio executives looking to tick as many boxes as possible, while following the latest, overused trends, and then shoving these games out the door as soon as they think they can get away with it. There are still loads of excellent games being released these days. More than ever in fact! You need only look beneath surface of big budget sludge.
AAA is worthwhile, indies are niche with questionable art and mechanics that don't appeal to most, they need to be played with friends and after a hard day's work, it is more likely that you want an epic single player, instead of multiplayer mindless fun or artificial difficulty.
@@cezarstefanseghjucan Everyone has a different lifestyle so I cannot speak for what may appeal to some. It's fine to favor AAA for personal reasons. Also I'm not saying indie games on par with something like RDR2 or God of War. However is $70 for Gollum, Forespoken, and Redfall worthwile? Those were AAA duds. Some games only get attention because of the funding from big publishers, not because they deserve it. There are many games from mid-level or indie developers I would rather play over Gollum. The point is there is there is a hyper focus on AAA games and some YT videos make it seem like there is nothing else worthy of playing when it's just not the case.
@Latte Of course, everyone is free to spend their money how they see it fit. For most bang for buck, you can stick to the biggest names in industry, play it at a leisure pace and you won't finish something like God of War in less than a month.
When we were kids we probably weren't paying for the games. I think its 100% reasonable to ask for something that appears to be doable by all developers and games. They're asking us to pay $70-$100+ for games that don't even work properly half the time. Yes I want all the bells and whistles and everyone should
Whether or not you "paid" for it or not (what a ridiculous argument), at least the games we had didn't go out of production half cocked and if there bugs and glitches, they were fixed fast.
@@opticalraven1935games back in the past were developed in more simple formats compared to how now coz of tech, advancements in tech results in new problems and difficult fixes for them so you can’t really compare the 2 like that
@@4xJojoGames of the past did not have the option of being patched, because there was no internet. When a game released, it had to be a finished product that worked, from start to finish without anything utterly game breaking happening. Otherwise they would have massive refunds, or be required to recall the product. Today, games are taking years to make, some going for 5 years in development, release unfinished, then they patch it until the people still playing it are happy, often taking another 2 or 3 years for the game to be considered complete. The games go for between 60 to 80, base price and often have a cash shop or a pay2win model. Too many devs today are out for the money, and don't care if the game sucks or not or how playable it is. Little do they realize, if you make a great game the money will flow, and because so few dev teams have a true passion for what they're doing, they trip and fall flat on thier face and put out hot garbage.
1. gaming started to lose quality with patches and dlc splitting up the game and enabling companies to release broken games. 2. gamers attitudes started changing for the worse when social media infected gaming (streaming / lets plays) everyone only focused on winning and not how they won, everyone knew the meta for any game and could easily find it, everyone became clout chasers. 3. freemium business model, since the explosion of fortnite games have been shown a whole generation of gamers will happily buy in to a free game and spend $ on skins and gamble with their parents money. 4. gamers like everyone since social media took over, dont listen to anyone, everyone has a main character outlook while most are too dense to see the issues, most are too busy to think about it and most now are too young to remember what console gaming and pc gaming was like before all this trash changed the landscape. we live in a world where everyone wants to have their cake and eat it too by which i mean they want to cry about something and keep using that thing. then the thing keeps getting worse. did i miss anything?
Yes the woke blue haired invasion of they/thems in the companies. Ubisofr is a hreat example, bioware/EA as well. Sony also seems to go that route due to Jim Ryan. Its no coincidence, Japanese studios are flourishing, because they are not woke and not have been infected yet.
The lack of innovation thing definitely plays with gamers bitching about how it's not authentic to their personal vision as a customer. Gamers are all Karens.
exactly, a generation who knows NOTHING outside pop culture , whole life revolves around gaming and movies, comics ect..are incredibly picky caus they never seen what gaming WAS like.. If I had a Dollar for every "Lebron fan reacts to Jordan" and SPUN OUT after believing in false king so long.. Or falling in love with MUCH older music than them self because modern music industry is mostly crap.. being SUPRISED how good it was. Or thing things for granted because they didn't grow up playing racing games that are a big block with 2 small black blocks under it. Where you had to memorize EVERY MOVEMENT to get through a game, today its holding your hand and more about how to fill time up with over complicated processes and a different kind of grind. Honestly, after modern games I normally really struggle with the stuff from my childhood.. People have become so spoiled that rather than go get a life...sit and complain about how game makers cant satisfy their appetite anymore.
I think the biggest issue with change and the lack of it is burn out. You can highlight this with the AC games. They were too frequent and players got burnt out on them and devs started to struggle with new and interesting ideas and plot points. Now looking past Valhalla, Mirage is going to go back to the “roots” of the series after a long break and now people are excited about playing the same thing they were getting bored of. But the biggest problem here is that they already have 4 more games after it planned. Shareholders love long term and stable plans. And I don’t blame them for that nor do I blame developers being beholden to them. But this combination of longterm planning for all the same games is hurting new and fun ideas in the space. If you look at God of War series as an alternative, it had a long delay before a reboot that revamped a lot of the gameplay while keeping a similar feel and has released only 2 of these games over a 4 year period and no plans for another norse mythology game and people have loved them for it. If developers would supplement their release cycle by doing a “ga release” of something new or different in between their main title launches you’d have a much happier audience and a healthier gaming environment.
Yep this was my issue with AC games. I inejoyed up until brotherhood, after that it felt like they were just milking the cow. Suddenly desmond also has connections with a british pirate and a native american, absolutely zero sense from a lore standpoint. It started to feel like fifa or cod, expecting a game every single year made less and less hyped. I knew there was no turning back when i started to see healthbars, stats and "MAGIK" in ACs like valhalla and odyssay. Introducing levels and rpg mechanics when AC has never been about that. Older ACs felt a lot more like devil may cry games, but instead of a demon hunter combo master you were an agile assassin with tons of ways to hide and bamboozle your enemies. High health bossfights and level caps just never belonged in this type of game.
It’s sad “AC: Unity” was released so unfinished. The game looked amazing and the improvements to the assassination mechanics and especially the parkour were awesome.
Imo, the worst thing about AC Unity being so ass on release is that they're probably never gonna try a co-op AC experience again. Co-op games at their best are amazing and can have the same engagement as an amazing singleplayer game but can also be played with a friend.
Though I am sympathetic towards the issues developers face, I have to say, as I am running a dev team, that developers massively overestimate their capabilities and speed thus making it impossible to create reliable estimations of any timing. This is a huge issue in project management. Most PMs verify the estimations by their devs and unless you deal with a team of hardcore seniors, they will not manage. Thus I am pretty sure that this is a very important contributing factor in the unfinished games.
This is very dependent on work culture. Our current team are very much the opposite, where we take how long we think the least experienced person in that particular area would take and then add 50% before pitching it to our manager. Though that's partly because we know we'll get pushback regardless of what number we throw out. On that note, I also think there is an element of developers feeling pressure to be "over-optimistic" to appease in the short term, which damages the project long-term (particularly true of junior devs). A lot of teams simply overpromise because they're not confident enough to push back against department heads rather than out of arrogance. And not being funny, but if your team are consistently underestimating their workrate to the point that it's "impossible" to create halfway accurate estimates for deadlines, that really is a failure on your part. Developing strategies for teams to be able to improve performance in estimating and hitting deadlines is literally the job of a project manager.
the estimations are off because usually your asking for something novel and new and different and so somewhat un-quantifiable. if your pumping out the same software year over year with small changes its much easier.
@@jakerockznoodles regardless of the fact, that I have not stated anything on how I deal with this, thus rendering your insult on my management completely pointless, I tell you, I do account for these misestimations and above that we work with a large buffer. It also has a lot less to do with work culture than with personal issues down the line. Depending on the team structure you will have limited capabilities to accurately estimate the errors, new hires eg. can be very talented in one thing and terrible in others, this makes it hard even for the Sr. Devs to estimate their teams output properly. I had cases where we have added more than a 100% on the Sr dev estimation for a person and he still didn’t finish even with our buffer. The reasons can vary heavily from bad api documentation, to technical issues to a genuine lack of creative problem solving or even competence. I have seen many developers and teams throughout the years and I can tell you one thing: be the manager for a change, where you are sitting there overviewing multiple projects and have to balance pricing with output efficiency so the devs have work and a salary, balance dev feedback with reality so you neither overwork the team, undersell so the liquidity risk increases, nor fail the project due to late delivery. Then, I will happily accept your feedback especially when you spend more than reading five sentences about problems you have apparently already encountered yourself to analyse the issue. Until than, I am very glad you have auch an efficient team and manager!
I also want to add to the Lacking of Change point. I feel like another thing that hinders the gaming community, and just media in general, is Nostalgia. As you mentioned, a lot of the games that come out from these AAA gaming companies are remakes or sequels. Sometimes there will be the occasional game that branches out from the norm, but it often gets criticized to all hell, sometimes even before it comes out. Don’t get me wrong, a lot of these games are critiqued rightly so. But I personally don’t think that the new games that release should be looked as an excuse of why “older games are better”. I also agree Greed definitely has a huge hand in this, but I think that Nostalgia plays a significant role as well. From a business standpoint, companies make the same/similar games because that’s what sells. From a consumer standpoint, you’re getting another game that is a remake/sequel of a game series that you like/use to like so you can scratch your nostalgia itch. It’s a win win, right? But I feel like while that can be good, it also sets up the idea that there is no improvement for newer games because they don’t hit a certain mark like older games did. BF2042 is an example of this. While the game released in an EXTREMELY poor state and there was some valid criticism for it, what I mostly saw within the criticism was that the game doesn’t feel/should have been like previous battlefield titles. To be fair, 2042 did advertise itself to be similar to older BF games, so of course people were expecting that. But even with the constant updates and bug fixes for the game, and its increase in popularity, you still have people who argue that “it’s not like BF___” or “it’ll never be as good as BF_____” It’s one thing to have a favorite game, but it’s another to like something from your past and then let nostalgia cloud your judgement on a newer game whenever it releases. That’s why I think that games should stop trying to advertise themselves as a “blast from the past” and make new, original content, and when those come out, we should, in turn, be critiquing those new games based on things outside of how it compares to older titles. That way, companies can (hopefully) learn from there mistakes and continue to make newer content instead of saying “oh we pissed off our audience by trying to be greedy again! Lets just hit them with a remaster/sequel and we should be good.”
It's weird that the actual benchmark should be around 120 fps by now, and at 4k nontheless. At least for something that's better than maybe a modern mid field GPU. And honestly, it's super weird to imply that asking for optimization to reach that benchmark is a reason gaming is dying. At least as far as I understood that bit, it was about 'gamers being entitled' again, but standards should exist. In fact, I think we landed in the current landscape cause many gamers suck up the wrong problems, and whine about other much less important issues. It's the other way around - developers and publishers are getting content to throw out badly optimized garbage, cause it might be playable at 60fps, maaaybe even at 4k. But is that really why I should spend many hundreds of bucks for expensive hardware? No. Actually optimized games would run fine at 1080p60 even with a technically underpowered card, if you think about it. Which would be super cool to have. But nope, we get lazy and shoddy work. It's a shame really.
Not really, as long as you have an engaging game fps doesn't even cross your mind unless you are nit picking. There are tons of old games and indie games that ran 30 or less and yet they are successful. 60 fps and more are for fast paced games not for an average story driven games. If you are from modern the day games I will understand why you prefer this. Even few modern games don't need a 60 fps update like bloodborne if you make that 60 fps it will be better however, those dogs will go faster as well which will annoy a ton of players. A ton of players are just complaining as it hard at 30 fps and prefer 60 to make their character just faster and the enemies will remain as what they are to cheese them better.
@@shadowsnake3867My issue with 30fps is my mind regularly sees the framerate as a slideshow, not as motion, so 30fps occupies an uncanny valley which feels very jarring. To compensate, I lower camera sensitivity but that's no fun. I largely just avoid buying 30fps games for this reason.
@@MRTOWELRACK if that really bothers you then go play whichever satisfies your gaming preference. I don't really care about it for as long as it is not broken and has great story. The more I expect for faster framerate with amazing graphics the more the game become harder to make thus ending up being broken on release to render everything. The more games evolves the I appreciate older games just simple and playable. Thank God nintendo has these simple games and amazing and playstation has their own indies. Very little on Xbox. Tons on pc plus emulation. There are amazing triple AAA games but too much open world these days. I came from the snes Era and I am less critical for the frame rate speed for as long as it's playable.
The fps really heavily depends on the game. Theres some games that can work at like 20 or more but theres alot that become unplayable without like 30 or higher
I've talked to my dad about how much games cost now and he told me in terms of inflation the games when I was a kid were just as expensive and without game rentals he'd never have been able to let me play so many games. Consoles were just as expensive too it's pretty crazy. I'm surprised gaming companies having come up with some sort of digital rental service or something I know it'd work.
Digital renting.. I would love that. Not game pass but like a digital blockbusters. Then again I bet companies would loose money. They have thought of it
@Lady it's funny you say that, people find a way to complain about anything. Now they complain about the new Assassins Creed games being too long so much the company has decided to take another direction for the next game. And they complained Cyberpunk 2077 was too long too (made by same company as the Witcher) it's crazy to me. If I pay for a game I don't want it to be over in 20-30 hours I want it to be a long rewarding story! I feel nowadays gaming is getting tiring because we're constantly having to buy, buy, buy.
@@The8bitbeard not sure what country you live in but that sounds about right to me? Games today are 70-80$ where I live. Either way +\- $5 or $10 games where still expensive when I was a kid.
Miss the glory days on Xbox 360 playing Halo 3 where we actually EARNED the vidmaster achievements to earn that new Recon armor. All gone now, just thankful I even got to live those days.
A lot of games don’t have the “it factor” like back in the days . Man I loved some games growing up but now I can hardly find a game worth playing . I find myself going back to play some of the old gen games for a bit of fun
I think the opportunities to rent video games nowadays has made consumers have higher expectations for their money. And renting games let's people figure out if a game is worthy of paying full price to actually own it. Rather than just beat it one time and that's it.
You're not right about FPS quality. Back then, when you were a child, there was no better quality, and of course you didn't even know about better quality. Technology has advanced, and they still want to make money from low quality.
On the topic of fps not being at consistent state, this isn't just the topic of performance affecting how a game plays. there are some who are sensitive to sudden frame drops. to that type of person it can actually make them feel motion sick. At one point i wasn't able to feel this for myself but in recent years playing modded classic doom I can feel when the framerate drops and if i play with the framerate massively fluctuating it can quickly become uncomfortable and nauseating to play very quickly for me.
Frame drops used to be a feature 🤣 I used to love when an action sequence happened, I did something cool and the frames dropped to made it look like SLO mo. I used to think it was done intentionally.
I remember as a kid playing GTA IV on PS3 the game would drop to like 10fps when you blow stuff up with rocket launchers and I thought it was just slow Mo and loved it 😂😂😂
Thank you for addressing this issue we need more people pushing back. Consumer Protection Laws for digital goods the responsibility for quality assurance also falls on retailers like steam Sony and Microsoft selling faulty goods. Now do u think greedy Gabe steam or Microsoft Sony would give up there 30% cut from game's to assure quality.
I think we should be asured these games will be playable for a long ass time. Not just going to be wiped out in a few years. And the obvious fact of a playable experience especially for $60.
@@OfficialNice The question is who will be playing these bargin bin dumpster fire game's. Less bug's and jank doesn't make a quality game. All these Steam shills support a platform of corporate greed with a 30% cut. Why do u think so many studio's support Epic store... More money for devs and quality control.
Exactly, they are still selling red dead redemption2 on Xbox live and the game no longer works on Xbox one X!!!!!!! I bought it at the night of its release and it worked fine up until late 2021 when they made an update for RDO That broke the campaign mode for single player on Xbox one X and now it just crashes within five minutes or less of trying to play it!! No, it’s not my Xbox because the Witcher three wild hunt did the exact same thing following the 2021 December 14 optimized for series SX update and it took them 2 1/2 months to fix it but they at least fixed it! (that only applies to the GOTY edition, as the standard edition is still broke-)
Gaming's going through one of many crashes that it's had previously, with every major shift in gaming tech theres a lull in certain aspects. This happened with the move from arcade cabinets, the move from 2d to 3d also had issues.
It's a hardware issue right now namely a GPU issue. Namely unless you have a rtx3090, rtx3090ti, or rtx4090 you have to end up using DLSS. On AMD if you don't have a 7900xtx you have to use FSR.
Gaming companies are making more money than ever. Dont tell me its a hardware issue or 60fps. Game companies are deliberately making trash games for a quick cash grab. Mw3 case and piint
@@Skeletons_Riding_Ostriches it takes 1 minute to Google it and see the score and review. If people don't even do that, then they have no one but themselves to blame. If I spend 70-100 on a new game, you can bet I will check if the game is worth it.
Great video as always. What bugs me personally the most is not so much the price of the games or the microtransactions, but the fact the games ship out unfinished. And the reason for these half-baked releases are the preorders, which legally bind the companies to release the games within the year they promised while selling the preorder. Combined with the fact that many of these AAA games get released in autumn to take advantage of the holiday season, it leaves the development teams virtually no time to fix things/add content if they realize that their original deadline is too close to deliver on the promises made to the players in marketing material. And the marketing has to oversell the game, because if it didnt, these companies would struggle to attract investors. Not even EA or Activision have hundreds of millions of dollars lying around that these games need to be made these days. It is a deathloop of original pitch/promise and deadline set based on this, before marketing overhypes the game to secure more funding and the devs then struggling to meet the increased expectations. The result is then Cyberpunk, Anthem, BF V/2042, Fallout 76, etc.
I've been a gamer since that was even possible (yeah I'm old). Been a PC gamer since the 80s and I've played every console that's came out since the Atari 2600. All the issues you mention are valid, but there are so many truly GOOD games coming out every year that it doesn't matter much to me. You have to be discerning, but whatever genre's you like, you will find multiple gems a year. Even games as service.... I've played Path of Exile for 10 years and I think it's the best example of doing it right. So I'm hopeful too... Even if the AAA market gets worse, plenty of indies will fill the void.
indies arent really a long term solution in my view ..iv played a few demos but im not buying the whole game since most indie games,while they have good gameplay and even story,they are very simple to play ...none of them stand out either...i dont hear major headlines about some indie game beating call of duty in overall sales...unless you have something like that they wont ever be that big of a deal...
I agree. I had the most fun in 2023 with an indie game named "Halls of Torment." It plays like Vampire Survivors and has a Diablo 2 vibe to its visual style. $5. There really are plenty of gems out there every year.
Title is a bit overdramatic, but the points you make are very good, especially towards the end when you say that companies are going to have to stop some of their habits eventually because people are less and less tolerant towards it. I frankly believe that in 5 years time, unfinished games releasing will be a thing of the past because of the shit Cyberpunk (and many others) got at launch. Hearing Eiji Aonumo say that TotK was basically finished in march 2022 but they decided to delay the game to polish it makes me quite hopeful.
Dude, unfinished games are a thing ever since the 70's, let alone nowadays, where the number os games being made is thousands of times bigger. The thing is that people meed to pay attention to the developer's past history, stop only following every single AAA game hype that appears in front of them and just go search for other things than just AAA Gaming or even the mainstream indies. There's a lot of good things releasing every single day and there's no logic that justifies you getting angry because "oh my god, Ubisoft and EA fucked up again for the 987th time this decade!"
About a decade AT LEAST i would guess. People been complaining about hollywood ruining their favourite IP's since 2015, only NOW are they finally withdrawing the support and putting $$ where mouth is, industry STILL hasnt responded yet. but took 6-8 years just for the customers to finally stop paying for the trash.
it's not dying, far from it. the industry is too big to fail, i think it's just where in that era where it's considered a cash grab by most than an art form. remember when movies became this big medium and then suddenly we got submerged by ridiculous amount of cheesy redlettermedia level of movies that go straight to VHS. we're in it, but eventually more and more Martin Scorsese and Steven Spielberg and john Cameron and Christopher Nolan will emerge ... we'll still have trash but more quality will still be available but it'll get more expensive too
Once you’ve been accustomed to high fps it is hard to go back, specially if the game has bad input lag which many games do. Besides it’s not as simple as not caring how a game ran, context matters, we were used to lower frame rates back then, now things are different and so are speciations and wants.
@@ochi-v7263ow are you gonna type *PlAy bEtTeR GaMeS* and not give them any game recommendations or anything, but I guess “good games” is subjective, some people could think a certain game is a masterpiece, while other think it’s an absolute dreadful pile of excrement, but with that being typed, that just points out how dumb your comment was to begin with, because again it’s subjective, everybody has their own opinion. Just noticed your pfp.. and the videos you make.. and it all makes sense now, I’m gonna assume that your top 5 games of all time includes “1. Fortnite, 2. Roblox, 3. Minecraft, 4. Terraria and last on your list ima just say uhh.. GTA 5.. because you’re probably one of those little kids that just blows up other players for fun.”
Because we got used to new standards. It is way more comfortable and convinient to play together everyone on their big screens instead of coop on a splitscreen with possible downgrades in visuals cause the machine has to render 2 screen at once. Ever played Borderlands 2 on Xbox 360 or PS3 in splitscreen? The downgrade is insane.
I've been gaming since 1978 when my Dad brought home a paper printer based terminal and I logged into the McDonald Douglas mainframe to play tic tac toe. Think of the movie War Games, but no nuclear weapons. Arcades, consoles, PC gaming, portables, old school mechanical and electrical. I've seen it all. People have been talking about it dying since that first gaming expeience. It died after the arcade. It died after Atari. It died after IBM. It died after Windows 98, XP, 7, 10 and how many versions of DirectX. It died after sound cars, graphics cards, phyX cards, raid 0, and SSDs. It died after XBox. It died after Sega. It died after PlayStation 1, then 2, and what are we up to now? It'll die after those too. Its died a dozen times after Nintendo and Mario alone. It died after Quake and Halflife and Team Fortress. It died after Madden. It died after MMOs. It died after COD and Battlefield. It died after Steam. It died after crypto. It died again after covid ended. I know I'm missing dozens upon dozens of other relavent platforms and titles where it has died or is in the process of dying. The only constant in gaming is that it is always dying. Yet here we are. Gaming will never die. My two little boys fighting over my old laptop to play Among Us or sitting next to me to "help" me play Starfield on my gaming PC will make sure of that. If you ask my 6 year old what he wants to be when he grows up he will tell you...a game developer.
To me it all comes down to greed and bad leadership, there are companies that are succeeding (Capcom, Guérilla Games, PlayStation Studios etc.) and there are many that are failing because they stopped caring about making good games first. Just look at the fall of Bethesda, the last time they put out a high quality product was back in 2014 with ESO, bad leadership, bad game engine and overall an inability to meet their own goals has ruined their reputation. You can see this across the board with many major publishers and developers, they just can’t reproduce the greatness of old because they just care about making a product just good enough that at the end of development they make more money then they put in.
@@Ikati-ny8fr while technically true, all of the studios under Zenimax Media (Bethesda, Id Software, Arkane, Machine Games etc.) all work together and lend each other developers just Starfield which had its graphics overhaul done by Doom developer Id Software.
I don't disagree with you, but many companies have a incredible history of being ill managed despite their current appearance and Capcom is one of them. Although they changed a lot, that is because they fucked up badly on the past generations and basically left many of their franchises to simply die in oblivion. Unfortunately, we don't always know how bad the companies are managed, but that's why it's important to check their past to see how a current project may turn out. And, well, how can you complain about companies like Ubisoft and EA, when the weirdness is when they don't fuck up, right? There are some companies that you simply can't expect much.
...and here's me making a game on my own without backing of any big industries hoping to do just what the games of old did, but I know no one's ever gonna see this or take serious interest.
The peak for console gaming was when the ps2 came out with 150 million copies sold. Apparently that was the peak sales for any console, no one has been able to beat that number since
If you think like this, you have become too spoiled with the exponential increase of quality in games over the years, take a break, and go back to them. If you prefer older games, PLAY THEM.
lol thats such a lie. graphics and maybe overall presentation have had an overall increase as you stated, bUT the quality of games, as in , gameplay and things to do, have SHARPLY declined. every game plays the same and feels the same, every game needs trendy quality of life, the same controls, and needs to appeal to as large a playerbase as possible. to top it off, indies are influenced by this too and copy the triple A where they can, resulting in games that are just as stale, but overall look and play worse. i wish i was spoiled with choice and quality. but well, i kinda am, but only if i look back to the wealth of games that came out in the last 30 years. new releases are a thing i'm very wary off and probably am going to drop even looking at these days.
@@cooltraineraaron4618 well my comment dissapeared i don't even remember what i wrote lol. but if i remember correctly i think yea i think you're lying to yourself if you believe there is such a thing as an exponential increase in quality in vidya gaymes.
I'm from 1980 and I had the happiness of practically seeing the evolution of video games, from Atari, Spectrum, Sega, Nintendo, etc... And I think that this generation only lives and gives importance to graphics, 4k Tv, frames, instead of history of a game and also, instead of having fun. I think they also live on hype in games and hypes are momentary. Not only in games, but the whole industry in general is dying: the music, the movies. It doesn't take a genius to see that in these fields too, so many games, movies and music live off the success of the past, that is, remakes or remasters. The charm they once had and the value they gave to something has been lost and that is why they are dying. It seems that the formulas or imagination is already completely spent. By the way, in the past when I bought a game, it was complete and no dlcs (cashgrab) were needed to buy extras...
I agree Metal is a prime example, the music industry went from constantly creating new subgenres (Punk, Trash, Emo, Punk,powermetal Skatepunk,Operametal, etc.) to living almost exclusively on things that have already been created in the last 50 years.
Agreed. I'll rather have a game with bad graphics and a good story and good gameplay rather than the opposite. But people are so superficial. My computer can't even run the best graphics so I will need put them to minimum settings or buy old games anyway.
@@jamespaguip5913 and i agreed. We need these indies games companies to make some difference and to compete with other companies that bring us the usual titles.
When I read this title I felt exactly what most in the comments are thinking. There are so many ideas and games to be played so thankfully I can say that “GAMING IS NOT DYING”
You lost me at 60fps. These consoles and PC parts are not getting cheaper. If a game can't run 60fps with the technology we have while paying more. It's a massive problem. Indie games/ pixle lated games get away with it because 30fps doesn't affect it's gameplay drastically.
I check whether new games run at 60fps before buying. 30fps lowers my experience by about 1.5/10, so if a game would feel like an 8.5/10 at 60fps for me, that experience drops to about a 7/10 at 30fps for me. With VRR, I don't even demand a rock solid framerate. I'm also open to 40fps. Just no 30fps cap only please!
Imo the idea that modern big budget games shouldn't reach 60fps consistently because old games didn't go past 30 isn't in fair faith when you consider that games don't need to be photo realistic and our hardware can currently run cyberpunk 2077 at max ultra ray tracing at 60+fps The issue isn't framerate... it's the lack of care to optimize the game that is the issue
60 FPS maybe shouldn't be a must but it should be standard or at least an option. In this case both 30 and 60fps modes should be OPTIMISED to not have any frame dips,spikes and frametime issues. I am extremely sensible to any inconsistencies to framerate and it drives me mad when game dips in performance ,even slightly so. Regarding us plating them in worse state back in the day and not paying attention to FPS it's only partially true. Back in PS1 and PS2 era we used crt TVs that were really good at masking all these issues and imperfections. No input lag for example. Today TVs , especially OLED are absolutely and utterly terrible at handling low framerate content ,and if that content on top of it is uneven and unstable ,You get a terrible visual experience even if the game looks fantastic visually.
I enjoyed your segment about communication. I have been voicing often that the way the dev team for FFXIV communicates with their player base should be the rule book for companies to learn from. 👍
FF XIV's communication is no different than any other Japanese developer. 1. "Please look forward to it." 2. "We made a mistake. We might fix it, we might not. Please understand." 3. "We've heard your comments. We might add your suggestions, we might not. It's something we're thinking about." 4. "I'm not sure / I can't answer that / here, look at this cool unrelated thing. Please understand."
This is YOUR FEELINGS, cause you are older, you are maturing, you have personal revelation. Don't forget that every day kids get a console for the first time and become gamers, it's a circle, so it's your personal experience, I don't mix new generations, their experiences with those games are the same as when we tried gaming for the first time.
I think he gets that it's his feelings. A lot of people share them. Make a video opposing it with your own interpretation and don't take this sort of thing personally.
Correction: AAA gaming is dying. The large publishers are beginning to phase out as they are not relevant. Look at AA or indies and you see them improving considerably.
People getting butthurt over a damn clickbait title, he made some great points. The technology is better than ever so obviously it’s not “dying” per se but the over-saturation of the market has absolutely hurt the hype element. I’m a millennial and you guys don’t understand how much hype Halo 3 had and how well it lived up to it, it was a legendary moment in gaming. Great video brother.
This video is really about mainstream gaming. All the games I play and love have nothing to do with all of this nor have they ever had a microtransaction.
I think 60 fps being standard is perfectly fine. I understand some games are perfectly played at 30, but it is a technological feat that we HAVE to standardize for us to keep innovating. It’s the same reason 720p on videos are unacceptable now (1080 will soon be this). 60 fps is just a product of the time and there is nothing wrong with that.
Games already ran at 60fps in the 80s. Monitors and TVs supported it too. The only reason console games started to dip below that is because publishers wanted the most particle effects for their screenshots to attract dummies.
You can tell that half the people in this comment section haven’t even watched the video considering they all seem to think he’s only saying that gaming is dying due to greed and triple A games even though one of his points is that our standards have become to high.
Give me a break, Indies are doing just fine. Standards have only increased because prices have increased. You don't see gamers demanding 60 FPS, and optimal graphics from games that cost 20 or 30 dollars.
True but GTA V vs Saints Row 2022 I just think there should be a standard for AAA instead of lowering the bar all the time. Graphics are subjective but a smooth 60 fps is mandatory! Here's your new car... but it only does 90mph and the speed limit is a 100.
@@fellowshipofgaming847 Increased prices is practically an illusion when you take inflation in to consideration. N64 games used to be 80 dollars in the 90's. PSX undercut them at 50 in the 90's, but both of those prices when adjusted for inflation are much higher than even the 70 you pay for games now. So we are actually paying the same amount or less than the games we used to pay for. The bigger issue that causes people to spend more on games nowadays than in the past is microtransactions and DLC expansions.
Mainstream AAA franchies "dying" is the result of games being marketed to try and appeal to the largest amount of people possible. People hate it but at the end of the day the aim of a business is to make money and no one is forcing people to give their money to the companies. The customer is to blame for constantly funneling money towards shit products. It's insane how much in denial the gaming community seems to be about this. Those franchises are not dying. They are making way more money than the most succesful previous entries (take assassins creed valhalla vs assassins creed 2 or modern warfare 2 2 vs modern warfare 2). It is inevitable because the average Joe isn't as passionate and invested into videogames the same way a lot of people are who were gamers from back in the day and have experienced all there is to experience. The average Joe doesn't really care about a coherent story or tight gameplay mechanics as long as there is plenty of eye candy and activity to keep him invested for 1 hour or so a day after work before football. The soul and depth of the franchises may have died but they certainly havn't lost their profitability. Again consumer keeps encouraging this so maybe the consumer is to blame for their lack of standards. On a much brighter note, Indie studios now are at the stage that AAA devs were at back in the day where they do not have a brand/reputation and need to make a great product in order to place themselves as a player on the market and there are some amazing games out there to try. Go explore other things insead of waiting for AAA games to return to their past glories as they certainly do not have the incentive to as they are raking in cash even from shit games. Plus the general culture where these games are made (the west) has changed a lot since the noughties and 2010's for the worst with lots of politics constantly being shoehorned into media. Seriously. Go check out other things and stop waiting for the past to come back. It won't. You need to go and find new sources of fun for yourself.
Yeah practically everyone plays now. Even the normies. I don't think politics are pushed nearly enough into gaming. BUT, it should be critical, ironic, satiric, thought provoking. Unlike this mindless push for masculinity, capitalism and conservatism that you see all the time nowadays in video games.
people hate the games yet preorder them without even seeing gameplay or reviews. these idiots are why AAA studios have the green light to fuck around. If they wanted to they could all make bangers but their fans effectively condone their shit.
@@Skeletons_Riding_Ostriches I never said it was and what people enjoy and hold as good is subjective. Millions wtill think COD and Assassins Creed are good games whilst most people who have more experience with games think that they are dogshit franchises.
Mainstream gaiming, just like anything mainstream entertainment (movies, tv shows, books), is dying. We have to look at the small studios, developers and artists. There we will still find quality content.
I totally agree, that we need to think about how a game makes us feel when judging if a game is a good one or not, while also realizing, that the feelings may vary significantly from person to person. I've tried a bunch of games in the past that were hyped and are generally considered good (for example RDR2, Elden Ring, Kingdom Come), but they just did not feel right for me. Maybe the setting, maybe the way the story was presented or how it integrated with the gameplay, but I just was not able to get into them. I wont's say they are bad games, though. At the same time I played AC Valhalla for like 140 hours, and... I won't call it a good game. I was able to get some fun of it, because there is some fun in it, but at some point it started feeling more of a chore than Odyssey or Origins, which I completed to 100%, unlike Valhalla. Because Valhalla was build as a parasite on the concept that worked for the previous 2 games, without understanding why it worked, and just making more of what did not actually matter in previous installations. I also completely agree, that when criticizing it is important to not criticize for the sake of criticizing. I have 3 articles about inconsistences I found in games (Detroit, The Medium and Ghostwire, which can be read at www.simbiat.dev/talks/sections/16/Inconsistencies), where I nitpicked a lot (especially for Detroit, which is an amazing game nonetheless), but I tried to reason why those things were "bad" and made suggestion on how they could be made better. Constructive criticism does work and does help improve things in real life.
It's probably not your genre but I think of all the games this year one of the most polished and feature rich games I've seen in a long time is street fighter 6 it's not everyday you see a game like that where you see that level of love and meticulous crafting to get every detail just right it's definitely worth checking out if you haven't seen it yet
There are a lot of unsavoury practices in modern gaming, but there are also still incredible games being released all the time. In fact, I’d say 2023 is one of gaming strongest years for a good while.
I think people massively underestimate how much Covid threw off the entire gaming industry. Granted, not as severely as it affected something like restaurants, but definitely for way longer. Games on average obviously take way longer to develop than other mediums with 3-5 years being kind of necessary for a AAA game to be good and I think because of that almost every game that spent part of it's dev cycle during the Covid restrictions is way worse off for it and obviously the biggest and greediest publishers aren't going to delay their big moneymaker AAA game for Covid which has lead to most of the AAA games over the recent years being unfinished and broken messes. Thankfully, with how strong this year has been for gaming I think games affected by Covid and games that were rushed out for money with no regards to how stunted it's development was due to Covid are finally starting to wind down.
When we all first started gaming, it was exciting to discover what's over the next hill... We now know... A fetch quest or a kill quest. Why explore great new worlds when there are no great new things to do in those worlds
You see while I didn’t care about Metroid prime running at 60fps on the GameCube when I was a child, the game just felt better than a lot of other games out there during the time. Amazing graphics and solid performance for sure drew me towards it as a child.
But Metroid Prime did run at 60fps. That's why it felt so good. So you always cared about games running at a decent frame rate, you just didn't know the terminology to express that yet.
I guess big developers forgot about arcades. Had to pay every time you wanted to play the game. I wonder how you could implement that into a digital space.
RDR2 is to me pinnacle of gaming, the details were incdredible, not a single shit window selling u something, u load the game and u just play, the immersion is insane, the story, truly a game made with legit passion from the ground to the sky
Gaming has died. 30 years ago, we got some games that were revolutionary, at least for those of us that grew up in the arcade shops. Also, games back then, were interesting and brilliant, had a soul and a lot of replayability. Examples include : Commandos Behind Enemy Lines, Jagged Alliance 2, Assasin's Creed, the first one. Now it's all soulless repeats, fancy, flashing colors and stinking microtransactions and for what ? skins, nothing actually useful.
I wish the gaming industry would get back to the 00's era vibe. When mag's would have demo discs, dive into game development stuff. I just miss seeing the behind the scenes stuff, the process of putting ideas together & finding out what works best through a play testing process. I think we just need to see glimpses of gameplay more and stop with all this "radio silence route that game companies take now.. its awful." Their current approach is definitely creating this sorta reverse psychology effect because they just aren't approaching how to handle this gaming world "in these long spaces between game's." While projects are being worked on sorta thing. The entire gaming industry needs to find better ways to approach & do these things. It will benefit gaming as a whole. The companies & the customers will be in a better place. We gotta improve things. If they want to keep making $$$ they gotta improve things.
I miss when games had bonus content and hidden unlocks. Example in Tekken 3 you can unlock many characters through ways that would require a guidebook. Of which today's Tekken, you unlock things by Paying more.
I think it's very dependent on how deep people are into Gaming. Streamers/Gamers/Reviewers, who play Video Games for a living (Which is a career choice i wish upon no one) will have a very different opinion on games than me, who plays after work & on weekends, just to chill & have fun. Also, there are topics like people getting rightfully upset about bad PC Ports, but i don't give a shit about that, because i play on Console.
generally games need to be 60 fps because the screens we view them on will more readily show the flaws of them if not. especially as more and more high quality tv's and monitors become more cheap and mainstream. it also depends on the art style and presentation. on a cartoonish style it may not matter but like with jedi survivor the style is sci-fi realism, so there FPS matters a lot.
Another factor to consider....case in point one of my favourite games is Jade empire by "Bioware" you see bioware & think ooh thwyre still around they can rwmake it. No. Almost every studio who ever made a gane we loved no longer exist in that iteration but in name only ie look at dragon age 1 vs every other one that came after it. I think mirage is beautifully titled as it literally is remember they were supposed to give us skull and bones which was just the ship conmbat of a decade old game so they threw mirage together to buy time and it shows 😂
@@ContendCreators What's an Iphone game? I've never used an Iphone as I actually know how to use technology & wouldn't pay more than I'd pay on rent for a piece of plastic
This might be one of the least coherent, poorly argued, and superfluous video essays I've seen out there. Clear projecting of the writers experience onto the whole of gaming culture and blaming various strawmen without providing sources or quotes. Rewrite and resubmit
Modern gaming sure has it's issues, but even at my age (34), and having played video games since the late SNES era (with some hand-me-down NES games), I don't really miss the older era of gaming. I think most of the old charm of games was due to novelty and just playing them through the eyes and brain of a child or adolescent. It's hard to impress me now with genres of games like FPS, platformers, RPGs, etc., because I've already experienced them so thoroughly Most of the complaints about modern games seem to be about a lack of novelty (imo), which makes sense if you're an older gamer. However, modern gaming is more price accessible than ever with Steam sales, Game Pass, and cheaper games in general when taking into account inflation (90's N64 games were expensive AF). Also, modern games are allowed to range from 2D indies to ultra-high budget/production cinematic experiences, whereas lower graphical fidelity games were less acceptable in the 90's/00's. Just this year alone, I'm excited about Octopath Traveler 2, Hi-Fi Rush, Zelda: TOTK (one of the best games ever), Star Wars: Jedi Survivor, Final Fantasy XVI, Blasphemous 2, Armored Core 6, Spiderman 2, Hollow Knight: Silksong, and Final Fantasy VII: Rebirth. Yeah, these games often need patches, but I'm not bothered by that all, as long as the game isn't irreparably broken. I think the current variety of games being made at different budgets is much better than the old days, and is probably a lot more exciting if you are a newer gamer.
I disagree that most complaints revolve around novelty. I think most revolve around the corporization of the gaming industry. I'd say the most common complaints today are: loot boxes, season passes, games being rushed out, dlc rather than unlockable content, a shift towards multi-player exclusive games, and the trend following nature that has been developed (current trend is everything is "open world"). I think you're right that gaming isn't dying and many of your points really were a great perspective shift for me, but that's the one part I was I think was a bit off the mark imo. Novelty plays a role for sure, as does nostalgia, but overall neither of those is causing you to have spend 300 YEARS to unlock everything in OW2 following OP's example.
Kids just buy whatever game looks flashy. Quality content and stories are no longer the priority. Baldurs Gate being the one exception in the last 8-10 years
@@Exiled7 True but you made a video like this 8 months ago. What's going to be the difference between this video and the video you posted? Last video you recommended taking a break or playing a different genre game from what you already play. So now what's going to be different with this video?
Because people uploading such videos have an agenda. We have to deal with many different groups today. Republicans that hate people having fun. Religious zealots with a passion to hate people that prefer video games over worshipping an imagined friend. So called game quitters, people with underlying psychological issues that blame everything wrong in their lives on gaming. There are somany people now that propagate against gaming. Some are more subtle, telling us how gaming is slowly dying. Others are way more agressive, telling us how playing video games make us deranged and sick.
Gaming isn't necessarily dying. What I've come to realize is that aaa gaming is headed towards another crash at some point and over time indie developers are becoming the carriers of gaming
Exactly. Dont get me wrong indie devs can be shit sometimes but Indie devs are getting more and more ambitous. Give them the right budget and they can make hits
Nah, gaming is too big to fail. Too many people play games nowadays and the big companies that make them have huge bankrolls.
Though I could see another market consolidation occur once this recession starts goes into full swing.
@Casimir III all im saying is that between the price of everything going up and the quality steadily declining and the constant increase in greed its only a matter of time before the industry either crashes or gets at least partially boycotted
We saw it happen with atari before Nintendo and sega came about and even as the industry has grown its still susceptible to the same things just on a bigger level
blizzard proofed you wrong there
Pretty much.
For me, the best era of gaming were PS2 & mid-PS3 eras. we got everything in one games without any subscription and microtransaction thing. I miss the term "expansion pack"
Yes me too man, felt after ps3 games just lacked that excitement in the actual game play feel
2011 was the peak
@@Chadhogan111 peak was right before micros they should have stayed on the phone unless its cosmetics that dont matter for gameplay
Mid to late PS1, Entire PS2 and first half of PS3 Era (for me - X360), it was gaming heaven.
Yeah man the ps3 era for me was legendary.
I don’t think gaming is dying but I do believe that most big name franchises are. And who knows maybe it will make way for a even better experience in gaming
destiny 2 is one of them :D GREED GREED GREED
True
nah gaming is dead. since ps4 its been on decline. xbox is not competing. so Sony is doing sub bar stuff. I loved video games since a baby and I cant stand the state of gaming now. had the ps5 since day 1 and it took 3 years for a god game to come out: spiderman 2 and I dont even like spiderman, but it filled my need for batman Arkham
i sometimes sit and just look at my steam library but cant be bothered to launch any game or invest time to dead open worlds
The competitive games are ALL dead. The competitive ones at least.
I think one of my priblems with gaming is just that i have to dish out more money. I am starting to feel like i am being priced out of it.
That’s how I feel at the grocery store.
I feel that to
*That's with everything in life 😂*
Same, Gamepass helps me a lot though
I earn good money and feel like this, its difficult to justify 60-70 quid for a 10-30 hour game
Its amazing, that even when people are not happy with the state of gaming currently, they still wont go back to their backlog of great games, many of which they got for free or pennies.
Or indeed try countless older games they never originally explored. Or beyond that, even a console they never had that doesn't depend on a net link or DLC, eg. pick up an old PS2 and a copy of Black, still an awesome game (or Mercenaries, I've played it many times). When I think about the games I really liked, their core appeal wasn't the visuals.
So go back in time to play games we've already done over and over and look dated in the world of HD. By that logic why have a series x at all. Gaming is terrible now. You admit that in the comment
@@mstirlz Visual bells and whistles do not define the merits of a game. One key reason why modern games are often so poor is that visuals are emphasised for their own sake, at the expense of gameplay and especially of functional immersion. A good game has nothing to do with whether it's HD or not, especially when it's all the more jarring that seemingly very realistic things have no interaction function. I don't care how good water looks, what matters is whether it's wet or not, ie. can behave like and be treated as water should. Modern games have become very wide but incredibly shallow; they are like puddles.
Besides, some games have considerable replay factor. I have many older games I've yet to fully explore. Heck. I'm still playing Obivion, Stalker COP, etc.
@mapesdhs597 not just visuals, modern games improve most things, and contain a lot more interaction than the older ones. I agree though that graphics shouldn't be the defining feature of a game but with titles like redfall failing on every aspect its saddening to see the state of aaa games. Meanwhile, pc indie games and just mods to aaa games have everything we would expect on the latest gen of consoles. They are capable enough of dealing with the extra load, but big devs just don't seem interested in innovation, just money
@@mstirlz saddest comment ive ever read lmao
Prices are going up and quality is going down.
Price is actually way less than the 90s if you adjust for inflation.
@@stratelite1337 And people are getting paid less.
except neither is happening
@@glitch200 ppl are getting paid way more ... df are u even smoking lol
@@miceatah9359 depends on your job title
I love gaming as an adult tbh. No more following releases. Not buying into any hype, not feeling pressured into buying the latest marketing hypetrain. If it looks interesting, I'll wishlist it and buy it on sale. Last year I've only bought Elden ring around summer because of the buzz, and I had a good time. But I have enough games to play and not enough time to play them so it's still fun
I know right and the best part of all is that you may save some games for later and then they get great discounts or they give them for free lol. It also helps not being influenced by streamers like these kids nowadays
With some games unless you are a heavy gamer a couple a year is all you need. 60 to 100 hours of game play each.
Yea man, most games I don't even buy in first 12 months.
Hell, only just started playing RDR2 and Horizon Zero Dawn.
I dont care , never did about FOLLOWING THE CROWD, or BEING RELEVANT, i dont care if others are playing it or not.
and REFUSE to support say...Call of Duty who make their $$ back in 2 days, but 5 years later game is still $90 second hand..
REFUSE to buy ANY micro transactions...well ive bought maybe 3 or 4 over last 10 years..
I hear you mate.
I despise the bandwagon since i was a kid...you dont find happiness following others.
Same here mate .
I do enjoy something as simple as tower defense with monkey in it that i got from epic games free games offering, or an old obscure xbox 360 title with interesting game mechanics. Or even mobile game that everyone has stopped playing since 2014. Just that while also looking for new gaming genres to master is already enough for me.
Trust issues are a very correct description of what's happening. I can't think of the last time I was excited about something that isn't an indie title. Ten years ago, I would have been hungering to play something like Forspoken, but now it just feels like "oh I guess it was released- it was bad? alright".
I feel like this, but I think I'm primarily just aging out... saddens me.
Last game I was hyped for was elden ring
nailed it
No Forspoken would have been terrible 10 years ago as well, there have been bad games since gaming existed.
That's good. If we stop hyping unreleased games its a step in the right direction.
We used to promote good games... now they want us to promote ideas that very rarely come to fruition.
Honestly looking more into indie games its a lot more rewarding. At least most of those are trying to make a good video game and not a good video gambling game.
The film industry has been through this cycle many times. Its the back and forth between Publishers who hold the money and developers who hold the vision. The modern state of the game industry is dying and the new wave is building.
The solution to all of this is to NOT buy at launch and wait for sales prices. I only have a couple of titles that I would purchase full price for at launch, so you might as well add 3 months to any AAA title’s release date. Only purchase full price at launch if the reviews confirm the stability and content is there.
You sound like me. There has to be something special about a game for me to buy around the launch date. And I don't preorder. My ex-wife did with a couple AC games (Back when you knew they were going to be good) because we both enjoyed them. Me playing her watching.
I rarely buy a game on release aside of DLC for destiny, other then that i also just wait for sales... I still want to get my hands on hitman 3, but not in it's current price and also not above 25 euros on sale.. I remember getting pissed off at metro exodus due to epic buying it off of steam 2 weeks before launch.. I still haven't bought it and don't intend to do so even if it's on sale.. They screwed that up for me where i no longer would care to play it, no matter how good the game is..
Its been a while since I've bought a game at launch and with Gamepass I won't have to for Starfield and Forza Motorsport 🤣😀😀😀😀
I wait for ‘Game of the Year’ editions that are discounted and include all the dlc. Just paid like $10 for LOTR Shadow of Mordor complete
@@ignskeletons Niice! I payed like 6 bucks for Dragons Dogma for like 6 bucks with all of the DLC! Its hella fun despite the flaws it has.
I think that the whole issue with games being put out that run terribly and can't work is because game companies are trying so hard to keep pumping out incredible graphics that their games are starting to get away from the average pc gamer in terms of GPU power. Like all of the streamers say that they don't really have problems with games, but that's because they have the top of the line tech in their computers, which is probably very similar to the test kits QA people use to test the games during development. They need to invest more time into running the games on lower end PCs and figure out how to optimize for that, because they're missing their main demographic by requiring a 4090 to play a game, and even the new Gollum game has that problem, and it's not even a graphically intensive thing. It's ridiculous that game companies keep getting away with this type of stuff, but it takes the consumers to band together and actually vote with our wallets instead of just saying it.
Absolutely. Optimizing a game used to be an art in itself. Now PCs have so much power, developers have gotten lazy and just let all that power brute-force their poorly optimized game into running. Maybe we'll start to see that change with $1000+ GPUs being a thing. I think more people will look towards PC handhelds like the Steam Deck and SBCs for their gaming needs. Developers may start targeting those as the minimum standard.
@@The8bitbeard I think you’re right and I hope that the steam deck forces developers to start optimizing their games. I’ve been thinking about getting one as well simply because it’s so convenient and you can put emulators and stuff on it.
Developers are the problem, they are incompetent and they also have no time due to profit maximization. The fact that you are able to brute force horribly unoptimized games by constantly buying new GPUs is nothing short of disgusting consumerism to the highest order. And PC gaming has a group of people that defends this practice. Consoles were always meant to be an entry level to gaming, and while it wasn't meant to compete with PCs the intention was to properly have an optimized and playable game since the hardware remained constant through a generation, say 5 or 6 years. By it's mid cycle console games used to be optimized, but these days the games are bloated to hell and back.
yeah because all these TH-cam guys and streamers immediately complain about a game if it does have less than 100% pristine graphics that look like real life and they'll sh*t on the game for that before even getting deep into gameplay
@@b1bbscraz3y Majority of TH-cam and Streamers are nothing more than casual gamers and shills, the only knowledge that they have of games are the artificial, which is why they fall only on graphical concern. When it comes to mechanics, game design, map design, why a certain mechanic might be good or not good they have no clue what they're talking about.
2 things that will *_never_* die:
- games
*_and_*
- people claiming gaming is dying
Yes...but...much more importantly...
He isn't wrong about scones being scones, biscuits being biscuits and cookies being cookies, they are separate food stuffs.
Gaming has been dead for over 5 years 😂
@truthseek3017 You obviously don't know what you are talking about maybe its dead for you!!
Smart man!! To say gaming is dying is to say the NFL is the least popular sport in America its just not true!!
There's actually a bigger issue at hand, something im surprised he hasnt talked about, which involves the actual gamers. Picture this: you bought gta SA and you are so excited, you take turns playing with your friends, maybe playing alone, and you probably finished that game over a 100 times. Now lets move to the now, most people are too lazy and comfortable to try new things, and too bored to keep playing the same thing. Companies realized this with the new surge of games as a service model, and are taking advantage of the state of players to accept the status quo (yes you are objecting, but most are happy to run forspoken or cyberpunk with not a single comment). our society's constant feeding of dopamine has made us require more and more dosages without having to work for it, and companies are marketing bolder things to try to capture those people, only to fail miserably but not care so they can appease the sharholders because they know they can fix it later.
""Gaming is dying" is an overstatement. There are definitely problems with the video game industry as you mentioned. However, there is way too much of a focus on big budget studio projects and when these studios fail to deliver as promised, youtubers who only focus on the latest triple A titles feel like the world is ending. There are hundreds of fun games available that don't get enough attention.
Sure enough but Tripple A's are the driving force of the general market setting the standard.
I strongly agree. As far as I can tell it's the big budget, high profile releases from large studios, (especially entries on long running series) that keep falling short of expectations and turning out worse than old entries. Typically games that were seemingly designed by a committee of studio executives looking to tick as many boxes as possible, while following the latest, overused trends, and then shoving these games out the door as soon as they think they can get away with it.
There are still loads of excellent games being released these days. More than ever in fact! You need only look beneath surface of big budget sludge.
AAA is worthwhile, indies are niche with questionable art and mechanics that don't appeal to most, they need to be played with friends and after a hard day's work, it is more likely that you want an epic single player, instead of multiplayer mindless fun or artificial difficulty.
@@cezarstefanseghjucan Everyone has a different lifestyle so I cannot speak for what may appeal to some. It's fine to favor AAA for personal reasons. Also I'm not saying indie games on par with something like RDR2 or God of War. However is $70 for Gollum, Forespoken, and Redfall worthwile? Those were AAA duds. Some games only get attention because of the funding from big publishers, not because they deserve it. There are many games from mid-level or indie developers I would rather play over Gollum. The point is there is there is a hyper focus on AAA games and some YT videos make it seem like there is nothing else worthy of playing when it's just not the case.
@Latte Of course, everyone is free to spend their money how they see it fit. For most bang for buck, you can stick to the biggest names in industry, play it at a leisure pace and you won't finish something like God of War in less than a month.
When we were kids we probably weren't paying for the games. I think its 100% reasonable to ask for something that appears to be doable by all developers and games. They're asking us to pay $70-$100+ for games that don't even work properly half the time. Yes I want all the bells and whistles and everyone should
Whether or not you "paid" for it or not (what a ridiculous argument), at least the games we had didn't go out of production half cocked and if there bugs and glitches, they were fixed fast.
@@opticalraven1935games back in the past were developed in more simple formats compared to how now coz of tech, advancements in tech results in new problems and difficult fixes for them so you can’t really compare the 2 like that
Where are you buying games for $100? Only if you preordered it or bought an exclusive edition of said game.
@@4xJojo ....australia
@@4xJojoGames of the past did not have the option of being patched, because there was no internet. When a game released, it had to be a finished product that worked, from start to finish without anything utterly game breaking happening. Otherwise they would have massive refunds, or be required to recall the product.
Today, games are taking years to make, some going for 5 years in development, release unfinished, then they patch it until the people still playing it are happy, often taking another 2 or 3 years for the game to be considered complete.
The games go for between 60 to 80, base price and often have a cash shop or a pay2win model. Too many devs today are out for the money, and don't care if the game sucks or not or how playable it is.
Little do they realize, if you make a great game the money will flow, and because so few dev teams have a true passion for what they're doing, they trip and fall flat on thier face and put out hot garbage.
I wish they could bring games back to their formal glory. And give us amazing storytelling games.
1. gaming started to lose quality with patches and dlc splitting up the game and enabling companies to release broken games.
2. gamers attitudes started changing for the worse when social media infected gaming (streaming / lets plays) everyone only focused on winning and not how they won, everyone knew the meta for any game and could easily find it, everyone became clout chasers.
3. freemium business model, since the explosion of fortnite games have been shown a whole generation of gamers will happily buy in to a free game and spend $ on skins and gamble with their parents money.
4. gamers like everyone since social media took over, dont listen to anyone, everyone has a main character outlook while most are too dense to see the issues, most are too busy to think about it and most now are too young to remember what console gaming and pc gaming was like before all this trash changed the landscape. we live in a world where everyone wants to have their cake and eat it too by which i mean they want to cry about something and keep using that thing. then the thing keeps getting worse.
did i miss anything?
Yes the woke blue haired invasion of they/thems in the companies. Ubisofr is a hreat example, bioware/EA as well. Sony also seems to go that route due to Jim Ryan. Its no coincidence, Japanese studios are flourishing, because they are not woke and not have been infected yet.
you sound like you 40 bro go look after your kids
The lack of innovation thing definitely plays with gamers bitching about how it's not authentic to their personal vision as a customer. Gamers are all Karens.
exactly, a generation who knows NOTHING outside pop culture , whole life revolves around gaming and movies, comics ect..are incredibly picky caus they never seen what gaming WAS like..
If I had a Dollar for every "Lebron fan reacts to Jordan" and SPUN OUT after believing in false king so long..
Or falling in love with MUCH older music than them self because modern music industry is mostly crap.. being SUPRISED how good it was.
Or thing things for granted because they didn't grow up playing racing games that are a big block with 2 small black blocks under it.
Where you had to memorize EVERY MOVEMENT to get through a game, today its holding your hand and more about how to fill time up with over complicated processes and a different kind of grind.
Honestly, after modern games I normally really struggle with the stuff from my childhood..
People have become so spoiled that rather than go get a life...sit and complain about how game makers cant satisfy their appetite anymore.
Games that are sold as goods but become completely unplayable for everyone once the publisher decides so.
I think the biggest issue with change and the lack of it is burn out. You can highlight this with the AC games. They were too frequent and players got burnt out on them and devs started to struggle with new and interesting ideas and plot points. Now looking past Valhalla, Mirage is going to go back to the “roots” of the series after a long break and now people are excited about playing the same thing they were getting bored of. But the biggest problem here is that they already have 4 more games after it planned. Shareholders love long term and stable plans. And I don’t blame them for that nor do I blame developers being beholden to them. But this combination of longterm planning for all the same games is hurting new and fun ideas in the space. If you look at God of War series as an alternative, it had a long delay before a reboot that revamped a lot of the gameplay while keeping a similar feel and has released only 2 of these games over a 4 year period and no plans for another norse mythology game and people have loved them for it. If developers would supplement their release cycle by doing a “ga release” of something new or different in between their main title launches you’d have a much happier audience and a healthier gaming environment.
Yep this was my issue with AC games. I inejoyed up until brotherhood, after that it felt like they were just milking the cow. Suddenly desmond also has connections with a british pirate and a native american, absolutely zero sense from a lore standpoint. It started to feel like fifa or cod, expecting a game every single year made less and less hyped. I knew there was no turning back when i started to see healthbars, stats and "MAGIK" in ACs like valhalla and odyssay. Introducing levels and rpg mechanics when AC has never been about that.
Older ACs felt a lot more like devil may cry games, but instead of a demon hunter combo master you were an agile assassin with tons of ways to hide and bamboozle your enemies. High health bossfights and level caps just never belonged in this type of game.
@@jeanpierrepolnareff9919 Desmond being related to all of those characters makes perfect sense it's even explained in the games themselves lmao.
It’s sad “AC: Unity” was released so unfinished. The game looked amazing and the improvements to the assassination mechanics and especially the parkour were awesome.
Imo, the worst thing about AC Unity being so ass on release is that they're probably never gonna try a co-op AC experience again. Co-op games at their best are amazing and can have the same engagement as an amazing singleplayer game but can also be played with a friend.
Though I am sympathetic towards the issues developers face, I have to say, as I am running a dev team, that developers massively overestimate their capabilities and speed thus making it impossible to create reliable estimations of any timing. This is a huge issue in project management. Most PMs verify the estimations by their devs and unless you deal with a team of hardcore seniors, they will not manage. Thus I am pretty sure that this is a very important contributing factor in the unfinished games.
they should complete a game and then tell everyone about that.
This is very dependent on work culture. Our current team are very much the opposite, where we take how long we think the least experienced person in that particular area would take and then add 50% before pitching it to our manager. Though that's partly because we know we'll get pushback regardless of what number we throw out.
On that note, I also think there is an element of developers feeling pressure to be "over-optimistic" to appease in the short term, which damages the project long-term (particularly true of junior devs). A lot of teams simply overpromise because they're not confident enough to push back against department heads rather than out of arrogance.
And not being funny, but if your team are consistently underestimating their workrate to the point that it's "impossible" to create halfway accurate estimates for deadlines, that really is a failure on your part. Developing strategies for teams to be able to improve performance in estimating and hitting deadlines is literally the job of a project manager.
the estimations are off because usually your asking for something novel and new and different and so somewhat un-quantifiable. if your pumping out the same software year over year with small changes its much easier.
Honestly it's whyva game like hogwarts legacy is refreshing as they know their limits
@@jakerockznoodles regardless of the fact, that I have not stated anything on how I deal with this, thus rendering your insult on my management completely pointless, I tell you, I do account for these misestimations and above that we work with a large buffer.
It also has a lot less to do with work culture than with personal issues down the line. Depending on the team structure you will have limited capabilities to accurately estimate the errors, new hires eg. can be very talented in one thing and terrible in others, this makes it hard even for the Sr. Devs to estimate their teams output properly.
I had cases where we have added more than a 100% on the Sr dev estimation for a person and he still didn’t finish even with our buffer. The reasons can vary heavily from bad api documentation, to technical issues to a genuine lack of creative problem solving or even competence.
I have seen many developers and teams throughout the years and I can tell you one thing: be the manager for a change, where you are sitting there overviewing multiple projects and have to balance pricing with output efficiency so the devs have work and a salary, balance dev feedback with reality so you neither overwork the team, undersell so the liquidity risk increases, nor fail the project due to late delivery. Then, I will happily accept your feedback especially when you spend more than reading five sentences about problems you have apparently already encountered yourself to analyse the issue.
Until than, I am very glad you have auch an efficient team and manager!
I also want to add to the Lacking of Change point. I feel like another thing that hinders the gaming community, and just media in general, is Nostalgia. As you mentioned, a lot of the games that come out from these AAA gaming companies are remakes or sequels. Sometimes there will be the occasional game that branches out from the norm, but it often gets criticized to all hell, sometimes even before it comes out.
Don’t get me wrong, a lot of these games are critiqued rightly so. But I personally don’t think that the new games that release should be looked as an excuse of why “older games are better”.
I also agree Greed definitely has a huge hand in this, but I think that Nostalgia plays a significant role as well. From a business standpoint, companies make the same/similar games because that’s what sells. From a consumer standpoint, you’re getting another game that is a remake/sequel of a game series that you like/use to like so you can scratch your nostalgia itch. It’s a win win, right?
But I feel like while that can be good, it also sets up the idea that there is no improvement for newer games because they don’t hit a certain mark like older games did.
BF2042 is an example of this. While the game released in an EXTREMELY poor state and there was some valid criticism for it, what I mostly saw within the criticism was that the game doesn’t feel/should have been like previous battlefield titles. To be fair, 2042 did advertise itself to be similar to older BF games, so of course people were expecting that. But even with the constant updates and bug fixes for the game, and its increase in popularity, you still have people who argue that “it’s not like BF___” or “it’ll never be as good as BF_____”
It’s one thing to have a favorite game, but it’s another to like something from your past and then let nostalgia cloud your judgement on a newer game whenever it releases.
That’s why I think that games should stop trying to advertise themselves as a “blast from the past” and make new, original content, and when those come out, we should, in turn, be critiquing those new games based on things outside of how it compares to older titles. That way, companies can (hopefully) learn from there mistakes and continue to make newer content instead of saying “oh we pissed off our audience by trying to be greedy again! Lets just hit them with a remaster/sequel and we should be good.”
kinda weird how the family that owns ubisoft seems like a bunch of far cry villains
Agree with almost everything, but 60fps a makes a huge difference. Its the constant need for better graphics that is the problem.
It's weird that the actual benchmark should be around 120 fps by now, and at 4k nontheless. At least for something that's better than maybe a modern mid field GPU. And honestly, it's super weird to imply that asking for optimization to reach that benchmark is a reason gaming is dying. At least as far as I understood that bit, it was about 'gamers being entitled' again, but standards should exist. In fact, I think we landed in the current landscape cause many gamers suck up the wrong problems, and whine about other much less important issues.
It's the other way around - developers and publishers are getting content to throw out badly optimized garbage, cause it might be playable at 60fps, maaaybe even at 4k. But is that really why I should spend many hundreds of bucks for expensive hardware? No.
Actually optimized games would run fine at 1080p60 even with a technically underpowered card, if you think about it. Which would be super cool to have. But nope, we get lazy and shoddy work. It's a shame really.
Not really, as long as you have an engaging game fps doesn't even cross your mind unless you are nit picking. There are tons of old games and indie games that ran 30 or less and yet they are successful. 60 fps and more are for fast paced games not for an average story driven games. If you are from modern the day games I will understand why you prefer this. Even few modern games don't need a 60 fps update like bloodborne if you make that 60 fps it will be better however, those dogs will go faster as well which will annoy a ton of players. A ton of players are just complaining as it hard at 30 fps and prefer 60 to make their character just faster and the enemies will remain as what they are to cheese them better.
@@shadowsnake3867My issue with 30fps is my mind regularly sees the framerate as a slideshow, not as motion, so 30fps occupies an uncanny valley which feels very jarring. To compensate, I lower camera sensitivity but that's no fun. I largely just avoid buying 30fps games for this reason.
@@MRTOWELRACK if that really bothers you then go play whichever satisfies your gaming preference. I don't really care about it for as long as it is not broken and has great story. The more I expect for faster framerate with amazing graphics the more the game become harder to make thus ending up being broken on release to render everything. The more games evolves the I appreciate older games just simple and playable. Thank God nintendo has these simple games and amazing and playstation has their own indies. Very little on Xbox. Tons on pc plus emulation. There are amazing triple AAA games but too much open world these days. I came from the snes Era and I am less critical for the frame rate speed for as long as it's playable.
The fps really heavily depends on the game. Theres some games that can work at like 20 or more but theres alot that become unplayable without like 30 or higher
I've talked to my dad about how much games cost now and he told me in terms of inflation the games when I was a kid were just as expensive and without game rentals he'd never have been able to let me play so many games. Consoles were just as expensive too it's pretty crazy. I'm surprised gaming companies having come up with some sort of digital rental service or something I know it'd work.
Digital renting.. I would love that. Not game pass but like a digital blockbusters. Then again I bet companies would loose money. They have thought of it
@Lady it's funny you say that, people find a way to complain about anything. Now they complain about the new Assassins Creed games being too long so much the company has decided to take another direction for the next game. And they complained Cyberpunk 2077 was too long too (made by same company as the Witcher) it's crazy to me. If I pay for a game I don't want it to be over in 20-30 hours I want it to be a long rewarding story! I feel nowadays gaming is getting tiring because we're constantly having to buy, buy, buy.
130 dollars is because your country taxes stupidly. In the US we don't have that electronic/games tax. 70 bucks here.
In 2000, a new game was $49.99. Adjust that for inflation and it's equivalent to about $80 today. Games are cheaper today than they've ever been.
@@The8bitbeard not sure what country you live in but that sounds about right to me? Games today are 70-80$ where I live. Either way +\- $5 or $10 games where still expensive when I was a kid.
Miss the glory days on Xbox 360 playing Halo 3 where we actually EARNED the vidmaster achievements to earn that new Recon armor. All gone now, just thankful I even got to live those days.
A lot of games don’t have the “it factor” like back in the days . Man I loved some games growing up but now I can hardly find a game worth playing . I find myself going back to play some of the old gen games for a bit of fun
We‘ve changed as well. Nostalgia distorts things big-time.
I think the opportunities to rent video games nowadays has made consumers have higher expectations for their money. And renting games let's people figure out if a game is worthy of paying full price to actually own it. Rather than just beat it one time and that's it.
You do realize renting video games has been around for around 40 years now. It is not a new thing.
You're not right about FPS quality. Back then, when you were a child, there was no better quality, and of course you didn't even know about better quality. Technology has advanced, and they still want to make money from low quality.
The problem is AAA game making is so expensive that it's hard to take a big risk that might not pan out
On the topic of fps not being at consistent state, this isn't just the topic of performance affecting how a game plays. there are some who are sensitive to sudden frame drops. to that type of person it can actually make them feel motion sick.
At one point i wasn't able to feel this for myself but in recent years playing modded classic doom I can feel when the framerate drops and if i play with the framerate massively fluctuating it can quickly become uncomfortable and nauseating to play very quickly for me.
Exactly.
I tend to play my older games on newer hardware, it’s like getting a remaster with out the remaster
Frame drops used to be a feature 🤣
I used to love when an action sequence happened, I did something cool and the frames dropped to made it look like SLO mo. I used to think it was done intentionally.
I remember as a kid playing GTA IV on PS3 the game would drop to like 10fps when you blow stuff up with rocket launchers and I thought it was just slow Mo and loved it 😂😂😂
@@waynepayne9875 lmfao
Or when you started driving fast af 😂
🤣
Thank you for addressing this issue we need more people pushing back.
Consumer Protection Laws for digital goods the responsibility for quality assurance also falls on retailers like steam Sony and Microsoft selling faulty goods.
Now do u think greedy Gabe steam or Microsoft Sony would give up there 30% cut from game's to assure quality.
I think we should be asured these games will be playable for a long ass time. Not just going to be wiped out in a few years. And the obvious fact of a playable experience especially for $60.
@@OfficialNice The question is who will be playing these bargin bin dumpster fire game's.
Less bug's and jank doesn't make a quality game.
All these Steam shills support a platform of corporate greed with a 30% cut. Why do u think so many studio's support Epic store... More money for devs and quality control.
Exactly, they are still selling red dead redemption2 on Xbox live and the game no longer works on Xbox one X!!!!!!!
I bought it at the night of its release and it worked fine up until late 2021 when they made an update for RDO That broke the campaign mode for single player on Xbox one X and now it just crashes within five minutes or less of trying to play it!!
No, it’s not my Xbox because the Witcher three wild hunt did the exact same thing following the 2021 December 14 optimized for series SX update and it took them 2 1/2 months to fix it but they at least fixed it! (that only applies to the GOTY edition, as the standard edition is still broke-)
Sorry, I read that wrong
Stop buying-they will!
When a selling point of a generation is an effect (Ray Tracing) you know that there's something wrong.
Gaming's going through one of many crashes that it's had previously, with every major shift in gaming tech theres a lull in certain aspects. This happened with the move from arcade cabinets, the move from 2d to 3d also had issues.
It's a hardware issue right now namely a GPU issue. Namely unless you have a rtx3090, rtx3090ti, or rtx4090 you have to end up using DLSS.
On AMD if you don't have a 7900xtx you have to use FSR.
Gaming companies are making more money than ever. Dont tell me its a hardware issue or 60fps. Game companies are deliberately making trash games for a quick cash grab. Mw3 case and piint
@@manunited7882Sure, but who buys these Trash games? You deserve what you tolerate.
@@DieEineMieze People who don't read youtube comments and are easily influenced by the money companies spend on PR.
@@Skeletons_Riding_Ostriches it takes 1 minute to Google it and see the score and review. If people don't even do that, then they have no one but themselves to blame.
If I spend 70-100 on a new game, you can bet I will check if the game is worth it.
Great video as always. What bugs me personally the most is not so much the price of the games or the microtransactions, but the fact the games ship out unfinished. And the reason for these half-baked releases are the preorders, which legally bind the companies to release the games within the year they promised while selling the preorder.
Combined with the fact that many of these AAA games get released in autumn to take advantage of the holiday season, it leaves the development teams virtually no time to fix things/add content if they realize that their original deadline is too close to deliver on the promises made to the players in marketing material. And the marketing has to oversell the game, because if it didnt, these companies would struggle to attract investors. Not even EA or Activision have hundreds of millions of dollars lying around that these games need to be made these days.
It is a deathloop of original pitch/promise and deadline set based on this, before marketing overhypes the game to secure more funding and the devs then struggling to meet the increased expectations. The result is then Cyberpunk, Anthem, BF V/2042, Fallout 76, etc.
I've been a gamer since that was even possible (yeah I'm old). Been a PC gamer since the 80s and I've played every console that's came out since the Atari 2600. All the issues you mention are valid, but there are so many truly GOOD games coming out every year that it doesn't matter much to me. You have to be discerning, but whatever genre's you like, you will find multiple gems a year. Even games as service.... I've played Path of Exile for 10 years and I think it's the best example of doing it right. So I'm hopeful too... Even if the AAA market gets worse, plenty of indies will fill the void.
indies arent really a long term solution in my view ..iv played a few demos but im not buying the whole game since most indie games,while they have good gameplay and even story,they are very simple to play ...none of them stand out either...i dont hear major headlines about some indie game beating call of duty in overall sales...unless you have something like that they wont ever be that big of a deal...
Indies are all soulslike now so they are not doing it, too, unfortunately.
I agree. I had the most fun in 2023 with an indie game named "Halls of Torment." It plays like Vampire Survivors and has a Diablo 2 vibe to its visual style. $5. There really are plenty of gems out there every year.
Title is a bit overdramatic, but the points you make are very good, especially towards the end when you say that companies are going to have to stop some of their habits eventually because people are less and less tolerant towards it. I frankly believe that in 5 years time, unfinished games releasing will be a thing of the past because of the shit Cyberpunk (and many others) got at launch. Hearing Eiji Aonumo say that TotK was basically finished in march 2022 but they decided to delay the game to polish it makes me quite hopeful.
Dude, unfinished games are a thing ever since the 70's, let alone nowadays, where the number os games being made is thousands of times bigger. The thing is that people meed to pay attention to the developer's past history, stop only following every single AAA game hype that appears in front of them and just go search for other things than just AAA Gaming or even the mainstream indies. There's a lot of good things releasing every single day and there's no logic that justifies you getting angry because "oh my god, Ubisoft and EA fucked up again for the 987th time this decade!"
About a decade AT LEAST i would guess.
People been complaining about hollywood ruining their favourite IP's since 2015, only NOW are they finally withdrawing the support and putting $$ where mouth is, industry STILL hasnt responded yet.
but took 6-8 years just for the customers to finally stop paying for the trash.
TotK is built different. The devs play the game and seemed to enjoy it. That is a huge plus in my eyes.
@@BaLis7iK Nintendo is built different. Who would guess that Yakuza would be so dedicated on making games for such a long time...
it's not dying, far from it. the industry is too big to fail, i think it's just where in that era where it's considered a cash grab by most than an art form. remember when movies became this big medium and then suddenly we got submerged by ridiculous amount of cheesy redlettermedia level of movies that go straight to VHS. we're in it, but eventually more and more Martin Scorsese and Steven Spielberg and john Cameron and Christopher Nolan will emerge ... we'll still have trash but more quality will still be available but it'll get more expensive too
That's what dying is, soulless games are akin to dying due to money hungry companies.
Pretty much just summed up everything the video said lol
Once you’ve been accustomed to high fps it is hard to go back, specially if the game has bad input lag which many games do. Besides it’s not as simple as not caring how a game ran, context matters, we were used to lower frame rates back then, now things are different and so are speciations and wants.
Ive felt this way about gaming for years. Games come out but they lack soul
play better games
@@ochi-v7263ow are you gonna type *PlAy bEtTeR GaMeS* and not give them any game recommendations or anything, but I guess “good games” is subjective, some people could think a certain game is a masterpiece, while other think it’s an absolute dreadful pile of excrement, but with that being typed, that just points out how dumb your comment was to begin with, because again it’s subjective, everybody has their own opinion.
Just noticed your pfp.. and the videos you make.. and it all makes sense now, I’m gonna assume that your top 5 games of all time includes “1. Fortnite, 2. Roblox, 3. Minecraft, 4. Terraria and last on your list ima just say uhh.. GTA 5.. because you’re probably one of those little kids that just blows up other players for fun.”
People still don’t play niche games that aren’t sold over 10m
@@ochi-v7263 have any good ones you recommend?
@@ochi-v7263 There aren't many left...
I would like to hear your take on why the couch co-op games are going extinct. I remember playing Army of 2, Gears of War, and RE5 for hours!😊
Because we got used to new standards. It is way more comfortable and convinient to play together everyone on their big screens instead of coop on a splitscreen with possible downgrades in visuals cause the machine has to render 2 screen at once.
Ever played Borderlands 2 on Xbox 360 or PS3 in splitscreen? The downgrade is insane.
Because nowadays almost every household has either a pc or console so the need of adding a splitscreen mode was no longer seen as neccesary
Local coop is the best! I would love to see more of it.
@@hermit1255that’s never coming back sadly I see a lot of people want it to come back with the new dbz budokai tenkaichi
@@Ilanuil I consider being in different rooms compared to sitting on the same couch the bigger downgrade.
I've been gaming since 1978 when my Dad brought home a paper printer based terminal and I logged into the McDonald Douglas mainframe to play tic tac toe. Think of the movie War Games, but no nuclear weapons.
Arcades, consoles, PC gaming, portables, old school mechanical and electrical. I've seen it all. People have been talking about it dying since that first gaming expeience.
It died after the arcade.
It died after Atari.
It died after IBM.
It died after Windows 98, XP, 7, 10 and how many versions of DirectX.
It died after sound cars, graphics cards, phyX cards, raid 0, and SSDs.
It died after XBox.
It died after Sega.
It died after PlayStation 1, then 2, and what are we up to now? It'll die after those too.
Its died a dozen times after Nintendo and Mario alone.
It died after Quake and Halflife and Team Fortress.
It died after Madden.
It died after MMOs.
It died after COD and Battlefield.
It died after Steam.
It died after crypto.
It died again after covid ended.
I know I'm missing dozens upon dozens of other relavent platforms and titles where it has died or is in the process of dying.
The only constant in gaming is that it is always dying.
Yet here we are.
Gaming will never die. My two little boys fighting over my old laptop to play Among Us or sitting next to me to "help" me play Starfield on my gaming PC will make sure of that.
If you ask my 6 year old what he wants to be when he grows up he will tell you...a game developer.
To me it all comes down to greed and bad leadership, there are companies that are succeeding (Capcom, Guérilla Games, PlayStation Studios etc.) and there are many that are failing because they stopped caring about making good games first. Just look at the fall of Bethesda, the last time they put out a high quality product was back in 2014 with ESO, bad leadership, bad game engine and overall an inability to meet their own goals has ruined their reputation. You can see this across the board with many major publishers and developers, they just can’t reproduce the greatness of old because they just care about making a product just good enough that at the end of development they make more money then they put in.
ESO is from zenimax not bethesda and was a failure at launch and took years to take off
@@Ikati-ny8fr while technically true, all of the studios under Zenimax Media (Bethesda, Id Software, Arkane, Machine Games etc.) all work together and lend each other developers just Starfield which had its graphics overhaul done by Doom developer Id Software.
I don't disagree with you, but many companies have a incredible history of being ill managed despite their current appearance and Capcom is one of them. Although they changed a lot, that is because they fucked up badly on the past generations and basically left many of their franchises to simply die in oblivion. Unfortunately, we don't always know how bad the companies are managed, but that's why it's important to check their past to see how a current project may turn out.
And, well, how can you complain about companies like Ubisoft and EA, when the weirdness is when they don't fuck up, right? There are some companies that you simply can't expect much.
"Starfield is gonna change everything" they say. It looked like a mod for a 2012 game ffs
@@TheUltimateHacker007 Looks like a No Man's Sky mod for Skyrim.
...and here's me making a game on my own without backing of any big industries hoping to do just what the games of old did, but I know no one's ever gonna see this or take serious interest.
Good luck out there king
@@Broken_valley Thanks! If you or anyone you know is interested, it's called 'Avium' and it'll be out in November
The peak for console gaming was when the ps2 came out with 150 million copies sold. Apparently that was the peak sales for any console, no one has been able to beat that number since
If you think like this, you have become too spoiled with the exponential increase of quality in games over the years, take a break, and go back to them. If you prefer older games, PLAY THEM.
lol thats such a lie. graphics and maybe overall presentation have had an overall increase as you stated, bUT the quality of games, as in , gameplay and things to do, have SHARPLY declined. every game plays the same and feels the same, every game needs trendy quality of life, the same controls, and needs to appeal to as large a playerbase as possible. to top it off, indies are influenced by this too and copy the triple A where they can, resulting in games that are just as stale, but overall look and play worse. i wish i was spoiled with choice and quality. but well, i kinda am, but only if i look back to the wealth of games that came out in the last 30 years. new releases are a thing i'm very wary off and probably am going to drop even looking at these days.
@@dfghj241 how is an opinion a lie? Lol, I'm not reading all that😂🤣
@@cooltraineraaron4618 well my comment dissapeared i don't even remember what i wrote lol. but if i remember correctly i think yea i think you're lying to yourself if you believe there is such a thing as an exponential increase in quality in vidya gaymes.
@@dfghj241 nice dude
This happens everywhere, not just in gaming.
Starting to peep
social media is what destroyed gaming. you don't see people say they hate games even around 2011.
I'm from 1980 and I had the happiness of practically seeing the evolution of video games, from Atari, Spectrum, Sega, Nintendo, etc... And I think that this generation only lives and gives importance to graphics, 4k Tv, frames, instead of history of a game and also, instead of having fun. I think they also live on hype in games and hypes are momentary.
Not only in games, but the whole industry in general is dying: the music, the movies.
It doesn't take a genius to see that in these fields too, so many games, movies and music live off the success of the past, that is, remakes or remasters. The charm they once had and the value they gave to something has been lost and that is why they are dying. It seems that the formulas or imagination is already completely spent.
By the way, in the past when I bought a game, it was complete and no dlcs (cashgrab) were needed to buy extras...
I agree
Metal is a prime example, the music industry went from constantly creating new subgenres (Punk, Trash, Emo, Punk,powermetal Skatepunk,Operametal, etc.)
to living almost exclusively on things that have already been created in the last 50 years.
Agreed. I'll rather have a game with bad graphics and a good story and good gameplay rather than the opposite. But people are so superficial. My computer can't even run the best graphics so I will need put them to minimum settings or buy old games anyway.
@@jamespaguip5913 completely agree. i have purchased many indie games and enjoyed them more than major releases. For example, Raft, KCD, Subnautica
@@jamespaguip5913 and i agreed. We need these indies games companies to make some difference and to compete with other companies that bring us the usual titles.
I recently played Castlevania: SOTN for the first time and it's a masterpiece.
The biggest reason is games used to be passion projects and now it's all about the money.
The current state of video games seems akin to the video game crash of 1983 and Gollum is like a carbon copy of Atari's E.T.
ET was the worst game ever.
When I read this title I felt exactly what most in the comments are thinking. There are so many ideas and games to be played so thankfully I can say that “GAMING IS NOT DYING”
I don't you understand the reaction 30 fps induces, I get super nauseous and it's literally unplayable, same with low fov games.
Battlefield is taking a nosedive and I have been playing them religiousy since the first one
You lost me at 60fps. These consoles and PC parts are not getting cheaper. If a game can't run 60fps with the technology we have while paying more. It's a massive problem. Indie games/ pixle lated games get away with it because 30fps doesn't affect it's gameplay drastically.
I check whether new games run at 60fps before buying. 30fps lowers my experience by about 1.5/10, so if a game would feel like an 8.5/10 at 60fps for me, that experience drops to about a 7/10 at 30fps for me. With VRR, I don't even demand a rock solid framerate. I'm also open to 40fps. Just no 30fps cap only please!
@@MRTOWELRACK I don't think many ppl understand that 30fps nowdays on graphically intense games are choppy to look at. Let alone, online 3d games.
I didn't mind it mostly in Zelda as the battling is slower but on the current gen of PS5 and XBS I thought the point was performance
Imo the idea that modern big budget games shouldn't reach 60fps consistently because old games didn't go past 30 isn't in fair faith when you consider that games don't need to be photo realistic and our hardware can currently run cyberpunk 2077 at max ultra ray tracing at 60+fps
The issue isn't framerate... it's the lack of care to optimize the game that is the issue
60 FPS maybe shouldn't be a must but it should be standard or at least an option. In this case both 30 and 60fps modes should be OPTIMISED to not have any frame dips,spikes and frametime issues. I am extremely sensible to any inconsistencies to framerate and it drives me mad when game dips in performance ,even slightly so.
Regarding us plating them in worse state back in the day and not paying attention to FPS it's only partially true.
Back in PS1 and PS2 era we used crt TVs that were really good at masking all these issues and imperfections. No input lag for example.
Today TVs , especially OLED are absolutely and utterly terrible at handling low framerate content ,and if that content on top of it is uneven and unstable ,You get a terrible visual experience even if the game looks fantastic visually.
Dude has me convinced it’s dying if people are still asking for less then 60 fps🤦🏻♂️😂
I enjoyed your segment about communication. I have been voicing often that the way the dev team for FFXIV communicates with their player base should be the rule book for companies to learn from. 👍
FF XIV's communication is no different than any other Japanese developer.
1. "Please look forward to it."
2. "We made a mistake. We might fix it, we might not. Please understand."
3. "We've heard your comments. We might add your suggestions, we might not. It's something we're thinking about."
4. "I'm not sure / I can't answer that / here, look at this cool unrelated thing. Please understand."
A game can be as good as it wants, if my eyes hurt and I get a headache due to 30 FPS, I can't play it.
This is YOUR FEELINGS, cause you are older, you are maturing, you have personal revelation. Don't forget that every day kids get a console for the first time and become gamers, it's a circle, so it's your personal experience, I don't mix new generations, their experiences with those games are the same as when we tried gaming for the first time.
Still doesn't change the facts of his issues. Wich are valid, just because we're older doesn't justify the fuckery. People like u r the problem.
I think he gets that it's his feelings. A lot of people share them. Make a video opposing it with your own interpretation and don't take this sort of thing personally.
Correction: AAA gaming is dying. The large publishers are beginning to phase out as they are not relevant.
Look at AA or indies and you see them improving considerably.
30 fps or less if not done correctly is an immediate turn off
All of the Arkham Games were absolute perfection in my opinion.
respectable opinion
I think we need more games where you wont have to rely on teammates who are legit 5 year olds
Single player games: Am I a joke to you?
No you just need to Stop playing with random people and just play with friends exclusively you’re not forced into play with 5 year olds.
@@gta4801 my friends aren’t much better lol I still perfer single player games like far cry now
People getting butthurt over a damn clickbait title, he made some great points. The technology is better than ever so obviously it’s not “dying” per se but the over-saturation of the market has absolutely hurt the hype element. I’m a millennial and you guys don’t understand how much hype Halo 3 had and how well it lived up to it, it was a legendary moment in gaming. Great video brother.
Gaming will never die.
This video is really about mainstream gaming. All the games I play and love have nothing to do with all of this nor have they ever had a microtransaction.
I think 60 fps being standard is perfectly fine. I understand some games are perfectly played at 30, but it is a technological feat that we HAVE to standardize for us to keep innovating. It’s the same reason 720p on videos are unacceptable now (1080 will soon be this). 60 fps is just a product of the time and there is nothing wrong with that.
Games already ran at 60fps in the 80s. Monitors and TVs supported it too. The only reason console games started to dip below that is because publishers wanted the most particle effects for their screenshots to attract dummies.
You can tell that half the people in this comment section haven’t even watched the video considering they all seem to think he’s only saying that gaming is dying due to greed and triple A games even though one of his points is that our standards have become to high.
Give me a break, Indies are doing just fine. Standards have only increased because prices have increased. You don't see gamers demanding 60 FPS, and optimal graphics from games that cost 20 or 30 dollars.
True but GTA V vs Saints Row 2022
I just think there should be a standard for AAA instead of lowering the bar all the time.
Graphics are subjective but a smooth 60 fps is mandatory!
Here's your new car... but it only does 90mph and the speed limit is a 100.
@@fellowshipofgaming847 that should be a given though
@@fellowshipofgaming847 Increased prices is practically an illusion when you take inflation in to consideration. N64 games used to be 80 dollars in the 90's. PSX undercut them at 50 in the 90's, but both of those prices when adjusted for inflation are much higher than even the 70 you pay for games now. So we are actually paying the same amount or less than the games we used to pay for. The bigger issue that causes people to spend more on games nowadays than in the past is microtransactions and DLC expansions.
Its those who are guilty of this refuse to admit they need a life.
Mainstream AAA franchies "dying" is the result of games being marketed to try and appeal to the largest amount of people possible. People hate it but at the end of the day the aim of a business is to make money and no one is forcing people to give their money to the companies. The customer is to blame for constantly funneling money towards shit products. It's insane how much in denial the gaming community seems to be about this.
Those franchises are not dying. They are making way more money than the most succesful previous entries (take assassins creed valhalla vs assassins creed 2 or modern warfare 2 2 vs modern warfare 2). It is inevitable because the average Joe isn't as passionate and invested into videogames the same way a lot of people are who were gamers from back in the day and have experienced all there is to experience. The average Joe doesn't really care about a coherent story or tight gameplay mechanics as long as there is plenty of eye candy and activity to keep him invested for 1 hour or so a day after work before football. The soul and depth of the franchises may have died but they certainly havn't lost their profitability. Again consumer keeps encouraging this so maybe the consumer is to blame for their lack of standards.
On a much brighter note, Indie studios now are at the stage that AAA devs were at back in the day where they do not have a brand/reputation and need to make a great product in order to place themselves as a player on the market and there are some amazing games out there to try. Go explore other things insead of waiting for AAA games to return to their past glories as they certainly do not have the incentive to as they are raking in cash even from shit games. Plus the general culture where these games are made (the west) has changed a lot since the noughties and 2010's for the worst with lots of politics constantly being shoehorned into media.
Seriously. Go check out other things and stop waiting for the past to come back. It won't. You need to go and find new sources of fun for yourself.
Yeah practically everyone plays now. Even the normies.
I don't think politics are pushed nearly enough into gaming. BUT, it should be critical, ironic, satiric, thought provoking. Unlike this mindless push for masculinity, capitalism and conservatism that you see all the time nowadays in video games.
@@tj-co9go what? What games push those things?
people hate the games yet preorder them without even seeing gameplay or reviews. these idiots are why AAA studios have the green light to fuck around. If they wanted to they could all make bangers but their fans effectively condone their shit.
Making money doesn't mean it's good. It never has.
@@Skeletons_Riding_Ostriches I never said it was and what people enjoy and hold as good is subjective. Millions wtill think COD and Assassins Creed are good games whilst most people who have more experience with games think that they are dogshit franchises.
Mainstream gaiming, just like anything mainstream entertainment (movies, tv shows, books), is dying. We have to look at the small studios, developers and artists. There we will still find quality content.
I totally agree, that we need to think about how a game makes us feel when judging if a game is a good one or not, while also realizing, that the feelings may vary significantly from person to person. I've tried a bunch of games in the past that were hyped and are generally considered good (for example RDR2, Elden Ring, Kingdom Come), but they just did not feel right for me. Maybe the setting, maybe the way the story was presented or how it integrated with the gameplay, but I just was not able to get into them. I wont's say they are bad games, though.
At the same time I played AC Valhalla for like 140 hours, and... I won't call it a good game. I was able to get some fun of it, because there is some fun in it, but at some point it started feeling more of a chore than Odyssey or Origins, which I completed to 100%, unlike Valhalla. Because Valhalla was build as a parasite on the concept that worked for the previous 2 games, without understanding why it worked, and just making more of what did not actually matter in previous installations.
I also completely agree, that when criticizing it is important to not criticize for the sake of criticizing. I have 3 articles about inconsistences I found in games (Detroit, The Medium and Ghostwire, which can be read at www.simbiat.dev/talks/sections/16/Inconsistencies), where I nitpicked a lot (especially for Detroit, which is an amazing game nonetheless), but I tried to reason why those things were "bad" and made suggestion on how they could be made better. Constructive criticism does work and does help improve things in real life.
It's probably not your genre but I think of all the games this year one of the most polished and feature rich games I've seen in a long time is street fighter 6 it's not everyday you see a game like that where you see that level of love and meticulous crafting to get every detail just right it's definitely worth checking out if you haven't seen it yet
When in doubt, I go back to a game I played before and still enjoy it.
There are a lot of unsavoury practices in modern gaming, but there are also still incredible games being released all the time. In fact, I’d say 2023 is one of gaming strongest years for a good while.
I think people massively underestimate how much Covid threw off the entire gaming industry. Granted, not as severely as it affected something like restaurants, but definitely for way longer. Games on average obviously take way longer to develop than other mediums with 3-5 years being kind of necessary for a AAA game to be good and I think because of that almost every game that spent part of it's dev cycle during the Covid restrictions is way worse off for it and obviously the biggest and greediest publishers aren't going to delay their big moneymaker AAA game for Covid which has lead to most of the AAA games over the recent years being unfinished and broken messes. Thankfully, with how strong this year has been for gaming I think games affected by Covid and games that were rushed out for money with no regards to how stunted it's development was due to Covid are finally starting to wind down.
When we all first started gaming, it was exciting to discover what's over the next hill...
We now know...
A fetch quest or a kill quest.
Why explore great new worlds when there are no great new things to do in those worlds
there are just stop being enslaved by AAA games
Gaming is Dying, This Is why:
Get woke go broke.
No. Not really. You're clown
I agree with 100% with everything said in this video. This is the first video of yours I've seen but you earned my like and subscribe.
You see while I didn’t care about Metroid prime running at 60fps on the GameCube when I was a child, the game just felt better than a lot of other games out there during the time. Amazing graphics and solid performance for sure drew me towards it as a child.
Told em
But Metroid Prime did run at 60fps. That's why it felt so good. So you always cared about games running at a decent frame rate, you just didn't know the terminology to express that yet.
Primehack elevates it even further.
I've played both and mouse and keyboard is just so much more free.
Only if you waste yr time playing so-called AAA games. There's lots of great and innovative stuff happening in the AA and indie space.
I am so exhausted of all of these basic ass video essay TH-camrs saying whatever cynical opinion is popular on Reddit 😒
TH-camrs otw to claim "gaming is dying" essay #42069 (very original)
you didn't watch the video then, I'm probably one of the most optimistic people around the future of gaming.
@@Exiled7 in that case you posted absolute clickbait. I'm not going to give your video a view regardless...
sorry to let you know but you gave me a view anyways 😂
I guess big developers forgot about arcades. Had to pay every time you wanted to play the game. I wonder how you could implement that into a digital space.
I think this is a very good take, it voices a lot of problems I've had with gaming.
RDR2 is to me pinnacle of gaming, the details were incdredible, not a single shit window selling u something, u load the game and u just play, the immersion is insane, the story, truly a game made with legit passion from the ground to the sky
Not counting the online right
@@lightdarksoul2097 who cares though?
Rdr2 single player was one of the best games I've ever played.
Gaming has died. 30 years ago, we got some games that were revolutionary, at least for those of us that grew up in the arcade shops. Also, games back then, were interesting and brilliant, had a soul and a lot of replayability. Examples include : Commandos Behind Enemy Lines, Jagged Alliance 2, Assasin's Creed, the first one. Now it's all soulless repeats, fancy, flashing colors and stinking microtransactions and for what ? skins, nothing actually useful.
I wish the gaming industry would get back to the 00's era vibe. When mag's would have demo discs, dive into game development stuff. I just miss seeing the behind the scenes stuff, the process of putting ideas together & finding out what works best through a play testing process. I think we just need to see glimpses of gameplay more and stop with all this "radio silence route that game companies take now.. its awful." Their current approach is definitely creating this sorta reverse psychology effect because they just aren't approaching how to handle this gaming world "in these long spaces between game's." While projects are being worked on sorta thing. The entire gaming industry needs to find better ways to approach & do these things. It will benefit gaming as a whole. The companies & the customers will be in a better place. We gotta improve things. If they want to keep making $$$ they gotta improve things.
I miss when games had bonus content and hidden unlocks.
Example in Tekken 3 you can unlock many characters through ways that would require a guidebook. Of which today's Tekken, you unlock things by Paying more.
I like that idea too...problem is as a whole magazines and TV are dying...being replaced by internet.
I think it's very dependent on how deep people are into Gaming.
Streamers/Gamers/Reviewers, who play Video Games for a living (Which is a career choice i wish upon no one) will have a very different opinion on games than me, who plays after work & on weekends, just to chill & have fun.
Also, there are topics like people getting rightfully upset about bad PC Ports, but i don't give a shit about that, because i play on Console.
Consoles are also a dying breed too
How are consoles a dying breed? The weakest system has over 130 million sold!! People are just entitled now.
generally games need to be 60 fps because the screens we view them on will more readily show the flaws of them if not. especially as more and more high quality tv's and monitors become more cheap and mainstream. it also depends on the art style and presentation. on a cartoonish style it may not matter but like with jedi survivor the style is sci-fi realism, so there FPS matters a lot.
Gaming isn’t dying, integrity is.
Putting hard work and passion into games
Another factor to consider....case in point one of my favourite games is Jade empire by "Bioware" you see bioware & think ooh thwyre still around they can rwmake it. No. Almost every studio who ever made a gane we loved no longer exist in that iteration but in name only ie look at dragon age 1 vs every other one that came after it. I think mirage is beautifully titled as it literally is remember they were supposed to give us skull and bones which was just the ship conmbat of a decade old game so they threw mirage together to buy time and it shows 😂
That's a iPhone game
@@ContendCreators What's an Iphone game? I've never used an Iphone as I actually know how to use technology & wouldn't pay more than I'd pay on rent for a piece of plastic
@@ContendCreatorsno I think that's on the xbox I think.
I hate when ppl influence their community to not even try a game before trying to criticize
This might be one of the least coherent, poorly argued, and superfluous video essays I've seen out there. Clear projecting of the writers experience onto the whole of gaming culture and blaming various strawmen without providing sources or quotes. Rewrite and resubmit
cool story
@Exiled7 not surprising that u of all ppl can't take criticism
Modern gaming sure has it's issues, but even at my age (34), and having played video games since the late SNES era (with some hand-me-down NES games), I don't really miss the older era of gaming. I think most of the old charm of games was due to novelty and just playing them through the eyes and brain of a child or adolescent. It's hard to impress me now with genres of games like FPS, platformers, RPGs, etc., because I've already experienced them so thoroughly Most of the complaints about modern games seem to be about a lack of novelty (imo), which makes sense if you're an older gamer. However, modern gaming is more price accessible than ever with Steam sales, Game Pass, and cheaper games in general when taking into account inflation (90's N64 games were expensive AF). Also, modern games are allowed to range from 2D indies to ultra-high budget/production cinematic experiences, whereas lower graphical fidelity games were less acceptable in the 90's/00's. Just this year alone, I'm excited about Octopath Traveler 2, Hi-Fi Rush, Zelda: TOTK (one of the best games ever), Star Wars: Jedi Survivor, Final Fantasy XVI, Blasphemous 2, Armored Core 6, Spiderman 2, Hollow Knight: Silksong, and Final Fantasy VII: Rebirth. Yeah, these games often need patches, but I'm not bothered by that all, as long as the game isn't irreparably broken. I think the current variety of games being made at different budgets is much better than the old days, and is probably a lot more exciting if you are a newer gamer.
I disagree that most complaints revolve around novelty. I think most revolve around the corporization of the gaming industry. I'd say the most common complaints today are: loot boxes, season passes, games being rushed out, dlc rather than unlockable content, a shift towards multi-player exclusive games, and the trend following nature that has been developed (current trend is everything is "open world"). I think you're right that gaming isn't dying and many of your points really were a great perspective shift for me, but that's the one part I was I think was a bit off the mark imo. Novelty plays a role for sure, as does nostalgia, but overall neither of those is causing you to have spend 300 YEARS to unlock everything in OW2 following OP's example.
like every modern gamer no standards lmao.
Kids just buy whatever game looks flashy. Quality content and stories are no longer the priority.
Baldurs Gate being the one exception in the last 8-10 years
The industry is creatively bankrupt
Hey exiled, let me ask you something. Don't you think this topic is starting to become redundant at this point on your channel?
I’ve only made the point once in an actual video & this one greatly expands on that video and is miles better in my opinion
@@Exiled7 True but you made a video like this 8 months ago. What's going to be the difference between this video and the video you posted? Last video you recommended taking a break or playing a different genre game from what you already play. So now what's going to be different with this video?
@@Unknown-individual More detail, better script, better editing, not negative throughout the whole experience.
@@Exiled7 Okay, I'll check it out tomorrow when I wake up.
@@Unknown-individual Broken trash games unoptimized over priced unfinished is redundant
We need an indie only game console.
Gaming is alive and well 😂 there's several active communities and there's always tournaments going on.
Why are there dozens upon dozens of cynical videos stating “gaming is dying”, “gamings downfall”?
Because people uploading such videos have an agenda.
We have to deal with many different groups today. Republicans that hate people having fun. Religious zealots with a passion to hate people that prefer video games over worshipping an imagined friend. So called game quitters, people with underlying psychological issues that blame everything wrong in their lives on gaming. There are somany people now that propagate against gaming. Some are more subtle, telling us how gaming is slowly dying. Others are way more agressive, telling us how playing video games make us deranged and sick.
Because the industry is messed up.
"Gaming is dying, not in popularity, not in sales, but in value"
Popularity = Objective
Sales = Objective
Value = Subjective
Maybe because 'Sales' doesn't mean 'good game''