1998 [60fps] Dangun Feveron TypeB Roll4S ALL

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  • เผยแพร่เมื่อ 11 ก.ย. 2024
  • 弾銃フィーバロン / Dangun Feveron (Japan / fix) Cave / Nihon System 1998 TypeB-Roll-4速 ノーミス Player 忠太郎 収録Ver DDEmeMame0.37b16.98.4 厳密にはノーミスではないですが……。
    mame replay site replayburners.w...
    弾銃フィーバロン
    発売年:1998.09
    開発元:ケイブ 発売元:日本システム
    ジャンル:シューティング
    コントローラ:8方向レバー+2ボタン(3ボタン)
    システムボード:専用基板
    CPU構成[68000] 音源チップ[YMZ280B]
    「エスプレイド」に続き、ケイブより登場した縦スクロールシューティングゲーム。空中に出現する敵機を破壊したときに出現する「サイボーグ兵士」を獲得することでスコアが変動するという、「SOSシステム」と呼ばれる独特のスコアポイントシステムが採用されており、ボンバーを使えば兵士を一定時間静止させることができる。ゲーム開始時には自機とサブウェポンが3種類、スピードは4種類から自由に組み合わせ、自在にカスタムできるのも特徴的である。またタイムアタックモードでは一定時間内に初心者でもゲームオーバーを心配することなくプレイできる。
    Dangun Feveron (c) 1998 Cave.
    A vertically scrolling shoot-em-up from the undisputed masters of the genre, 'Cave', Dangun Feveron features the usual Cave trademarks of intuitive, power-up driven gameplay backed-up with superb graphics and sound.
    Dangun Feveron features a very high level of player customisation. At the start of a new game, players are prompted to select 3 different ship attributes; the speed of ship they wish to pilot (from a choice of four), which of the 3 rapid-fire weapons they prefer, and their preferred choice of sustained-fire weapons (activated by holding down the FIRE button). This allows players to tailor the ship to suit their individual needs and gameplay styles, be it a fast-flying speeder with widespread shots to handle enemy squadrons, or a ship with a lower speed that makes it easier to negotiate the swathes of enemy bullets that often fill the screen.
    Dangun Feveron's final distinction was in its use of music and sound effects, with the game's creators drawing heavily on the disco sound of the 1970s.
    - TECHNICAL -
    Game ID : CV01
    Cave 1st Generation Hardware
    Main CPU : MC68000 (@ 16 Mhz)
    Sound CPU : Z80 [Optional]
    Sound Chips : YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
    Other : 93C46 EEPROM
    Screen orientation : Vertical
    Video resolution : 240 x 320 pixels
    Screen refresh : 57.55 Hz
    Palette colors : 2048
    Players : 2
    Control : 8-way joystick
    Buttons : 3
    - TRIVIA -
    Released in September 1998.
    The title of this game translates from Japanese as 'Bullet Gun Feveron'.
    Licensed to Nihon System for distribution.
    This game is known outside Japan as "Fever SOS".
    Dangun Feveron / Cave [Scitron / Gamest - SGCD-0004 - Dec 4, 1998]
    - TIPS AND TRICKS -
    * Secret Guest Character (from "Uo Poko") : insert a coin and press quickly Down, Up, Right, Left, Up, Down, Left, Right, Start. 1P cat's name is Uotaro and 2P cat's is Poko (81). Note : At the continue (when you loose), you need to enter this code a second time, just after inserting a new credit, to continue to play with this guest character.
    * Time Attack Mode : insert a coin, hold A+B and press Start simultaneously.
    * You can kill enemies offscreen to the left and right, but not the top and bottom. This can be very useful for getting to later patterns. DM will still appear.
    * If you have your side-guns powered up, a quick change in direction can be used to 'whip' their spread to kill popcorn enemies. Useful for killing offscreen enemies as well.
    * There are specific triggers, sometimes apart from killing things fast that cause new formations to appear. Many yet to be deciphered.
    * At ~2200 DM a 1UP will appear at the center of the screen. Usually triggered late in stage 3 or early in stage 4.
    * Seems it is best to use Ship B with bomb or roll. Bomb appears to be higher scoring (due to chaining explosions) and require more planning, while roll is more frantic but kills many large enemies quickly.
    * There is a maximum saturation of DM that can be onscreen at one time ~80. After which no DM will spawn, this can be detrimental to score especially in Stage 3.
    * If the sphere boss at the end of stage 5 is beaten having not died, you will get a level bonus, then face the true boss. You will be invincible unless you use bombs and will get another level bonus when you kill it.
    * Bonus for clearing the game is 100,000 per bomb and 500,000 per life left. These are doubled if you finish by defeating the true last boss.
    - STAFF -
    Music composed by : Ryuichi Yabuki, Nanpei Misawa
    - SOURCES -
    Game's ROM.
    Game's screenshots.

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