@@reverendprophet I have a Motu M2 so I'm a bit disappointed considering how much I paid for it lol. I think I'm going to just record my audio on a separate recorder instead.
for the solar panel in the end system.. You could use a branch with 18 power divered and then use the power out to get 1 volt into the blocker. That way you get immediate turn off on drop and later turn off on morning.
Don't forget the pay item 'Industrial Lights' only use 1 power per light, instead of the 2 used by the regular lights. They can be placed on walls and more spots as well. Kind of a 'pay to win' item but does allow you to place more lights for the same electrical cost.
For the last scenario you can also use a branch between the solar and blocker (instead of stacking blockers) to change the amount of excess voltage going into the blocker. That way you can adjust the timings whenever you want.
Sorry, maybe someone said it before, but it is possible to put a branch where you send energy from the main output (not branch) to the block passthrough of the blocker and the branched amount will have to be set in such a way that can cover both dusk and dawn (which will depend on the sv, in my case is 14 approx.) and also a value that you are comfortable with, the main power (from the battery) will go to the input of the blocker and if you need stuff with electricity always you can intercept that main power with a branch/es to power those other stuff like garage lift or elevators, after all the (always needed) power diverted from the main, feed the rest (lights) and do the math before so you know you can light everything or at least don't go above the max output of the battery. Good video!. EDIT: Another important thing to mention. If you are going to use 2 solar panels to act as a conditional to turn the lights on/off and at the same time you are using 1 or more Wind turbines high using wall frames, take into consideration that at some point (and depending on the location) both solar panels will be covered by the shadow of the wind turbine and the tower, so the best would be to put them up there, each on their own floor so the shadow affects the one that is not powered (when the sun comes from the east, the shadow will cover the west solar power, which you don't care because at that time the solar panel wont have electricity, viceversa).
Everything you're saying is AWESOME! Because the majority of players don't generally dive that deep into the electrical side of RUST, I try to make the videos as digestible as possible to accommodate more skill levels. At some point, however, I might start making some more advanced videos to cover things like those in your comment!
@@AustinKlailaGames I like rust electricity, I like the idea of conditionals, logic gates, tables of truth, having a problem to solve, though I'm a programmer I'm not an engineer, so my knowledge on Boolean mathematics and logic gates diagram is lacking. I will wait for those advanced videos with utmost anticipation!.
When I do auto lights, I’ll typically have a switch before the blocker input to serve as my master ON/OFF and a second switch before the block passthru to allow me to bypass the automatic mode.
I use a heartbeat sensor and an AND switch to turn on each room light automatically when someone is in that room, be it day or night and turns it back off when no one is there. this saves battery. i use this same circuit on my turrets with multiple heartbeat sensors grouped together thru OR switches to send the signal to the AND switch to turn on that whole system that way its not drawing power constantly. and it wount matter if they shoot out the heartbeat sensors, many are duplicated they would have to find them all. I can link design and my own design for gen automatic backup when all other root sources are not available.
So is it possible to setup a circuit for tesla coils so that they aren't draining your battery unless someone is in range? I set mine up with an AND switch and HBHF sensor but it's always drawing full power even when the coils aren't active? Future video maybe?
You could set it up with a blocker so that it didn't draw active usage but you'd still need that power available when the time came. You'd have to make sure the blocker was early in the circuit so that it had priority.
@@AustinKlailaGames what I want to do is have a large battery dedicated to 3 tesla coils at a time (33 watts each) but have the coils in multiple areas of the base. They wouldn't be likely to all be triggered at the same time so they could all use the same 100w.
Please excuse the audio drops. Apparently I need a new audio interface...
Behringer UR22 will do the job for around $50. For a little more the the focusrite scarlets are a nice choice.
@@reverendprophet I have a Motu M2 so I'm a bit disappointed considering how much I paid for it lol. I think I'm going to just record my audio on a separate recorder instead.
😄 Simple farmer looking for automatic night time heaters circuit for my plants, and this perfectly nails it. Ty mate.
for the solar panel in the end system.. You could use a branch with 18 power divered and then use the power out to get 1 volt into the blocker.
That way you get immediate turn off on drop and later turn off on morning.
Don't forget the pay item 'Industrial Lights' only use 1 power per light, instead of the 2 used by the regular lights. They can be placed on walls and more spots as well. Kind of a 'pay to win' item but does allow you to place more lights for the same electrical cost.
For the last scenario you can also use a branch between the solar and blocker (instead of stacking blockers) to change the amount of excess voltage going into the blocker. That way you can adjust the timings whenever you want.
Yep! You can also switch from the branch out to the power out if you decide you only want 1v taken up.
I really appreciate the way you explain the systems clearly. Thanks for the tutorials
Sorry, maybe someone said it before, but it is possible to put a branch where you send energy from the main output (not branch) to the block passthrough of the blocker and the branched amount will have to be set in such a way that can cover both dusk and dawn (which will depend on the sv, in my case is 14 approx.) and also a value that you are comfortable with, the main power (from the battery) will go to the input of the blocker and if you need stuff with electricity always you can intercept that main power with a branch/es to power those other stuff like garage lift or elevators, after all the (always needed) power diverted from the main, feed the rest (lights) and do the math before so you know you can light everything or at least don't go above the max output of the battery.
Good video!.
EDIT: Another important thing to mention. If you are going to use 2 solar panels to act as a conditional to turn the lights on/off and at the same time you are using 1 or more Wind turbines high using wall frames, take into consideration that at some point (and depending on the location) both solar panels will be covered by the shadow of the wind turbine and the tower, so the best would be to put them up there, each on their own floor so the shadow affects the one that is not powered (when the sun comes from the east, the shadow will cover the west solar power, which you don't care because at that time the solar panel wont have electricity, viceversa).
Everything you're saying is AWESOME!
Because the majority of players don't generally dive that deep into the electrical side of RUST, I try to make the videos as digestible as possible to accommodate more skill levels.
At some point, however, I might start making some more advanced videos to cover things like those in your comment!
@@AustinKlailaGames I like rust electricity, I like the idea of conditionals, logic gates, tables of truth, having a problem to solve, though I'm a programmer I'm not an engineer, so my knowledge on Boolean mathematics and logic gates diagram is lacking.
I will wait for those advanced videos with utmost anticipation!.
When I do auto lights, I’ll typically have a switch before the blocker input to serve as my master ON/OFF and a second switch before the block passthru to allow me to bypass the automatic mode.
That's a great idea
I use a heartbeat sensor and an AND switch to turn on each room light automatically when someone is in that room, be it day or night and turns it back off when no one is there. this saves battery. i use this same circuit on my turrets with multiple heartbeat sensors grouped together thru OR switches to send the signal to the AND switch to turn on that whole system that way its not drawing power constantly. and it wount matter if they shoot out the heartbeat sensors, many are duplicated they would have to find them all.
I can link design and my own design for gen automatic backup when all other root sources are not available.
Best explanation so far thanks a lot ❤
Awesome!! Just what I was looking for!
Thank you for all your videos.
Using for shooting floor and bedrooms, adjusting now!
Nice!
@@AustinKlailaGames already done ;)
You can use switch from solar panel to let them know
Could you use multiple solar panels for an independent light source
So is it possible to setup a circuit for tesla coils so that they aren't draining your battery unless someone is in range? I set mine up with an AND switch and HBHF sensor but it's always drawing full power even when the coils aren't active? Future video maybe?
You could set it up with a blocker so that it didn't draw active usage but you'd still need that power available when the time came. You'd have to make sure the blocker was early in the circuit so that it had priority.
@@AustinKlailaGames what I want to do is have a large battery dedicated to 3 tesla coils at a time (33 watts each) but have the coils in multiple areas of the base. They wouldn't be likely to all be triggered at the same time so they could all use the same 100w.