Building My Fantasy Army In This Strategy Roguelike! | Warlords Battle Simulator

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 29

  • @Inanimate-Object
    @Inanimate-Object 18 วันที่ผ่านมา +16

    48:13 There is a reason why ranged combat reigns supreme, more range means you control engagements. If the enemy has more DPS, you minimize the area impacted - for example, by pulling back with your ballista so instead of your entire army vs theirs, it is your entire army (far away) VS only the enemy cav (because the rest can’t reach you). This then turns into your entire army VS only one flank, because the other half can’t reach you, and so on.
    Use range to create kill boxes and funnel the enemy towards you since units only ever attack closest, so you can easily manipulate engagements.
    You would only go man to man if you can defeat them in all fronts or if you need to sacrifice to slow down one flank so you can win the other.
    Finally, remember that a choke point or killbox only works when you are OUTSIDE of the choke and shooting INTO it! ;D

  • @redkardevs
    @redkardevs 17 วันที่ผ่านมา +5

    Thanks for playing our game! hope you had some fun with it :)

  • @DesignInDepth
    @DesignInDepth 18 วันที่ผ่านมา +56

    Entire career on strategy games, continues to have no understanding of warfare strategy. So hard to watch sometimes

    • @DesignInDepth
      @DesignInDepth 18 วันที่ผ่านมา +9

      unless its poor play on purpose to bait idiots like me to commenting to drive engagement on the video... rip

    • @roslolian11
      @roslolian11 18 วันที่ผ่านมา

      bruh cool your tits its just games

    • @OphidianObserver
      @OphidianObserver 18 วันที่ผ่านมา +7

      ​@DesignInDepth It's just my opinion, but I feel like it's getting worse. There used to be thought and intelligent play on this channel. Now it seems more like random clicking and blabbering. Was good when he played DRGs but it's almost to the point of unsubscribing.

    • @DesignInDepth
      @DesignInDepth 18 วันที่ผ่านมา +5

      ​@@OphidianObserver absolutely agree. Hopefully he sees this and takes the feedback into consideration

    • @tjk3430
      @tjk3430 18 วันที่ผ่านมา +1

      @@DesignInDepth You & Ophidian are getting coal for Xmas now.

  • @Artemis19811
    @Artemis19811 6 วันที่ผ่านมา

    When I saw the caption i thought it was a remake of Warlords Battlecry!!!!
    Such a great game

  • @Jackal869
    @Jackal869 18 วันที่ผ่านมา +2

    "Mages are throwing books? What kind of spell is this?"
    Knowing is half the battle.

  • @the_hate_inside1085
    @the_hate_inside1085 17 วันที่ผ่านมา +1

    Ballistas placed in the furthest back are cost effective. The range lets you kill enemy's for free before they even reach you. It also breaks their formation, so you only fight the cavalry first, for example, then you can deal with the slower ones...

  • @Daemorien
    @Daemorien 18 วันที่ผ่านมา +17

    Its frustrating to watch how you're using the same tactic again and again and hope for different results.
    Against the fast cavalry the natural enemy is the armored pike-man with the support of cheap and fast attacking archers and MORE ballista's in the back. Use diferent units to find out what works. You don't use asymmetrical placement of units. Try heavy tanks in front one side weak on the other.
    Or hear me out - PUT 1000 BALISTA'S IN THE BACK AND DESTROY EVERYTHING

    • @DesignInDepth
      @DesignInDepth 18 วันที่ผ่านมา +2

      its really hard to watch sometimes.

    • @ventec4614
      @ventec4614 17 วันที่ผ่านมา +2

      +1 for watchig his mouse go over the armor piercing armoured units because he decided 210 was expensive early on... my soul... it hurts

  • @DanteAxel2024
    @DanteAxel2024 17 วันที่ผ่านมา +1

    48:29 There's a reason spears were a bane to cavalry. There long and they block horses your spear unit is one of your best units with warriors and mage/archers.

  • @xNullSkillz
    @xNullSkillz 18 วันที่ผ่านมา +1

    If you are stuck on a battle you can skip that battle with the green button on the top left of the map, where you choose your battles

  • @Inanimate-Object
    @Inanimate-Object 18 วันที่ผ่านมา +1

    1:04:51 Looks like you figured out flank overload, but to get mileage out of ballista, you want the ballista to be firing while the enemy is walking, otherwise you nullify the ballistas range advantage since the game always attacks closest target, units in this game should have targeting priorities for more strategic options.

  • @qwertyy9966
    @qwertyy9966 18 วันที่ผ่านมา +1

    Love your videos Cub.
    Though I always feel like I come to your channel and it's always a new game, which is great; I love discovering new games through your channel, but I wonder if you're gonna start some playthrough to a longer game; like you did with Deep Rock Galactic.

  • @romansolar8153
    @romansolar8153 7 วันที่ผ่านมา

    looks like fun!

  • @donaldcedar7574
    @donaldcedar7574 9 วันที่ผ่านมา

    @28:46 there's the royal guard unit you claimed to not have seen before in your more recent episode. JEEZ!!!

  • @IIIJG52
    @IIIJG52 18 วันที่ผ่านมา

    Im suprised you never tried the "Spam all barbarians" to try your own HP overload type thing.

  • @Multi1
    @Multi1 17 วันที่ผ่านมา

    You try out Cogmind.

  • @Geroui
    @Geroui 18 วันที่ผ่านมา +1

    Am speed⚡

  • @tenou213
    @tenou213 18 วันที่ผ่านมา +1

    Welp, this game is pretty clearly in pre-alpha lol

  • @andyg35311
    @andyg35311 17 วันที่ผ่านมา

    Mechabellum is a million times better than this if you havent tried it yet

  • @JediMentat
    @JediMentat 18 วันที่ผ่านมา

    I was intrigued until the game completely stalled out and ruined my interest

  • @lapimano2
    @lapimano2 18 วันที่ผ่านมา

    This has some potential, but feels very beta ish (or some even earlier development form).

    • @bobombnik1817
      @bobombnik1817 18 วันที่ผ่านมา

      I agree. It's missing a little bit of soul, and feels like it's "almost there", lol. I think a big part of it is that there isn't much AI/tactical strategy to speak of. Troop movement is typically just "it moves toward the closest target" and about all the tactics you have is figuring out spacing to pull troops apart the way you want. The longer you play it, the more you find the "strategy", but the issue is that you're trying to strategize how to make the AI movement work the way you want it to, vs actually being effective against different loadouts.