*Notes* I mentioned this in the video but originally this video was going to be much longer. While a lot of the script cuts made were to be more concise, I also tried to cut a lot of negativity from the script; the unfortunate fact of the matter is that Daybreak and Daybreak 2 together have almost killed the series and are responsible for an entire arc being cut in order to fast-track the series to its conclusion. From performance issues, bugs, balancing issues both with combat and dialogue-to-gameplay, pointless new systems, and more, the state of the Kiseki series in Japan is in rough shape right now. I should also reiterate that this entry is not friendly to newcomers -- the first couple of chapters are fine, but after that the game starts to call back to basically every arc in the series up to this point, with Trails into Reverie being of particular importance. If anyone is wanting to get into the series and wants to know where to start let me know -- my recommendation is a lot more nuanced than just saying, "start at the beginning!". Anyways, here's hoping the 3rd game in the Calvard arc saves the series when it releases later this year. -- Roz
@@privatepika2052 Their reception in Japan has been abysmal. Kuro 1 went on sale for 50% off within 3 weeks, and Kuro 2 within 1 week due to sales being so low and backlash from players. After the Calvard trilogy we were supposed to be at roughly 70% done with the series, but they are condensing a lot of the story into the 3rd game in the arc to put the series at 90% complete, effectively cutting an entire arc. And the series has been handed off to a second team of new employees at Falcom as of Kai no Kiseki, with the main dev team moving on to other titles, despite the main dev team having always handled Kiseki titles as a flagship series for them -- as far as the Japanese reception to this, they see it sending the series to die. As for the actual reasons as to why the games have performed so poorly: bugs, poor performance, bad writing, new systems feeling pointless, lack of challenge, and unfriendliness to newcomers are among the top. People generally liked the core battle system and characters, though they did meme on Van for being too similar Rean and a hypocrite.
I'm about 20 hours in and have been sitting here going In don't remember the other games feeling this slow. The characters seem cool but just oomph especially those car cut scenes.
Yep. Daybreak not only has the most dialogue in the series, you really feel the removal of side content, repeatable expanding dungeons, and travel between major locations.
Sadly most issues weren't addressed in Kuro 2. Action combat adds one new feature, that being the ability to use an spell on a ~6 second CD, but that spell is determined by which Arts Driver is equipped. As for difficulty, it's arguably even easier -- it's still balanced around Very Easy mode with enemy HP and SPD being the only changes when increasing difficulty, but there is also one boss with a phase that forces you into action combat; however, while in this phase you literally cannot die.
@@RozalinGaming Thanks For letting me knowm Rozallin. That's very sad to hear. I've always been mostly into the narrative and the worldbuilding when it comes to Trails, but it'd be great if the battles are actually challenging.
Daybreak has a ratio of WAY more text than time spent battling AND the game is easy?! Sir, you just made me WAY more excited for the game than I already was and I was excited like crazy for it already lol Tho difficultly I have to see for myaelf cause people always say this and that game is so easy to break but I had tough times with some enemies and bosses in previous games so I have to see for myself how "easy" this game is. I mean, the final boss at the end of the demo in chapter 1 started to give me some trouble lol
The lack of difficulty stems from the fact that the only difference between Very Easy and Nightmare is how much HP enemies have and how fast they act; literally nothing else changes between difficulties.
Your content is excellent, Roz ! You were the first to get my attention in the Trails series, and I've spent most of last year binging all 10 games. Daybreak releases pretty close to my birthday too, but ngl, I got a bit shocked when I saw gameplay. The visual, the combat, it barely resembles a Trails game. The character designs are pretty meh too (Agnes and Risette might as well be grown-up Tita and Tio, Aaron is Randy Slim Edition, etc). Definitely giving it a chance, though. Can't wait for Kuro no Kiseki Eternal Punishment lol :v
Thanks for the video! Could you please make a video on recommended early, mid, and endgame setups for each character? Or point us in the right direction to a write-up I’d greatly appreciate it! Can’t seem to find info beyond “ark-feather” spam on everyone, lol. Thanks!
The main reason you really only see things about Arc Feather is because it is by far and away the best thing to be doing for both Daybreak and Daybreak 2. Optimal team setup is Van (tank setup) + 3 casters -- early on this is Feri, Agnes, and Risette, and then you replace Feri with Judith once she joins. And yeah, Arc Feather is so good that despite being a physical attacker, Feri's best setup is to force into being a magic user; she actually gets access to Arc Feather earlier than everyone else thanks to her Drive Line being suited to it. Other than that, give your CP/turn accessory to Risette because her Cobalt Curtain is broken and will make you effectively invincible. We'll see if they finally nerf Arc Feather and Cobalt Curtain for Kai no Kiseki later this year but given that both were buffed going into Daybreak 2, I doubt they will be.
@@PabloGST you give him enough HP and defensive quartz so that he is never in danger even if Cobalt Curtain falls off and then use Coin Bullet every 3 turns to maintain aggro on the enemies.
Honestly, the only thing impacting my full enjoyment is that the text is SO SMALL on Steam Deck, even when increasing the size. There's a lot of information I feel I'm missing as a result. Van also artificially restricts the player at times when exploring and as a result I already missed some newspaper issues and food items
Wait what issues do you mean? I’ve been using the steam deck and I’ve been up to date on both Tryell issues, and food items. Also the only text that’s small is the shard skills, and even thats fixed by going to the list or just looking at their titles
Did not expect but also expected, this is a really great video to temper expectations for this game, since in my opinion, the combat is fun but is unbalanced and even broken and yes I remember that boss fight you fought where the enemy did not get a turn. Along with the characters individually can shine but in the narrative is bit messy, anyways great video man.
I enjoy the turn-based portion of the combat a lot -- I actually think it's the best in the series -- but the action portion is annoying at best, and unfortunately the game is too easy. I'm hoping with the 3rd act later this year they at least listen to feedback and actually make Nightmare provide a challenge. As for the story, the actual story and characters are good in Daybreak, but it definitely needed to be edited down a lot.
@@RozalinGaming yeah sorry, forget to specify, yes the turn base portion which should just have been the only portion. Is really great both the feel and mechanics if the game is legit was not so easy to the point of no difficulty.
Nope. The only things that change between difficulties are enemy HP and SPD values. Better EXP, drops, etc. comes from using turn-based mode over action mode, since action mode caps the bonus modifier at 2.0, whereas turn-based can go up to 6.0+.
Setup Van as a tank and then use a Van + 3 mage strat focusing on the shard skill Arc Feather. Optimal comp is Van, Agnes, Risette, and Judith, but you can sub Judith for Feri by forcing Feri into a mage role until Judith joins. Have Risette maintain Cobalt Curtain and you are basically immortal.
@@oreox1000 You'll get a lot of story -- when I streamed it, there were times I went almost 20 hours of only story, and there is a cutscene that if not skipped through lasts 2.5 hours before you regain control of your character, lol.
I'm curious about two things, apologies in advance if you've mentioned them. Are secret quests still a thing? I remember that either using a guide or running around each zone countless times got old fast in Cold Steel. They might as well mark all quests on the map to remove the tedious worrying if you're gonna get enough Bracer Points or Spriggan Points now I guess. Second, is there romance a la Cold Steel? I remember I felt it got little bit silly in Cold Steel 3 and 4 with it being very much a "Everybody loves Rean" thing, which kinda put me off. It looks at least like Van is more likable. Wouldn't mind if romance was left behind and the characters start talking a bit more with each other and not JUST the Protag.
There aren't any secret quests and as for romance, as of Daybreak 2 there isn't, but two of the female characters definitely want romance with Van, and one other is implied but not quite like the first two.
So silly question, but i have never heard of this game (or series even), and you said that this particular one would not be good for newcomers. So what game would you recommend for newcomers?
My personal recommendation is to begin with Cold Steel 1 and 2. After playing those two games, I would then evaluate whether or not you think this is a series you want to really jump into. Those two games will give you a good idea of what to expect from storytelling, characters, battle system, and just general gameplay flow; they are also on the newer side and so have a lot of QoL not present in the older titles. If you do want to jump in after those two, I would then go back to the beginning and play what came before CS 1 and 2 before continuing with CS 3.
Are there any important differences in dialouge between the different routes in chapter 5? I want to go for the platinum and am wondering if i should just skip the dialouge to save myself some time.
The only important one is from picking Ikaruga. If you do you'll find out who their employer is; otherwise this info is not revealed. In general the only dialogue that really changes much is the dialogue before the chapter boss as well as the dialogue after all of the events at the end of the chapter -- this is where the Ikaruga info happens.
*Notes*
I mentioned this in the video but originally this video was going to be much longer. While a lot of the script cuts made were to be more concise, I also tried to cut a lot of negativity from the script; the unfortunate fact of the matter is that Daybreak and Daybreak 2 together have almost killed the series and are responsible for an entire arc being cut in order to fast-track the series to its conclusion. From performance issues, bugs, balancing issues both with combat and dialogue-to-gameplay, pointless new systems, and more, the state of the Kiseki series in Japan is in rough shape right now.
I should also reiterate that this entry is not friendly to newcomers -- the first couple of chapters are fine, but after that the game starts to call back to basically every arc in the series up to this point, with Trails into Reverie being of particular importance. If anyone is wanting to get into the series and wants to know where to start let me know -- my recommendation is a lot more nuanced than just saying, "start at the beginning!".
Anyways, here's hoping the 3rd game in the Calvard arc saves the series when it releases later this year.
-- Roz
How has day break 1 and 2 cut a whole arc and almost killed the series?
@@privatepika2052 Their reception in Japan has been abysmal. Kuro 1 went on sale for 50% off within 3 weeks, and Kuro 2 within 1 week due to sales being so low and backlash from players. After the Calvard trilogy we were supposed to be at roughly 70% done with the series, but they are condensing a lot of the story into the 3rd game in the arc to put the series at 90% complete, effectively cutting an entire arc. And the series has been handed off to a second team of new employees at Falcom as of Kai no Kiseki, with the main dev team moving on to other titles, despite the main dev team having always handled Kiseki titles as a flagship series for them -- as far as the Japanese reception to this, they see it sending the series to die.
As for the actual reasons as to why the games have performed so poorly: bugs, poor performance, bad writing, new systems feeling pointless, lack of challenge, and unfriendliness to newcomers are among the top. People generally liked the core battle system and characters, though they did meme on Van for being too similar Rean and a hypocrite.
@@RozalinGaming thats really interesting cause iv heard that kuro 1 did an amazing job and is one of the best games.
@@privatepika2052 the west has been praising it, but Japan is the exact opposite.
@@RozalinGaming is it because of van being similar to rean?
I'm about 20 hours in and have been sitting here going In don't remember the other games feeling this slow. The characters seem cool but just oomph especially those car cut scenes.
Yep. Daybreak not only has the most dialogue in the series, you really feel the removal of side content, repeatable expanding dungeons, and travel between major locations.
Thanks for the information Rozalin.
I'm wondering, though: Are the issues with field mode and the general difficulty addressed in Crimson Sin?
Sadly most issues weren't addressed in Kuro 2. Action combat adds one new feature, that being the ability to use an spell on a ~6 second CD, but that spell is determined by which Arts Driver is equipped. As for difficulty, it's arguably even easier -- it's still balanced around Very Easy mode with enemy HP and SPD being the only changes when increasing difficulty, but there is also one boss with a phase that forces you into action combat; however, while in this phase you literally cannot die.
@@RozalinGaming Thanks For letting me knowm Rozallin.
That's very sad to hear. I've always been mostly into the narrative and the worldbuilding when it comes to Trails, but it'd be great if the battles are actually challenging.
Daybreak has a ratio of WAY more text than time spent battling AND the game is easy?! Sir, you just made me WAY more excited for the game than I already was and I was excited like crazy for it already lol
Tho difficultly I have to see for myaelf cause people always say this and that game is so easy to break but I had tough times with some enemies and bosses in previous games so I have to see for myself how "easy" this game is. I mean, the final boss at the end of the demo in chapter 1 started to give me some trouble lol
The lack of difficulty stems from the fact that the only difference between Very Easy and Nightmare is how much HP enemies have and how fast they act; literally nothing else changes between difficulties.
Your content is excellent, Roz ! You were the first to get my attention in the Trails series, and I've spent most of last year binging all 10 games. Daybreak releases pretty close to my birthday too, but ngl, I got a bit shocked when I saw gameplay. The visual, the combat, it barely resembles a Trails game. The character designs are pretty meh too (Agnes and Risette might as well be grown-up Tita and Tio, Aaron is Randy Slim Edition, etc). Definitely giving it a chance, though. Can't wait for Kuro no Kiseki Eternal Punishment lol :v
Thank you, this was an excellent explanation
Thanks for the video! Could you please make a video on recommended early, mid, and endgame setups for each character? Or point us in the right direction to a write-up I’d greatly appreciate it! Can’t seem to find info beyond “ark-feather” spam on everyone, lol. Thanks!
The main reason you really only see things about Arc Feather is because it is by far and away the best thing to be doing for both Daybreak and Daybreak 2. Optimal team setup is Van (tank setup) + 3 casters -- early on this is Feri, Agnes, and Risette, and then you replace Feri with Judith once she joins. And yeah, Arc Feather is so good that despite being a physical attacker, Feri's best setup is to force into being a magic user; she actually gets access to Arc Feather earlier than everyone else thanks to her Drive Line being suited to it. Other than that, give your CP/turn accessory to Risette because her Cobalt Curtain is broken and will make you effectively invincible. We'll see if they finally nerf Arc Feather and Cobalt Curtain for Kai no Kiseki later this year but given that both were buffed going into Daybreak 2, I doubt they will be.
@@RozalinGaming Gotcha! Thanks for taking the time to answer. Cheers man! 👊
@@RozalinGaming How exactly do you build Van into a tank?
@@PabloGST you give him enough HP and defensive quartz so that he is never in danger even if Cobalt Curtain falls off and then use Coin Bullet every 3 turns to maintain aggro on the enemies.
Honestly, the only thing impacting my full enjoyment is that the text is SO SMALL on Steam Deck, even when increasing the size. There's a lot of information I feel I'm missing as a result. Van also artificially restricts the player at times when exploring and as a result I already missed some newspaper issues and food items
Wait what issues do you mean? I’ve been using the steam deck and I’ve been up to date on both Tryell issues, and food items. Also the only text that’s small is the shard skills, and even thats fixed by going to the list or just looking at their titles
Did not expect but also expected, this is a really great video to temper expectations for this game, since in my opinion, the combat is fun but is unbalanced and even broken and yes I remember that boss fight you fought where the enemy did not get a turn. Along with the characters individually can shine but in the narrative is bit messy, anyways great video man.
I enjoy the turn-based portion of the combat a lot -- I actually think it's the best in the series -- but the action portion is annoying at best, and unfortunately the game is too easy. I'm hoping with the 3rd act later this year they at least listen to feedback and actually make Nightmare provide a challenge. As for the story, the actual story and characters are good in Daybreak, but it definitely needed to be edited down a lot.
@@RozalinGaming yeah sorry, forget to specify, yes the turn base portion which should just have been the only portion. Is really great both the feel and mechanics if the game is legit was not so easy to the point of no difficulty.
Which guide would you recommend for the platinum rozalin?
Do you get more of anything like EX or Drop Rates or Items from being on Nightmare Mode?
Nope. The only things that change between difficulties are enemy HP and SPD values.
Better EXP, drops, etc. comes from using turn-based mode over action mode, since action mode caps the bonus modifier at 2.0, whereas turn-based can go up to 6.0+.
I can't find any video telling me how to farm lots of exp
There isn't a way to do so, but honestly you don't need to either.
Any tips for nightmare? I played the demo on normal and found it not easy 😂
Setup Van as a tank and then use a Van + 3 mage strat focusing on the shard skill Arc Feather. Optimal comp is Van, Agnes, Risette, and Judith, but you can sub Judith for Feri by forcing Feri into a mage role until Judith joins. Have Risette maintain Cobalt Curtain and you are basically immortal.
@@RozalinGamingwell…as I care more for the story, I’m okay with having busted setups.
@@oreox1000 You'll get a lot of story -- when I streamed it, there were times I went almost 20 hours of only story, and there is a cutscene that if not skipped through lasts 2.5 hours before you regain control of your character, lol.
@@RozalinGaming thank you so much love your videos
So you can’t really play without using turn based mode?
Nope. You have to play in turn-based mode for all bosses, story/scripted battles, and if you want max rewards from battle.
@@RozalinGaming welp, guess another game I’m skipping, thanks for the info tho!
I'm curious about two things, apologies in advance if you've mentioned them.
Are secret quests still a thing? I remember that either using a guide or running around each zone countless times got old fast in Cold Steel. They might as well mark all quests on the map to remove the tedious worrying if you're gonna get enough Bracer Points or Spriggan Points now I guess.
Second, is there romance a la Cold Steel? I remember I felt it got little bit silly in Cold Steel 3 and 4 with it being very much a "Everybody loves Rean" thing, which kinda put me off. It looks at least like Van is more likable. Wouldn't mind if romance was left behind and the characters start talking a bit more with each other and not JUST the Protag.
There aren't any secret quests and as for romance, as of Daybreak 2 there isn't, but two of the female characters definitely want romance with Van, and one other is implied but not quite like the first two.
So silly question, but i have never heard of this game (or series even), and you said that this particular one would not be good for newcomers.
So what game would you recommend for newcomers?
My personal recommendation is to begin with Cold Steel 1 and 2. After playing those two games, I would then evaluate whether or not you think this is a series you want to really jump into. Those two games will give you a good idea of what to expect from storytelling, characters, battle system, and just general gameplay flow; they are also on the newer side and so have a lot of QoL not present in the older titles. If you do want to jump in after those two, I would then go back to the beginning and play what came before CS 1 and 2 before continuing with CS 3.
i have always play these games on hard should i go up a level on this one?
The only thing that will change when going from Hard to Nightmare is enemy HP and SPD values.
@@RozalinGaming And an achievement! Go for it!
Damn, don't tell me they made Nightmare difficulty into Baby mode?? We need Sky arc difficulty back 🤷🏾♂️
This game doesn't look very good.
Just like your face
Are there any important differences in dialouge between the different routes in chapter 5? I want to go for the platinum and am wondering if i should just skip the dialouge to save myself some time.
The only important one is from picking Ikaruga. If you do you'll find out who their employer is; otherwise this info is not revealed. In general the only dialogue that really changes much is the dialogue before the chapter boss as well as the dialogue after all of the events at the end of the chapter -- this is where the Ikaruga info happens.