Game Engine Series - Devlog 1

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  • เผยแพร่เมื่อ 7 ต.ค. 2024
  • In this video I show the progress that I have made to my game engine which is written in c++ using the SFML Framework.

ความคิดเห็น • 8

  • @Abdullah_hassan_88
    @Abdullah_hassan_88 ปีที่แล้ว +2

    If you are using sfml you would need some massive performace improvements such as multiprocessing because sfml is I think built on top of opengl

    • @FFDEV
      @FFDEV  ปีที่แล้ว +2

      I'll keep that in mind, I also appreciate the feedback. I'll probably wait until I do the opengl or vulkan voxel game before I implement any multithreading since I've never done it before

    • @Abdullah_hassan_88
      @Abdullah_hassan_88 ปีที่แล้ว +3

      @xscreade OH its 2d I thought it was also 3d should have paid more attention in dev log 0

    • @FFDEV
      @FFDEV  ปีที่แล้ว +2

      @xscreade I appreciate the feedback, I won't be adding any multithreading unless I find it necessary

    • @FFDEV
      @FFDEV  ปีที่แล้ว +1

      @@Abdullah_hassan_88 its all good, it happens somtimes. I'm just starting off small and going to make more complex things as I learn

  • @jollyname
    @jollyname ปีที่แล้ว +2

    will it be available to download ?

    • @FFDEV
      @FFDEV  ปีที่แล้ว +1

      ima make it available to download once I feel like its in a good enough state to make a range of games. if someone uses it right now they'd probably have to add features themselves to make the game they wanna make

    • @jollyname
      @jollyname ปีที่แล้ว +1

      @@FFDEV ok