Might as well just come out and say 'We are still figuring out how to best monetize our game in a way that makes PlayStation happy and doesn't kill our game.'
And *that's* why I compared the game to Destiny 2 recently. Falling for the same greedy business practice as commanded by the publisher. Really wanted to love this game, but I'm not about to deal with this stupid shit a second time.
@@Bitt3rh0lz This is it exactly, these people calling us cry babies genuinely dont understand what we were asking for, I wouldve been fine just paying for a 2000 super credit warbond but having half the content of one being 2000 and then having the potential of the second page being another 2000 adding up to 4000 just because it was a crossover was stupid. It took me 7 hours with a group on the best difficulty and the fastest strats AND getting at least 20 super credits per game. So potentially it couldve been a 14 hour grind that you had to pull off before the shop rotated and made you wait weeks before it returned, most people dont have that amount of freetime due to having actual lives, plus nobody wants to pay for a single warbonds worth of content that costs the same as the full game. Yet these "people" who are saying that we whined are the ones actually whining, they have no lives and tons of free time cant fathom that other dont have that. Also, they forget that without criticism the game would still be in a super nerfed state and youd still need a psn account. People cant take criticism these days without thinking it's a personal attack towards the devs. I like supporting the devs but only if they actually do well, im not going to reward them while they do dumb shit because that solidifies that they should do it more. Nobody is attacking the new update as its great but we are critiquing price gouging
Honestly I play a round or two everyday and with objectives complete to get medals 🏅. Have gained almost 90% of payables and paid nothing. Might take me a month to get all these new cosmetics content but it’s still free and either way none of this prevents anyone from playing any new maps or hinders gameplay in anyway .
@FARTSALOTist Thats not the point though. First, this content is not for medals but for Supercredits. Second the problem is that the high price sets a new standard for what a single item can be worth. And finally, this whole thing was supposed to be a warbond at first but got last minute changed into overpriced store items.
@@kekahozI make 50-70 and if I’m lucky 150 on tier 1 difficulty with 1 person. And it’s still affective for me. Why are you wasting your time on higher difficulty?
Tier1 mission does not have enough poi to get 150 super credits, you exagerate greatly. 150 naw unless the lucky 100 super credit ones that are very rare deposits to find.
I feel like this is more of Arrowhead testing the waters and doing the cha-cha with the community. This was all planned, it was supposed to be a warbond but it was split, they only showed 2 armor sets and 2 weapons, but gave a third weapon for free, I'M NoT CrAzY AlL Of YoU ArE!!
honestly collab stuff should still be warbonds but just make it $20 if they want more from it, the whole set being $40 originally is batshit insane and on Cod levels of greed.
agreed, 40 bucks (potentially) is the same price of the game, or 4 warbonds, and not even a warbond worth of things to obtain/use i dont know what the hell they are smoking at AH office, might need to plan another vacation and get me some of that.
@@shadowsketch926 It is the same price as the base edition of the game lol DLC no matter what it is should never be more then 45% of the base game. especially if the content doesn't even come close to the content of said game Bascially Something as small as 1 gun and a few cosmetics should never be more then 20% of the total game price. to match the base price 100% is literally absurd. I rather just buy the game twice, at least i can give it to someone as a gift
@@shadowsketch926in a sense its far more expensive than a warbond. A warbond is 1000 credits but returns 300 credits. So really they're closer to 6 warbonds.
Isn’t hell divers 2 a AAA game that cost 40 dollars? Or is hell divers 2 a AA game? The point im making is this shit is too expensive and indie games are just better
8:30 Can we just stop for a moment, gather ourselves here, and collectively agree that $30 or $40 US for a handful of cosmetics is absolutely absurd? At that price, there had better be actual, significant, gameplay content. We are not so far removed from a time when a $40US expansion set would get you new cosmetics, a new campaign or story, AND a new faction in a contemporary game out for less than a year. Video game inflation is FAR outpacing the "content" at this point and every game is becoming Fortnite: 'eh, we don't need to give 'em more game! just throw a couple new shirts and hats at 'em and they'll be happy!'
@@6Catz I'm not giving anything a pass here. $25US armor sets in Diablo IV is ridiculous. And these are cosmetic packs in full priced games nonetheless (hell, SM2 is a $70US game that asks you to pay an extra $30US for the PRIVILEGE of being able to grind cosmetics). At least, if I'm not mistaken, PoE2 is f2p so it makes sense they would have to have some revenue stream via DLC, MTX, cosmetics, etc.
they arent cosmetics the armors have a unique passive and the guns are all different guns that you can use with different stats and not just skins or anything, btw it only took me around 2 or 3 hours to get everything for free
This is the most underrated comment on the video. Now the expectation has been set that it's okay to charge more for less content if it's "premium" and the conversation has been pushed forward to *how much more* they should be allowed to charge, bypassing the need for them to justify it in the first place. You take two steps forward, then volunteer to take one step back and bask at the community outpouring over how 'responsive' you are to their criticisms.
This is stupid and cynical, I'm sorry. To imply that things will inevitably and slowly get more expensive is just asinine. There is no sign yet that regular warbonds will increase in price. If you think there shouldn't be a distinction between premium and standard paid content in terms of cost, then maybe you should look at the entire industry and notice that doesn't happen anywhere and hasn't been that way in years. I'm fine with a "premium" warbond that costs more, it just shouldn't cost 4 freaking times more. Just my two cents.
Was it a overreaction as someone late to the party, maybe?? But it goes to show how much the community cares about the game Had it been something like call of duty, they’d would have gotten away with it
@gp-1542 What about the perspective of rewarding Arrowhead for making an awesome game and being good people by buying the Killzone collab instead of complaining about it? Arrowhead actually deserves our support not our complaints. This "community" is full of self-entitled crybabies ruining the game for everyone else.
@@panzer00 Says you. You can think they deserve your support, but frankly if that's what you're thinking about when you buy something for a game, then you're not really engaging in good faith but rather as a fanboy. As a paying customer, you are the entitled party and rightly so when it comes to someone wanting to separate you from your money, it is not an equal interaction. Besides, how much 'support' (read: money) do they need? At $20 a pop x 50,000 (I used half the current player number as a low-ball assumption for how many could be expected to buy the pack) in support? What ongoing costs do they have that justify NEEDING $1,000,000 in 'support' of a single gear pack? Keeping in mind that that's low-balling expected sales of the pack.
@@panzer00 The problem is, one of their original promises was to never make content based around Pay to Win (which this isn't) or Fear of Missing Out (which this *is*). They broke a pretty fundamental promise to make a cash grab. The whole reason their Warbonds are structured the way they are is because they wanted to make content that people could buy them at their own pace without worrying about the content disappearing. Even if the content re-appears in the store later, we have no guarantee of *when* and no guarantee we will be online to notice, meanimg people will be worried their only chance (valid or not) might just be right now. This is a psychological/financial manipilation tactic AAA companies use that has been shown time and time again to make money, which is why many game stores have rotating content. Anything mechanically unique put into said store would inspure FOMO, and should not be tolerated. ALL THAT BEING SAID, the fact they said they're trying to find a way to make it permanent is an extremely good sign and I'm considering buying the content if they do so. I've bought literally every warbond they've released to-date, and I was hoping to do the same here. I just want the game I love not to turn into a Call of Duty style game where the devs start trying to wring out as much as they can out of us (and as far as I've seen, they aren't heading in this direction intentionally).
@@ILikeGoodFood And I do want other IP cosmetics in the game asap. The Killzone items are sick af and I want more! Hopefully they disregard ppl like you and all the crybabies that will cry no matter what for whatever fkin reason.
I think a lot of players forget how arrowhead, even if they messed up a couple of times, the studio was admitting their mistakes and they were learning from them. We can say a lot about AH, and I can't imagine how pilestedt is feeling right now because he always played on the transparency of what they were doing. Now, I think, and because I worked in the video game industry, it's something that is forgotten so fast because what happened to players but also to studios. What I mean by that is players feel scammed all the time and AH is actually the sponge for players frustration and how players are upset about the video game ecosystem. Helldivers 2 is a wonderful game, with a studio that cares so much. The issue isn't the studio, but how the video game industry became a greedy, low quality market for AAA studios that want to sell poor quality products at the highest "public acceptable" price. I feel bad for AH, and even if you said that AH is not involved into, I feel like they were forced to say that. Or the new monetization director at AH is just freaking greedy because they had experience with other studios. Now, as a business in video games, it's extremely hard to find the middle ground in a greedy and broken eco system where players feel abused for every single purchase they do. Studios like AH are facing so much anger and frustration from the past that they have to be extremely careful about their pricing, but also about game balance and more. And until AAA studios are not crumbling/dying, this broken video game community will never heal. Imo, AH is one of the studios that deserve credits for their transparency, and hopefully, will change and affect in a positive way the video game market. Merry Christmas Helldivers and sorry for the long comment 🩷
"I think a lot of players forget how arrowhead, even if they messed up a couple of times, the studio was admitting their mistakes and they were learning from them. " What ever happened with those psycho mods?
Helldivers 2 is such an interesting game to study from a business/culture perspective. I've never seen a game with as much player goodwill towards the developers get hit with several high-profile controversies while mostly maintaining a positive rep. MAYBE Warframe, but the only real drama I can remember from them was the Excalibur Prime thing.
Every time there was a problem, they eventually fixed it. And Snoy kept trying to screw Arrowhead and the players. I am glad that the players are so done with these scummy practices and are aggressive on calling them out on their bullsh*t.
As one of the 5 existing killzone fans that played every game, including the psp isometric game. Words can't express how sad I am that KZ has been relegated to a cosmetic. Look how they've massacred my boy.
@@eliafranzini8038 Brother stop spreading that 400m lie. Concord didnt cost 400m. That was a claim by an ex dev who hasnt worked at the company for years.
@@davidhines7592 guerilla got caught in a catch-22. They tried to make a "kill the space Nazis" game, but the lore was so rich and interesting that they couldn't just kill off the helghast. They tried, just to revive them with shadowfall
@@thiagofirmo2389 Shadowfall's story was just embarrassing though. Gameplay was great, story was a joke. I legit had to look it up while I was playing, because I thought I was being trolled.
@@Sidewinder84x that part is false, the gun in the store is a slightly better liberator, thats it You know what else is a slightly better liberator? The liberator carbine, which the AR in the store sits neatly between in terms of stats As for the armour, we were given an armour set with the same perk for free, literally only different is it's light armour (which is kinda preferable tbh)
"The more we sell the more we can drop for free" I quickly ran it through a CEO translator and it comes up as "The more you buy, the more we see how shitty we can price future packs and collaborations, just checking to see what the backlash is this time around."
This cycle still continues I seem. If people dislike the game, then leave it. Arrowhead's proven they actually give a damn about the community, people are so quick to hate or praise the game. I say just give your feedback, see the response, go from there. It's like success with any game lately always has to have immense backlash for anything bad that happens.
You can’t expect a company to constantly update their game for free, it’s a business at the end of the day. Old live service models would have sold the Illuminate faction and urban terrain as an Expansion pack for 20$, instead it’s free. Nobody is forcing you to buy stuff from the store, if you think it’s overpriced then don’t buy it.
@@SPTX. Yea and then people are going to complain that they're not updating the game and wasting the games potential, like they did a couple of months ago. Nowadays most people expect their games to be live services if it's a multiplayer game. Otherwise why should people invest their time in the game if there's no more updates? I'm not agreeing with this, just observing the current mindset with games.
It's owned by sony. You're stupid if you didn't see this stuff coming. Luckily arrowhead aren't willing to just lay down, and neither is the fan base. so just keep kicking up a fuss when it happens and we'll be fine
@@OrRaino Over reacting is putting it mildly. The fact that people are acting like overpriced superstore items are a step back equal to the steps forward of the Illuminate release makes me think they genuinely have impaired information processing.
this game swings so violently between praise and outrage for seemingly every possible reason. I just dont have it in me to want to jump back in with this type of cycle.
I could care less what the discord is online about this kinda stuff. If it's too expensive I just don't buy it. It's not mandatory to enjoy the game. People just want to be outraged.
The only armor that has a special effect in the super shop is the heavy armor with 200 protection and frankly it doesn't look that incredible, All other armors are unlockable via war bonds, which also have bonus weapons and some stratagems for often barely 2 times the super credits, In addition, you have to take into account the fact that super credits are easily farmable in 1 full day of farming and with a team you can easily unlock a war bond.
Yeah it wasn't Sony though, read up on the statements from Arrowhead themselves, they made the call to make this a Warbond then split it up, they made the call to priced it for quadruple the cost of a regular Warbond. It was all Arrowhead, full stop.
I think the solution to overpriced items should be expanding ways in which helldivers can get super credits outside of just grinding for hours on lower difficulties. I believe it would be also a beneficial way for us veterans to be able to do something difficult outside of the major and personal orders.
The special packages in the fortresses at diff 10 are a candidate. Could make them a +30-50 SC item, where diff 1 grinding is still probably the more efficient method but it gives high end players more passive SC
Yeah Helldivers, you get away with no greed in shops when your game has a cost. Make no mistake, this was the greedy "see what we can get away with and then pull it back" thing
Players should earn 25 SC per level up. That way new players get access to warbonds earlier without paying, and veteran players have reasons to do major xp missions
Nah. I started two days ago and I have the cutting edge warbond and the steeled veterans one just off of the starter warbond and playing difficulty one with my friend to run around farming POI's for SC. This game does amazing for it's players and made all currencies farmable. You all should learn to appreciate that, clearly you've never touched a game with heavy micro transactions like CoD or even Apex. If I knew how interactive Arrowhead was with it's players I would've happily bought out the store, could've done that anyways... FOR FREE! Yikes bro.
@juggernautarmory517 The juggernaut speaks from within his cold silicone prison, "appreciate the farm. The farm provides all currency to those who toil in its fields." Alas, my friends and I are "old gamers" who played the titles you listed off when they had yet to push players to grind and farm. Perhaps I am wrong to think it's a good idea to allow players the ability to experience all aspects of the game without clocking in at the "farm." Good luck out there, Diver. You reap what you sow.
"sorry you felt the price was steep" is the exact scummy wording Jirard used. "sorry you felt mislead". it puts the ownus on us and makes it seem like it's our fault instead of the people who made said decision. absolutely disgusting.
A lot of people used to abusive relationships (either giving or receiving) excusing Arrowhead's behavior right now in the comments. People on both sides of that particular coin are why society will never get better.
I'm torn on this. Sorry for the random essay. First you need to consider that the game is half the price of AAA titles, so putting a bit of money into it doesn't feel that bad. It's also a live service game, so they need some continual income to reasonably keep going long term. But they also sold more than _12 million copies in only the first few months,_ Even if they only saw a _third_ of that, it would still be _120 million dollars_ in just the very first few months, from game sales alone. They've easily made back all of the development cost of the game from what I can tell. Keep in mind that doesn't account for any game sales beyond the first 3 months, and doesn't account for any super credits being purchased. I think they're doing just fine financially. Warbonds have always been a very grey area, anything that paywalls content that affects the gameplay is a red flag, but their general attempts to keep new guns as side-grades as opposed to blatant power creep (with mixed success) helped temper things a bit. It also helps that Super Credits are _somewhat_ drip fed through gameplay. But the dripfeed is only enough to reasonably get a warbond for free maybe every 100 hours or so of casual play (without strictly grinding for credits). That drip feed is _far_ too slow to keep up at all by only playing, even regularly, and much of it is in those damn bunkers that require 2 people to open, or spread far and sparsely around the map. It can be nearly impossible at times to get teammates to cooperate to even get the super credits in the first place and it feels like SC rates have only gone down. In my 200 and some hours of play I've built up enough for about 2.5 warbonds worth of SC from just playing. There are _9 warbonds,_ now plus this new killzone stuff. ~10 warbonds and only one real content drop of note has arrived in that time, the Illuminate. The Escalation of Freedom barely deserves mention. When you take into account the _severe_ content bottleneck/stagnation that the game has fallen into after nearly destroying itself through seeming incompetence up until only very recently it makes it a hard sell. It really ends up not being very feasible to expect to get more than a few warbonds through just playing the game before you burn yourself out. This latest content drop was finally something significant and worthy of praise, but that came only after nearly a *_full entire year_* of absolutely _nothing_ but frustration and constant backtracking. If they really think that $20-30 warbonds are going to fly now, crossover or not, then I feel they're more than a bit delusional. That's nearly the price of the whole damn game. That just feels greedy and unwarranted to me. If they had a proper content pipeline going or the warbonds were largely cosmetic then there would be little to no problem, but they've never had any real pipeline at all, and the warbonds are full of equipment that changes the way you interact with the game. They're arguably not _really_ necessary, but not arguable in the same way that a fancy cape or helmet or other visual flair is. I don't know. Maybe I'm being unreasonable, but I think that they need to eat whatever license fees there may be on crossover content and simply bank on the surge of interest it will bring to drive sales. I don't think it's at all reasonable to increase the price of warbonds as things are now.
You're not being unreasonable. In fact, this is one of the only reasonable takes I saw reading hundreds of comments to get here. A lot of people are heaping praise on Arrowhead for their 'quick turnaround' on the issue while neglecting that they never even addressed the actual issue: even if they give out the second wave free, these items are still limited availability, at twice the price of a full warbond for a third of the content. Giving out the second set doesn't change that it's still ludicrously overpriced. Second, there's tons of comments that rationalize it as 'needing to keep the lights on' or 'you can just earn SC through regularly gameplay' while severely downplaying that Arrowhead simply does not need to act this way to keep the game going strong. It outsold freaking God of War III on a fraction of the budget and is still going strong, and that's on top of the post-launch sales and supercredit purchases. It is not unreasonable for players to expect they can actually grind the content in a reasonable timeframe, and unless you go out of your way to farm level 1 missions, the 80-100 hour estimate for casual play to get enough SC for a single warbond on higher difficulties has been spot-on in my experience. It's absurd that so many players are just willing to treat Arrowhead like they're doing everyone a favor here.
" they really think that $20-30 warbonds are going to fly now, crossover or not, then I feel they're more than a bit delusional." Actually, $20-30 warbonds are fine...cos they're always there and you can do them at your own pace, that's just something you can grind for $20-30 "premium" superstores that last 5 days (now 10) are not
So I am not gonna comment about the opinion part because thats where we would disagree the most, just 2 things. 120 Million with a production team of a 100 people with good salaries and a live service game is practically nothing. I wouldnt be surprised if they blew threw that already months ago. As to the drip feed of SC: I am 450 hours in, when I was at 200 hours, like you, I had every warbond and I have every single one now and still 2,5k SC. I put in an hour per month of farming sc. It is not as hard as you portray it to be. Ill leave it at that.
I just checked and I have a bit over 110h and got enough sc to buy 4 warbonds and a couple pieces from the store so far. I've never "farmed" for sc, just a game or two in the evening with friends on our preferred difficulties. Idk what you guys are doing but for me it's about 25-30h of gameplay for a warbond.
The biggest thing they could have done was launch the premium warbond at 2500 super credits. No Fomo, your biggest issue is going to be people being upset for the 2.5x price hike. People still would have been more forgiving. A good few people already don't like the way the superstore works, so it is generally safer to take risks with warbonds than with the superstore.
Yeah, I never liked the superstore. It was my 1 real issue with the game at launch (until I stepped into the rabbit hole of noticing things that were wrong with it from a feature perspective) When I was watching this video, the whole time I was just thinking "Why isn't this just a double-triple priced warbond?"
@ With critical thinking i can infer a situation and also take into account motive. No proof on either side but yeah I’ll land on taking his word on this statement since anything sony has done they’ve pointed the finger. They also just made the other half of this collab free. last thing… god of war got free dlc, and astro bot got free dlc. Both studios under sony mentioning no charge as their own choice. Sit down lil bro.
You can say that Sony pressure game companies to pay up their debts, so they in turn squeeze us players to get the money they need to pay. But you can't blame Sony for this specific warbond. This is pure AH's greed seeping out of the shell.
@PropaneWP So your saying to not trust the ceo (when he says it's his fault) but then say to trust the ceo (that it's not his fault)? You aren't making any sense
I honestly wouldn't mind a bunch of colab cosmetics if they offered an 'opt-out' mode where they just appear as the starter helldiver kit to people who toggle it on.
Unlikely, there's no reason to believe as such given recent actions (They've been absent since the game launched, and it's remained that way for every game under their belt, as well as giving free DLC for other games). My bet is on Guerilla, but it's unfounded in evidence
So basically they tested the waters to see how much they could take from us and got bit. They acted quickly and avoided further damage but let us not fool ourselves, they want to take from us as much as possible like any other company. They came with this absurd plan of 40usd for a couple of items and then did damage control. They will try again and my fear is that they will start smaller next time until they get the players to hook and from there they are going to slowly increase the prices and lower the content value.
Yup, the players are the proverbial frog in the pot and they increased the temperature too fast this time so the frog hopped out of the pot. It might take two or three more attempts before they finally figure out how to increase the temperature so that the frog boils without jumping out. They’ll find out how to fleece the majority of their players sustainably eventually.
....yall got way to much trauma from other AAA studios screwing you over in the past that yall cant see a company actually caring about you when they do. all you see is "imma get mugged again like i was with these other companies! they all bad!" arrowhead actually cares what we think considering without us they wouldnt have a story to tell. but sure, keep saying they are just as bad as a AAA or even a AAAA studio. they are just as bad as ubisoft and blizzard and activision and 343. they are all bad. yep. every game studio. why even play games?
Companies do not care about you, they care about the money you provide by playing the game and buying things. The way you're thinking is why those called AAA companies are like that; It's fine! It's a good game ill pay 40$ for a Skin!
It’s a little misleading to say %50 reduction to ALL damage on the Helghast armor. The Armor is no better at blocking bullets or lasers than any other armor, it only defends vs special damage types that you’re going to be exposed to FAR less, like Acid, which only appears as a secondary DOT on the bugs’ bile attacks, and fire, which only automaton hulks currently use.
Helldivers 2 was really successful, selling over 12 million copies. That's over 350 million bucks, when considering an average price of 35 bucks. The greed is immaculate.
Also, if you pay for the shit, you deserve the shit. The only way to fix this predatory behavior is to NEVER PAY FOR SHIT. *Never REWARD shit behavior.* As soon as you see shit behavior, STOP PAYING. You walk away. If you stay then you deserve what you get.
good content? cause i was willing to pay for both. they deserve it for an amazing game they have given us and i love the story and content. 600+ hours strong since march and still addicted like crack to the game.
So I don't know POE2 so I don't know but I can assure you that Helldivers is fun and not pay-to-win, now yes you have to play it regularly to get everything in effect. On the other hand, I don't think he talked about it in the video, but super credits are extremely easy to farm. You can easily make 300 if you play for 1 or 2 hours at level 1 with a full team, in other words it's super easy.
Pretty sure all of this is just the classic "Take 2 steps forward and 1 step back" except this time they took 5 steps forward and 1 step back, and are still fidgeting if they should take another tiny step back.
Us being happy is not a signal for you to abuse our trust and pull a scam and expect us to be happy with it, just because you released amazing content.
Clarification, the armor is actually subpar. Only players can use gas attacks and playing well usually means you don't interact with gas in general. The arc damage reduction isn't entirely helpful, most of the time, things that matter will still outright kill you through the reduction while the fire reduction will still force you to stim or you will die unlike it's normal reduction armor.
Am I the only one that gets kind of annoyed hearing about publishers getting money because game companies need to pay back their loan? What other business do we hear this about? I mean if you can't make it work then quit taking publishing deals.
+, Publishers used to be a pretty important partner for handling the production and sales of your games hard copies but with digital downloads they are no longer necessary even for smaller studios.
@@LoneSnow-w3o ya I get it. I'm simply saying. Not the customers problem. I am tired of hearing companies complain about it. If you need the money to make it happen be like every other business and find it. Or don't take the money/services that publishers provide. Quit crying about it to the customer. I totally agree with you. I just know no other business cries as much about what they "have to do" as development studios. Plenty of games are made without publishers.
@@Poldovico developer A takes money from publisher. Then uses said money. Years later they finally release a product. They don't get the money from sales until they pay back the "loan" (essentially) from the publisher. Then they can make money from their work (they got paid upfront basically from publisher). If they sell really well they pay back publisher and then get more money. Just most businesses don't run around crying about the terms of their loans and making it the problem of the customer. They either make the price reflect their reality or they go out of business. I am simply saying in game dev space you hear about these bad publisher deals or it strangling them all the time. It is kind of like hearing a musician complain about the bad record deal they took. Quit taking the deal if it is so terrible. Does that make sense?
@@CrAAAstastic how many other topics are there where you're so interested in them you listen to industry news about them? Some selection bias may play a part in your perception.
Idk man, Sony has made some pretty good decisions this year with very few bad ones. Unfortunately, only the bad ones meet our ears while stuff like free dlc goes under the radar
Funny thing is, If they had made the Killzone collab a $20 - $35 warbond, I wouldn't have been upset. Instead I was very upset, because I view the super store method as far worse. I, like many others, don't play more than a few hours each week, and don't get very many super credits naturally from playing. I usually buy a super credit pack each time a warbond releases, so that I can buy that warbond, because I don't have enough credits already. This Killzone collab had a very real fomo factor for me. This is the first time I have started up the game specifically to grind for super credits. I would have been happy to buy a warbond, but this felt so scummy that it motivated me to brute force grind for free credits that I otherwise would have been happy to pay for. Also if someone can't play because of life events, or they just didn't hear about this collaboration in time, they won't be able to buy super store items because the Super Store is on a rotation that takes 2 months to wrap back around. If it was a Warbond, they could still buy it at any time, because warbonds aren't time limited, and can be purchased whenever you want.
615 SC for a gun that's essentially a liberator carbine after nerfing the amount of SC you can fin in most areas of the game besides the highest difficulty levels is kinda wild.
5:13 I know this is not new-new with items giving stats, but we are basically at P2W now and any denial of that is just further enabling worse monetization for far more bigger statistic advantages in the future.
@@doctorsilva1345you know that’s true. No Man Sky does have like a lot a lot of good expansions and shit but I don’t think I’ve spent a dime on it besides the OG price
@@doctorsilva1345 that's because they robbed everyone initially just so they can create their game afterwards with all the money. Don't pretend you don't know
When the Arrowhead CEO guy stepped down and became creative director and gave CEO to Shams Jorjani, I knew bad things were coming. Shams is a former Paradox Interactive executive. As far as I know, he's never actually DEVELOPED a game by contributing to its creation. From what I've read, he's usually just been a money man.
Helldivers 2 is a fascinating game to investigate from a business/cultural standpoint. I've never seen a game with such strong player support for the devs face multiple high-profile controversies while retaining a great reputation. MAYBE Warframe, but the only big drama I recall from them was the Excalibur Prime storyline.
I’m glad that they walked back, but this could so easily have been a 2 page $20 warbond. I think people would have understood that as necessary for a collab.
I was so pumped to buy this game, but premium gameplay items made me change my mind immediately. No paid items should have a gameplay advantage. Devs can make a shitton of money from cosmetics and conveniences alone.
Like the other guy said, earn credits from playing the game. However, offer exclusive packs with armor specifically meant to support the devs. Obviously the armor is designed to be the best of the bunch, and is not required. The super store is fine as is.
If this was done by a game by Acti-Blizz, they would've swept it under the rug and just kept silent until the buzz died down without doing anything. At least Arrowhead *did* something that was fair imo. A panic move sure, but at least they didn't ignore the backlash.
I know someone who's partner works on the team between Sony and AH. Apparently the first collection sold 'frighteningly well' and the second as freebie was mostly PR to stimy the negative feedback, especially since sales already blew past their projections. Extending the sale time for the first collection was also (in part) due to how well it sold, didn't hurt that it also helped the image of the debacle with the same act.
This is just blown out of proportion, Super Credits can be farmed, literally find a group to SC farm, you can get 1k SC in roughly half an hour if you know what you're doing. The KZ set and weapons are situational or neiche, but if you're a drip enjoyer, it's pretty good
Helldivers 2 is STILL the most gamer friendly business model out there. Rivals even followed in their “battle/season pass” that never expires. Which is so nice
Any live service model that only has cosmetics behind paywalls is more gamer friendly. *Call of Duty* is technically more gamer friendly than this because all gameplay items can be acquired for free, even after the event expires.
The venn diagram of people who earn money irl and people who have enough time to grind out SC, or the inclination to do optimized SC grinding for the few hours it would take to buy a warbond, does not have a large overlap in the center. There are people who get home from work and just play Helldivers. Most people are not those people, and for those people figuring out what to spend what's left of their budget on each month is getting increasingly tense. Also, those people are the ones primarily targeted by a Killzone collaboration considering it was released when we were children. If I played Helldivers as much as I did for the first month of it's release for the entire duration of it's lifetime, I'd have enough SC and not care. Coming back after having it uninstalled for 6 months, being greeted by a weapon in the superstore was very unpleasant. This is the patch to get all the people who uninstalled over the past 8 months to jump back into the game. For the majority of those people (going by Steam gameplay numbers it's over 60%) the first thing they see when they load in is a bombardment of medals that gets cut off almost immediately, which they immediately want use to unlock stuff, leading to the second thing they see which is 10 warbonds, 8 of which they don't have and would need to buy if they want to unlock the stuff inside. Then they see a weapon in the superstore and wonder how many other weapons are in there. Then a couple of days later, they see a weapon and an armor set in there for more than the price of a warbond. In most cases, before they even do a dive, they are shown nearly $100 of content. More than $100 after taxes. And for most of the people like my brother who continued to play over the last 8 months, but with less time and dividing that time between multiple games, there's still over $40 to spend. For more than 90% of the players, they are probably looking at a minimum of the full game's value of available DLC with almost 70% of those people looking at more than double that. That is the issue. Time is money. At my job, I make $30 an hour. I don't want to earn $1 per hour doing an optimized grind in a game.
To add: As a young kid that loved KZ - With the effect of gaming companies using "Nostolgia," And not hearing about a new KZ game, I Would've jumped onto this with a heartbeat...
did a live service already did a permanent item shop before instead of a rotating one? i recently discovered that different armor had different effects and that they weren't only skins so i never checked the shop since i only used the default armor. now im afraid to miss a really good armor while i farm to buy war bonds
I really dont see the problem, you either have the time to farm super credits, which is piss easy, or you have a job that presumably pays enough for you to have 20 bucks left over every 1-2 months. I bought every single item on the first day without spending any money from just a few hours of farming. Even if I was grinding to save up 4000 super credits to buy both waves of the collab it wouldnt have taken as long as completing half a warbond. FOMO is NOT a factor on a rotating storefront with a 48h short timer. If you cant afford it, just play the game like a normal player and by the time it comes back into rotation youll have had time to save up. Just like every other super store cosmetic before, like for example my beloved Legionnaire, which is a light servo assisted armor that has no free/warbond counterpart. And on top of all of that who said you need to buy every item, much less for real money. You are likely not alternating between light and medium armors often nor are you likely play all 3 weapon types regularly enough to justify buying all of them, and cosmetics are just cosmetics like any other. You could easily limit yourself to only buying what you actually want and reduce the cost dramatically. And don't get me started on the armor passive. Youre making it sound a LOT better than it is. It's a jack of all trades, but a master of none. Terminids have acid attacks, bots often cause explosions that set you on fire and illuminate have tesla towers and electrifying weapons, which makes the armor ok against everything, but you would be much better off using the correct armor. I would even argue the default armor with extra padding is better because it effectively gives a smaller resistance to all damage, so it's actually always useful.
Guys, look. I found the reason why companies keep trying this sh.t. Not a lot of people want to spend who knows how many hours grinding atrociously boring missions. About the fomo, yes it's fomo, even if it comes back into the store via rotation. We don't know how long it'll take for it to return to rotation or to be added permanently, is it gonna be a month or 6 months? Plenty of other games pulling this "we'll guarantee that X will return to the store, but we're not gonna tell you when"-move
I have a job which lets me afford more than $20 every month to spend on gaming. However I don't want to spend it all on one game. I have other live service games I play and other more normal games I play. At the end of the month, there's neither much time nor money for Helldivers 2.
@@YeetDaBabies mhm. Except I don't have super credits for any of the warbonds from the 3rd one onwards. There are specific things I want from at least 3 of those after coming back, specifically the upgraded assault rifles from the jungle one, the chem drone, the flamethrower sentry and the anti-tank turret, as well as trying out a proper melee weapon that doesn't give me a terrible primary. I really don't have a need for *all* the items on offer, but the ones I specifically want are spread across multiple warbonds. I am not the only person in this position. You are in the minority.
@squashiejoshie200000 an average player makes 10 medals and (assuming you loot) 50 super credits / hour. Thats 20 hours of gameplay to get a half a warbond done, some credits for the super store and enough super credits for an entire new warbond without spending any money. If youre not willing to do the bare minimum and loot POIs you dont get to buy warbonds. Not being able to progress in time is a you problem, just 10h a week is more than enough time to get what you want from the warbonds and progress the content faster than it is being released. And if you decided to buy and play a live service game but dont have 10h/week to play one thing makes helldivers so great is that no content is ever lost, so you have all the time you could ever need. If those numbers seem unrealistically high btw you can just go on diff 1 missions with a jump pack for 250SC/h, its so easy a child could do it.
I just don't get it what this big fuss is about, just don't buy the overpriced Cosmetics. as simple as that, butt we live in a time that we have to be AUTRAGED BY EVERYTHING EVERYTIME
I will say, they do live up to their names sake with the choices they make. They'll take two steps forward, then an arrow comes out and goes into their heads to mess everything up. I'll also add that... honestly, people like Arrowhead should know that if you dont make a warbond or anything really... worth the price or the price increase... no one will like it. Their CFO basically admitted they would put the same amout of stuff behind the "premium warbond" as any other warbond. The only difference being that they were making it more expensive. To then translate that into instead making it more expensive on their normal super credit store... I mean... what even are they doing anymore. Its like the marketing team is desperately trying to hamstring and take over the entire company while the developers just want to make the game. It honestly feels like a constant civil war in the company between those who want endless profit and ways to make more and more... vs those who just want to make the game fun and enjoyable.
It kinda makes sense to raise the price if you want to keep the IP from being diluted. People that really want it can pay, while others can pass. But 50% resistance to all damage types is really tempting...
I'm not sure why people are upset about the prices in the superstore. You can earn the money in game. You don't have to spend your real money if you don't want to
The venn diagram of people who earn money irl and people who have enough time to grind out SC, or the inclination to do optimized SC grinding for the few hours it would take to buy a warbond, does not have a large overlap in the center. There are people who get home from work and just play Helldivers. Most people are not those people, and for those people figuring out what to spend what's left of their budget on each month is getting increasingly tense. Also, those people are the ones primarily targeted by a Killzone collaboration considering it was released when we were children. If I played Helldivers as much as I did for the first month of it's release for the entire duration of it's lifetime, I'd have enough SC and not care. Coming back after having it uninstalled for 6 months, being greeted by a weapon in the superstore was very unpleasant. This is the patch to get all the people who uninstalled over the past 8 months to jump back into the game. For the majority of those people (going by Steam gameplay numbers it's over 60%) the first thing they see when they load in is a bombardment of medals that gets cut off almost immediately, which they immediately want use to unlock stuff, leading to the second thing they see which is 10 warbonds, 8 of which they don't have and would need to buy if they want to unlock the stuff inside. Then they see a weapon in the superstore and wonder how many other weapons are in there. Then a couple of days later, they see a weapon and an armor set in there for more than the price of a warbond. In most cases, before they even do a dive, they are shown nearly $100 of content. More than $100 after taxes. And for most of the people like my brother who continued to play over the last 8 months, but with less time and dividing that time between multiple games, there's still over $40 to spend. For more than 90% of the players, they are probably looking at a minimum of the full game's value of available DLC with almost 70% of those people looking at more than double that. That is why people are upset about the prices in the superstore. Time is money. At my job, I make $30 an hour. I don't want to earn $1 per hour doing an optimized grind in a game.
I haven’t played in months and this patch brought me back in seconds. What is this baby talking about? I have 6-8 friends who all just came back getting ready for ilum plus are we calling these items expensive?? This shit was cheaper than a basic coffee so what are we judging this in? Go try war thunder for 15 minutes. Also all the new weapons are great
This is the right time to partake in mtx and give a little bit back to arrowhead. they listen, they act. They are not Bobby Kotic(formerly) and his merry bunch of scammers.
What i liked about helldivers originally was that there is no fear of FOMO besides major events like with Meridia. The fact this is limited time event and if you are a fan of killzone will give incentive that you need to get it since we do not know if they will ever return
Personally, I think them keeping it as a warbond priced more expensively would have been the ideal way to do this; make it somewhere between the size/levels of the normal premium warbonds and the original free one or something (5 levels, maybe?) and price it as 3-4k credits, and make sure they communicated that the pricing was a combination of it being a larger premium warbond and it being a collaboration and needing to cover the costs of that, and I think it would honestly have been perfect. Just my thoughts on it, don't know if other people will agree with me or think I'm insane or whatever, but that's my mind went through for a way to make it seem better and fit within the way they typically seem to go with things.
The worst thing Arrowhead Studios did was use kernel level anti-cheat because they were too cheap to properly implement server-side anti-cheat and giving users good controls for punishing cheaters. I wish all developers/publishers that use make people install kernel level drivers go bankrupt.
The funny thing is they say everyone is geting the second set for free but then say on Discord that only active players are eligible so if you returned to the game during the Killzone collab you do not get it for free
They should just release a warbond that w twice as expensive. The main issue players had was not the price point it was the FOMO. If it’s a permanent warbond that is just a bit more expensive everybody would understand the reasoning and would buy at their leisure or try to earn it by playing.
From experience, it'll take 16 hours MINIMUM of farming the same level 1 mission over and over again to earn 4000 super credits to get everything in those 2 pages. You need to earn 2000 within 5 days for each page because of course it's on a rotating store and it would take a month before these weapons see the light of day again. 16 hours during Christmas. The current warbond doesn't have any primary weapons on it. These collab weapons are more than likely the only primaries we'll receive for the next month and a half. Thank the Gods they listened.
I did purchase some of the helghaist items from a steam gift card. I usually farm credits in game to a certain point then spend maybe 5 bucks for enough to get a warbond. I'm happy to spend a few dollars each event if it means the devs get to keep supporting updates. HD2 is my go to multiplayer game right now and I really want it to last for years to come.
Honestly I think calling it a premium warbond and charging 3000 or 2500 credits wouldn't have been unreasonable because they wouldn't disappear like in the superstore. Then if you really want it then you can pay the company for the currency or come back later and grind credits.
Ooh, yeah, bad time to be sponsoring Pie lol. Created by honey's Co founder. I'd consider editing that out to be honest, as it's the same scam. They're free, block ads, you "get paid as you use the internet" and get instant rewards? ...So, where's all that money coming from? The answer is, absolutely, that we are the product in the same way that we are the product in the honey scam. Don't use it, don't sponsor it.
One thing I don't like is that the new SMG makes the Knight basically worthless. It is the Knight with 2 less bullets and much less recoil. It was already a bad weapon, you didn't need to introduce a crossover weapon to overshadow it!
The thing is .. this is clearly a measure to anchor a higher pricing. And they probably never go down again. So while i understand that companies needs their profits, going 300% for a previous pricing is just not a thing. It sadly does not look like we are just talking about a healthy margin type of thing and more being a new ceo going: i want money.
My personal feedback for them, keep crossovers as a warbond, maybe make it just a bit more expensive (like 1500 to 2000 super credits rather than the usual 1000) if they want to get some value out of it. Making it a superstore thing to me seems like the wrong move
All AH had to do was go: "Hey, this is a crossover warbond. We got to increase the price over a base $10 premium warbond to cover all the companies getting their share of profits for us to do this. Our plan going forward is to establish crossover warbonds at $20. "The plan is for crossover warbonds to be always available like all warbonds, but depending on licensing we may need to remove them for sale in the future. We have no plans for removing anything right now, we here at AH just want to be transparent and say it might have to happen because of things beyond our control. If it ever happens you will know the moment we do so no one has to deal with FOMO."
I genuinely don’t think I would mind the items being so expensive, like at all if only the Superstore wasn’t on some goofy ass rotation system, ‘cause even if it IS expensive, if I can see it at all times, it takes ALL of the FOMO pressure off. At that point, it loses the ‘pay to play’ feeling and instead trades it for a ‘pay to skip the grind’ feel, which isn’t entirely ideal itself, but it’d be at least a more amicable compromise than just.. HOPING it comes back sooner than later.
Took two hours of Super Credit farming to get the gun, helmet and armor on day 1 (don't want the other stuff). Then the next day they gave the other things for free. Made out like a bandit with this one haha
I know everyone's freaking out about these cosmetics costing about $30 but I feel like we shouldn't forget the fact that you can earn every single one of these cosmetics just by playing the game for a couple hours a day. I've also heard a little story on the grape vine of certain difficulty levels are easier to get credits and a friend got 800 credits in 3 hours.
Install Pie for free! Block ads and get rewards today: Download the free Chrome extension at pie.org/bellularnews. Sponsored by Pie.
“Get paid to block ads” so I’m the product? My info is being stolen, great. Thank you!
Paid they need adverstising, but no no thanks.
first you're sponsored by data broker removers, now you're sponsored by a data broker? what?
People still use chrome 🤔
@@statphantom welcome to youtube
Might as well just come out and say 'We are still figuring out how to best monetize our game in a way that makes PlayStation happy and doesn't kill our game.'
Thats pretty much what happened
@@tyrant5616 well that would kill there game if they said that.
And *that's* why I compared the game to Destiny 2 recently. Falling for the same greedy business practice as commanded by the publisher.
Really wanted to love this game, but I'm not about to deal with this stupid shit a second time.
@@TheTrueNehme Nobody forces you to spend money in-game.
@@ispitonmydog9459 Yeah, but people will anyway. D2 proved we're in an era of gaming for whales.
>Did you hear? Two grunts from our unit got executed by Radec?
>No shit? What for? Cowardice? Defeatism?
>Uniform violations. I shit you not.
It’s been so long since I heard that I just got a flash back of those two guys in the sewer saying it
Honestly, so many people said: Id be fine if the Killzone stuff was a Warbond that cost like 50% more or something.
@@Bitt3rh0lz This is it exactly, these people calling us cry babies genuinely dont understand what we were asking for, I wouldve been fine just paying for a 2000 super credit warbond but having half the content of one being 2000 and then having the potential of the second page being another 2000 adding up to 4000 just because it was a crossover was stupid.
It took me 7 hours with a group on the best difficulty and the fastest strats AND getting at least 20 super credits per game.
So potentially it couldve been a 14 hour grind that you had to pull off before the shop rotated and made you wait weeks before it returned, most people dont have that amount of freetime due to having actual lives, plus nobody wants to pay for a single warbonds worth of content that costs the same as the full game.
Yet these "people" who are saying that we whined are the ones actually whining, they have no lives and tons of free time cant fathom that other dont have that.
Also, they forget that without criticism the game would still be in a super nerfed state and youd still need a psn account. People cant take criticism these days without thinking it's a personal attack towards the devs.
I like supporting the devs but only if they actually do well, im not going to reward them while they do dumb shit because that solidifies that they should do it more.
Nobody is attacking the new update as its great but we are critiquing price gouging
Honestly I play a round or two everyday and with objectives complete to get medals 🏅. Have gained almost 90% of payables and paid nothing. Might take me a month to get all these new cosmetics content but it’s still free and either way none of this prevents anyone from playing any new maps or hinders gameplay in anyway .
@FARTSALOTist Thats not the point though. First, this content is not for medals but for Supercredits. Second the problem is that the high price sets a new standard for what a single item can be worth. And finally, this whole thing was supposed to be a warbond at first but got last minute changed into overpriced store items.
@@kekahozI make 50-70 and if I’m lucky 150 on tier 1 difficulty with 1 person. And it’s still affective for me. Why are you wasting your time on higher difficulty?
Tier1 mission does not have enough poi to get 150 super credits, you exagerate greatly. 150 naw unless the lucky 100 super credit ones that are very rare deposits to find.
Video starts at 2:20
Life saver here. Thx
You’re going to straight to Valhalla no questions asked
Godspee
Theres a timestamp already...
@@DarthSinistris you are the best thank you!
That Pie ad reminds me of something in the news recently. Something... like Honey?
Must be nothing.
You may already know this and you’re just joking, but it’s actually created by the same guy as Honey. 🤦🏻♂️😂
they are practically dancing with how many steps forwards and back they take
Hitting them with that spin move
Yall are so dramatic about helldivers 😂
It's sony, the devs know this is dumb. Sony doesn't care until there is backlash.
They just want your wallet and will push the line as far as they can..
I feel like this is more of Arrowhead testing the waters and doing the cha-cha with the community. This was all planned, it was supposed to be a warbond but it was split, they only showed 2 armor sets and 2 weapons, but gave a third weapon for free, I'M NoT CrAzY AlL Of YoU ArE!!
honestly collab stuff should still be warbonds but just make it $20 if they want more from it, the whole set being $40 originally is batshit insane and on Cod levels of greed.
Yeah I agree. Make it a premium war bond is the sweet spot i think.
agreed, 40 bucks (potentially) is the same price of the game, or 4 warbonds, and not even a warbond worth of things to obtain/use
i dont know what the hell they are smoking at AH office, might need to plan another vacation and get me some of that.
@@shadowsketch926 It is the same price as the base edition of the game lol
DLC no matter what it is should never be more then 45% of the base game. especially if the content doesn't even come close to the content of said game
Bascially Something as small as 1 gun and a few cosmetics should never be more then 20% of the total game price.
to match the base price 100% is literally absurd. I rather just buy the game twice, at least i can give it to someone as a gift
that's star citizen level of ridiculous greed
@@shadowsketch926in a sense its far more expensive than a warbond. A warbond is 1000 credits but returns 300 credits. So really they're closer to 6 warbonds.
$30? $40? For weapons, armor, and cosmetics? That’s the cost of a whole AA game. What in the world…
Isn’t hell divers 2 a AAA game that cost 40 dollars? Or is hell divers 2 a AA game? The point im making is this shit is too expensive and indie games are just better
Winter sale just started, you could buy quite a few games.
@@BluishGnome or also the cost of 2-3 skins in most of the recent games and service type games. Just to point out the overall greed in the industry
It's free... If you just play the game
@AMobutter they nerfed the credit farming so hard that its basically become a 2nd job for most
8:30 Can we just stop for a moment, gather ourselves here, and collectively agree that $30 or $40 US for a handful of cosmetics is absolutely absurd?
At that price, there had better be actual, significant, gameplay content. We are not so far removed from a time when a $40US expansion set would get you new cosmetics, a new campaign or story, AND a new faction in a contemporary game out for less than a year.
Video game inflation is FAR outpacing the "content" at this point and every game is becoming Fortnite: 'eh, we don't need to give 'em more game! just throw a couple new shirts and hats at 'em and they'll be happy!'
Have you seen the MTX in path of exile 2?
@@6Catz I'm not giving anything a pass here. $25US armor sets in Diablo IV is ridiculous. And these are cosmetic packs in full priced games nonetheless (hell, SM2 is a $70US game that asks you to pay an extra $30US for the PRIVILEGE of being able to grind cosmetics).
At least, if I'm not mistaken, PoE2 is f2p so it makes sense they would have to have some revenue stream via DLC, MTX, cosmetics, etc.
@@TheRealCeeJai the only 30$ dlc i support is the factorio dlc. The scale of content for 30$ feels like a factorio 2. It's worthy
they arent cosmetics the armors have a unique passive and the guns are all different guns that you can use with different stats and not just skins or anything, btw it only took me around 2 or 3 hours to get everything for free
@@mercuryinretrograde420 thjs kind of glazing is why the gaming industry is dogshit now.
Upper Echelon just did a video on Pie, you might want to watch that.
it should come as a suprise to nobody that we are frogs in a pot of very comfortable water
Step One: Product that exceeds expectations.
Step Two: Product that meets expectations.
Step Three: Product that subtly fails to meet expectations.
This is the most underrated comment on the video. Now the expectation has been set that it's okay to charge more for less content if it's "premium" and the conversation has been pushed forward to *how much more* they should be allowed to charge, bypassing the need for them to justify it in the first place. You take two steps forward, then volunteer to take one step back and bask at the community outpouring over how 'responsive' you are to their criticisms.
@@verboselamp1053 welcome to new age gaming where standers are so low polished shit looks like gold.
This is stupid and cynical, I'm sorry. To imply that things will inevitably and slowly get more expensive is just asinine. There is no sign yet that regular warbonds will increase in price. If you think there shouldn't be a distinction between premium and standard paid content in terms of cost, then maybe you should look at the entire industry and notice that doesn't happen anywhere and hasn't been that way in years. I'm fine with a "premium" warbond that costs more, it just shouldn't cost 4 freaking times more. Just my two cents.
@@verboselamp1053 this defines the video game industry as a whole.
Was it a overreaction as someone late to the party, maybe??
But it goes to show how much the community cares about the game
Had it been something like call of duty, they’d would have gotten away with it
@gp-1542 What about the perspective of rewarding Arrowhead for making an awesome game and being good people by buying the Killzone collab instead of complaining about it?
Arrowhead actually deserves our support not our complaints. This "community" is full of self-entitled crybabies ruining the game for everyone else.
@@panzer00 The "self-entitled crybabies ruining the game for everyone else" literally just got everyone a bunch of free stuff. Try again.
@@panzer00 Says you. You can think they deserve your support, but frankly if that's what you're thinking about when you buy something for a game, then you're not really engaging in good faith but rather as a fanboy. As a paying customer, you are the entitled party and rightly so when it comes to someone wanting to separate you from your money, it is not an equal interaction.
Besides, how much 'support' (read: money) do they need? At $20 a pop x 50,000 (I used half the current player number as a low-ball assumption for how many could be expected to buy the pack) in support? What ongoing costs do they have that justify NEEDING $1,000,000 in 'support' of a single gear pack? Keeping in mind that that's low-balling expected sales of the pack.
@@panzer00 judging from the response to your reply. you messed up bud
@@panzer00 The problem is, one of their original promises was to never make content based around Pay to Win (which this isn't) or Fear of Missing Out (which this *is*). They broke a pretty fundamental promise to make a cash grab.
The whole reason their Warbonds are structured the way they are is because they wanted to make content that people could buy them at their own pace without worrying about the content disappearing. Even if the content re-appears in the store later, we have no guarantee of *when* and no guarantee we will be online to notice, meanimg people will be worried their only chance (valid or not) might just be right now.
This is a psychological/financial manipilation tactic AAA companies use that has been shown time and time again to make money, which is why many game stores have rotating content. Anything mechanically unique put into said store would inspure FOMO, and should not be tolerated.
ALL THAT BEING SAID, the fact they said they're trying to find a way to make it permanent is an extremely good sign and I'm considering buying the content if they do so. I've bought literally every warbond they've released to-date, and I was hoping to do the same here. I just want the game I love not to turn into a Call of Duty style game where the devs start trying to wring out as much as they can out of us (and as far as I've seen, they aren't heading in this direction intentionally).
They just came out saying that the likelihood of collabs is essentially dead because of the backlash.
Good. Don't turn Helldivers into the same clown show that CoD has become.
Excellent. When playing helldivers, I want to be immersed in the world of helldivers, not bombarded with adverts for other properties.
@@ILikeGoodFood I highly doubt it’ll go that far
@@ILikeGoodFood And I do want other IP cosmetics in the game asap. The Killzone items are sick af and I want more! Hopefully they disregard ppl like you and all the crybabies that will cry no matter what for whatever fkin reason.
@@peterkolesar4020 oh look, the unpopular opinion. If you wanna play a game with loads of random characters and IPs, go play Fortnight.
I think a lot of players forget how arrowhead, even if they messed up a couple of times, the studio was admitting their mistakes and they were learning from them.
We can say a lot about AH, and I can't imagine how pilestedt is feeling right now because he always played on the transparency of what they were doing.
Now, I think, and because I worked in the video game industry, it's something that is forgotten so fast because what happened to players but also to studios.
What I mean by that is players feel scammed all the time and AH is actually the sponge for players frustration and how players are upset about the video game ecosystem.
Helldivers 2 is a wonderful game, with a studio that cares so much. The issue isn't the studio, but how the video game industry became a greedy, low quality market for AAA studios that want to sell poor quality products at the highest "public acceptable" price.
I feel bad for AH, and even if you said that AH is not involved into, I feel like they were forced to say that. Or the new monetization director at AH is just freaking greedy because they had experience with other studios.
Now, as a business in video games, it's extremely hard to find the middle ground in a greedy and broken eco system where players feel abused for every single purchase they do. Studios like AH are facing so much anger and frustration from the past that they have to be extremely careful about their pricing, but also about game balance and more. And until AAA studios are not crumbling/dying, this broken video game community will never heal.
Imo, AH is one of the studios that deserve credits for their transparency, and hopefully, will change and affect in a positive way the video game market.
Merry Christmas Helldivers and sorry for the long comment 🩷
"I think a lot of players forget how arrowhead, even if they messed up a couple of times, the studio was admitting their mistakes and they were learning from them. "
What ever happened with those psycho mods?
trouble is, they priced it so high i began to worry about the financial sustainability of the game. in that sense i cant be alone and it backfired.
Helldivers 2 is such an interesting game to study from a business/culture perspective. I've never seen a game with as much player goodwill towards the developers get hit with several high-profile controversies while mostly maintaining a positive rep. MAYBE Warframe, but the only real drama I can remember from them was the Excalibur Prime thing.
This is not a high profile controversy. It was over and sorted in a matter of hours.
There was also the first batch of hierloom packs, players are still angry we cannot get frost and mag hierloom
For Warframe, the only one I know of is the Wukong/AoE nerf
A nerf that devastates your ability to AFK farm but otherwise isn’t noticeable
Every time there was a problem, they eventually fixed it.
And Snoy kept trying to screw Arrowhead and the players. I am glad that the players are so done with these scummy practices and are aggressive on calling them out on their bullsh*t.
You've clearly never seen Payday 2 back in the day.
As one of the 5 existing killzone fans that played every game, including the psp isometric game. Words can't express how sad I am that KZ has been relegated to a cosmetic. Look how they've massacred my boy.
@@Erebus_the_trustworthy still Sony dumped 400m for Concord while they could have given the green light for a Killzone game.
i still think the first one was great and the rest went off the wrong direction.
@@eliafranzini8038 Brother stop spreading that 400m lie. Concord didnt cost 400m. That was a claim by an ex dev who hasnt worked at the company for years.
@@davidhines7592 guerilla got caught in a catch-22. They tried to make a "kill the space Nazis" game, but the lore was so rich and interesting that they couldn't just kill off the helghast.
They tried, just to revive them with shadowfall
@@thiagofirmo2389 Shadowfall's story was just embarrassing though. Gameplay was great, story was a joke. I legit had to look it up while I was playing, because I thought I was being trolled.
"Special tier"
So it just costs more?
"Yeah"
and breaks the balance of the game, that part comes for free!
@@Sidewinder84x that part is false, the gun in the store is a slightly better liberator, thats it
You know what else is a slightly better liberator? The liberator carbine, which the AR in the store sits neatly between in terms of stats
As for the armour, we were given an armour set with the same perk for free, literally only different is it's light armour (which is kinda preferable tbh)
@@Sidewinder84x If you really think either the new weapon(s) or armor is top tier you arent very good at this game.
CEO translation: "The more you BUY, the more you SAVE!" 🤑 I've never heard that before, lol...
@@The_Jumping_Box It's not even really better. It has more ammo, but terrible recoil and no scope, flashlight, or select fire
I imagine that the killzone thing is basically just cosplay for helldivers and somehow killzone was one of the only games to survive to the new world
"The more we sell the more we can drop for free"
I quickly ran it through a CEO translator and it comes up as "The more you buy, the more we see how shitty we can price future packs and collaborations, just checking to see what the backlash is this time around."
This cycle still continues I seem. If people dislike the game, then leave it. Arrowhead's proven they actually give a damn about the community, people are so quick to hate or praise the game. I say just give your feedback, see the response, go from there. It's like success with any game lately always has to have immense backlash for anything bad that happens.
You can’t expect a company to constantly update their game for free, it’s a business at the end of the day. Old live service models would have sold the Illuminate faction and urban terrain as an Expansion pack for 20$, instead it’s free. Nobody is forcing you to buy stuff from the store, if you think it’s overpriced then don’t buy it.
They actually posted an additional post explaining that statement. It was poorly worded
@@waylander9265 Then don't update. Make a complete game and move on.
@@SPTX. Yea and then people are going to complain that they're not updating the game and wasting the games potential, like they did a couple of months ago.
Nowadays most people expect their games to be live services if it's a multiplayer game. Otherwise why should people invest their time in the game if there's no more updates?
I'm not agreeing with this, just observing the current mindset with games.
They really need to stop giving us something really good followed by disappointment
the prices were fine lol keeep crying
@@butterysmooth7907 corny.
@@butterysmooth7907 The rage bait is real hooooly
Fools are soon parted with their money.
It's owned by sony. You're stupid if you didn't see this stuff coming. Luckily arrowhead aren't willing to just lay down, and neither is the fan base. so just keep kicking up a fuss when it happens and we'll be fine
"And we take two steps forward, and two steps back" someone's been listening to Paula Abdul a bit too much in the HD2 Studio...
@@schiz0phren1c more like 1 step backstep, you guys are overreacting a bit too much
Photons aren't that expensive, folks. Don't be fooled.
@@OrRaino Over reacting is putting it mildly. The fact that people are acting like overpriced superstore items are a step back equal to the steps forward of the Illuminate release makes me think they genuinely have impaired information processing.
@@schiz0phren1c Good song, plus Paula Abdul was a gem back in the day
@@thomasp506slimy monetization is pretty important compared to an update that has been worked on since before release
this game swings so violently between praise and outrage for seemingly every possible reason. I just dont have it in me to want to jump back in with this type of cycle.
@@awzup57 amen brother. Big same! Big same.
The community has gotten very trigger happy recently. I would just jump back right now anyways just so you can snag those free weapons and armour
@@awzup57 same I don't have the patience for more mess
you’re chronically online if online discourse like that affects your decision making like that.
I could care less what the discord is online about this kinda stuff. If it's too expensive I just don't buy it. It's not mandatory to enjoy the game. People just want to be outraged.
The Helghast stuff being so expensive is just the Concord tax lol
The super store armor isn't purely cosmetic. Some combinations of stats and passives are only available through the super store.
The only armor that has a special effect in the super shop is the heavy armor with 200 protection and frankly it doesn't look that incredible, All other armors are unlockable via war bonds, which also have bonus weapons and some stratagems for often barely 2 times the super credits, In addition, you have to take into account the fact that super credits are easily farmable in 1 full day of farming and with a team you can easily unlock a war bond.
Gota make up that 400m dent concord made somehow.
Honestly. They just brought largest shareholding of Kadokawa. They have money to spare.
It’s just another tax write off… they barely lost anything.
Yeah it wasn't Sony though, read up on the statements from Arrowhead themselves, they made the call to make this a Warbond then split it up, they made the call to priced it for quadruple the cost of a regular Warbond. It was all Arrowhead, full stop.
@@hawk9mm I honestly wouldn't be too surprised if Sony just told them to take the flak this time after Sony took the flak last time...
Everyone i know have this stuff now and payed nothing for it because there is a way to farm super credits...
I think the solution to overpriced items should be expanding ways in which helldivers can get super credits outside of just grinding for hours on lower difficulties. I believe it would be also a beneficial way for us veterans to be able to do something difficult outside of the major and personal orders.
The special packages in the fortresses at diff 10 are a candidate. Could make them a +30-50 SC item, where diff 1 grinding is still probably the more efficient method but it gives high end players more passive SC
Why capture the egg that gives me 4 samples and 2 supers when I can grab it, and it gives us super credit too? I like it.
@@kepler6873 fr tho we dont get paid for this shit.
“Hours” lmao its literally free money. You should have to work for it
@@starkilla102 I understand. I just believe that the extra work should feel more organic when I play instead of a forced detour to make a quick buck
Yeah Helldivers, you get away with no greed in shops when your game has a cost.
Make no mistake, this was the greedy "see what we can get away with and then pull it back" thing
Players should earn 25 SC per level up. That way new players get access to warbonds earlier without paying, and veteran players have reasons to do major xp missions
Nah. I started two days ago and I have the cutting edge warbond and the steeled veterans one just off of the starter warbond and playing difficulty one with my friend to run around farming POI's for SC.
This game does amazing for it's players and made all currencies farmable. You all should learn to appreciate that, clearly you've never touched a game with heavy micro transactions like CoD or even Apex. If I knew how interactive Arrowhead was with it's players I would've happily bought out the store, could've done that anyways... FOR FREE! Yikes bro.
@juggernautarmory517
The juggernaut speaks from within his cold silicone prison, "appreciate the farm. The farm provides all currency to those who toil in its fields."
Alas, my friends and I are "old gamers" who played the titles you listed off when they had yet to push players to grind and farm. Perhaps I am wrong to think it's a good idea to allow players the ability to experience all aspects of the game without clocking in at the "farm."
Good luck out there, Diver. You reap what you sow.
"sorry you felt the price was steep" is the exact scummy wording Jirard used. "sorry you felt mislead". it puts the ownus on us and makes it seem like it's our fault instead of the people who made said decision. absolutely disgusting.
A lot of people used to abusive relationships (either giving or receiving) excusing Arrowhead's behavior right now in the comments. People on both sides of that particular coin are why society will never get better.
Yeah Passive aggressive bullshit😂😂😂😂😂
@@lightfire2012 it's exactly what the Tarkov devs did when releasing a $250 copy of the game.
@@dutifulbarrel9084 "im sorry you feel that way" i remember it clearly and i dont like it coming from ArrowHeads mouth
“Sorry you felt entitled to my money, and having me as a future customer.” 🤷🏻♂️
I'm torn on this. Sorry for the random essay.
First you need to consider that the game is half the price of AAA titles, so putting a bit of money into it doesn't feel that bad. It's also a live service game, so they need some continual income to reasonably keep going long term.
But they also sold more than _12 million copies in only the first few months,_ Even if they only saw a _third_ of that, it would still be _120 million dollars_ in just the very first few months, from game sales alone. They've easily made back all of the development cost of the game from what I can tell. Keep in mind that doesn't account for any game sales beyond the first 3 months, and doesn't account for any super credits being purchased. I think they're doing just fine financially.
Warbonds have always been a very grey area, anything that paywalls content that affects the gameplay is a red flag, but their general attempts to keep new guns as side-grades as opposed to blatant power creep (with mixed success) helped temper things a bit. It also helps that Super Credits are _somewhat_ drip fed through gameplay. But the dripfeed is only enough to reasonably get a warbond for free maybe every 100 hours or so of casual play (without strictly grinding for credits).
That drip feed is _far_ too slow to keep up at all by only playing, even regularly, and much of it is in those damn bunkers that require 2 people to open, or spread far and sparsely around the map. It can be nearly impossible at times to get teammates to cooperate to even get the super credits in the first place and it feels like SC rates have only gone down.
In my 200 and some hours of play I've built up enough for about 2.5 warbonds worth of SC from just playing. There are _9 warbonds,_ now plus this new killzone stuff. ~10 warbonds and only one real content drop of note has arrived in that time, the Illuminate. The Escalation of Freedom barely deserves mention.
When you take into account the _severe_ content bottleneck/stagnation that the game has fallen into after nearly destroying itself through seeming incompetence up until only very recently it makes it a hard sell. It really ends up not being very feasible to expect to get more than a few warbonds through just playing the game before you burn yourself out. This latest content drop was finally something significant and worthy of praise, but that came only after nearly a *_full entire year_* of absolutely _nothing_ but frustration and constant backtracking.
If they really think that $20-30 warbonds are going to fly now, crossover or not, then I feel they're more than a bit delusional. That's nearly the price of the whole damn game. That just feels greedy and unwarranted to me.
If they had a proper content pipeline going or the warbonds were largely cosmetic then there would be little to no problem, but they've never had any real pipeline at all, and the warbonds are full of equipment that changes the way you interact with the game. They're arguably not _really_ necessary, but not arguable in the same way that a fancy cape or helmet or other visual flair is.
I don't know. Maybe I'm being unreasonable, but I think that they need to eat whatever license fees there may be on crossover content and simply bank on the surge of interest it will bring to drive sales. I don't think it's at all reasonable to increase the price of warbonds as things are now.
You're not being unreasonable. In fact, this is one of the only reasonable takes I saw reading hundreds of comments to get here. A lot of people are heaping praise on Arrowhead for their 'quick turnaround' on the issue while neglecting that they never even addressed the actual issue: even if they give out the second wave free, these items are still limited availability, at twice the price of a full warbond for a third of the content. Giving out the second set doesn't change that it's still ludicrously overpriced.
Second, there's tons of comments that rationalize it as 'needing to keep the lights on' or 'you can just earn SC through regularly gameplay' while severely downplaying that Arrowhead simply does not need to act this way to keep the game going strong. It outsold freaking God of War III on a fraction of the budget and is still going strong, and that's on top of the post-launch sales and supercredit purchases. It is not unreasonable for players to expect they can actually grind the content in a reasonable timeframe, and unless you go out of your way to farm level 1 missions, the 80-100 hour estimate for casual play to get enough SC for a single warbond on higher difficulties has been spot-on in my experience.
It's absurd that so many players are just willing to treat Arrowhead like they're doing everyone a favor here.
" they really think that $20-30 warbonds are going to fly now, crossover or not, then I feel they're more than a bit delusional."
Actually, $20-30 warbonds are fine...cos they're always there and you can do them at your own pace, that's just something you can grind for
$20-30 "premium" superstores that last 5 days (now 10) are not
So I am not gonna comment about the opinion part because thats where we would disagree the most, just 2 things.
120 Million with a production team of a 100 people with good salaries and a live service game is practically nothing. I wouldnt be surprised if they blew threw that already months ago.
As to the drip feed of SC: I am 450 hours in, when I was at 200 hours, like you, I had every warbond and I have every single one now and still 2,5k SC. I put in an hour per month of farming sc. It is not as hard as you portray it to be. Ill leave it at that.
Couldn’t have said any better. This is just basically what Costco does with its hot dogs. Lose a little to gain more in the long run
I just checked and I have a bit over 110h and got enough sc to buy 4 warbonds and a couple pieces from the store so far. I've never "farmed" for sc, just a game or two in the evening with friends on our preferred difficulties. Idk what you guys are doing but for me it's about 25-30h of gameplay for a warbond.
The biggest thing they could have done was launch the premium warbond at 2500 super credits. No Fomo, your biggest issue is going to be people being upset for the 2.5x price hike. People still would have been more forgiving. A good few people already don't like the way the superstore works, so it is generally safer to take risks with warbonds than with the superstore.
Yeah, I never liked the superstore. It was my 1 real issue with the game at launch (until I stepped into the rabbit hole of noticing things that were wrong with it from a feature perspective) When I was watching this video, the whole time I was just thinking "Why isn't this just a double-triple priced warbond?"
I feel like this is 100% Covering for Sony at this point…
CEO already came out saying Sony had no say on how they monetized.
But i guess if you “feel” that way it must be right huh?
@@Kneefill Just like you "feel" that you must unblinkingly trust the CEO?
@ With critical thinking i can infer a situation and also take into account motive.
No proof on either side but yeah I’ll land on taking his word on this statement since anything sony has done they’ve pointed the finger. They also just made the other half of this collab free.
last thing… god of war got free dlc, and astro bot got free dlc. Both studios under sony mentioning no charge as their own choice. Sit down lil bro.
You can say that Sony pressure game companies to pay up their debts, so they in turn squeeze us players to get the money they need to pay. But you can't blame Sony for this specific warbond. This is pure AH's greed seeping out of the shell.
@PropaneWP So your saying to not trust the ceo (when he says it's his fault) but then say to trust the ceo (that it's not his fault)? You aren't making any sense
It's funny hearing about this, meanwhile in League of Legends, Riot just released a gatcha $250 skin (one), with promise of more of them to come.
I honestly wouldn't mind a bunch of colab cosmetics if they offered an 'opt-out' mode where they just appear as the starter helldiver kit to people who toggle it on.
I feel like Sony had something to do with the crossover being changed from a war bond to a super store scam
Unlikely, there's no reason to believe as such given recent actions (They've been absent since the game launched, and it's remained that way for every game under their belt, as well as giving free DLC for other games). My bet is on Guerilla, but it's unfounded in evidence
So basically they tested the waters to see how much they could take from us and got bit. They acted quickly and avoided further damage but let us not fool ourselves, they want to take from us as much as possible like any other company. They came with this absurd plan of 40usd for a couple of items and then did damage control. They will try again and my fear is that they will start smaller next time until they get the players to hook and from there they are going to slowly increase the prices and lower the content value.
Yup, the players are the proverbial frog in the pot and they increased the temperature too fast this time so the frog hopped out of the pot.
It might take two or three more attempts before they finally figure out how to increase the temperature so that the frog boils without jumping out.
They’ll find out how to fleece the majority of their players sustainably eventually.
....yall got way to much trauma from other AAA studios screwing you over in the past that yall cant see a company actually caring about you when they do. all you see is "imma get mugged again like i was with these other companies! they all bad!"
arrowhead actually cares what we think considering without us they wouldnt have a story to tell. but sure, keep saying they are just as bad as a AAA or even a AAAA studio. they are just as bad as ubisoft and blizzard and activision and 343. they are all bad. yep. every game studio. why even play games?
@@knightedwolf8512 Does the boot tastes good?
Companies do not care about you, they care about the money you provide by playing the game and buying things.
The way you're thinking is why those called AAA companies are like that; It's fine! It's a good game ill pay 40$ for a Skin!
no other game manages to keep its playerbase in a rollercoaster between exhilaration and outrage like this.
And all the time I'm like "God damn it."
Because it feels like good games have to self sabotage
It’s a little misleading to say %50 reduction to ALL damage on the Helghast armor.
The Armor is no better at blocking bullets or lasers than any other armor, it only defends vs special damage types that you’re going to be exposed to FAR less, like Acid, which only appears as a secondary DOT on the bugs’ bile attacks, and fire, which only automaton hulks currently use.
Helldivers 2 was really successful, selling over 12 million copies. That's over 350 million bucks, when considering an average price of 35 bucks.
The greed is immaculate.
This sounds like the usual "put something outrageous and see how far you need to backtrack based on outrage," kind of deal.
Also, if you pay for the shit, you deserve the shit.
The only way to fix this predatory behavior is to NEVER PAY FOR SHIT. *Never REWARD shit behavior.*
As soon as you see shit behavior, STOP PAYING. You walk away.
If you stay then you deserve what you get.
good content? cause i was willing to pay for both. they deserve it for an amazing game they have given us and i love the story and content. 600+ hours strong since march and still addicted like crack to the game.
I got saddened by the baton in the store,but had credits from gameplay to geab
I usually purchase warbonds simply because i wanna support
I mean, I just farmed some credits for a few days after work and got everything for free.
I feel like I made the correct choice by choosing POE2 as my current live service game over Helldivers.
So I don't know POE2 so I don't know but I can assure you that Helldivers is fun and not pay-to-win, now yes you have to play it regularly to get everything in effect. On the other hand, I don't think he talked about it in the video, but super credits are extremely easy to farm. You can easily make 300 if you play for 1 or 2 hours at level 1 with a full team, in other words it's super easy.
You explained the whole thing completely true. ArrowHead keeps forgeting that this game is not free to pay and we paid to play the game first of all.
Pretty sure all of this is just the classic "Take 2 steps forward and 1 step back" except this time they took 5 steps forward and 1 step back, and are still fidgeting if they should take another tiny step back.
Us being happy is not a signal for you to abuse our trust and pull a scam and expect us to be happy with it, just because you released amazing content.
I think they should have done it as a proper warbond, perhaps making it 1500 as opposed to 1000 would have been a better option.
I first thought “Glory to Helghan!”
Then realized how overpriced it is and it’s a limited time item. Fuck that.
It will enter rotation and will eventually be permanent, get your infos
Clarification, the armor is actually subpar. Only players can use gas attacks and playing well usually means you don't interact with gas in general. The arc damage reduction isn't entirely helpful, most of the time, things that matter will still outright kill you through the reduction while the fire reduction will still force you to stim or you will die unlike it's normal reduction armor.
ikr? the weapons are also completely garbage, why are people complaining so much?
Helldivers trajectory has turned into a sine wave.
Am I the only one that gets kind of annoyed hearing about publishers getting money because game companies need to pay back their loan? What other business do we hear this about? I mean if you can't make it work then quit taking publishing deals.
wat?
+, Publishers used to be a pretty important partner for handling the production and sales of your games hard copies but with digital downloads they are no longer necessary even for smaller studios.
@@LoneSnow-w3o ya I get it. I'm simply saying. Not the customers problem. I am tired of hearing companies complain about it. If you need the money to make it happen be like every other business and find it. Or don't take the money/services that publishers provide. Quit crying about it to the customer. I totally agree with you. I just know no other business cries as much about what they "have to do" as development studios. Plenty of games are made without publishers.
@@Poldovico developer A takes money from publisher. Then uses said money. Years later they finally release a product. They don't get the money from sales until they pay back the "loan" (essentially) from the publisher. Then they can make money from their work (they got paid upfront basically from publisher). If they sell really well they pay back publisher and then get more money. Just most businesses don't run around crying about the terms of their loans and making it the problem of the customer. They either make the price reflect their reality or they go out of business. I am simply saying in game dev space you hear about these bad publisher deals or it strangling them all the time. It is kind of like hearing a musician complain about the bad record deal they took. Quit taking the deal if it is so terrible. Does that make sense?
@@CrAAAstastic how many other topics are there where you're so interested in them you listen to industry news about them?
Some selection bias may play a part in your perception.
1 step forward, 3 steps back
The Sony and Arrowhead mottos
Their mottos are more like "shut up and pay us, hogs"
Idk man, Sony has made some pretty good decisions this year with very few bad ones. Unfortunately, only the bad ones meet our ears while stuff like free dlc goes under the radar
@@titan1umtitan It's almost like they are desperately trying to whitewash all of the bad shit they've been doing for years
Funny thing is, If they had made the Killzone collab a $20 - $35 warbond, I wouldn't have been upset. Instead I was very upset, because I view the super store method as far worse. I, like many others, don't play more than a few hours each week, and don't get very many super credits naturally from playing. I usually buy a super credit pack each time a warbond releases, so that I can buy that warbond, because I don't have enough credits already. This Killzone collab had a very real fomo factor for me. This is the first time I have started up the game specifically to grind for super credits. I would have been happy to buy a warbond, but this felt so scummy that it motivated me to brute force grind for free credits that I otherwise would have been happy to pay for. Also if someone can't play because of life events, or they just didn't hear about this collaboration in time, they won't be able to buy super store items because the Super Store is on a rotation that takes 2 months to wrap back around. If it was a Warbond, they could still buy it at any time, because warbonds aren't time limited, and can be purchased whenever you want.
615 SC for a gun that's essentially a liberator carbine after nerfing the amount of SC you can fin in most areas of the game besides the highest difficulty levels is kinda wild.
then don’t buy it..?
5:13 I know this is not new-new with items giving stats, but we are basically at P2W now and any denial of that is just further enabling worse monetization for far more bigger statistic advantages in the future.
Getting angry at changes is all fine and dandy, but how will the company make money if 99% of players paid 30$ and grinded out every single Warbond?
Make expansion
Have you ever heard of no man’s sky? That game got shit ton of free updates and has no MTX.
@@doctorsilva1345you know that’s true. No Man Sky does have like a lot a lot of good expansions and shit but I don’t think I’ve spent a dime on it besides the OG price
@@doctorsilva1345 that's because they robbed everyone initially just so they can create their game afterwards with all the money. Don't pretend you don't know
From selling the game. You know, like how they used to.
When the Arrowhead CEO guy stepped down and became creative director and gave CEO to Shams Jorjani, I knew bad things were coming. Shams is a former Paradox Interactive executive. As far as I know, he's never actually DEVELOPED a game by contributing to its creation. From what I've read, he's usually just been a money man.
Pretty much like being the CEO of a hospital and not having a medical degree
@vpaul4374 Just like Kathleen Kennedy being head of LucasFilm
Helldivers 2 is a fascinating game to investigate from a business/cultural standpoint. I've never seen a game with such strong player support for the devs face multiple high-profile controversies while retaining a great reputation. MAYBE Warframe, but the only big drama I recall from them was the Excalibur Prime storyline.
It's largely because the devs have made it abundantly clear that they're simply incompetent, not malicious. That's fixable with enough uproar.
...You copied this post straight off from another guy. Boo.
@@MaisyPadilla ok bot
I can't even relate to this as i am from one those countries locked from buying this awesome game
Someone jokingly called it the "concord tax" and i busted out laughing
any o?ne else being blocked by youtube cause of a pop up blocker?
same they detected my ad blocker
Go to settings, filter list and disable quick fixes list
@@bosch5303 it kind of tries to load an ad and then loads the video but that works.. thank you
Delete all cookies for Google and youtube. then close your browser. Update your adblock filters.
@@Fishy-i2g working well now thanks fellas
I’m glad that they walked back, but this could so easily have been a 2 page $20 warbond. I think people would have understood that as necessary for a collab.
I was so pumped to buy this game, but premium gameplay items made me change my mind immediately. No paid items should have a gameplay advantage. Devs can make a shitton of money from cosmetics and conveniences alone.
Earn super credits by playing the game
@ that’s not the point.
Like the other guy said, earn credits from playing the game. However, offer exclusive packs with armor specifically meant to support the devs. Obviously the armor is designed to be the best of the bunch, and is not required. The super store is fine as is.
@@nebylicza Your point sucks, though. The premium currency is obtainable through gameplay, your argument has no foundation.
@@jimijenkins2548 oh no someone has an opinion on the internet
If this was done by a game by Acti-Blizz, they would've swept it under the rug and just kept silent until the buzz died down without doing anything. At least Arrowhead *did* something that was fair imo. A panic move sure, but at least they didn't ignore the backlash.
I know someone who's partner works on the team between Sony and AH. Apparently the first collection sold 'frighteningly well' and the second as freebie was mostly PR to stimy the negative feedback, especially since sales already blew past their projections. Extending the sale time for the first collection was also (in part) due to how well it sold, didn't hurt that it also helped the image of the debacle with the same act.
This is just blown out of proportion, Super Credits can be farmed, literally find a group to SC farm, you can get 1k SC in roughly half an hour if you know what you're doing.
The KZ set and weapons are situational or neiche, but if you're a drip enjoyer, it's pretty good
Helldivers 2 is STILL the most gamer friendly business model out there. Rivals even followed in their “battle/season pass” that never expires. Which is so nice
Any live service model that only has cosmetics behind paywalls is more gamer friendly. *Call of Duty* is technically more gamer friendly than this because all gameplay items can be acquired for free, even after the event expires.
I thought that was DRG's idea
Maybe this is just hate bait, they still give you a free set of cosmetics and weapons and its all iptional, i dont get the issue
The venn diagram of people who earn money irl and people who have enough time to grind out SC, or the inclination to do optimized SC grinding for the few hours it would take to buy a warbond, does not have a large overlap in the center. There are people who get home from work and just play Helldivers. Most people are not those people, and for those people figuring out what to spend what's left of their budget on each month is getting increasingly tense. Also, those people are the ones primarily targeted by a Killzone collaboration considering it was released when we were children.
If I played Helldivers as much as I did for the first month of it's release for the entire duration of it's lifetime, I'd have enough SC and not care. Coming back after having it uninstalled for 6 months, being greeted by a weapon in the superstore was very unpleasant. This is the patch to get all the people who uninstalled over the past 8 months to jump back into the game. For the majority of those people (going by Steam gameplay numbers it's over 60%) the first thing they see when they load in is a bombardment of medals that gets cut off almost immediately, which they immediately want use to unlock stuff, leading to the second thing they see which is 10 warbonds, 8 of which they don't have and would need to buy if they want to unlock the stuff inside. Then they see a weapon in the superstore and wonder how many other weapons are in there. Then a couple of days later, they see a weapon and an armor set in there for more than the price of a warbond. In most cases, before they even do a dive, they are shown nearly $100 of content. More than $100 after taxes.
And for most of the people like my brother who continued to play over the last 8 months, but with less time and dividing that time between multiple games, there's still over $40 to spend. For more than 90% of the players, they are probably looking at a minimum of the full game's value of available DLC with almost 70% of those people looking at more than double that.
That is the issue. Time is money. At my job, I make $30 an hour. I don't want to earn $1 per hour doing an optimized grind in a game.
To add: As a young kid that loved KZ - With the effect of gaming companies using "Nostolgia," And not hearing about a new KZ game, I Would've jumped onto this with a heartbeat...
did a live service already did a permanent item shop before instead of a rotating one?
i recently discovered that different armor had different effects and that they weren't only skins so i never checked the shop since i only used the default armor. now im afraid to miss a really good armor while i farm to buy war bonds
Rainbow six siege to my knowledge has a permanent store.
BFV has a permanent store for cosmetics only.
I really dont see the problem, you either have the time to farm super credits, which is piss easy, or you have a job that presumably pays enough for you to have 20 bucks left over every 1-2 months.
I bought every single item on the first day without spending any money from just a few hours of farming. Even if I was grinding to save up 4000 super credits to buy both waves of the collab it wouldnt have taken as long as completing half a warbond. FOMO is NOT a factor on a rotating storefront with a 48h short timer. If you cant afford it, just play the game like a normal player and by the time it comes back into rotation youll have had time to save up. Just like every other super store cosmetic before, like for example my beloved Legionnaire, which is a light servo assisted armor that has no free/warbond counterpart.
And on top of all of that who said you need to buy every item, much less for real money. You are likely not alternating between light and medium armors often nor are you likely play all 3 weapon types regularly enough to justify buying all of them, and cosmetics are just cosmetics like any other. You could easily limit yourself to only buying what you actually want and reduce the cost dramatically.
And don't get me started on the armor passive. Youre making it sound a LOT better than it is. It's a jack of all trades, but a master of none. Terminids have acid attacks, bots often cause explosions that set you on fire and illuminate have tesla towers and electrifying weapons, which makes the armor ok against everything, but you would be much better off using the correct armor. I would even argue the default armor with extra padding is better because it effectively gives a smaller resistance to all damage, so it's actually always useful.
Guys, look. I found the reason why companies keep trying this sh.t.
Not a lot of people want to spend who knows how many hours grinding atrociously boring missions.
About the fomo, yes it's fomo, even if it comes back into the store via rotation.
We don't know how long it'll take for it to return to rotation or to be added permanently, is it gonna be a month or 6 months?
Plenty of other games pulling this "we'll guarantee that X will return to the store, but we're not gonna tell you when"-move
I have a job which lets me afford more than $20 every month to spend on gaming. However I don't want to spend it all on one game. I have other live service games I play and other more normal games I play. At the end of the month, there's neither much time nor money for Helldivers 2.
@squashiejoshie200000 then you have 0 need for all the items on offer and can easily limit yourself to just half
@@YeetDaBabies mhm. Except I don't have super credits for any of the warbonds from the 3rd one onwards. There are specific things I want from at least 3 of those after coming back, specifically the upgraded assault rifles from the jungle one, the chem drone, the flamethrower sentry and the anti-tank turret, as well as trying out a proper melee weapon that doesn't give me a terrible primary. I really don't have a need for *all* the items on offer, but the ones I specifically want are spread across multiple warbonds. I am not the only person in this position. You are in the minority.
@squashiejoshie200000 an average player makes 10 medals and (assuming you loot) 50 super credits / hour.
Thats 20 hours of gameplay to get a half a warbond done, some credits for the super store and enough super credits for an entire new warbond without spending any money.
If youre not willing to do the bare minimum and loot POIs you dont get to buy warbonds.
Not being able to progress in time is a you problem, just 10h a week is more than enough time to get what you want from the warbonds and progress the content faster than it is being released.
And if you decided to buy and play a live service game but dont have 10h/week to play one thing makes helldivers so great is that no content is ever lost, so you have all the time you could ever need.
If those numbers seem unrealistically high btw you can just go on diff 1 missions with a jump pack for 250SC/h, its so easy a child could do it.
I just don't get it what this big fuss is about, just don't buy the overpriced Cosmetics. as simple as that, butt we live in a time that we have to be AUTRAGED BY EVERYTHING EVERYTIME
Ah yes, just keep silent and accept the greedy multi-million dollar company's exploit of the player base. Might as well just not play the game at all.
Just buy the cosmetics since it makes you super happy bro, what do you care about said outrage?
The problem is not cosmetics. It's 2 functional items as the 2 most expensive items behind the paywall.
I will say, they do live up to their names sake with the choices they make. They'll take two steps forward, then an arrow comes out and goes into their heads to mess everything up.
I'll also add that... honestly, people like Arrowhead should know that if you dont make a warbond or anything really... worth the price or the price increase... no one will like it. Their CFO basically admitted they would put the same amout of stuff behind the "premium warbond" as any other warbond. The only difference being that they were making it more expensive. To then translate that into instead making it more expensive on their normal super credit store... I mean... what even are they doing anymore. Its like the marketing team is desperately trying to hamstring and take over the entire company while the developers just want to make the game. It honestly feels like a constant civil war in the company between those who want endless profit and ways to make more and more... vs those who just want to make the game fun and enjoyable.
It kinda makes sense to raise the price if you want to keep the IP from being diluted. People that really want it can pay, while others can pass. But 50% resistance to all damage types is really tempting...
I'm not sure why people are upset about the prices in the superstore. You can earn the money in game. You don't have to spend your real money if you don't want to
The venn diagram of people who earn money irl and people who have enough time to grind out SC, or the inclination to do optimized SC grinding for the few hours it would take to buy a warbond, does not have a large overlap in the center. There are people who get home from work and just play Helldivers. Most people are not those people, and for those people figuring out what to spend what's left of their budget on each month is getting increasingly tense. Also, those people are the ones primarily targeted by a Killzone collaboration considering it was released when we were children.
If I played Helldivers as much as I did for the first month of it's release for the entire duration of it's lifetime, I'd have enough SC and not care. Coming back after having it uninstalled for 6 months, being greeted by a weapon in the superstore was very unpleasant. This is the patch to get all the people who uninstalled over the past 8 months to jump back into the game. For the majority of those people (going by Steam gameplay numbers it's over 60%) the first thing they see when they load in is a bombardment of medals that gets cut off almost immediately, which they immediately want use to unlock stuff, leading to the second thing they see which is 10 warbonds, 8 of which they don't have and would need to buy if they want to unlock the stuff inside. Then they see a weapon in the superstore and wonder how many other weapons are in there. Then a couple of days later, they see a weapon and an armor set in there for more than the price of a warbond. In most cases, before they even do a dive, they are shown nearly $100 of content. More than $100 after taxes.
And for most of the people like my brother who continued to play over the last 8 months, but with less time and dividing that time between multiple games, there's still over $40 to spend. For more than 90% of the players, they are probably looking at a minimum of the full game's value of available DLC with almost 70% of those people looking at more than double that.
That is why people are upset about the prices in the superstore. Time is money. At my job, I make $30 an hour. I don't want to earn $1 per hour doing an optimized grind in a game.
I haven’t played in months and this patch brought me back in seconds. What is this baby talking about? I have 6-8 friends who all just came back getting ready for ilum plus are we calling these items expensive?? This shit was cheaper than a basic coffee so what are we judging this in? Go try war thunder for 15 minutes. Also all the new weapons are great
You spend 20 dollars on a basic coffee? Are you insane?
@@knight3612 Sounds like a starbucks coffee...
correction: 5:20 the other armor give 80% resistance, not 90%, i checked just now
The electric damage reduction was 95 i think. The ones from the electric themed warbond. Which is a damage type the enemies actually use.
This is the right time to partake in mtx and give a little bit back to arrowhead. they listen, they act. They are not Bobby Kotic(formerly) and his merry bunch of scammers.
What i liked about helldivers originally was that there is no fear of FOMO besides major events like with Meridia. The fact this is limited time event and if you are a fan of killzone will give incentive that you need to get it since we do not know if they will ever return
Personally, I think them keeping it as a warbond priced more expensively would have been the ideal way to do this; make it somewhere between the size/levels of the normal premium warbonds and the original free one or something (5 levels, maybe?) and price it as 3-4k credits, and make sure they communicated that the pricing was a combination of it being a larger premium warbond and it being a collaboration and needing to cover the costs of that, and I think it would honestly have been perfect.
Just my thoughts on it, don't know if other people will agree with me or think I'm insane or whatever, but that's my mind went through for a way to make it seem better and fit within the way they typically seem to go with things.
The worst thing Arrowhead Studios did was use kernel level anti-cheat because they were too cheap to properly implement server-side anti-cheat and giving users good controls for punishing cheaters. I wish all developers/publishers that use make people install kernel level drivers go bankrupt.
But you can earn super credits for free, and this is cheaper than most games, to say it’s over is a stretch
The funny thing is they say everyone is geting the second set for free but then say on Discord that only active players are eligible so if you returned to the game during the Killzone collab you do not get it for free
Lies, I returned yesterday after 6 months break and still get the items.
Me when I lie online?
me when I spread misinformation online:
@@vpaul4374 classic this didnt happen to me so it must not be true
@@hermannwolff233 Did you mean to say "if you return to the game *after* the killzone collab you don't get it for free?
They should just release a warbond that w twice as expensive. The main issue players had was not the price point it was the FOMO. If it’s a permanent warbond that is just a bit more expensive everybody would understand the reasoning and would buy at their leisure or try to earn it by playing.
From experience, it'll take 16 hours MINIMUM of farming the same level 1 mission over and over again to earn 4000 super credits to get everything in those 2 pages. You need to earn 2000 within 5 days for each page because of course it's on a rotating store and it would take a month before these weapons see the light of day again. 16 hours during Christmas. The current warbond doesn't have any primary weapons on it. These collab weapons are more than likely the only primaries we'll receive for the next month and a half. Thank the Gods they listened.
I did purchase some of the helghaist items from a steam gift card. I usually farm credits in game to a certain point then spend maybe 5 bucks for enough to get a warbond. I'm happy to spend a few dollars each event if it means the devs get to keep supporting updates. HD2 is my go to multiplayer game right now and I really want it to last for years to come.
Honestly I think calling it a premium warbond and charging 3000 or 2500 credits wouldn't have been unreasonable because they wouldn't disappear like in the superstore. Then if you really want it then you can pay the company for the currency or come back later and grind credits.
Ooh, yeah, bad time to be sponsoring Pie lol. Created by honey's Co founder. I'd consider editing that out to be honest, as it's the same scam. They're free, block ads, you "get paid as you use the internet" and get instant rewards? ...So, where's all that money coming from?
The answer is, absolutely, that we are the product in the same way that we are the product in the honey scam. Don't use it, don't sponsor it.
One thing I don't like is that the new SMG makes the Knight basically worthless. It is the Knight with 2 less bullets and much less recoil. It was already a bad weapon, you didn't need to introduce a crossover weapon to overshadow it!
Thanks for looking out for us with Pie, ur definitely a real one for that. Complain every video about people selling out while being a sell out
The thing is .. this is clearly a measure to anchor a higher pricing. And they probably never go down again.
So while i understand that companies needs their profits, going 300% for a previous pricing is just not a thing. It sadly does not look like we are just talking about a healthy margin type of thing and more being a new ceo going: i want money.
My personal feedback for them, keep crossovers as a warbond, maybe make it just a bit more expensive (like 1500 to 2000 super credits rather than the usual 1000) if they want to get some value out of it. Making it a superstore thing to me seems like the wrong move
All AH had to do was go:
"Hey, this is a crossover warbond. We got to increase the price over a base $10 premium warbond to cover all the companies getting their share of profits for us to do this. Our plan going forward is to establish crossover warbonds at $20.
"The plan is for crossover warbonds to be always available like all warbonds, but depending on licensing we may need to remove them for sale in the future. We have no plans for removing anything right now, we here at AH just want to be transparent and say it might have to happen because of things beyond our control. If it ever happens you will know the moment we do so no one has to deal with FOMO."
also if you didnt know, you can farm super credits in game it only takes me about an hour to get 1000
I genuinely don’t think I would mind the items being so expensive, like at all if only the Superstore wasn’t on some goofy ass rotation system, ‘cause even if it IS expensive, if I can see it at all times, it takes ALL of the FOMO pressure off. At that point, it loses the ‘pay to play’ feeling and instead trades it for a ‘pay to skip the grind’ feel, which isn’t entirely ideal itself, but it’d be at least a more amicable compromise than just.. HOPING it comes back sooner than later.
Took two hours of Super Credit farming to get the gun, helmet and armor on day 1 (don't want the other stuff). Then the next day they gave the other things for free.
Made out like a bandit with this one haha
I know everyone's freaking out about these cosmetics costing about $30 but I feel like we shouldn't forget the fact that you can earn every single one of these cosmetics just by playing the game for a couple hours a day. I've also heard a little story on the grape vine of certain difficulty levels are easier to get credits and a friend got 800 credits in 3 hours.
HD2 didn't listen to their players and made far too many poor decisions. I can't be bothered to fire it up again
i'd be fine with paying 600 super credits for a gun if it was good