You definitely have caught on to a bit of a hands-off tutorial hidden in the design of Chrome Gadget, really I think that applies to all the race tracks in this cup. They're all very small but very dense and tricky, with loads of obstacles, gimmicks, and tight turns, and packed within them are many clever little ways to utilize the environment to preserve speed - the route of drifting up that steep slope and releasing a mini turbo down it is one such hidden strategy, so good on you for finding it! The big secret is that this mid-air mini turbo release technique (called a triangle dash by some players) is not just a tutorial in Chrome Gadget - it's actually usable to great effect on every track in this cup! Additionally, going forward, several tracks are going to have sequences where such a technique is going to be good to keep in mind. I don't think it's ever strictly *necessary*, but some sections were 100% built with it in mind and will feel pretty awkward otherwise. Also, Chrome Gadget absolutely has some nasty shenanigans that simply didn't come up in your race on the track - I won't reveal them, but they're potentially the most devious tricks of all, for better or worse.
Yeah, I'm not good enough at the game to be used to lapping other racers, so when I saw Carol blaze past, I instinctively went to speed up to beat them to the finish line. Stupid AI keeps messing with me even when it's losing!
I recommended this game to all my friends, but among those who didn't quit early on, one of the most experienced gamers quit at Balloon Park lmao. understand that it's a reference to the original, but was there no one in the cart crew who pointed this out? Despite being better than SRB2K, there are hardly any videos made about this game, I think that's because there are too many "A course where you just have to fight against gimmicks rather than rivals", "A course that places too much emphasis on concept and loses the competitive element" I hope it gets better in the future...
It's certainly a difficult one to "pick up and play", which is something I'll discuss at length when I complete the playthrough and start making reviews and other extended videos, but I think that's very much what Kart Krew. I think the problem was mismanaged expectations - Ring Racers is - mostly - very good at what it is, but what it is is not what people wanted or expected, Kart Krew made very little effort in realigning those expectations prior to release, and most won't stick around to assess the game on its own merits because of it.
Personally, I find a lot of the gimmick levels better than the bland race tracks with item boxes. I'll take Spring Yard and Collision Chaos over Pico Park
You definitely have caught on to a bit of a hands-off tutorial hidden in the design of Chrome Gadget, really I think that applies to all the race tracks in this cup. They're all very small but very dense and tricky, with loads of obstacles, gimmicks, and tight turns, and packed within them are many clever little ways to utilize the environment to preserve speed - the route of drifting up that steep slope and releasing a mini turbo down it is one such hidden strategy, so good on you for finding it!
The big secret is that this mid-air mini turbo release technique (called a triangle dash by some players) is not just a tutorial in Chrome Gadget - it's actually usable to great effect on every track in this cup! Additionally, going forward, several tracks are going to have sequences where such a technique is going to be good to keep in mind. I don't think it's ever strictly *necessary*, but some sections were 100% built with it in mind and will feel pretty awkward otherwise.
Also, Chrome Gadget absolutely has some nasty shenanigans that simply didn't come up in your race on the track - I won't reveal them, but they're potentially the most devious tricks of all, for better or worse.
the "drift midair release trick" is a funny name for the triangle dash
nice vid, i havent seen much pure gameplay vids of yours and i think you should keep going! maybe with other games too
Other comment because it's unrelated...
13:15 those rings cost you the sealed star attempt 😂
Yeah, I'm not good enough at the game to be used to lapping other racers, so when I saw Carol blaze past, I instinctively went to speed up to beat them to the finish line. Stupid AI keeps messing with me even when it's losing!
I recommended this game to all my friends, but among those who didn't quit early on, one of the most experienced gamers quit at Balloon Park lmao.
understand that it's a reference to the original, but was there no one in the cart crew who pointed this out?
Despite being better than SRB2K, there are hardly any videos made about this game, I think that's because there are too many "A course where you just have to fight against gimmicks rather than rivals", "A course that places too much emphasis on concept and loses the competitive element"
I hope it gets better in the future...
It's certainly a difficult one to "pick up and play", which is something I'll discuss at length when I complete the playthrough and start making reviews and other extended videos, but I think that's very much what Kart Krew. I think the problem was mismanaged expectations - Ring Racers is - mostly - very good at what it is, but what it is is not what people wanted or expected, Kart Krew made very little effort in realigning those expectations prior to release, and most won't stick around to assess the game on its own merits because of it.
Personally, I find a lot of the gimmick levels better than the bland race tracks with item boxes. I'll take Spring Yard and Collision Chaos over Pico Park
Baloon Park is THE trash map of the game I swear. Who on the dev team thought the moving wall was good design?