Frostpunk: The Refugees, Extreme, Deathless, no Child Labour, Equal Ending

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 22

  • @flyingmountain4436
    @flyingmountain4436 6 หลายเดือนก่อน +8

    That was brilliant. The refugees is so insanely difficult on extreme

    • @crimsonbanner
      @crimsonbanner  6 หลายเดือนก่อน +3

      Thanks you, I think this scenerio is designed to be hard, so player would really consider signing child labor laws.

  • @rmnschwab
    @rmnschwab ปีที่แล้ว +15

    Nice. New Generation of Frostpunk players comming 👍🍻

  • @rosalbafuda5234
    @rosalbafuda5234 หลายเดือนก่อน +1

    Dude, it's amazing!
    I seriously hope you will bringe eve the other DLC's and the main game too

    • @crimsonbanner
      @crimsonbanner  หลายเดือนก่อน +1

      Maybe I'll do some frostpunk2 run, if I can't find playthroughs that meet the moral constrains.

  • @armandoguendulain7162
    @armandoguendulain7162 8 หลายเดือนก่อน +4

    why dont you use mines? personal preference? although i must say that i'm very impressed that you managed only with thumpers

    • @crimsonbanner
      @crimsonbanner  8 หลายเดือนก่อน +8

      The basic coal mine isn't strong enough for justify the cost of steam core. Besides, coal thumper can be place alone side steelworks and covered by a single steam hub.

  • @chuenlee
    @chuenlee 3 หลายเดือนก่อน +2

    how did you stop people from eating Raw food at day 2 ? I play and people start eating Raw Food at day 2 2000hrs

    • @crimsonbanner
      @crimsonbanner  3 หลายเดือนก่อน +4

      If there is as least one cook house is staffed, and that workhouse's temperature level is above Cold (-30c), than people won't eat raw food when hungry.

    • @PerfidiousGoober
      @PerfidiousGoober 2 หลายเดือนก่อน +2

      @@crimsonbanneroh my goodness this tip will save me so much suffering

  • @countryhumans7897
    @countryhumans7897 ปีที่แล้ว +2

    Cool.

  • @oyunzirvesi4898
    @oyunzirvesi4898 7 หลายเดือนก่อน +1

    how do you changeing the direction of a structure

    • @crimsonbanner
      @crimsonbanner  7 หลายเดือนก่อน +1

      Click the middle mouse button.

  • @assemnoot7491
    @assemnoot7491 6 หลายเดือนก่อน

    There is no pause on extreme. Also if you turn off overdrive on first big temp drop med facilities dont get enough heat and you lose. Is this an old version?

    • @crimsonbanner
      @crimsonbanner  6 หลายเดือนก่อน +1

      Actually, Extreme difficulty only exist after version 1.1.1. So I think what you are mention is actually survivor difficulty, which exists in all the versions.

    • @assemnoot7491
      @assemnoot7491 6 หลายเดือนก่อน

      @@crimsonbanner yeah

    • @crimsonbanner
      @crimsonbanner  6 หลายเดือนก่อน

      And Yes, medical posts won't be operatable after turn off overdrive on day6, if the generator is operate at level 1. Therefor, "GENERATOR POWER UPGRADE I" was researched at day6, so I could turn off overdrive after the generator operated at level 2.

  • @geoffreyburr5378
    @geoffreyburr5378 ปีที่แล้ว

    Why didn't you take the supplies from the bank?

    • @crimsonbanner
      @crimsonbanner  ปีที่แล้ว +6

      Preserving the knowledge , but there is no consequence for taking the supply.

  • @larrylindgren9484
    @larrylindgren9484 8 หลายเดือนก่อน

    at -20 in the daytime there was zero reason to waste the coal turning it on. Zero.

    • @crimsonbanner
      @crimsonbanner  8 หลายเดือนก่อน +7

      The most limited resources in first few days, are engineers. Burning coal with generator overdrive turning on can prevent illnesses, so only 5 engineers are required to man the medical post before days 6 . Besides, this scenario start with surplus of coal.

    • @LolGamer5
      @LolGamer5 19 วันที่ผ่านมา +1

      The offended tone of that comment is gold. Not like he managed and did the best ending possible or anything lmfao.