The basic coal mine isn't strong enough for justify the cost of steam core. Besides, coal thumper can be place alone side steelworks and covered by a single steam hub.
If there is as least one cook house is staffed, and that workhouse's temperature level is above Cold (-30c), than people won't eat raw food when hungry.
There is no pause on extreme. Also if you turn off overdrive on first big temp drop med facilities dont get enough heat and you lose. Is this an old version?
Actually, Extreme difficulty only exist after version 1.1.1. So I think what you are mention is actually survivor difficulty, which exists in all the versions.
And Yes, medical posts won't be operatable after turn off overdrive on day6, if the generator is operate at level 1. Therefor, "GENERATOR POWER UPGRADE I" was researched at day6, so I could turn off overdrive after the generator operated at level 2.
The most limited resources in first few days, are engineers. Burning coal with generator overdrive turning on can prevent illnesses, so only 5 engineers are required to man the medical post before days 6 . Besides, this scenario start with surplus of coal.
That was brilliant. The refugees is so insanely difficult on extreme
Thanks you, I think this scenerio is designed to be hard, so player would really consider signing child labor laws.
Nice. New Generation of Frostpunk players comming 👍🍻
Dude, it's amazing!
I seriously hope you will bringe eve the other DLC's and the main game too
Maybe I'll do some frostpunk2 run, if I can't find playthroughs that meet the moral constrains.
why dont you use mines? personal preference? although i must say that i'm very impressed that you managed only with thumpers
The basic coal mine isn't strong enough for justify the cost of steam core. Besides, coal thumper can be place alone side steelworks and covered by a single steam hub.
how did you stop people from eating Raw food at day 2 ? I play and people start eating Raw Food at day 2 2000hrs
If there is as least one cook house is staffed, and that workhouse's temperature level is above Cold (-30c), than people won't eat raw food when hungry.
@@crimsonbanneroh my goodness this tip will save me so much suffering
Cool.
how do you changeing the direction of a structure
Click the middle mouse button.
There is no pause on extreme. Also if you turn off overdrive on first big temp drop med facilities dont get enough heat and you lose. Is this an old version?
Actually, Extreme difficulty only exist after version 1.1.1. So I think what you are mention is actually survivor difficulty, which exists in all the versions.
@@crimsonbanner yeah
And Yes, medical posts won't be operatable after turn off overdrive on day6, if the generator is operate at level 1. Therefor, "GENERATOR POWER UPGRADE I" was researched at day6, so I could turn off overdrive after the generator operated at level 2.
Why didn't you take the supplies from the bank?
Preserving the knowledge , but there is no consequence for taking the supply.
at -20 in the daytime there was zero reason to waste the coal turning it on. Zero.
The most limited resources in first few days, are engineers. Burning coal with generator overdrive turning on can prevent illnesses, so only 5 engineers are required to man the medical post before days 6 . Besides, this scenario start with surplus of coal.
The offended tone of that comment is gold. Not like he managed and did the best ending possible or anything lmfao.