The mimic book 2 AI whit smart anti-stuck system and material footsteps

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 10

  • @cgl4de
    @cgl4de ปีที่แล้ว

    Cool brother :)

  • @CrypticShadowStudiosCss
    @CrypticShadowStudiosCss ปีที่แล้ว

    Make a rat system when rin eats the poisoned rat

    • @springtrap456_yt4
      @springtrap456_yt4  ปีที่แล้ว

      I don't need a rat system but maybe I'll add It on the public version

  • @LibrettoGamerYT
    @LibrettoGamerYT ปีที่แล้ว

    and the inventory system

  • @n0ori_
    @n0ori_ ปีที่แล้ว

    Could you explain to me how you made the AI ​​break the path when realizing that there is no way to reach the waypoint

    • @springtrap456_yt4
      @springtrap456_yt4  ปีที่แล้ว

      It's very simple, if ur AI's movement works like this: humanoid.MoveToFinished:Connect(function(reached)
      -- move to another waypoint if not finished
      end)
      then save the connection above in a variable and then when u want to stop the path disconnect the connection
      but if ur movement works whit a loop like this:
      for i, waypoint in next, waypoints do
      humanoid:MoveTo(waypoint.Position)
      humanoid.MoveToFinished:Wait()
      end
      then make a boolean variable that turns true when the AI gets stuck and do this:
      for i, waypoint in next, waypoints do
      if stuck then break end
      humanoid:MoveTo(waypoint.Position)
      humanoid.MoveToFinished:Wait()
      end
      stuck = false

  • @Kim._.NotReally
    @Kim._.NotReally ปีที่แล้ว

    Does this still works? Pls reply

    • @springtrap456_yt4
      @springtrap456_yt4  ปีที่แล้ว

      yes but it's kinda buggy, so right now im trying to make it less buggy and whit more options

    • @Kim._.NotReally
      @Kim._.NotReally ปีที่แล้ว

      @@springtrap456_yt4 omg ty for replying me btw im gonna test this soon with my monster