Check out Crown of the Oathbreaker: bit.ly/CotORPG Halls of the Blood King in PDF: bit.ly/HotBKPDF Get in in print: bit.ly/HotBKPrint Patreon: bit.ly/QBPatreon Old-School DnD newsletter: bit.ly/TheGlatisant Amazon recomendations: amzn.to/30kfamM Merch: bit.ly/QBMerch
Diogo, I've been following your career since you were making character sheets for DCC. You have certainly done a great deal for the OSR movement throughout the years, thank you for everything!
@@n4tune8 thank you so much for the kind words, my friend! It’s been a long and very cool journey! I still want to make a project with class specific hand drawn character sheets for DCC RPG one day! It’s forever one of my favorite games!
Thanks for all your hard work. This one is psychedelic and creepy to play through…and so much fun. Your passion for OSR adventure really shows. Looks like Count Strahd and Ravenloft finally has some competition!
I know you were nominated for best adventure, so I can imagine it took alot of humility and graciousness to review this product without any resentment or contempt in your tone or presentation. You're an honourable, principled man and I have great respect for your integrity!
Nice to learn there is a successful brazilian RPG designer out there in the international indie RPG scene. Apparently he has a blog written in portuguese. I'll read some of it in the next few days. The book in this video looks beautiful and the maps are nice, but I don't know if I'm interested in this funhouse module. I suppose the ennie award merits looking it up.
A point regarding the different factions in close proximity: there are numerous examples throughout history of opposing factions within a royal court vying for power and influence, and this adventure very much feels like an emulation of that.
If the castle appears from nowhere, then the fix to the "parties already in residence don't know each other" problem is that the whole place, and even whole sections, or single rooms, are out of temporal phase with the others. It's just the party of PC's somehow can view and interact with these other groups (maybe give them some macguffin as part of the adventure hook that causes this 'vibration' through the temporal phases?) whereas the parties already there don't know, or only have a dim awareness of others within the castle?
Ben, Just want to say... I very much appreciate your impartial and insightful reviews. Your simple vibe and non clickbait content is refreshing. Cheers!
Regarding the Factions living on top of each other; I could see it being explained away as a result of the house's weird, unnatural atmosphere. Something like the people sharing the house in "The Others", coupled with the strange, confused atmosphere of Gormenghast.
9:30 For D&D inception, how many realities deep could you run this adventure? In other words how many games of D&D could you run inside of each other? (i.e. while playing a normal game of this adventure your DM starts another "copy" of this adventure with the in-game master, which in turn starts another "copy" of this adventure with that game's in-game game master, etc.) "I'm the dude, playing the dude, pretending to be another dude."
I suspect some factions are kept in line by the Vampire King, who doesn't appreciate battles breaking out in the middle of his castle. Moreover, he may view these people as his property, and would be very displeased if they started butchering each other. For others, they may be very circumspect about what they're doing. Trying to avoid being noticed by the powerful undead (and other things) stalking the halls. These groups might know that _something_ is around, just down the hall from them, but would rather not find out. At least, they don't want to learn the hard way. So they wait until the hallways are empty before moving around, if they go wandering at all. The PCs represent a potential tool to enact their desires or to gather information. Let these new people find out what's going on. If they die, sucks to be them.
I wonder if this works best using the map very loosely and not on a square by square basis. Paint everything on the grand and unearthly scale of the art.
Not evey bit is explained in the module. As part of the overview on page 6, there are 4 unexplained items so the GM can expand from the module. So you are given some nice hooks for further exploration if players show interest.
Question: If I had players make their characters with Knave, would it be suitable for this adventure? Is Knave a toolkit I can use for every OSR game? Still trying to wrap my head around this stuff as an absolute beginner.
Hello, I'm kind of lost about OSR products to be honnest. If i see "OSR" without the DnD label, does that mean that i can use it for my year zero engine game (Forbidden Lands)? And if not, is it hard to adapt? If i see an "OSR DnD" product, does that mean that i can easily adapt it for fifth edition? And if i want to use it for my Forbidden Lands games is it hard to adapt? Thanks!
Check out Crown of the Oathbreaker: bit.ly/CotORPG
Halls of the Blood King in PDF: bit.ly/HotBKPDF
Get in in print: bit.ly/HotBKPrint
Patreon: bit.ly/QBPatreon
Old-School DnD newsletter: bit.ly/TheGlatisant
Amazon recomendations: amzn.to/30kfamM
Merch: bit.ly/QBMerch
Thank you so much for taking a look at the adventure, Ben! I loved The Waking of Willowby Hall too, and it’s sure one of my favorites!
Diogo, I've been following your career since you were making character sheets for DCC. You have certainly done a great deal for the OSR movement throughout the years, thank you for everything!
@@n4tune8 thank you so much for the kind words, my friend! It’s been a long and very cool journey! I still want to make a project with class specific hand drawn character sheets for DCC RPG one day! It’s forever one of my favorite games!
Thanks for all your hard work. This one is psychedelic and creepy to play through…and so much fun. Your passion for OSR adventure really shows. Looks like Count Strahd and Ravenloft finally has some competition!
@@lionelhutz3142 thank you so much for the kind words! :)
Orgulho nacional!
I know you were nominated for best adventure, so I can imagine it took alot of humility and graciousness to review this product without any resentment or contempt in your tone or presentation. You're an honourable, principled man and I have great respect for your integrity!
@@midnightgreen8319 Sure was a tough competition!
Ben's never let us down.
Ben is a class act
Ben is a great dude!
Community > Competition
Nice to learn there is a successful brazilian RPG designer out there in the international indie RPG scene. Apparently he has a blog written in portuguese. I'll read some of it in the next few days.
The book in this video looks beautiful and the maps are nice, but I don't know if I'm interested in this funhouse module. I suppose the ennie award merits looking it up.
A point regarding the different factions in close proximity: there are numerous examples throughout history of opposing factions within a royal court vying for power and influence, and this adventure very much feels like an emulation of that.
If the castle appears from nowhere, then the fix to the "parties already in residence don't know each other" problem is that the whole place, and even whole sections, or single rooms, are out of temporal phase with the others. It's just the party of PC's somehow can view and interact with these other groups (maybe give them some macguffin as part of the adventure hook that causes this 'vibration' through the temporal phases?) whereas the parties already there don't know, or only have a dim awareness of others within the castle?
Ben, Just want to say... I very much appreciate your impartial and insightful reviews. Your simple vibe and non clickbait content is refreshing. Cheers!
I bet those Yoshitaka Amano vibes are intentional. Amano designed Vampire Hunter D. Seleana looks very much like D.
Currently 20 sessions deep into Curse of Strahd and wishing I’d found this sooner
DnD inside DnD?! Why did I never think about that? As a campaign setting, this would offer some interesting routes to follow :D
The art in there looks really badass
Regarding the Factions living on top of each other; I could see it being explained away as a result of the house's weird, unnatural atmosphere. Something like the people sharing the house in "The Others", coupled with the strange, confused atmosphere of Gormenghast.
It depends if all players see it the same way, otherwise it could potentially make it seem quite silly?
Nice explanation
Love these adventures. I don't run OSR but I have so much appreciation for all their content creators.
The art made me gasp - this is beautiful
Love the colors on that cover!
9:30 For D&D inception, how many realities deep could you run this adventure? In other words how many games of D&D could you run inside of each other? (i.e. while playing a normal game of this adventure your DM starts another "copy" of this adventure with the in-game master, which in turn starts another "copy" of this adventure with that game's in-game game master, etc.)
"I'm the dude, playing the dude, pretending to be another dude."
I suspect some factions are kept in line by the Vampire King, who doesn't appreciate battles breaking out in the middle of his castle. Moreover, he may view these people as his property, and would be very displeased if they started butchering each other.
For others, they may be very circumspect about what they're doing. Trying to avoid being noticed by the powerful undead (and other things) stalking the halls. These groups might know that _something_ is around, just down the hall from them, but would rather not find out. At least, they don't want to learn the hard way. So they wait until the hallways are empty before moving around, if they go wandering at all.
The PCs represent a potential tool to enact their desires or to gather information. Let these new people find out what's going on. If they die, sucks to be them.
Love the art in this.
I wonder if this works best using the map very loosely and not on a square by square basis. Paint everything on the grand and unearthly scale of the art.
@@richmcgee434 Yeah, exactly.
Love it
Does not seem a location where you will get much fighting (each vampire could just annihilate the party) but so intriguing to explore
I was hoping you’d do this one! Thanks, loved it!
…and, the telescope was in the Deep Carbon Observatory. Creepy.
There was also a telescope in Tower of the Stargazer, and it was pointed at another planet.
Not evey bit is explained in the module. As part of the overview on page 6, there are 4 unexplained items so the GM can expand from the module. So you are given some nice hooks for further exploration if players show interest.
Great module. Good review.
Is this something that could be run with Knave?
Can this adventure be used with Black Sword Hack ultimate chaos edition?
i cant wait for EF to open their EU shops!
Great review! Looks like Strahd and Ravenloft finally have some competition in OSR adventure.
Question: If I had players make their characters with Knave, would it be suitable for this adventure? Is Knave a toolkit I can use for every OSR game? Still trying to wrap my head around this stuff as an absolute beginner.
Yes, Knave characters are broadly compatible with most OSR stuff
Hello,
I'm kind of lost about OSR products to be honnest. If i see "OSR" without the DnD label, does that mean that i can use it for my year zero engine game (Forbidden Lands)? And if not, is it hard to adapt? If i see an "OSR DnD" product, does that mean that i can easily adapt it for fifth edition? And if i want to use it for my Forbidden Lands games is it hard to adapt? Thanks!
Forbidden Lands is sometimes classified as OSR because it has a similar playstyle, but its rules are very different from D&D derived systems.