*Watch Part 2:* th-cam.com/video/-3-KkzlMXZE/w-d-xo.html *Purchase the project files and support the channel:* 🍹 Gumroad: ryankingart.gumroad.com/l/drink Patreon: www.patreon.com/posts/65918813
I love that we have the option to buy textures that you've made, but you also offer tutorials on how to make them. I made the ice after stumbling across your vids as I would much rather be given the skills to do something rather than it just be handed to me, but having the option is nice :) love your work!
You need to scale the liquid up not down You don't want the surfaces touching but if you have the liquid between the inner and outer surfaces of the glass it mimics real world refractions a lot better. It's a cheat but it works. Also you ought to add the meniscus to the liquid and using volume absorption in the principled BSDF helps with the realism of the liquid.
@@RyanKingArt Andrew Price explains it in his second donut tutorial series. I'd known about the liquid in the glass bit from a Blendercookie tutorial a few years ago but the volume absorption bit was new to me. The glass/liquid bit is in here th-cam.com/video/7w-m13ykLN8/w-d-xo.html and the volume bit is here th-cam.com/video/fdWUjEMzDhg/w-d-xo.html Your tutorials are really good. You definitely know Blender better than I do. Andy
Best tutor ever on youtube 👍👏 you taught me a lot of things in this tutorial. Your explanation is obvious and clear to understand fast. I must subscribe in your channel 😍🤝
Thanks for watching. If your in Cycles render, and are in the camera view, you should be able to press control B, and then Left click and drag, to set a render boundary, so that the preview is faster.
This is a short cut that I use (It isn't in blender as the default), Shift + V as shade smooth. It saves a little bit of time and is just a bit more convenient.
I love your tutorials. They have gotten me better everyday with blender. I was wondering if you could do a tutorial this detailed on an animated beach using Mantaflow?
Great tutorial Ryan, I didn't know you could mix HDRI's, definitely going to try that out 🙂. Question: When do you decide when to use imported textures as opposed to creating them yourself ? In the graphics world is it considered "lazy" to import them seeing how there are so many tutorials showing how to create them ? Love your work 👍🏼🦘
Thanks for watching! I don't really have any one rule for when to use Procedural materials and when to use image textures. There are Pros and Cons to both. The great thing about image textures, is that they are more photo-realistic, because they are textures from the real world. But what's great about Procedural materials, is that you can edit and adjust them to be very specific to what your trying to make. And no, its totally not lazy to use image textures. Image textures are great for making your renders more photo-realistic. Its totally normal to use image textures, and actually, I use image textures a lot more then procedural materials in my artwork. But procedural materials also have a lot of Pros.
@@RyanKingArt Thanks for the reasoning, it really helps. For a long time I thought downloading was cheating & I should be making them. Your reasoning certainly makes sense, appreciate it. 👍🏼
Man, you're really pumping out tutorials. Keep at it, this is good stuff. I have a question though, would you be able to share the matcap you're using? I like it much more than the default one. Thanks. :)
Thank youuu so much!!! I have been looking a lot of tutorial to make the water clear transparent. never found any tutorial that i really want for my water to look like.. until i found yours! usually i just use glass BDSF for the water and the result is always foggy water so the object inside the water not really show up.
Great video! As someone just learning blender, I was hoping for some advice? What order should I learn things in? I feel that I keep getting bogged down in the nitty gritty details. I started with basic object modeling and using the Object Mode and Edit Mode. I know a bit about surface texturing and I fell down the animation and physics engine rabbit hole. What would you say is the next logical step to take? Now, when I try learning something new, it feels like I skipped a step in my Blender Learning. For example, I keep hearing about geometry nodes, but I’m not sure if that’s the next thing to do.
Have you watched a beginner tutorial series, or Blender Guru's Donut series? I think Blender Guru's Donut series is great for beginners to watch, because he goes over all the different basic things in 3d, like modeling, materials, lighting, rendering, ect... So if you haven't watched some sort of beginner series, I would do that, to get a good overview of the program. I created a beginner tutorial series a while ago, but its a little outdated. I should maybe make a new beginner tutorial series. But Blender Guru's Donut series is really good. After that, my advice for you would be to focus on just one or two things that you really enjoy and want to get good at. So for instance, maybe you want to get good at making Sci-Fi models. Or maybe you want to get into photo-realism, or character modeling, or nature. Pick one or two things that you really want to create, and then just learn the things you need to learn to get good at that topic. If you try to jump around and learn everything about the software, it might be overwhelming, because Blender is such a giant program, with so many features and tools. Hope this helps!
Well, the lower topology, the better, so that the scene is less dense. But you don't want to go too low poly, or the objects might look a bit blocky. So you just use as much topology as you need.
Why when I try to set camera as shown in lesson my glass moves at top at few squeres and aside but camera remains at place. at default cube at the same scene all working!
Ryan, I just realized the roughness in the glass was making it frosted so that can be used to make ice cream sundae some day. And I wanted to request you to please set up a Discord so we can show you what we make? 🤘
The website is Sketchfab. Its a great website for uploading, buying, and selling 3d models. If you'd like to sell 3d models, you can apply to become a seller on the platform.
Is there any reason to not use the transmission slider in the principled bsdf for the juice instead of mixing it with transparent shader? There wouldn't be any refraction from the juice when you use transparent shader right? so....
In case anyone else is also having this issue... what i found online was to ctrl + A and apply rotation and scale. It does change the shadow on it so i recalculated normals just in case. Make sure to select all before recalculating normals. Once i did that the bevel was working just like in his video.
*Watch Part 2:* th-cam.com/video/-3-KkzlMXZE/w-d-xo.html
*Purchase the project files and support the channel:* 🍹
Gumroad: ryankingart.gumroad.com/l/drink
Patreon: www.patreon.com/posts/65918813
Well, looks like someone's ready for summer! 😜 Lol. So fun!
Haha yeah! 🌞 😎
Thank you for the CTRL + Shift+ T tip for adding textures, that's gonna save me a lot of time.
Oh yeah that's an amazing node wrangler feature! Thanks for watching. : )
He posted another tutorial! Awesome! 🤩
Haha, yep I did. : )
awesome!!!!!!!!!!!!!!!!!! going to part two.... cant wait to finish it ... thank youuuuuuuuuuuuuuuuuuuu
Glad you like it! thanks for watching!
Oh snap! That's next level!
Thanks Nick!
@@RyanKingArt Its the drink of choice for Spongebob too lol
You are a Great Node master..
Thanks!
I love that we have the option to buy textures that you've made, but you also offer tutorials on how to make them. I made the ice after stumbling across your vids as I would much rather be given the skills to do something rather than it just be handed to me, but having the option is nice :) love your work!
Thanks! Yeah, its a great way for people to help support me or donate if they'd like to. : )
You need to scale the liquid up not down You don't want the surfaces touching but if you have the liquid between the inner and outer surfaces of the glass it mimics real world refractions a lot better. It's a cheat but it works. Also you ought to add the meniscus to the liquid and using volume absorption in the principled BSDF helps with the realism of the liquid.
Thanks for the info. I will check that out.
@@RyanKingArt Andrew Price explains it in his second donut tutorial series. I'd known about the liquid in the glass bit from a Blendercookie tutorial a few years ago but the volume absorption bit was new to me.
The glass/liquid bit is in here th-cam.com/video/7w-m13ykLN8/w-d-xo.html
and the volume bit is here
th-cam.com/video/fdWUjEMzDhg/w-d-xo.html
Your tutorials are really good. You definitely know Blender better than I do.
Andy
Best tutor ever on youtube 👍👏 you taught me a lot of things in this tutorial. Your explanation is obvious and clear to understand fast. I must subscribe in your channel 😍🤝
thanks!
Amazing😍😍
Thanks!
thanks man, best tutorials ever!
ctrl+B and click and drag didn't make anything, anyone with the same problem?
thanks again
Thanks for watching. If your in Cycles render, and are in the camera view, you should be able to press control B, and then Left click and drag, to set a render boundary, so that the preview is faster.
This is a short cut that I use (It isn't in blender as the default), Shift + V as shade smooth. It saves a little bit of time and is just a bit more convenient.
Oh cool, yeah thats a good shortcut key to program into blender to shade smooth. 👍
I love your tutorials. They have gotten me better everyday with blender. I was wondering if you could do a tutorial this detailed on an animated beach using Mantaflow?
Thanks for the tutorial idea! I get a lot of tutorial requests, but I will consider it.
Great tutorial Ryan, I didn't know you could mix HDRI's, definitely going to try that out 🙂.
Question: When do you decide when to use imported textures as opposed to creating them yourself ? In the graphics world is it considered "lazy" to import them seeing how there are so many tutorials showing how to create them ?
Love your work 👍🏼🦘
Thanks for watching! I don't really have any one rule for when to use Procedural materials and when to use image textures. There are Pros and Cons to both. The great thing about image textures, is that they are more photo-realistic, because they are textures from the real world. But what's great about Procedural materials, is that you can edit and adjust them to be very specific to what your trying to make. And no, its totally not lazy to use image textures. Image textures are great for making your renders more photo-realistic. Its totally normal to use image textures, and actually, I use image textures a lot more then procedural materials in my artwork. But procedural materials also have a lot of Pros.
@@RyanKingArt Thanks for the reasoning, it really helps. For a long time I thought downloading was cheating & I should be making them. Your reasoning certainly makes sense, appreciate it. 👍🏼
Man, you're really pumping out tutorials. Keep at it, this is good stuff.
I have a question though, would you be able to share the matcap you're using? I like it much more than the default one. Thanks. :)
Sure. Here is a link to the Matcap that I use: ibb.co/hVKXfpX
@@RyanKingArt Great! Thank you so much! :D
Thank youuu so much!!! I have been looking a lot of tutorial to make the water clear transparent. never found any tutorial that i really want for my water to look like.. until i found yours! usually i just use glass BDSF for the water and the result is always foggy water so the object inside the water not really show up.
Glad it helped! Thanks for watching.
Спасибо, как всегда все четко!
Thanks for watching!
Great video! As someone just learning blender, I was hoping for some advice? What order should I learn things in? I feel that I keep getting bogged down in the nitty gritty details. I started with basic object modeling and using the Object Mode and Edit Mode. I know a bit about surface texturing and I fell down the animation and physics engine rabbit hole. What would you say is the next logical step to take? Now, when I try learning something new, it feels like I skipped a step in my Blender Learning. For example, I keep hearing about geometry nodes, but I’m not sure if that’s the next thing to do.
Have you watched a beginner tutorial series, or Blender Guru's Donut series? I think Blender Guru's Donut series is great for beginners to watch, because he goes over all the different basic things in 3d, like modeling, materials, lighting, rendering, ect... So if you haven't watched some sort of beginner series, I would do that, to get a good overview of the program.
I created a beginner tutorial series a while ago, but its a little outdated. I should maybe make a new beginner tutorial series. But Blender Guru's Donut series is really good.
After that, my advice for you would be to focus on just one or two things that you really enjoy and want to get good at. So for instance, maybe you want to get good at making Sci-Fi models. Or maybe you want to get into photo-realism, or character modeling, or nature. Pick one or two things that you really want to create, and then just learn the things you need to learn to get good at that topic.
If you try to jump around and learn everything about the software, it might be overwhelming, because Blender is such a giant program, with so many features and tools. Hope this helps!
@@RyanKingArt thank you so much for your help! I’ll take a look at this
@@RyanKingArt thank you bro
Cool .. but I have a small problem the glass is not transparent enough if there is a ball inside do not see it see only glass on the outside
Try turning up the transmission and the transparency in the light paths settings.
@@RyanKingArt tnx
Can you also show how to make a cafe wall and a table or something plss...
Thanks for the tutorial idea.
when you are creating new object, how do you know how many vertices to choose? is there any specific rules or it just comes with experience?
Well, the lower topology, the better, so that the scene is less dense. But you don't want to go too low poly, or the objects might look a bit blocky. So you just use as much topology as you need.
Why when I try to set camera as shown in lesson my glass moves at top at few squeres and aside but camera remains at place. at default cube at the same scene all working!
Oh that's weird. maybe try selecting the camera first? or add another camera?
@@RyanKingArt I solved it, but don't know how :) maybe it was some bug or something like that...
Ryan, I just realized the roughness in the glass was making it frosted so that can be used to make ice cream sundae some day. And I wanted to request you to please set up a Discord so we can show you what we make? 🤘
I have considered making a Discord, but I decided not to.
@@RyanKingArt Why so? It will help this channel to grow as well!
Ryan, what was that website you were promoting that will host our 3D models and sell them for us?
The website is Sketchfab. Its a great website for uploading, buying, and selling 3d models. If you'd like to sell 3d models, you can apply to become a seller on the platform.
Hey Ryan ,do you have playlist which contains all videos like this
Yes I do. Just check the playlist tab on my channel. : )
Is there any reason to not use the transmission slider in the principled bsdf for the juice instead of mixing it with transparent shader?
There wouldn't be any refraction from the juice when you use transparent shader right? so....
I tried that but I didn't like how it looked. It made the liquid darker.
everything seems perfect so far, except that my bevel on the cube works differently... ? it's not important, but how did i mess up a cube?
Hmm, it might be because there are overlapping vertices.
In case anyone else is also having this issue... what i found online was to ctrl + A and apply rotation and scale. It does change the shadow on it so i recalculated normals just in case. Make sure to select all before recalculating normals. Once i did that the bevel was working just like in his video.
Bescuite material pleassss! Thanks
Thanks for the tutorial idea! I'd like to do that sometime.
Hello
Hi!! 👋 😀
Don't drink and extrude
Lol : )