While I won't say Capcom is innocent, a lot of the reasons I MVCI is considered bad is likely because of Disney's meddling and "ONLY MCU CHARACTERS!!!" policy, which resulted in no X-Men, Deadpool, or Doom, among others. I won't say there's no good ideas here, though: I mean, Ultron + Sigma? That's a GREAT idea for a villain team up!
Ultron and Sigma is one of those team ups which totally works and totally makes sense too. But yeah, no X-Men makes the game feel so damn flat, especially without guys like Deadpool around. The fact that Disney ended up buying all the X-Men stuff soon after the release of this game was an even greater insult though, sabotaging Capcom for no reason in particular.
[continued from description] Ultron-Sigma is a giant boss. I’ll say this for Capcom, he’s pretty well programmed. The player has few if any issues when playing as him, he can be used on the left-side of the screen, and he doesn’t crash the game. So, kudos to Capcom for putting in the effort to make that work. Attack-wise, he’s pretty basic. Some default attacks that see him swiping at or punching the enemy, a couple of specials which see him using Ultron’s lasers and spinning claws, as well as Sigma’s eye lasers and scream attacks. He also gains a bonus triple-projectile attack when he’s using the Reality gem. What’s also kind of cool is that the punch buttons and their respective attacks are mapped to Ultron’s attacks, while the kicks are mapped to Sigma; I just thought that was a nice touch. He also has two super moves; a lvl 1 giant mouth laser attack, and a lvl 3 super lasers. These can be useful if they hit, but they tend to be blocked by the enemy. Ultron-Omega is a boring boss to fight, and he’s a boring boss to play as. His attacks are incredibly slow, don’t deal much in the way of damage, and if the opponent blocks them they’re usually able to follow up with combo afters. I mean, speed kills in this series, so of course they make him really damn slow. He’s effectively meant to be an evolution of Galactus’ mechanics from UMvC3, but he’s actually much much easier. No instant kills or free supers/ultras, instead you get moves which are simply there to harass the opponent rather than destroy them. If you take too much damage…he’ll start to defend himself and there isn’t shit you can do. And the only point of this stance is for the player to hit him repeatedly, break his defence and then unleash their combos on him while Omega’s defence is down. As with Galactus, Omega takes reduced damage until he takes a certain amount of damage, and then becomes vulnerable to increased damage for a short amount of time. The difference with Galactus was that that the opportunity to do was during his regular attacks, and most notably as the only way to pull him out of that one-hit KO attack. Here however, it’s more or less a given. Even if you used the auto-combo on him you’d break through his defences. Sometimes, when being played as by the CPU, he’ll go off-screen and send down Ultron-drones for you to fight while shooting projectiles at you. This isn’t particularly difficult, and as soon as it’s done he may well go back into his defensive state and allow you to deal more damage against him. It’s difficult to describe just how boring it is to play as him. Barely any of his attacks do any real damage, apart from Ultron’s lasers which are decent, and especially Ultron’s spinning blade attack which can deal some serious damage, as well as those supers. Apart from those attacks though, using anything else (and sometimes even using those) leaves Omega vulnerable to follow-up attacks. And if you get hit too much, you go into that defensive stance. And it’s based on flags, so from what I can tell you can’t do shit once this happens to you. So if you fuck up, you have to actually wait to be allowed to play as the character again, and probably will have your defence broken and a bunch of damage dealt against you in the process. You know, I’ve felt a lot of those emotions making these videos. Frustration, joy, confusion, existential dread. But I’ve never felt bored before. Ultron-Omega has changed that though. I know he’s not meant to be played as, but why they felt the need to make the final boss not only look like a joke, but play like a joke, is beyond me. A boring boss with little in the way of redeemable qualities. Next up, the significantly better sub-boss. Also, total coincidence that I uploaded this on the day Avengers: Endgame comes out.
Ultron Omega is cool to fight (and a reference for the MegaMan X fans), but the HUGE HP amount and its slow moves on the boss battle (Story and Arcade) made it one of the least memorable bosses on MvC history. Even Ultron Sigma has more action and challenge to be the real boss than Ultron Omega.
@@smeehee Blood Storm wasn't good, but it was so bad that it was interesting. It did a lot of stuff which was weird, or wacky, or admirable, or downright awful, to the point where it's not a fun game to play but it is a fun game to talk about, if only for what it could have been. There's a kind of enjoyment to be had from things which are so bad that they're interesting, and Blood Storm at the very least is intriguingly, fascinating awful. Infinite on the other hand is...boring. It's neither here nor there, and just kinda seems to exist. It's just so utterly forgettable that you'd think you just imagined it or something, especially given how hard it bombed. Hell, at least with Blood Storm I didn't have to wait five seconds for the boss' attack to end before I could use another one. At least the other characters are a bit more interesting, but Ultron-Omega is just one of the worst bosses in existence, whether you're playing as him or fighting against him.
Hey man, sorry, I never got notified about this comment. Galactus is a hell of a lot more difficult, in my opinion. Both are relatively easy when you know their attacks and patterns, but Galactus has super moves which he can use at will (and can even wipe out a character in one go), whereas Ultron Omega is significantly slower, significantly more easy to counter and to deal with, and in general is just a lot more drawn out and tedious as a boss fight. Galactus feels like a legit challenge, but Ultron Omega is just a bore, through and through.
It gives you time to reflect that you've just let the ultimate evil win, and you did nothing to stop it. A better game could have actually done something pretty cool with that idea.
I felt the same way re the blandness, I've barely played this game at all. They've really lost their touch compared to what they released in the '90s. MvC1's intro alone has more excitement and effort than anything Infinite has to offer at all.
I still mourn the loss of proper 2D fighters. I know why they went out of fashion, but they're still going to stand the test of time better than a lot of these later efforts.
Ah MvC: Infinite. I know the title of this game is supposed to be referring to the Infinity -Eggs- Stones, but it's ironic to think this game just bombed and had so much wasted potential. I feel there's a need to share these two videos that explain what went right and wrong with this game: th-cam.com/video/bRHtYvM7HuE/w-d-xo.html th-cam.com/video/4gdtShNVYIA/w-d-xo.html
Unsurprisingly I ended up watching both of those while recording the vids for this game, just because when I finally played it I was stunned by just how bad it was. I'd like to do my own video essay on it in the future too, as it might be the best example of everything I dislike about modern fighting games.
As a fine individual by the name of Carl Johnson once proclaimed "Ahh shit, here we go again" MvCI is a fine example of a game that for all its hype was swallowed by the sheer incompetence and greed of its developers, Street Fighter X Tekken feels like a breath of fresh air compared to this trapped turd of a game and the only thing that was fucked about SFXT was (Cool) characters behind a paywall and the choice to buy some arbitrary stones in the hopes you got a better advantage (Ironic considering both games uses gems as part of a gimmick) You mentioned everything I despise about the game but the one thing that I give out the most about this game is the utmost disrespect the developers showed towards the roster with the "Functions" debacle, I don't know about you but when I play a fighting game one of the things I want to see are how does the roster look, if there's a character that looks cool or fun to play as I'll more than likely pick up the game but when the developers or rather the representative of that company says that characters don't matter, they care more about what they do in terms of gameplay then I'm sorry, I'm not sold on the game, if you don't care about the characters that you implement into the game then why should I care, you'd be best of making a fighting game consisting of Cycloids. It irks me when people like YoVideogames are defending this title, it's such a real shame.
Oh yeah, lmao, don't even get me started on the functions shit. In a casual fighting game, the characters are the absolute most far from being "functions" than in any other game. As you said, a cool character or a familiar character can interest someone in a game, and end up getting them hooked on the franchise. Without that initial appeal however, people just won't take to it. It's why graphics and character design have always been so damn important in fighting games; for as complex and time-consuming a genre as this, you need to have things which really grab you and draw you in. The zaniness of MvC has always, ALWAYS been it's appeal, and I'm amazed that Capcom somehow forgot that. On the topic of this, take a look at this amazing video if you haven't seen it before: th-cam.com/video/WRHi9oyMXqE/w-d-xo.html
As one of the few people that do enjoy this game, I feel that people like to exaggerate its weaknesses and overlook its strenghts. It is an underwhelming game compared to its predecessor, yes, but I think it's treated a lot worse than it deserves. The roster may be disappointing to many, but it does have some redeemable choices. Mega Man X, a fan favorite and the single most requested character for UMvC3, is finally here. Thanos and Venom return from MvC2, with the former having a revamped and arguably better moveset. Jedah was a fantastic choice for a male Darkstalkers rep, and he fits quite well. Sigma is amazing to have too, and Winter Soldier is fun to play as. While there's too many characters that were copied and pasted from UMvC3 (some of which shouldn't have stayed, honestly), the newcomers did not disappoint me. The mechanics are definitely the best thing this game has to offer. Tagging anytime is a great concept and can be applied in both offense and defense. You can also tag in while you're being attacked by holding the button at the cost of two bars, which is nice. It also encourages players to keep an eye on both characters, since you obviously can't tag if one of them is down. The Infinity Gems (or Stones as this game calls them) were implemented nicely, and dare I say that I prefer the way they were done here than in Marvel Super Heroes. Comeback mechanics are looked down upon by some, but the Gems allow for more than just that. Power can extend combos, Time has an invincible dash which is ideal for slow characters, if you like being annoying Reality is for you, there's something for everyone. The powered up versions have varied uses (controlling both characters at the same time with Soul certainly gave me MvC and SFxT flashbacks), and they give you a Level 3 super free of charge. I'd pick the Gems over X-Factor any day. Among the things I didn't like, the music is kind of bland, especially in the Marvel side. The lack of arcade mode endings is a let-down. The roster could've been better (I wish more MvC2 veterans could've returned, and there was potential for other great newcomers, but we only got a handful of them). And the down, down + button input for anti-air moves is dumb, even if you get used to it, it is counter-intuitive most of the time. The game is far from perfect (I do consider it inferior to UMvC3) but calling it irredeemable trash just seems like hating for the sake of hating. There's plenty of things this game did wrong, but despite the good things it has going for it, people only seem to look at the bad stuff. On another note, the game should have been released at least a year later. It seems odd to me that a game featuring Thanos and the Infinity Gems became a failure only half a year before the Infinity War craze. With better timing and a longer development cycle, this could've been a hit. Instead, it was abandoned by both the developers and the players, and with no support and no new content since December 2017, all is said and done.
There's a real dichotomy nowadays where something is either the greatest thing ever or the worst thing ever. Hyperbole sells, I suppose, and mediocrity requires too much context to explain by comparison. You pretty much summed up my sentiments on the game though; there's actually quite a lot of good stuff here, and I'm still surprised it bombed the way it did, and that Capcom just gave up on it. As you said, an extra year would have done it some justice, and I also love the idea of an MvC game which adds new DLC characters based on the current film coming out in a certain month, keeping it relevant for years to come. Instead, an MvC game, something which should print money, somehow flopped. I'm beginning to remember why I went off of modern gaming in the first place.
Adding more DLC characters to coincide with the movies would've been a great move. I do believe that was their intention at some point, with Black Panther and Venom having upcoming movies at the time they were added to the roster. It would've done wonders to keep the public interested. It really is a shame that they gave up on the game so soon.
It's a shame that Marvel's decision of not using other characters because the movie rights, DESPITE BEING FROM MARVEL, as well other choices like no japanese voice for capcom characters, basically damaged permanently the dame And of course they blame each other for the failure
Like Sony, Fox and all the rest, Disney is a money-grubbing, exploitative mega-corporation without an ounce for consideration for anything that won't make them money. With ethics like that, I still keep expecting them to buy EA at some point.
No X-Men definitely tarnished this game's reputation, the game itself is pretty mediocre(like Injustice 2, which is mediocre for different reasons), but both are masterpieces in comparison to BlazBlue: Cross Tag Battle. the worst part, with Ono replaced by Ryozo "daddy dearest" Tsujimoto as the head of Capcom's fighting game division. it seems like Capcom is done with the genre for good(they went downhill with the genre since 2001, the same year Kenzo Tsujimoto took over as CEO). th-cam.com/video/Ssnw2GA657s/w-d-xo.html the only way to set Capcom on the right track again is if Ono and Itsuno do a Boardroom Coup
Wow, is Cross Tag Battle really that bad? I haven't even heard anything about it in ages. I might pick it up when its (very) cheap to cover the RWBY characters, but that's about all the interest I have in it. Also, it's been, what, 15 years of Crapcom now? They're gone by this point.
@@AdmiralMcFish its been 18 years of Crapcom(Mega Man X6 came out in 2001), at least we got Monster Hunter World, Devil May Cry 5 and Resident Evil 7 among other titles. On the subject of Cross Tag Battle, imagine if Capcom Fighting Jam had Street Fighter X Tekken's DLC problem.
You have to manually hack the game to use them here - not quite a mod as such as you need to use a hacking program to force the game to look Ultron Omega in place of other characters. If you own the PC version, I did make a tutorial on how to do it if that's helpful: th-cam.com/video/WCTNbb2q9OA/w-d-xo.html
And knowing what i know about your taste in fighters i imagine the other thought going through your head making this video was/is "Why am i not playing MK11 right now?" to which i really do not have an answer.
You know, I don't think I'll even bother to cover MK11. It's encapsulates pretty much all the reasons why I gave up on modern gaming in the first place. Call it nostalgia or perspective bias or whatever you want, but I swear retro games are just better.
The problem's more to do with the exploitative and often insufferable practices that are becoming commonplace in games nowadays, and the fact that even fighting games end up affected by them; on-disc DLC, pre-order exclusives, DLC characters announced before the game has even come out, micro-transactions, the list goes on and on. You probably know the best by this point that I could go on a long rant about it, but I'll save that stuff for one of the editorials I'd plan to do instead.
I manually hacked the game in order to do this; I'll make a tutorial on how to do it in the future. Surprised this video is suddenly getting so much attention; I thought interest in MvCI was more or less dead by this point.
@@tgm281 Google in your friend: th-cam.com/video/WCTNbb2q9OA/w-d-xo.html All in English (unsurprisingly) but if you follow what I do you should be fine.
I used to get rating bombed a lot for seemingly no reason. I don't think they really serve much purpose on smaller channels anyway; ratings are a way for the audiences of bigger channels to get their point across, usually because the creator doesn't have the time or energy to reply to every comment. If someone wants to give a critique, positive or negative, it's better done through an actual comment on a smaller channel like this.
@@AdmiralMcFish the atrocius grinding, the roster beign a letdown.after mk X , microtransactions heavy, bad looking models, wasted setting from mk x and the comic, crappy newcomembers, mk 11 is a huge dissapointment
Villains being DLC is all the rage now, don't you know, with Goro and Shao Kahn being so in MKX and MK11 respectively for no goddamn reason. I miss the days of, you know, actually unlockable characters.
I don't really understand why people excuse these videos of being fake when they're watching proof of it, it's a bit odd. I have a tutorial on my tutorial channels on how to do this, but it's only for the PC version of the game.
While I won't say Capcom is innocent, a lot of the reasons I MVCI is considered bad is likely because of Disney's meddling and "ONLY MCU CHARACTERS!!!" policy, which resulted in no X-Men, Deadpool, or Doom, among others. I won't say there's no good ideas here, though: I mean, Ultron + Sigma? That's a GREAT idea for a villain team up!
Ultron and Sigma is one of those team ups which totally works and totally makes sense too. But yeah, no X-Men makes the game feel so damn flat, especially without guys like Deadpool around. The fact that Disney ended up buying all the X-Men stuff soon after the release of this game was an even greater insult though, sabotaging Capcom for no reason in particular.
@@AdmiralMcFish That alone is why Sora shouldn't be in Super Smash Bros. Ultimate. Disney would find a way to screw everyone over.
They should remake the game
@@X2011racer I would prefer Popeye cause he has a part on the Nintendo legacy
[continued from description]
Ultron-Sigma is a giant boss. I’ll say this for Capcom, he’s pretty well programmed. The player has few if any issues when playing as him, he can be used on the left-side of the screen, and he doesn’t crash the game. So, kudos to Capcom for putting in the effort to make that work.
Attack-wise, he’s pretty basic. Some default attacks that see him swiping at or punching the enemy, a couple of specials which see him using Ultron’s lasers and spinning claws, as well as Sigma’s eye lasers and scream attacks. He also gains a bonus triple-projectile attack when he’s using the Reality gem. What’s also kind of cool is that the punch buttons and their respective attacks are mapped to Ultron’s attacks, while the kicks are mapped to Sigma; I just thought that was a nice touch. He also has two super moves; a lvl 1 giant mouth laser attack, and a lvl 3 super lasers. These can be useful if they hit, but they tend to be blocked by the enemy.
Ultron-Omega is a boring boss to fight, and he’s a boring boss to play as. His attacks are incredibly slow, don’t deal much in the way of damage, and if the opponent blocks them they’re usually able to follow up with combo afters. I mean, speed kills in this series, so of course they make him really damn slow. He’s effectively meant to be an evolution of Galactus’ mechanics from UMvC3, but he’s actually much much easier. No instant kills or free supers/ultras, instead you get moves which are simply there to harass the opponent rather than destroy them. If you take too much damage…he’ll start to defend himself and there isn’t shit you can do. And the only point of this stance is for the player to hit him repeatedly, break his defence and then unleash their combos on him while Omega’s defence is down. As with Galactus, Omega takes reduced damage until he takes a certain amount of damage, and then becomes vulnerable to increased damage for a short amount of time. The difference with Galactus was that that the opportunity to do was during his regular attacks, and most notably as the only way to pull him out of that one-hit KO attack. Here however, it’s more or less a given. Even if you used the auto-combo on him you’d break through his defences. Sometimes, when being played as by the CPU, he’ll go off-screen and send down Ultron-drones for you to fight while shooting projectiles at you. This isn’t particularly difficult, and as soon as it’s done he may well go back into his defensive state and allow you to deal more damage against him.
It’s difficult to describe just how boring it is to play as him. Barely any of his attacks do any real damage, apart from Ultron’s lasers which are decent, and especially Ultron’s spinning blade attack which can deal some serious damage, as well as those supers. Apart from those attacks though, using anything else (and sometimes even using those) leaves Omega vulnerable to follow-up attacks. And if you get hit too much, you go into that defensive stance. And it’s based on flags, so from what I can tell you can’t do shit once this happens to you. So if you fuck up, you have to actually wait to be allowed to play as the character again, and probably will have your defence broken and a bunch of damage dealt against you in the process. You know, I’ve felt a lot of those emotions making these videos. Frustration, joy, confusion, existential dread. But I’ve never felt bored before. Ultron-Omega has changed that though. I know he’s not meant to be played as, but why they felt the need to make the final boss not only look like a joke, but play like a joke, is beyond me. A boring boss with little in the way of redeemable qualities.
Next up, the significantly better sub-boss.
Also, total coincidence that I uploaded this on the day Avengers: Endgame comes out.
Ultron Omega is cool to fight (and a reference for the MegaMan X fans), but the HUGE HP amount and its slow moves on the boss battle (Story and Arcade) made it one of the least memorable bosses on MvC history. Even Ultron Sigma has more action and challenge to be the real boss than Ultron Omega.
Are you implying that you weren’t bored to death when playing blood storm. or were you only referring to your vs series vids
@@smeehee Blood Storm wasn't good, but it was so bad that it was interesting. It did a lot of stuff which was weird, or wacky, or admirable, or downright awful, to the point where it's not a fun game to play but it is a fun game to talk about, if only for what it could have been. There's a kind of enjoyment to be had from things which are so bad that they're interesting, and Blood Storm at the very least is intriguingly, fascinating awful.
Infinite on the other hand is...boring. It's neither here nor there, and just kinda seems to exist. It's just so utterly forgettable that you'd think you just imagined it or something, especially given how hard it bombed. Hell, at least with Blood Storm I didn't have to wait five seconds for the boss' attack to end before I could use another one. At least the other characters are a bit more interesting, but Ultron-Omega is just one of the worst bosses in existence, whether you're playing as him or fighting against him.
Who is a more difficult/powerful boss?
Galactus from MvCIII or Ultron Omega??
Hey man, sorry, I never got notified about this comment.
Galactus is a hell of a lot more difficult, in my opinion. Both are relatively easy when you know their attacks and patterns, but Galactus has super moves which he can use at will (and can even wipe out a character in one go), whereas Ultron Omega is significantly slower, significantly more easy to counter and to deal with, and in general is just a lot more drawn out and tedious as a boss fight. Galactus feels like a legit challenge, but Ultron Omega is just a bore, through and through.
15:50
The best ending in gaming history: Ultron Omega staring deep into your soul.
It gives you time to reflect that you've just let the ultimate evil win, and you did nothing to stop it. A better game could have actually done something pretty cool with that idea.
@@AdmiralMcFish Yeah...
Hi
Hi
Hello
I felt the same way re the blandness, I've barely played this game at all. They've really lost their touch compared to what they released in the '90s. MvC1's intro alone has more excitement and effort than anything Infinite has to offer at all.
I still mourn the loss of proper 2D fighters. I know why they went out of fashion, but they're still going to stand the test of time better than a lot of these later efforts.
Ah MvC: Infinite. I know the title of this game is supposed to be referring to the Infinity -Eggs- Stones, but it's ironic to think this game just bombed and had so much wasted potential.
I feel there's a need to share these two videos that explain what went right and wrong with this game:
th-cam.com/video/bRHtYvM7HuE/w-d-xo.html
th-cam.com/video/4gdtShNVYIA/w-d-xo.html
Unsurprisingly I ended up watching both of those while recording the vids for this game, just because when I finally played it I was stunned by just how bad it was. I'd like to do my own video essay on it in the future too, as it might be the best example of everything I dislike about modern fighting games.
3:13 Ultron Omega Theme
SUFFER! SUFFER! STRUGGLE!
*REALITY STONE!*
WE WILL END EVERYTHING!! INFERIOR CREATURE! YOU DARE DEFY A GOD?!!
As a fine individual by the name of Carl Johnson once proclaimed "Ahh shit, here we go again"
MvCI is a fine example of a game that for all its hype was swallowed by the sheer incompetence and greed of its developers, Street Fighter X Tekken feels like a breath of fresh air compared to this trapped turd of a game and the only thing that was fucked about SFXT was (Cool) characters behind a paywall and the choice to buy some arbitrary stones in the hopes you got a better advantage (Ironic considering both games uses gems as part of a gimmick)
You mentioned everything I despise about the game but the one thing that I give out the most about this game is the utmost disrespect the developers showed towards the roster with the "Functions" debacle, I don't know about you but when I play a fighting game one of the things I want to see are how does the roster look, if there's a character that looks cool or fun to play as I'll more than likely pick up the game but when the developers or rather the representative of that company says that characters don't matter, they care more about what they do in terms of gameplay then I'm sorry, I'm not sold on the game, if you don't care about the characters that you implement into the game then why should I care, you'd be best of making a fighting game consisting of Cycloids.
It irks me when people like YoVideogames are defending this title, it's such a real shame.
Oh yeah, lmao, don't even get me started on the functions shit. In a casual fighting game, the characters are the absolute most far from being "functions" than in any other game. As you said, a cool character or a familiar character can interest someone in a game, and end up getting them hooked on the franchise. Without that initial appeal however, people just won't take to it. It's why graphics and character design have always been so damn important in fighting games; for as complex and time-consuming a genre as this, you need to have things which really grab you and draw you in. The zaniness of MvC has always, ALWAYS been it's appeal, and I'm amazed that Capcom somehow forgot that.
On the topic of this, take a look at this amazing video if you haven't seen it before:
th-cam.com/video/WRHi9oyMXqE/w-d-xo.html
As one of the few people that do enjoy this game, I feel that people like to exaggerate its weaknesses and overlook its strenghts. It is an underwhelming game compared to its predecessor, yes, but I think it's treated a lot worse than it deserves.
The roster may be disappointing to many, but it does have some redeemable choices. Mega Man X, a fan favorite and the single most requested character for UMvC3, is finally here. Thanos and Venom return from MvC2, with the former having a revamped and arguably better moveset. Jedah was a fantastic choice for a male Darkstalkers rep, and he fits quite well. Sigma is amazing to have too, and Winter Soldier is fun to play as. While there's too many characters that were copied and pasted from UMvC3 (some of which shouldn't have stayed, honestly), the newcomers did not disappoint me.
The mechanics are definitely the best thing this game has to offer. Tagging anytime is a great concept and can be applied in both offense and defense. You can also tag in while you're being attacked by holding the button at the cost of two bars, which is nice. It also encourages players to keep an eye on both characters, since you obviously can't tag if one of them is down.
The Infinity Gems (or Stones as this game calls them) were implemented nicely, and dare I say that I prefer the way they were done here than in Marvel Super Heroes. Comeback mechanics are looked down upon by some, but the Gems allow for more than just that. Power can extend combos, Time has an invincible dash which is ideal for slow characters, if you like being annoying Reality is for you, there's something for everyone. The powered up versions have varied uses (controlling both characters at the same time with Soul certainly gave me MvC and SFxT flashbacks), and they give you a Level 3 super free of charge. I'd pick the Gems over X-Factor any day.
Among the things I didn't like, the music is kind of bland, especially in the Marvel side. The lack of arcade mode endings is a let-down. The roster could've been better (I wish more MvC2 veterans could've returned, and there was potential for other great newcomers, but we only got a handful of them). And the down, down + button input for anti-air moves is dumb, even if you get used to it, it is counter-intuitive most of the time.
The game is far from perfect (I do consider it inferior to UMvC3) but calling it irredeemable trash just seems like hating for the sake of hating. There's plenty of things this game did wrong, but despite the good things it has going for it, people only seem to look at the bad stuff.
On another note, the game should have been released at least a year later. It seems odd to me that a game featuring Thanos and the Infinity Gems became a failure only half a year before the Infinity War craze. With better timing and a longer development cycle, this could've been a hit. Instead, it was abandoned by both the developers and the players, and with no support and no new content since December 2017, all is said and done.
There's a real dichotomy nowadays where something is either the greatest thing ever or the worst thing ever. Hyperbole sells, I suppose, and mediocrity requires too much context to explain by comparison.
You pretty much summed up my sentiments on the game though; there's actually quite a lot of good stuff here, and I'm still surprised it bombed the way it did, and that Capcom just gave up on it. As you said, an extra year would have done it some justice, and I also love the idea of an MvC game which adds new DLC characters based on the current film coming out in a certain month, keeping it relevant for years to come. Instead, an MvC game, something which should print money, somehow flopped. I'm beginning to remember why I went off of modern gaming in the first place.
Adding more DLC characters to coincide with the movies would've been a great move. I do believe that was their intention at some point, with Black Panther and Venom having upcoming movies at the time they were added to the roster. It would've done wonders to keep the public interested. It really is a shame that they gave up on the game so soon.
It's a shame that Marvel's decision of not using other characters because the movie rights, DESPITE BEING FROM MARVEL, as well other choices like no japanese voice for capcom characters, basically damaged permanently the dame
And of course they blame each other for the failure
Like Sony, Fox and all the rest, Disney is a money-grubbing, exploitative mega-corporation without an ounce for consideration for anything that won't make them money. With ethics like that, I still keep expecting them to buy EA at some point.
@@AdmiralMcFish
not that it would make a diference, I mean, just look the trash they made with the Star Wars license
No X-Men definitely tarnished this game's reputation,
the game itself is pretty mediocre(like Injustice 2, which is mediocre for different reasons), but both are masterpieces in comparison to BlazBlue: Cross Tag Battle.
the worst part, with Ono replaced by Ryozo "daddy dearest" Tsujimoto as the head of Capcom's fighting game division. it seems like Capcom is done with the genre for good(they went downhill with the genre since 2001, the same year Kenzo Tsujimoto took over as CEO).
th-cam.com/video/Ssnw2GA657s/w-d-xo.html
the only way to set Capcom on the right track again is if Ono and Itsuno do a Boardroom Coup
Wow, is Cross Tag Battle really that bad? I haven't even heard anything about it in ages. I might pick it up when its (very) cheap to cover the RWBY characters, but that's about all the interest I have in it.
Also, it's been, what, 15 years of Crapcom now? They're gone by this point.
@@AdmiralMcFish its been 18 years of Crapcom(Mega Man X6 came out in 2001), at least we got Monster Hunter World, Devil May Cry 5 and Resident Evil 7 among other titles.
On the subject of Cross Tag Battle, imagine if Capcom Fighting Jam had Street Fighter X Tekken's DLC problem.
@@eyalrephaeli6833 but with a smaller roster and more dlc and no arcade mode
13:49 2 omegas lol they both have the same moves
Insolent fools, your failure is an en- ooh, winscreen!
*ine-
INSOLENT FOOLS! YOURE FAILURE IS INEHHH...
Inevitable
I have a quick question I'm watching your video right now, how did you get Ultron Omega into the game? Is this a mod? Or downloadable content?
You have to manually hack the game to use them here - not quite a mod as such as you need to use a hacking program to force the game to look Ultron Omega in place of other characters. If you own the PC version, I did make a tutorial on how to do it if that's helpful: th-cam.com/video/WCTNbb2q9OA/w-d-xo.html
@@AdmiralMcFish dude, you're right at the end of the video. As you said, his eyes are cursed, he's stared down deep in my soul.
coment jdeah fait les boules
et comment ryu fait des hadokens
ai fighting ultron omega: Why don't I hear boss music?
15:40
When you used the soul stone Ryu was the second character dose it stop you from having 2 utron omega's
I don't believe it does, no, I just picked Ryu because it's good to have a regular character to use during the Ultron-Omega boss battle.
1:28
And knowing what i know about your taste in fighters i imagine the other thought going through your head making this video was/is "Why am i not playing MK11 right now?" to which i really do not have an answer.
You know, I don't think I'll even bother to cover MK11. It's encapsulates pretty much all the reasons why I gave up on modern gaming in the first place. Call it nostalgia or perspective bias or whatever you want, but I swear retro games are just better.
I'd say it's just that the genre's going through a rough phase, like all genres do from time to time.
The problem's more to do with the exploitative and often insufferable practices that are becoming commonplace in games nowadays, and the fact that even fighting games end up affected by them; on-disc DLC, pre-order exclusives, DLC characters announced before the game has even come out, micro-transactions, the list goes on and on. You probably know the best by this point that I could go on a long rant about it, but I'll save that stuff for one of the editorials I'd plan to do instead.
1:47 nice
*I want to be optimistic but...maybe it's time to move to King Of Fighters?*
Где сами файлы на босса ультрона сигму чтоб скачать?!!!
There is no download; I manually hacked the game to do this.
@@AdmiralMcFish
Даже так, хм. Любопытно
How did you do this!?
I manually hacked the game in order to do this; I'll make a tutorial on how to do it in the future.
Surprised this video is suddenly getting so much attention; I thought interest in MvCI was more or less dead by this point.
@@AdmiralMcFish the tutorial???😢😢😢😢😢
@@tgm281 Google in your friend: th-cam.com/video/WCTNbb2q9OA/w-d-xo.html All in English (unsurprisingly) but if you follow what I do you should be fine.
how you chooose same chracter
I manually hacked the game to force it to load two of the same character.
Why do you disable ratings
I used to get rating bombed a lot for seemingly no reason. I don't think they really serve much purpose on smaller channels anyway; ratings are a way for the audiences of bigger channels to get their point across, usually because the creator doesn't have the time or energy to reply to every comment. If someone wants to give a critique, positive or negative, it's better done through an actual comment on a smaller channel like this.
@@AdmiralMcFish ok
How did you do this can you put a link?
Good video for a dissapointing game in a perfect time , we are just beign dissapointed by mk 11
Preach. I'm almost shocked how disinterested I was in MK11 before its release, and how justified I feel now for being so.
@@AdmiralMcFish the atrocius grinding, the roster beign a letdown.after mk X , microtransactions heavy, bad looking models, wasted setting from mk x and the comic, crappy newcomembers, mk 11 is a huge dissapointment
@@AdmiralMcFish also the always online to unlock stuff, im not gonna waste my time
Wasted potential the video game. Atleast it brought Sigma and Ultron together... with one them being DLC, because of fucking course
Villains being DLC is all the rage now, don't you know, with Goro and Shao Kahn being so in MKX and MK11 respectively for no goddamn reason. I miss the days of, you know, actually unlockable characters.
So...something Ultron is the talking pimple on top of Sigmas head.....=/...what the fuck Capcom
How did he do two ryus
I manually hacked the game to do this.
How
@@kamtherockstar1703 There's a tutorial on my tutorials channel, but it only works for the PC version.
@@AdmiralMcFish what is ur tutorial channel? i am pc also im sorry for being early
how do i get to play with ultron omega
good video to use Ultron Omega using true cheat engine?
I'll make a tutorial to show you how to do it, eventually.
@@AdmiralMcFishOkay, thank you, friend, I'll be watching your channel... you have good content I subscribe to your channel
Thank you very much, I hope you enjoy it.
Ultron Omega should ignore all the attacks and NOT block
He really should do, but it is what it is I guess.
Ulton omaga new
This is a slow boss
Beyond slow. As I said in the description, this is the only time I've ever been bored making a video.
How do you do this is this fake
I don't really understand why people excuse these videos of being fake when they're watching proof of it, it's a bit odd.
I have a tutorial on my tutorial channels on how to do this, but it's only for the PC version of the game.
13:00
Ryu kill xd