Sculpting Emily Blunt in Blender -- Full Timelapse

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  • เผยแพร่เมื่อ 20 มิ.ย. 2022
  • This is a likeness study of Emily Blunt. Entirely sculpted in Blender 3.2.
    Download the blender file of this head and access much more benefits:
    outgang.studio
    References used come from Sicario and Edge of Tomorrow. Music composed by Frédérik Généreux.
    Thanks for watching!
    --Laura.

ความคิดเห็น • 72

  • @shiori2525
    @shiori2525 5 หลายเดือนก่อน +5

    This video makes me realize that there's no "one way" to sculpt. Awesome

  • @jowiemonster
    @jowiemonster ปีที่แล้ว +19

    Amazing job 👌👍. A nice tip is that blender has matcaps that can be used to change the lighting of the model. If you go to the top right of the viewport to the viewport mode you can change the matcap from the default.

  • @Alexander_S_K
    @Alexander_S_K ปีที่แล้ว +10

    One big advantage i believe blender has over zbrush is the true camera/focal length and correct lighting.

  • @zackjames6425
    @zackjames6425 ปีที่แล้ว +2

    bold move! started with a cube and high resolution

  • @derrickdavila_art
    @derrickdavila_art ปีที่แล้ว +8

    Awesome workflow and inspirational for daily sculpting practice- Thanks for sharing!

  • @MattproThe
    @MattproThe ปีที่แล้ว +6

    Nice to see you using more Blender !

  • @joshuaradloff1070
    @joshuaradloff1070 ปีที่แล้ว +9

    Laura's still looking as beautiful as ever I see😍

    • @TheSatzy6699
      @TheSatzy6699 ปีที่แล้ว +1

      Concentrate on the tutorial man 😁

    • @joshuaradloff1070
      @joshuaradloff1070 ปีที่แล้ว +1

      @@TheSatzy6699 How can I tho???!🤣

  • @ilae2106
    @ilae2106 ปีที่แล้ว +3

    Sorprendente trabajo ❤👌 Laura!.

  • @robrobusa
    @robrobusa ปีที่แล้ว +2

    I love how you just created emily from the default cube.

    • @Outgang
      @Outgang  ปีที่แล้ว

      You should see where she's at now :)

    • @robrobusa
      @robrobusa ปีที่แล้ว

      @@Outgang Is there an additional video on your channel on her? Or on artstation? :D

  • @rezarisnaldi4675
    @rezarisnaldi4675 ปีที่แล้ว +1

    Amazing!!

  • @TommyLikeTom
    @TommyLikeTom 3 หลายเดือนก่อน

    Very inspiring, thanks for sharing

  • @MrSanson
    @MrSanson ปีที่แล้ว +6

    DAMMMMM !! Thats what I (and lots of other people) was waiting for !!!
    All done in Remesh 0.007??
    PS: Please more Blender videos

    • @Outgang
      @Outgang  ปีที่แล้ว +6

      Cheers! The final remesh resolution was 0.03cm.

    • @thanatosor
      @thanatosor หลายเดือนก่อน

      This seriously need to be told 😂

  • @Roy_21y
    @Roy_21y ปีที่แล้ว +1

    Ur really skilled... ❤

  • @sergiolatorre8712
    @sergiolatorre8712 ปีที่แล้ว +3

    AWESOME !!!! MORE BLENDER !!! :D

  • @huehue24_
    @huehue24_ ปีที่แล้ว +1

    Oh this is so cool :)

  • @gabrielguerra3d
    @gabrielguerra3d ปีที่แล้ว +1

    Pretty good

  • @Galvorn100
    @Galvorn100 ปีที่แล้ว

    very cool!

  • @robertvonbehr6843
    @robertvonbehr6843 ปีที่แล้ว

    Very good ! ( Fresh eyes are always helpful . I learned that a long time ago . Chin cleft. )

  • @zhang9508
    @zhang9508 ปีที่แล้ว

    U R a Master

  • @samdavepollard
    @samdavepollard ปีที่แล้ว +1

    the trouble with this kind of video is, it forces me to admit that the reason my sculpts are so bad is that i suck, nothing to do with the software i'm using 😞but seriously, not only a great demo of your major skillage, also a very nice example of just what's possible with blender in the right hands

  • @Skycers
    @Skycers ปีที่แล้ว +2

    Yes! so tasty Laura, more more content like this!

  • @Sculpted_stache
    @Sculpted_stache ปีที่แล้ว

    Epic

  • @laeianimation
    @laeianimation ปีที่แล้ว +10

    I just put my renders on the side and watched it all the way through, mesmerized. How are you getting used to Blender? Will you make a second video about it?

    • @Outgang
      @Outgang  ปีที่แล้ว +14

      Yup! I've finished writing my next video about what I've learned, what I like and dislike about Blender. It'll be out in a few days.

  • @Richard-Raw
    @Richard-Raw 9 หลายเดือนก่อน +1

    Did you see @Flycat's timelapse? Here : "Blender 3.0 - Jinx modeling - Arcane"

  • @andreasnoutschmidt9964
    @andreasnoutschmidt9964 ปีที่แล้ว

    Look at you now, Blendering away :)) Very cool process vid, thanks! Say, you're very (!) adept at human anatomy it appears, so is this a result of years of sculpting or other forms of studies?

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      Thanks Andreas! I started sculpting around 2006 in the earlier years of Zbrush. Been practicing ever since and human anatomy is a topic I'm always interested to learn more about. It doesn't take 15 years to reach this level though haha but it usually takes a few years of dedicated, regular practice and interest in human anatomy for most to reach a comparable level.

  • @tanmaygoswami7147
    @tanmaygoswami7147 ปีที่แล้ว +5

    How do you determine which focal length to use while sculpting?

    • @Outgang
      @Outgang  ปีที่แล้ว +15

      Blender has a 50mm focal length by default which I like. It's a good focal length for portraiture. I adjust it from time to time to refresh my perception of the model and to match some references. A lot of movies use longer lenses. You kind of get good at reading focal length in pictures with practice.

  • @marcoe1400
    @marcoe1400 ปีที่แล้ว +3

    Looks great. I am relatively new to sculpting and have a beginner question ;) .. I see that the model is quite "defined" and less "smooth". I thought that "likeliness" is coming from proportions and also later steps like texturing etc. Do the small wrinkles etc. significantly help to support the likeliness of the model or was this your "artistic freedom"? Thanks

    • @EmilySmirleGURPS
      @EmilySmirleGURPS ปีที่แล้ว +4

      This is an exercise in *sculpting*, not *sculpting and texturing*, therefore relying on texturing to add detail is not an option. Also, as this is not destined for animation or realtime/gaming work, issues of vertex count aren't nearly as significant. It's important to know what your end goal is - much like as in physical artwork, where you might paint a sculpture or not, and where you might be sending it to be molded and mass produced or not.

    • @Outgang
      @Outgang  ปีที่แล้ว +4

      Thanks Emily, that's a great answer. The end goal defines the appropriate workflow and level of detail. What I would add to that answer is that the smaller the details are, the less of an impact they have on the likeness. Things like small wrinkles don't matter to a likeness as much as the major volumes of the head.

    • @Outgang
      @Outgang  ปีที่แล้ว +3

      Also, to your question about definition Marco, the level of detail displayed in this video is quite consistent with what you'd do on a typical game or vfx production. I've captured what we call the primary and secondary details of the face. The smaller details are what we call the tertiary details (some make a distinction between tertiary and surface details but it's not important in this case) and those tertiary details are the one where there's a wide choice of approach: Doing them through textures, through sculpt, in-engine, ect.

    • @marcoe1400
      @marcoe1400 ปีที่แล้ว +1

      @@Outgang Thanks a lot. This is really a very detailed answer and just shows me once again ... I have much to learn :). The main motivation behind my question was ... I am trying the same with a different face but my sculpture has much less detail. I was just hoping that my proportions are ok and that I get most of the likeliness from texturing. Your answer definitely helps, so thanks again

  • @serenity8839
    @serenity8839 ปีที่แล้ว +1

    Heya was wondering have you put up a TuT on how to get a tablet working in blender? The only options iv found so far are "Emulate 3 button mouse" and, "Mouse look navigation" Which mouslook worked wonders but broke tons of other shortcuts. Wana try learn a retopo/uving pipeline outside of maya as im broke haha, but love using my tablet for it!
    Also weird, is some of the ref her cheekbone like the skin poked over the back of the nostral/nasel area wonder if that a weird shot or achuly how far her cheek bones go out.

    • @Outgang
      @Outgang  ปีที่แล้ว

      Hey Serenity, I haven't tried to use a tablet in Blender for other than sculpting so far so I'm afraid I can't help you there but if someone else has an opinion on that I'd love to hear it. For you question about the cheekbone, could you give me a timestamp so that I know which ref you're talking about?

    • @serenity8839
      @serenity8839 ปีที่แล้ว

      @@Outgang Heya no worries! Ye i tried sculpting in there im not sure why my tablet just seems to hate blender, no idea why its the only softwear it just refuses too work with, abit weird but ay i have Zbrush so can compromise.
      10:30 is the reff, i think its the lighting making my eyes see things but her cheek bones are so far forward an pronounced!

  • @Pesto-64
    @Pesto-64 หลายเดือนก่อน

    Have you tried out Nomad Sculpt? If so, would love to know your thoughts.

  • @3d-illusions
    @3d-illusions ปีที่แล้ว

    Do you reckon it would be nice to sculpt in Eevee viewport mode with a nice Sss skin shader to see it come alive whilst working, or would that be distracting?

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      I tried sculpting with Eevee and quickly realized the sculpting performance suffered for it, the framerate was much lower, and I run an rtx3090.

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      Besides, I really like the default gray look. As you say, it's not distracting. It's close to Zbrush's default material.

  • @murdocklesban6836
    @murdocklesban6836 ปีที่แล้ว +1

    blender me gusta

  • @wallisonmedeiros309
    @wallisonmedeiros309 ปีที่แล้ว +2

    Amazing! How long did it take?

    • @Outgang
      @Outgang  ปีที่แล้ว +8

      A few hours, all in one day. I took a few breaks here and there to refresh my perception.

    • @wallisonmedeiros309
      @wallisonmedeiros309 ปีที่แล้ว +2

      @@Outgang your skills are super cool, thanks for sharing a bit with us!

  • @julianmoreno6925
    @julianmoreno6925 ปีที่แล้ว +2

    Its pretty clear why so many 3d artists hate doing likeness no matter how advanced they are...

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      It's challenging for sure but why do you think people hate doing likenesses?

  • @revelationglitch6408
    @revelationglitch6408 ปีที่แล้ว

    Круто!

  • @catalista1978
    @catalista1978 ปีที่แล้ว

    Hi Laura, what program to record the timelapse?

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      It's just OBS.

  • @mszczesnik
    @mszczesnik ปีที่แล้ว +4

    Awesome! I think you're going to get a lot of new subscribers because of Blender ;-). Myself included.

    • @Outgang
      @Outgang  ปีที่แล้ว

      Thank you Maciej.

  • @thanatosor
    @thanatosor หลายเดือนก่อน

    So remesh resolution was 0.03cm ?

  • @davecrowe1963
    @davecrowe1963 ปีที่แล้ว

    where can I just buy the 3d model ? I dont have the patience for learn this lol

    • @Outgang
      @Outgang  ปีที่แล้ว

      If you sign up at outgang.studio you'll have access to the model.

  • @anficyon
    @anficyon ปีที่แล้ว +1

    How many hours to do that?

    • @Outgang
      @Outgang  ปีที่แล้ว

      About three hours or so.

  • @ferhat3223
    @ferhat3223 ปีที่แล้ว +1

    Ctrl + Space is Full screen toggler.

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      Oh that's cool, thanks!

  • @fsalad
    @fsalad ปีที่แล้ว

    😃

  • @PeterMoueza
    @PeterMoueza 5 หลายเดือนก่อน

    11:50 guitar

  • @Pachupp85
    @Pachupp85 ปีที่แล้ว +1

    why such small focal length. This distortion is massive. And your references are shot with a lot bigger focal length. Overal anatomy is good but eyes are way to big.

    • @Outgang
      @Outgang  ปีที่แล้ว

      The eyes were measured using anthropometry to make sure they're of a normal human size, plus it's normal for eyes to look larger when there's no eyelashes. I vary the focal length when sculpting to stay nimble in terms of how I read references and judge proportions. There's a wide range of lenses used for filming and photography, we shouldn't be dogmatic about it.

  • @danielvillalobos4265
    @danielvillalobos4265 11 หลายเดือนก่อน

    there is no resemblance. sorry!

  • @einharjar
    @einharjar 6 หลายเดือนก่อน +1

    Emily Blunt is just Cillian murphy female version

  • @MaryCarrozzino
    @MaryCarrozzino ปีที่แล้ว

    Amazing!!