This reminds me of a tourney game I saw from WoL in which I think Idra left a game after an attack by a bunch of hallucinated void rays.. ahh, that was hilarious.
I know this is a year old comment, but I'd like to add that iirc his opponent mentioned that the army was not real in the next match, which caused even more Idra rage
Faking a zealot runby so that the real one may catch the opponent off guard: 200 IQ Making a real zealot runby so that the fake runbys will trick the opponent: 2000 IQ
Hey Harstem, the second guy WhiteNight is not pronounced "Noir blanc" in french that would just mean "black white" it's "nuit-blanche" but you got the definition right
Challenge: Get an early prism and use the fact that you can build on the prism power field aggressively. For example prism cannon rush in the main, probably together with immortals. Or get fast batteries for an attack, like terrans do with bunkers. You can also proxy an unpowered dt shrine or put cannons between two expansions to cut them off temporarily. Also much love, really enjoying your videos.
After the 2nd or 3rd time he reacted to those first hallucinations, I can't help but laugh every time he hallucinates a group of units. Amazing you held together for that 1st push where he had detection.
Hey Harstem, that was my challenge, and was pretty much as you executed it, loved it. Those fake runbys where awesome as well as the fake prism. Now....talking about executing, I've got another one, what about getting a unit to the 'Executor' (>20 kills) rank, also,the unit must live to see you win...if that is too easy, then add the restriction that the unit cannot be a splash dealing one (Colossus, archon, templar, disruptor).
I love these videos Harstem. You're just so entertaining in these challenges (and in your videos overall). Thank you for creating so much content for us!
25:30 "nuit blanche" is white night but you said "noir blanc" like "black white". :) By the way it's very cool to heart you speak french. Such a good sensation.
Harstem The other times you were good ! :) with a little training you will be able to speak with Clem without problem :) En tous cas merci beaucoup pour toutes ces vidéos. Elles sont incroyables ! Continue comme ça !
@@ashleywalls4097 Ideally no stalkers or adepts (blink, shade), but if the challenge is too hard otherwise, then sure. (Id rather see adepts than stalkers) This also goes for phoenix and voidrays (gbeam and prismatic alignment), I'd rather phoenix than void rays because of the micro potential. The main idea is to have your army be composed of the classic caster units though. ie sentries, tempests, disruptors. Maybe hallucinations could add some bulk to the army to soak damage?
@@xTnT87 idk I think only allowing an army of sentries, disruptors, and templars would be pretty hard (esp in early game). I don't think it would be easy at the GM level
My challenge, Protoss Widowmines: The only, only type of harass you can do is Disruptor drops. The rest of the build is up to you, but include large quantities of disruptor drops. This also means if you scout with adepts or something, you can’t attack. You are only allowed to move across the map after you hit max supply and your army must have a very large amount of disruptors.
Yo keep your vids up I don’t play Starcraft that much but I enjoy watching it and you are good at what you do and you go into detail on how you attack which helps me understand what’s going on so keep it up your awesome😁
You could paly full air carriers/tempest, and hallucinate voidrays for tanking. Thats after pretending youre going zaelot/archon. Early, could also hallucinate a fake army in your base (for ovls to see), while moving out with real army.
This is a great challenge, wish you'd do it more. Seems like a lot of people might even give up if you, say, have like 6 void rays and hallucinate them. Make the real ones all go in first, kill a couple things, then move back out of vision when they're going to run out as if it's a hit and run harass, except the fake ones arrive late so they don't get time to see they're not actually doing damage. You're bound to find someone who thinks you just have that many void rays in your pocket and GGs. How does hallucinating Dark Templar work? Do they not stealth? Or you could try hallucinating a bunch of a big unit like warp prisms and just fly it over your/the opponent's army in a fight to disrupt his micro by making it so he can't see what's going on/can't click through the hallucinations. Just seems like there's a lot of untapped potential for hilarity with this.
my favorite harstem games are like that last one vs the zerg, where he thinks he's losing and is totally confused as to how his opponent seems to be invincible.. and then they type in GG and he's shocked. those are always the best games somehow ;D
Next challenge: The Probin Hood. You have to take a mineral from every single mineral patch from your opponent's main and take it to a proxy nexus. The proxy nexus must not have any other probes mining it. The rest is up to you.
Hey Harstem, this video showcased how strong seemingly constant aggression can be (or how it could feel like for the opponents). With that in mind, what about "CONSTANT AGGRESSION"? You may not have any units for sitting in your bases. You may use defensive structures though. Every unit producing structure has to produce units at all times (even zealots before core) You have to attack your enemy at least once before expanding to a new base.
For a moment I thought harstem was memeing when he said that he hit some dts with his first ball. Either way, I now know that I haven't missed a single disruptor ball, I was always targeting dts.
I would not mind seeing you try to win with mass Void Rays and Storm (High Templar). -- STRAIGHT INTO VOID RAYS (I'd say start 2 Oracles, then switch to Void Ray production.) Cybercore (+1 air) > Stargate > Twilight > Templar Archives (Storm) > Fleet Beacon (+2/+3 air). I think keeping the first Oracle at home until the second Oracle is done, then going across with both of them together to harass the same base at a team, is the right move. This can delay your opponent seeing that you have Oracles or even a Stargate, plus the damage potential is much higher for the harassment run. Against Zerg it is also good to have that first Oracle still at home in case you get cheesed. --- BLINK STALKER INTO VOID RAY TECH SWITCH (This can start with a cannon rush or Gateway harass.) Forge (+1 ground) > Twilight (Blink) > Templar Archives (Storm) > Stargate (& +1 air) > Fleet Beacon (+2/+3 air) --- You will want to fit in a Robo when you can, to get a Warp Prism and a few Observers. Note that since you aren't making or moving out with High Templar until Storm is done, everything you are building can get past a full wall-off -- you can get a Robo and a Warp Prism to ferry your HT around in plenty of time. Just fully wall off your natural (instead of leaving a gap) and use the walling Probe to go take a hidden third base in the corner, giving you more defense at home than Protoss normally gets. It's an option. The strategy here is that almost all of the counters to mass Void Rays (Marines, Cyclones, Vikings, Phoenix, Hydralisks, Mutalisks) are vulnerable to Storm wiping out their numbers. Bait mass production of the counter, then wipe it out with Storms and run rampant with the Void Rays. You do still have to deal with something like mass upgraded Widow Mines, mass BCs w/ Yamato, mass Archons walking in, and Fungal Growth spam from well micro'd Infestors. Feedback from the HT can fight the Infestors. A few Disruptors deal with everything but BCs... which I'm not really sure how to fight if their numbers climb too high, except to mix in a few Blink Stalkers with your Void Rays so that your more costly air units aren't being targeted.
Build Prism powerd shield batteries and cannons during every engagement of your main army on the map to back them up. The idea is to play like a Terran who constantly has heal and repair for his army available. I want to see if this works for Protoss too. Add pylons to the installation and you suddenly have some outpost on the map.
This is actually a TH-cam plays Starcraft, but I’d love to see some disruptor builds. PvT: disruptor drop into either blink ruptor or blink colo. I do this build myself so I’d love to see what you think the best follow up is. PvZ: either a drop again or more of an alphastar style with stalkers and ruptors. Then trying to kill them with heavy aggression once you get a healthy disruptor count. PvP: blink opener into a disruptor mid game that’s looking to end the game with blink ruptor multiprong attacks.
Watching this, I'd say that while this would never work at tournaments the way it was played here, hallucinations do have more potential than is used. If you are doing either of an early warp prism or oracle, a hallucination of the other going in just prior to a different location, such as the main instead of the natural or whatever, could work to confuse an opponent right as workers are dying. Also charge-lot buffers during the main fights were helping. Even if they have detection, they are still only doing damage when target firing. The buffer of fake zealots soaks any A-move damage.
I'm glad you seem to have so much fun with these challenges. I always smile when you laugh because you think you're being super clever. Keep it up and I hope you get more wins with all this dumb stuff
Harstem!! You've instantly become my favorite sc2 personality, great content. Can you PLEASE do a video on your keyboard/hotkey setup? I believe this is what's holding my improvement back. Would greatly appreciate this! Keep up the great content. I'm toss main as well btw
Suggestion, splash damage units only challenge, initial opening units are allowed. So basically only disruptor, colossus, archon, high templar. One cannon per base for defence.
Here's a fun challenge I thought of while watching your videos: You can't win the game by killing all their buildings, you can't have overwhelming victories. You can win small fights. You can harrass. Your goal is to get the enemy to say "gg" on their own.
I have my own challenge called fast response Terran: you can only build hellions and reapers for your ground army and your main/air army can be Vikings, banshees, liberators and medivacs. Every base with the exception of your natural have to be one base position apart from each other and you have to control a majority of the map before you go for the finishing blow on your opponent. The exception to the rule is Marines; if you want to build them they have to stay in the base that they're built in as a purely defensive unit to emphasize walling off your forward based with bunkers and depots and such or you can use medivacs to transport them between bases but no offensive marine drops.
We need a 7 game series vs Beastyqt. Fans have to pick sides, then they vote on what strat's you guys use each game. :) If it comes to a tie breaker, you guys play standard for all the marbles.
CHALLENGE SUGGESTION: The only attack units (so observer and warp prism allowed) you can make are DT, high templar, and archons. Before that you can make any unit you need to survive early game.
I was thinking about something like this but showing a sentry immortal all in and then instead of committing to the attack hallucinating a typical all in army but expanding or maybe even double expanding. Could then recall the sentries while building a good army against whatever the zerg made to defend against the "all-in"
hey Harstem, i have a new strategy for your series "beating grandmasters with stupid stuff". (this strategy is best played with terran) main concept, you're trying to let your opponent think you are playing defensively but actually you are building an army on the other side of the map. when the enemy attacks your old main base you are going to attack the enemy. building a second base at your second base location is also a good way to let your enemy think you are playing defensively vP first of all it is good to wall of with barracks and supply depots, it is best to also build missile turrets to "defend" against observers, you should also scout around for scouting probes so first wall of and then fly your command center to the corner of the map. on the other side of the map you build planetary's and missile turrets to hold of the enemy for a while while you attack his base vT you want to build a bunker at the location where the reaper jumps up, the bunker will also hold the enemy of for a little bit longer build missile turrets to hold of drops (a lot of missile turrets) when the enemy attacks your old main base you attack his main base i recommend going for tech structures, production structures and workers so that you can make reinforcements and he can't he will rebuild his structures and call back his army wich will probably exist out of siege tanks his army will be very slow and when he is back only his army will remain (hopefully) vZ this is a tricky one because there are going to be a lot of overlords and overseers so you want to build a second base and hold of the enemy's overlords with missile turrets and marine's but when he attacks it is pretty easy to just attack his tech structures and stop him of getting reinforcements, but everything can end when just one overlord enters your base. to counter that you get scouted you want to go for vikings in the main base wich is another indication that you are playing a normal build. i wish you good luck and a lot of fun with it
Idea for beating grand master with stupid stuff: "The bronze league player". Don't use any hot keys - always your mouse to click on units. An APM around 60-80 would be appropriate. Good luck :)
Hello Harstem what about beating GMs with BMs? The idea is just be as cocky a player as possible. You tell your opponent what your going to do 3-5 second in advance like if you are proxying gates you just go 'proxy gates', then later in the game if say you are dropping immortals in their main you go 'immortals in your main'. So say your strategy out loud as game progress, then beat them anyways.
Try to win with primarily gateway units, but you can only warp in under a prism. Until you get a prism you can use gateway like normal, but you have to rush one out
@@ashleywalls4097 this is like seeing a professional football player after playing football your whole life and then saying "there's no point playing football anymore" don't compare yourself to professional players man. Play the game because you enjoy it :)
Just starting the video, but I've always wondered why pros don't do this more often. Since at the highest level if they so much as glimpse your tech structures or gas harvested, they can guess what you'll do. I feel like it could be amazing to build like, one "wrong" tech structure, and/or hallucinate part of an army to make them respond the wrong way.
Alternatively, turn up on their front doorstep with half a dozen additional hallucinated archons/immortals to see if you can bluff them into giving up a base to a weaker army.
I hope next time you actualy bait your opponent with hallucination while attacking somewhere and then mass recall where you baited when his army is there.
hmmm... you can put hallucinated units in a shuttle, right? what if you put 4 zealots (hallucinated) in one, deploy it and warp in some DT's , forcing a response and then hopefully cleaning up the response with DT
I believe that if someone had perfect APM (anything they could imagine they had the micro skill to do) then hallucinating armies/harassment would be super meta
"You cant actually kill anything with hallucinations"
9:28 *kills banes with hallucibated stalkers*
They killed themselves :p
If you spam the timestamp, harstem makes a funny noise
@@snowdrop9810 nic3
That’s a great counter!
Harstem I have to give it to you. Your TH-cam videos are by far the most interesting ones in the SC2 community.
Good job mate.
The real disruptor with 5 hallucinated stalkers is a great distraction group
This reminds me of a tourney game I saw from WoL in which I think Idra left a game after an attack by a bunch of hallucinated void rays.. ahh, that was hilarious.
I know this is a year old comment, but I'd like to add that iirc his opponent mentioned that the army was not real in the next match, which caused even more Idra rage
@@jemmerllast8492 And the relationship between these layers was pretty bad beforehand, but was magically fixed once they both joined the same team
this is what starcraft will be like in 2030. Hallucinated armies to trick your opponent
Faking a zealot runby so that the real one may catch the opponent off guard: 200 IQ
Making a real zealot runby so that the fake runbys will trick the opponent: 2000 IQ
Once they start ignoring hallucinated harass, you should start sending real zealots or prisms and keeping hallucinations at home for a bit.
half and half if possible, I think
You beg the question HOW DOES HE HAVE SO MANY MUTAS and then you dont check the graph after the game... we also want to know ffs!
must be zerg hallucinations
jk he said the zerg must have floated a lot of money
Hey Harstem, the second guy WhiteNight is not pronounced "Noir blanc" in french that would just mean "black white" it's "nuit-blanche" but you got the definition right
ah rip, i knew it was something along those lines. Close but no cigar
Mdrr harstem qui apprend à parler français
groooo, tu m'a devancé... x)
Harstem having so much fun is wholesome. This is like what goes through the lower league protosses minds
on x10 speed
It feels like he's almost laughing at his own jokes throughout this video. In a good way.
You should do a mass observer hallucination rush.
Challenge: Get an early prism and use the fact that you can build on the prism power field aggressively. For example prism cannon rush in the main, probably together with immortals. Or get fast batteries for an attack, like terrans do with bunkers. You can also proxy an unpowered dt shrine or put cannons between two expansions to cut them off temporarily.
Also much love, really enjoying your videos.
You show your gratitude by getting in the van with them🤣🤣🤣
😂😂😂😂
After the 2nd or 3rd time he reacted to those first hallucinations, I can't help but laugh every time he hallucinates a group of units. Amazing you held together for that 1st push where he had detection.
I was kinda tuning out there for a second until he started on the van story, killed me out of nowhere. That was fantastic thank you.
Hey Harstem, that was my challenge, and was pretty much as you executed it, loved it. Those fake runbys where awesome as well as the fake prism. Now....talking about executing, I've got another one, what about getting a unit to the 'Executor' (>20 kills) rank, also,the unit must live to see you win...if that is too easy, then add the restriction that the unit cannot be a splash dealing one (Colossus, archon, templar, disruptor).
Flavio Augusto Gragnolati the hero unit
Isn't that just every immortal in PvZ? xD
Must be a zealot
I love these videos Harstem. You're just so entertaining in these challenges (and in your videos overall). Thank you for creating so much content for us!
"ah... am I the one getting tricked?"
BWAHAHAHAHAHAHAHAHAA
25:30 "nuit blanche" is white night but you said "noir blanc" like "black white". :)
By the way it's very cool to heart you speak french. Such a good sensation.
haha thanks, my french is high school year 2 level, so im glad i at least got something almost right.
Harstem
The other times you were good ! :)
with a little training you will be able to speak with Clem without problem :)
En tous cas merci beaucoup pour toutes ces vidéos. Elles sont incroyables !
Continue comme ça !
Just got back into Starcraft after a few years and these vids are making me wanna play even more
Yo Harstem good stuff. My build idea: your army can only be made of spellcasting units.
Knitting crew time!
Are adepts considered spell casters because of shade?
@@ashleywalls4097 Ideally no stalkers or adepts (blink, shade), but if the challenge is too hard otherwise, then sure. (Id rather see adepts than stalkers)
This also goes for phoenix and voidrays (gbeam and prismatic alignment), I'd rather phoenix than void rays because of the micro potential.
The main idea is to have your army be composed of the classic caster units though. ie sentries, tempests, disruptors. Maybe hallucinations could add some bulk to the army to soak damage?
This challenge is way too easy for him...
@@xTnT87 idk I think only allowing an army of sentries, disruptors, and templars would be pretty hard (esp in early game). I don't think it would be easy at the GM level
My challenge, Protoss Widowmines: The only, only type of harass you can do is Disruptor drops. The rest of the build is up to you, but include large quantities of disruptor drops. This also means if you scout with adepts or something, you can’t attack. You are only allowed to move across the map after you hit max supply and your army must have a very large amount of disruptors.
So protoss nukes to GM?
Bob The Person ok alphastar 🤣
Yo keep your vids up I don’t play Starcraft that much but I enjoy watching it and you are good at what you do and you go into detail on how you attack which helps me understand what’s going on so keep it up your awesome😁
You could paly full air carriers/tempest, and hallucinate voidrays for tanking. Thats after pretending youre going zaelot/archon.
Early, could also hallucinate a fake army in your base (for ovls to see), while moving out with real army.
If you mass hallucinate Colossus, it can make it basically impossible to focus fire the real units
This is a great challenge, wish you'd do it more. Seems like a lot of people might even give up if you, say, have like 6 void rays and hallucinate them. Make the real ones all go in first, kill a couple things, then move back out of vision when they're going to run out as if it's a hit and run harass, except the fake ones arrive late so they don't get time to see they're not actually doing damage. You're bound to find someone who thinks you just have that many void rays in your pocket and GGs.
How does hallucinating Dark Templar work? Do they not stealth?
Or you could try hallucinating a bunch of a big unit like warp prisms and just fly it over your/the opponent's army in a fight to disrupt his micro by making it so he can't see what's going on/can't click through the hallucinations.
Just seems like there's a lot of untapped potential for hilarity with this.
my favorite harstem games are like that last one vs the zerg, where he thinks he's losing and is totally confused as to how his opponent seems to be invincible.. and then they type in GG and he's shocked. those are always the best games somehow ;D
I love when you do the french words - we need more "trick du jour"
Fun fact, in french that means : "erection of the day"
MrJamesnight lol
7:27 "I like big armies and I cannot lie"
I loved this vid. "When someone gives you something for free, you take it and get in their van." 🤣
Much love harstem 🤣I feel like you are one of the few who keeps the true Protoss mentality alive…
"That army was halluc": the challenge? Lol
This looks like the most fun Harstem's had with a challenge, lots of fun to watch.
I was just thinking that somewhere out there HuK is giggling.
Imagine he got matched up against idra
Next challenge: The Probin Hood. You have to take a mineral from every single mineral patch from your opponent's main and take it to a proxy nexus. The proxy nexus must not have any other probes mining it. The rest is up to you.
Hey Harstem,
this video showcased how strong seemingly constant aggression can be (or how it could feel like for the opponents).
With that in mind, what about "CONSTANT AGGRESSION"?
You may not have any units for sitting in your bases. You may use defensive structures though.
Every unit producing structure has to produce units at all times (even zealots before core)
You have to attack your enemy at least once before expanding to a new base.
It would be cool if you could load hallucinated units into a hallucinated warp prism, so you could even have fake drops XD
"We're basically masters of deception"
I only just stumbled across your channel and I love this series. Please keep it up, your humor is great :D
For a moment I thought harstem was memeing when he said that he hit some dts with his first ball. Either way, I now know that I haven't missed a single disruptor ball, I was always targeting dts.
I'm pretty fond of "zoning shots/storms/etc." ;D
I would not mind seeing you try to win with mass Void Rays and Storm (High Templar).
--
STRAIGHT INTO VOID RAYS (I'd say start 2 Oracles, then switch to Void Ray production.)
Cybercore (+1 air) > Stargate > Twilight > Templar Archives (Storm) > Fleet Beacon (+2/+3 air).
I think keeping the first Oracle at home until the second Oracle is done, then going across with both of them together to harass the same base at a team, is the right move. This can delay your opponent seeing that you have Oracles or even a Stargate, plus the damage potential is much higher for the harassment run. Against Zerg it is also good to have that first Oracle still at home in case you get cheesed.
---
BLINK STALKER INTO VOID RAY TECH SWITCH (This can start with a cannon rush or Gateway harass.)
Forge (+1 ground) > Twilight (Blink) > Templar Archives (Storm) > Stargate (& +1 air) > Fleet Beacon (+2/+3 air)
---
You will want to fit in a Robo when you can, to get a Warp Prism and a few Observers. Note that since you aren't making or moving out with High Templar until Storm is done, everything you are building can get past a full wall-off -- you can get a Robo and a Warp Prism to ferry your HT around in plenty of time. Just fully wall off your natural (instead of leaving a gap) and use the walling Probe to go take a hidden third base in the corner, giving you more defense at home than Protoss normally gets. It's an option.
The strategy here is that almost all of the counters to mass Void Rays (Marines, Cyclones, Vikings, Phoenix, Hydralisks, Mutalisks) are vulnerable to Storm wiping out their numbers. Bait mass production of the counter, then wipe it out with Storms and run rampant with the Void Rays. You do still have to deal with something like mass upgraded Widow Mines, mass BCs w/ Yamato, mass Archons walking in, and Fungal Growth spam from well micro'd Infestors. Feedback from the HT can fight the Infestors. A few Disruptors deal with everything but BCs... which I'm not really sure how to fight if their numbers climb too high, except to mix in a few Blink Stalkers with your Void Rays so that your more costly air units aren't being targeted.
Soo hilarious, especially the way you laugh at all the silly little tricks you're doing! I was dying
Build Prism powerd shield batteries and cannons during every engagement of your main army on the map to back them up.
The idea is to play like a Terran who constantly has heal and repair for his army available. I want to see if this works for Protoss too.
Add pylons to the installation and you suddenly have some outpost on the map.
@ Harstem: not sleeping a full night is a "nuit blanche".
"Noir-blanc" means "black-white" which just means "black-white"
This is actually a TH-cam plays Starcraft, but I’d love to see some disruptor builds.
PvT: disruptor drop into either blink ruptor or blink colo. I do this build myself so I’d love to see what you think the best follow up is.
PvZ: either a drop again or more of an alphastar style with stalkers and ruptors. Then trying to kill them with heavy aggression once you get a healthy disruptor count.
PvP: blink opener into a disruptor mid game that’s looking to end the game with blink ruptor multiprong attacks.
There should be an upgrade for sentries to extend the life of hallucinations.
Also tech ups for hallucinations cloak and burrow that require more tech ups in detection to see.
40:05 "Mineral field engaged the enemy"
Watching this, I'd say that while this would never work at tournaments the way it was played here, hallucinations do have more potential than is used. If you are doing either of an early warp prism or oracle, a hallucination of the other going in just prior to a different location, such as the main instead of the natural or whatever, could work to confuse an opponent right as workers are dying. Also charge-lot buffers during the main fights were helping. Even if they have detection, they are still only doing damage when target firing. The buffer of fake zealots soaks any A-move damage.
I love the comment section of harstems videos. Always so wholesome
I'm glad you seem to have so much fun with these challenges. I always smile when you laugh because you think you're being super clever. Keep it up and I hope you get more wins with all this dumb stuff
That 1st game was awesome to watch I'm disappointed I couldn't see a bigger fake army.
"I like big armies and I cannot lie" XD
Harstem!! You've instantly become my favorite sc2 personality, great content. Can you PLEASE do a video on your keyboard/hotkey setup? I believe this is what's holding my improvement back. Would greatly appreciate this! Keep up the great content. I'm toss main as well btw
Suggestion, splash damage units only challenge, initial opening units are allowed. So basically only disruptor, colossus, archon, high templar. One cannon per base for defence.
Here's a fun challenge I thought of while watching your videos: You can't win the game by killing all their buildings, you can't have overwhelming victories. You can win small fights. You can harrass. Your goal is to get the enemy to say "gg" on their own.
I have my own challenge called fast response Terran: you can only build hellions and reapers for your ground army and your main/air army can be Vikings, banshees, liberators and medivacs. Every base with the exception of your natural have to be one base position apart from each other and you have to control a majority of the map before you go for the finishing blow on your opponent. The exception to the rule is Marines; if you want to build them they have to stay in the base that they're built in as a purely defensive unit to emphasize walling off your forward based with bunkers and depots and such or you can use medivacs to transport them between bases but no offensive marine drops.
I dont think he plays terran.
12:33 "...but in the end, it doesn't even matter..."
28:13 I had Vietnam flashbacks with that alarm
We need a 7 game series vs Beastyqt. Fans have to pick sides, then they vote on what strat's you guys use each game. :) If it comes to a tie breaker, you guys play standard for all the marbles.
CHALLENGE SUGGESTION: The only attack units (so observer and warp prism allowed) you can make are DT, high templar, and archons. Before that you can make any unit you need to survive early game.
Just here to say that I love Harstem.
I will row your boat, captain.
I like the way you say Stall-ker.
great life advises Hamster
5minutes in and i LOL'd so hard at this strategy it looks so funny but effective xd
MC Harstem: @7:28 😂👍🏻
haven't laughed like this in a SC2 video in while, other than BLH series.
I was thinking about something like this but showing a sentry immortal all in and then instead of committing to the attack hallucinating a typical all in army but expanding or maybe even double expanding. Could then recall the sentries while building a good army against whatever the zerg made to defend against the "all-in"
"for our next trick", he's like a magician lol
hey Harstem, i have a new strategy for your series "beating grandmasters with stupid stuff". (this strategy is best played with terran)
main concept, you're trying to let your opponent think you are playing defensively but actually you are building an army on the other side of the map.
when the enemy attacks your old main base you are going to attack the enemy. building a second base at your second base location is also a good
way to let your enemy think you are playing defensively
vP
first of all it is good to wall of with barracks and supply depots, it is best to also build missile turrets to "defend" against observers, you should also scout around for
scouting probes so first wall of and then fly your command center to the corner of the map. on the other side of the map you build planetary's and missile turrets to hold of the enemy for a while
while you attack his base
vT
you want to build a bunker at the location where the reaper jumps up, the bunker will also hold the enemy of for a little bit longer build missile turrets to hold of drops (a lot of missile turrets)
when the enemy attacks your old main base you attack his main base i recommend going for tech structures, production structures and workers so that you can make reinforcements and he can't
he will rebuild his structures and call back his army wich will probably exist out of siege tanks his army will be very slow and when he is back only his army will remain (hopefully)
vZ
this is a tricky one because there are going to be a lot of overlords and overseers so you want to build a second base and hold of the enemy's overlords with missile turrets and marine's
but when he attacks it is pretty easy to just attack his tech structures and stop him of getting reinforcements, but everything can end when just one overlord enters your base. to counter that you
get scouted you want to go for vikings in the main base wich is another indication that you are playing a normal build.
i wish you good luck and a lot of fun with it
I've been playing StarCraft for over 20yrs and I still suck. But I plan to live forever! Loljk. Legitimate inspiration 10/10.
Illusions, Michael!
mister streamer because of your videos i m installing SC2 after 10 years
40:44 I feel that.
THE HOLLAND HALLUCINATOR
Idea for beating grand master with stupid stuff: "The bronze league player". Don't use any hot keys - always your mouse to click on units. An APM around 60-80 would be appropriate. Good luck :)
Loved the vid, suggestion for next week: build what you like but at the time you win all your buildings must be on your oponents side of the map.
fuba44 oof
Supply blocked? No problem. *selects sentries* @9:05
Idea. You can only attack after 6 min and attacking can only be done using cannons. However, you can defend cannons
Hey Harstem, what do you think about the upcoming balance update?
Hello Harstem what about beating GMs with BMs? The idea is just be as cocky a player as possible. You tell your opponent what your going to do 3-5 second in advance like if you are proxying gates you just go 'proxy gates', then later in the game if say you are dropping immortals in their main you go 'immortals in your main'. So say your strategy out loud as game progress, then beat them anyways.
That alarm triggered me so hard
That 2nd game was good. I'm inspired!
Try to win with primarily gateway units, but you can only warp in under a prism. Until you get a prism you can use gateway like normal, but you have to rush one out
Thanks for the episode~
Zero can't attack into hallucinated 7nits so mutate are needed to pull you out of position and not allow infinite hallucinations
Your warp gate count can never exceed your nexus counts, and can only make a Stargate or robo after you have 3 nexus
You were looking for "nuit blanche". Staying up all night on reddit.
You are incredibly funny with your 'bad jokes'.
Harstem is the coolest sc 2 player nowadays. Hes funny and authentic and most imoprtant: DUTCH! :D Greetings from Germany. ;)
Great video. You played well and it looked fun to play!
LOL the mindgames
20:45 - 21:30 Education with Kevin.
Welp watching you play SC makes me realize how much I suck. Thanks for making we quit SC2
Go watch Vibe's "Bronze to Grandmaster" series next. Then you'll figure out how easy it is to improve your game.
@@migBdk I've been playing this stupid game since vanilla (1998). I'm as good as I'm gonna get.
@@ashleywalls4097 this is like seeing a professional football player after playing football your whole life and then saying "there's no point playing football anymore" don't compare yourself to professional players man. Play the game because you enjoy it :)
The french world is "nuit blanche "
Just starting the video, but I've always wondered why pros don't do this more often. Since at the highest level if they so much as glimpse your tech structures or gas harvested, they can guess what you'll do.
I feel like it could be amazing to build like, one "wrong" tech structure, and/or hallucinate part of an army to make them respond the wrong way.
Alternatively, turn up on their front doorstep with half a dozen additional hallucinated archons/immortals to see if you can bluff them into giving up a base to a weaker army.
damn i love your quality content
keep it up!:D
2:40, "Base is under attack"? :D
I hope next time you actualy bait your opponent with hallucination while attacking somewhere and then mass recall where you baited when his army is there.
Try to win with full skytoss - you are not allowed to build any ground units apart from probes.
Great content as always!
Did anyone notice that the announcer said "base is under attack" when the probe got attacked? Lol
hmmm... you can put hallucinated units in a shuttle, right? what if you put 4 zealots (hallucinated) in one, deploy it and warp in some DT's , forcing a response and then hopefully cleaning up the response with DT
I believe that if someone had perfect APM (anything they could imagine they had the micro skill to do) then hallucinating armies/harassment would be super meta