good to know that I always explained it correct xD also, everyone says siege helps against siege walkback, so build more siege if the attacker gets siege walkback, but thats only true, when your siege hits the enemy siege at all, if the battle ends before they lose any siege, considering that you have at least a bit siege, than it doesnt help you, it only helps when you cant one hit the siege. When exactly half of the siege are getting killed, which also happens sometimes, than more siege wont help too, because your siege just targetted 2 squads and one hitted them, but that rarely happens. so better improve your comp or stats in these 2 cases
Pretty much time ago one YT tested his solo trap against one strong player. And this strong player used different amount of t4 siege. in first case, then he had not a lot of siege, he got capped. And then, by using more siege, he walked back. Another example - our strong rally leader with 375k t5 range (champ gear included) didn't capture 250k (including 20k t4 siege) cavs from wet noodle. So... For higher % of walk back, it's makes sense to use t4 siege & a bit more siege sometimes
Thanks for sharing that! Yes, having t4 siege is sometimes helpful for sure, especially against a solo trap because they can't have a lot of siege. Also it's possible that solo trap and rally trap has different battle dynamics worth investigating.
everytNice tutorialng including soft at a different ti but it wasn't until tNice tutorials video that I felt at ho and feel free to make soft. I feel like soone
As a defender, Would you consider T1 or T4 Siege more efficient , in terms of might? Also, how much would you aim for against 5k T4 Siege (as a f2p/low spender trap), to be able to One shot that in 1 volley? It seems to me that the majority of leaders are sending 5k these days. Either way, Siege walkback mechanics is irrelevant when defender has a shit ton of troops and/or Atk. It's only when the battle is a close shave (near the 40s limit) that Siege really shines.
In terms of might I think t1 siege is more efficient. About 4.5m t1 siege is equal to 1m t4 siege in terms of the attack power, the former only adding 9m might, while 36m for the latter.
@@crystalbriefs I generally agree (even though I don't have any tests to support it), but if that's the case, why do traps do T4 at all(regular troops, not talking about Siege)? Wouldn't 100% T2 be more efficient, from a might perspective? May be it is, I am under the impression that total troop count matters a lot more than tiers. What's your opinion on this?
Are you talking about the voice being a little bit murky? Or more different than that? I don't find any significant issues on my end. Can you elaborate more?
@@crystalbriefs on my device your voice sounds small maybe it's only on my device I can still use CC to understand the content of your video. do not worry about it keep making interesting videos I'm always waiting ^^
Just rewatched this after a discussion with a guildmate. Take care CB, I'll be #1 in line when your next video comes out ;)
Oh hey! You are a student too. Hahaha
very helpfull for my solo trap thank you!!!
Funny! I'm in PIE and just happened to come across your video. Lol miss you guys
I have honestly started loving this content.. Very nice video bud :).. Keep it up
Very good explanation on how siege works. keep it up.
Great video! the background music could be a little lower though it's a bit hard to hear your voice
Enjoyed KVK. Thank you for this informational video!
good to know that I always explained it correct xD
also, everyone says siege helps against siege walkback, so build more siege if the attacker gets siege walkback, but thats only true, when your siege hits the enemy siege at all, if the battle ends before they lose any siege, considering that you have at least a bit siege, than it doesnt help you, it only helps when you cant one hit the siege. When exactly half of the siege are getting killed, which also happens sometimes, than more siege wont help too, because your siege just targetted 2 squads and one hitted them, but that rarely happens. so better improve your comp or stats in these 2 cases
thicc contents
Thanks to you
Pretty much time ago one YT tested his solo trap against one strong player. And this strong player used different amount of t4 siege. in first case, then he had not a lot of siege, he got capped. And then, by using more siege, he walked back.
Another example - our strong rally leader with 375k t5 range (champ gear included) didn't capture 250k (including 20k t4 siege) cavs from wet noodle.
So... For higher % of walk back, it's makes sense to use t4 siege & a bit more siege sometimes
Thanks for sharing that! Yes, having t4 siege is sometimes helpful for sure, especially against a solo trap because they can't have a lot of siege. Also it's possible that solo trap and rally trap has different battle dynamics worth investigating.
everytNice tutorialng including soft at a different ti but it wasn't until tNice tutorials video that I felt at ho and feel free to make soft. I feel like soone
Could you make a video on wonder war formations please, eg 442, 424?
There will be a lot of videos on that! Look forward to it.
Another 🍺
WELCO TO THE softIAN BROTHER !
As a defender, Would you consider T1 or T4 Siege more efficient , in terms of might? Also, how much would you aim for against 5k T4 Siege (as a f2p/low spender trap), to be able to One shot that in 1 volley? It seems to me that the majority of leaders are sending 5k these days.
Either way, Siege walkback mechanics is irrelevant when defender has a shit ton of troops and/or Atk. It's only when the battle is a close shave (near the 40s limit) that Siege really shines.
In terms of might I think t1 siege is more efficient. About 4.5m t1 siege is equal to 1m t4 siege in terms of the attack power, the former only adding 9m might, while 36m for the latter.
@@crystalbriefs I generally agree (even though I don't have any tests to support it), but if that's the case, why do traps do T4 at all(regular troops, not talking about Siege)? Wouldn't 100% T2 be more efficient, from a might perspective? May be it is, I am under the impression that total troop count matters a lot more than tiers. What's your opinion on this?
To cap a mix and not get a walkback, does a siege garrison help to kill the siege?
No. Siege will only target siege when there is wall AND no ranged. There's no wall in garrison so siege can't target siege.
yo true
I appreciate your vids. I wonder how can I use bots?
bots?
bro the last 2 videos you uploaded have low sound quality. am i the only one experiencing this ^.^ lol
Is it the voice, or in general?
@@crystalbriefs voice
Are you talking about the voice being a little bit murky? Or more different than that? I don't find any significant issues on my end. Can you elaborate more?
@@crystalbriefs on my device your voice sounds small maybe it's only on my device I can still use CC to understand the content of your video. do not worry about it keep making interesting videos I'm always waiting ^^
I see. Thanks. Actually my first video has really low volume of sound because i had no dedicated microphone.