@@visheshgupta4191 How? Siege never touch untill all of your squad army (inf, cav, range) wipe out. They always there on back line, i never lost siege when i defence, unless i was zeroed
@@andriaskimz7148 he shows the idea of keeping highest troop count as seige so level 5 familiars attack troop type of highest count so seige will be attacked but t1 seige is so weak that familiar attack will do so much damage that you lose hp quickly increases your chances to burn
Actualy the 10% stacking familiars abilities are not triggered when u lose 10% of your hole army (except for griphon that is) but only a specific type troops. Which can be pretty good for rein traps.
Ahhhh,man you made a video on this before I was gonna make one trapping video myself with title :- 'Did I just outsmarted Lord's Mobile strongest familiars?' . 😂😅
Sound reasoning, and about the infirmary filling up with t1 troops I believe the actual rally will send more t2 troops to infirmary than the familiars will t1, but I’m interested in trying it tho.
A good idea that need to put to test because that P5 FAM hit your T2 it still gonna hurt a lot. T1 siege is less painful and sure maybe you gonna burn. But if you burn in forest. All other rally will get cancel and you pretty much safe for awhile. Unless you REALLY have big PP and wanna take multiple rally and try to capture all the leader, maybe T1 is not your choice.
i have tested this on a tile with about 50k troops. the familiar will target t1 siege if it is the largest troop type. on a large scale i don't know how it affects the fight though. if you are a big castle carrying 30 or 40m troops you dont want to burn and reveal your comp.
The only way I would use Pyris is in a ranged att. They don’t travel far, you get two rounds of +60% squad damage. Which could give you an early advantage. Defensively, if your walls intact, you’d get boosted range hits off the wall.
Siege is a great tool to manipulate t5 familiars. But t1 would take the most damage of any tier siege. T2 siege would take similar damage to t2 inf/range/cav. 1.5m t2 siege above your highest troop count (Max t5 familiar damage) for each rally you plan to take.
You never loss passion, keep posting content all. Many years, other another Lords content creator goes down, retired, get boored, etc. How and why you did it, is there any secret formula Aevatrex ?
the damage gonna be pretty huge ave, cause of t1 hp, each rally gonna be 1-2m t1 killed, and the problem with that is the morale drop that happens with such big troop loss
when moral is the issue, damage to higher tier troop by fam 5 give you more moral down compared when it hit t1 siege, . But you still need to test it as this still teory. i am waiting yout next video for this test Bro
It says 'One of the largest squads', so if I have 10m t2 inf , 10m t2, cav and 15m t2 range and 20m t1 seige ( the damage could be to any of these 4 squads )
Even if we assume t1 seige at say 40M and the rest each T2 at 10-15M (And T4 like you said at 1-2M) ...the chances remain that one of the T2 squads or the T1 seige squad will get hit by the P5 fam damage.
I assumed this too before because I thought the line reads 'the largest squad'; but since it says 'one of the largest squads', there is no guarantee which one it will consider.
@@callmesam6495 ...Yeah sure he means "one of the largest squads" ..... but not to "Any of the largest squads" it means different...... Think about it...
Not worth have t1 siege twk member tried it, it's only good taking one rally not multiple rallies and t1 melts has no stats on siege so takes millions damge by familiar, morale drops increasing walk back. Can ask WP his member tried t1 siege to counter familiar n its not viable
That for a single incoming rally for anyone those 600% familar isn't helpful , 4% of troops of 20M or greater is a high number I don't wanna get my sanctuary filled by t1 under any circumstances .... As it's like my best chance of living
What are your thoughts on 2 type rally trap? Like only inf and ranged, because of 2 types familiars wall heroes and equipments Will not divide to 3, i tested a little and it doesnt seem bad but i couldnt find any topic about that
@@aayushpatel2788 if they are coming with cav put range , if they coming range put inf, only downside is inf vs inf but you will prepare your gears wall heroes etc. mostly inf and that will make it even.
Would it be Good if we build our rally trap with t3/t4 and take reins t2 mix, because of t5 familiars attacking backlines and real army attacking frontlines, t2 reins would be huge buff for infirmarys
@@aayushpatel2788 thats true but with recent updates rally leaders are hitting too hard and even if you counter incoming rally you are still loosing so much troops, infirmarys cant hold t2 troops, f2p players cant even defending themselves, we need another strategies
I thought about the t1 siege idea before waaaay back when t5 fams launched. I never tried it because i thought that the t1 troops were weak and would drop like flies, and make me lose more morale, and maybe burn. Is'nt that dangerous?
training t1 ballista is a good idea ????? that will hurt ballista how much if i had 12m each inf range cav and 16m t1 seige ??? t1 enter infirm first what if we get t1s seige in infarm and santury after that the t2 losses increase
@@Aevatrex its work im test it bfore u notice this trick. If u wanna test it just test with camp. Lets say 200k troops is 20m troops. U only need make camp with 100k siege n rest 100k for other type+wall hero and fam. So technicaly u have comp that have most siege in ur camp. And for the finish hit that camp with solo atk that we compare with full rally. if full rally is 2.5m that mean solo hit is 25k.bring hero n p5 blast atk fam. Watch the replay n u will see how the p5 fam skill will atk u 100k siege.
What you Missed here actually is a bit of wrong calculation , you maybe calculating the 10% like we usually do which is multiply with 0.1 , buh the game doesn't actually worked like that , igg set this 10% on morale so the time you lose 10% morale and left with 80% morale , the familiar would activate , So the familiar Whirlwind that you talked about in this video is not unless , but good strategy to use only those who would do things at the beginning of the battle , for defense the one that decreases army hp by 40% is all good. and of course according to you if you have 40m troops then , 40*01=4 which means you need 4m troops to lose for it to activate , well that's totally wrong my friend.
It won’t work well cause siege hp is sh1t, so it will take a lot of dmg, and if it is T1 it will die super quick and increase the odds you burn. If you train T2 or higher it will be too much might
It sounds good, but siege is weak against everything and because it is t1 siege the damage will be large. I think you would lose millions of t1 siege with every hit. But yeah I would also like to see test
@@scorchmist3657 no, t3 has the worst power to might ratio, that is why they are bad. If t3 troops had lower might people would use them. But because your might drops fast when they die, the moral drops fast too.
i think after playing the game since release i have a good grasp of the criteria of who wins, but thanks for suggesting i dont. The difference is T1 siege will only be hit by the familiars not your army, that is damage you were going to take regardless if it was siege or not.
That’s a actually a genius idea lol, I’m about to go ahead and train 20mil ballistas lol
bad idea it's makes you burn
@@visheshgupta4191 How? Siege never touch untill all of your squad army (inf, cav, range) wipe out. They always there on back line, i never lost siege when i defence, unless i was zeroed
@@andriaskimz7148 he shows the idea of keeping highest troop count as seige so level 5 familiars attack troop type of highest count so seige will be attacked but t1 seige is so weak that familiar attack will do so much damage that you lose hp quickly increases your chances to burn
@@visheshgupta4191 Familiar attack only will not kill em unless other troop attack help it
@@andriaskimz7148lol you don't how it works then
Actualy the 10% stacking familiars abilities are not triggered when u lose 10% of your hole army (except for griphon that is) but only a specific type troops. Which can be pretty good for rein traps.
even so lets assume you have 10mil troop each type, you have to lose 1mil for each stack.
"One of the worst mistakes people do is wall. And heroes. And familiars."
So one of the big mistakes is to keep making mistakes indefinitely.
Ahhhh,man you made a video on this before I was gonna make one trapping video myself with title :- 'Did I just outsmarted Lord's Mobile strongest familiars?' .
😂😅
The fact on this channel is you always get awesome tips from aev which is very helpful💯👍
Igg need to add a quick swap for wall familiars
Sound reasoning, and about the infirmary filling up with t1 troops I believe the actual rally will send more t2 troops to infirmary than the familiars will t1, but I’m interested in trying it tho.
I have done that on my account when building the comp. Just waiting to get hit to see how well it works ^^
that could potentially benefit both p2p and f2p players when taking rallies in their castles, test please please please :)
A good idea that need to put to test because that P5 FAM hit your T2 it still gonna hurt a lot. T1 siege is less painful and sure maybe you gonna burn. But if you burn in forest. All other rally will get cancel and you pretty much safe for awhile. Unless you REALLY have big PP and wanna take multiple rally and try to capture all the leader, maybe T1 is not your choice.
We need to TEST this new idea, Please make a Test👍👍👍
i have tested this on a tile with about 50k troops. the familiar will target t1 siege if it is the largest troop type. on a large scale i don't know how it affects the fight though. if you are a big castle carrying 30 or 40m troops you dont want to burn and reveal your comp.
t1 seige I've seen it done, alot dies but low might destroyed really confuses the rally lead but higher teirs take priority in infirms and sanctuary
your proberly right,
All we need is someone to test this formation
And If a Range rally is coming at you t1 will counter it so it wont be completly useless
Lol aev just took out the big fams knee caps..that's smart and s good point
The only way I would use Pyris is in a ranged att. They don’t travel far, you get two rounds of +60% squad damage. Which could give you an early advantage. Defensively, if your walls intact, you’d get boosted range hits off the wall.
Siege is a great tool to manipulate t5 familiars. But t1 would take the most damage of any tier siege. T2 siege would take similar damage to t2 inf/range/cav. 1.5m t2 siege above your highest troop count (Max t5 familiar damage) for each rally you plan to take.
I wanna join to good hunt guild, any suggestions?
You never loss passion, keep posting content all. Many years, other another Lords content creator goes down, retired, get boored, etc. How and why you did it, is there any secret formula Aevatrex ?
Omg this is new strategy for defence from fam5 which mostly have Titans
the damage gonna be pretty huge ave, cause of t1 hp, each rally gonna be 1-2m t1 killed, and the problem with that is the morale drop that happens with such big troop loss
then just build millions of t3 catapult lol
when moral is the issue, damage to higher tier troop by fam 5 give you more moral down compared when it hit t1 siege, . But you still need to test it as this still teory. i am waiting yout next video for this test Bro
what emulator you use? and without mouse cursor? bit confusing lol
Comp of 1.3m each t4 and 3m each t2. How does it sound?
It says 'One of the largest squads', so if I have 10m t2 inf , 10m t2, cav and 15m t2 range and 20m t1 seige ( the damage could be to any of these 4 squads )
Even if we assume t1 seige at say 40M and the rest each T2 at 10-15M (And T4 like you said at 1-2M) ...the chances remain that one of the T2 squads or the T1 seige squad will get hit by the P5 fam damage.
I assumed this too before because I thought the line reads 'the largest squad'; but since it says 'one of the largest squads', there is no guarantee which one it will consider.
@@callmesam6495 ...Yeah sure he means "one of the largest squads" ..... but not to "Any of the largest squads" it means different...... Think about it...
Can you make a video about explaining the best ways to get chaos dragon done?
But 600% from a titan on t1siege is gonna be. A blast because siege gets countered by everyone
That's what I think....
Not worth have t1 siege twk member tried it, it's only good taking one rally not multiple rallies and t1 melts has no stats on siege so takes millions damge by familiar, morale drops increasing walk back. Can ask WP his member tried t1 siege to counter familiar n its not viable
That for a single incoming rally for anyone those 600% familar isn't helpful , 4% of troops of 20M or greater is a high number
I don't wanna get my sanctuary filled by t1 under any circumstances .... As it's like my best chance of living
then just build millions of t3 siege lol
You should do a test
I have a question what will happen to Troops in Dragon arena if we have no infirms
I think None of them will die..!)) Because I had only one infirmary with 10M+ troops.. almost 70% went to infinity infirmiry during DA
@@anandrj2969
I know no Troops will die if you have 2 informal but what will happen if you will have no infirms
@@kingmanish6682 you can't heal in arena and after arena your troops are back
@@visheshgupta4191 you can heal in DA
I see what you mean nvm
When you port back to your kingdom you will get all your troops back
What are your thoughts on 2 type rally trap? Like only inf and ranged, because of 2 types familiars wall heroes and equipments Will not divide to 3, i tested a little and it doesnt seem bad but i couldnt find any topic about that
Like a rein trap? You get cav reins?
@@aayushpatel2788 no, no cav at all only 2 type troops you put inf frontline if infantry comes
@@scorchmist3657 you would need a huge comp and high stats making it an unlikely rally target and those that will rally will force the trap to shield
@@aayushpatel2788 if they are coming with cav put range , if they coming range put inf, only downside is inf vs inf but you will prepare your gears wall heroes etc. mostly inf and that will make it even.
@@scorchmist3657 if someone sent cav they would carpet to hit inf and no one would send range and inf on inf you would probably burn
Would it be Good if we build our rally trap with t3/t4 and take reins t2 mix, because of t5 familiars attacking backlines and real army attacking frontlines, t2 reins would be huge buff for infirmarys
Don’t use a t3/t4 comp just don’t
@@aayushpatel2788 show me solid proof or actual video about t3/t4 rally trap is failing but dont show me videos like 3 years old.
@@scorchmist3657 it costs so much and adds so much might there is no reason to use a t4/t3 comp
T4/T3 is what people used years ago it’s outdated
@@aayushpatel2788 thats true but with recent updates rally leaders are hitting too hard and even if you counter incoming rally you are still loosing so much troops, infirmarys cant hold t2 troops, f2p players cant even defending themselves, we need another strategies
I thought about the t1 siege idea before waaaay back when t5 fams launched. I never tried it because i thought that the t1 troops were weak and would drop like flies, and make me lose more morale, and maybe burn. Is'nt that dangerous?
They are back
Why would you invest your RSS and builds on sieges when you can invest in troops?
training t1 ballista is a good idea ?????
that will hurt ballista how much if i had 12m each inf range cav and 16m t1 seige ???
t1 enter infirm first what if we get t1s seige in infarm and santury after that the t2 losses increase
For a solo trap account t1 or t2 siege will be good ???
The problem is it’s gonna fill infirmary‘s
infirms will be filled with something regardless of what hits u, id love to see a test though
@@Aevatrex yeah sure I can do a test I got I’m tons of leads in my k
@@Aevatrex u wanna test it soon?
@@Aevatrex I’ll have 10-17m troops
@@Aevatrex its work im test it bfore u notice this trick.
If u wanna test it just test with camp.
Lets say 200k troops is 20m troops.
U only need make camp with 100k siege n rest 100k for other type+wall hero and fam.
So technicaly u have comp that have most siege in ur camp.
And for the finish hit that camp with solo atk that we compare with full rally.
if full rally is 2.5m that mean solo hit is 25k.bring hero n p5 blast atk fam.
Watch the replay n u will see how the p5 fam skill will atk u 100k siege.
Hi mate is siege really worth it please
How are you?
doing good!
Can we see a report ?
Would that mean that maybe you need elementalist on the wall?😅
Great vid 👌 thx
What you Missed here actually is a bit of wrong calculation , you maybe calculating the 10% like we usually do which is multiply with 0.1 , buh the game doesn't actually worked like that , igg set this 10% on morale so the time you lose 10% morale and left with 80% morale , the familiar would activate , So the familiar Whirlwind that you talked about in this video is not unless , but good strategy to use only those who would do things at the beginning of the battle , for defense the one that decreases army hp by 40% is all good.
and of course according to you if you have 40m troops then , 40*01=4 which means you need 4m troops to lose for it to activate , well that's totally wrong my friend.
Can someone test this?
Hello bro
yo yo
Please test it Aevatrex, it does definitely sound logical.
It won’t work well cause siege hp is sh1t, so it will take a lot of dmg, and if it is T1 it will die super quick and increase the odds you burn. If you train T2 or higher it will be too much might
Please enter me your guild I am follow your all rules
you still need gems/speed to built those balistas, why not build something that actually does damage?
Because even if you train millions of t5 someone can 0 and it hurts bad!
@@war-kovid7732 i meant t2 range/inf/cav
It sounds good, but siege is weak against everything and because it is t1 siege the damage will be large. I think you would lose millions of t1 siege with every hit. But yeah I would also like to see test
then just build millions of t3 siege lol
@@scorchmist3657 I think t2, because t3 makes moral drop fast when they die
@@VarnoSlimm yeah t2 might be too
@@scorchmist3657 no, t3 has the worst power to might ratio, that is why they are bad. If t3 troops had lower might people would use them. But because your might drops fast when they die, the moral drops fast too.
Hi
T1 siege will lose moral fast lol 😂😂
It will be a bloodbath bnews then 🤣🤣🤣
then just build millions of t3 siege lol
@@scorchmist3657 lol 😂😂😂
Instead of it we can build hell lot of t2
@@madhvendrapratap5382 that souns Good too xd
That is wrong dude. You don't fully understand the criteria of who wins. T1 siege can make you burn but there are more variables
And prob lose 5m t1 seige
i think after playing the game since release i have a good grasp of the criteria of who wins, but thanks for suggesting i dont. The difference is T1 siege will only be hit by the familiars not your army, that is damage you were going to take regardless if it was siege or not.
@@Aevatrex yeah sorry I just don’t know how much those fams do Bc I don’t have them so I was guessing the damage no disrepect btw
@@Aevatrex but thanks so much Bc I think I might use this in a rally trap
@@Aevatrex and since it is a 10m troop rally trap I only have to train 3-4m of it