Sculpting Paul Atreides from Dune in Blender

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 28

  • @grooshka82
    @grooshka82 10 หลายเดือนก่อน +4

    Great short analysis on Timothée's face. Very very very nice skills on sculpting.

  • @StudioKelpie1993
    @StudioKelpie1993 10 หลายเดือนก่อน +2

    Always find these kinds of videos interesting to watch

  • @mitroer
    @mitroer 10 หลายเดือนก่อน +2

    Great sculpt ! - I really like the description of muscles and landmarks. Maybe you could add the names on screen for a bit with text next time, they can be hard to catch just being heard :)

  • @juniordantas9281
    @juniordantas9281 10 หลายเดือนก่อน +2

    I personally love it! You inspired me to continue with my studies. I started in blender in one, or two months, it’s hard to learn, principally modeling. I make only three or four projects, only hard surface. I intend to start some modeling course, I studied alone for now. Thank you for the inspiration!

  • @PotatOSPoweredPC
    @PotatOSPoweredPC 10 หลายเดือนก่อน +4

    I'm surprised that the Ton Roosendaal video didn't get you more subscribers. Your skills are undeniable and I hope you get picked up by the youtube algorithm once again.

  • @Yannakis3D
    @Yannakis3D 10 หลายเดือนก่อน +2

    Looks awesome!

  • @huenson2497
    @huenson2497 10 หลายเดือนก่อน +3

    Dude! Just found your channel and immediately subscribed. I love the structure and the pace of your video. The analysis at the beginning is really valuable and something very unique on yt. Keep it up! Gonna check out all your stuff now :D

  • @vitorrosan2178
    @vitorrosan2178 10 หลายเดือนก่อน +2

    Absolutely in love with this stylized version. Amazing work!

  • @_TetKaneda
    @_TetKaneda 10 หลายเดือนก่อน +2

    Great contribution. great tutorial. You have my like. Thank you so much. Greetings

  • @real2late
    @real2late 10 หลายเดือนก่อน +2

    Love this, learning scultping is so hard for me

  • @RivenbladeS
    @RivenbladeS 10 หลายเดือนก่อน +2

    What's the viewport shading? Matcap? Could you share?

    • @lolpoly3d
      @lolpoly3d  10 หลายเดือนก่อน

      Hi! Yes, it's the very first in the list standard grey matcap preset (basic_1.exr)

    • @RivenbladeS
      @RivenbladeS 10 หลายเดือนก่อน +1

      @@lolpoly3d thanks man. I really liked your result as it seems. Hand painted and non photorealistic like shading and colors. I am trying to sculpt it myself cause you inspired me. Keep it up

  • @nickberckley
    @nickberckley 9 หลายเดือนก่อน +2

    Was it part of the challenge to not use your head base mesh?

    • @lolpoly3d
      @lolpoly3d  9 หลายเดือนก่อน +2

      Yes, not using a basemesh is really only sensible as an exercise :)

  • @Spittoon
    @Spittoon 10 หลายเดือนก่อน +2

    Wonder if you do box modeling characters?

    • @lolpoly3d
      @lolpoly3d  10 หลายเดือนก่อน +1

      Hi! That's usually not the most efficient approach nowadays. Sometimes I might make parts of a character with box modeling if it'd be faster, but that's relatively rare.

  • @GeorgeMiladCG
    @GeorgeMiladCG 10 หลายเดือนก่อน +3

    yea, blender is more intuitive than zbrush but, controlling the mesh in sculpt mode is a bit harder specially with clay strips. I would like to know if you had any tips to make it easier.

    • @lolpoly3d
      @lolpoly3d  10 หลายเดือนก่อน +1

      I was talking about the curves specifically, which are more intuitive, however overall Zbrush is definitely more streamlined and efficient for sculpting (in my opinion at least). People love to rip on Zbrush's interface for its unconventional structure, but it's actually carefully developed to be as fast and comfortable as possible for the specific purpose of sculpting, which is what really matters.
      About the clay strips brush - I know what you mean. It's strange, I can't quite put my finger on why, but in Blender it just doesn't behave the way I expect it to, so I don't use it as much as I do in Zbrush, where it's probably my most used brush. The only thing I do to it is enable backface masking, but I'm guessing you probably already knew to do that.

    • @GeorgeMiladCG
      @GeorgeMiladCG 10 หลายเดือนก่อน +2

      @@lolpoly3d zbrush ui is good when you used to it , but for newcomers it’s a mess.
      I have played with brush sitting (normal radius, stroke, fall of) but no matter what I do nothing seems to work, maybe it’s something in the brush code.

  • @VFX
    @VFX 10 หลายเดือนก่อน +3

    this looks absolutely stunning! I would love to hear your thoughts on differences between 2 programs too as I started learning Zbrush lately as a Blender user. 🙌🙌

    • @lolpoly3d
      @lolpoly3d  10 หลายเดือนก่อน +2

      Thank you! For now my suggestion is to keep at it with Zbrush, once you are used to it it will expand what you can do (and how quickly). I like to use both to the strength of each.

    • @VFX
      @VFX 10 หลายเดือนก่อน

      I am having tons of fun thank you I'll contine! Sculpting and pushing polygons feel different in Zbrush, more responsive or something maybe as someone switching from one to another you felt that too what is that in your opinion?@@lolpoly3d

  • @Me7roiD
    @Me7roiD 10 หลายเดือนก่อน +2

    First! In almost less than twenty minutes? Nah not quite.

  • @UmerMalik-r1z
    @UmerMalik-r1z 10 หลายเดือนก่อน +2

    Hello Sir can you share your blender customized theme?

    • @lolpoly3d
      @lolpoly3d  10 หลายเดือนก่อน

      Hi! Sure, do you mean the custom blue / red colors I have for vertices and faces in edit mode?

    • @UmerMalik-r1z
      @UmerMalik-r1z 10 หลายเดือนก่อน

      @@lolpoly3d yes

    • @lolpoly3d
      @lolpoly3d  10 หลายเดือนก่อน

      @@UmerMalik-r1zI uploaded it here:
      file.io/LDlki4pY8Jrb