I like Kazooie more because it’s easier to play-through but I love Tooie for its world and “upgrades”. But if I had to pick one I’d choose Banjo-Kazooie due to nostalgia ❤️
Them innuendos though. I understood seaman's surprise, but I was not prepared for what salty dumplings meant. And to think that they got away with this in a children's game.😀
The fact that each level connects with others, and you can’t fully get all jiggies of any one area without doing something in a different level, just gives this rich sense of a real connected world in Tooie. It was by far one of my favorite things about it.
Tooie took so long to come out after Kazooie that I thought the game was cancelled when I was a kid. Imagine my surprise when me, my dad, and my brother saw a copy lying on the shelf at a Wal-Mart while grocery shopping. We got it immediately, and luckily just in time, as it was the last copy they had. I was so excited that after 2 long years of waiting, I finally got to see Banjo and Kazooie in a new game. Every single thing I experienced and how interconnected it seemed with the last game blew my mind. I mean, Bottles is flat out murdered in the first few minutes? You start with all the moves from the last game, and get a ton more? I knew right off the bat that I was in for something really ambitious. The puzzles were really hard for my tiny 8 year old brain to grasp, but I kept exploring around and figuring things out. Easily the most satisfying moment in the game was me figuring out how to get into Grunty Industries. I couldn't find an entrance for the life of me, but I did find a switch for the train station. I didn't think much of it though, and just kept looking, until I started to put the pieces together in my mind. A thought occured to me that I could enter through the station. "No, it couldn't be." I kept thinking to myself. But I tried it to see what would happen, thinking there was no way that would work. And yet, it did. I felt so smart figuring it out on my own, so proud of myself. I will never forget the memories I had with this game.
"I will never forget the memories I had with this game" same here! I also was 8 when I started playing Tooie, I played Kazooie before that but not much since it was too hard for me as a little kid. But the memories from Tooie, oh man, such an amazing game full of wonder, perfect for a kid, I'm so glad I had the fortune to play it at such a young age!
@@Zaiqahal as a kid two years feel sooo long and then you're an adult and realize you missed a sequel you had been waiting for once and it came out three years ago already.
No lie the zombified King Jingaling absolutely SHOOK me as a kid. I never really even started the game that shit scared me so bad I couldn't come back 😂
Something about Tooie always grabbed me more. Maybe the interconnectivity, the more cynical tone (I love especially Banjo just being over this shit), or maybe the larger levels. Setting up the necessary components to collect a jiggy just feels soooooo satisfying to me. Or backtracking in this game specifically is not even a chore. Someone made the comparison to SOTN (which I love) it Super Metroid (never played) when it comes to backtracking. And it feels the same in SOTN as it does here. Satisfying. Currently replaying the two games in honor of the Ultimate reveal and hoping for a sequel. And nothing has changed. Other than my appreciation for Kaz deepening. Still can’t bring myself to put Kaz over Tooie, though.
I couldn't agree more! The interconnectivity especially appeals to me after all these years. And my appreciation for Kazooie has increased over the years as well, especially after playing it for this retrospective series. But yeah, I still love Tooie more.
You’re on the money with the Metroid/SOTN comparison. That’s what I’ve been saying for years, is that Tooie is a 3D platformer/collect-a-thon incorporating a Metroidvania-esque structure. It’s really unique and really fun in that way, and I wish more people recognized this. Complaining about backtracking in this game seems so strange, since you don’t really _have to_ backtrack to beat the game, and because it’s implemented in a manner that consistently feels rewarding. To me, despite leaning just a bit too much into gimmickry at times (a common trait of Rare games back in the day, all for the sake of variety and inventiveness), Tooie is easily better than Kazooie, and it’s the giant, interconnected world, constant move expansion, and resulting backtracking that makes this game stand out amongst other platformers of the era, and helps make it more interesting and well-aged than Kazooie (that, and the crazy variety, boss fights, writing, and presentation).
(Year late reply I know) but another thing I enjoyed about how connected and large the worlds were, it just somehow felt so satisfying to explore the world. Like the whole world was jam packed with all kinds of secrets and nooks and crannies and how it was all connected. It just feels so exciting to scour the entire world and levels, going back and forth and finding new areas...It was more cool to go back and find out how to get in an area you couldn't before, it just felt so immersive in a sense.
This game was so delightful for me, and I think it had everything to do with me playing through Rayman 2 The Great Escape. That game did what this game did, which was building an AMAZING aesthetic through dire fantasy. The machines and factory settings all looked borderline scary and depressing, and that was so COOL when presented in a fantasy setting. Playing through both games never feels like a chore as a result, the character designs and sound/music choice make it an untapped experience modern day
I prefer the first game overall but I did love the darker tone and twisted humour in the second one. There were multiple occasions where I audibly laughed out loud.
Banjo-Tooie is my #1 game of all time and is why I fight for collectathon platformers beyond my dying day! I don't think there was ever an overflow of 3D platformers in the late 90's but rather too many people assuming they all played the same and didn't quite yet distinguish linear from non-linear gameplay.
Absolutely crazy to me that "Rare were having their innovation questioned in this era". Banjo-Tooie is one of the most ambitious and innovative games of its time by far and did things that had never been done In the genre before.
Refreshing to see someone share my opinion. Most TH-cam videos are always "Here's how Banjo-Tooie is worse!" and it always annoyed me. Banjo-tooie is just a complex puzzle box finding how everything connects together, and it's really disheartening that there will probably never be another collect-athon like it when i feel it was an evolution of the formula. I've only ever done 100% on Banjo-Kazooie once, but I've done Tooie maybe 5 or 6 times in my life. It's been my favorite collect-athon forever and was never even challenged until Odyssey came out. I love it and I'm glad you appreciate it as well.
I know what you mean. It really was an evolution and ahead of its time, and never got the attention it deserved. I wish more games took cues from Tooie.
Banjo-Tooie is an amazing sequel. Sure, in the beginning I was a little "meh" on how big the worlds were, but overall I loved being able to do so much stuff. Plus fast travel was a nice touch.
Banjo-Kazooie also has fast travel, with the hidden cauldrons, and the problem isn't that the worlds are big, but that most can be pretty boring, or just look the same, y'know, sometimes there's no recognisable landmarks, something that the original had everywhere, which makes tooie's worlds harder to explore and to go from place to place. But the game is still fun, I just prefer the original. (also, in the second, the worlds actually affect each other, which is nice)
@@galegopaulista4564 banjo kazooie fast travel was terrible hard to find a lot of the caldrons and have to find the same color caldron to fast travel I don't know how banjo tooie worlds are boring? I got all but one jiggy that's the last race against the bird guy thing lol
I played Tooie before Kazooie as a kid so I’m used to its quirks. Honestly, I don’t mind backtracking and combing worlds for items. I enjoy it a lot, though I do have my “Where’s that last item?!” moment sometimes with any collectathon lol
I played Kazooie first and personally, I also prefer Tooie. The world is expanded in such a smart way and feels more alive through these many characters. Plus graphic & control improvements. But when I want to introduce somebody to the series (or recommend a game), I'd go with Kazooie. Tooie can be very confusing at times and I enjoy it more because I know how to proceed in this game, but a new player might be frustrated by its design.
Biggest things I noticed from BK to BT that you didn't mention, the camera is vastly improved and can be used while flying and underwater, and underwater controls themselves are also massively improved. 👍
That’s not why people despise it. Kazooie you can beat almost every world in one go, Tooie is pretty damn bloated and this is coming from someone who prefers Tooie.
@@SchmergDergen being able to fully complete a world isn't something that's inherently good or bad, it's just a design element. Backtracking is not a bad thing, it just gets implemented poorly most of the time. I would definitely say Tooie does it right. The size of the game in my opinion is one of its strengths, because they put in the time, care, and attention that it needed. Unlike Yooka-Laylee, where they went big but didn't put in the necessary effort that the game demanded. In many ways, when people complain about BT, pretty much what they say can accurately be applied to YL and not so much to BT. I don't really think BK or BT are better than one or the other, I think they both did different things but did them all extremely well.
@@SchmergDergen I liked the backtracking in the game. I liked seeing a little puzzle in one world, whether it was Jiggy, some area or especially a Jamjars silo I couldn't access, and then being able to figure it out later. I can't remember how I handled them when I originally played this game as a kid, but I can say when I replayed it many years later as an adult, I did probably beat my head against the wall a little, thinking I should have been able to access those things when really I just hadn't progressed enough in the game. (For example, I kept thinking I should have been able to move the sick bear in Witchy World, not knowing I needed to learn the Taxi Pack move. Wasted a lot of time messing with it, but that's just part of the game to make you want to keep playing it.) It was still fun though, and a great new feature in the game. It was neat to see how it tied all the worlds together.
I went from Tooie to Kazooie too! Going from the fast Kazooie roll to the slow Banjo roll really put me off of playing the first game for some reason. It always fascinated me how there are SO many more moves in Tooie when every single move from Kazooie carries over
Yeah, the Kazooie roll is definitely something you need to get used to after playing Tooie for so long. It doesn't bother me anymore but it was absolutely jarring when I first played Kazooie.
@@CloudConnection I've played both games more than once, and I've never noticed this. Same with Banjo walking faster. Now I'll have to pay attention to see.
Don’t forget to jump cancel Banjo’s roll in Kazooie. It avoids the ending animation of him standing up and can be performed at any point in the roll. Kinda like DKC.
13:08 I've played this game about 5 times and never knew you could shoot those icicles on the ceiling, I always just used Kazooie's glide move to get across
Happy to see more love for Tooie! I love both games, but Tooie’s my favorite game ever and it kinda sucks seeing so many people slag it off. Appreciate the appreciation!
With the Canary Mary races, just press A fast enough to stay slightly ahead. Her speed seems to be linked to your speed so going berko the whole way just makes her faster. Save the mashing until the final stretch.
"Where is Banjos sister Tootie? That's a good question." "Where's Gruntys sister Brentilda? That's a good question." Asking questions without definitive answers? That sir, is humor I like.
I’ve always liked Tooie more. The darker atmosphere and level design definitely contribute to that. I agree 100% with every point you make in the video. Great content!
Your post on the Banjo Kazooie sub Reddit brought me here and wow, I’m glad it did. What a great analysis of the Banjo tooie; it’s potentially my favorite game and I’m always happy to see likeminded people think about the game as much as I do. You’ve earned a subscriber and I look forward to your upcoming content and (in my opinion) your inevitable channel growth!
I think at the time having a world this sprawling, especially for a collect-a-thon, was a pretty large hook for a lot of players. It was truly a game of its time that conveyed the sense of an "adventure". However, I can see a lot of people these days not being so fond of it upon returning, especially considering the burnout many are suffering from the sea of triple-A open world games. Tooie is a sequel that's all about adding quantity, while players these days might just want a more focused platformer.
I can definitely understand that. Personally I love the larger, more open world of Tooie, but I know mamy people look at it and think "that's way too much stuff." And it does have more empty space than Kazooie's world, but for me, it isn't enough to detract from the experience.
I played both as a child and I remember for more from Tooie than I do Kazooie. I'm not sure why that is but to this day everything from Tooie hits the nostalgia factor for me. Music. Gameplay. Levels. Characters. Not so much from Kazooie where I only remember bits and peices. I wish Rare would make another collectothon game. I think its a personal preference for gamers whether they like to collect or not and the determines if you like that gaming style. For those that like collecting or have OCD this game takes the cake. I love it. Thank you Rare
I come back to this retrospective a lot, really good to put on while I work or sleep. Thanks for taking the time to go over this whole series, I love it to bits ^_^
With "backtracking" a lot of modern gamers just want to be spoon fed. I bought Tooie for Christmas in 2000. I can't remember when I finished the main quest but it had so much content that I was still playing it in Summer 2001. With no online advice or guidance I would just get up every morning and explore the game, as gamers should. There was always some area of a level that I knew from memory that had a route or puzzle that I didn't have the ability for at the time. The world was so vast and interconnected that exploring previous levels was a joy, especially when a new feature could open up a level or 2 in a way that you never imagined. I don't think I ever 100% finished it either!
0:14 "Banjo and Kazooie have disconnected. Now they're working individually and as a team to tackle their biggest adventure yet. Banjo Tooie. Rated E for Everyone. Just remember, Bears still need a bird to fly."
“What happened to Banjo’s sister, Tooty?” A good question...for another time. “What happened to Grunty’s sister, Brentilda?” A good question...for another time. “Does Kazooie have a sister we don’t know about?” A good question for...another time.
Watched a couple of your videos and looked at your subscribers, thought to myself "what the hell this guy deserves way more subs." Thank you for the nostalgia trip, I really needed it!
Gruntyland was my favorite but so hard for me as a kid. I remember coming home from school and running around that level for hours, id be happy if I found atleaat 1 more jiggy. Tooie and DK64 held a lot of wonder and mystery for me that could easily be googled now a days.
Remember renting these story-heavy adventure games? And you have this ticking clock where you know you won't finish it by the end of the week, and there's a wait list and you just know the next person is gonna erase your save file.
@@Levacque It was cool when you rented a game and enjoyed it a lot and then never played it again (or for a long time) and it remained as a memory of "the one that got away"...
To me, a lifelong fan and sworn servant to all things this series, Banjo-Kazooie takes the prize as the superior game of the two overall. It has a heck of a lot of things over its successor, most having to do with Gruntilda's presence and role in the story and hub world. A lot of its gameplay (except for the actual movement of the duo themselves) makes more sense and feels more natural. That SAID, however, I _very_ much personally prefer the gameplay and aesthetics of Banjo-Tooie. I like my games huge, tough, relatively dark, and FULL of puzzles; once I played both games back-to-back, there was no question. Not to mention the objectively superior graphics and animation work (which you didn't cover in your video for some reason..?) and the lovely inter-connectivity and cohesiveness of the Isle O' Hags. In fact, it takes the title of my favorite video game of all time. Banjo-Kazooie will always be _better,_ but I _like_ Banjo-Tooie _more._
@@scamuel1896 Wha-huh!? What are you saying????? If you like it more, shouldnt it be better, but wha- if Kazooie is better shouldnt you like it more- WHA HUH?????????
@@PaperAiden It's, uh, not that difficult to understand. Sometimes, I know that a game is good, but I just don't enjoy it. The Super Smash Bros. games prior to Ultimate are good examples - I can tell that they're very, very good games, but I don't have fun with them. Similarly, I have far more fun with Banjo-Tooie than I do with -Kazooie, but my objective game critiquing senses tell me that -Tooie is worse designed.
Firstly, your videos are amazing. Your channel is going to explode for sure 😉 Secondly, Banjo Tooie is an exceptional game. One of my all time favourite games for sure. I love Kazooie also but Tooie just took everything that made that game special and multiplied it! The interconnectivity of the worlds and backtracking is also one of the reasons Tooie is better. It feels like a grand adventure in an (almost) realistic landscape. Kazooie felt like 9 mini adventures, still good just not as grand. Also, WitchyWorld would have to be not only my favourite Banjo level of all time but probably my favourite level in any platformer EVER! I adore it. The story (whilst still simple) is much more fleshed out than the orginal’s “damsel in distress” story. I love the darker tone. And can we tawk about the supporting characters?? SUCH an improvement on the original. The characters are hilarious and interesting! I still love reading what they have to say even though I now know every word of dialogue by heart. And the new Tooie characters are so good, Jamjars and Grunty’s sisters are great additions. My personal favourite though is Humba Wumba (I feel she doesn’t get enough love). She’s sassy, sexy, mysterious and I LOVE her rivalry with Mumbo, I always get Mumbo to visit her hut just to read her insults hahaha Anyway, I’ve waffled on far too long. From one small and upcoming TH-camr to another, great job man! You have a supporter in me for sure 👍 Ps: if you’re interested I’d love for you to consider doing retrospectives on the Star Fox series, Star Fox and Banjo defined my childhood! 😉
Thank you so much! I admittedly don't have a lot of experience with the Star Fox series so doing the entire series isn't something that's on the table immediately. Still, never say never!
I love this game, especially the inter-connectivity of the different worlds! It definitely caught me off guard with how harder it was than Banjo Kazooie. Hell, I didn't even know you could ride the train at first. I couldn't figure out how to get inside Grunty Industries because of this.
I think it depends on which game you played more of as a kid. I like both games but I played a lot more of BT and I loved it then and still consider it a favourite. The thick atmosphere and the vaguely dark, cartoon world was a huge inspiration.
The big problem with Bottle's Revenge, as it appears in game, is that (as I mentioned in an earlier post) combat in Banjo-Tooie is usually too easy. The enemies are relatively slow, often go down in one hit...and then there's that goddamn rolling attack. So, if you're going to play Bottle's Revenge, turn on Superbaddy at your first opportunity, and also try to convince BK's player to agree to not use that rolling attack if you can. I haven't played it enough to be sure, but I imagine a good strategy for Bottles' is to actually play a bit less aggressively and try dodging P1's attacks. The enemies in BT rarely care about self-preservation, so switching that up might throw a curveball at P1. I haven't tested this strategy, though. Where Bottles' Revenge does shine is actually in mini-games like the Dodgem's or the Mayan Kickball games. In these mini-games, you usually are on more equal terms with the enemies, so having an intelligent and skilled opponent can make a lot of difference. The best strategy for Bottles' here, and I actually /have/ tested this one, is to basically do the opposite of what I suggested for the main game: Play spitefully. Most of the AIs in these mini-games are trying to win, but that's not your goal. Your goal is to give P1 as hard a time as possible. So don't try to win, just sabotage P1 as much as you can. Spend all your time in the first Mayan Kickball games throwing red balls into P1's goal or yellow kickballs into the leading NPC's goal (even if it's not yours). Having an intelligent opponent whose primary goal is just to sabotage you in these situations is actually a pretty fun challenge. The other big problem, of course, is boss fights and the like. Bottles' can't control bosses, which means you basically have to sit those sections out. The primary reason for this is that a lot of bosses are "tactical suicide bosses" where they're sort of invincible until they make some tactical error that makes them vulnerable. Personally, how I'd address this problem is to make it so that Bottles sort of loses control at certain intervals when the boss needs to expose their weak point. IE, you can attack P1 for 20 seconds, but after that time runs out, the boss you're controlling /will/ become immobile and expose their weak point. It helps that exposing their weak point often is flavored as some of 'rest' they need to take.
I enjoyed backtracking, it made some of those moves so exciting to acquire because it’s like”now I can finally go back to that previous world and do that thing I wanted to do”!
Yeah, that's a feature I always liked in these games... seeing an area you can't access which adds a little mystery to the game, then the feeling of excitement when you finally unlock it
Banjo Tooie was my first entry into the Banjo series(I eventually got to play Kazooie a couple years later) but I remember how much fun I had with the game and how massive all the levels felt for an N64 title. The plethora of boss battles as well as mini games and collectables made it one of the games I found myself replaying so many times on the N64.
Thank you!!! I'm so sick of hearing negative things about Tooie! I know it all comes down to preference, but this sequel is FAR superior to it's forerunner, in my opinion. I do love the first game, don't get me wrong. But this game left the cutsie nature of the first game behind, and took on a much more mature tone. The kids who played the first game, grew up by 2 years. And when you're young, 2 years is a LONG time. And now that I'm 35, I can share all the old RARE titles with my son, who just turned 7. He's been playing KILLER INSTINCT, CONKER'S BAD FUR DAY, all the DONKEY KONGS, and of course, BANJO KAZOOIE/TOOIE, on their original consoles, since he was 4. He's been running over hookers with ice cream trucks, in the GTA games, on my PS2, since he was 3. He's found so many secret glitches in SAN ANDREAS, that I don't even think the developers knew about. Video games sure do bring families closer together!❤
I will point out that Old King Coal IS required to be beaten to beat the game. You need to be able to use the Train to enter the Grunty Industries factory building.
Just a minor thing but you're wrong when you said you don't have to beat all the main bosses in the game except for Gruntilda. You HAVE to defeat Old King Coal in order for you to use Chuffy the train which is tthe only way to get into Grunty Industries the first time around which is where you learn the Claw Climber Boots which is needed to get up to the entrance to Cauldron's Keep.
I saw this video in my recommended and, since I’m playing through Tooie for the first time at the moment, decided to watch it. How do you not have more subscribers? This video was amazing. It was well written and had great editing. You’ve earned a subscriber!
As a kid, I was fully-absorbed into Tooie. I was OBSESSED with Banjo-Kazooie as a kid and my parents only bought it for me on a whim. I had no idea what I was getting into, but over-time, it became one of my most-played games on the N64, second to Paper Mario. Although, I HATED collecting-notes because I thought it was tedious as hell. Banjo-Tooie was an X-Mas gift for me as a kid and I loved it even more! The gameplay was meatier, the interconnected level-design blew my mind, and notes were easier to find. I even bought a Prima strategy guide for it
I remember first borrowing this game from my friend, we would swap N64 games for a week or so since I didn't have some that she had and she didn't have some that I had; banjo tooie felt so magical and amazing to me, I bought 3 copies of banjo kazooie and one copy of tooie (I wanted more lol) as soon as I could. I'm hoping to get to play tooie again soon because it's genuinely such a fun game to explore, I miss trying so hard to figure out the game on my own and every once in a while printing out gamefaq guides or writing down gruntys secrets in a notebook, it's such a lost time
14:15 "It just seems Rare is reminding us they made Goldeneye and Perfect Dark" One of the FPS stages in Tooie (I believe it's the mine) is the exact same map as one of Goldeneye's multiplayer maps.
I know you said that the distribution of the jinjos was randomly selected from 33 presets, but I got curious and wondered how many unique arrangements are possible if you consider jinjos of the same color unordered and identical. There are 45 jinjos in total, summing the ascending family count from 1 to 9, so 45 positions are available. Start with calculating how many arrangements of the 9-membered color there are across all 45 positions. That's 45 choose 9, or nCr(45, 9) in a calculator. Now calculate the same number for the 8-membered color, accounting for the fact that 9 positions are now occupied, so 36 choose 8. Repeat this procedure until you're down to 3 choose 2 and multiply your nCr numbers together. The result is actually stunningly huge: 65191584694745586153436251091200000 unique jinjo distributions in Banjo Tooie
Holy shit dude, I only just discovered you, and how do you not have more subscribers? You're actually funny, and have a surprisingly high quality for a smaller channel, you definitely get a sub from me
I like the first person sections, but when they slap a timer on screen it's easy to get lost, and you panic and just wander around desperately searching for that last fricking dynamite stick. They're fun, but only the first one is actually satisfying to beat, especially since it leads to an interesting boss fight. I like Tooie a bit more than Kazooie as well. I remember I would look through the strategy guide for a long time, and finally I found enough notes and got Kazooie's glide move for the first time. I loved to go around with just Kazooie, gliding everywhere and flying and exploring with the infinite feathers cheat on. So many memories and treasures. And dragon Kazooie. 👌
I played Kazooie first and it was always my favorite until a recent playthrough. Idk, I think the atmosphere and characters in Tooie made me change my mind. And the music. Like, when you're fighting Lord Woo Fak Fak deep under the sea in Davy Jones's locker, the music gives you the impression you are fighting an elegant creature as old as time. Navigating a dark and flooded cavern ("Yee-haw. . .Oh!"), Saving aliens twice, getting eaten by a giant dinosuar to essentially act as a laxative, geneociding a caveman tribe with explosives, solving puzzles in gothic colisseum ruins, buzzing around looking for eyeball plants in the sky. It's all so very charming. Yeah, those games had style.
I haven't watched the video yet, but I just liked and subbed merely because you made a pro-Tooie video. People hate this game without understanding it at all. I think what happened is that for many gamers, DK64 did too much backtracking, so they automatically shut off their minds to backtracking in this one. But this game struck a sweet spot in between DK64 and Kazooie. And since Banjo-Kazooie was a Super-Mario-64-like, you could easily say that Tooie was Super Mario 64 meets Super Metroid. And it had an amazing tone that toed the line between fun and darkness. How could you not love a game that is a Mario 64 + Metroid hybrid that has a unique tone? Anyway.... thank you for posting pro-Tooie content. I will probably watch this sometime in the next few weeks!
As a kid, I played the games in order and it always surprises me when people say that Tooie wasn't an amazing sequel. I've heard it mentioned that it doesn't have the charm of the first one but I'd argue it improves upon almost everything including the charm present in the original. The two things I did like most in the first game were Grunty's rhyming and her continuous interactions with the player(It made her a very present villain) and also the hidden puzzle rooms. Which I felt added to the sense of adventure and mystery that made the series so great. That said, the large interconnected worlds with more difficult puzzles, the diverse cast of characters, and of course the darker humor, worked to make Banjo-Tooie one of the best games I've ever played.
Banjo Kazooie Ironically had a boss in every world too, tooie just went to make them more cinematic Mumbo's mountain - Conga Treasure trove cove - Nipper Freezezy peak - Boggy (kinda?) Bubblegloop - the froggies & Mr. Vile Click clock wood - the zubbas Gobi's valley - grabba (that mummie hand) or the maze Clanker's - the mutant snippets Rusty bucket bay - Boom box
I still prefer Tooie to the original, but really love both almost equally. Tooie was the first one I owned, but I played Kazooie with a neighboor who had it, and lended the game to me several times. He eventually sold that copy to me several years later
It’s hard to say I watch many 40 minute videos top to bottom, but I loved the nostalgia in this game so much, and it was all so well visited and explained. Thanks for producing such an engaging video!
As someone that grew up playing Banjo-Kazoooe first, Tooie is the better game. I thought they improved a lot, created loads of new moves, let us keep our old ones, and opened up the whole massive island and showed how interconnected it all is. I love them both, Tooie is the better game.
Great video again man, Tooie really is the better game in my opinion. All the things you mentioned is how I feel about the game too. There's just something unique that you can't find in any other game in this genre. Looking forward to the rest of the videos on this series, again fantastic job with this!
Personally, I only played Banjo Kazooie and Banjo Tooie last year for the first time. I know many love Tooie, but I personally (other than Grunty's damn QUIZ!) found the original far more enjoyable. 0 nostalgia for either, but personal preference, I remember liking Kazooie a lot more. That being said, you definitely made me rethink... well all of that xD Seriously dude, this is a stellar video. This video is seriously top tier my dude, can't wait to hear your thoughts on Nuts and Bolts (evil laugh... mwah ha... ha)
I love both of them, and admittedly it was hard to decide which was better while disregarding my obvious bias. And yeah, I can't wait to hear what people think of my Nuts & Bolts video because I have quite a few things to say about it - and it's probably not what people are expecting!
This game is also one of my all time favorites. My only issues are 1. Certain Jinjos and Cheato pages are hard to find without a guide imo. 2. The Breegul Blaster segment in GGM is a nightmare without a map (I tried this part at least 20 times). 3. Grunty Industries can sometimes be hard to navigate due to how big yet compact it is, but it wasn't that big of an issue until I was trying to find Weldar. 4. Canary Mary is annoying in CCL. Although I actually beat her rematch in CCL on my first try (I was already aware of the strategy of being neck-and-neck until the very end). All of these criticisms aren't even that bad since you can beat the game without fooling with those Jiggies. I prefer this one to Kazooie. Although Tooie does have more flaws, I think that the positives that Tooie brings with its interconnectivity, atmosphere, music, and more interesting and difficult Jiggy challenges/puzzles makes it an awesome experience. Great video, I really enjoyed it.
I also forgot to mention that my complaints only affect those like myself who like to 100% their games. You can easily beat the game without bothering with any of these Jiggies.
Necrobump but yeah that breegull section in the mine fucking BLOWS, I literally got 14/15 dynamite on my very first try, only didn't get the last one because the beak melee fucking sucks, I was trying to Melee the last dynamite for a solid 6 seconds when I ran out of time. Took me another 7 attempts to finally finish it
30:26 Yeup, I always hated grunty’s lair. I know everyone said Tooie is the “bigger more confusing” game, but I always found it better, more breathing room and easier world transitions. Glad to see someone bring up that it was more genre fatigue; and not the game’s fault it was less enjoyed
Great review! The connected Worlds are really cool. It was a PAIN to figure out in my first playtrough but once you get a Jiggy, its really satisfying. I also agree that this game is the superior one. But for a casual playtrough, I prefer the first one just because its easier to navigate
Absolutely fantastic video. Clear and concise with all the minute details thoroughly explained. Actually great reference material for the video I am making on the Banjo series... ;) Keep it up!
09:50 - I'm playing Tooie through again on the N64 at the moment and I was doing this section last night (Grunty Industries Crusher) and it was no where near as dark as the footage you have here. In fact the lighting balance has been spot on throughout my play. Maybe the off balanced gamma is a result of emulating an analogue console for digital output... On another note - the dev's actually do a cool trick on the N64 when the frame-rate dips where the game speeds up character animations and movement to adjust, so it's not as unplayable as you might think.
I've... never beaten these games because of the final triva area. 😅 Still, I loved them both and poured many, many hours into them. Tooie is my favorite actual game, and Nuts and Bolts was just good, wacky fun.
Small little addition: What Stop n Swop 2 unlocks is extra vehicles if you buy the Nuts and Bolts DLC pack. (Yes that exists). Also there is a SNS 2 thing if you die 40 times in boss replay mode.
I heard that SNS2 was used in L.O.G.'s Lost Challenges but in doing research I wasn't able to confirm this. I'll definitely look for this when I play through Nuts and Bolts though.
I also forgot two SNS2 things. One is for beating all bosses in boss replay mode in less than 15 minutes and the other one is by transforming into everything at least once.
Stop and Swap 2 is for BK Nuts and Bolts, you get unique if useless hood ornaments to add to your vehicles. The Crates for these are spawned on the spaces in town showing colored egges
that section you dont see why its in there. that is like 007, or mission impossible shooter style. it was added like a gag, i would say :D ah, i paused the video before you even said it. damn^^
I also have rare replay and I've been trying out Banjo kazooie , but now I'm convinced to jump to Banjo-Tooie, it, looks, amazing! As far as another Games Sequel that out weighs it's original, I must point at Spiderman 2 from 2004
Hell yeah, I definitely recommend a playthrough of both! I've never played a Spiderman game but I've heard great things about Spiderman 2. I just know it for the pizza memes :)
@@CloudConnection lol would you believe me that there are full levels of swinging around New York delivering pizza as Peter Parker, As for Banjo I'll take your word for it and stick it out with Banjo-kazooie but just know, I'll be staring at Tooie the whole time ;) *while walking away "Might even create a shrine who knows"
For me, Tooie hits the sweet spot between Kazooie and DK64. One thing I've noticed in my more recent replays is that the FPS sections are a lot harder when you haven't been playing GoldenEye recently - the controls are the same, and at least two of the three levels are drawn directly from the other game.
Although I don't agree completely with all the (subjectively valid) points you made, I also believe Banjo Tooie is the overall way better game. Also I LOOOOVE Grunty Industries!!!
Which do you prefer - Banjo-Kazooie or Banjo-Tooie? Are their other video game sequels that you think surpass the original?
I prefer Kazooie, because honestly I'm more of a linear platformer fan, so the bigger the game is, the more bored I get.
I like Kazooie more because it’s easier to play-through but I love Tooie for its world and “upgrades”. But if I had to pick one I’d choose Banjo-Kazooie due to nostalgia ❤️
Them innuendos though. I understood seaman's surprise, but I was not prepared for what salty dumplings meant. And to think that they got away with this in a children's game.😀
I prefer Tooie. Found the world more immersive and interactive.
CloudConnection can u do retrospective on consoles like n64 or gamecube. Also make a video about dk64
Banjo-Tooie: Bottles fucking dies.
Yeah that pretty much sums it up.
The fact that each level connects with others, and you can’t fully get all jiggies of any one area without doing something in a different level, just gives this rich sense of a real connected world in Tooie.
It was by far one of my favorite things about it.
Tooie took so long to come out after Kazooie that I thought the game was cancelled when I was a kid. Imagine my surprise when me, my dad, and my brother saw a copy lying on the shelf at a Wal-Mart while grocery shopping. We got it immediately, and luckily just in time, as it was the last copy they had. I was so excited that after 2 long years of waiting, I finally got to see Banjo and Kazooie in a new game. Every single thing I experienced and how interconnected it seemed with the last game blew my mind. I mean, Bottles is flat out murdered in the first few minutes? You start with all the moves from the last game, and get a ton more? I knew right off the bat that I was in for something really ambitious. The puzzles were really hard for my tiny 8 year old brain to grasp, but I kept exploring around and figuring things out. Easily the most satisfying moment in the game was me figuring out how to get into Grunty Industries. I couldn't find an entrance for the life of me, but I did find a switch for the train station. I didn't think much of it though, and just kept looking, until I started to put the pieces together in my mind. A thought occured to me that I could enter through the station. "No, it couldn't be." I kept thinking to myself. But I tried it to see what would happen, thinking there was no way that would work. And yet, it did. I felt so smart figuring it out on my own, so proud of myself. I will never forget the memories I had with this game.
"I will never forget the memories I had with this game" same here! I also was 8 when I started playing Tooie, I played Kazooie before that but not much since it was too hard for me as a little kid. But the memories from Tooie, oh man, such an amazing game full of wonder, perfect for a kid, I'm so glad I had the fortune to play it at such a young age!
I mean, 2 years is kind of the standard to wait for a sequel.
It's almost crazy how we were able to figure out all those things without the advantage of the internet.
@@Zaiqahal as a kid two years feel sooo long and then you're an adult and realize you missed a sequel you had been waiting for once and it came out three years ago already.
No lie the zombified King Jingaling absolutely SHOOK me as a kid. I never really even started the game that shit scared me so bad I couldn't come back 😂
Something about Tooie always grabbed me more. Maybe the interconnectivity, the more cynical tone (I love especially Banjo just being over this shit), or maybe the larger levels. Setting up the necessary components to collect a jiggy just feels soooooo satisfying to me. Or backtracking in this game specifically is not even a chore. Someone made the comparison to SOTN (which I love) it Super Metroid (never played) when it comes to backtracking. And it feels the same in SOTN as it does here. Satisfying.
Currently replaying the two games in honor of the Ultimate reveal and hoping for a sequel. And nothing has changed. Other than my appreciation for Kaz deepening. Still can’t bring myself to put Kaz over Tooie, though.
I couldn't agree more! The interconnectivity especially appeals to me after all these years. And my appreciation for Kazooie has increased over the years as well, especially after playing it for this retrospective series. But yeah, I still love Tooie more.
You’re on the money with the Metroid/SOTN comparison. That’s what I’ve been saying for years, is that Tooie is a 3D platformer/collect-a-thon incorporating a Metroidvania-esque structure. It’s really unique and really fun in that way, and I wish more people recognized this. Complaining about backtracking in this game seems so strange, since you don’t really _have to_ backtrack to beat the game, and because it’s implemented in a manner that consistently feels rewarding. To me, despite leaning just a bit too much into gimmickry at times (a common trait of Rare games back in the day, all for the sake of variety and inventiveness), Tooie is easily better than Kazooie, and it’s the giant, interconnected world, constant move expansion, and resulting backtracking that makes this game stand out amongst other platformers of the era, and helps make it more interesting and well-aged than Kazooie (that, and the crazy variety, boss fights, writing, and presentation).
(Year late reply I know) but another thing I enjoyed about how connected and large the worlds were, it just somehow felt so satisfying to explore the world. Like the whole world was jam packed with all kinds of secrets and nooks and crannies and how it was all connected. It just feels so exciting to scour the entire world and levels, going back and forth and finding new areas...It was more cool to go back and find out how to get in an area you couldn't before, it just felt so immersive in a sense.
This game was so delightful for me, and I think it had everything to do with me playing through Rayman 2 The Great Escape. That game did what this game did, which was building an AMAZING aesthetic through dire fantasy. The machines and factory settings all looked borderline scary and depressing, and that was so COOL when presented in a fantasy setting. Playing through both games never feels like a chore as a result, the character designs and sound/music choice make it an untapped experience modern day
I prefer the first game overall but I did love the darker tone and twisted humour in the second one. There were multiple occasions where I audibly laughed out loud.
Banjo-Tooie is my #1 game of all time and is why I fight for collectathon platformers beyond my dying day! I don't think there was ever an overflow of 3D platformers in the late 90's but rather too many people assuming they all played the same and didn't quite yet distinguish linear from non-linear gameplay.
Absolutely crazy to me that "Rare were having their innovation questioned in this era". Banjo-Tooie is one of the most ambitious and innovative games of its time by far and did things that had never been done In the genre before.
Refreshing to see someone share my opinion. Most TH-cam videos are always "Here's how Banjo-Tooie is worse!" and it always annoyed me. Banjo-tooie is just a complex puzzle box finding how everything connects together, and it's really disheartening that there will probably never be another collect-athon like it when i feel it was an evolution of the formula. I've only ever done 100% on Banjo-Kazooie once, but I've done Tooie maybe 5 or 6 times in my life.
It's been my favorite collect-athon forever and was never even challenged until Odyssey came out. I love it and I'm glad you appreciate it as well.
Everytime I play Odyssey, I think about how it's almost as good as tooie, but not quite
I know what you mean. It really was an evolution and ahead of its time, and never got the attention it deserved. I wish more games took cues from Tooie.
Banjo-Tooie is an amazing sequel. Sure, in the beginning I was a little "meh" on how big the worlds were, but overall I loved being able to do so much stuff. Plus fast travel was a nice touch.
Yeah, without the fast travel, I definitepy wouldn't find the larger worlds as fun as I do.
Banjo-Kazooie also has fast travel, with the hidden cauldrons, and the problem isn't that the worlds are big, but that most can be pretty boring, or just look the same, y'know, sometimes there's no recognisable landmarks, something that the original had everywhere, which makes tooie's worlds harder to explore and to go from place to place. But the game is still fun, I just prefer the original. (also, in the second, the worlds actually affect each other, which is nice)
@@galegopaulista4564 banjo kazooie fast travel was terrible hard to find a lot of the caldrons and have to find the same color caldron to fast travel I don't know how banjo tooie worlds are boring? I got all but one jiggy that's the last race against the bird guy thing lol
I played Tooie before Kazooie as a kid so I’m used to its quirks. Honestly, I don’t mind backtracking and combing worlds for items. I enjoy it a lot, though I do have my “Where’s that last item?!” moment sometimes with any collectathon lol
FINALLY a review that favors Tooie instead of Kazooie. I played tooie first as well so yea maybe there’s some bias to it but still... lol
I never understood why so many people disliked Tooie. It just seems like it offers so much more than the first game.
I played Kazooie first and personally, I also prefer Tooie. The world is expanded in such a smart way and feels more alive through these many characters. Plus graphic & control improvements. But when I want to introduce somebody to the series (or recommend a game), I'd go with Kazooie. Tooie can be very confusing at times and I enjoy it more because I know how to proceed in this game, but a new player might be frustrated by its design.
Honestly Tooie is far superior to me
Tooie is way better. I also played tooie first lol
Tooie is better if you prefer the adventure side of an adventure platformer, and Kazooie is better if you prefer the platforming side
20:49 He may move slow and he can’t jump high, but this shaman is one hell of a guy!
Biggest things I noticed from BK to BT that you didn't mention, the camera is vastly improved and can be used while flying and underwater, and underwater controls themselves are also massively improved. 👍
L
O
They really fucked up inverting torpedo controls tho XD
I always say it's not often a game that good comes out, then has an even better sequel. But we were blessed. My favorite N64 games
Fun Fact: In Cloud Cuckoo Land in the garbage can there is a milk carton that says “Missing: Tooty Last seen in Banjo Kazooie”
The Banjo games are immaculate and hold up today incredibly well
Good god, that opening. Incredible. I never knew Banjo could be so philosophical.
Except he referred to Kazooie as a Him, when Kazooie is actually a her
Alright settle down, son. It’s just a game.
@@darreylhenderson702 you do know banjo was talking about Mumbo.
@@TheWoofND holdup.
...oh right, ulb "remember son dying is gay" joke.
lmao
This makes me so happy to see someone finally appreciate this game and not despise it for not being exactly the same as the first
That’s not why people despise it. Kazooie you can beat almost every world in one go, Tooie is pretty damn bloated and this is coming from someone who prefers Tooie.
@@SchmergDergen :(
@@SchmergDergen being able to fully complete a world isn't something that's inherently good or bad, it's just a design element. Backtracking is not a bad thing, it just gets implemented poorly most of the time. I would definitely say Tooie does it right. The size of the game in my opinion is one of its strengths, because they put in the time, care, and attention that it needed. Unlike Yooka-Laylee, where they went big but didn't put in the necessary effort that the game demanded. In many ways, when people complain about BT, pretty much what they say can accurately be applied to YL and not so much to BT. I don't really think BK or BT are better than one or the other, I think they both did different things but did them all extremely well.
@@SchmergDergen I liked the backtracking in the game. I liked seeing a little puzzle in one world, whether it was Jiggy, some area or especially a Jamjars silo I couldn't access, and then being able to figure it out later. I can't remember how I handled them when I originally played this game as a kid, but I can say when I replayed it many years later as an adult, I did probably beat my head against the wall a little, thinking I should have been able to access those things when really I just hadn't progressed enough in the game. (For example, I kept thinking I should have been able to move the sick bear in Witchy World, not knowing I needed to learn the Taxi Pack move. Wasted a lot of time messing with it, but that's just part of the game to make you want to keep playing it.) It was still fun though, and a great new feature in the game. It was neat to see how it tied all the worlds together.
I went from Tooie to Kazooie too! Going from the fast Kazooie roll to the slow Banjo roll really put me off of playing the first game for some reason.
It always fascinated me how there are SO many more moves in Tooie when every single move from Kazooie carries over
Yeah, the Kazooie roll is definitely something you need to get used to after playing Tooie for so long. It doesn't bother me anymore but it was absolutely jarring when I first played Kazooie.
@@CloudConnection I've played both games more than once, and I've never noticed this. Same with Banjo walking faster. Now I'll have to pay attention to see.
I remember I beat Tooie before Kazooie as a kid. Tooie's boss battle against Grunty was actually the very first video I ever watched on TH-cam.
Don’t forget to jump cancel Banjo’s roll in Kazooie. It avoids the ending animation of him standing up and can be performed at any point in the roll. Kinda like DKC.
13:08 I've played this game about 5 times and never knew you could shoot those icicles on the ceiling, I always just used Kazooie's glide move to get across
That just reminded me I didn’t realize you could kill the little bees in kazooie by using the invincibility to take em out
I've loved Tooie since I was a kid. Such a golden sequel.
Happy to see more love for Tooie! I love both games, but Tooie’s my favorite game ever and it kinda sucks seeing so many people slag it off.
Appreciate the appreciation!
I’ve always liked the back tracking in this game, it feels like a game instead of a bunch of individual levels
With the Canary Mary races, just press A fast enough to stay slightly ahead. Her speed seems to be linked to your speed so going berko the whole way just makes her faster. Save the mashing until the final stretch.
"Where is Banjos sister Tootie? That's a good question."
"Where's Gruntys sister Brentilda? That's a good question."
Asking questions without definitive answers? That sir, is humor I like.
Made me think of Dave the Barbarian.
"Some of you are probably wondering why I tied a squirrel to a megaphone."
I’ve always liked Tooie more. The darker atmosphere and level design definitely contribute to that. I agree 100% with every point you make in the video.
Great content!
Thanks very much! Yeah, the atmosphere and levels are top-notch.
Darker atmosphere?
I never played the first one. I thought the Witch head etc looked scary
@@CloudConnection It's confirmed on Banjo Wiki that Grunty's Sisters were inspired by the witches in Shakespeare's Macbeth.
Your post on the Banjo Kazooie sub Reddit brought me here and wow, I’m glad it did. What a great analysis of the Banjo tooie; it’s potentially my favorite game and I’m always happy to see likeminded people think about the game as much as I do. You’ve earned a subscriber and I look forward to your upcoming content and (in my opinion) your inevitable channel growth!
Thanks so much! It's always nice to hear from other fans of the games I talk about.
I think at the time having a world this sprawling, especially for a collect-a-thon, was a pretty large hook for a lot of players. It was truly a game of its time that conveyed the sense of an "adventure". However, I can see a lot of people these days not being so fond of it upon returning, especially considering the burnout many are suffering from the sea of triple-A open world games. Tooie is a sequel that's all about adding quantity, while players these days might just want a more focused platformer.
I can definitely understand that. Personally I love the larger, more open world of Tooie, but I know mamy people look at it and think "that's way too much stuff." And it does have more empty space than Kazooie's world, but for me, it isn't enough to detract from the experience.
I played both as a child and I remember for more from Tooie than I do Kazooie. I'm not sure why that is but to this day everything from Tooie hits the nostalgia factor for me. Music. Gameplay. Levels. Characters.
Not so much from Kazooie where I only remember bits and peices.
I wish Rare would make another collectothon game. I think its a personal preference for gamers whether they like to collect or not and the determines if you like that gaming style. For those that like collecting or have OCD this game takes the cake. I love it.
Thank you Rare
I come back to this retrospective a lot, really good to put on while I work or sleep. Thanks for taking the time to go over this whole series, I love it to bits ^_^
Thank you so much man! That really means a lot to me!
With "backtracking" a lot of modern gamers just want to be spoon fed. I bought Tooie for Christmas in 2000. I can't remember when I finished the main quest but it had so much content that I was still playing it in Summer 2001. With no online advice or guidance I would just get up every morning and explore the game, as gamers should. There was always some area of a level that I knew from memory that had a route or puzzle that I didn't have the ability for at the time. The world was so vast and interconnected that exploring previous levels was a joy, especially when a new feature could open up a level or 2 in a way that you never imagined. I don't think I ever 100% finished it either!
0:14 "Banjo and Kazooie have disconnected. Now they're working individually and as a team to tackle their biggest adventure yet. Banjo Tooie. Rated E for Everyone. Just remember, Bears still need a bird to fly."
“What happened to Banjo’s sister, Tooty?”
A good question...for another time.
“What happened to Grunty’s sister, Brentilda?”
A good question...for another time.
“Does Kazooie have a sister we don’t know about?”
A good question for...another time.
Watched a couple of your videos and looked at your subscribers, thought to myself "what the hell this guy deserves way more subs." Thank you for the nostalgia trip, I really needed it!
Gruntyland was my favorite but so hard for me as a kid. I remember coming home from school and running around that level for hours, id be happy if I found atleaat 1 more jiggy. Tooie and DK64 held a lot of wonder and mystery for me that could easily be googled now a days.
Remember renting these story-heavy adventure games? And you have this ticking clock where you know you won't finish it by the end of the week, and there's a wait list and you just know the next person is gonna erase your save file.
@@Levacque It was cool when you rented a game and enjoyed it a lot and then never played it again (or for a long time) and it remained as a memory of "the one that got away"...
To me, a lifelong fan and sworn servant to all things this series, Banjo-Kazooie takes the prize as the superior game of the two overall. It has a heck of a lot of things over its successor, most having to do with Gruntilda's presence and role in the story and hub world. A lot of its gameplay (except for the actual movement of the duo themselves) makes more sense and feels more natural.
That SAID, however, I _very_ much personally prefer the gameplay and aesthetics of Banjo-Tooie. I like my games huge, tough, relatively dark, and FULL of puzzles; once I played both games back-to-back, there was no question. Not to mention the objectively superior graphics and animation work (which you didn't cover in your video for some reason..?) and the lovely inter-connectivity and cohesiveness of the Isle O' Hags. In fact, it takes the title of my favorite video game of all time.
Banjo-Kazooie will always be _better,_ but I _like_ Banjo-Tooie _more._
Banjo Kazooie is better but Banjo Tooie is better- What are you trying to say?
@@PaperAiden I didn't say Banjo-Tooie is better, I said that I like it more. The original Banjo-Kazooie is the better game in my opinion.
@@scamuel1896 Wha-huh!? What are you saying????? If you like it more, shouldnt it be better, but wha- if Kazooie is better shouldnt you like it more- WHA HUH?????????
@@PaperAiden It's, uh, not that difficult to understand. Sometimes, I know that a game is good, but I just don't enjoy it. The Super Smash Bros. games prior to Ultimate are good examples - I can tell that they're very, very good games, but I don't have fun with them. Similarly, I have far more fun with Banjo-Tooie than I do with -Kazooie, but my objective game critiquing senses tell me that -Tooie is worse designed.
@@scamuel1896 ok i guess
Stop & Swap 2 is for Banjo-Kazooie: Nuts & Bolts, it just unlocks new parts and stuff
Felt like it was 2000 all over again. Even after all these years Banjo Tooie is still my favorite 3D platformer of all time.
10:35 wow, I just realized that ladder texture almost looks like it was lifted straight out of ocarina of time
Firstly, your videos are amazing. Your channel is going to explode for sure 😉
Secondly, Banjo Tooie is an exceptional game. One of my all time favourite games for sure. I love Kazooie also but Tooie just took everything that made that game special and multiplied it! The interconnectivity of the worlds and backtracking is also one of the reasons Tooie is better. It feels like a grand adventure in an (almost) realistic landscape. Kazooie felt like 9 mini adventures, still good just not as grand. Also, WitchyWorld would have to be not only my favourite Banjo level of all time but probably my favourite level in any platformer EVER! I adore it.
The story (whilst still simple) is much more fleshed out than the orginal’s “damsel in distress” story. I love the darker tone. And can we tawk about the supporting characters?? SUCH an improvement on the original. The characters are hilarious and interesting! I still love reading what they have to say even though I now know every word of dialogue by heart. And the new Tooie characters are so good, Jamjars and Grunty’s sisters are great additions. My personal favourite though is Humba Wumba (I feel she doesn’t get enough love). She’s sassy, sexy, mysterious and I LOVE her rivalry with Mumbo, I always get Mumbo to visit her hut just to read her insults hahaha
Anyway, I’ve waffled on far too long. From one small and upcoming TH-camr to another, great job man! You have a supporter in me for sure 👍
Ps: if you’re interested I’d love for you to consider doing retrospectives on the Star Fox series, Star Fox and Banjo defined my childhood! 😉
Thank you so much! I admittedly don't have a lot of experience with the Star Fox series so doing the entire series isn't something that's on the table immediately. Still, never say never!
I love this game, especially the inter-connectivity of the different worlds! It definitely caught me off guard with how harder it was than Banjo Kazooie. Hell, I didn't even know you could ride the train at first. I couldn't figure out how to get inside Grunty Industries because of this.
I think it depends on which game you played more of as a kid. I like both games but I played a lot more of BT and I loved it then and still consider it a favourite. The thick atmosphere and the vaguely dark, cartoon world was a huge inspiration.
These 2 games still have my favorite soundtracks for games of ALL TIME. Listening to them as I
mow the lawn right now.
Jinjo Village slaps harder than any track on Banjo-Kazooie
Nice deadpan "that's a good question" gags. You delivered them well.
The big problem with Bottle's Revenge, as it appears in game, is that (as I mentioned in an earlier post) combat in Banjo-Tooie is usually too easy. The enemies are relatively slow, often go down in one hit...and then there's that goddamn rolling attack. So, if you're going to play Bottle's Revenge, turn on Superbaddy at your first opportunity, and also try to convince BK's player to agree to not use that rolling attack if you can.
I haven't played it enough to be sure, but I imagine a good strategy for Bottles' is to actually play a bit less aggressively and try dodging P1's attacks. The enemies in BT rarely care about self-preservation, so switching that up might throw a curveball at P1. I haven't tested this strategy, though.
Where Bottles' Revenge does shine is actually in mini-games like the Dodgem's or the Mayan Kickball games. In these mini-games, you usually are on more equal terms with the enemies, so having an intelligent and skilled opponent can make a lot of difference. The best strategy for Bottles' here, and I actually /have/ tested this one, is to basically do the opposite of what I suggested for the main game: Play spitefully. Most of the AIs in these mini-games are trying to win, but that's not your goal. Your goal is to give P1 as hard a time as possible. So don't try to win, just sabotage P1 as much as you can. Spend all your time in the first Mayan Kickball games throwing red balls into P1's goal or yellow kickballs into the leading NPC's goal (even if it's not yours).
Having an intelligent opponent whose primary goal is just to sabotage you in these situations is actually a pretty fun challenge.
The other big problem, of course, is boss fights and the like. Bottles' can't control bosses, which means you basically have to sit those sections out. The primary reason for this is that a lot of bosses are "tactical suicide bosses" where they're sort of invincible until they make some tactical error that makes them vulnerable. Personally, how I'd address this problem is to make it so that Bottles sort of loses control at certain intervals when the boss needs to expose their weak point. IE, you can attack P1 for 20 seconds, but after that time runs out, the boss you're controlling /will/ become immobile and expose their weak point. It helps that exposing their weak point often is flavored as some of 'rest' they need to take.
Well thats a long comment.
@@nwfrost I had too many points to make.
@@MatthewCampbell765 I am used to make 2-3 lined comments
I enjoyed backtracking, it made some of those moves so exciting to acquire because it’s like”now I can finally go back to that previous world and do that thing I wanted to do”!
Yeah, that's a feature I always liked in these games... seeing an area you can't access which adds a little mystery to the game, then the feeling of excitement when you finally unlock it
Banjo Tooie was my first entry into the Banjo series(I eventually got to play Kazooie a couple years later) but I remember how much fun I had with the game and how massive all the levels felt for an N64 title. The plethora of boss battles as well as mini games and collectables made it one of the games I found myself replaying so many times on the N64.
Thank you!!! I'm so sick of hearing negative things about Tooie! I know it all comes down to preference, but this sequel is FAR superior to it's forerunner, in my opinion. I do love the first game, don't get me wrong. But this game left the cutsie nature of the first game behind, and took on a much more mature tone. The kids who played the first game, grew up by 2 years. And when you're young, 2 years is a LONG time. And now that I'm 35, I can share all the old RARE titles with my son, who just turned 7. He's been playing KILLER INSTINCT, CONKER'S BAD FUR DAY, all the DONKEY KONGS, and of course, BANJO KAZOOIE/TOOIE, on their original consoles, since he was 4. He's been running over hookers with ice cream trucks, in the GTA games, on my PS2, since he was 3. He's found so many secret glitches in SAN ANDREAS, that I don't even think the developers knew about. Video games sure do bring families closer together!❤
I LOVE the use that old commercial in the beginning. I loved that commercial as a kid.
What a nostalgic trip this was.
One of my favourite childhood games.
I will point out that Old King Coal IS required to be beaten to beat the game. You need to be able to use the Train to enter the Grunty Industries factory building.
Just a minor thing but you're wrong when you said you don't have to beat all the main bosses in the game except for Gruntilda. You HAVE to defeat Old King Coal in order for you to use Chuffy the train which is tthe only way to get into Grunty Industries the first time around which is where you learn the Claw Climber Boots which is needed to get up to the entrance to Cauldron's Keep.
I saw this video in my recommended and, since I’m playing through Tooie for the first time at the moment, decided to watch it. How do you not have more subscribers? This video was amazing. It was well written and had great editing. You’ve earned a subscriber!
So you hate this game?
As a kid, I was fully-absorbed into Tooie. I was OBSESSED with Banjo-Kazooie as a kid and my parents only bought it for me on a whim. I had no idea what I was getting into, but over-time, it became one of my most-played games on the N64, second to Paper Mario. Although, I HATED collecting-notes because I thought it was tedious as hell.
Banjo-Tooie was an X-Mas gift for me as a kid and I loved it even more! The gameplay was meatier, the interconnected level-design blew my mind, and notes were easier to find. I even bought a Prima strategy guide for it
34:47 I found mingy jongo to be actually pretty challenging.Well I was a kid back then so my perspective might have been different but still.
I remember first borrowing this game from my friend, we would swap N64 games for a week or so since I didn't have some that she had and she didn't have some that I had; banjo tooie felt so magical and amazing to me, I bought 3 copies of banjo kazooie and one copy of tooie (I wanted more lol) as soon as I could. I'm hoping to get to play tooie again soon because it's genuinely such a fun game to explore, I miss trying so hard to figure out the game on my own and every once in a while printing out gamefaq guides or writing down gruntys secrets in a notebook, it's such a lost time
The beginning of this video was beautiful
Since B-K is compared to Mario, I think of B-T as being sort of like a Legend of Zelda.
My grandma and I played the shit out of both of them, but we definitely spent more time with Tooie, so it will always be my favorite of the two
14:15
"It just seems Rare is reminding us they made Goldeneye and Perfect Dark"
One of the FPS stages in Tooie (I believe it's the mine) is the exact same map as one of Goldeneye's multiplayer maps.
I know you said that the distribution of the jinjos was randomly selected from 33 presets, but I got curious and wondered how many unique arrangements are possible if you consider jinjos of the same color unordered and identical.
There are 45 jinjos in total, summing the ascending family count from 1 to 9, so 45 positions are available. Start with calculating how many arrangements of the 9-membered color there are across all 45 positions. That's 45 choose 9, or nCr(45, 9) in a calculator. Now calculate the same number for the 8-membered color, accounting for the fact that 9 positions are now occupied, so 36 choose 8.
Repeat this procedure until you're down to 3 choose 2 and multiply your nCr numbers together. The result is actually stunningly huge:
65191584694745586153436251091200000 unique jinjo distributions in Banjo Tooie
Holy shit dude, I only just discovered you, and how do you not have more subscribers? You're actually funny, and have a surprisingly high quality for a smaller channel, you definitely get a sub from me
Thanks so much man! Really means a lot!
I like the first person sections, but when they slap a timer on screen it's easy to get lost, and you panic and just wander around desperately searching for that last fricking dynamite stick. They're fun, but only the first one is actually satisfying to beat, especially since it leads to an interesting boss fight.
I like Tooie a bit more than Kazooie as well. I remember I would look through the strategy guide for a long time, and finally I found enough notes and got Kazooie's glide move for the first time. I loved to go around with just Kazooie, gliding everywhere and flying and exploring with the infinite feathers cheat on. So many memories and treasures. And dragon Kazooie. 👌
Super Mario 64: Jolly Roger Bay
Banjo-Tooie: Jolly Roger’s Lagoon
I wonder if this was incidental, like sort of an Easter egg or callback perhaps?
The people who designed this complex game are so smart, Ive just completed another Banjo Tooie run and it amazes me each time
I played Kazooie first and it was always my favorite until a recent playthrough. Idk, I think the atmosphere and characters in Tooie made me change my mind. And the music. Like, when you're fighting Lord Woo Fak Fak deep under the sea in Davy Jones's locker, the music gives you the impression you are fighting an elegant creature as old as time. Navigating a dark and flooded cavern ("Yee-haw. . .Oh!"), Saving aliens twice, getting eaten by a giant dinosuar to essentially act as a laxative, geneociding a caveman tribe with explosives, solving puzzles in gothic colisseum ruins, buzzing around looking for eyeball plants in the sky. It's all so very charming. Yeah, those games had style.
hell yeah
31:14 yeah but the player NEEDS to defeat Old King Coal in order to advance in the game to use Chuffy the train and reach the final boss
Wow, that's a great video, man.
The best about a game that so many players have forgotten.
I haven't watched the video yet, but I just liked and subbed merely because you made a pro-Tooie video. People hate this game without understanding it at all. I think what happened is that for many gamers, DK64 did too much backtracking, so they automatically shut off their minds to backtracking in this one. But this game struck a sweet spot in between DK64 and Kazooie. And since Banjo-Kazooie was a Super-Mario-64-like, you could easily say that Tooie was Super Mario 64 meets Super Metroid. And it had an amazing tone that toed the line between fun and darkness. How could you not love a game that is a Mario 64 + Metroid hybrid that has a unique tone? Anyway.... thank you for posting pro-Tooie content. I will probably watch this sometime in the next few weeks!
As a kid, I played the games in order and it always surprises me when people say that Tooie wasn't an amazing sequel. I've heard it mentioned that it doesn't have the charm of the first one but I'd argue it improves upon almost everything including the charm present in the original. The two things I did like most in the first game were Grunty's rhyming and her continuous interactions with the player(It made her a very present villain) and also the hidden puzzle rooms. Which I felt added to the sense of adventure and mystery that made the series so great. That said, the large interconnected worlds with more difficult puzzles, the diverse cast of characters, and of course the darker humor, worked to make Banjo-Tooie one of the best games I've ever played.
Kazooie's glide ability is legit!
Banjo Kazooie Ironically had a boss in every world too, tooie just went to make them more cinematic
Mumbo's mountain - Conga
Treasure trove cove - Nipper
Freezezy peak - Boggy (kinda?)
Bubblegloop - the froggies & Mr. Vile
Click clock wood - the zubbas
Gobi's valley - grabba (that mummie hand) or the maze
Clanker's - the mutant snippets
Rusty bucket bay - Boom box
Stop and Swap II was used for the Banjo Kazooie Nuts and Bolts DLC Klungo levels.
So happy I found your channel man! I've been going through and watching them all.
I still prefer Tooie to the original, but really love both almost equally. Tooie was the first one I owned, but I played Kazooie with a neighboor who had it, and lended the game to me several times. He eventually sold that copy to me several years later
It’s hard to say I watch many 40 minute videos top to bottom, but I loved the nostalgia in this game so much, and it was all so well visited and explained. Thanks for producing such an engaging video!
Fun fact: To beat Canary Mary on the Xbox version, I used the Rock Band drums (it actually worked!).
As someone that grew up playing Banjo-Kazoooe first, Tooie is the better game.
I thought they improved a lot, created loads of new moves, let us keep our old ones, and opened up the whole massive island and showed how interconnected it all is.
I love them both, Tooie is the better game.
Great video again man, Tooie really is the better game in my opinion. All the things you mentioned is how I feel about the game too. There's just something unique that you can't find in any other game in this genre. Looking forward to the rest of the videos on this series, again fantastic job with this!
I think i've just found a hidden gem in youtube, your videos are well made and entertaining, i hope you keep making content you good sir.
Personally, I only played Banjo Kazooie and Banjo Tooie last year for the first time. I know many love Tooie, but I personally (other than Grunty's damn QUIZ!) found the original far more enjoyable. 0 nostalgia for either, but personal preference, I remember liking Kazooie a lot more. That being said, you definitely made me rethink... well all of that xD Seriously dude, this is a stellar video. This video is seriously top tier my dude, can't wait to hear your thoughts on Nuts and Bolts (evil laugh... mwah ha... ha)
I love both of them, and admittedly it was hard to decide which was better while disregarding my obvious bias. And yeah, I can't wait to hear what people think of my Nuts & Bolts video because I have quite a few things to say about it - and it's probably not what people are expecting!
@@CloudConnection nuts and bolts imo is underrated
This game is also one of my all time favorites. My only issues are 1. Certain Jinjos and Cheato pages are hard to find without a guide imo. 2. The Breegul Blaster segment in GGM is a nightmare without a map (I tried this part at least 20 times). 3. Grunty Industries can sometimes be hard to navigate due to how big yet compact it is, but it wasn't that big of an issue until I was trying to find Weldar. 4. Canary Mary is annoying in CCL. Although I actually beat her rematch in CCL on my first try (I was already aware of the strategy of being neck-and-neck until the very end). All of these criticisms aren't even that bad since you can beat the game without fooling with those Jiggies. I prefer this one to Kazooie. Although Tooie does have more flaws, I think that the positives that Tooie brings with its interconnectivity, atmosphere, music, and more interesting and difficult Jiggy challenges/puzzles makes it an awesome experience. Great video, I really enjoyed it.
I also forgot to mention that my complaints only affect those like myself who like to 100% their games. You can easily beat the game without bothering with any of these Jiggies.
Necrobump but yeah that breegull section in the mine fucking BLOWS, I literally got 14/15 dynamite on my very first try, only didn't get the last one because the beak melee fucking sucks, I was trying to Melee the last dynamite for a solid 6 seconds when I ran out of time. Took me another 7 attempts to finally finish it
Mate that intro was great. 🤣
30:26 Yeup, I always hated grunty’s lair. I know everyone said Tooie is the “bigger more confusing” game, but I always found it better, more breathing room and easier world transitions. Glad to see someone bring up that it was more genre fatigue; and not the game’s fault it was less enjoyed
i honestly prefer tooie to kazooie
Same
Same
Great review! The connected Worlds are really cool. It was a PAIN to figure out in my first playtrough but once you get a Jiggy, its really satisfying. I also agree that this game is the superior one. But for a casual playtrough, I prefer the first one just because its easier to navigate
Absolutely fantastic video. Clear and concise with all the minute details thoroughly explained.
Actually great reference material for the video I am making on the Banjo series... ;)
Keep it up!
38:00 I totally agree. The interconnected world is the main reason I love BT so much.
09:50 - I'm playing Tooie through again on the N64 at the moment and I was doing this section last night (Grunty Industries Crusher) and it was no where near as dark as the footage you have here. In fact the lighting balance has been spot on throughout my play.
Maybe the off balanced gamma is a result of emulating an analogue console for digital output...
On another note - the dev's actually do a cool trick on the N64 when the frame-rate dips where the game speeds up character animations and movement to adjust, so it's not as unplayable as you might think.
Hey im not even 20 minutes in and subscribing because i am hooked and just wanted to let you know that you are good at this
Thanks so much! Really appreciate it.
Congratulations for 300 Subscribers
Thanks so much! Glad to hit another milestone so quickly!
CloudConnection Fun fact: I had 2 accounts while both of them were not subbed (you were at 298 subs)
I subbed and then I subbed with another account
I've... never beaten these games because of the final triva area. 😅
Still, I loved them both and poured many, many hours into them.
Tooie is my favorite actual game, and Nuts and Bolts was just good, wacky fun.
Small little addition:
What Stop n Swop 2 unlocks is extra vehicles if you buy the Nuts and Bolts DLC pack. (Yes that exists). Also there is a SNS 2 thing if you die 40 times in boss replay mode.
I heard that SNS2 was used in L.O.G.'s Lost Challenges but in doing research I wasn't able to confirm this. I'll definitely look for this when I play through Nuts and Bolts though.
I also forgot two SNS2 things. One is for beating all bosses in boss replay mode in less than 15 minutes and the other one is by transforming into everything at least once.
Stop and Swap 2 is for BK Nuts and Bolts, you get unique if useless hood ornaments to add to your vehicles. The Crates for these are spawned on the spaces in town showing colored egges
that section you dont see why its in there. that is like
007, or mission impossible shooter style. it was added like
a gag, i would say :D
ah, i paused the video before you even said it. damn^^
Banjo tooie is also my all time favorite n64 game!
Stop and Swap II unlocks parts in Banjo-Kazooie: Nuts and Bolts if you own the Log's Lost Challenges DLC
I also have rare replay and I've been trying out Banjo kazooie , but now I'm convinced to jump to Banjo-Tooie, it, looks, amazing! As far as another Games Sequel that out weighs it's original, I must point at Spiderman 2 from 2004
Hell yeah, I definitely recommend a playthrough of both! I've never played a Spiderman game but I've heard great things about Spiderman 2. I just know it for the pizza memes :)
@@CloudConnection lol would you believe me that there are full levels of swinging around New York delivering pizza as Peter Parker, As for Banjo I'll take your word for it and stick it out with Banjo-kazooie but just know, I'll be staring at Tooie the whole time ;) *while walking away "Might even create a shrine who knows"
For me, Tooie hits the sweet spot between Kazooie and DK64.
One thing I've noticed in my more recent replays is that the FPS sections are a lot harder when you haven't been playing GoldenEye recently - the controls are the same, and at least two of the three levels are drawn directly from the other game.
Although I don't agree completely with all the (subjectively valid) points you made, I also believe Banjo Tooie is the overall way better game.
Also I LOOOOVE Grunty Industries!!!