How much Money my Game made (1 month)

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  • เผยแพร่เมื่อ 13 มิ.ย. 2024
  • In this video I detail how much money my game made on Steam in one month and what it actually means // Indie game revenue.
    ⚔️ Mortal Glory 2: store.steampowered.com/app/22...
    💎 Patreon - All sales reports: / redbeakgames
    ⚔️ Chambers of Devious Design: store.steampowered.com/app/16...
    ⚔️ Mortal Glory: store.steampowered.com/app/10...
    🧙 Discord: / discord
    ⭐ Twitter: / redbeakgames
    💰 PREVIOUS MONEY VIDEOS 💰
    How much Money my Game made in 1 month // Indie Game Revenue
    • How much Money my Game...
    How much Money my Game made in 2 years - Indie Game Revenue
    • How much Money my Game...
    Should You Make a DLC? // Indie Game DLC Revenue (+ Update on How Much Money My Game Made)
    • Should You Make a DLC?...
    How much Money my Game made in 1 year - Indie Game Revenue
    • How much Money my Game...
    0:00 Gross revenue & wishlists
    1:04 Copies sold, sales chart, regions
    3:08 Patreon perks
    3:36 What do the numbers mean?
    8:11 Comparing to other games
    11:23 Answering questions
  • เกม

ความคิดเห็น • 286

  • @AuroDev
    @AuroDev  2 หลายเดือนก่อน +17

    Hope the video was enlightening! Let me know what you think about the numbers.
    ⚔ Mortal Glory 2 on Steam: store.steampowered.com/app/2216660?
    💎 Patreon - All sales reports & other perks: www.patreon.com/redbeakgames
    💰 PREVIOUS MONEY VIDEOS 💰
    How much Money my Game made in 1 month // Indie Game Revenue th-cam.com/video/9xhYwp2gTaw/w-d-xo.html
    How much Money my Game made in 2 years - Indie Game Revenue th-cam.com/video/7aT9tQeE5oE/w-d-xo.html
    Should You Make a DLC? // Indie Game DLC Revenue (+ Update on How Much Money My Game Made) th-cam.com/video/r9i9ioCtTWg/w-d-xo.html
    How much Money my Game made in 1 year - Indie Game Revenue th-cam.com/video/th51QyN3avE/w-d-xo.html

    • @shannenmr
      @shannenmr 2 หลายเดือนก่อน +2

      I am amazed Wanderbots didn't cover it (either for Nextfest or Release) when he covered number 1, did you do a mailout to the YT/Steamers as I only saw 2 I knew in the results ? I worry about DLC any time soon with a typical conversion rate of them, I feel like since you appear to "have something" a better strategy is update the game with bug fixes and minor things while working on a large content drop and use that as an excuse to reach out to all the YT'ers again and do another discount. (too bad you already did a 20% discount because I don't think your next discount will even notify your wish listers)

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      @@shannenmr I reached out to a lot of creators (including Wanderbots) but yeah MG2 didn't get as much coverage as the first one. I had a good attach rate with the DLC in MG1 so I'll likely go for the same strategy. It's still ways to go though and meanwhile I'll push out smaller updates and potentially a bigger update too.

    • @shannenmr
      @shannenmr 2 หลายเดือนก่อน +1

      @@AuroDev I have heard a few of the "Indie" YT'er like Wander and Splatter mention there is currently a lull in new games at the moment, it might be worth reaching out to the ones who didn't cover it (or just everyone) especially if you have a decent content drop, re-balancing pass or say controller support added etc. I assume you are just providing a key in the original email and not making them reply asking for it?

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      @@shannenmr Thank you for the encouragement. I have sent a bunch of different emails to the creators (to the point that I'm going to wait until major new content before trying again), but most are hard to reach or at least get a response from. Splatter actually already made a video about MG2, but there was an issue with the video so he deleted it quite soon after posting. It was a bummer, but I understood his decision.

  • @CodeMonkeyUnity
    @CodeMonkeyUnity 2 หลายเดือนก่อน +49

    Congrats on a successful launch!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +2

      Thank you!

  • @SeahorseGames
    @SeahorseGames 2 หลายเดือนก่อน +29

    Happy to see that you outsold devious designs in 3 days, must've been a relief! Looking forward to the next project man

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +4

      Thank you! It definitely helped me overcome the financial trauma from CoDD :D

    • @Don-zo3ts
      @Don-zo3ts 2 หลายเดือนก่อน

      Seahorse
      Why aren't you making New Devlog's

    • @SeahorseGames
      @SeahorseGames 2 หลายเดือนก่อน +2

      @@Don-zo3ts I’m not making anything atm. Was making games when I was studying but now I have a full time job so it’s harder to have the motivation for gamedev after a full day of programming. I still want to make games, but I don’t know when I’ll start again

    • @Don-zo3ts
      @Don-zo3ts 2 หลายเดือนก่อน

      @@SeahorseGames Yaaa man

  • @jorgetroublemaker8265
    @jorgetroublemaker8265 2 หลายเดือนก่อน +19

    As always very interesting. This shows how difficult and time consuming is making a videogame, especially as a solo developer. Contrary to the common belief, releasing a game doesn´t mean you are finished with it. Looking forward to your next project.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +9

      Yep, it's very tough... I hope my future projects will sell as well.

  • @manmathpaste235
    @manmathpaste235 2 หลายเดือนก่อน +4

    commenting for the YT algo. It makes me happy and sad at the same time to see you follow your game dev dream but at the same time how difficult it is to make a living out of it. Respect

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +3

      Thank you! It's definitely not easy. But I hope the biggest hits are still ahead!

  • @IdealIdleIncremental
    @IdealIdleIncremental 2 หลายเดือนก่อน +16

    Congratulations on achieving such great numbers! I've been following your channel for a long time and am really glad that your efforts have paid off.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +2

      Thank you!

  • @herbert9039
    @herbert9039 15 วันที่ผ่านมา +1

    Thanks for sharing the numbers and your thoughts, I wish you all the best! :)

  • @HussainAl--Khalil
    @HussainAl--Khalil 2 หลายเดือนก่อน +3

    Really appreciate you being so open on these things. Helps other devs understand and have a better perspective of what is possible

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Happy to help!

  • @dougdeming3115
    @dougdeming3115 2 หลายเดือนก่อน +2

    I'm so glad that your game did this well, I bought MG1 and enjoyed it thoroughly. I haven't gotten MG 2 because I'm currently super busy myself on my own project as well as raising kids and all that other jazz I just don't have time to jump into something new right now. But, I hope it continues to provide value to you and hope you can make your next project with much greater ease.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you! I definitely feel you on the lack of time thing. I get about an hour of spare time each day so it's hard to find the energy and time for new things.

  • @freedomofspeech2100
    @freedomofspeech2100 2 วันที่ผ่านมา +1

    Good job man! Keep it up :)

  • @Tortuap
    @Tortuap หลายเดือนก่อน +1

    Congrats on releasing your third game! It's an achievement by itself!!

    • @AuroDev
      @AuroDev  หลายเดือนก่อน

      Thank you!

  • @mario_actually
    @mario_actually 2 หลายเดือนก่อน +2

    Happy to see you are happy with the results. Wish you a healthy long tail for the game.
    Very thankful that you are so open with your numbers on here.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @elmarulian
    @elmarulian 2 หลายเดือนก่อน +2

    Congratulations! Also these kind of videos are reeeeeeally helpful, many thanks for all the insights you provide with your experience

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you!

  • @deanthedev
    @deanthedev 2 หลายเดือนก่อน +6

    Such an honest person... i love your content, and you deserve all the support we can do.
    You're the best, and keep it up!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

    • @deanthedev
      @deanthedev 2 หลายเดือนก่อน

      @AuroDev I watched your video twice, but I still didn't get it. Like your actual income was 30% of the whole gross income? Or I misunderstood it again.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +2

      @@deanthedev It gets a bit tricky because there are so many steps and some are just estimates. But yeah, for the first month, the estimate for my personal earnings (= not what the company I own gets, but what I as an individual would get) is 35% of the total gross. The percentage will be higher in future as the expenses stay the same while the gross keeps growing.
      The personal net number is also just a theoretical estimate since I could just a well keep all the money in the company that I own. So it's tricky again because the rules are different depending if the money is on my own personal bank account or if it's in the bank account of the company I own.

    • @deanthedev
      @deanthedev 2 หลายเดือนก่อน +1

      @@AuroDev thanks for the detailed information. I really appreciate it.

  • @HurlyBurlyStudios
    @HurlyBurlyStudios หลายเดือนก่อน +1

    Congrats on the successful launch and thanks for putting up this video. I always find your insight useful. Cheers!

    • @AuroDev
      @AuroDev  หลายเดือนก่อน

      Thank you, that's great to hear!

  • @andydom729
    @andydom729 2 หลายเดือนก่อน +2

    Congrats on the release and glad it met you expectations on early sales. I know how much work it takes to make a game like this (I'm currently doing just that). So to get it all done and released is a great achievement. Hoping your sales continue and you get everything you need to continue in game development.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you, I hope so too. Best of luck with your game also!

  • @DavidReidChannel
    @DavidReidChannel 2 หลายเดือนก่อน +3

    Congratulations my friend. Those are great numbers for your first month. It's very informative to see Gross versus Personal income. Thanks for sharing, hope the sales keep coming in.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you, happy to hear!

  • @MideyDev
    @MideyDev 2 หลายเดือนก่อน +3

    Congrats on releasing another one, being able to do this 3 times is incredible!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you! There will be more to come!

  • @roargames_
    @roargames_ 2 หลายเดือนก่อน +1

    Thank you so much for sharing all of this. Congrats for the release and keep it up ! 💪

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @jexilef
    @jexilef 2 หลายเดือนก่อน +1

    Great video Auro, thanks for being open so open and transparent about your process and its results. Very inspiring!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you, happy to hear that!

  • @ludomancerstudio
    @ludomancerstudio 2 หลายเดือนก่อน +2

    Congrats for the release! And thank you for sharing such valuable info!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @joshuanyamori
    @joshuanyamori 2 หลายเดือนก่อน +3

    Thanks for your Transparency. I Enjoy these a lot.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Nice to hear!

  • @BlueJayGaming
    @BlueJayGaming 2 หลายเดือนก่อน +2

    Congrats man! been following the channel since your MG1 videos and it's awesome to see how far you've come. I can't imagine how much a relief it was to see MG2 be such a success, especially with a growing family in your hands. Would love to see the marketing video btw!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you, that's great to hear! I hope I'll have time for the marketing video, but I probably have the least amount of spare time now that I have ever had so it's still uncertain.

    • @BlueJayGaming
      @BlueJayGaming 2 หลายเดือนก่อน

      @@AuroDev Totally understand that, good luck either way! I'll be looking forward to your next project whenever/whatever it'll be!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      @@BlueJayGaming Thank you! Can't wait to start working on the next one!

  • @marcialartiom9180
    @marcialartiom9180 2 หลายเดือนก่อน +1

    You deserve it Auro, good work and congrats! And as always, super useful videos!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @AnimalPersonhood
    @AnimalPersonhood 2 หลายเดือนก่อน +1

    It's super helpful to get insight into your business thoughts and breakdown, and inspiring that you are making & releasing games. 🔥🔥
    Thanks for sharing!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Happy to hear that!

  • @MarcWithaC-BlenderAndGameDev
    @MarcWithaC-BlenderAndGameDev 2 หลายเดือนก่อน +2

    I opened Chambers of Devious Design while I was adding build mechanics to my game to see how you implemented it, and I ended up playing a few games. CoDD is very polished and professional. It's not the type of game I usually play, but it's fun to hop into and play a quick game. Mortal Glory isn't my cup of tea, but at least I can help you out with the TH-cam algorithm a bit. Plus this was another informative video. Hopefully your trend of increasing success will continue.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you! It's always nice to hear from people who like CoDD!

  • @freecash3474
    @freecash3474 2 หลายเดือนก่อน +1

    Thank you for the information it is always fun to watch revenue videos and it is informative as well

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Happy to hear it was useful!

  • @dmangamesSTUDIO
    @dmangamesSTUDIO 2 หลายเดือนก่อน +1

    Hopefully the trend of successful game will continue for you my friend!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you, I hope so!

  • @slarbu
    @slarbu 2 หลายเดือนก่อน +1

    Nice video! Let's hope the success continues with updates and DLCs

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you, I hope so!

  • @xirtus
    @xirtus 2 หลายเดือนก่อน +1

    good economic break down, great game design, epic finnish black pilling, its a good thing I'm a slav or that might have been depressing but for me I loved it. Ill join the discord maybe you can talk about your game on my show

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @rasulseidagul
    @rasulseidagul 2 หลายเดือนก่อน +1

    Good job man! To me it looks like a success. Keep it up ✊
    Thank you for the insights.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @zhengistasbolatov8480
    @zhengistasbolatov8480 2 หลายเดือนก่อน +1

    Hey! Thank you for sharing this. I'm planning to release my game later this year, and after spending 4 years making it, I hope it will break even at least. Good luck with your future projects!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you! Best of luck with the release!

  • @BradleyChick
    @BradleyChick 2 หลายเดือนก่อน +1

    Congrats man! Ive played it a bit and plan on more! It's a great time!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Awesome, thank you!

  • @bazyt1
    @bazyt1 2 หลายเดือนก่อน +1

    Impressive!! & thanks for sharing your numbers so openly.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @MaxAngor
    @MaxAngor 2 หลายเดือนก่อน +3

    I hope my coverage helped. I'm up to 24 hours played. I greatly appreciate the tooltip scaling and all the inherent accessibility you put into it. If you release that DLC, let me know and I'll cover it again.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      I'm happy that you have enjoyed the game!

  • @eloctopusmakesgames
    @eloctopusmakesgames 2 หลายเดือนก่อน +1

    Congratulations! You are doing really well! Being a solo game developer is quite hard, so great job!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @PatrickTheDM
    @PatrickTheDM 2 หลายเดือนก่อน +1

    Nice! I'm happy to see your game did well.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @TechGladiator
    @TechGladiator 2 หลายเดือนก่อน +1

    Congratulations on your success! I hope that my upcoming project will be half as successful! It doesn’t make you rich by no means but it enables you to survive and keep making more games!

    • @AuroDev
      @AuroDev  หลายเดือนก่อน

      Thank you, I hope so too!

  • @zneeke
    @zneeke 2 หลายเดือนก่อน +1

    Great video!
    I wish you success!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @zillo_games
    @zillo_games 2 หลายเดือนก่อน +1

    Thanks for sharing! :) Congrats on the release and numbers - happy to see that it did better than CODD.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you!

  • @somefishhere
    @somefishhere หลายเดือนก่อน +1

    Thanks for being so transparent!

    • @AuroDev
      @AuroDev  หลายเดือนก่อน

      No problem!

  • @ImilkowskiDev
    @ImilkowskiDev หลายเดือนก่อน +1

    Congrats! Very inspiring man 😁

    • @AuroDev
      @AuroDev  หลายเดือนก่อน

      Thank you!

  • @poskitrol
    @poskitrol 2 หลายเดือนก่อน +1

    Nice that you got it done. Your info will help many small devs / hobbists realize how tough the market is like

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      I hope so!

  • @NatiCartoons
    @NatiCartoons 2 หลายเดือนก่อน +1

    Congratulations, Auro ! Thank you for sharing it with us ! I'm wishing you big success for the future ! 🙏🙌.
    Looks a bit harsh to see what percentage of the sales the developer gets at the end 😩

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you! Yeah, it's not easy to get that profit!

  • @leight9503
    @leight9503 2 หลายเดือนก่อน +2

    Congrats - you did really well!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @durvids474
    @durvids474 2 หลายเดือนก่อน +1

    Good stuf! Congrats on the sales!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @xbmarx
    @xbmarx 2 หลายเดือนก่อน +1

    Followed you through two releases now, happy for your success!
    And for whatever it's worth, I thought CoDD was great! :D

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Awesome! That's great to hear! CoDD does have a higher review score than MG2 so I guess it's canon that it is the better game :D

  • @razorbei
    @razorbei 2 หลายเดือนก่อน +2

    Congrats on the release!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @calvinms7503
    @calvinms7503 หลายเดือนก่อน

    Thank you for sharing. This is very inspiring.

    • @AuroDev
      @AuroDev  หลายเดือนก่อน

      Happy to hear that!

  • @xjuliussx
    @xjuliussx 2 หลายเดือนก่อน +1

    good luck and be strong, also for the future of your family!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @KillrobPlays
    @KillrobPlays 2 หลายเดือนก่อน +2

    Congratulations on releasing a solid sequel! What you didn't mention is the 88% positive reviews :) that will help the long tail you're hoping for. Obviously the game that the players expected, unlike in the case of CoDD. The breakdown of the numbers is great, thanks for that. Best of success with what comes next!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you! A long tail would be a blessing!

  • @oriolcosp805
    @oriolcosp805 2 หลายเดือนก่อน +1

    Hey Auro, thanks for sharing! Your videos are always inspiring and have helped in my journey :D. I have a question for you:
    Did you reach out to any Chinese content creators, or was all of this organic?

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Happy to hear! I did reach out to Chinese creators on BiliBili, but I don't think it had a big effect. I think it was almost all organic as I already had a big Chinese playerbase from MG1.

  • @dynaelder5037
    @dynaelder5037 2 หลายเดือนก่อน +1

    Keep coming up with the idea's. It only takes one good idea that people are drawn and your set for life

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      A good idea and a lot of work! :D I already got some fun ideas and I want to work on though! Just need to choose the best out of them.

  • @Blackmamba136
    @Blackmamba136 2 หลายเดือนก่อน +1

    Happy to see your have success in your first month.
    Stay positiv!
    Greetings from Germany.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you!

  • @GrilliBD
    @GrilliBD 2 หลายเดือนก่อน +1

    Hyvät areena5 fibat tästä tulee. Hieno peli! :)

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Mukava kuulla! Areena 5 parissa vietetyt hetket toimivat suurimpana inspiraationa :)

  • @aproblem6ix889
    @aproblem6ix889 2 หลายเดือนก่อน +3

    Do you remember how many wishlist u had with chambers of devious designs befor launch? Love your videos so much bro 💙

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Great to hear! I had 3.7k for CoDD.

    • @aproblem6ix889
      @aproblem6ix889 2 หลายเดือนก่อน +1

      @@AuroDev Thanks 👍💙

  • @kltorvanger
    @kltorvanger 2 หลายเดือนก่อน +1

    Good job Auro 🎉 Keep on developing 😊❤

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you, will do!

  • @pirateguitarrr
    @pirateguitarrr 2 หลายเดือนก่อน +1

    Howdy fellow dev, 35% net sure is brutal but I'm glad to hear that you had a pretty strong release month. Funny as it is, I think this sort of gross revenue is probably top 1% of indies out there, if not even rarer. Congrats!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you! Yeah, numbers like mine are definitely on the upper end. The majority of games making close to 0 probably skews the numbers a lot though!

  • @FeniksGaming
    @FeniksGaming 2 หลายเดือนก่อน +1

    Congratulations on successful release well done.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @anispinner
    @anispinner 2 หลายเดือนก่อน +1

    Awesome stats! Interesting to see how many Chinese are loving your Mortal Glory series.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      I still remember the first peak of Chinese players I got in MG1. Was really exciting to see that!

  • @SmithOlivia-xj1ln
    @SmithOlivia-xj1ln 2 หลายเดือนก่อน +1

    In fact, there are many Chinese players whose Steam is located in other regions, and due to various reasons such as price and creative workshop lockdown, I wish your game a great success

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @Beologe
    @Beologe 2 หลายเดือนก่อน +1

    Thank you soooo much for this video, i love mortal glory :D awesome games

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you! I'm happy to hear you like MG and I hope you get to try the second one!

  • @LaymensLament
    @LaymensLament 2 หลายเดือนก่อน +1

    ha i played and liked the first one. thank you for sharing this info, very interesting!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you, happy to hear that!

  • @ilPrinni
    @ilPrinni 2 หลายเดือนก่อน +1

    I'm very happy to hear the game did well! Your an awesome dev, love the content it really keeps me motivated working on my own stuff seeing someone also going through the indie trials.
    I was wondering, if you put your games on sale, during either a big sale or just randomly have you noticed significant spikes (I've heard that if you put a game on sale for 20% or more it emails every wishlister). I was wonder that if you do do that would you make a video of it summarizing if there was a spike and how large it was? It's something I'm curious about.
    Again great video, and great game

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you, that's great to hear! The sales always result in some sort of spikes. Usually they are small spikes, but some will be bigger. I don't really have any great insight or secret tips on that topic, but basically I think it comes down to the visibility of the sale (is it on front page of Steam), how exclusive it is (are you among 100 games or 1000 games), what your placement is in the sale (is your game the first one that's shown on the sale page or is it on page 5) and what your discount% is. I don't think about it too much and just try to participate in everything I can.

    • @ilPrinni
      @ilPrinni 2 หลายเดือนก่อน +1

      ​@AuroDev awesome to know. Thanks for the response!

  • @Markus-Creative
    @Markus-Creative 2 หลายเดือนก่อน +1

    Very good informative video, thank you. I'm about to release my first Steam game and it has helped me to lower my expectations and be realistic. 😄How much do you pay for social security and pensions in Finland? Shouldn't you also take that into account, or did you include it under expenses? I wish you much success!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you and best of luck with your game! I pay for the social security & pensions, but that is another rabbit hole entirely. It's not directly related to the costs and profits of MG2 so I didn't include those in. But yeah, those will also eat into the profits among other business costs I have.

  • @user-jv6dw4ny1d
    @user-jv6dw4ny1d หลายเดือนก่อน +1

    Keep going bro

    • @AuroDev
      @AuroDev  หลายเดือนก่อน

      Will do!

  • @CloudlessStudio
    @CloudlessStudio 2 หลายเดือนก่อน +3

    I recently released a game with 40 wishlists and by some miracle a crap load of streamers covered it which led to a lot of sales. I think that is the biggest takeaway

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Awesome! Your sales per wishlist ratio must be out of this world.

    • @CloudlessStudio
      @CloudlessStudio 2 หลายเดือนก่อน +2

      @@AuroDev I sold around 1500~ so yeah it’s insane. Also gained over 1k wishlists

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      @@CloudlessStudio Very nice, congrats!

  • @ConradProteus
    @ConradProteus 2 หลายเดือนก่อน +2

    Congratulations Auro!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @rjose705
    @rjose705 2 หลายเดือนก่อน +1

    Love how you can still make games!
    I hope you don't abandon the Mortal Glory IP. This type of game would do really good in an asynchronous multiplayer format, I hope you make something like that, it'd be really successful!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      I'm keeping all options open, but I get bored working on the same idea for a long time so I need to switch it up again. I also learned that making sequels is kind of a double-edged sword because while you get an existing fanbase, there's also a lot of expectations and you can't make everyone happy. I could easily see myself getting back to Mortal Glory in a future project though!

    • @rjose705
      @rjose705 2 หลายเดือนก่อน +1

      @@AuroDev Hopefully you do. Let us patrons in on your next game though ;)

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      @@rjose705 Will do :)

  • @WumbologyGames1
    @WumbologyGames1 2 หลายเดือนก่อน +1

    Great video, it's always interesting to see how much money indie devs make. I'm just curious why do you think you have so many sales in China?

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      I don't really know any special reason. I remember that when I added Chinese localization to MG1, I got an immediate spike from China and they have been a big portion of my playerbase ever since.

  • @osmanerenkose6692
    @osmanerenkose6692 2 หลายเดือนก่อน +2

    Good job man! Also, I wonder how you're able to get a lot of revunue with around 10k wish lists. There are games with more wishlists and make less in revenue

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you! It's hard to say what the reason is exactly. But enough early sales to get on the new & trending certainly helps to make those first days count a lot.

  • @lc-rossi
    @lc-rossi หลายเดือนก่อน +1

    Thanks for sharing! Congrats for the launch!!
    (In my country, the government would take 27,5% after the steam cut 😬💀)

    • @AuroDev
      @AuroDev  หลายเดือนก่อน +1

      Thank you! Ouch! In my country they could also take a lot more if I didn't have my company or if I just immediately withdrew it all.

  • @DarkParadice
    @DarkParadice 2 หลายเดือนก่อน +1

    Sheesh man. I've had mine out for 4 days short of a month and I've only made 4 sales, 2 of which were returned. Clearly I did everything wrong man. Congrats on the success! And also a big thanks because of your videos I was able to upload and get my game going on steam for a first time ever selling a game.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +2

      I am sorry to hear that. I'm sure you learned a lot from the experience though so if you continue making games, the next ones should have better chances of making more sales. It's a hard line of work to make money!

    • @BlueJayGaming
      @BlueJayGaming 2 หลายเดือนก่อน +2

      don't lose hope, the fact that you got a game finished and put on steam means you've made it farther than a significant portion of indie game devs. every "failure" is a win if you take the time to learn from it. good luck on your next project!

    • @DarkParadice
      @DarkParadice 2 หลายเดือนก่อน +1

      @@AuroDev I did. I always get better project to project. But this was the first time ever trying to sell one. I learned the process, picked up easier ways to do it through your videos for future projects. It is rough though starting out.
      ​ @BlueJayGaming Appreciate it! Yeah, my next project will for sure learn from this one and hopefully do better. I'm hoping sales is just like the process I had for game design; every project gets better and better so I'm hoping sales do too.

  • @antondavydov2610
    @antondavydov2610 2 หลายเดือนก่อน +1

    hey bro, thanks for sharing the numbers. Try to make more localization languages and reach more than 500 reviews asap, it can bring you more page visibility by steam algorithms

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Getting to 500 reviews is quite a task! I hope I'll get there at some point though.

    • @antondavydov2610
      @antondavydov2610 2 หลายเดือนก่อน +1

      @@AuroDev best of luck, hope you can make it : )

  • @AndrisGameDev
    @AndrisGameDev 2 หลายเดือนก่อน +1

    This is nearly two times more compared to what CT earned in its first 30 days Early-Access back then! (gross 35,256).
    Thanks for the transparency and the video!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Wow! I hope MG2 will have as great of a tail of sales as CT has had. It's unlikely but anything even close to similar would be a blessing!

  • @samoldfield9997
    @samoldfield9997 2 หลายเดือนก่อน +1

    I wish you best and success in life brother I am also a gameDev and trying to be successful in Game industry. best wishes

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you and best of luck with your game projects!

  • @wach9191
    @wach9191 2 หลายเดือนก่อน +2

    Hey, I bought and played your game last week, really good game! I left goot review.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Awesome, thank you! Happy to hear you enjoyed it!

  • @kantallive
    @kantallive 2 หลายเดือนก่อน +1

    Great numbers for a solo dev. Bravo.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @isatche
    @isatche 2 หลายเดือนก่อน +1

    Congratulations!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you!

  • @mohammedalbawardi5793
    @mohammedalbawardi5793 2 หลายเดือนก่อน +1

    Not gonna lie, this inspired me. Cant wait for you to open your own video game company. Once you do keep me in mind 🙄

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      That's great to hear! Heh, I don't think I will have employees any time soon. It's a big risk so I would only do it if I had a lot of spare money in the bank and extra time to spare (more time needed to manage everything).

  • @Poltergeist88
    @Poltergeist88 2 หลายเดือนก่อน +1

    Congratulations! I knew that mg2 would have sold well.. I think that with a reworked visual it would have sold a lot, but I know it coukd have cost you a lot of money.. did you thought about changing art assets or just gone straight to programming?

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      It crossed my mind, but as you said, it could have cost a lot of money and I didn't really have any great ideas how to make the art better than in MG1 so I decided to stick with the same.

  • @DG-jq2jq
    @DG-jq2jq 2 หลายเดือนก่อน +1

    also you could open company in Estonia and pay 0%(maybe i mistaken) CIT and for PIT it still will be your Finish rate

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +2

      I'm not super familiar with the different arrangements like that, but I know some people do that over here. Another trick would be to establish a separate holding company that owns my main company, which would allow to withdraw more money from the company with less taxes. But I don't want to invite more bureaucracy to my life right now. I am still dealing with relatively small sums of money too so the extra hassle does not seem worth it currently.

  • @charliekeane2520
    @charliekeane2520 2 หลายเดือนก่อน +2

    You mentioned you think the prequel helped boost Mortal Glory 2, any way to tell by how much? If MG2 was a standalone game with a different name, how much lower do you estimate the sales would be? Also, did you see any boost to sales of Mortal Glory 1 with the release of the sequel? Congrats on the successful launch!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +2

      Thank you! Hard to say for sure how much being a sequel helped. I can see that ~36% of the players own MG1 so there are a lot of new players also. Could be that getting the early boost from MG1 fans helped trigger the algorithm though. I had MG1 deeply discounted during the launch so I got a lot of sales for MG1 too but hard to say how many were thanks to MG2.

  • @Hazzel31337
    @Hazzel31337 2 หลายเดือนก่อน +1

    thanks for sharing

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      No problem!

  • @tejaswithme3713
    @tejaswithme3713 2 หลายเดือนก่อน +1

    Yt algo, here you go!
    Love from India 🇮🇳

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you, I appreciate it!

  • @DG-jq2jq
    @DG-jq2jq 2 หลายเดือนก่อน +1

    Taxes is such a scam 😭
    Since I pay myself a salary I die inside every month.
    Good video!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +2

      Thank you! Everyone wants a piece of the pie!

  • @arthurklause5251
    @arthurklause5251 หลายเดือนก่อน +1

    do you advice creating a specific steam account for the steam work stuff ? or can I use the account I use for gaming? thanks.

    • @AuroDev
      @AuroDev  หลายเดือนก่อน

      I would create a separate account.

  • @SLAM_AWAY_GAMES
    @SLAM_AWAY_GAMES 2 หลายเดือนก่อน +1

    Great numbers! But I guess it depends on a country you live in (basically your expenses).
    For a Finland with median salary 3.2k euro it's enough to keep you "stable/comfortable with some hopes", for me in Ukraine with median salary 400-500 dollars and much lower expenses on food/apartment etc. those numbers would be super great!
    Great blog, looking forward for new videos!

    • @AuroDev
      @AuroDev  หลายเดือนก่อน

      Thank you! Indeed, that's a very good point to take into consideration. With a low cost of living, game sales will go a long way.

  • @branidev
    @branidev 2 หลายเดือนก่อน +1

    Congratz anyway Auro, huge success but again depends which country you are from i mean in UK this would be minimum wage kinda of money and in Poland you would be very happy get this amount so i wonder, maybe you said it in one of your videos before which country you are based.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      I am from Finland and it's not a huge amount of money here. But for one month it's still a lot and over the lifetime of the game I expect it to be a good return for the 17 months of work I put into it.

  • @diantarts5442
    @diantarts5442 2 หลายเดือนก่อน +1

    this is just to help the algorithm. Good video tho

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you, I appreciate it!

  • @collinvisser7108
    @collinvisser7108 2 หลายเดือนก่อน +1

    Well done - I hope this game has a long tail -

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thank you, I hope so too!

  • @lux3512
    @lux3512 2 หลายเดือนก่อน +3

    Chambers of Devious Design is a great game so you should not feel like it was a faliure at all. It's a shame it didn't sell but it's one of the best board game conversions ever made. I have 32 hours in it so far and I'm not done yet. I beat the whole game on hard and now I'm working my way through master difficulty.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +2

      Thank you, that's really nice to hear! I also really like the game. Technically & design-wise I achieved exactly what I was aiming for. But unfortunately since making games is my only income source now, I need to heavily consider the financial aspect also. Financially it was basically like working a minimum wage job for 17 months. But I still learned a lot from it and it's always nice to hear when people like it so at least it's not all bad!

    • @MapletreePaper
      @MapletreePaper 2 หลายเดือนก่อน +1

      @@AuroDev A game can be a financial failure and still be a good product. CoDD is an example of that. 👍

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      @@MapletreePaper True!

  • @VSalgc
    @VSalgc 2 หลายเดือนก่อน +1

    hey grats on that numbers.🎉 I spend 2k hr and earned gross 254$ total in 1 year . Thats then a Giga flop on my side😅

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you! I am sorry to hear about the flop. It's really tough out there!

  • @voon7820
    @voon7820 2 หลายเดือนก่อน +1

    Congrats. Happy with that.
    I think with first month number, you can estimate the net lifetime number by x5?
    USD 250k per game made within a year is real success.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Thanks! I think $250k could be realistic over the game's lifetime and I would be very happy with that. Impossible to say at this point though as the first month can be very skewed.

  • @RewdanSprites
    @RewdanSprites 2 หลายเดือนก่อน +1

    Well done AuroDev. You deserve it.
    Edit: It's well known the corporations take so much. Such a shame really for artists but still well done.
    Further edit: I do have one question actually. Did localisation cost a lot? How did you go about that?

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Thank you!

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      Regarding the localization, it's the biggest cost. The prices vary a lot, but for me it was ~$1000 per language + few were free thanks to awesome fans. I just contact individual translators directly and ask them.

    • @RewdanSprites
      @RewdanSprites 2 หลายเดือนก่อน +1

      @@AuroDev Oh. That's interesting. I had a localisation company contact me before but it was very pricey iirc. Thanks.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน +1

      @@RewdanSprites Localization companies will make it easier to manage the whole thing, but it will cost more. I haven't used them myself.

  • @dynaelder5037
    @dynaelder5037 2 หลายเดือนก่อน +1

    I bought the Mortal combat bundle on day one and it's a great game.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Awesome, great to hear!

    • @reessoft9416
      @reessoft9416 2 หลายเดือนก่อน +1

      or mortal glory. even...

  • @saffetoz2566
    @saffetoz2566 หลายเดือนก่อน +2

    How much time did it take you to make Mortal Glory 2 and did you do it all by yourself btw congrats on your launch!

    • @AuroDev
      @AuroDev  หลายเดือนก่อน +1

      Thank you! It took 17 months to make the game and I did it solo, but I used assets and commissions where I could (mostly art & audio).

    • @saffetoz2566
      @saffetoz2566 หลายเดือนก่อน +1

      @@AuroDev Nice! keep up the good work we believe in you

    • @AuroDev
      @AuroDev  หลายเดือนก่อน

      @@saffetoz2566 Will do!

  • @Tortuap
    @Tortuap หลายเดือนก่อน +1

    Do you plan on working with a team in a future project?

    • @AuroDev
      @AuroDev  หลายเดือนก่อน +1

      Probably not. I think working in a team can be the ideal way to develop, but it also comes with many risks (first and foremost, finding the right people). Solodev feels like less hassle, even if there is more to do for yourself.

  • @Volt-Eye.
    @Volt-Eye. 2 หลายเดือนก่อน +2

    I always feel something is off with system.
    If after my hard work I gain only 35 out of 100 then ....... 🤬🤬🤬 the system and Futile taxes.

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Yeah... Just need to work 3 times harder :D

  • @maestroinanimation.no.6055
    @maestroinanimation.no.6055 2 หลายเดือนก่อน +1

    Did you offer a discount on release day? If so, what was the discount ?

    • @AuroDev
      @AuroDev  2 หลายเดือนก่อน

      Yep, 20%. Normally I'd have a lower discount, but I wanted the price to dip below $10.