While this is not something I would probably use in my game, take a look and let me what you think. Is this a good puzzle? Are there too many questions and riddles? Is this something you would use in your game? What do you think about the puzzles in Tasha's Cauldron of Everything? Also... was my "goblin voice" okay? lol.
Nice goblin voice. Some of the riddles were much better than others - obvs not a dig on you. As someone who has international players, I'm guessing some of those answers could be lost on them, which is why I prefer mechanical or logic puzzles rather than ones that rely on wordplay. Riddle rooms has better puzzles than tashas, and so do you bud.
This channel is SO underrated! I've already edited two of these riddles for use in my "Adventurer's Funhouse of Horror" at the County Faire. On a side note, pretty sure the phrase is, "The eye is the window to the soul," not "the window is the eye to the soul." But still several levels of awesomeness here!!
Thank you for this, Rick! I'm trying hard to get more DMs to find my channel. I am glad that you are finding it useful. And... that Adventurer's Funhouse of Horror sounds absolutely amazing! Cheers!
Like it. The map set up was a great touch for a maze such as this. If they make it through 6 puzzles, there is a secret room that opens with books, scrolls, tomes, beds and freshly cooked food for a long rest. If the party takes the safety. At dawn their door opens outside and there is no trace of what has happened. Otherwise if they have failed they have survive the shadows et al before they find the beholder
The reason for the riddles is to weed out the smarter groups which could be more a challenge for the beholder and only lead those that fail to the beholder. The goblin voice was good but your Xanathar voice is better and you should have used that when you introduced the beholder.
I ran this puzzle shortly after Tasha's came out. Surprisingly, a party with only 1 skilled puzzle solver hit the mark after the first question. Somehow they immediately connected the direction and the first letter. None of them had purchased the book yet.
@@WallyDM they did. It was interesting yet slightly disappointing. I kind of wanted them to have at least 1 fight, but they didn't. I had to think quick in the beginning because they wanted to fight the goblin though lol
Great video wally! Riddles like these might be a little hard for my group since English isn't our first language. So it might work, but it requires some changes. I do quite like the NPC guiding a riddle or maze, so that PC's (especailly newer ones) always have someone to rely back on, even if it's only in cryptic messages.
Ah yes, non-English groups is one of the major criticisms I hear about the puzzles in Tasha's Cauldron of Everything. A lot of them simply don't work in native languages. Also, NPC guides are a lot of fun to help the DM be a part of the solutions if the player characters aren't able to proceed. For sure. :-) Thank you for watching! Cheers!
Yep, a Warlock would definitely be able to render the goblin useless. The Devil's Sight ability would definitely give a huge advantage to the players if the DM used this puzzle. Great points here Bosstripp!
This is a problem I struggle with from time to time, as two out of three of my players have devilsight and the last one has a bit of truesight. A solution to this could be that the darkness is actually black, airborne particles that totally obscure vision, and the goblin's lamp could repel these particles in a certain radius.
@@PrippyMontyPoppyCock With this puzzle in particular, I don't think that Devil's Sight is too impactful, as there is still only one correct direction of travel. The maze still needs to be navigated, but being able to see can make the combat a bit easier. For other ways to disrupt or challenge players that can see in magical darkness, Fog and opaque mists would work if you want to obscure underground vision. Or even a healthy rainstorm in open areas outside.
Cool video and totally awesome goblin boys! I’m not really into this puzzle though. Those questions aren’t riddles, they’re simply questions and very, very easy questions of that. Some of them don’t really even make sense with the way they’re phrased. The premise of the puzzle is all right but it would need all new riddles. And probably less of them. Good stuff as always, dude!
Haha, glad you liked the goblin. I hope my goblin voice wasn't too over-the-top. I was nervous about doing it, for sure. For the puzzle, I definitely agree with you. I'm not really into riddles and this is not really a puzzle that I would use in my game. Although there is enough here to spur a few ideas to create something on my own. Also, good to see you, my friend! Hope you are doing well!
@@ishmiel21 Haha, thank you, my friend! I appreciate this. Wizards really should reach out to me if they want to do more puzzles in future publications, haha. Cheers!
Interesting premise that can be built upon in many ways. Lots of directions you can go with the why behind it. The questions might be simple for some, but not everyone, and the simplicity of the questions could lead back into the "why" behind the place too. Someone that thinks they are good at riddles/questions, but is rather new. Based on experience running "riddles" in the past with lots of groups, what seems easy/simple doesn't mean the players will get it =P
Some great points here, my friend! And you are 100% on the evaluation of riddles. Myself, I really don't care for them. This is probably not a puzzle I would ever use in this current form. But, like you said, there are some interesting building blocks. Cheers!
Altering this a little bit might tie in great with a quest in my campaign. I've been wanting to make a mansion with a secret basement that people think are haunted. The house could have hallways or rooms with the riddles above them. If they don't say the answer before walking through an opening, they go to another room in the house which eventually puts them back at the beginning which is why people think it's haunted. If they answer properly then it eventually leads to the basement.
Yea, I'm not sure how I feel about that one either, I think it could be adapted into something. And loved the goblin voice as well. Was waiting for that since the behind the scenes.
lol, thank you my friend. I'll admit, I was extremely nervous about letting this video publish with the Goblin voice intact. Thank you for the vote of confidence. And, yep, I'm with ya. This is probably not a puzzle I would use.
I wouldn't want to use directional clues per say. So, I might have to substitute for something like... card suits? I think I could make that work. I'd probably deploy this in a living nightmare, or a haunted castle type of situation. If it's a castle, Igor could be the classic hunchback, or I could use a ghost somehow. If it's a plane of dreams kind of situation, it could be a symbolic character. Charon, maybe? The shadows are a good idea, but I might also use something like a Grim Reaper in place of the beholder.
Great video. Idk if id use this puzzle tho. It seems very hard to insert anywhere realistically. It's an interesting concept for sure but I definitely think it needs some alterations to be something fun. Also I feel like those riddles were pretty easy. I also think something that would be interesting is for the last part with snake eyes if Igor leads them into one last room going south. But theres 3 doors leading east west and south. The players have to take the east door finding the patter. You have (S)nake (E)yes
Oooh yeah, I dig the (S)nake (E)yes idea. And, I am in total agreement. Definitely not the type of puzzle that I would want to run. I mean, I absolutely love mazes... but the question/riddle portion isn't my favorite way of running things. Thank you for watching Ace!
I like the basics of the puzzle: Creepy area, strange NPC guiding the players etc In terms of riddles, they were a little too many and the answer starting with either N,E,S,W kinda gives it away too quickly imo. Also, some riddles were a little to far fetched like the dice one and the storm lol But I think I can adapted to a certain situation in my campaign but I will prob change the riddles to fit the lore of my campaign (it will help if the players have been keeping notes LOL) As for your Goblin voice Wally...I loved it! You should do more in the future! :) Would you be interested in recording voice lines for my future games? LOL
I think you are spot on with your thoughts on this one, my friend. When I was recording, I kept looking over at how many riddles I had left. It felt like it took me forever to get through them all, lol. And yeah, some of the answers seemed forced. Glad you liked the goblin voice, lol. Maybe next time an entire video of voices, lol. Cheers, my friend!
What if the puzzle actually was in a different plain of existence? Where everything was like a void. You can only see the ground for the path you're walking on? What if the lantern actually lights up through the void and you can see walls and such? When they get attacked, they could have to protect the goblin or be lost in the void, because the terrain is always changing, but they can't see it....
I definitely think you could run it like this. Sounds legit to me. A lot of pocket-dimensions, multiverse, and planar weirdness happens in my games. I like that level of the "unexplained". I also like the challenge of keeping the goblin alive. Definitely ups the ante of the challenge. Some great ideas here Bosstripp!
thanks, Wally. I'm really curious how it would be presented in Spanish,, - if they ever translated into it, or other language. Tbe answers will not correspond with the cardinal directions. So the dm will have to think other riddles, or maybe, if they are right the goblin is forced to take them in the right direction instantly, and if they are wrong the shadows or black pudding will appear instantly
Great points! I feel a lot of puzzles lend themselves different when presented in non-English games. With Tasha's Cauldron of Everything, most of the puzzles in the book are word or letter based. Without adjustments made for Spanish, German, Dutch, etc. the puzzle section in Tasha's is quite worthless, to be honest. We just need to make sure that Wizards of the Coast contacts me before they put puzzles in a sourcebook again, I'll provide them with some good things! lol. Cheers friend, thank you for watching! :-)
The witch's cauldron question doesn't sound as much like a riddle but a question. Same with the snake question. I think for the snake question I might change it to something like, "You can roll it by force or it slither by its own power. What is it?" Also if they were phrased more like this like riddles are also I think that would be better.
While this is not something I would probably use in my game, take a look and let me what you think. Is this a good puzzle? Are there too many questions and riddles? Is this something you would use in your game? What do you think about the puzzles in Tasha's Cauldron of Everything? Also... was my "goblin voice" okay? lol.
Nice goblin voice.
Some of the riddles were much better than others - obvs not a dig on you.
As someone who has international players, I'm guessing some of those answers could be lost on them, which is why I prefer mechanical or logic puzzles rather than ones that rely on wordplay.
Riddle rooms has better puzzles than tashas, and so do you bud.
I loved the goblin voice! :D
Thanks Wally.
I'm still working on all of the puzzle videos from Tasha's like you recommended to me. A year later, I'm almost halfway done. Almost, lol.
@@WallyDM lol. They are hard to sort out I suspect.
This channel is SO underrated! I've already edited two of these riddles for use in my "Adventurer's Funhouse of Horror" at the County Faire. On a side note, pretty sure the phrase is, "The eye is the window to the soul," not "the window is the eye to the soul." But still several levels of awesomeness here!!
Thank you for this, Rick! I'm trying hard to get more DMs to find my channel. I am glad that you are finding it useful. And... that Adventurer's Funhouse of Horror sounds absolutely amazing! Cheers!
Like it. The map set up was a great touch for a maze such as this. If they make it through 6 puzzles, there is a secret room that opens with books, scrolls, tomes, beds and freshly cooked food for a long rest. If the party takes the safety. At dawn their door opens outside and there is no trace of what has happened. Otherwise if they have failed they have survive the shadows et al before they find the beholder
Ah, nice! I dig this idea, for sure. I love the "safety" room. That is a splendid idea, I may have to use this someday. Cheers, Greg!
The reason for the riddles is to weed out the smarter groups which could be more a challenge for the beholder and only lead those that fail to the beholder.
The goblin voice was good but your Xanathar voice is better and you should have used that when you introduced the beholder.
Ya know, that kinda makes sense. lol. And... I forgot all about the Xanathar voice! lol. Seems like forever ago.
I ran this puzzle shortly after Tasha's came out. Surprisingly, a party with only 1 skilled puzzle solver hit the mark after the first question. Somehow they immediately connected the direction and the first letter. None of them had purchased the book yet.
Oh, that's awesome! I'm curious now. Did they make it through safely without any combat encounters? And, did they like this encounter as a whole?
@@WallyDM they did. It was interesting yet slightly disappointing. I kind of wanted them to have at least 1 fight, but they didn't. I had to think quick in the beginning because they wanted to fight the goblin though lol
Great video wally! Riddles like these might be a little hard for my group since English isn't our first language. So it might work, but it requires some changes. I do quite like the NPC guiding a riddle or maze, so that PC's (especailly newer ones) always have someone to rely back on, even if it's only in cryptic messages.
Ah yes, non-English groups is one of the major criticisms I hear about the puzzles in Tasha's Cauldron of Everything. A lot of them simply don't work in native languages. Also, NPC guides are a lot of fun to help the DM be a part of the solutions if the player characters aren't able to proceed. For sure. :-) Thank you for watching! Cheers!
What about a warlock? They can see through magical darkness... If they choose to...
Yep, a Warlock would definitely be able to render the goblin useless. The Devil's Sight ability would definitely give a huge advantage to the players if the DM used this puzzle. Great points here Bosstripp!
This is a problem I struggle with from time to time, as two out of three of my players have devilsight and the last one has a bit of truesight. A solution to this could be that the darkness is actually black, airborne particles that totally obscure vision, and the goblin's lamp could repel these particles in a certain radius.
@@PrippyMontyPoppyCock With this puzzle in particular, I don't think that Devil's Sight is too impactful, as there is still only one correct direction of travel. The maze still needs to be navigated, but being able to see can make the combat a bit easier.
For other ways to disrupt or challenge players that can see in magical darkness, Fog and opaque mists would work if you want to obscure underground vision. Or even a healthy rainstorm in open areas outside.
@@PrippyMontyPoppyCock A mixture of Fog and Darkness?
@@BossTripp1 Sure. Or colored fog!
This works only in English… really Tasha?
Yep, unfortunately, Tasha's puzzle are notoriously English dependent.
Cool video and totally awesome goblin boys! I’m not really into this puzzle though. Those questions aren’t riddles, they’re simply questions and very, very easy questions of that. Some of them don’t really even make sense with the way they’re phrased. The premise of the puzzle is all right but it would need all new riddles. And probably less of them. Good stuff as always, dude!
I have to agree
How can you completely shit on the video and then say good shit😂?
@@tal4726 Right? The puzzles Wally comes up with on his own are way better than this one.
Haha, glad you liked the goblin. I hope my goblin voice wasn't too over-the-top. I was nervous about doing it, for sure. For the puzzle, I definitely agree with you. I'm not really into riddles and this is not really a puzzle that I would use in my game. Although there is enough here to spur a few ideas to create something on my own. Also, good to see you, my friend! Hope you are doing well!
@@ishmiel21 Haha, thank you, my friend! I appreciate this. Wizards really should reach out to me if they want to do more puzzles in future publications, haha. Cheers!
Interesting premise that can be built upon in many ways. Lots of directions you can go with the why behind it.
The questions might be simple for some, but not everyone, and the simplicity of the questions could lead back into the "why" behind the place too. Someone that thinks they are good at riddles/questions, but is rather new.
Based on experience running "riddles" in the past with lots of groups, what seems easy/simple doesn't mean the players will get it =P
Some great points here, my friend! And you are 100% on the evaluation of riddles. Myself, I really don't care for them. This is probably not a puzzle I would ever use in this current form. But, like you said, there are some interesting building blocks. Cheers!
Altering this a little bit might tie in great with a quest in my campaign. I've been wanting to make a mansion with a secret basement that people think are haunted. The house could have hallways or rooms with the riddles above them. If they don't say the answer before walking through an opening, they go to another room in the house which eventually puts them back at the beginning which is why people think it's haunted. If they answer properly then it eventually leads to the basement.
I had nearly given up hope on this puzzle, but this is a solid deployment for the idea. I think this would be a lot of fun. Well done! Cheers!
Yea, I'm not sure how I feel about that one either, I think it could be adapted into something. And loved the goblin voice as well. Was waiting for that since the behind the scenes.
lol, thank you my friend. I'll admit, I was extremely nervous about letting this video publish with the Goblin voice intact. Thank you for the vote of confidence. And, yep, I'm with ya. This is probably not a puzzle I would use.
I wouldn't want to use directional clues per say. So, I might have to substitute for something like... card suits? I think I could make that work. I'd probably deploy this in a living nightmare, or a haunted castle type of situation. If it's a castle, Igor could be the classic hunchback, or I could use a ghost somehow. If it's a plane of dreams kind of situation, it could be a symbolic character. Charon, maybe? The shadows are a good idea, but I might also use something like a Grim Reaper in place of the beholder.
Oooh, I really like the card suit idea. That gets me thinking. Some fantastic ideas here Allison, thank you for sharing them. :-)
Great video. Idk if id use this puzzle tho. It seems very hard to insert anywhere realistically. It's an interesting concept for sure but I definitely think it needs some alterations to be something fun. Also I feel like those riddles were pretty easy. I also think something that would be interesting is for the last part with snake eyes if Igor leads them into one last room going south. But theres 3 doors leading east west and south. The players have to take the east door finding the patter. You have (S)nake (E)yes
Oooh yeah, I dig the (S)nake (E)yes idea. And, I am in total agreement. Definitely not the type of puzzle that I would want to run. I mean, I absolutely love mazes... but the question/riddle portion isn't my favorite way of running things. Thank you for watching Ace!
Cool
I like the idea of the riddles
Igor is cool too
Thank you my friend. I was definitely nervous about doing the voice for him, lol.
I like the basics of the puzzle: Creepy area, strange NPC guiding the players etc
In terms of riddles, they were a little too many and the answer starting with either N,E,S,W kinda gives it away too quickly imo.
Also, some riddles were a little to far fetched like the dice one and the storm lol
But I think I can adapted to a certain situation in my campaign but I will prob change the riddles to fit the lore of my campaign (it will help if the players have been keeping notes LOL)
As for your Goblin voice Wally...I loved it! You should do more in the future! :)
Would you be interested in recording voice lines for my future games? LOL
I think you are spot on with your thoughts on this one, my friend. When I was recording, I kept looking over at how many riddles I had left. It felt like it took me forever to get through them all, lol. And yeah, some of the answers seemed forced. Glad you liked the goblin voice, lol. Maybe next time an entire video of voices, lol. Cheers, my friend!
What if the puzzle actually was in a different plain of existence? Where everything was like a void. You can only see the ground for the path you're walking on? What if the lantern actually lights up through the void and you can see walls and such? When they get attacked, they could have to protect the goblin or be lost in the void, because the terrain is always changing, but they can't see it....
I definitely think you could run it like this. Sounds legit to me. A lot of pocket-dimensions, multiverse, and planar weirdness happens in my games. I like that level of the "unexplained". I also like the challenge of keeping the goblin alive. Definitely ups the ante of the challenge. Some great ideas here Bosstripp!
thanks, Wally.
I'm really curious how it would be presented in Spanish,, - if they ever translated into it, or other language. Tbe answers will not correspond with the cardinal directions. So the dm will have to think other riddles, or maybe, if they are right the goblin is forced to take them in the right direction instantly, and if they are wrong the shadows or black pudding will appear instantly
Great points! I feel a lot of puzzles lend themselves different when presented in non-English games. With Tasha's Cauldron of Everything, most of the puzzles in the book are word or letter based. Without adjustments made for Spanish, German, Dutch, etc. the puzzle section in Tasha's is quite worthless, to be honest. We just need to make sure that Wizards of the Coast contacts me before they put puzzles in a sourcebook again, I'll provide them with some good things! lol. Cheers friend, thank you for watching! :-)
@@WallyDM for sure!!! where can we sign for this? hehhehe
The witch's cauldron question doesn't sound as much like a riddle but a question. Same with the snake question. I think for the snake question I might change it to something like, "You can roll it by force or it slither by its own power. What is it?" Also if they were phrased more like this like riddles are also I think that would be better.
Agreed, 100%.
Oh and also, best shirt ever.
"Tommy likey"
dude u so cool, i love your videos, keep going! hello from russia
Thank you, I appreciate this. Cheers from the Chicago area!
Hey Wally enjoying the videos.
As for the Newt clue, I think you meant a type of amphibian. Also, I thought the answer was Salamander! DOH!
Hey there! Glad you are enjoying the videos. And, thanks for the tip on the amphibian. ;-) And Salamander seems like a good choice to me, lol. Cheers!