V-Ray | How to use IMPROVED SUN + SKY | VRaySun, VRaySky, Aerial Perspective, Clouds Workaround

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 70

  • @JonasNoell
    @JonasNoell  3 ปีที่แล้ว +4

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @olika3dnftysk824
    @olika3dnftysk824 2 ปีที่แล้ว

    That's a great tip with the cloud workaround Jonas! thx for sharing!

  • @deepakk2699
    @deepakk2699 2 ปีที่แล้ว

    Wow that's spear thing was very helpful, such a bigner like me

  • @babugeorge7413
    @babugeorge7413 3 ปีที่แล้ว

    Very helpful tutorial. Thank you JN

  • @Ccescy
    @Ccescy 3 ปีที่แล้ว +2

    Really enjoy this from start to finish, thanks.

  • @TheEsseff
    @TheEsseff 3 ปีที่แล้ว +3

    Very valuable info! Never saw technique like this ! Thank you!
    I wonder will it be faster than HDRI only?

    • @JonasNoell
      @JonasNoell  3 ปีที่แล้ว +3

      It's hard to generalize rendertime as it depends on many different factors such as the resolution of your hdri, contrast and so on. In general the sun+sky system is more flexible compared to hdri approach where you have to take the hdri as it is. Anyway it's an additional option in your toolbox, it's not meant to replace hdri only lighting as both have their strenghts :)

  • @wewyllenium
    @wewyllenium 3 ปีที่แล้ว

    very helpful. Thanks.

  • @kvito2003
    @kvito2003 2 ปีที่แล้ว

    Thanks for the clouds trick. I should definetly try it instead of using hdri lighting.

  • @TheKoleraM
    @TheKoleraM 3 ปีที่แล้ว

    Great tutorial, thank you !

  • @saramoheimani9245
    @saramoheimani9245 3 ปีที่แล้ว

    Awesome!!!!! Thank you.

  • @AliMahmoudHaidar
    @AliMahmoudHaidar 2 ปีที่แล้ว

    Hey Jonas .. grateful work >> Can you tell me about the settings you chose in "LUT - second exposure - Saturation " in 3:30 ..please

  • @Bricecenturion974
    @Bricecenturion974 3 ปีที่แล้ว

    whoa thanks for the value !

  • @muhammedbaykul3194
    @muhammedbaykul3194 3 ปีที่แล้ว

    Amazing. How much is a adventage course, if I want to take from you?

  • @pixelquarry
    @pixelquarry 3 ปีที่แล้ว +1

    Nice one! Is there a reason why the sun's position in the viewport does not correspond to the position in the render? Not by much but it is noticable.

    • @JonasNoell
      @JonasNoell  3 ปีที่แล้ว +3

      Yes, because the sun you see in the rendering is infinitely far away and rendered on the V-Ray sky environment map, other than the V-Ray sun you see in the viewport which has a physical location much closer to the camera. If you move it further away from the camera in your scene the differences will become smaller :)

    • @pixelquarry
      @pixelquarry 3 ปีที่แล้ว +1

      @@JonasNoell I didn’t know that. Thanks.

  • @sanjitprasad4216
    @sanjitprasad4216 3 ปีที่แล้ว

    Awesome sir!

  • @ss54dk
    @ss54dk 3 ปีที่แล้ว

    OMG!!! very useful and powerful tutorial, you are 3dmax king! can you teach how to make the sea water material

    • @JonasNoell
      @JonasNoell  3 ปีที่แล้ว

      Just use a plane with some interesting bumpmap and a water shader and make sure you have something interesting to refract beneath the surface

    • @ss54dk
      @ss54dk 3 ปีที่แล้ว

      @@JonasNoell water shader use vray5 material library right??

  • @barirdesignchobi
    @barirdesignchobi 2 ปีที่แล้ว

    your sky is blue. but I try as same my sky is white. how do I solve it?? thanks for your tutorial. its helpful

    • @JonasNoell
      @JonasNoell  2 ปีที่แล้ว

      You can pipe the sky through a color correction or composite to tint it to whatever you like.

  • @matinaj2598
    @matinaj2598 2 ปีที่แล้ว

    Hi, first of all you did amazing work by adding this tutorial. I have one problem with vray sky. I tried everything but still can't get as blue sky as yours. I have added color correction to vray sky but it still doesn't work like in your model. Can you tell me how to fix it or can you make a tutorial how to make that sky? Thank you so much :)

    • @JonasNoell
      @JonasNoell  2 ปีที่แล้ว

      You could try using a wider lense, if you are zoomed in too much on the sun it's hard to see the blue parts of the sky

  • @xbaderxs2658
    @xbaderxs2658 ปีที่แล้ว

    pls do a video on how to do this kind of water material plss, and a vid onhow to this mask thing to the cloud couldnt get it like how u applied it to this huge sphere

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      I have a video about the ocean already in my channel

  • @architect3053
    @architect3053 2 ปีที่แล้ว

    Hi , My English is not very good. Did you use a plugin for clouds?I would appreciate if you tell me how you did the cloud trick

    • @JonasNoell
      @JonasNoell  2 ปีที่แล้ว

      I think I showed it in the video or? Just generate a mask from the HDRI and use a composite to put them on top of the sky. Anyway, in V-Ray 6 you will have clouds for the V-Ray sky, so no need for this trick anymore...

  • @imransalat5587
    @imransalat5587 2 ปีที่แล้ว

    i am using max 2018 and i installed v ray update 2 but in my v ray i am gettting Imroived option of sky may you help how it is happening or 2018 is not appropriate version for that sky model?

    • @JonasNoell
      @JonasNoell  2 ปีที่แล้ว +1

      I think the "Improved" has been renamed to "PRG Clear Sky" in later versions.

    • @imransalat5587
      @imransalat5587 2 ปีที่แล้ว

      @@JonasNoell Ohh thank you 🤗 I thought so later 🙏

  • @nasi3228
    @nasi3228 2 ปีที่แล้ว

    Hey Jonas, is it possible to work in slite material option. It's easier to see how does all the material work together. Thanks :)

    • @JonasNoell
      @JonasNoell  2 ปีที่แล้ว

      Yeah in many later videos I use Slate whenever I think the shader becomes complex enough to justify covering the whole screen with the Material Editor :-)

  • @mkmarchitect4044
    @mkmarchitect4044 3 ปีที่แล้ว

    Very nice tutorial , Thanks for the tricks really New & very helpful
    This Water is actually Epic .. can you post a tutorial how to make this very cool Realistic Water material, please ?

    • @JonasNoell
      @JonasNoell  3 ปีที่แล้ว +2

      Hi, alright thats a good idea, will add it to my list of topics to cover! It's acutally quite simple :)

  • @AliMahmoudHaidar
    @AliMahmoudHaidar 2 ปีที่แล้ว

    do you prefer the sRGB or Linear in LUT ?thanks

    • @JonasNoell
      @JonasNoell  2 ปีที่แล้ว

      That depends on what the LUT was designed to work with

  • @deepmusic2456
    @deepmusic2456 3 ปีที่แล้ว

    Awesome...

  • @piotrforkasiewicz2025
    @piotrforkasiewicz2025 2 ปีที่แล้ว

    Thank You very much for Your tutorial. I just switched to Vray5 up2.1 - do they changed the name of that improved sky/sun to PRG sky model?? Weird since when I switch between the sky models there are no big difference between CIE and PRG. You have very realistic result here. Can't achieve anything like that in new vray5 2.1.

    • @JonasNoell
      @JonasNoell  2 ปีที่แล้ว +1

      Hi, yes as far as I know the name was changed in later versions. When I made the video its name was still "Improved Sun/Sky". I would need to check if anything changed in 5.2 but i guess it should be the same.
      I possibly added some colorcorrection on the sky if I remember correctly, so that maybe could help!

    • @piotrforkasiewicz2025
      @piotrforkasiewicz2025 2 ปีที่แล้ว

      @@JonasNoell Thank You so much for Your answer!

  • @trangngo1806
    @trangngo1806 2 ปีที่แล้ว

    Hi i try to add bloom and glare for sun, but it's still sharp, like a circle, not like yours. i use vray next
    Could you give me some guide
    Thanks for sharing :)

    • @JonasNoell
      @JonasNoell  2 ปีที่แล้ว +1

      Try to use only bloom and see if you get a soft appearance then slowly add glare little by little until you get the result you want. Glare sometimes creates these very sharp circles when you have extremely bright objects

    • @trangngo1806
      @trangngo1806 2 ปีที่แล้ว

      @@JonasNoell hi I'll try, thanks so much :)

  • @andresmorelli6196
    @andresmorelli6196 3 ปีที่แล้ว

    Hello, thank you very much. I usually use the VRaySky on a VRay Dome instead of the Environment Map, do you think it is a good option?

    • @JonasNoell
      @JonasNoell  3 ปีที่แล้ว +4

      Hi, while for HDRI maps that is very important because of Multi Importance Sampling (MIS) in case of the V-Ray Sky with V-Ray Sun it is not really necessary in my opinion because the direct illumination comes mainly from the V-Ray Sun. But you can do it like this, you will get identical result, quality and speed in my testing. Your Lighting and GI Renderelement will look slightly different in both options though. Also for some reason when using the Dome Light the Sun doesn't really show up, so you need to make the Dome Light invisible and still use the V-Ray Sky in the environment. So all in all I think it's easier to just use it the environment and not use a domelight at all in this case, unless you need your renderelements split up in a specific way :)

    • @andresmorelli6196
      @andresmorelli6196 3 ปีที่แล้ว +1

      @@JonasNoell Gracias, Grazie, Danke, Merci, Thanks :)

  • @Azad-qm2pm
    @Azad-qm2pm 3 ปีที่แล้ว

    Hi bro, I would ask how can you see all changes you are doing in real-time on that `frame buffer window`! I am using 3ds Max 2021 with V-ray5, just like you, but mine doesn't seem to have this function. For example, when you rise the sun or change its position, you can simultaneously see its result in that buffer window before rendering, how is that possible? Could you please explain? Thanks a lot !

    • @JonasNoell
      @JonasNoell  3 ปีที่แล้ว +1

      You need to use interactive rendering by pressing the little teapot with the green play button in the upper right corner.

  • @jeremyramsay3593
    @jeremyramsay3593 3 ปีที่แล้ว

    Hey, great tut, never too old to learn something. How did you get the sky so blue?

    • @JonasNoell
      @JonasNoell  3 ปีที่แล้ว

      I would need to go back and check, but the sky is just a generated texture, so you can pipe it through a colorcorrection node or mix in some blue through a composite or something like this....

    • @jeremyramsay3593
      @jeremyramsay3593 3 ปีที่แล้ว

      @@JonasNoell Thank you.

  • @bruxcz
    @bruxcz 3 ปีที่แล้ว

    Thx!!!

  • @John-mz8rj
    @John-mz8rj ปีที่แล้ว

    Volume light would be good with AP.

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Yeah but then it probably would take much longer to render :-) AP is like the simplified and fast version of volume light.

  • @scpk2246
    @scpk2246 3 ปีที่แล้ว

    CLAMP OUTPUT QUESTION:
    -guys, how to unhide CLAMP OUTPUT in Vray 5 render settings (3DS Max) using a maxscript? (it's hidden by default says chaosgroup
    -for I have problem with jagged edges on bright area of an object
    (it's easily solve before by SubPixel Mapping and Clamp Output)

  • @gyanendramishra9043
    @gyanendramishra9043 3 ปีที่แล้ว

    Can you please tell me how you created those neon lights in building

    • @JonasNoell
      @JonasNoell  3 ปีที่แล้ว

      Hi, just simple VRay Light Material

  • @woodyforestdark8312
    @woodyforestdark8312 3 ปีที่แล้ว

    Hi.thanks for the value! How to make real material for peacock feathers or CDs?

    • @JonasNoell
      @JonasNoell  3 ปีที่แล้ว +1

      Hi. good idear for a future tutorial. I would need to investigate a little and then make a tutorial about it!

    • @woodyforestdark8312
      @woodyforestdark8312 3 ปีที่แล้ว

      Thank you!

  • @avinashnm5544
    @avinashnm5544 2 ปีที่แล้ว

    Hi can u please share ur render settings

    • @JonasNoell
      @JonasNoell  2 ปีที่แล้ว

      You can find my rendersettings in my Basic Lighting Tutorial in this channel.

  • @mattmatt8991
    @mattmatt8991 3 ปีที่แล้ว

    Hey why I cant see sun intself ? I mean that white circle ? any ideas ?

    • @JonasNoell
      @JonasNoell  3 ปีที่แล้ว

      Probably because the VRaySun was set to invisible

    • @mattmatt8991
      @mattmatt8991 3 ปีที่แล้ว

      @@JonasNoell Hey Jonas - Nope :) I was using Vray GPU and I found on Chaos forum that the sun is invisible under vray GPU its on the "to do" list since 2018. Thanks or the reply tho :) Great content - keep it up ! Channel is extremely underrated

    • @TynkaTopi
      @TynkaTopi 3 ปีที่แล้ว

      @@mattmatt8991 It works atleast Official release V-Ray 5 for 3ds Max, update 1. I just tested it with V-Ray for Blender + V-Ray Standalone

  • @dubtube6691
    @dubtube6691 3 ปีที่แล้ว

    Shame thaht vray still don't have clouds