"I don't know why the .14 matters" at 6:02. Gimmick, yes. And as noted on-screen a 7 plus a 3.14 beats a 10. But is Mike not aware of fairly basic math and the number "pi" tie-in? Just sounds like he has no idea why 3.14 (funny, gimmicky or not) even exists in the game. We played this in KC the other night with someone from allplay and it was a nice fun little game. The stealing thematic isn't that common and yet nice in that it also gives a reason for the dog (to protect your inventory from being stolen). Also, as Chris touches upon, stealing helps give you a recipe if the cards you are dealt don't lend themselves to allowing you to ultimately pick one (or a good one). What no one else caught on to was that the good recipe cards all have low numbers (which means you aren't choosing first). And as people play their card, based on what you see out there, is some thinking as to what and when you should play a certain card you have. Sounds like Mike and Tom don't simply like games where they can't count their chickens before they hatch, or games that might mitigate someone's added good fortune. I think Zee hits it on the head, it is more about set-collecting than trick-taking (which I like though, as I'm not as into trick-taking games). I also disagree with the point there are too many rules, there really aren't that many (actually I'd say you ultimately have less to think about than in traditional trick taking games).
So it could be 3.2 or something. It mechanically is different from 3 and 3.5.
"I don't know why the .14 matters" at 6:02. Gimmick, yes. And as noted on-screen a 7 plus a 3.14 beats a 10. But is Mike not aware of fairly basic math and the number "pi" tie-in? Just sounds like he has no idea why 3.14 (funny, gimmicky or not) even exists in the game. We played this in KC the other night with someone from allplay and it was a nice fun little game. The stealing thematic isn't that common and yet nice in that it also gives a reason for the dog (to protect your inventory from being stolen). Also, as Chris touches upon, stealing helps give you a recipe if the cards you are dealt don't lend themselves to allowing you to ultimately pick one (or a good one). What no one else caught on to was that the good recipe cards all have low numbers (which means you aren't choosing first). And as people play their card, based on what you see out there, is some thinking as to what and when you should play a certain card you have. Sounds like Mike and Tom don't simply like games where they can't count their chickens before they hatch, or games that might mitigate someone's added good fortune. I think Zee hits it on the head, it is more about set-collecting than trick-taking (which I like though, as I'm not as into trick-taking games). I also disagree with the point there are too many rules, there really aren't that many (actually I'd say you ultimately have less to think about than in traditional trick taking games).
Looks interesting.
Suzanne didn’t make first comment?