What's the Secret Formula to a "Good" Mecha game?

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  • เผยแพร่เมื่อ 31 พ.ค. 2024
  • Tell me what you consider a "Mecha" I'm kind of interested in hearing about it.
    #titans #titanfall2 #armoredcore6 #mechabreak #superrobotwars #giantrobots
    Intro 0:00
    Protocol-1 1:20
    Protocol-2 4:54
    Protocol-3 8:30
    Conclusion 11:43
    Music: AC cover playlist from the Tiberium Sons!!! They are super cool go check em out :D
    Thank you for watching
    Discord: / discord
    Ko-Fi: ko-fi.com/axelottol
    ABOUT
    Combining FromSoftware’s longstanding expertise in mech games with their signature action gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new action experience to the series.
    Dynamic, Omni-directional Battles
    Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.
    Customized Parts for Individual Battle Styles
    Customize Armored Core parts to suit a large variety of playstyles. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.
    Thrilling Boss Battles
    Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.
    KEY FEATURES
    Experience a captivating single player story. Titanfall® 2 features a single player campaign packed with action and inventive twists. Play as a Militia rifleman stranded behind enemy lines, who encounters a veteran Vanguard-class Titan. The two must work together to uphold a mission they were never meant to carry out.
    Enjoy multiplayer action that's second to none. The sequel gives players more of the adrenaline-fueled multiplayer combat they've come to expect from the franchise. Take the fast-paced, first-person action to the next level with more Titans, deadlier Pilot abilities, and much more. And be sure to stand out in the middle of all the chaos with new, expanded Pilot, Titan and loadout personalization options!
    Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
    Players follow characters through adventure and battle. Take control of giant robots on a battle map, commanding them to defeat their enemies.
    The battle switches between ally and enemy phases. Once the player has moved and attacked with their robots, the enemy takes their turn. When all enemies have been defeated, the game proceeds to an Intermission.
    During Intermission, the player can use resources earned in battle to train pilots, upgrade robots, and earn bonuses for their army. They then can proceed to the next chapter of the adventure.
    In Super Robot Wars, players can enjoy a unique experience that combines all-star mecha series crossovers, action-packed attack animations, and the chance to upgrade your favorite machines and pilots.
  • เกม

ความคิดเห็น • 274

  • @Axelottol69
    @Axelottol69  5 หลายเดือนก่อน +28

    Thank you for watching. It's been a year of ups and downs. I'll probably try to do one more video before 2024 but honestly I just want to relax for a bit. So have a good holiday if I don't catch you!
    Discord: discord.gg/CGPks4fFBE
    Ko-Fi: ko-fi.com/axelottol

    • @damonweedon9865
      @damonweedon9865 5 หลายเดือนก่อน

      play mass builder, it's the game your wanting though the gameplay isn't to the same level as AC6 it's still pretty good and thats not really the point

  • @2Lupus1
    @2Lupus1 5 หลายเดือนก่อน +370

    i think a sense of scale is improtant because whats the point of having a giant mech when u dont feel like a giant

    • @sindeviltrigger9268
      @sindeviltrigger9268 5 หลายเดือนก่อน +73

      This was my issue with Gundam Evolution.
      It didn't really feel like I was a giant mech. Mountains and forests looked like bushes and hills

    • @fokjohnpainkiller
      @fokjohnpainkiller 5 หลายเดือนก่อน

      Debatable. There's no need to make fighters jets feel massive even though they typically are the size of mobile suits. Iirc most ACs in AC6 are 10 to 15 meters tall, about the size of an F-16.
      What is important to me is to make their weapons believable instead of a chink rave party

    • @Lezardstherapist
      @Lezardstherapist 5 หลายเดือนก่อน +31

      Armored Core 6 makes you feel absolutely tiny within that context though, so this isn't a hard and fast rule at all.

    • @OmegaEnvych
      @OmegaEnvych 5 หลายเดือนก่อน +46

      @@Lezardstherapist but then you stop and see cars and buildings that are around your heel height... Makes you feel even tinier in perspective...

    • @prizmaspector8950
      @prizmaspector8950 5 หลายเดือนก่อน +27

      Titanfall 2 is the best game which delivered this feeling so far. Probably because of camera movement, allowing to feel how HEAVY the titans are, and also pilots are flying around like an annoying flies giving us the understanding how big we actually are.
      Sry for my English

  • @edanpino-xt1ph
    @edanpino-xt1ph 5 หลายเดือนก่อน +207

    Armored Core as a series doesn’t have a lot of major interaction between the pilot and machine, seeing as how it’s sort of always there, but I think the coolest thing they added in the lore of every single AC game is that the machines can take on the will of it’s pilot. White Glint did this, the IBIS Cel-240 did this, Rusty did this, 9-Ball did this, every major character has it to some degree. And it’s just cool as fuck

    • @glouisglouison
      @glouisglouison 5 หลายเดือนก่อน +23

      Huh? Dude what are you talking about? 9-ball and Ibis don't have pilots, and they never did. And what do you mean by "take the will of its pilot"? That false.

    • @edanpino-xt1ph
      @edanpino-xt1ph 5 หลายเดือนก่อน +42

      @@glouisglouison
      It’s the will of the machine. 9-Ball has an AI as a pilot, that’s how I see it. And IBIS has Coral as it’s pilot

    • @glouisglouison
      @glouisglouison 5 หลายเดือนก่อน +3

      @@edanpino-xt1ph If that's what you mean how do NB and WG apply to this?

    • @Punishthefalse
      @Punishthefalse 5 หลายเดือนก่อน +24

      ​​@@glouisglouisonNineball's pilot is an AI and thus Nineball is the extension of the Controller's will.
      Ibis is the extension of the Coral as the Coral controls/pilots it.
      J, the AI, pilots NWG/IX and NWG/IX is the extension of J's will.
      How hard is this to comprehend?

    • @glouisglouison
      @glouisglouison 5 หลายเดือนก่อน +3

      @@Punishthefalse My misunderstanding. I was confused by the phrasing.

  • @robtallud1987
    @robtallud1987 5 หลายเดือนก่อน +111

    I think scale should also be part of the list or at least under the movement rule. in AC6, its easy to forget that the average size of an AC is 10m but the environments make up for that. To me in this case, if a mecha is more on speedy gameplay, the size of the maps and sheer scale should be bigger to accommodate the speed while the reverse is also true. Though this may also be skewed especially with other genres than fps and tps.

    • @zero0creativity
      @zero0creativity 5 หลายเดือนก่อน +8

      The average size of an AC in AC6 is 10 meters not 10 ft

    • @robtallud1987
      @robtallud1987 5 หลายเดือนก่อน

      @@zero0creativity thanks for the correction hahahaha

    • @jesuscornstorm737
      @jesuscornstorm737 5 หลายเดือนก่อน

      Mazinger Z isnt that big either, its only 2 below 20 meters tall.

  • @OmegaEnvych
    @OmegaEnvych 5 หลายเดือนก่อน +40

    Regarding movement - I must add an asterisk. You can have movement roadblock, but it has to be for a very, VERY good reason.
    Like in Zone of the Enders 2 - where you have to stand still on top of a surface for several seconds in order to shoot the Vector Cannon.
    Shift to Vector Cannon Mode.
    All energy lines connected.
    Landing gear and climbing irons locked.
    Inner chamber pressure rising normally.
    Life-ring has started revolving.
    Ready to fire.
    And then BOOM! Pure beam of obliteration that destroys everything on its path. It's literally setting you for massive anticipation of something cool that's gonna happen and when your giant robot that flies at mach 6 in any direction, needs to stop for like 10 seconds to make a single shot from the gun... It's better be worth it.
    Gladly, Z.O.E.2 did this perfectly
    Similar feeling with charging up weapons in AC6 - long awaited charge is more of anticipation of something that will be cool.

  • @wotwott2319
    @wotwott2319 5 หลายเดือนก่อน +87

    not having customization killed Gundam Evolution. I feel like the "hero shooter" genre simply doesn't work with a mecha game. Because part of the appeal of mecha games is the ability to tweak the build of your giant robot to suit your playstyle, having the game restrict you into playing a specific playstyle with a specific loadout ruins the mood somewhat.

    • @wotwott2319
      @wotwott2319 5 หลายเดือนก่อน +9

      Mechwarrior is one of my favourite mecha game franchises simply because the level of customization available to you is staggeringly large, and the playstyle of a light, medium, heavy, and assault mechs are vastly different from one another, creating the experience of combined arms warfare without introducing other types of vehicles.

    • @MrAsaqe
      @MrAsaqe 5 หลายเดือนก่อน +4

      Where would you put GBO2 then? But I do agree that Gundam Evolution was an extreme misstep. They could just reskinned GBO with a first person format but yet went for that hero shooter route that no one wanted

    • @Noname-zq1rt
      @Noname-zq1rt 5 หลายเดือนก่อน +4

      I think what killed the Gundam Evo was the abscence of the iconic characters that complimented the MS that were in the game. What makes a hero shooter good in my opinion are the heroes themselves and their personalities which leads to interesting interactions between them. It would've been nice to hear banter between Char in the Sazabi and Amuro in the Nu Gundam or Kamille in Zeta with Fa in Methuss, hell if Bandai is really that lazy they could've just ported the dialogues from Versus games into this. Instead we got no-names piloting iconic mobile suits

    • @warlynx5644
      @warlynx5644 5 หลายเดือนก่อน +8

      I mean even Titanfall had a similar hero-shooter style for its mechs but you could alter a myriad of things.
      - Titan Kit
      - Class Kit
      - Drop Method
      - Chassis Paint
      - Chassis Decal
      - Weapon Paint

    • @Axelottol69
      @Axelottol69  5 หลายเดือนก่อน +3

      A lot of things killed Gevo for sure. Not having pilots and customization did not fucking help lol

  • @Vespyr_
    @Vespyr_ 5 หลายเดือนก่อน +50

    The MOST important for me? Is weight, the ability to feel physics, yet not be restrained by them. This is why Armored Core as a whole gets it quite right. To me, a franchise like Ace Combat is a mecha game as well, _because it's about controlling a machine,_ and understanding the physics to control it in its environment. Having those physics is the foundation of a mecha game, and very often that is missing in many gundam games. I also appreciate the opportunity for a good cockpit, or aggressive camera angle. Immersion and a feeling of controlling a MACHINE is vital!

    • @MadDragonify
      @MadDragonify 5 หลายเดือนก่อน

      How does that work for turn based mecha games like Super Robot Wars?

    • @BlazeEmerald
      @BlazeEmerald 5 หลายเดือนก่อน +1

      @@MadDragonify It largely boils down to animations, adding in small details to sell things. As an example sure you could just have a generic thruster animation, but actually thinking about what thrusters should be on during what parts of an animation will give a much cleaner result

    • @dooggo-1402
      @dooggo-1402 5 หลายเดือนก่อน +3

      I don't wanna be a ackhually guy here, but if the weight and controls of the vehcle you're using are an important part of the game...
      Then its a vehicular combat game.

    • @BlazeEmerald
      @BlazeEmerald 5 หลายเดือนก่อน +8

      @@dooggo-1402 yes. And the vehicle of focus is a giant robot.

    • @KABLAMMATS
      @KABLAMMATS 5 หลายเดือนก่อน

      Bruh AC especially AC6 is fast paced it feels like the mech is made out of feathers, even if you are 10m tall and weight probably thousand tons but 1 to 400 km/h (QB)? No problemo.
      But once you just walk around regularly with your AC, you finally feel the AC weight

  • @UnDePlus
    @UnDePlus 5 หลายเดือนก่อน +51

    “Mecha and depression” haha IBO left a mark in all of us

    • @liamsloan5410
      @liamsloan5410 5 หลายเดือนก่อน +4

      Right in the feels.... such a great anime.

    • @Ssalamanderr
      @Ssalamanderr หลายเดือนก่อน

      One of the best Gundam series for sure

  • @divebil
    @divebil 5 หลายเดือนก่อน +79

    Hot take, ace combat and project wingman are great mecha games. Their setting, characters, and story are very akin mecha. The only difference being the war machines they operate

    • @lesslighter
      @lesslighter 5 หลายเดือนก่อน +34

      TRIGGER YOUR ABILITY TO RUIN MY FIELD TRIPS IS UNCANNY! G1 DR. SHROEDER SOUND OFF

    • @Vespyr_
      @Vespyr_ 5 หลายเดือนก่อน +17

      Oh totally, Armored Core 6 seems almost like a tribute to the Ace Combat series, in story and presentation. The whole "buddy" thing from Rusty is the most overt reference in its narrative as well. Such a love letter to that franchise. Imagine a story with heart like Ace Combat 5 and the Razgriz but in an AC game. **chefs kiss** Chopper and the rest of the crew in Armored Cores. Gives me goosebumps. :)

    • @kamiya4700
      @kamiya4700 5 หลายเดือนก่อน +6

      If you take a look at how Monarch and Trigger control their planes, I don't think that would be a hot take at all.

    • @artyomgunard4491
      @artyomgunard4491 5 หลายเดือนก่อน +5

      > *cue spaninsh guitar

    • @user-fb4vl9mh5j
      @user-fb4vl9mh5j 5 หลายเดือนก่อน +6

      @@artyomgunard4491 Pixy and Rusty are two side of the same coin/character.

  • @araynortassadore3056
    @araynortassadore3056 5 หลายเดือนก่อน +6

    Steel battalion was probably the only mech simulation. I really want another game like that or Chrome Hounds

  • @kevinreyhan209
    @kevinreyhan209 5 หลายเดือนก่อน +26

    I honestly don't want to overcomplicate things, if the characters or if the game is robot-oriented, that's a mecha game for me.

    • @zefellowbud5970
      @zefellowbud5970 5 หลายเดือนก่อน

      even if its a small human sized robot?

    • @kevinreyhan209
      @kevinreyhan209 5 หลายเดือนก่อน +5

      @@zefellowbud5970 yep, do you know cosmic break ? it's a very old broken not balanced boobs mech with gacha, i consider that as mecha game too lol.

    • @zefellowbud5970
      @zefellowbud5970 5 หลายเดือนก่อน

      ​@@kevinreyhan209 cosmic break if i recall was the mecha girl one yeah? it had a pretty interesting sort of thing where its environment was spherical if i recall? or the level of the game kinda curved?
      ya know fair. now that i think about it... gundam build fighters is about toy sized mechs... the question arises if those are also considered mecha? but i guess they are cause gundam?

    • @kevinreyhan209
      @kevinreyhan209 5 หลายเดือนก่อน +1

      @@zefellowbud5970 yeah, it's basically a deathmatch mech, honestly for the 2008-2010 ish (?) game it's pretty damn fun .
      Yep, you got your answer there lol. I understand if someone wants their 'mech' to be heavy or have some weight feel to it to be considered as much, but for me as long as it has robotic parts and robot 'feel', it's all good.
      At the end of the day, you don't play a game because it's a mech game or whatnot, you play it because it's fun.

    • @zefellowbud5970
      @zefellowbud5970 5 หลายเดือนก่อน +1

      @@kevinreyhan209
      cosmic break has that vibe of an old game i would find people playing at a computershop or computer cafe at that time so makes sense lol.
      i often draw wearable powersuits for a setting im working on and i guess in a sense they can be considered mecha then especially since they do borrow a bit of the shape designs in some situations.
      in a way i guess mecha is more an aesthetic. i can kind of get behind that as a concept. i am like on the vibe that if humans ever go full cyborg i will bet there are people who would make themself look like a human sized gundam lol.

  • @darkhawk2463
    @darkhawk2463 5 หลายเดือนก่อน +5

    For a long time, I was a major supporter of the “slower” style of mecha. Things like Battletech, pacific rim, Titanfall, I always felt that games or shows that were too fast never had that power fantasy what I wanted from a mech game. Then I played armored core, and I now this that speed isn’t the important factor, it’s impact. In general, the slower moving mechs feel more powerful. Each impact has a tangible feeling and effect. The movie pacific rim is the best example to me. Each punch and hit is massive, and feels like a massive machine is interacting with the world around it. Faster games or shows sometime miss that impact that I enjoy so much, because there faster and have less time to spend on each move or impact, but armored core showed me that you can have that impact and that power in a faster game

    • @Ssalamanderr
      @Ssalamanderr หลายเดือนก่อน +1

      Pacific Rim really nailed the feeling of scale and impact.

  • @theman4821
    @theman4821 5 หลายเดือนก่อน +7

    My favourite mecha game is into the breach, it really nails the environmental destruction aspect of mecha, given how you push enemies into each other and into hazards. Also really showcases the beauty of having a team of mecha that all do different things, and working in concert against an overwhelming foe

    • @Ssalamanderr
      @Ssalamanderr หลายเดือนก่อน

      That game is really fantastic, they really did a great job tuning everything, you can play 100 times and never have quite the same experience

  • @johnprice6271
    @johnprice6271 4 หลายเดือนก่อน +3

    For me, a great mecha game is defined by how it takes a machine and gives it Humanity.
    A good example, Armored Core 6: you don't see a single human throughout the entire game, but because of the VA work and how the mechs move, you can see and feel the Humanity in them.

  • @riesstiu2khunning
    @riesstiu2khunning 5 หลายเดือนก่อน +21

    What makes a fantastic mecha game?
    The words "Zone" and "Enders" in its title.

    • @deruka7820
      @deruka7820 5 หลายเดือนก่อน +3

      I was about to say, no mention of Zone of the Enders 2 at the least... which is baffling considering it's one of the best

    • @Ssalamanderr
      @Ssalamanderr หลายเดือนก่อน

      The only problem with ZOE2 is that escort mission right at the start. One of the most obnoxious missions in any game ever

  • @miniondaechir
    @miniondaechir 5 หลายเดือนก่อน +6

    Does nobody here play Mechwarrior? Battletech? People are talking as if one of the biggest mech properties doesn't exist.

  • @ripplecutter233
    @ripplecutter233 5 หลายเดือนก่อน +3

    weightiness. it has to feel like a big hunk of metal flying around, rather than a piece of paper like some games.

  • @James-oj6ru
    @James-oj6ru 5 หลายเดือนก่อน +7

    It’s as the title saids it all… mecha, if you fail to capture the power of being in command/pilot/control of a mechanical war machine on legs, _the 3 protocol doesn’t matter because you can’t feel the weight of your mechanized Hell on Quad_

  • @user-pn7wq9cl1g
    @user-pn7wq9cl1g 3 หลายเดือนก่อน +1

    ACVI does a good job of reminding you of scale in the same way that FromSoftware tells stories in Souls.
    One moment you're zipping about and blasting everything to hell, but whenever the action lets up for a moment you'll instantly notice, "damn... that's like ten little walkways for people to climb up ten stories... and I just cleared them all in one leap with my giant freaking robot without even turning my vertical thrusters on. that's awesome."

  • @quelldieu7263
    @quelldieu7263 5 หลายเดือนก่อน +10

    if they dont have parts customization then they are just a shooter game XD
    parts that changes how u control the mecha

  • @kelico8407
    @kelico8407 หลายเดือนก่อน +2

    I would kill to have an MMO type mech game where you’re a mercenary scavenging for parts to build your own mech. Specifically just being able to get out of the mech too, imagine Xenoblade X but with a player community

  • @michaellewis1545
    @michaellewis1545 5 หลายเดือนก่อน +5

    Attack on Titan is a Kaiju show series. Since change into a gaint monster and robot. I know Evevangle mech are bio mechanical but they are mechanical while the Titians are just biological. I argue that all mechs must be some degree of mechanical.

    • @ottosturm7224
      @ottosturm7224 5 หลายเดือนก่อน +1

      what about mecha-godzilla

    • @michaellewis1545
      @michaellewis1545 5 หลายเดือนก่อน +3

      @@ottosturm7224 Mecha-Godzillia is a mech since it mostly mechanical.

  • @daquenking5261
    @daquenking5261 5 หลายเดือนก่อน +5

    Mechs also need drones or funnels to help them in battle.

    • @yokai1235
      @yokai1235 4 หลายเดือนก่อน +3

      not really it depends on the setting

  • @Vespyr_
    @Vespyr_ 5 หลายเดือนก่อน +25

    Titanfall 1 felt even better than Titanfall 2 as a mecha game, the Titan was heavier, but you had more control over how it moved. The cockpit was more detailed, and you really got an immersive sense of being in a big lumbering machine. TF2 made the mecha way smoother for people who preferred pilot movement not be put off from playing them. Yet despite that, TF1 felt far more aggressive and Titans had a HUGE impact. They were like fighting bosses.

    • @reachdefender1
      @reachdefender1 5 หลายเดือนก่อน

      Never really played Titanfall 1 as me and my brothers never played online so and it required internet connection which I never really had access to for the X-Box.

    • @thegreatgoobert5847
      @thegreatgoobert5847 5 หลายเดือนก่อน +6

      Honestly tf1 titans were kinda bland, both gameplay wise and design wise. The options for the titans were basically, big generalist, medium generalist, and small generalist.
      And the designs (while distinct) weren't very interesting and didn't tell you anything about the titans other than how much health they had.
      I will admit that titanfall 2 overcorrected this by making every titan hyper specialized, but it's better than tf1's mech's that all do the same thing but one can run a little bit faster.

    • @thegreatgoobert5847
      @thegreatgoobert5847 5 หลายเดือนก่อน +3

      I think people tend to view the first game with rose coloured glasses and forget the reasons why these things were changed in the first place.
      I will admit that the making the embark animations 3rd person was a major downgrade compared to the first game though.

    • @HighKnight
      @HighKnight 4 หลายเดือนก่อน

      @@thegreatgoobert5847 I can see why it was done that way ... since Titanfall 1 was strictly multiplayer with some campaign, animators can put some extra effort for embarks.
      But Titanfall 2 has a fully fleshed out campaigned with all sorts of animations that is strictly campaign only.

  • @EvaneCrow
    @EvaneCrow 5 หลายเดือนก่อน +3

    first and foremost - mecha as a genre is a power fantasy introducing the mech as a sort of substitute to let loose basically. mecha doesnt necessessarily requires an active pilot IMO (thinking back to the old times anime mechabots) but it plays into the disconnect to what we as a character/pilot can do compared to the machine we're in charge of. scale plays an important factor in this as it usually trivializes damage done to the enviroment (example in the video was running through entire buildings).
    mechas dont even necessarily have to look humanoid like hawken did.

  • @liamsloan5410
    @liamsloan5410 5 หลายเดือนก่อน +1

    Your comment about scroch was spot on! I loved to play that titan though. I remember one LTS match where i killed 11 titans.... dropping cannisters, using the right bumper attack and then popping the main anility was soooo satisfying.

  • @claresaprama499
    @claresaprama499 5 หลายเดือนก่อน +2

    0:07 NOW HOLD IT RIGHT THERE!!!
    2:13 As a matter of fact, yes. It's still a Loader 4. As long as you don't change a specific part of it, like, for example, head parts... AND, you didn't change the paintjob or an emblem. Take Evangel for example. He changed anything but head part, emblem, and paint.

  • @Lonewolf360gaming
    @Lonewolf360gaming 5 หลายเดือนก่อน +3

    My personal highlights for what make a good mecha game are
    Giant robots ✅️
    Fun gameplay ✅️
    Overdramatic story with some memorable sequences ✅️
    If you lack the sauce of making a memorable experience is there really a point?

  • @jesusofbullets
    @jesusofbullets 5 หลายเดือนก่อน

    Thanks for this video! I’m currently coming up with plans for attempting to pitch an idea for an Escape From Tarkov like single player mecha game involving varying types of mechs and being able to showcase both realistic mech combat with a little flair and being able to be a foot guy on the ground, and these rules really help.

  • @stepwiseurchin5355
    @stepwiseurchin5355 8 วันที่ผ่านมา

    bro 1:01 "mecha and depression" had me rolling

  • @Ben_Jammin94
    @Ben_Jammin94 5 หลายเดือนก่อน +10

    I wouldn’t say calling something “real robot” is gate keeping. It’s a sub genre of the Mecha genre. Real robot is where robot suits, like mobile suits in the Gundam series, are used in tandem with conventional weapons like fighter jets and tanks.

    • @yokai1235
      @yokai1235 4 หลายเดือนก่อน +3

      also is the subgenres where It at least try to make robots to work with realism or grounded settings instead of super robot that is mech piloting a mecha that is piloting a mecha that is combined with other mechas piloted by other mechs that is made by a bunch of robots that are built by nanomachines and also being piloted by cyborgs

    • @timur5219
      @timur5219 2 หลายเดือนก่อน

      And what if you want a fast flying giant robot without making normal fighter jets obsolete?

    • @agentorange9867
      @agentorange9867 6 วันที่ผ่านมา

      ​@@timur5219jets can fly very high, mechs cant because their thrusters are made around ground-sliding, very low altitude flight, and occasinal dodges. A fighter jet can counter a mech easily, flying at very high altitudes, droppong a laser guided bomb, and simply following the mech around with the laser as the bomb descends, mech cant do much about it, but the fighter jet is countered by ground SAMs, almost fully, so now mech has to breach enemy lines, flying over the minefields, but below the anti-air line, to destroy the SAM installations, possibly protected by another mech, sparking a duel, ultimately jets now can fly freely, enemy mechs can no longer utilise their ground mobility against the target that is that high.
      Again, as smart people say, mechs would be more than viable in real combat, if they had atleast 50% of their anime capabilites IRL, and i already described how they can be used.

  • @nm3k511
    @nm3k511 5 หลายเดือนก่อน +1

    From what I understand in terms of a Realistic Mecha game (there is a fiction version called Super Mecha, but not focus on it):
    Overall Goal > Immersive experince of using a mech while making sense science-wise. Bonus point if it got it's own ingame politics that causes impact in fights like maybe infighting can cause the enemy pilot representing one of the groups related to the infighting to not be as well prepared.
    1) Scale and Design: Just the overall basis since it is expected for these mech to be sizable and make sense. The design has to have some form of explanation or at least have the appearance of the machine working as a machine related to science, engineering, or technology.
    2) Movement, or rather at least realistic movement. Depends on context on how fast or slow and overall pacing. Controls can play a part in the overall immersion like AC (PS1)'s Tank controls as at first one would be terrible at using those controls but refine and become better as a pilot.
    3) Interaction with enviroment, allies, and enemies... Basically combat. It is a mech game that is more likely on war.
    4) Not needed, but a story can help to set worldbuilding. Why I say this is there are some games that do well in combat
    5) Not really needed, but adds immersion to it if there unless there is a reason: Pilots and their combat interaction.

  • @mrhbombman
    @mrhbombman 5 หลายเดือนก่อน +2

    I think a good mech game would the Gundam Extreme VS series. It has a bit of all three protocols. It has customization via your tag, the MS you pick, it’s burst, and your play style with said suit. It has movement (many have universal movement options with some having major differences (some might be slower than average, faster than average, have more/less overall boost, are ground runners, have access to plane-type modes (MA modes)). And it has a bit of human element in it (pilots of MSes actually speaking with some special quotes and dialogue when fighting with and against certain MSes). It helps that it’s also a really fun game series to play. Don’t it being an arena fighter type game fool you into thinking it’s simple. Despite the easy to learn controls, there’s a lot more to it under the surface.

    • @imbored8649
      @imbored8649 4 หลายเดือนก่อน

      The fact that Gundam Extreme Vs. has Street Fighter moves referenced in-game already makes this game top-tier.

  • @Tainuo
    @Tainuo 5 หลายเดือนก่อน +2

    I'm surprised you didn't directly reference Gundam Vs. for Protocol-2, seeing as it's the poster boy for mecha smoovement. I also wouldn't be surprised if Armored Core from 4th Gen onwards wasn't DIRECTLY influenced by that series of games, seeing as From also worked on a few Gundam games over the years.

  • @Ssalamanderr
    @Ssalamanderr หลายเดือนก่อน

    A mecha game that needs more attention: BRIGADOR. This game is insane. There's tons of playable mechs and vehicles, multiple playstyles, totally insane environmental destruction where you're blasting paths through entire city blocks. It's really fantastic.

  • @sentinel1354
    @sentinel1354 5 หลายเดือนก่อน +2

    You also forgot another rule for mecha series & games.
    War crimes
    Gotta get those geneva violations.

    • @Ssalamanderr
      @Ssalamanderr หลายเดือนก่อน +1

      check out Brigador, the war crime simulator!

  • @featherless656
    @featherless656 3 หลายเดือนก่อน

    The Ariel shade in this video is crazy

  • @wargames2195
    @wargames2195 14 วันที่ผ่านมา

    Thanks bud! Man, can't wait for the new SRW!

  • @user-kc7ts5oj5c
    @user-kc7ts5oj5c 5 หลายเดือนก่อน +4

    i felt very skeptical of mech break when i saw it at game awards, hope it ends up good tho. ac6 dlc campaign when??

  • @MaidenlessScrub
    @MaidenlessScrub 5 หลายเดือนก่อน +1

    Having mechanics that block your movements like a stun or stagger like in AC6 is alright. It depends on how often you are stagger and how the mechanic is utilise. In AC6, a stagger system add 2 new offensive stats for players to mess with, impact and direct hit multiplier. New combos to pull off stagger and such are then created to compliment the system. You're rewarded for pulling off a stagger, yet also as punished for being staggered if you don't manage the bar. However, sometimes I feel like the game has too much CC. The electric status stuns you, a kick stuns you, some weapons also stun you on top of building up stagger, so playing against a mech specifically built to stun lock feel unfair and unfun especially in PvP.

  • @kregen2275
    @kregen2275 5 หลายเดือนก่อน +1

    My favorite mecha game I've played is still probably Zeonic Front buts just cause i liked controlling a bunch of zaku's squads lol. Next to that there was a mech game a while back on 360 made by fromsoft i liked , but i cant remember the name. I guess strategy type gameplay is big for me though ac6 and titanfall 2 was the most actual fun ive had in a mecha game.

  • @Yanagi-wn9md
    @Yanagi-wn9md 5 หลายเดือนก่อน

    For me, what matters most in a mecha game
    1. A big boah robot
    2. Batshet tons of guns that you can use
    And 3. I'm speed boi

  • @crusader-j4126
    @crusader-j4126 3 หลายเดือนก่อน +1

    I would say personally I appreciate Mechwarrior alot as I've been playing it since I was 4 years old (MechWarrior 2 mercs) but Armored core has been on the side when I want to play a faster paced style mecha game
    personally im not a fan of "Gundam Style" mechs (Japanese Anime / GUNDAM) but that's where AC comes in, its a mix if the Fast paced, high firepower but also semi-realistic industrial style mecha which I enjoy much more visually and aesthetically.
    I personally like a more "realistic" approach to Mecha games (IE Mechwarrior or Steel battalion ) which AC is DEF NOT but visually its appealing to me.
    8:41 I say... YES and NO.. it really depends on the setting / universe. Not every Mecha needs an "onboard AI" or "Personality" Like for instance, Mechwarrior as an example isn't an "extension of the body" but more of a WAR MACHINE in itself, its a tool to be used to wage war and death.. not your schizo brain waifu or flirty onboard AI. its a Machine, not a friend.
    For me personally I loved TitanFall 2 but thats for THAT setting and that universe, not every universe needs to have "feeling" for the machine, I personally see the machine as a tool less it has an Onboard AI personality as I meld better with the more "Reactor online, sensors online, weapons online, all systems nominal" or "Main system, activating combat mode" rather than "Hey pilot! wanna go out for a drink?!".
    the Machine ITSELF states the pilots personality and meaning / Intent, like in Armored Core as there isn't ANY interaction (or very little) with the Machine, its Cold Steel and raw power with the pilots quirks tacked in... a Tool to be used.

  • @bokimalou
    @bokimalou 5 หลายเดือนก่อน +2

    Sounds like ForAnswer is your kind of mecha game

  • @ReiAyanami8
    @ReiAyanami8 4 หลายเดือนก่อน

    I really like it when I can be the pilot _and_ control the mech. For me, Titanfall does this perfectly. As the pilot I am not helpless, I have a skill set different from the mechs in the game. But, I'm not saying that's how a game has to handle it, just make sure things are different when I am the person vs. when I am piloting the robot, as long as I'm enjoying each side of the equation.

  • @techticianlarsproductions6180
    @techticianlarsproductions6180 4 หลายเดือนก่อน

    Code Geass Music, Ultraman and Gundam in the first few seconds. This is gonna be good.

  • @jumby_thicc6848
    @jumby_thicc6848 5 หลายเดือนก่อน +1

    GBO2 has a protocol 2 problem. Major, especially at higher costs where chain staggers are ingrained into the meta.

  • @skullgirl8363
    @skullgirl8363 5 หลายเดือนก่อน +1

    “Mecha and depression” yeah…yeahhhhhh IBO does that to someone

  • @calebjanzen5658
    @calebjanzen5658 5 หลายเดือนก่อน +4

    Notice you like mecha games, you should review M.A.S.S. Builder

  • @anub1s15
    @anub1s15 5 หลายเดือนก่อน +1

    for me mecha sits in line with tank and jet, it's piece of machinery operated by atleast 1 pilot (or in some cases an AI which then really puts in more in the big robot category).
    evangelion just features a biological mecha which still are designed (for the most part) to be piloted.

  • @Thereisnogreatersword
    @Thereisnogreatersword 5 หลายเดือนก่อน

    Having the giant mechs dwarf humans and then dwarfing mechs with bigger mechs

  • @saitamaonepunchman8176
    @saitamaonepunchman8176 3 หลายเดือนก่อน

    my personal definition of mecha is a robot or some sort of pilotable machine, organic or metal, with atleast the outward appearance of a robot, typically with the pilot inside the mecha

  • @lass_isolet
    @lass_isolet 3 หลายเดือนก่อน

    Mecha Break is definitely everyone dream mecha games

  • @charlesballiet7074
    @charlesballiet7074 5 หลายเดือนก่อน

    the 3 things I think are needed are
    1. sense of weight and scale
    2. customizability
    3. a person or piolet

  • @Attaxalotl
    @Attaxalotl 2 วันที่ผ่านมา

    Grand! Impeccable! 11/10!

  • @Crysis441
    @Crysis441 5 หลายเดือนก่อน

    God tier music choices

  • @5h4k80
    @5h4k80 5 หลายเดือนก่อน

    A good way to approach bigger slower mechs (in my point of view) is to compare it to a tank like u said it's not worth it if it's slower and all.
    As a mech they most definitely should and can where tanks cant go like a dense or even jump over buildings and if they have arms make them able to grab stuff. I think that's a good enough difference to feel like ur driving a mech and not a tank on legs

  • @MadDragonify
    @MadDragonify 5 หลายเดือนก่อน +1

    If it wouldn’t exist without Mazinger Z, Getter Robo, or Gundam
    It’s not mecha

  • @JDunamis
    @JDunamis 4 หลายเดือนก่อน

    Cool video nice edits. Super Mecha Champions has everything a mech game should have. It's light on customization but it still has a little. SMC's problem is balancing, bad marketing, and horrible match making. The weird part is even with low players they still have enough players for good matching they just don't put in the right effort to make it better.
    One thing you completely forgot was story. SMC has done a pretty good job with establishing a general story and building off of it over time. Each playable pilot creates their mecha with a strong theme like assassin, sniper mission, built from scratch by a 15 year old, or even a dancer. The pilot and mech have full backgrounds and character voices. In fact following Gundam and SMC I think all mech games at least need more interesting looking pilots. They should have stronger backgrounds like a librarian whos now a sniper in the Aqualis who reads off poetry as she destroys mechs. Or a ex pirate who knows Wing Chun studied with knives and owns a Mech like Panther. Gundam is interesting not just because of the Gundams but we love the pilots. Domon Kasshu, Kira Yamato, Char Aznable.
    Look at Metroid the Other M. A fantastic story of an interesting soldier who is inside of the metroid armor.
    I think the basis for a mech game which is a robot with a human or being inside piloting, should be modeled after other mech games but just fix their weaknesses. Like Mech Break. Ive never played it but it doesn't look like it has a story, the pilot i saw you use in a video looked dismal and boring and the battlefield though kinda cool lacked a lot of color and unique things. Hopefully they have cooler looking maps. Like why make a game look EXACTLY like a game that failed.

  • @rhyssuy8361
    @rhyssuy8361 5 หลายเดือนก่อน

    what if they make a completely stand alone gundam game set in its own universe should you be able to complete change the main gundam or just certain parts and weapons but still somehow look like the cover gundam

  • @BmikroB
    @BmikroB 3 วันที่ผ่านมา

    AC6's shmovement is good right until it becomes boost-slide-fest bore galore. Seriously, the game would be so much better if there was an actual running using legs & thrusters (running at the speed of boost-sliding but w/out actual sliding), look it up in Anthem, it looks STUNNING there and the movement in Anthem is so damn good & fluid, AC6 just doesn't cut it as good imo.

  • @Ssalamanderr
    @Ssalamanderr หลายเดือนก่อน

    I'm so sad Hawken died, that game ruled

  • @kylekid10
    @kylekid10 5 หลายเดือนก่อน +1

    Good video. Def disagree about the stagger tho in AC 3. With a proper build you get staggered for 1-.5 seconds depending on your build. I think if managing boost was the only thing important, high cost efficient parts that use energy would take over.
    Furthermore stagger IS a punish from playing too recklessly, and adds a layer of gameplay of rushing a enemy at high stager and staying away from a enemy when your bar is high.
    I’m conclusion I do believe there is nothing inherently wrong with knock down in a mecha if it adds to the depth to the gameplay. I think the only thing it proves is balancing, where I think it should be slightly harder to stagger overall

  • @krizgobunz5526
    @krizgobunz5526 5 หลายเดือนก่อน

    movement is really important to me.

  • @AcceptGamingDKD
    @AcceptGamingDKD 4 หลายเดือนก่อน

    According to a video i watched yesterday comparing mech heights across all media, games, anime, movies, etc. Linguini from Rattatuie is a mech

  • @savant8826
    @savant8826 5 หลายเดือนก่อน

    whats the code for your ac i really like the color

  • @mcxopjesh
    @mcxopjesh 5 หลายเดือนก่อน +2

    What are your opinions on mecha break anyways? You mentioned how some people don't think it's a mecha and you defined what you feel makes a mecha, but you didn't say whether you feel mecha break fit into the protocols nor did you give your opinion on the game

    • @Axelottol69
      @Axelottol69  5 หลายเดือนก่อน

      I have an impressions video on my channel. You can find it there

  • @AGleeBustHard69
    @AGleeBustHard69 5 หลายเดือนก่อน

    I agree with these points however I don't agree with the person who said mecha break is everything a mecha game should not be. After all Mecha break is a multiplayer shooter mecha game where the mechas are classes with skills and a small number of things you can change to affect the way they play and hopefully have a lot of skin customization. I have seen 3 games do this and their all good fun times with a lot of potential. Titan fall 1 and 2, Super Mecha Champions and Gundam Battle Operations.
    They all have very little in the way you can customize with how your mecha fights or moves. All have pilots. Are all multiplayer with hardly any story except titanfall 2 which has a campaign, they all also have a pilot customization for appearance and GBO and SMC have quite a bit more in terms of appearance customization for the mechas but GBO makes up for this by having a shit ton of different mechas. All 3 are great games. And for the people who don't know Titanfall is a movement arena shooter with a lot of maps and a lot of game modes online and offline and has a campaign while GBO is a slower paced mecha multiplayer 3rd person shooter that plays more like world of tanks where it's all about strategic positioning and attacking and defending and knowing your mechs strengths and weaknesses and as much of the oponents as well and cycling through weapons that have slow cooldowns and reloads. SMC is a anime style 3rd person battle royale where you start as pilots and if you live long enough be able to call upon a mecha of your choice which turns the game from a halo-ish human vs human to a more specific to mecha kind of gameplay similar to a hero shooter and it also has other game modes but it started as a BR so yeah.
    Also one that made it work without weight restrictions and a boost gauge in terms of movement and is still fast paced is Zone of the Enders. I highly recommend it. Single player with couch co-op that plays like a mecha fighting game while campaign plays more like a gundam VS game if it had mobs and bullet hell boss fights and cutscenes instead of the always a rumble arena game mode with dialogue popping in mid combat like how titanfall 1 did it.

  • @SneakybeakyScrub
    @SneakybeakyScrub 5 หลายเดือนก่อน

    i mean ac6 is a bad example for saying "having a lot of parts makes balancing difficult" because ac6 is extremely well balanced

  • @benthebamboozler4104
    @benthebamboozler4104 5 หลายเดือนก่อน

    I think you’d like Armored Core For Answer, it’s even faster than AC6 with less restrictions

  • @mikusheep
    @mikusheep 5 หลายเดือนก่อน

    I need my Getter Robo hack and slash game IMMEDIATELY

  • @ronkevin8749
    @ronkevin8749 5 หลายเดือนก่อน

    Dont forget exteel!! One of best Customizable Mech games !

  • @GuiltlessGear
    @GuiltlessGear 5 หลายเดือนก่อน +1

    Wake me up If they ever make a good Gurren Lagaan game, I've had my fill of playing as a glorified turret.

    • @Ssalamanderr
      @Ssalamanderr หลายเดือนก่อน +1

      PIERCE THE HEAVENS WITH YOUR DRILL! YOU CLIMB ON MY BACK AND YOU CLIMB ON MINE AND TOGETHER WE WILL REACH THE MOON

  • @jesuscornstorm737
    @jesuscornstorm737 5 หลายเดือนก่อน

    If the robot in question breaks the laws of physics and or reality or does something impossible, its a super robot, if its akin to gundam(except for domon's over the top bs in G gundam), its a real robot, boomers exist for a reason cuz weve already had this discussion/war after the eva depression almost killed the genre(thank god for gaogaigar).

  • @zaktheghost3289
    @zaktheghost3289 4 หลายเดือนก่อน

    I really wish Mobile Suit Gundam Extreme VS Maxiboost was on PC but its only on Arcade and PS4.

  • @repstylegaming9730
    @repstylegaming9730 5 หลายเดือนก่อน

    More missiles and lasers is all you need.

  • @damnumonkeyballs
    @damnumonkeyballs 5 หลายเดือนก่อน +5

    Armored Core 6 is peak Mecha. The soul makes the Mech not the Mecha itself. I am my mech, my mech is me. I am 621. Sorry I've been replaying a new game all day in preparation for the update tomorrow lmao. See you in the Arena Ravens.

  • @dotmbarricade3424
    @dotmbarricade3424 5 หลายเดือนก่อน +1

    You didn't mention battletech, front mission huh.

  • @bob-so2oy
    @bob-so2oy 3 หลายเดือนก่อน

    I love Titanfall cause i felt like i was the pilot most mecha games are just about the mecha and less on the pilot but its an obvious reason why like who wants to just be a pilot and not focus on the mech but titanfall balances both greatly on a side not i wish there was a mech game like steal battalion i always wanted to buy the controller for it to feel like im actually in a mech

  • @Que.1637
    @Que.1637 5 หลายเดือนก่อน

    Bt-7274 is the ultimate husbando

  • @EvgGaar
    @EvgGaar 5 หลายเดือนก่อน +1

    Evangelions are bio-mechs.

  • @SnailBot
    @SnailBot 5 หลายเดือนก่อน +1

    Is EXVS series count as a mecha game?
    It has a ton of unit subsitute for lack of customization. Has a fast movment and a little to none down time only melee got you stuck.
    Mech has different speed and weight gimmick build into game play like if you are g-gundam series or a tank you would be faster on ground but lack z axis movement but some fast air mobilty consume a ton of boost and careless play can leave you wide open.

    • @Axelottol69
      @Axelottol69  5 หลายเดือนก่อน

      I could have included it but honestly never gotten to play it cause... ya know console and Japan locked

    • @SnailBot
      @SnailBot 5 หลายเดือนก่อน

      @@Axelottol69 I can completely understand that. Wish it port and you have a chance to play it.

  • @Tokaga29
    @Tokaga29 5 หลายเดือนก่อน +1

    why does nobody talk about the Front Mission series?

  • @LinkTheRipper77
    @LinkTheRipper77 3 หลายเดือนก่อน

    I couldn't think of a good mech name for my Loader 4 and just finished MGS V so he's named Punished Predator.
    Anyone who reads this lemme know what you named your mech in AC6

    • @Ssalamanderr
      @Ssalamanderr หลายเดือนก่อน

      Regular mech was named Malaclypse Elder
      Shooty sniper mech: West
      Heavy Mech: Thicc Boi

  • @endergamerxp5530
    @endergamerxp5530 3 หลายเดือนก่อน

    Evegalion is more complicated than that there are he actual robot but it is more use as he saddle exosuit for the actual beast rather to be the entier construct

  • @0x0404
    @0x0404 12 วันที่ผ่านมา

    Most of those points don’t quite fit in with ZOE but it does have a lot of mobility.

  • @silentzephyrs3663
    @silentzephyrs3663 5 หลายเดือนก่อน

    we really gonna make a ship of Theseus allegory with loader 4?

  • @zefellowbud5970
    @zefellowbud5970 5 หลายเดือนก่อน

    i like to categorize mecha as such
    conventional ones are
    western walker mechs are [mechs as tanks or artillery platforms]
    high speed japanese mecha are [mechs as fighter jets]
    super robot mecha are [mechs as biblically accurate eldritch vehicle]
    theres the lesser but agreed idea of
    realistic mechs are [mechs as forklifts/construction vehicles]
    given how easy it is to categorize mechs into these. i think there are alot more potential ideas that have not been explored.
    theres some more unconventional ideas.
    theres metal gear which is [mechs as land based nuclear sub]
    theres one game where the mechs are used for racing [mechs as race cars]
    i kinda want to see what more directions mechs could be brought into.
    regarding mecha break. i think its fine, not all games have to be the same.
    i could compare mecha brake to what is essentially mecha warframe lol. atleast from my initial look of it.
    its looks like a 3rd person class based action game. the classes being the mechs

  • @neat4217
    @neat4217 5 หลายเดือนก่อน

    It's having a glint in the visor of a promo mech

  • @MrPoseido01
    @MrPoseido01 หลายเดือนก่อน

    Heck!!, this video just makes me want to play Mechwarriors 5 🤣👌

  • @Reaper-Ortus-Apex
    @Reaper-Ortus-Apex 4 หลายเดือนก่อน

    Protocol 1 is FACT💯

  • @tidalgrunt6549
    @tidalgrunt6549 5 หลายเดือนก่อน +1

    Put the Zudah in it.

  • @mez4554
    @mez4554 5 หลายเดือนก่อน +1

    Pile Bunkers

  • @hammertiemz
    @hammertiemz 5 หลายเดือนก่อน

    Now that we are just starting to get new mecha games after what, a decade, it's weird that people are gatekeeping on what should be considered as a mecha game.

  • @TheRioJesus
    @TheRioJesus 5 หลายเดือนก่อน +1

    Mecha game = a game where you pilot a mech. Ez

  • @jahmi4334
    @jahmi4334 หลายเดือนก่อน

    I want to see a Battlefield game with mechs isntead of tanks

  • @wholebitmedia
    @wholebitmedia 5 หลายเดือนก่อน

    Does a good mecha game need transformation. How much is too much?

  • @VesSaphia
    @VesSaphia 5 หลายเดือนก่อน

    Nope, they really just need to come off like a real vehicle, which mecha games rarely accomplish e.g. the pilot element in _"gameplay"_ mentioned at 12:10 or _"in story"_ like Zone Of The Enders, notice there's no customization in ZOE, this would be especially true of, more realistically, mass produced mechs.
    This extends to enemy NPCs, they need the pilot element as well, e.g. a blood splattered cockpit, or pilot bailing out of their defeated mech. I'm not a sonic meme, I don't _"Gotta go fast."_ In fact, the pilot is what makes it a mech.

    • @Ssalamanderr
      @Ssalamanderr หลายเดือนก่อน +1

      One of the best early mech games was Metal Warriors, you could eject and fly around as a pilot and take over other mechs, very sweet

  • @valkyrie16
    @valkyrie16 4 หลายเดือนก่อน

    Boost, shoot, garage

  • @tyler89557
    @tyler89557 3 หลายเดือนก่อน

    Ratatouille is a mecha. Remy pilots Linguini.