For everyone having trouble in following up this tutorial, this is how I made everything works: I've updated ARFoundation to 4.0 version using the Unity package manager. In the package manager menu, I clicked the ARFoundation package name -> see all versions then installed the 4.0. Using the link provided in the video description, I've imported in my project ONLY the script folder and the occlusion shader (cause I wasn't working to a new project, if you're working to a new project or just need to make some test I guess you can open up the whole project folder), then added the light estimation script to my directional light (the arrow field in this script is just for debugging purpose I guess, if you don't need it leave it empty) and create the material using the shader as shown in the video. Hope it helps :)
Im having some trouble putting the light estimation on directional light. I'm using unity 2020. Can you describe step by step how to do it? im new to unity.
Thats absolutely awesome! Thanks so much for sharing more about ARFoundation. Am I right in saying the Environment probes only work with ARKit/iphones atm? Looking forward to future videos from you guys =D
I tried going from vuforia to AR foundation, when updating the app on the playstore it went from 5000 devices to something like 300. Ended up using EasyAR, extremely easy, and free for what I was using it for (simple image targets), now it's targeting around 6000 devices. It's a limitation of ARcore sadly.
Great video. I'm using Unity 2019.4. Plane detection and object placement is fine. However, my reflection probes appear black in the standard demo, and anything I build. I suspect it is a Lighting or Graphics setting. Can you help please?
Hey there. We're sorry to hear that you're running into issues. Could you let us know if you are getting any particular errors, or running the same version of the Editor that the video is intended for?
@@unity Hi there, I'm using Unity 2020.2.6f1 and there isn't a light estimation component. The light estimation option is still available on the AR Camera Manager component, so I imagine there is still a way to get it working?
@@unity Love when Unity reply asking for more info and then don't follow up with a solution... a bunch of us are still trying to find what the 'Light Estimation' component is called now/how to get it
edit: just want to say i came back after taking care of some things and this tutorial does not work anymore. missing components components that cannot be added. blank project fresh installs nothing.
I got error cs0305 after uploading unity MARS . Does anyone know how to fix this? apparently I need to "use the required number of type arguments" does this require inputing some c# script?if so where does it go?
This video focuses on ARFoundation, currently targeting ARCore/ARKit (Mobile devices) - there are already packages for Hololens, Magic Leap etc available for you to develop using wearables :)
As for now I would prefer a polished AR on mobiles that can be mounted in a AR headset. Sort of google cardboard but for AR. That would really boost the adoption of such technology.
One thing that I didn't get is that the solution to the light estimation doesn't fit the first example, right? because the model under table and on top will be use the same directional light.
Why do you developers make this so difficult??? Download this download that, install this install that! we are 2 month away from 2020 we have A.I you should be able to say I want to build an AR app install everything I need to build an AR app for Android device....................
Typo in the title fixed!
AIPlanner need's special version of Unity?
When I install, it show a lot of errors...
tutorials please
what was the typo
For everyone having trouble in following up this tutorial, this is how I made everything works: I've updated ARFoundation to 4.0 version using the Unity package manager. In the package manager menu, I clicked the ARFoundation package name -> see all versions then installed the 4.0. Using the link provided in the video description, I've imported in my project ONLY the script folder and the occlusion shader (cause I wasn't working to a new project, if you're working to a new project or just need to make some test I guess you can open up the whole project folder), then added the light estimation script to my directional light (the arrow field in this script is just for debugging purpose I guess, if you don't need it leave it empty) and create the material using the shader as shown in the video. Hope it helps :)
Im having some trouble putting the light estimation on directional light. I'm using unity 2020. Can you describe step by step how to do it? im new to unity.
AR Foundation's progress is looking great! Looking forward to the remoting and simulation functionality
Wow, this is just pure gold. Had to log in to 2 different accounts in order to like the video twice :D
Great video, thank you. Could you make a video for casting shadows on an invisible floor plane
Great AR Tutorial! Beautiful! 👍🤓🧡
i should have searched this before my internship, but still have time to learn
Please make more videos on occlusion in AR.
Typo in title, AI should be AR.
I would love an immersive AI video though.
We would love an ai video
Yes please more UnityML video’s
Very useful information about AR.
there is no 'light estimation' comp on directional light?
Hi. I'm using Unity 2019.4 (LTS) and haven't "Light Estimation" component.
could you find it?
Thats absolutely awesome! Thanks so much for sharing more about ARFoundation. Am I right in saying the Environment probes only work with ARKit/iphones atm?
Looking forward to future videos from you guys =D
still waiting for the AR mars alien planet thing demo from the video.
Excelent video 10x
for me the light estimation componenet is not there?
Me too. What do we do with this component not around? Was it removed in an update?
I tried going from vuforia to AR foundation, when updating the app on the playstore it went from 5000 devices to something like 300.
Ended up using EasyAR, extremely easy, and free for what I was using it for (simple image targets), now it's targeting around 6000 devices.
It's a limitation of ARcore sadly.
Thanks for the tip. Google are sadly incompetent and don't even support some of the most popular android devices.
Does it work on Android? I think ARCore don't have it. Is this work for the complex objects too?
Which feature specifically? Almost all features in ARFoundation are available on both platforms.
@@LiamSorta Occlusion for real world objects and Body tracking like in ARkit.
Great Tutorial, but it is possible to use lighting estimation in URP or only in 3D ?
Image Target setup tutorial?
WHY don’t i have AR camera and all of those things on the left????? I can’t find em to add…….
Not able to add the light estimation component kindly help
Hello. Where is the shader for hiding surfaces?
Great video. I'm using Unity 2019.4. Plane detection and object placement is fine. However, my reflection probes appear black in the standard demo, and anything I build. I suspect it is a Lighting or Graphics setting. Can you help please?
Is the light estimation process same in unity 2022? Someone please help me to do it....
ar environmental probe is also not there. How to get that in our Components section
Hey please make a tutorial about opencvsharp4 in unity.
The content shown in the video was awesome! But now I really wish it was Immersive AI. :(
I am not able to add component light estimation
Hey there. We're sorry to hear that you're running into issues. Could you let us know if you are getting any particular errors, or running the same version of the Editor that the video is intended for?
@@unity Hi there,
I'm using Unity 2020.2.6f1 and there isn't a light estimation component. The light estimation option is still available on the AR Camera Manager component, so I imagine there is still a way to get it working?
Oh, I'm also using AR foundation, kit and core version 4.0.12
@@unity Love when Unity reply asking for more info and then don't follow up with a solution... a bunch of us are still trying to find what the 'Light Estimation' component is called now/how to get it
edit: just want to say i came back after taking care of some things and this tutorial does not work anymore. missing components components that cannot be added. blank project fresh installs nothing.
I got error cs0305 after uploading unity MARS . Does anyone know how to fix this? apparently I need to "use the required number of type arguments" does this require inputing some c# script?if so where does it go?
Advance Pokemon go?
As far as I can tell, HDR lighting via the environment reflection texture isn't possible.
Why don't you use the front facing camera for a reflection texture? you would expect a shiny metal object to reflect back
The reflection map would just be the user's face if you did that
Somebody TEACH me all this AR I want to learn it so baad
Who uses their tablet or phone for AR? I hope they are just polishing AR for future wearable solutions.
"Who uses their tablet or phone for AR?"
Anyone who can't afford a wearable.
This video focuses on ARFoundation, currently targeting ARCore/ARKit (Mobile devices) - there are already packages for Hololens, Magic Leap etc available for you to develop using wearables :)
As for now I would prefer a polished AR on mobiles that can be mounted in a AR headset. Sort of google cardboard but for AR. That would really boost the adoption of such technology.
@@Hadrhune0 keep in mind that this would result in you seeing at your camera's frame rate, which would cause nausia/motion sickness quite quickly
@@LiamSorta Good point, I didn't consider that.
0:38 his hand behind the robot 😆
One thing that I didn't get is that the solution to the light estimation doesn't fit the first example, right? because the model under table and on top will be use the same directional light.
MREOEW
outdated
Why do you developers make this so difficult??? Download this download that, install this install that! we are 2 month away from 2020 we have A.I you should be able to say I want to build an AR app install everything I need to build an AR app for Android device....................
yeah.. cause thesame people who do this, do that, why didnt you come up with a solution, smoothbrain. ffs.