So they threw out all of the cinematography of the original that brilliantly evoked horror movies. Then they made it look worse with colour grading choices. And it runs worse. Bravo team… bravo.
Another big sin was removing the static camera angles. The OG game was suppose to emulate a movie. Like if you were playing a movie. That was the whole point of those angles. So its like the developers of the remake missed the whole point of what the OG team was going for. IMO, this should've been a remaster where the graphics were giving some polish, make it run at 60fps and leave the lighting, shadow effects and the rest of the game intact.
The Scenes they showed have a warmer tone due to the time change... The game now starts during sunset. Later parts of the game still have a darker and colder color tone.
@@kevk2758if I’m gonna be honest, even the later parts in the game still looks warmer than the original game to me. The remake overall has a warmer tone which I personally don’t like, but it’s not noticeable in those later parts it’s only in this opening
@@DoctorOctoconapus It's nice, yeah but it isn't such a major game changer to the point where it's that superior to playing it on PS4. A game like this just doesn't need it to be perfectly playable from start to finish. You'd have to be major idiotic snob to think otherwise.
I feel the same way. The cold and darker colors really fit the atmosphere and tone of the story. This brighter and warmer colored version just feels off.
The blue hue in the original definitely is better fitting to a horror game set in a snowy environment. It's like they've stuck a sepia filter over everything lol
The Scenes they showed have a warmer tone due to the time change... The game now starts during sunset. Later parts of the game still have a darker and colder color tone.
They changed things for the worst. People here already mentioned them, so I'll give another example. They changed Mike to make him look less of an a-hole at the start. Which ruins that character's story arc. Because we are suppose to dislike him in the beginning. And see him evolve as a character until the very end. Where we see Mike become a hero who is now selfless and caring. They also changed Ashley's character in a similar way.
Yeah - replayed the game earlier this year and Mike really impressed me. He is initially unlikable, but once shit hits the fan he becomes a real rock and acts very selflessly to help and survive.
probably developers who worked on that engine left, and since UE is becoming more more and popular it was easier to hire new developers who knew how to use UE rather than train developers on that old engine.
@@CVoYager as the DF video shows, 'that old engine' is Guerrilla's Decima. The DF crew even discussed how they were puzzled why they didn't just keep it on Decima, considering Horizon Forbidden West and Death Stranding's PS5 and PC versions both looked and ran great at 60fps, and that Horizon Zero Dawn is also getting a remaster and sticking with Decima.
This is such a huge screw up. All they had to do was a good, solid remaster of the original game, running at 1440p 60fps at base PS5 and 4K 60fps on the PS5 Pro
One of the best optimized games of all time "Gears 5" is also using ue. Today devs can not even tune anti-aliasing, which is the easiest way to get image clarity, they ship with ue standard one which is horrible. Ue ruining nothing.
I hope they release a visual filter pack like they did with The Quarry. I really don't like the new color grade. The original looks superior in that regard.
I can’t help but think that a simple remaster would’ve sufficed. From what I remember, Until Dawn looks great, apart from a couple oddities that plagued games from its time, like basic lighting and material quality. Considering the game is linear, adding a high quality baked lighting solution and physically based rendering would’ve already done wonders for this game-not to say that implementing either of these is super easy, but definitely easier than remaking the entire game.
@@xenomorphlover Oh there are actually 2.5 reasons. It get's talked about, next year I believe the movie is airing and I'm a 100% sure they are working on a sequel. I just don't buy it because I won't spend 70€ for a 10 hour game I already played. I will probably get it down the line for 20-30€ or even second hand.
@@Ri_Shin_Marco I generally recommend getting games second-hand, as it’s cheaper-But I’m unsure to get this one at all, seeing how similar it is to the original. I’m not one to replay games, but I’m really tired of “remakes” that are just visual upgrades ala Yakuza Kiwami. I want developers to re-imagine their games, as if they were developing them for the first time again. Silent Hill 2 is one of those remakes that come to mind, the Resident Evil games, too. (Hope nobody minds that I strayed away from the topic at hand, but I needed to let this be known somewhere)
@@makimwah It's fine I love getting back to games. Which then means my backlog keeps growing :D But if nothing else it is at least a easy platinum trophy.
It feels polarising going from 60FPS to sub 30FPS on a remake. It's funny that they decided to target higher resolution over performance after just telling us that they know 2/3 people care more for performance The game looks stunning but the Original is superior overall
You understand the original on ps3 was 20-30 fps lol. if you need 60fps to play this game you're just spoiled. And I have a 4080 on my pc and I play everything at 90-120 lol. You don't need more than 30 to play a game like this 😂
@richshrimp7680 firstly, never had a PS3 release in the first place. It was conceptualised as a PS3 game but they finished it too late so just marked it up for PS4. Secondly, yeah of course it ran at 30FPS when it originally released on PS4, it's hardware that is now more than 10 years old and most games just didn't have the ability to run at 60FPS, especially on the hardware they put in the PS4 but that reason doesn't run on PS5 when the hardware is there and they've failed to optomize the game to an acceptable level, even if we ignore the lack of 60FPS I have a 4090 7800X3D PC set up which tanks any game I throw at it but the point stands that if you market a 9 year old product as a remake the minimal expectation is that it exceeds the original in every way and they've failed to do that, take note no one expects 4K 60, gosh no, 1440p or even 1080 would've been acceptable just provide the option if you're making a remake😅
@Henlak- Personally, I would take this 4k 30fps upgraded visuals over the ps4 pro back compat ps5 60fps version. I hope the ps5 pro version of this sticks to 30fps and just ups the graphical fidelity in every way possible. I still stand by that this game and all other games like this don't need 60fps to be enjoyable. This game takes zero skill and reaction time to where fps actually doesnt matters lol. All movies we watch are 24-30fps so i dont see the problem, especially when they based the game to be a cinematic experience like a movie. We will just have to agree to disagree lol.
@richshrimp7680 Oh no I agree that it doesn't NEED to be 60FPS to be enjoyable, most games don't but as consumers we need to have some level of expectation. if this ram at 4K with a solid 30FPS then maybe it could be mildly acceptable but it's running g at 1440P with an inconaistent 30FPS and being marketed as the new and improved version of the game. If you disagree then fair enough, you must be the 1/3 Sony was talking about which prefers Quality mode over performance mode so more power to you but the option for a 60FPS mode should be standard procedure especially if you're doing a remake, not a bespoke project
@Henlak- normally, I play at 60fps for everything unless the visual quality is aggregious, like in the new ff7 remake (one of the worst looking 60fps modes for a ps5 game imo) or star wars survivor (game wasnt even stable 60 at launch for ps5 and also looked god awfu in that model). I would agree with you 80-90% of the time that fps is more important. I just have this graphics > 60fps opinion for games like until dawn, which are supposed to be like a movie with slow pans and barely any character movement.
I have to disagree that the game looks better. Sure, graphics may be better, but it looks worse overall. Just look at the faces. The choice to spend so much effort on the games that are already good as is on PS5 is baffling, too. Nobody wanted either this or HZD remasters, especially if Sony doesn't even care to market them. If the rumors about Days Gone remaster are true, it means PlayStation truly lost its way.
Superior art direction, mate. Doesn't Days Gone already run at 60fps on PS5 through back-compact? Sony cocking it up again after Astrobot success, sigh.
Not only did the remake a game that just didn't need it but they made it uglier and run like absolute crap? Sony really has fallen off the wagon this gen. I'm not impressed at all. So much so for the first time since the PS3 (I waited due to price) I won't jump directly into the PS6 at launch. These gaming companies really need to figure things out. The way things are going is just not working.
I agree. As someone who's been involved in gaming discussion for the last 20 years, I've often heard the terms "crisis" and "crash" used for the state of the industry when a major project falls short in some way with a large degree of hyperbole. But, for the first time, I do actually think the industry is in a real pickle currently. Yes, great games will continue to be made, but the huge sums being spent making games that the audience seemingly feels instantly alienated by or charging customers full whack for a game they already own with minor improvements - or even with downgrades in UD's case - is of huge concern and indicative of a lack of creative clarity/direction from publishers
Thus us not a Sony first party studio or game dude...the same devs made the Quarry and Man of Medan which were multiplatform. It's all about the devs here and their bad decisions, Supermassive Games.
Did the same thing here. Waited after 3 years and snagged a Black friday sale on original PS5 disk version at £360. As a point I already knew at PS5 reveal launch that Sony was gonna throw all the goodwill that PS4 gave them down the toilet over the course of this gen. There's always a pattern when companies gain to much success and take their consumers for granted= PS1, PS2 success=PS3 arrogant launch. Second half PS3 to PS4 success= mismanaging PS5 slowly to PS6 terrible launch sales due to bad faith on the customers part. XBox to X360 success=Xbone launch anti consumer disaster. Every damn time.
I much prefer the fixed-ish camera angles of the original game. Im sure the new perspective is easier to play but it definitely seems to lose a lot of the personality that the original had.
Thanks for this, I was about to buy the remake, instead I started to play the PS4 Version I think that looks good, and I like the dark color better. Too bad but you saved me money! Thx again
I recently replayed the original for direct comparison with the remake now, which I finished yesterday. The remake is way worse than the original in almost all aspects. The only better things are graphics but the artstyle is way worse too. Some new hunger totems but thats it. No controller-speaker support like in the original f.e., no more L1 faster walking, all button prompts are white only, no more colors like in the og and so on and on and on. This remake is useless. Ah yeah the new music sucks too.
Are you gonna review PC version? Because what I noticed is really disturbing. Apart from raytracing just not working at all, the DLSS frame generation makes "artificial" frames from frames that already have subtitles applied to them. So when there is a lot of motion, you can distinctly see a lot of smearing around subtitles. I was shocked when I discovered that. The whole purpose of in-game support for frame generation is to prevent this from happening. What the hell, Sony?
Frame generation is terrible by default. Your eyes see a smoother image but the hand/eye input you give when pressing an action in-game doesn't match up on screen ( timing ) along with added latency it's a disaster for games and is confusing as fuck for your brain to proccess both together. Native frames all the way and no BS.
I’m honestly baffled by their decision to make this, the original is still pretty good, all it needed was a touch up on resolution, lighting, textures etc for the PS5, and a port to PC. Would have loved to play the original version on PC as well.
I had no clue this was a remake. I saw that it had come to PC and I was considering picking it up because I thought it was a port but now I think I'll pass. Totally baffling that it's a UE5 remake.
Not really fussed about the issues addressed in this video My only complaint is the slow walkiing In some scenes Characters will jog for 5 seconds then go back to walking Why is jogging not default There is no button to make them walk faster either
This is actually just sad, it looks so much worse in almost every way AND has worse performance. The only thing that looks improved is character model detail, but the entire art direction and visual style has been deleted from the rest of the game
In terms of why we are seeing remakes from the PS4 and more recent generations over old titles. I would say that it is down to it being a training exercise. I'm sure this has already been confirmed. As studios have commented, the remakes allow the staff to hone their skills. I would extrapolate that further and say they are an active training exercise for less experienced staff. Rather than start a project without clear guidance they have the original as a frame of reference. The IP is already established. All these aspects provide more of a safety net to the project. Plus as DF already mentioned there is most likely scope to turn a small profit. So companies are training their staff and making money at the same time. When you consider the level of experience and expertise it would take to port a game from a legacy console with a completely different architecture such as the PS3 or even older no longer used game engines. It becomes clear that there is no benefit to the developers. As all that knowledge of older technology will not be relevant or useful going forward.
What was the point in Sony investing so much money into Back-compat with PS4 games if all they go an do is remake them now. HZD is another one that doesn't need a bloody remaster as it still looks amazing and runs at 60fps no problem at 1800p. The PS3 to PS4 conversions made sense due to the architecture differences. They don't have that excuse, now.
I have a horrible feeling we're finally going to get a remake of Bloodborne in the next few years and Sony is going to mess it up so bad nobody will want to play it
The pc version has some serious frame drop issues with the cpu and gpu both jumping to 100% usage and the framerate dropping to 8-13 fps, although I still find it playable as this mainly happens during cutscenes and dialogue scenes, not so much during qte scenes and combat scenarios but still kinda annoying. And dropping the graphics settinga doesn’t change it for me.
Was enjoying the game despite the issues when a patch came out between play sessions on PS5 which reset my progress from chapter 6 to 5 - was okay with that but then on way back to chapel I'm in a hall with the path forward was with invisible walls and if I go back to basement it's turned into a void of nothingness =(
I never really had any performance issues myself only like three times through my playthrough and I was taking my time looking for totems. Personally, I like a third person camera because it helps me look for items And I found almost every item thanks to that. And having sunlight at Sunset does not ruined the whole it just makes it make sense. Personally, my two biggest complaints the music just being average and not the amazing old soundtrack and the pricing. This thing should’ve been 40 at most with an upgrade path
Somewhat, there are still QTE's here. But the QTE buttons are bigger and don't try to hide in the game like in the original. The don't move scenes make a return but are worse, so I'd say the QTEs better, don't move worse. If one is extremely lazy and wants to blow through half the game and save half the characters by default, there is the option to turn them off and the game auto completes them. But it takes all the tension out of the scenes.
this game suffered from updating graphics and not updating the style to fit the new graphics , so everything looks dark or the ambiance is off , a good example of updating the style with the graphics was adding a flare in that one scene , but they didn't do anything to make it feel like a horror movie like the first
You know they changed the time of the day for chapter 1 it is 7pm in remake vs 9pm in original that’s why there is lighting difference otherwise it has same color tones
The remake's lighting makes the game look more like the Quarry. Now the two games are indistinguishable. I'll stick to the original game that has that cold bluish hue to it. The original has a creepier feel to it.
Maybe it's just me, but why does Playstation change the art of these remakes/remasters. Demon souls, until dawn, and horizon zero dawn lose that dark gritty tone and they replace it when brightness and colors. I see that as a negative
The only good things I've noticed from watching game play is the few extra minutes of gameplay and dialogue. Not to mention the save Josh ending but that's all they improved upon
you guys should have probably taken some footage from further on in the game, where things look a little more similar to the original. I feel like the beginning is where it feels the most different to the original with the lighting and time of the day and all.
What is about that orange tho? the fixation with orange in every remake but DSr is such a weird thing, like why? Why is everything orange? In every sony remake(demake)
What “potential” does this game have? It is a complete and utter disaster and a disgrace. Why is DF so soft on Sony remaster and remakes? Even GoWR somehow got praise from Alex.
I think the remake (or at least the beginning part when it's not night yet) kinda ruins the "vibe" that the original game was going for. I'm not against it getting a remake, just not at the expense of the original game's art or story direction. Also people that are saying this game didn't need a remake also shouldn't be demanding a Bloodborne remake/remaster. Both of those came out in the same year and I would argue that Bloodborne has aged better than Until Dawn. Double standard, people. Double standard.
The difference is that OG Until Dawn has a higher frame rate performance boost on PS5. Bloodborne, a far more action heavy game about precise movement, does not have a performance boost.
Sony forcing Supermassive games into another money grab. You just needed to make a PS5 patch of the original with higher res and new content with an upgrade fee.
The Scenes they showed have a warmer tone due to the time change... The game now starts during sunset. Later parts of the game still have a darker and colder color tone.
@@kevk2758 well yeah but no, people are stating their preferences and you fail to catch that your explanation for why the changes were made to the remake are irrelevant to why people prefer the old art design
@@schluckauff The lighting looks basically the same at nighttime. People look at this and think that the whole game has this yellow warm tone even though it's just the prologue.
This isn’t even as interesting as Horizon zero dawn upgrade coming up for a small amount of money to match its sequel visually. this is a small step up from the original sold full price !! I don’t get it… That should be a free to cheap upgrade if you own the game. That game did not need it.
I really dont understand all those remasters of games that are a couple of years old. Specially not for full retail prices. Are there really people who buy that stuff?
Supermassive have done nothing but mid unoptimized games anyway. Their games run like ass on PC too which is inexusable given their games also lack visual polish. They also dont get the concept of what makes a great horror game.
The remake has nothing to do with supermassive. The masterpiece that was the original game was made by them tho. Also their games are super underrated and good
Why do people play with film grain? Its one of the first things i disable...that and motion blur. Sometimes i disable chromatic/depth also but ALWAYS turn off film grain and motion blur. Why do you want to play with a bad image? This isnt 1999 anymore, nothing we shoot has film grain
It's a stylistic thing BUT I can give you a technical reason as I am a filmmaker. Oftentimes digital films are still given a film grain filter. It's because, on a cinematic level, it helps hide details in a way that lets your mind suspend disbelief more. Your brain fills in the missing information for you. This can actually increase immersion because your brain is now not being triggered to find faults but is instead imagining. Not entirely the same, but a really good example is when Peter Jackson tried to make 48fps a thing with The Hobbit movies in theaters. It was met with immense backlash because even though more frames were recorded and it "looked" more real, it was far easier to tell the film was "fake." Less suspension of disbelief. You can of course hate film grain subjectively but it is a tool to create a more cinematic experience. Given that Until Dawn emulates film, the grain is certainly for style. Film grain is still heavily prevelent in filmmaking. Even marketing! I sometimes use film grain to hide bad color banding on social videos. I hope that helps!
@@aulyhal Interesting...It does the opposite for me, film grain takes me out of the experience. When I see it I feel like I am just watching the experience instead of being in the experience...Just shows everyone is different
@@jeremysumpter8939 Absolutely! Especially for games it's always best to have options. I personally get easily distracted by heavy use of vignette shadows. It's supposed to be centering my eyes but my brain keeps going why are the edges so dark lol.
"I turn everything off always" makes you sound like you have no concept of artistic intent. Ironically something that connects you to the remake remake team.
Until Dawn already existed on PS5 at 60 fps locked, still looks amazing & relatively modern in BC mode. So what was the f ucking point of this stupid remake that just happens to have problems, now. You know what else had problems when it came out...Until Dawn on its original hardware PS4. An absolute waste of time and money, nuff said.
UE5 is the worst invention for gaming, You can get 4K 60 with RT on a another game engine on the same PC side by side you'll only get to 720P 60 with RT when using UE5 and looks exactly the same.. that's an exaggeration but i think it's ruining the momentum gaming was on
A lot of it is devs not getting/able to know the engine, and also it still being relatively young. DF did a video showing The Matrix demo running on its release version of UE5, and then THEM, not even officially, making it be the newest version of UE5 and there were significant improvements to performance and traversal stutter.
So they threw out all of the cinematography of the original that brilliantly evoked horror movies. Then they made it look worse with colour grading choices. And it runs worse. Bravo team… bravo.
Another big sin was removing the static camera angles. The OG game was suppose to emulate a movie. Like if you were playing a movie. That was the whole point of those angles.
So its like the developers of the remake missed the whole point of what the OG team was going for.
IMO, this should've been a remaster where the graphics were giving some polish, make it run at 60fps and leave the lighting, shadow effects and the rest of the game intact.
I was just thinking this…how the original looked a lot more moody and atmospheric.
I’m sticking with the original runs flawless on ps5 and all the cinematography in check
sony: incompetence has no limits.
@@ianwood6438 The original is cheaper too.
This is a Demake, not remake. They destroyed the entire game WTF
I'm still a fan of Until Dawn. I just think I prefer the original over the remake
Just stick with the original. There was absolutely no point to this remake to begin with.
@@DavidSmith-bv8mv if they make Until Dawn 2, I'll play it, but this remake was unnecessary.
The yellow tone killed the visuals, it's suppose to be in a cold environment why make everything all yellow?
The Scenes they showed have a warmer tone due to the time change... The game now starts during sunset. Later parts of the game still have a darker and colder color tone.
@@kevk2758if I’m gonna be honest, even the later parts in the game still looks warmer than the original game to me. The remake overall has a warmer tone which I personally don’t like, but it’s not noticeable in those later parts it’s only in this opening
@@legendaydinyeah it’s ridiculous. The dark and gritty feel is literally gone
@@sneakkyz3696 true. And I’m really not a fan of the new third person camera angles. It feels generic now.
Is it set in Mexico? 😂
Previous version ran perfectly on PS5 at 60 fps and it looked great. This update is a step backwards despite some of the improvements.
No it doesn’t run perfectly, if you actually played it you’d know that
30 fps means this remake is objectively worse than the original
You do know the original was in 30 as well, right?😑
@@keijijohnson9754But ran at 60 on PS5
Yeah it felt great running at 50-60 fps on PS5 earlier this year. Cannot believe I'm asked to pay $60 to play at half the framerate ...
@@keijijohnson9754 not on PS5
@@DoctorOctoconapus It's nice, yeah but it isn't such a major game changer to the point where it's that superior to playing it on PS4. A game like this just doesn't need it to be perfectly playable from start to finish. You'd have to be major idiotic snob to think otherwise.
I hate how the game went from the blueish night lighting to some gray brownass whatever it is
I feel the same way. The cold and darker colors really fit the atmosphere and tone of the story. This brighter and warmer colored version just feels off.
The blue hue in the original definitely is better fitting to a horror game set in a snowy environment. It's like they've stuck a sepia filter over everything lol
The Scenes they showed have a warmer tone due to the time change... The game now starts during sunset. Later parts of the game still have a darker and colder color tone.
That yellow on the new version looks awful. No thanks.
They should have properly ported PS4 version to PC everthing else was unnecessary.
correct, the music is so shit it made the game sells way less than Concord lol
whoever said “yes this color grading is better” has to be colorblind.
And fired
I'm curious, how does a snowy region look at early dusk or dawn in sunlight?
i’m colorblind and it still sucks
I'm colorblind, and even I can see it looks way worse
@@RagingUtai Blue, then black. Very quickly.
Why didn't they just make Until dawn 2. This is so stupid.
They are making a sequel that's why they re-released this.
They don't want to waste those bunch of cast hollywood actor/actresses. Rami Malek alone is already a marketing asset for this game.
The Quarry is basically the spiritual successor to Until Dawn made by the original developer.
because ps5 has NO GAMES only remasters
@@d4t6ixthat game was good, but the ending was rushed
They changed things for the worst. People here already mentioned them, so I'll give another example. They changed Mike to make him look less of an a-hole at the start.
Which ruins that character's story arc. Because we are suppose to dislike him in the beginning. And see him evolve as a character until the very end. Where we see Mike become a hero who is now selfless and caring.
They also changed Ashley's character in a similar way.
Yeah - replayed the game earlier this year and Mike really impressed me. He is initially unlikable, but once shit hits the fan he becomes a real rock and acts very selflessly to help and survive.
Not exactly people still dislike him who played this remake for the first time. So it’s really a non- issue
Why wouldn’t they keep it the same engine when they own that engine
probably developers who worked on that engine left, and since UE is becoming more more and popular it was easier to hire new developers who knew how to use UE rather than train developers on that old engine.
@@CVoYager The remake was created by a different developer;
@@CVoYager as the DF video shows, 'that old engine' is Guerrilla's Decima. The DF crew even discussed how they were puzzled why they didn't just keep it on Decima, considering Horizon Forbidden West and Death Stranding's PS5 and PC versions both looked and ran great at 60fps, and that Horizon Zero Dawn is also getting a remaster and sticking with Decima.
UE5 stutter city shader compilation goodness here I come
Decima engine is fantastic. UE5 is horrendous to troubleshoot and work with. Baffling.
This is such a huge screw up. All they had to do was a good, solid remaster of the original game, running at 1440p 60fps at base PS5 and 4K 60fps on the PS5 Pro
It already runs at 1080p 60 on PS5. There was absolutely no point to this.
Cant agree me.
Another game ruined by UE
Incompetent devs*
*movie
@@DesenhoBoyit might be one it might be both.
Not looking forward to next CDPR release.
One of the best optimized games of all time "Gears 5" is also using ue. Today devs can not even tune anti-aliasing, which is the easiest way to get image clarity, they ship with ue standard one which is horrible. Ue ruining nothing.
Silent Hill?
I hope they release a visual filter pack like they did with The Quarry. I really don't like the new color grade. The original looks superior in that regard.
Just spend the extra $10 and get Silent Hill 2.
Rami Malek's face in the remake looks like a pastiche. Looks like he was stripped of all his defining features in comparison to the Decima original
Unreal Engine Strikes Again.
I can’t help but think that a simple remaster would’ve sufficed. From what I remember, Until Dawn looks great, apart from a couple oddities that plagued games from its time, like basic lighting and material quality. Considering the game is linear, adding a high quality baked lighting solution and physically based rendering would’ve already done wonders for this game-not to say that implementing either of these is super easy, but definitely easier than remaking the entire game.
I agree. There's no reason for this remake to exist because the original PS4 game still looks almost next gen on PS5.
@@xenomorphlover Oh there are actually 2.5 reasons. It get's talked about, next year I believe the movie is airing and I'm a 100% sure they are working on a sequel.
I just don't buy it because I won't spend 70€ for a 10 hour game I already played. I will probably get it down the line for 20-30€ or even second hand.
@@Ri_Shin_Marco I generally recommend getting games second-hand, as it’s cheaper-But I’m unsure to get this one at all, seeing how similar it is to the original. I’m not one to replay games, but I’m really tired of “remakes” that are just visual upgrades ala Yakuza Kiwami. I want developers to re-imagine their games, as if they were developing them for the first time again. Silent Hill 2 is one of those remakes that come to mind, the Resident Evil games, too.
(Hope nobody minds that I strayed away from the topic at hand, but I needed to let this be known somewhere)
@@makimwah It's fine I love getting back to games. Which then means my backlog keeps growing :D
But if nothing else it is at least a easy platinum trophy.
The PS5 back-compat mode already makes this and many, many PS4 games have a remaster-like treatment when updated and its completely free.
The ps4 version plays fine on ps5.
I played the original a few months ago it runs fine
It feels polarising going from 60FPS to sub 30FPS on a remake.
It's funny that they decided to target higher resolution over performance after just telling us that they know 2/3 people care more for performance
The game looks stunning but the Original is superior overall
You understand the original on ps3 was 20-30 fps lol. if you need 60fps to play this game you're just spoiled. And I have a 4080 on my pc and I play everything at 90-120 lol. You don't need more than 30 to play a game like this 😂
@richshrimp7680 firstly, never had a PS3 release in the first place. It was conceptualised as a PS3 game but they finished it too late so just marked it up for PS4. Secondly, yeah of course it ran at 30FPS when it originally released on PS4, it's hardware that is now more than 10 years old and most games just didn't have the ability to run at 60FPS, especially on the hardware they put in the PS4 but that reason doesn't run on PS5 when the hardware is there and they've failed to optomize the game to an acceptable level, even if we ignore the lack of 60FPS
I have a 4090 7800X3D PC set up which tanks any game I throw at it but the point stands that if you market a 9 year old product as a remake the minimal expectation is that it exceeds the original in every way and they've failed to do that, take note no one expects 4K 60, gosh no, 1440p or even 1080 would've been acceptable just provide the option if you're making a remake😅
@Henlak- Personally, I would take this 4k 30fps upgraded visuals over the ps4 pro back compat ps5 60fps version.
I hope the ps5 pro version of this sticks to 30fps and just ups the graphical fidelity in every way possible.
I still stand by that this game and all other games like this don't need 60fps to be enjoyable. This game takes zero skill and reaction time to where fps actually doesnt matters lol. All movies we watch are 24-30fps so i dont see the problem, especially when they based the game to be a cinematic experience like a movie. We will just have to agree to disagree lol.
@richshrimp7680 Oh no I agree that it doesn't NEED to be 60FPS to be enjoyable, most games don't but as consumers we need to have some level of expectation. if this ram at 4K with a solid 30FPS then maybe it could be mildly acceptable but it's running g at 1440P with an inconaistent 30FPS and being marketed as the new and improved version of the game.
If you disagree then fair enough, you must be the 1/3 Sony was talking about which prefers Quality mode over performance mode so more power to you but the option for a 60FPS mode should be standard procedure especially if you're doing a remake, not a bespoke project
@Henlak- normally, I play at 60fps for everything unless the visual quality is aggregious, like in the new ff7 remake (one of the worst looking 60fps modes for a ps5 game imo) or star wars survivor (game wasnt even stable 60 at launch for ps5 and also looked god awfu in that model). I would agree with you 80-90% of the time that fps is more important.
I just have this graphics > 60fps opinion for games like until dawn, which are supposed to be like a movie with slow pans and barely any character movement.
I have to disagree that the game looks better. Sure, graphics may be better, but it looks worse overall. Just look at the faces. The choice to spend so much effort on the games that are already good as is on PS5 is baffling, too. Nobody wanted either this or HZD remasters, especially if Sony doesn't even care to market them. If the rumors about Days Gone remaster are true, it means PlayStation truly lost its way.
Who asked you. I personally want the Horizon dawn remaster. It had aged horribly. Don't be a duche and speak for everyone
Superior art direction, mate. Doesn't Days Gone already run at 60fps on PS5 through back-compact? Sony cocking it up again after Astrobot success, sigh.
Not only did the remake a game that just didn't need it but they made it uglier and run like absolute crap? Sony really has fallen off the wagon this gen. I'm not impressed at all. So much so for the first time since the PS3 (I waited due to price) I won't jump directly into the PS6 at launch. These gaming companies really need to figure things out. The way things are going is just not working.
I agree. As someone who's been involved in gaming discussion for the last 20 years, I've often heard the terms "crisis" and "crash" used for the state of the industry when a major project falls short in some way with a large degree of hyperbole. But, for the first time, I do actually think the industry is in a real pickle currently. Yes, great games will continue to be made, but the huge sums being spent making games that the audience seemingly feels instantly alienated by or charging customers full whack for a game they already own with minor improvements - or even with downgrades in UD's case - is of huge concern and indicative of a lack of creative clarity/direction from publishers
You sound very emotional. Are you 12
Thus us not a Sony first party studio or game dude...the same devs made the Quarry and Man of Medan which were multiplatform.
It's all about the devs here and their bad decisions, Supermassive Games.
Did the same thing here. Waited after 3 years and snagged a Black friday sale on original PS5 disk version at £360. As a point I already knew at PS5 reveal launch that Sony was gonna throw all the goodwill that PS4 gave them down the toilet over the course of this gen. There's always a pattern when companies gain to much success and take their consumers for granted= PS1, PS2 success=PS3 arrogant launch. Second half PS3 to PS4 success= mismanaging PS5 slowly to PS6 terrible launch sales due to bad faith on the customers part. XBox to X360 success=Xbone launch anti consumer disaster. Every damn time.
I much prefer the fixed-ish camera angles of the original game. Im sure the new perspective is easier to play but it definitely seems to lose a lot of the personality that the original had.
Thanks for this, I was about to buy the remake, instead I started to play the PS4 Version I think that looks good, and I like the dark color better. Too bad but you saved me money! Thx again
UE5 is a horrendous engine
I recently replayed the original for direct comparison with the remake now, which I finished yesterday. The remake is way worse than the original in almost all aspects. The only better things are graphics but the artstyle is way worse too. Some new hunger totems but thats it. No controller-speaker support like in the original f.e., no more L1 faster walking, all button prompts are white only, no more colors like in the og and so on and on and on. This remake is useless. Ah yeah the new music sucks too.
And a full price title nonetheless...This goes into the "how could they fuck this up?" category.
The original looks better in my opinion
After playing through this game recently the remake just throws out so much of the lighting, mood, and general atmosphere of this game.
Are you gonna review PC version? Because what I noticed is really disturbing. Apart from raytracing just not working at all, the DLSS frame generation makes "artificial" frames from frames that already have subtitles applied to them. So when there is a lot of motion, you can distinctly see a lot of smearing around subtitles. I was shocked when I discovered that. The whole purpose of in-game support for frame generation is to prevent this from happening. What the hell, Sony?
Frame generation is terrible by default. Your eyes see a smoother image but the hand/eye input you give when pressing an action in-game doesn't match up on screen ( timing ) along with added latency it's a disaster for games and is confusing as fuck for your brain to proccess both together. Native frames all the way and no BS.
Unreal engine needs to be only used by the gears of war devs
I’m honestly baffled by their decision to make this, the original is still pretty good, all it needed was a touch up on resolution, lighting, textures etc for the PS5, and a port to PC. Would have loved to play the original version on PC as well.
Upcoming film adaptation
70 bucks for an old game with a crappy remake. they are destroying this industry.
Wtf is with the sunrise filter? Dark forest now looks like an autumn walk. You got punkd If you bought this trash.
I prefer the original to be honest.
Good job this has sold less than Concord.
I had no clue this was a remake. I saw that it had come to PC and I was considering picking it up because I thought it was a port but now I think I'll pass. Totally baffling that it's a UE5 remake.
Can modders fix the color grading for the PC version?
Not really fussed about the issues addressed in this video
My only complaint is the slow walkiing
In some scenes Characters will jog for 5 seconds then go back to walking
Why is jogging not default
There is no button to make them walk faster either
The original runs at 60 on PS5...
This is actually just sad, it looks so much worse in almost every way AND has worse performance. The only thing that looks improved is character model detail, but the entire art direction and visual style has been deleted from the rest of the game
The fact it’s full price with no upgrade path is also laughable.
Having herman hulst on management has been bad for business. Sony have lost their way the last few years
In terms of why we are seeing remakes from the PS4 and more recent generations over old titles. I would say that it is down to it being a training exercise. I'm sure this has already been confirmed. As studios have commented, the remakes allow the staff to hone their skills.
I would extrapolate that further and say they are an active training exercise for less experienced staff. Rather than start a project without clear guidance they have the original as a frame of reference. The IP is already established. All these aspects provide more of a safety net to the project. Plus as DF already mentioned there is most likely scope to turn a small profit. So companies are training their staff and making money at the same time.
When you consider the level of experience and expertise it would take to port a game from a legacy console with a completely different architecture such as the PS3 or even older no longer used game engines. It becomes clear that there is no benefit to the developers. As all that knowledge of older technology will not be relevant or useful going forward.
What was the point in Sony investing so much money into Back-compat with PS4 games if all they go an do is remake them now. HZD is another one that doesn't need a bloody remaster as it still looks amazing and runs at 60fps no problem at 1800p. The PS3 to PS4 conversions made sense due to the architecture differences. They don't have that excuse, now.
I have a horrible feeling we're finally going to get a remake of Bloodborne in the next few years and Sony is going to mess it up so bad nobody will want to play it
Adding a VR mode would have gotten me to buy the game.
Don't fix what is not broken. Sadly, there's company out there that needs money.
Oliver's got these youtube faces on point!
Not liking the 2010s piss filter.
I agree with everything you guys have said... but you can save Josh so I bought it 🤣
The pc version has some serious frame drop issues with the cpu and gpu both jumping to 100% usage and the framerate dropping to 8-13 fps, although I still find it playable as this mainly happens during cutscenes and dialogue scenes, not so much during qte scenes and combat scenarios but still kinda annoying. And dropping the graphics settinga doesn’t change it for me.
Was enjoying the game despite the issues when a patch came out between play sessions on PS5 which reset my progress from chapter 6 to 5 - was okay with that but then on way back to chapel I'm in a hall with the path forward was with invisible walls and if I go back to basement it's turned into a void of nothingness =(
I haven't had any problems or issues with my play through look great this is my first time playing this game
I never really had any performance issues myself only like three times through my playthrough and I was taking my time looking for totems.
Personally, I like a third person camera because it helps me look for items And I found almost every item thanks to that. And having sunlight at Sunset does not ruined the whole it just makes it make sense.
Personally, my two biggest complaints the music just being average and not the amazing old soundtrack and the pricing. This thing should’ve been 40 at most with an upgrade path
Until sunset
Im really interested in more gameplay over David Cage QTEs. Can someone tell me if it PLAYS better? I didnt like the qte nature of the original
Somewhat, there are still QTE's here. But the QTE buttons are bigger and don't try to hide in the game like in the original. The don't move scenes make a return but are worse, so I'd say the QTEs better, don't move worse. If one is extremely lazy and wants to blow through half the game and save half the characters by default, there is the option to turn them off and the game auto completes them. But it takes all the tension out of the scenes.
Im really getting tired on these 30 fps games on a PS5 Im just over it.
this game suffered from updating graphics and not updating the style to fit the new graphics , so everything looks dark or the ambiance is off , a good example of updating the style with the graphics was adding a flare in that one scene , but they didn't do anything to make it feel like a horror movie like the first
1 week ago £7 for 60 FPS. Today £60 for 30 FPS. The whole world is upside-down and evil. I stopped bying "new" games.
You know they changed the time of the day for chapter 1 it is 7pm in remake vs 9pm in original that’s why there is lighting difference otherwise it has same color tones
I've got the original, happy with that and life goes on.
The remake's lighting makes the game look more like the Quarry. Now the two games are indistinguishable. I'll stick to the original game that has that cold bluish hue to it. The original has a creepier feel to it.
Maybe it's just me, but why does Playstation change the art of these remakes/remasters. Demon souls, until dawn, and horizon zero dawn lose that dark gritty tone and they replace it when brightness and colors. I see that as a negative
I prefer the original colour grading. It was a huge part of the atmosphere/tone. Thank the pc gods for ReShade.
C'mon Alex, get on that PC Silent Hill 2 analysis video.
The only good things I've noticed from watching game play is the few extra minutes of gameplay and dialogue. Not to mention the save Josh ending but that's all they improved upon
Too yellow
The OG looks better. It just goes to show you realism and graphics aren’t always the best route.
Not surprised. Visual art design will ALWAYS trump visual fidelity.
I will pay $5 for it!
you guys should have probably taken some footage from further on in the game, where things look a little more similar to the original. I feel like the beginning is where it feels the most different to the original with the lighting and time of the day and all.
What is about that orange tho? the fixation with orange in every remake but DSr is such a weird thing, like why? Why is everything orange? In every sony remake(demake)
Can most of these issues be fixed with patches?
What “potential” does this game have?
It is a complete and utter disaster and a disgrace. Why is DF so soft on Sony remaster and remakes? Even GoWR somehow got praise from Alex.
Didn't even need a remaster lol.
This isn't even funny anymore.
They only reason i would even say this is better than the original is because Josh gets a happy ending.
Did they enhance only faces or did they enhance all body features and remove the towel of Hayden Penjetrieren while they were at it?
I wonder if a lot of the issues had to be because of the layoffs that's hit the studio before the release of this.
Right just make a part 2 what’s with all the remakes and remasters. It’s the same game. people want different games or sequels
I think the remake (or at least the beginning part when it's not night yet) kinda ruins the "vibe" that the original game was going for. I'm not against it getting a remake, just not at the expense of the original game's art or story direction. Also people that are saying this game didn't need a remake also shouldn't be demanding a Bloodborne remake/remaster. Both of those came out in the same year and I would argue that Bloodborne has aged better than Until Dawn. Double standard, people. Double standard.
The difference is that OG Until Dawn has a higher frame rate performance boost on PS5. Bloodborne, a far more action heavy game about precise movement, does not have a performance boost.
Damn, the series s is really holding back gaming for ps5 huh?lol
Happily going to play the original again. This is so obsolete
Sony forcing Supermassive games into another money grab.
You just needed to make a PS5 patch of the original with higher res and new content with an upgrade fee.
ugh why did they get rid of the blue
The Scenes they showed have a warmer tone due to the time change... The game now starts during sunset. Later parts of the game still have a darker and colder color tone.
@@kevk2758how many times did you copy&paste this?
@@schluckauff three times. All these people are writing the exact same wrong thing.
@@kevk2758 well yeah but no, people are stating their preferences and you fail to catch that your explanation for why the changes were made to the remake are irrelevant to why people prefer the old art design
@@schluckauff The lighting looks basically the same at nighttime. People look at this and think that the whole game has this yellow warm tone even though it's just the prologue.
This isn’t even as interesting as Horizon zero dawn upgrade coming up for a small amount of money to match its sequel visually. this is a small step up from the original sold full price !! I don’t get it…
That should be a free to cheap upgrade if you own the game.
That game did not need it.
Wow they butchered it
Sun at night. I'll stick to the original 😂 the white balance is set to GTA San Andreas.
The color grading in the original creates a better atmosphere, the remake does not evoke the same horror vibes. A major downgrade in my opinion.
I really dont understand all those remasters of games that are a couple of years old. Specially not for full retail prices. Are there really people who buy that stuff?
Pretty sure no patches are coming for this that will fix this game. They just dont care.
i have never seen original artistic directions disrespected and completely sh*t on on this degree, ever.
Supermassive have done nothing but mid unoptimized games anyway. Their games run like ass on PC too which is inexusable given their games also lack visual polish. They also dont get the concept of what makes a great horror game.
The remake has nothing to do with supermassive. The masterpiece that was the original game was made by them tho. Also their games are super underrated and good
Why do people play with film grain? Its one of the first things i disable...that and motion blur. Sometimes i disable chromatic/depth also but ALWAYS turn off film grain and motion blur. Why do you want to play with a bad image? This isnt 1999 anymore, nothing we shoot has film grain
Movies still have added film grain for cinematic look
It's a stylistic thing BUT I can give you a technical reason as I am a filmmaker. Oftentimes digital films are still given a film grain filter. It's because, on a cinematic level, it helps hide details in a way that lets your mind suspend disbelief more. Your brain fills in the missing information for you. This can actually increase immersion because your brain is now not being triggered to find faults but is instead imagining.
Not entirely the same, but a really good example is when Peter Jackson tried to make 48fps a thing with The Hobbit movies in theaters. It was met with immense backlash because even though more frames were recorded and it "looked" more real, it was far easier to tell the film was "fake." Less suspension of disbelief.
You can of course hate film grain subjectively but it is a tool to create a more cinematic experience. Given that Until Dawn emulates film, the grain is certainly for style. Film grain is still heavily prevelent in filmmaking. Even marketing! I sometimes use film grain to hide bad color banding on social videos. I hope that helps!
@@aulyhal Interesting...It does the opposite for me, film grain takes me out of the experience. When I see it I feel like I am just watching the experience instead of being in the experience...Just shows everyone is different
@@jeremysumpter8939 Absolutely! Especially for games it's always best to have options. I personally get easily distracted by heavy use of vignette shadows. It's supposed to be centering my eyes but my brain keeps going why are the edges so dark lol.
"I turn everything off always" makes you sound like you have no concept of artistic intent. Ironically something that connects you to the remake remake team.
If you have the disc version, the ps4 version is dirt cheap
I can't save graphic setting on PC
Until Dawn already existed on PS5 at 60 fps locked, still looks amazing & relatively modern in BC mode. So what was the f ucking point of this stupid remake that just happens to have problems, now. You know what else had problems when it came out...Until Dawn on its original hardware PS4. An absolute waste of time and money, nuff said.
It was perfect.
UE5 is the worst invention for gaming, You can get 4K 60 with RT on a another game engine on the same PC side by side you'll only get to 720P 60 with RT when using UE5 and looks exactly the same.. that's an exaggeration but i think it's ruining the momentum gaming was on
A lot of it is devs not getting/able to know the engine, and also it still being relatively young. DF did a video showing The Matrix demo running on its release version of UE5, and then THEM, not even officially, making it be the newest version of UE5 and there were significant improvements to performance and traversal stutter.
@@ottomaticallyawesome plus decreasing the graphics at the same time.
@@turrican4d599 for The Matrix demo?