superb tutorial. I want to start using greenscreen in my short films and integrate with Blender. I use Davinci Resolve, I abhor Adobes subscription model. So I would export into Fusion/Resolve. But it seems USD files are the way to go at the moment. As I would build the scene in Blender, mainly using images to texture the planes, with loop or knife cuts and extrusion to create a more realistic look. No modelling for me, I would be crap at it. What do you think?
When working with green screen footage in blender you can always adjust your footage to any height you prefer. The basic human meta rig armature is 2m and also the default cube is 2m. Comparing the height of your footage to either the cube or the meta rig armature are great ways to make sure your footage is in the ballpark. Of course all humans are different heights and sizes so you will need to adjust accordingly.
@mutikidiary I mostly keep my videos to under 5 minutes max so 15 minutes could take awhile. But then again…it all depends on the complexity of the scene you are trying to render
Hey! There is a tab just under the render settings where you can choose to render as a png, exr, etc etc just select the desired setting and render. I will be including a more in depth explanation on the topic in my upcoming course which I have not yet announced. The course will contain all you need to know to create stunning renders in Blender combining green screen footage into your scene
You export by either adding to render que or just clicking export. Then you will get some option and it is important to choose RGB + Alpha when rendering. I do believe I have a video or two on exporting keyed footage from after effects
@@purpleparkstudios4124 obrigado!! meu chromakey que estava feito errado aqui. Outra coisas quando a pessoa do chromakey colocada no blender, parece que esta na ponta do pé, o pé nao fica plano sabe!, é erro da filmagem ?
@@purpleparkstudios4124 Thank you!! My chromakey was done wrong here. Another thing is that when the person in the chromakey is placed in the blender, it looks like they are standing on tiptoe, the foot is not flat, you know! Is it a filming error?
That would be a filming error. You may be able to work with it still by positioning the blender camera so that it normalizes or place a 3D object like grass or rocks in front of the feet if appropriate
@@purpleparkstudios4124 Yes, I'm always putting something in front of my feet. Last question: the chromakey person moves slowly inside Blender, even after rendering. I don't know if it's the rendering that came out of After Effects, or something with frames, but I notice a slowness.
When working with green screen footage in blender you can always adjust your footage to any height you prefer. The basic human meta rig armature is 2m and also the default cube is 2m. Comparing the height of your footage to either the cube or the meta rig armature are great ways to make sure your footage is in the ballpark. Of course all humans are different heights and sizes so you will need to adjust accordingly.
@@purpleparkstudios4124 yeah I guess. It's just a big difference. If you put your greenscreen footage in a house assets you'd be like a basket ball player. I dunno. Using the default cube is fine but I'd make the greenscreen character like 3/4 of the cube or so. That seems more realistic. But what do I know. You do you 🤷🏻♂️
@@purpleparkstudios4124 I personally start every of my scenes with a 3d scanned friend of mine. I know he's like 5 inches taller than me and I can't adjust my greenscreen people accordingly
Ok this is why I hate blender The very first simplest instruction and I am stopping to leave a comment There is no option for blend mode or shadow mode.... Why Just why
There is but only in Eevee. If you are using Cycles you won’t need the option because the images as planes will react properly to the light sources. If you are using Eevee, navigate down the material properties tab and you will see the options to change the blend and shadow mode. Hope this helps!
Buddy you're the best...thank you for this nice tutorial...I have learned something now
So happy to hear this video was helpful
Oh btw.
I wanted to say thank you.
You taught me a new super helpful shortcut
G Z 1
To snap to the ground.
Love it!
Bro 😂 that might have been the auto subtitles but either way I guess I learned something new too
@@purpleparkstudios4124 hmmmm. Maybe I mixed it up with another tutorial. Watched a bunch in a row 🤪
@PhilFlock felt that
You are my subscriber too @@PhilFlock
@@vfxtigers not yet. What do you do
Very to the point yt tutorial thank you
Glad you enjoyed the video!
THANKS BRO .THIS IS THE BEST VIDEO
Glad it was helpful! Always working to share ways to better incorporate green screen footage with blender!
you are the best bro am really happy man thank you very much man
Glad you are finding value from the channel!
superb tutorial. I want to start using greenscreen in my short films and integrate with Blender. I use Davinci Resolve, I abhor Adobes subscription model. So I would export into Fusion/Resolve. But it seems USD files are the way to go at the moment. As I would build the scene in Blender, mainly using images to texture the planes, with loop or knife cuts and extrusion to create a more realistic look. No modelling for me, I would be crap at it. What do you think?
Give it a shot! I’m sure you can make something epic!! Blender is great for that!
2m is nowhere near an average human height. For men it's like 1.75m and for girls it's like 1.65cm.
When working with green screen footage in blender you can always adjust your footage to any height you prefer. The basic human meta rig armature is 2m and also the default cube is 2m. Comparing the height of your footage to either the cube or the meta rig armature are great ways to make sure your footage is in the ballpark. Of course all humans are different heights and sizes so you will need to adjust accordingly.
Noted
@@presidualist4587 it’s especially helpful to be to scale or near scale when using the cameras in Blender
How much time it takes to render is the main question? What's the point doing all this when the render takes 10 days for a 10 min video?
I use Eevee and that renders real fast on my laptop. Unfortunately it’s not powerful enough to render video in Cycles
@@purpleparkstudios4124 How much time do you think it would take for a 15 min greenscreen video on your laptop?
@mutikidiary I mostly keep my videos to under 5 minutes max so 15 minutes could take awhile. But then again…it all depends on the complexity of the scene you are trying to render
Bro how I going to to save it or export it as a video ? As you didn't tell this .
Hey! There is a tab just under the render settings where you can choose to render as a png, exr, etc etc just select the desired setting and render. I will be including a more in depth explanation on the topic in my upcoming course which I have not yet announced. The course will contain all you need to know to create stunning renders in Blender combining green screen footage into your scene
nice tutorial
Glad you enjoyed it! Welcome to the channel!
Gap between image as plane and shadow😢😢😢
I responded to you about your issue on your comment in the previous video
@@purpleparkstudios4124 this responde not working
You using Cycles or Eevee?
@@purpleparkstudios4124 eveee
@@purpleparkstudios4124 evee
bro how do you sport the image in after effects
I try but I couldn't get it pls
You export by either adding to render que or just clicking export. Then you will get some option and it is important to choose RGB + Alpha when rendering. I do believe I have a video or two on exporting keyed footage from after effects
Subscribed!
Thank you! Welcome to the channel!
I have a problem, my chromakey character is a little transparent and has a strange color inside the blender
Check the click black and clip white of your key and make sure there is a true alpha channel
@@purpleparkstudios4124 obrigado!! meu chromakey que estava feito errado aqui.
Outra coisas quando a pessoa do chromakey colocada no blender, parece que esta na ponta do pé, o pé nao fica plano sabe!, é erro da filmagem ?
@@purpleparkstudios4124 Thank you!! My chromakey was done wrong here.
Another thing is that when the person in the chromakey is placed in the blender, it looks like they are standing on tiptoe, the foot is not flat, you know! Is it a filming error?
That would be a filming error. You may be able to work with it still by positioning the blender camera so that it normalizes or place a 3D object like grass or rocks in front of the feet if appropriate
@@purpleparkstudios4124 Yes, I'm always putting something in front of my feet.
Last question: the chromakey person moves slowly inside Blender, even after rendering. I don't know if it's the rendering that came out of After Effects, or something with frames, but I notice a slowness.
Great 👍🏽
Thanks for choosing to watch this video! I’m glad you enjoyed it
Thanks
🙏
Where I download green screen footage?😮
I have some on my gumroad
thanks Bro
Of course!!
is that green screen footage ?
Yea
hi how remove green screen
You can use Blender or After Effects. I have a couple videos on my channel explaining how to remove the green screen
1,82 meter is the size of the average human in the tallest country in the world
2 meters is roughly the size of an average door.
When working with green screen footage in blender you can always adjust your footage to any height you prefer. The basic human meta rig armature is 2m and also the default cube is 2m. Comparing the height of your footage to either the cube or the meta rig armature are great ways to make sure your footage is in the ballpark. Of course all humans are different heights and sizes so you will need to adjust accordingly.
@@purpleparkstudios4124 yeah I guess. It's just a big difference. If you put your greenscreen footage in a house assets you'd be like a basket ball player.
I dunno. Using the default cube is fine but I'd make the greenscreen character like 3/4 of the cube or so. That seems more realistic.
But what do I know. You do you 🤷🏻♂️
@@PhilFlock once you add assets into the scene it will be pretty easy to adjust as needed assuming those assets are to scale
@@purpleparkstudios4124
I personally start every of my scenes with a 3d scanned friend of mine. I know he's like 5 inches taller than me and I can't adjust my greenscreen people accordingly
Why not? Can’t you scale the model?
Great
Glad you enjoyed this and found some value in the video
Ok this is why I hate blender
The very first simplest instruction and I am stopping to leave a comment
There is no option for blend mode or shadow mode....
Why
Just why
There is but only in Eevee. If you are using Cycles you won’t need the option because the images as planes will react properly to the light sources. If you are using Eevee, navigate down the material properties tab and you will see the options to change the blend and shadow mode. Hope this helps!
nice
🙏🙏🙏