Blender Tutorial - 3D Printed Case (Workflow for Raspberry Pi, Arduino, etc)

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  • เผยแพร่เมื่อ 28 เม.ย. 2024
  • This is an advanced Blender 2.92 tutorial which demonstrates how to create a case for a board like the Raspberry Pi which can be 3d printed.
    If anything is unclear, feel free to ask and write a comment.
    Blender projectfile:
    www.thingiverse.com/thing:487...
    ▬ Chapters ► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    ► 0:00 - Intro
    ► 0:22 - Chapter I: Real Life Example
    ► 2:06 - Chapter II: Blender Setup
    ► 5:26 - Chapter III: Basic Workflow
    ► 9:57 - Chapter VI: Workflow Curved Case
    ► Chapter V: Case
    13:15 - Walls
    19:42 - Port Holes
    26:48 - Mounts
    34:16 - Top Plate
    37:03 - Screw Holes
    41:03 - Reduce Print Time
    ► 44:17 - Chapter VI: Final .stl File
    ▬ 3D Printing ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    ► Blender 2.92
    ► Cura 4.9.0
    ► Anycubic i3 Mega
    ▬ Editing ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    ► Sony Vegas Pro Edit 14
    ► OBS
    ► t.bone SC400
    ► Osmo Action
    ► Nokia 6.1 Plus
    ▬ Social Media ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    ►Instagram: / denicz92

ความคิดเห็น • 64

  • @Chandude
    @Chandude ปีที่แล้ว +2

    One of the best Blender tutorials I've watched so far.

  • @anneninno1113
    @anneninno1113 2 ปีที่แล้ว +5

    Thank you for this tutorial - a straight-to-the-point tutorial. No side-track stories. No distracting graphics or music. No attitude (You know the type: I am good at this, you are not, attitude). Pure useful information. Thank you. I am new and transitioning to blender for 3d printing.

    • @fullstacklab
      @fullstacklab  2 ปีที่แล้ว

      Thank you! I'm curious, what have you used before Blender?

    • @anneninno1113
      @anneninno1113 2 ปีที่แล้ว +1

      @@fullstacklab Never used blender at all. I was using other 3d software. Switching to blender because it is free.

  • @christiansariol5018
    @christiansariol5018 10 หลายเดือนก่อน

    thank you! Really clear video and I appreciate you taking the time to show us your work flow!! cheers

  • @leonbirkel2554
    @leonbirkel2554 7 หลายเดือนก่อน

    Very helpful and detailed, thank you!

  • @shingrutashish5639
    @shingrutashish5639 2 ปีที่แล้ว +3

    This is the best tutorial I have watched Really appreciate your work.
    Thank You.

  • @modx5534
    @modx5534 2 ปีที่แล้ว +14

    Wow! Easily one of the best blender tutorials I have ever seen! I really liked that software which showed your mouse and keyboard input. That information is really crucial in a complex software such as blender.

    • @fullstacklab
      @fullstacklab  2 ปีที่แล้ว +1

      Thanks for your positive feedback :)

    • @Luigik99tv
      @Luigik99tv 2 ปีที่แล้ว

      @@fullstacklab I loved it too thanks a lot !!! I've made the right choice to subscribe!

  • @RNMProductionsCompany
    @RNMProductionsCompany ปีที่แล้ว

    This is brilliant tutorial. thank you.

  • @sennabullet
    @sennabullet 2 หลายเดือนก่อน

    Incredibly informative tutorial! Thank you for the effort to make this video and sharing your knowledge.

  • @HoussemFathallah
    @HoussemFathallah ปีที่แล้ว

    Thank you for your work !

  • @niljohnaquino1232
    @niljohnaquino1232 ปีที่แล้ว

    Thank you man! you're the best!

  • @Samssh-t
    @Samssh-t 2 ปีที่แล้ว

    Really nice Video!

  • @Alrcn
    @Alrcn ปีที่แล้ว +1

    Thank you, I've learned a lot with this one

  • @TheNobitaloveshizuka
    @TheNobitaloveshizuka ปีที่แล้ว

    this tutorial is clear, thx!! it really help a newbe like me... you got my subscribe and my respect 👍👍👍

  • @J_Creative
    @J_Creative 8 หลายเดือนก่อน

    Thanks bro!

  • @jerryw5225
    @jerryw5225 6 หลายเดือนก่อน

    Figured it out, Control N. Thanks

  • @fullstacklab
    @fullstacklab  2 ปีที่แล้ว +5

    as always you can find the timestamps and a link to the blender project file in the description ;)

  • @johnanderson4638
    @johnanderson4638 2 ปีที่แล้ว +2

    Great video... clear almost engineering approach. Other Blender videos confusing and artistic bias.

  • @user-oe4ve8ed5j
    @user-oe4ve8ed5j 6 หลายเดือนก่อน

    XIN CẢM ƠN BẠN NHÉ

  • @jerryw5225
    @jerryw5225 6 หลายเดือนก่อน

    At 19:04 after adding the modifier, thickness and checking the box, your box has some wayward vertices on the bottom left corner. What key strokes did you use to clear up the box. Thank for a great tutorial.

  • @JinLav
    @JinLav 9 หลายเดือนก่อน

    спасибо большое очень полезно

  • @Equilion
    @Equilion 7 หลายเดือนก่อน

    Warum nicht den default cube vom Deckel befreien und von dort aus weitermachen?

  • @brunesi
    @brunesi 11 หลายเดือนก่อน

    amazing video, very didactic. could you share perhaps how you began learning Blender for 3d parts editing? Meaning, any particular book, web etc. thanks for sharing this video.

    • @fullstacklab
      @fullstacklab  11 หลายเดือนก่อน +1

      Hey Bruno! Thanks for your positive feedback😊 I was doing pure 3D modeling before and I was simply giving 3D printing a try. Most of it is learning by doing with Google research.

  • @helionfilm1628
    @helionfilm1628 2 ปีที่แล้ว +1

    Thanks so much. Really great video with easy go follow instructions.. I’ve been using TinkerCad for my prints, until now. But I want to switch to blender for a better workflow. You reply help me to do that, so thanks a bunch 😉

    • @fullstacklab
      @fullstacklab  2 ปีที่แล้ว

      Thank you 😊I've tried TinkerCad as well and it's superior than blender for basic stuff. But when it comes to pattern generation and reusing stuff to create new objects, blender is much more superior in my opinion. You can create complex cutouts with a few mouse clicks which don't need to be final and still can be adjusted.

    • @helionfilm1628
      @helionfilm1628 2 ปีที่แล้ว

      Thanks for your reply. I’m looking forward to getting to know the workflow. Just a hint.. Have you checked out the Blender add on, Construction Lines?

  • @KRich408
    @KRich408 2 ปีที่แล้ว

    I followed to the "T" but when I put the bottom on I noticed the area where it was extruded had a Bevel??? I may have done something wrong when you say click this then that you say it backwards sometimes I was lost till I watched the screen for the correct sequence .I really wish they made software for 3D printers only without the Library of congress to sort through to get to the tools you need. Blender is so complex 99% of it is not needed for this! or a mode selection to remove what we don't need. like some apps have "Game Creator" 3D Print" Video" etc..

  • @vooveks
    @vooveks 5 หลายเดือนก่อน

    Thanks for the tutorial - question: could you do all this with splines/lines? Is there a reason why you/other people use meshes and subtract things instead of just drawing with splines and then adding faces, extruding etc later? Thanks.

    • @fullstacklab
      @fullstacklab  5 หลายเดือนก่อน +1

      Hey vooveks! Sure you can do that but it will be less precise. Personally I use splines and lines only for organic or asymmetrical shapes that are hard to get right with primitives like cubes and spheres.

    • @vooveks
      @vooveks 5 หลายเดือนก่อน

      @@fullstacklab Cool, thanks for the info, appreciate it. I think it’s because I like the idea of drawing things in 2d as it seems simpler (probably isn’t though, if you are used to working with primitives like you say). What do you think of Fusion 360 vs Blender for parts and things like that? I’ve downloaded the free version and thinking of giving it a go.

    • @fullstacklab
      @fullstacklab  5 หลายเดือนก่อน +1

      ​@@vooveks There are many ways to Rome. Take the workflow which suits you the best. I haven't used Fusion 360 simply because I don't see the value in it. It might be the better tool for 3d printing but then there is the pricing if you want to go commercial (e.g. freelancing). Blender is a very good and free allrounder and it's definitely worth learning it.

    • @vooveks
      @vooveks 5 หลายเดือนก่อน

      @@fullstacklabYeah, definitely. Blender is amazing, especially considering it's free! Incredible that w can get access to such complex software for that price ;)

  • @godDIEmanLIVE
    @godDIEmanLIVE ปีที่แล้ว

    Really helpful!

  • @doischmark
    @doischmark 4 หลายเดือนก่อน

    Hi Pygineer, Thank you for the tutorial it is very good. I just have one problem. The base face is not solidifying. I am currently using Blender 4.0.2. I cannot work out what I am doing wrong. I have watched your video several times and am making sure I do everything exactly as you are doing it, but I still cannot get it to work. Any idea where I might be going wrong?

    • @fullstacklab
      @fullstacklab  4 หลายเดือนก่อน

      Hi doischmark, I just tested it with Blender 4.0.2. The workflow is still valid and it worked for me. Just make sure, that you add the base face right at the beginning. Also make sure that by creating the base face, your are closing the entire hole which means, all verticies/edges have to be selected and connected to the base face.

    • @doischmark
      @doischmark 3 หลายเดือนก่อน

      @@fullstacklab Thanks for that. Is there a way that I can give my ground a different thickness to my walls?

  • @mibrahim4245
    @mibrahim4245 2 ปีที่แล้ว

    so at the end you scaled the model to 10 because you down scaled to 0.1 at the beginning ?
    and what about the sizes of the holes ? they are random, so how to make sure the screw would fit in ?
    thanks

    • @fullstacklab
      @fullstacklab  2 ปีที่แล้ว +2

      I didn't set the scale of the actual model to 0.1 but the unit scale. This doesn't affect the dimensions of your model. You can set it to 1000 but the actual dimensions of the model will remain the same. Feel free to try it out 😉 And about the screw holes, you can make them as big as the actual screw. Because PLA shrinks after printing your screws will sit tight. But dont forget to make the walls of the screw holes thick enough (1.5-2mm) so that they don't break. Cheers ☺️

    • @mibrahim4245
      @mibrahim4245 2 ปีที่แล้ว

      @@fullstacklab informative..
      What about applying the scale? Why is it important? "Besides having even bevels"

    • @mibrahim4245
      @mibrahim4245 2 ปีที่แล้ว

      @@fullstacklab and one last thing, if you put x and y and z to 0.1 without applying, would it affect the scale? Thanks

    • @fullstacklab
      @fullstacklab  2 ปีที่แล้ว +1

      @@mibrahim4245 good question. It's important for the actions you want to do. For example if you want to add thickness to a rectangle with a scale of x=2 and y=1 it will add 2x the thickness on x and 1x the thickness on y. So basically it tells you how often an action will be peformed on a specific axis (at least for modifiers and beveling stuff).
      I think this can also affect positioning and rotating.
      And about not applying the scale, no matter what you set for x, y and z in the scale section and also in the dimension section it will always affect the scale.

    • @mibrahim4245
      @mibrahim4245 2 ปีที่แล้ว +1

      @@fullstacklab thanks a lot!! I really learned from ur video, maybe it's the only one in TH-cam explaining how to make a case with blender!..
      I was just confused with the scale issue, and now I understand that the 0.1 at the beginning will not affect the exported stl dimensions ..

  • @Dylan_Yoder
    @Dylan_Yoder ปีที่แล้ว

    I'm trying to figure out how to precisely place these cutouts without having a schematic of my board....

  • @Zlatavuhov
    @Zlatavuhov 2 ปีที่แล้ว +1

    Hello, I am glad to welcome you from Belarus. Tell me if you know the EasyEDA online application. I made a Dj Controller board in it, there is a function for exporting a 3D model, now I want to make a case for it in Blender, but I cannot import the saved 3D model with exact dimensions into a blender as in your example in the video with raspberries. Do you know the transfer method. I think this will serve as a good topic for a new video)

  • @JinLav
    @JinLav 9 หลายเดือนก่อน

    please tell me what kind of plastic the case is made of. From which model of plastic ????

    • @fullstacklab
      @fullstacklab  9 หลายเดือนก่อน

      PLA

    • @JinLav
      @JinLav 9 หลายเดือนก่อน

      @@fullstacklab большое спасибо!

  • @sturmfabrik
    @sturmfabrik 2 ปีที่แล้ว

    Hallo, ich verstehe noch nicht warum beim Testexport der Scale der Transformation auf 10 gestellt wird. Du hast ja schlußendlich die Größe bereits auf 20mm definiert. Warum muss für den Export dann mit 10 potenziert werden? Ich finde das irritierend. Magst Du das erklären bitte? Der Pi wird 10mal zu groß importiert... obwohl er für den Druck gedacht ist, für mich wirkt das so als könnte das im Zusammenhang stehen.

    • @fullstacklab
      @fullstacklab  2 ปีที่แล้ว +1

      Guter Punkt. Ich habe das auch schon hier in einem Kommentar erklärt. Für das Dateiformat .stl sind die Einheitsgrößen nicht definiert. Ich habe die Dimensionen vom Würfel nicht verändert, sondern den Unit Scale. Dieser hat keinen Einfluss auf die Dimensionen vom Würfel und zeigt mir nur die Maßeinheiten an. Es gibt da mehrere Herangehensweisen. Man könnte auch direkt zu Beginn den Würfel um Faktor 10 vergrößern, allerdings betrifft das dann den gesamten Workflow. Jedes neue Objekt muss auch hochskaliert werden usw.

    • @sturmfabrik
      @sturmfabrik 2 ปีที่แล้ว

      @@fullstacklab Ich danke Dir für die Erklärung! *Daumen hoch*

  • @Vanastarr
    @Vanastarr 2 ปีที่แล้ว +1

    Very slow compared to using a parametric CAD program, but of course also completely free.

  • @FIREMAN-ff3cj
    @FIREMAN-ff3cj 2 ปีที่แล้ว

    are you from poland ?

  • @user-tz9fl1yv7r
    @user-tz9fl1yv7r ปีที่แล้ว +1

    Blender really needs a simple cut feature. You shouldn't have to do boolean. Why can't we make an extrude cut? Out of all the things lol

  • @OlivierValkenburg
    @OlivierValkenburg 2 ปีที่แล้ว

    amogus

  • @kailimedia
    @kailimedia 2 ปีที่แล้ว

    I am not sure this is one of the best tutorial or the blender itself is extremely not user friendly. So many steps just to make a round curve for the corner... Coming from AutoCad, this could be achieved as simple as click select the edge line and push/pull the fillet, further one step if want to precisely set a numerical value for the corner.