Another reason to go "Alien" is that all the sliders for your physical looks are radically more adjustable. This is how you're seeing characters that are tiny or tall, have huge hands, etc. There are some exceptions, I think, such as "tracts of land", which I think are about the same level of adjustment.
Thank you for this guide, been going through all the beginner guides you put out. This is the type of material I'm looking for. Lets just say I haven't touched this game since 2015 so might as well say I'm a new player :)
Groundwise the one I found *most fun* with when I got proper kits; Science - nuker and healer Engineering - happy camper Tactical - run and gun (or punch) Spacewise; Tactical - Glass cannon (or torpedo; or beam) Science - Glass wand Engineering - Thiccest Space Cowboy Out There Can't say much to what's best or easiest. :P
to add to engineer you can build it to dps and you can build a ptr (powertransfer rate) surgical strike build that is pretty much overpowered as science space magic builds or you can make a damage boost build with beams or you can make it to temporal engineer etc... Love how much you can do with 1 class
I love ground engineering for me and my away team. Nothing like laying mines and turrets and sniping the enemy towards me. So refreshing when those mines go off.
New people may not know why more people play Feds, but when the game launched, you could not start a KDF character until you had a Fed up to what is now around level 27. Originally, there were ranks only and no level numbers.
Excellent tip about the Subnucleonic Beam neutralizing that Feedback Pulse (it can be a bane). Nowadays, if, beginning brand new I'm sure there's a lure to begin as a Fed but I'd say for account functionality I'd even consider KDF for the starship unlock once max level. As you stated, they're all good.
Wild that the devs allow one faction to be OP when compared to all the others. Ideally each faction would have some kind of advantage the others did not so as to keep things balanced.
Welcome to STO, where the devs don't care about balance 😄 Luckily it's a non-issue, since PvP is absolutely niche and the game largely revolves around your own little power fantasy. That's not necessarily meant in a bad way btw. STO is very fair with it's F2P model. It is content-heavy, but also very accessible (with just a little bit of homework, i.e. watching a short starter guide). What's sad is that you're very limited in your choices or have to deliberate pick something inferior, if you don't want to have a uniform, boring, or ouright ugly ship crew (Romulan SROs, Nausicaans, Cardassians). Genetic sequencers to tailor BOFF traits, much like turning BOFFs into training manuals, would be so good. Maybe with limitations. But an Andorian for example should definitely be able to get some offensive space trait, like Operative.
@@tarron3237 I agree with all of that. I'll just be honest, and say that I started STO during the beta. I still play that character, and it's very non-meta, but it's my character, and it has a backstory, and I like all my BOFFs. I'm only level 32 on that character, and it will likely remain my main. I did start a temporal recruit because it seemed like a cool story, and have since started an alien Romulan Captain to see what all the fuss is about, and then tonight started a Klingon. Idk, I really enjoy flying a Science ship as a Science Captain. I know it's not the "best", but it's fun, and I enjoy the light RP aspect of it. I know people probably think that's lame, but ah well.
I have a soft spot for my engineers. My first character way back in 2010 was an engineer, and he will always be the main. Engy's are pretty sturdy, so it's like a security blanket. My Delta and Gamma recruits are Tac, and they do real well with DEEPs, but they're like tissue paper by comparison. My temporal is Sci, and space magic is gobs of fun, but SUPER EXPENSIVE to really get locked in. So now, I finally have a KDF recruit, and went back to Engy. The Endeavor bonus is the real prize there, and farming up endeavors on an Engineer is a breeze.
Great video with a lot of helpful information 👍🏻 I like that you corrected that intro statement. It's always better to tell people what they can do instead of what to do. At least in games. Edit: Now watching this again as a whole, I start to remember why I started doing more and more ground combat 8y back before I quit. The space portion of STO tends to become super stale, boring and possibly expensive. If you're allergic to min-maxing, powergaming and elitism, it's easy to lose the fun. If you play solo, it's less of an issue, but the more you're in contact with other players, especially in a fleet, the more it can get annoying. Keep in mind you need just a fraction of the potential to see all the content.
Big fan if your videos already but this may very well be the best intro explanation to STO that I have seen on any site. Not lip service, just the facts. I wish I could seen this video when I first played this game. I would go one step further and say if I worked for this developer, I would seek to hire you to pitch and explain the game to new and even returning players. Excellent work and thank you!
The game is complex but think you can use any of the 3 main groups , tactical , science . Engineering to do lots of damage in most content of the game . Tactical will have some traits that engineering can not have ie A good day to die as I found out as my first character I started as engineering but the game doesn’t always explain this so now I just make a tactical character .. But do like the gamma recruit come tactical .
I mean, tbh your career and their abilities make almost no difference but all of the abilities are pretty much the same level of boring. (See: Engineer - MIracle Repairs, literally just a big Engineering Team lmao) and I say that as someone who does have all 3 classes
Science, AKA space magic builds are incredibly fun once you learn how to use them. Just be prepared for the visual spam blinding you completely now and then, LOL. It's also absurdly powerful in ground combat.
I prefer engineering for gameplay, as it does seem like many of the TAC powers are just various flavors of damage boost. Certainly can't argue the numbers for TAC, but dropping mines and turrets just seems more interesting, IMO.
I will note that I'm rather late here, but I always ran into this problem: Tac feels like glass cannons. They either kill something fast, or they die. I literally could not survive with a Tac officer in any fights, even with the difficulty turned way down, after about level 30. That first encounter with the Borg would just decimate me. Engineer was the one I WANTED to like, but always felt like I just was in a war of attrition, and any boss enemies would roast me. Weirdly it was Science that was the only class I felt I could do anything with. I could survive with the frequent shield heals, and the debuffs gave me a fighting chance. It's to the point I have 2 max level science characters, one using the Eternal (my feddy) and one using the T6 carrier (Forget the name, was the Vo'Quv update) with a pet focused/broadside beam build focused entirely on being just too tanky to kill. I am trying another Tac officer, but the moment I hit a boss (that first Borg boss you get), my Klink got trashed.
When I started playing STO I picked science and I will say that it can make your weapons powerful just by doing tacion(I know I spelled it wrong) debuff to the enemy shields to hit them directly
Personally, my favorite faction to be a part of is consistently the Federation. It’s just one I enjoy being a part of the most. While romulan is undoubtedly good, I don’t really enjoy it as much as everyone else seems to.
I grew up watching Star Trek wanting to be the Captain of a Federation star ship, so I get it. I have my Jem'Hadar, a Romulan, a couple of Klinks, blah, blah, but the heart is always with Starfleet.
Okay, if I were just starting out but I knew everything I know now, I would start with a KDF Alien Tactical, KDF Recruit. Once I got him to Level 65, then I would play until the next Delta Recruitment event and then build my Romulan faction Alien, Engineer. (Torn this - I like the Romulan Operative and Plasma Specialist traits. Might do a full Romulan.) Whereas my first character would make use of Intel and being sneaky BoP, this Romulan would defy convention and be a Tank. Ally with Federation for easy access to Cruisers with Attract fire, SRO's to help boost Threatgen. My third character would be Fed Alien Science for easy access to Science Vessels. I would wait for the next Temporal Recruitment event to build this one. My last character would be a KDF-aligned Jem'Hadar created during, you guessed it, a Gamma Recruitment event. Tactical, of course, running a dedicated Torp build. That would give me one recruit of each type, one character from each faction, two Fed and two KDF (for easy teaming options), cover the basic Build styles, cover all three classes, allow for cross-platform ships, and remain a manageable stable of characters.
Whenever I play a science officer in Starfleet, when I do Stranded in Space mission, the accolade is not working, I tried healing the injured crew of the Azura after talking to Captain Brott, and they are dead. What is going on.
i will say the only reason to start a dominion char is if you have their entire ship pack as alot of them are not included in the cross faction flying system they added unless you lvl them up to max ship lvl and i can say if you have a ship that can combine all their consoles your set for most missions as you pretty much get your own mini fleet
Either works just fine. The Skills, Specializations, Traits, and Bridge Officer abilities are pretty much interchangeable. It most comes down to Captain's abilities and one or two class-specific traits. Science gets Conservation of Energy, which transforms incoming DEW damage to an outgoing Exotic damage buff. The also gave Sensor Scan (target debuff), Scattering Field (AoE Team Buff), Photonic Fleet (pet summons) and Science Fleet (Healing and Exotic buff) Tactical has Go Down Fighting, which combined with A Good Day to Die is a massive damage bonus to everything. They also have Attack Pattern: Alpha (damage buff), Fire On My Mark (team damage buff) and Tactical Fleet (team damage buff). On the Ground is where the two really differ, due to the kit modules each class can slot. I would give an ever-so-slight edge to Science because they have a fast recharge, AoE heal in the Triage kit module. Both can slot powerful Specialization kit modules like Paradox Bomb.
I just started a Delta Recruit with a Romulan faction Tactical Alien with a focus on DPS and I am up to the part where you choose an allegiance. Are there any benefits of choosing Federation over Klingon or does it not matter at all?
Hello just a question about appareance is there a way of saving the appareance of a character to another one? Returning player i'am totaly list with my main(even if still low level) so i want to create a new toon but i really liked the appareance of my first one... do i need to recreate it from scratch?
There are some restrictions, but there should be a Save Outfit button. The biggest restriction is that the costume parts are different for males and females and for different species. You might Load an outfit, only to find that some of the original pieces are missing/changed. But making an outfit for an Alien Male (for example) should be loadable by another Alien Male.
I tried to like engineer tree but It doesn't feel good to me (I think bc i mostly play solo). Not fond of tactical, it feels so boring but I do like it more than engineer when playing solo. Science is still my fav & my go to. Science is easy for new players if you are familiar with RPGs or tactical games that use skills. For me, Engineers seem like tanks/support based on your build, tactical feels like the typical boring pew pew dps types (subjective, of course). Science feels like "magic" or your control class which I always tend to like. However, now having 100s of hours in game and understanding each career path, I find they are all fun and effective if you build them correctly
Definitely agree on the "Alien" race. that extra trait slow is valuable. I always hear Romulans are the way to go & that KDF is cool, but I still prefer FED, after completing the campaign with every faction
No, SRO are much cheaper as a ROM and you have access to Reamens. Also there is a bug with ROM SROs that stacks all versions of them giving to more critX and as of right now the devs have said that are leaving it. With all that being said, all the factions are a lot closer, so your good either way. but ROM for min max still....
Never played an alien, but not a min-maxer, prefer the racial themed traits and restricted customisation feels, customisation is more than fine as it is still vast. Also so many people just make aliens and I'd rather not be tainted by some of the horrors I've seen 🤣 But yeah romulans are ace.
so hey as someone here who is not against the cash shop or anything but I probably shouldn't spend over $100 bucks or wife may hurt me any suggestions I picked starfleet and alien
I still can't do STD era... Great video, but I would also recommend sci because of exothermic for ground. Cheap ability you can get early/beginning and make ground combat a lot easier without weapons that scale.
Ideally a science officer should be a temporal officer tho I honestly don’t think it matters but time travel is a science but also a engineeering type job but in game doesn’t matter
I find it really weird that a science captain isn't the best choice for Sci builds. Was going to create a romulan Sci delta recruit , now you got me thinking. He'd be my first Sci captain.
Wow I've been playing mmos since I was little. Even played wow a good bit as a teenager. I'm pretty new here only played once way back in the day and decided to delete him since I can't remeber the game at all. Just a little bit of starting at the academy. But man I'm not going to lie when you were explaining the classes I think I actually understood maybe 10 percent or less of what you said. The only question I got is the term casting was used a lot. So then do these abilities operate like spells on other mmo's?
Personal i think they go in wrong direction with way they developing content , they should leave only 4 factions with their own uniqe stories and content , reputation reward , characters ships simply by mergin all federation factions and content into one ( fedration , klingon , romulan , dominion) Addimg 3 rep system per faction and energy types and wepons locked to faction , for example federation. Phaser , antiproton and kinetic that stack other exotic and physical damage , klingon disruptor ,tetryon , kinetic , romulan plasma, electrical ,kinetic , Dominion polaron , proton , kinetic simply overhauling reputation reward system ( sometimes less is more ) , same as adding signature faction weapons ( beams for federation , single canon weapons for romulans, dual canon for Klingons , turrets for dominion. Just a thought.
they made BOFF not stackable twice now im done replacing all my boffs over and over again i put different space trait boff in each station just incase they do it again
Romulan Alien Tactical, end of story. Though I have not rerolled my Romulan Romulans, eventually the lockbox traits will outstrip your Romulan Operative trait. Someone beg Cryptic to port over the Champions tailor feature. You can make awesome looking toons in Champions, though they would have to disable most uniforms for non-humanoids, which may be why they refuse.
As puzzling as that might be - not everyone is a min-max powergamer. And especially in STO you don't even need all that optimization. If you care about it, then yes, due to bad balancing, Romulan Alien Tactical with all SRO BOFFs is the thing. Not really rocket science, too. Sadly STO is more a matter of cash than skill.
Sorry most of my toons are Fed. I have exactly 3 Romies, 3 KDF and 3 Jemmies. All the rest are Fed. I am part of the Cult of the Kirk. So I will always have more Fed and Fed aligned than anything else.
if I could go back with what I know now, I'd make a sci char. yes you can do space magic with tac or eng. but it will never be as strong as a sci char, and trust me in 2022 space/ground magic is boss. you'll see and then you'll be like "shit i should've paid attention" good luck people.
Sorry how is this a beginner guide if you dont wanna talk about everything ... doesnt make sense.. or you make a full beginner guide or you just make a quickstart for non beginners..
But,, yeah. Its clear you cant get as good with a human or other chars. But who the f.. cares. You can get imba enough so... giving this to each would make no sence
I remember when I first played STO when I was nine. I played a Science character, and after the learning curve, I had a great time.
Another reason to go "Alien" is that all the sliders for your physical looks are radically more adjustable. This is how you're seeing characters that are tiny or tall, have huge hands, etc. There are some exceptions, I think, such as "tracts of land", which I think are about the same level of adjustment.
Totally right! You can make just about anything you can think of with the alien creation options.
Thank you for these videos, not played since 2015 so thought i'd refresh after binge watching Star Trek eh hee
Thank you for this guide, been going through all the beginner guides you put out. This is the type of material I'm looking for. Lets just say I haven't touched this game since 2015 so might as well say I'm a new player :)
Groundwise the one I found *most fun* with when I got proper kits;
Science - nuker and healer
Engineering - happy camper
Tactical - run and gun (or punch)
Spacewise;
Tactical - Glass cannon (or torpedo; or beam)
Science - Glass wand
Engineering - Thiccest Space Cowboy Out There
Can't say much to what's best or easiest. :P
One minor correction for 2:38 as there's one exception to the "gender does not matter"-rule: The Orions. Male and female Orions get different traits.
to add to engineer you can build it to dps and you can build a ptr (powertransfer rate) surgical strike build that is pretty much overpowered as science space magic builds or you can make a damage boost build with beams or you can make it to temporal engineer etc... Love how much you can do with 1 class
glad i watched your vid it made me finalize my decision to go tactical alien in the Romulan faction much appreciated and good video
I love ground engineering for me and my away team. Nothing like laying mines and turrets and sniping the enemy towards me. So refreshing when those mines go off.
Great video. I have been away from STO for over a year. This was a great refresher and hyping me back up to playing once again
Appreciate your work on these guides 👏🖖
New people may not know why more people play Feds, but when the game launched, you could not start a KDF character until you had a Fed up to what is now around level 27. Originally, there were ranks only and no level numbers.
Excellent tip about the Subnucleonic Beam neutralizing that Feedback Pulse (it can be a bane). Nowadays, if, beginning brand new I'm sure there's a lure to begin as a Fed but I'd say for account functionality I'd even consider KDF for the starship unlock once max level. As you stated, they're all good.
Wild that the devs allow one faction to be OP when compared to all the others. Ideally each faction would have some kind of advantage the others did not so as to keep things balanced.
Welcome to STO, where the devs don't care about balance 😄
Luckily it's a non-issue, since PvP is absolutely niche and the game largely revolves around your own little power fantasy. That's not necessarily meant in a bad way btw.
STO is very fair with it's F2P model. It is content-heavy, but also very accessible (with just a little bit of homework, i.e. watching a short starter guide).
What's sad is that you're very limited in your choices or have to deliberate pick something inferior, if you don't want to have a uniform, boring, or ouright ugly ship crew (Romulan SROs, Nausicaans, Cardassians).
Genetic sequencers to tailor BOFF traits, much like turning BOFFs into training manuals, would be so good. Maybe with limitations. But an Andorian for example should definitely be able to get some offensive space trait, like Operative.
@@tarron3237 I agree with all of that. I'll just be honest, and say that I started STO during the beta. I still play that character, and it's very non-meta, but it's my character, and it has a backstory, and I like all my BOFFs. I'm only level 32 on that character, and it will likely remain my main.
I did start a temporal recruit because it seemed like a cool story, and have since started an alien Romulan Captain to see what all the fuss is about, and then tonight started a Klingon. Idk, I really enjoy flying a Science ship as a Science Captain. I know it's not the "best", but it's fun, and I enjoy the light RP aspect of it. I know people probably think that's lame, but ah well.
Massive thank you for this video
ive been fighting to decide if i shot go tac or eng for my new main this just help be decide
Romulan storyline is just the best. Thanks for this. Im goingvto reroll a new toon.
I agree
I have a soft spot for my engineers. My first character way back in 2010 was an engineer, and he will always be the main. Engy's are pretty sturdy, so it's like a security blanket. My Delta and Gamma recruits are Tac, and they do real well with DEEPs, but they're like tissue paper by comparison. My temporal is Sci, and space magic is gobs of fun, but SUPER EXPENSIVE to really get locked in. So now, I finally have a KDF recruit, and went back to Engy. The Endeavor bonus is the real prize there, and farming up endeavors on an Engineer is a breeze.
fed either cardassian tact or joined trill sci for bonuses. romulans for crit.
I found that you don't have to just do a Romulan alien for the extra trait slot I made a Fed alien race and got the extra trait slot
Great video with a lot of helpful information 👍🏻
I like that you corrected that intro statement. It's always better to tell people what they can do instead of what to do. At least in games.
Edit: Now watching this again as a whole, I start to remember why I started doing more and more ground combat 8y back before I quit.
The space portion of STO tends to become super stale, boring and possibly expensive. If you're allergic to min-maxing, powergaming and elitism, it's easy to lose the fun. If you play solo, it's less of an issue, but the more you're in contact with other players, especially in a fleet, the more it can get annoying.
Keep in mind you need just a fraction of the potential to see all the content.
Big fan if your videos already but this may very well be the best intro explanation to STO that I have seen on any site. Not lip service, just the facts. I wish I could seen this video when I first played this game. I would go one step further and say if I worked for this developer, I would seek to hire you to pitch and explain the game to new and even returning players. Excellent work and thank you!
engineer with a science build is my go to you can tank and still do tons of damage with space magic
That's an interesting approach. I like it.
How you choose the 2 of them? I can only pick engineer at the creation screen
I started at tact and thought it was the best till I tried engineer and I like that class better
Tactical is mechanically better, but it's a game, so play what's fun.
What Auggie said. My Rommie Engineer is literally in my top 3 list of favorite characters to play.
@@nolgrothmy tactical admiral is 1st on my list.
Love Science myself
The game is complex but think you can use any of the 3 main groups , tactical , science . Engineering to do lots of damage in most content of the game .
Tactical will have some traits that engineering can not have ie A good day to die as I found out as my first character I started as engineering but the game doesn’t always explain this so now I just make a tactical character ..
But do like the gamma recruit come tactical .
For me Tactical just seems the more boring option, Science and Engie seem to have much more interesting abilities.
I mean, tbh your career and their abilities make almost no difference but all of the abilities are pretty much the same level of boring. (See: Engineer - MIracle Repairs, literally just a big Engineering Team lmao) and I say that as someone who does have all 3 classes
Science, AKA space magic builds are incredibly fun once you learn how to use them. Just be prepared for the visual spam blinding you completely now and then, LOL. It's also absurdly powerful in ground combat.
I prefer engineering for gameplay, as it does seem like many of the TAC powers are just various flavors of damage boost. Certainly can't argue the numbers for TAC, but dropping mines and turrets just seems more interesting, IMO.
Tactical is bland. It has no interesting abilities.
Tactical is easy mode, though engineering is ground easy mode.
I will note that I'm rather late here, but I always ran into this problem: Tac feels like glass cannons. They either kill something fast, or they die. I literally could not survive with a Tac officer in any fights, even with the difficulty turned way down, after about level 30. That first encounter with the Borg would just decimate me. Engineer was the one I WANTED to like, but always felt like I just was in a war of attrition, and any boss enemies would roast me. Weirdly it was Science that was the only class I felt I could do anything with. I could survive with the frequent shield heals, and the debuffs gave me a fighting chance. It's to the point I have 2 max level science characters, one using the Eternal (my feddy) and one using the T6 carrier (Forget the name, was the Vo'Quv update) with a pet focused/broadside beam build focused entirely on being just too tanky to kill. I am trying another Tac officer, but the moment I hit a boss (that first Borg boss you get), my Klink got trashed.
Another reason to choose a Romulan is that they have the most enjoyable tutorial, with TOS Feds as a fairly close second place.
but they have tovan ...
@@phrenetik They should give KDF and Romulan characters a free Boff slot to make up for the fact you can dismiss k'gan and Tovan
@@kyotahellbound1780 That would certainly reduce the hate they engender.
When I started playing STO I picked science and I will say that it can make your weapons powerful just by doing tacion(I know I spelled it wrong) debuff to the enemy shields to hit them directly
Thank you 🤝
Personally, my favorite faction to be a part of is consistently the Federation. It’s just one I enjoy being a part of the most. While romulan is undoubtedly good, I don’t really enjoy it as much as everyone else seems to.
I grew up watching Star Trek wanting to be the Captain of a Federation star ship, so I get it. I have my Jem'Hadar, a Romulan, a couple of Klinks, blah, blah, but the heart is always with Starfleet.
@@Mordakar Mine too honestly.
How do I play with my freind on star trek
very concise I LEARN something every vid thanks
Im new to the game what do you guys reccomend i create?
Okay, if I were just starting out but I knew everything I know now, I would start with a KDF Alien Tactical, KDF Recruit. Once I got him to Level 65, then I would play until the next Delta Recruitment event and then build my Romulan faction Alien, Engineer. (Torn this - I like the Romulan Operative and Plasma Specialist traits. Might do a full Romulan.)
Whereas my first character would make use of Intel and being sneaky BoP, this Romulan would defy convention and be a Tank. Ally with Federation for easy access to Cruisers with Attract fire, SRO's to help boost Threatgen.
My third character would be Fed Alien Science for easy access to Science Vessels. I would wait for the next Temporal Recruitment event to build this one.
My last character would be a KDF-aligned Jem'Hadar created during, you guessed it, a Gamma Recruitment event. Tactical, of course, running a dedicated Torp build.
That would give me one recruit of each type, one character from each faction, two Fed and two KDF (for easy teaming options), cover the basic Build styles, cover all three classes, allow for cross-platform ships, and remain a manageable stable of characters.
Whenever I play a science officer in Starfleet, when I do Stranded in Space mission, the accolade is not working, I tried healing the injured crew of the Azura after talking to Captain Brott, and they are dead. What is going on.
i will say the only reason to start a dominion char is if you have their entire ship pack as alot of them are not included in the cross faction flying system they added unless you lvl them up to max ship lvl and i can say if you have a ship that can combine all their consoles your set for most missions as you pretty much get your own mini fleet
is a science character actually better for a science build (specifically dewsci) or are you better doing it on a tac
Either works just fine.
The Skills, Specializations, Traits, and Bridge Officer abilities are pretty much interchangeable. It most comes down to Captain's abilities and one or two class-specific traits.
Science gets Conservation of Energy, which transforms incoming DEW damage to an outgoing Exotic damage buff. The also gave Sensor Scan (target debuff), Scattering Field (AoE Team Buff), Photonic Fleet (pet summons) and Science Fleet (Healing and Exotic buff)
Tactical has Go Down Fighting, which combined with A Good Day to Die is a massive damage bonus to everything. They also have Attack Pattern: Alpha (damage buff), Fire On My Mark (team damage buff) and Tactical Fleet (team damage buff).
On the Ground is where the two really differ, due to the kit modules each class can slot. I would give an ever-so-slight edge to Science because they have a fast recharge, AoE heal in the Triage kit module.
Both can slot powerful Specialization kit modules like Paradox Bomb.
Tactical works better on every build, but the differences are so minor that it doesn't mean a lot.
I just started a Delta Recruit with a Romulan faction Tactical Alien with a focus on DPS and I am up to the part where you choose an allegiance. Are there any benefits of choosing Federation over Klingon or does it not matter at all?
mostly personal preference
Where do all the Ferengi reside?
how do i join the fed as romulan alien?
Does it matter wich ship class I use? I'm using the Titan science Destroyer as a tactical officer
No it does not matter
Which career is used least?
Hello just a question about appareance is there a way of saving the appareance of a character to another one? Returning player i'am totaly list with my main(even if still low level) so i want to create a new toon but i really liked the appareance of my first one... do i need to recreate it from scratch?
Go to a Taylor where you can edit your appearance. Make a save file and then try to load it when you create your new character. That might work.
There are some restrictions, but there should be a Save Outfit button.
The biggest restriction is that the costume parts are different for males and females and for different species. You might Load an outfit, only to find that some of the original pieces are missing/changed.
But making an outfit for an Alien Male (for example) should be loadable by another Alien Male.
@@DavidLee-vi8ds Thax i will try that
What career path did you chose for your alien romulan republic officer that you showed in the video?
Tactical
most my toon are eng i got 1 science and tactical
na no team i go eng science tactical
Hybrid build
Vuclan...science...live long and prosper!!!!
No need to thank me ...I watch yours and augmented sometimes..I have to thx you guys..keep up the nice work!
I tried to like engineer tree but It doesn't feel good to me (I think bc i mostly play solo). Not fond of tactical, it feels so boring but I do like it more than engineer when playing solo. Science is still my fav & my go to. Science is easy for new players if you are familiar with RPGs or tactical games that use skills. For me, Engineers seem like tanks/support based on your build, tactical feels like the typical boring pew pew dps types (subjective, of course). Science feels like "magic" or your control class which I always tend to like. However, now having 100s of hours in game and understanding each career path, I find they are all fun and effective if you build them correctly
Definitely agree on the "Alien" race. that extra trait slow is valuable. I always hear Romulans are the way to go & that KDF is cool, but I still prefer FED, after completing the campaign with every faction
Now that any faction can get as many SRO they want, does your recommendation for faction changes?
No, SRO are much cheaper as a ROM and you have access to Reamens. Also there is a bug with ROM SROs that stacks all versions of them giving to more critX and as of right now the devs have said that are leaving it. With all that being said, all the factions are a lot closer, so your good either way. but ROM for min max still....
Yo your thoughts on the new vulcan promo ship, looks interesting 🤔🤔🤔
Never played an alien, but not a min-maxer, prefer the racial themed traits and restricted customisation feels, customisation is more than fine as it is still vast.
Also so many people just make aliens and I'd rather not be tainted by some of the horrors I've seen 🤣
But yeah romulans are ace.
I blame Sphynx for this. 😂
so hey as someone here who is not against the cash shop or anything but I probably shouldn't spend over $100 bucks or wife may hurt me any suggestions I picked starfleet and alien
You should use what you want, lol. I prefer tactical but that's because I love blowing things up.
I still can't do STD era... Great video, but I would also recommend sci because of exothermic for ground. Cheap ability you can get early/beginning and make ground combat a lot easier without weapons that scale.
Ideally a science officer should be a temporal officer tho I honestly don’t think it matters but time travel is a science but also a engineeering type job but in game doesn’t matter
Hay I have a Question can you play Star trek online with an Xbox controller? if so how do I set it up?
Yes, just pug it in and then you to options in game and the there is a settings for it.
@@MCStu Thank you :-D
Hey if u r just starting the game & u r at level 7 can u go fight at Nimbus 3 to level up to 65 or no??
Not sure
I find it really weird that a science captain isn't the best choice for Sci builds. Was going to create a romulan Sci delta recruit , now you got me thinking. He'd be my first Sci captain.
Unless you are parsing for max DPS, you probably wouldn't even notice the difference.
@@nolgroth only play advanced on ps4. So I guess I'll stick with Sci for my new rom captain.
funny tactical career is always my last choice. xD my first choice was science career. I guess I am the black sheep when it comes to choices...
I just started playing. Does this stuff matter for PvE or is it all just important for PvP?
PvE, all my vids are for PVE
Tac Joined Trill is my main.
Star trek meets assassin’s creed, for honor, the Witcher, gw2, shadow of war, Chivalry 2, RuneScape & dungeons and dragons
You know what's also massive?
lol
Your last DPS parse? ;-)
Wow I've been playing mmos since I was little. Even played wow a good bit as a teenager. I'm pretty new here only played once way back in the day and decided to delete him since I can't remeber the game at all. Just a little bit of starting at the academy. But man I'm not going to lie when you were explaining the classes I think I actually understood maybe 10 percent or less of what you said. The only question I got is the term casting was used a lot. So then do these abilities operate like spells on other mmo's?
Yes pretty much. The abilities/kit modules just have a more tech sounding name.
i perfer klingon aelion or romlin/klingon alined aelion do to there chatater custamising and jimhadar for grindeing toons
Can you spell bro?
Personal i think they go in wrong direction with way they developing content , they should leave only 4 factions with their own uniqe stories and content , reputation reward , characters ships simply by mergin all federation factions and content into one ( fedration , klingon , romulan , dominion) Addimg 3 rep system per faction and energy types and wepons locked to faction , for example federation. Phaser , antiproton and kinetic that stack other exotic and physical damage , klingon disruptor ,tetryon , kinetic , romulan plasma, electrical ,kinetic , Dominion polaron , proton , kinetic
simply overhauling reputation reward system ( sometimes less is more ) , same as adding signature faction weapons ( beams for federation , single canon weapons for romulans, dual canon for Klingons , turrets for dominion.
Just a thought.
i wish mass effect had a game like this, i want to explore the home worlds of those species freely.
Thanls
they made BOFF not stackable twice now im done replacing all my boffs over and over again i put different space trait boff in each station just incase they do it again
Romulan Alien Tactical, end of story. Though I have not rerolled my Romulan Romulans, eventually the lockbox traits will outstrip your Romulan Operative trait. Someone beg Cryptic to port over the Champions tailor feature. You can make awesome looking toons in Champions, though they would have to disable most uniforms for non-humanoids, which may be why they refuse.
As puzzling as that might be - not everyone is a min-max powergamer. And especially in STO you don't even need all that optimization.
If you care about it, then yes, due to bad balancing, Romulan Alien Tactical with all SRO BOFFs is the thing. Not really rocket science, too.
Sadly STO is more a matter of cash than skill.
2409 STARFLEET FEMALE HUMAN ENGINEER!!! Lol...just sayin. And mine do just fine in space DPS. And a really good evals especially for newbies.
#TeamEngineering #FemaleEngineer ;)
When McStu puts your favorite spec in last place...
Sorry most of my toons are Fed. I have exactly 3 Romies, 3 KDF and 3 Jemmies. All the rest are Fed. I am part of the Cult of the Kirk. So I will always have more Fed and Fed aligned than anything else.
if I could go back with what I know now, I'd make a sci char. yes you can do space magic with tac or eng. but it will never be as strong as a sci char, and trust me in 2022 space/ground magic is boss. you'll see and then you'll be like "shit i should've paid attention" good luck people.
Big downside of tactical: you're squishy and die quickly if you mess up.
Where are people "friends" coworkers running the ship? ..to go on a mission?! Say hello in the corridor?
not going min max just want to experience some story
After all these years, they haven't updated classes at all.
TY O7
800x600 is the OG way to play STO.
Alien Romulan Tac , sadly its just not balanced at all
Unfortunately this sort of glaring imbalance sort of proves the devs either don't know what they're doing, or know, and don't care. Real shame.
This is supposed to be a beginners guide, but your talking about stuff each character can do in terms a beginner would have no idea what it means.
1th ALIEN is better then human bc you get 1 properties place more then in human whats based on 9 and as a alien you get 10 not 9
Here is the actual guide: your class pick doesnt matter
Thanks the game is abit confusing
2025 anyone?
This is still relevant for 2025, no changes to nor new class/reaces make since this vid was made.
Sorry how is this a beginner guide if you dont wanna talk about everything ... doesnt make sense.. or you make a full beginner guide or you just make a quickstart for non beginners..
Imo..klingon first then jem hadar..after that..doesn't matter..
But,, yeah. Its clear you cant get as good with a human or other chars. But who the f.. cares. You can get imba enough so... giving this to each would make no sence