Warhammer The Old World Battle Report | Dwarfs vs Beastmen

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  • เผยแพร่เมื่อ 5 ก.ค. 2024
  • In this 2000pts Old World batrep, Thorek "Stonesplitter" and his throng are on the march back to Karak Hirn, after attending a Dwarfish wedding at a neighboring hold. However a Beastmen Brayherd stands between the Dwarfs and the road home.
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    Rogue-Elemen...
    00:00 Intro
    03:56 Army Lists/Spells
    13:45 Narrative/Scenario/Deployment
    19:23 Dwarfs Turn 1
    28:22 Beastmen Turn 1
    41:30 Dwarfs Turn 2
    51:57 Beastmen Turn 2
    01:04:59 Dwarfs Turn 3
    01:15:03 Beastmen Turn 3
    01:59:53 Dwarfs Turn 4
    02:33:22 Beastmen Turn 4
    03:00:43 Post Game Chat
    Music
    Intro/Outro
    Cyberpunk Gaming Electro | STARDUST by Alex-Productions | / @alexproductionsnocopy...
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    Creative Commons Attribution 3.0 Unported License
    creativecommons.org/licenses/...
    Battle Music
    Dark Side Of Our Past by MaxKoMusic | maxkomusic.com/
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    Creative Commons Attribution-ShareAlike 3.0 Unported
    creativecommons.org/licenses/...
  • เกม

ความคิดเห็น • 308

  • @EntropicEcho
    @EntropicEcho 3 หลายเดือนก่อน +79

    Does anyone else feel warm and fuzzy when you log in on your pc in the morning and see a new batrep?

    • @tombarrett1487
      @tombarrett1487 3 หลายเดือนก่อน +1

      Just got it! About to skip the ad!

    • @EntropicEcho
      @EntropicEcho 3 หลายเดือนก่อน +1

      @@tombarrett1487 Ublock Origin my friend!

    • @katfezza4570
      @katfezza4570 3 หลายเดือนก่อน +7

      I live in Scotland. I never feel warm. Fuzzy, sure. 😂

    • @carlosrubinos
      @carlosrubinos 26 วันที่ผ่านมา

      Oh absolutely!

    • @carlosrubinos
      @carlosrubinos 26 วันที่ผ่านมา

      ​@@katfezza4570 I live in London and it seems spring is finally coming over here, early June as it is lol

  • @AdmiralMila
    @AdmiralMila 3 หลายเดือนก่อน +37

    Three points that I think you've missed/forgot in the moment
    1) Your Kings and Thanes have the Ancestral Grudge special rule, which makes them hate all enemy characters.
    2) Any unit with the Gromril Armour special rule (so most characters and Ironbreakers/Irondrakes) can re-roll natural 1's on their armour saves.
    3) Your slayers have the Deathblow ability, which sends out a S3, Ap -1 hit every time a Slayer model is removed from melee.
    I had my first game of TOW last weekend (and first game of Warhammer in like 10 years) and I felt quite overwhelmed by how many little things were different. I'm impressed by how well you seem to have adapted to the new rules overall.

  • @UnciaAmethice
    @UnciaAmethice 3 หลายเดือนก่อน +35

    Hang on, this isn't the King of Editions!

  • @cain40000
    @cain40000 3 หลายเดือนก่อน +18

    Yet another fantastically entertaining battle report. Thanks for sharing. A couple of errors spotted.
    Falling back in good order is just 2d6 (picking the highest) pg134
    Stubborn units fall back on good order (not give ground) pg 178
    As stated swiftstride is an optional d6 of movement to charges/ flee/ pursuit. Pg 178
    Behemoths have the thunderstomp rule giving all their stomp attacks -2ap
    Scouts can't change in their first turn. Pg 177. You mentioned this during setup but must have forgotten it when turn 1 beastmen rolled around.
    All combats are resolved in initiative order now, pg 146 (and stomp attacks are resolved at initiative 1. Pg 177
    Skirmishers are only -1 to hit if they are all unit strength 1 per model in the unit. Pg 185.
    Still a fantastic game to watch. Thanks for sharing.
    Also think you might have caught some of the issues later on in the game.

    • @carlosrubinos
      @carlosrubinos 26 วันที่ผ่านมา

      Also, the casualties in the thunderers from the fireball in beasts turn 2 still happened in the shooting phase (confusing not to have a magic phase now, I know 😂) so after the javelin casualties they would have definitely have to test panic

  • @Pipewellgate
    @Pipewellgate 3 หลายเดือนก่อน +14

    The only thing that excites me more when I see it in my sub box than a REG upload is a REG upload with Damon in it. Happy goat noises.

    • @damonb4505
      @damonb4505 3 หลายเดือนก่อน +12

      Thanks mate - much appreciated! I always enjoy playing Stos and killing his stunties 😉

  • @johnroberts8793
    @johnroberts8793 3 หลายเดือนก่อน +13

    The Stonethrower: maintaining a proud tradition over multiple editions!

  • @robbyv101
    @robbyv101 3 หลายเดือนก่อน +7

    Somewhere, the "most disappointing of cannons" smiles knowingly at his stone-throwing companion... I genuinely laughed out loud when Damon said "what happens in the herd, stays in the herd" (Possible Rogue Element Gaming Merch / T shirt slogan idea?!)

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +2

      Hahahahaha! Top tier comment sir! 🏆

  • @Thertra70
    @Thertra70 3 หลายเดือนก่อน +3

    I love that the dwarves were coming home from a Wedding and had an organ gun with them. Classic dwarves

  • @ManFeelings525
    @ManFeelings525 3 หลายเดือนก่อน +12

    Let's go! Always a better Friday morning when a REG game drops and it's Old World! Lovely to see 'Mr Rolls Above Average' back on the channel too!

    • @damonb4505
      @damonb4505 3 หลายเดือนก่อน +4

      😂 Thanks mate….always enjoy playing Stos.

  • @Alfindeol
    @Alfindeol 3 หลายเดือนก่อน +12

    Fun to see you trying Old World. One little thing, the +1 to hit a Large Target is no longer here. They don't receive cover and you can always draw LOS, but there's no more +1 to Hit as per the special rules for Large Target on Pg 172.

    • @Alfindeol
      @Alfindeol 3 หลายเดือนก่อน +3

      Also, Stubborn is a free Fall Back in Good Order, not a free Give Ground. Pg 178.

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +3

      Correct on both counts mate! Thanks for the clarification and putting in the pg numbers!@@Alfindeol

    • @Alfindeol
      @Alfindeol 3 หลายเดือนก่อน +1

      @@rogueelementgaming my pleasure! I'm an old 6th edition stan moving into Old World as well so breaking some of the old habits is a bit tough haha. I'm really enjoying it even if there are some things like the very wonky way that sometimes winning combat is "bad" you experienced here that are taking some getting used to!

    • @carlosrubinos
      @carlosrubinos 26 วันที่ผ่านมา

      Also I am pretty sure the BSB adds an extra +1 combat res on top of a generic +1 for unit standard. It would not have changed any outcomes in this game though

  • @JulienBourjault
    @JulienBourjault 3 หลายเดือนก่อน +3

    Hello,
    Very nice battle indeed.
    Just a small hint : the swiftstride 3rd nice is not a must but a « can », can be useful if you don’t want to flee too far…
    Quote : « when it makes a Charge, Flee or Pursuit roll, may apply a +D6 modifier to the result. »

  • @grauerprophet4921
    @grauerprophet4921 หลายเดือนก่อน +4

    Great Battlereport.Evertyhing is clear to watch.

  • @grlmgor
    @grlmgor 3 หลายเดือนก่อน +4

    23:00 Handguns and Crossbows are *Ponderous* - 2 when move and shoot.
    38:45 Thunders and Quarrellers are WS 3 now.
    40:25 *Swiftstride* is optional.
    42:20 You can *Fated Dispel* once per *turn* (not round). So this mean you can Fated Dispel vortex after they moved for free.
    51:05 *Large Target* Doesn't give plus 1 any more, it just removes cover.
    57:30 Only *Magic Missile* need line of sight.
    1:04:50 Panic test any phase but it need to be *more then* 25% so if you had 8 models you would need to kill 3 but cause you had 7 it only 2.
    1:15;20 Centigor need to roll on the *Drunken* table.
    1:32:45 You don't get *Gromril Weapons* AP1 if you put a rune on the hand weapon.
    1:34:50 *Thunderstomp* give you AP2 against any non monstrous creatures.
    1:39:55 *Gromril Armour* allow you re roll 1s. Also *Primal Fury* is only 1 roll for the unit.
    1:41:25 *Razor Standard* is AB2 not AP2.
    1:43:00 *Stomp* strikes last.
    2:09:55 Great weapon make you I1 but you get the bonus 2I for charging 2 inches.
    2:48:15 Stomp only killed 1 not 2.
    2:55:30 2 Dwarfs die as 1 is AP1 and 1 is AP2.

    • @iJasko
      @iJasko 2 หลายเดือนก่อน +2

      I think the Lord has the Rune of Cleaving, that's what giving the AP-1. Question is: How does he get +1 to hit? There's no rune doing that.

    • @grlmgor
      @grlmgor 2 หลายเดือนก่อน +2

      @@iJasko He made a mistake with Rune of Striking.

    • @iJasko
      @iJasko 2 หลายเดือนก่อน +2

      @@grlmgor that makes sense

  • @carlosrubinos
    @carlosrubinos 26 วันที่ผ่านมา +1

    So excited to see you charging at The Old World 😁 thank you for keeping these batreps as fun and awesome as always

  • @Orcimedes
    @Orcimedes 3 หลายเดือนก่อน +10

    nice to see you try the new system! I think the decision you came to at 1:21:30 was the right call to make.
    One but not both units could make the charge due to the charge distances involved. Maybe the chariot could have moved before the dogs and then _maybe_ the dogs could have still made it in (and disadvantage the dragon ogres in doing so, most likely), but I think ultimately the controlling player decides which order to move the units in and leaving just the chariot out probably was the best available outcome for the beastmen charge moves here with the dice as they were.
    edit: since you asked for them to be pointed out: slight rules error at about 1:34. _Stubborn_ allows a one-time Fall Back In Good Order, not a Give ground (p.178 core). It can however become a Give Ground if the unit combines it with _Shield Wall_ (p. 177 core) and is using shields (as many dwarven units do). A Ghorgon is also a _Behemoth_ (p. 110 Ravening Hordes)and so its stomp attacks are typically resolved at AP -2 (p. 196 core). Unfortunately the latter would have changed some outcomes.
    second edit: at 1:41:28 - Razord Standard gives _Armour Bane (2)_ not AP -2. (p. 341)
    third edit: 2:31:00 - the chariot had already tried (and failed) a charge, it would not have gotten the benefits of _First Charge_ (p. 169 core).

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +3

      Amazing! Thanks heaps for the rules clarifications with page number references! Champion 🏆

    • @grlmgor
      @grlmgor 3 หลายเดือนก่อน +2

      The Chariot should of charged the Ironbreakers as the Dogs have enough movement to get out of the way of the Gors but still be in combat with the Warriors.
      Also forgot the Dwarfs would of been on bigger base size.

  • @DrDleith
    @DrDleith 3 หลายเดือนก่อน +2

    That was absolutely brilliant! Loved the narrative. Thanks also for being so thorough and helping me learn the rules. Cheers!

  • @KriegHammer
    @KriegHammer 3 หลายเดือนก่อน +10

    Oh MAN have I been waiting for THIS!!! Will have to prepare with cheese and biscuits for this one, cant wait to watch your first Old World battle-report later tonight! ^^

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +1

      Hope you enjoy it mate. Definitely a learning experience for both Damon and I 😅

    • @isakjohansson112
      @isakjohansson112 3 หลายเดือนก่อน +1

      What an excellent idea! A glass of wine and some tasty cheese to go with my favourite batrep creators! 👍

    • @KriegHammer
      @KriegHammer 3 หลายเดือนก่อน +1

      @@isakjohansson112 Creme de la creme!

  • @OldWorldOracle
    @OldWorldOracle 3 หลายเดือนก่อน +4

    What an entertaining battle report to watch! I love both the explaining, which really helps to learn/understand the rules better. I found out I've been playing bound spells wrong all along, for example. Both armies, as well as the table itself, look amazing too, which only adds to the great quality of the video!
    A few things I noticed in terms of rules that I believe are played incorrect here (ps: apologies if someone else already pointed these out):
    - The harpies shouldn't have been able to charge in turn 1. The scouts special rule specifically states a scouting unit that makes use of it's scouting deployment ability cannot charge in the first turn.
    - During the turn 1 combat between the harpies and quarrellers, the combat result should have been a tie. Both sides have a kill, the harpies have a flank charge and the quarrellers claim higher ground. The rank bonus is lost due to the flank charge (making the charged unit disordered as described in the rules for Flank & Rear charges).
    Looking forward to the next battle report!

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +1

      Thanks so much bud! stoked you enjoyed it. You're bang on the money with your first correction, we totally forgot this 1st turn. Skirmishers don't cause disruption when attacking in the flank or rear. Pg 185 under Skirmishers & Disruption.
      Thanks for watching!

  • @romualdberthat3873
    @romualdberthat3873 3 หลายเดือนก่อน +7

    Hi as the shaman is in a skirmisher unit, he have all around vision and could have buff the gors

  • @elmo1234
    @elmo1234 2 หลายเดือนก่อน +1

    I usually struggle to follow battle reports, but you guys did a good job of making this watchable and understandable. Thanks!

  • @tomdudley5314
    @tomdudley5314 3 หลายเดือนก่อน +3

    Note ate about 1.45. The Centigors could not have pursued the warrior unit as they already pursed during that turn (war machine crew) -'Pursuit into a new combat' P157. Meaning that the warriors would have got away as the Gors could not pursue them as they would stop making contact with the Centigors.

  • @tomboy4567
    @tomboy4567 3 หลายเดือนก่อน +2

    Dang it Stoss ! Now I want to get into The Oldest of Worlds !
    Again a banger battle rep. Thank you motivating me for picking up 15 year old me's O&G army and continuing the painting from where I left it all those years ago ! Love what your doing here

  • @ScottP1335
    @ScottP1335 3 หลายเดือนก่อน +2

    One thing to remember about the runelord/runesmiths....
    They give the unit they are in buffs.... the unit gains Armour Bane 2 and Flaming attacks.
    I generally run 2 runesmiths one with 2 runes of spell breaking and 1 with one.
    I know its 75 points for the 3 runes but if they are in range the spell is just stopped just like in 6th ed. Good way to say "NOPE!" to any spell (Viletide) that you don't want to happen.

  • @peterreilly2705
    @peterreilly2705 3 หลายเดือนก่อน +1

    Oh hell yeah great Battle Report, keen to see more Old World! Absolutely killing it!

  • @ja37d-34
    @ja37d-34 3 หลายเดือนก่อน +5

    Sweet, a new vid! Was busya friday for once so have to save it but always nice to see!
    Always ncie to see Damon too!

  • @TheInverseLook
    @TheInverseLook 3 หลายเดือนก่อน +4

    Your videos are always an instant watch for me! 😊

  • @MissJunksBits
    @MissJunksBits 3 หลายเดือนก่อน +5

    Love seeing Damon and his goatpigs. Great match!

    • @damonb4505
      @damonb4505 3 หลายเดือนก่อน +3

      Thanks mate. I’m looking at putting together a whole “farmyard” list for shiggles: goats, cows, pigs, dogs, horses, lizards, and a chicken 😀 will it be any good? Who knows but it’ll be fun!

  • @davidpreece1188
    @davidpreece1188 3 หลายเดือนก่อน +2

    Been looking forward to this! I'm glad your batreps are still the best, regardless of edition!

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +1

      Thanks mate. It was a bit of a stumble through, but we got it done.

  • @tomdudley5314
    @tomdudley5314 3 หลายเดือนก่อน +1

    These mini look great, look forward to seeing more BRs. Great production and charisma from you both!

  • @ProxyHammer1
    @ProxyHammer1 3 หลายเดือนก่อน +2

    Love this channel! look forward!

  • @FA-cf4ex
    @FA-cf4ex 3 หลายเดือนก่อน +3

    Finally finished watching. Yes it's sadly no 6th, but on the other side it's still well done and that's what counts 😄 I'm also going to play Beastmen in a local Campaign (ToW) and I'm happy to see that Damon took almost the same choices as I will do XD. My initial impression is that Beastmen are literally a beast in ToW regarding Core and Special Choices. Gors are in my opinion undercosted for what they can do. Giving them the -2 AP banner or Poison Attacks on top of their innumerable special rules is just cream on the cake. Dragon Ogres are also quite a nuisance. And the new rule of giving Minotaurs Ambush is just nuts 😅. Nice to see that both armies still function like in 6th! I love seeing narrative games with functional army lists (which both of you had!). Thanks for the video Stos and Damon! @Stos: Now you need to travel to the real Empire to give your newly achieved Empire Army a tour ;) Kind regards FA

  • @SuperKeenR
    @SuperKeenR 3 หลายเดือนก่อน +5

    Keen for the battle report. Just one small thing, in the army list, you mentioned the Dwarf king had rune of striking giving +1 to hit. It's actually only +1 WS this edition

  • @Katiefan123
    @Katiefan123 3 หลายเดือนก่อน +2

    Another old world report is always a plus for me, even if they are not every time youve got a new subscriber for certain. good luck gents

  • @AdamOwczarek
    @AdamOwczarek 3 หลายเดือนก่อน +1

    Glad I stubbled on your channel. I am a huge fan of the New Old World. It has a close enough feel to my favorite system of Kings of War. Looking forward to more REG Old World :)

  • @skazdal
    @skazdal 3 หลายเดือนก่อน +1

    Thanks for the report!

  • @stephenmercerProductions
    @stephenmercerProductions 3 หลายเดือนก่อน +1

    Excellent game! I've never played old editions so the Old world is very new to me and am really enjoying it. Hope to see more!

  • @DasDevilSquid
    @DasDevilSquid 3 หลายเดือนก่อน +2

    First time watcher... really enjoyed the energy of the game. Keep em up!

  • @thomasc6684
    @thomasc6684 3 หลายเดือนก่อน +2

    What a spicy meatball! Great to see you back, and hope to see more Old World soon. As much as I love 6th (and would happily see more of it), I do think Old World edges out 6th for me as a new king of editions overall.

  • @achromicwhite2309
    @achromicwhite2309 3 หลายเดือนก่อน +4

    Stubborn is NOT the ability to auto "give ground", but to auto "Fall Back in Good Order".

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +3

      Yep, got this one wrong. Cheers for the clarification!

    • @achromicwhite2309
      @achromicwhite2309 3 หลายเดือนก่อน +3

      @@rogueelementgamingLearning together is fun! xD

  • @microamperio
    @microamperio 3 หลายเดือนก่อน +2

    Thanks for playing TOW!! 👏👏👏 great game!!!

  • @ClydeMillerWynant
    @ClydeMillerWynant 3 หลายเดือนก่อน +4

    Good battle report as ever, certainly for a first go at the new rules. The job you do of explaining how you are interpreting the rules (whichever edition you're playing) is streets ahead of pretty much anyone else doing this sort of thing. I did find this one dragged on a bit and it was clear that the two of you were flagging towards the end. Not sure if going the full 2000 points was too much for the first go - perhaps it was but then with smaller armies maybe the difficult stuff wouldn't have come up at all and you did a really good job on the more basic stuff anyway. I'm sure it will get quicker and easier with more experience though I do wonder if The Old World is just going to be more drawn out than 6th Ed regardless, I guess time will tell.

  • @lukohartmann7838
    @lukohartmann7838 3 หลายเดือนก่อน +1

    Epic work, mate.

  • @Davyagnew93
    @Davyagnew93 หลายเดือนก่อน +1

    Excellent mate!

  • @DannySisto
    @DannySisto 3 หลายเดือนก่อน +3

    Awesome stuff! For future reference, you don't get +1 to hit large targets anymore.

  • @radred609
    @radred609 3 หลายเดือนก่อน +2

    One of the better "linehammer" houserules i've come across is just to add a flat cap of 10 across.

  • @krispicman3850
    @krispicman3850 3 หลายเดือนก่อน +2

    Happy to see you playing TOW. Happy to see more content..

  • @farlanewhitty1149
    @farlanewhitty1149 3 หลายเดือนก่อน +1

    Hi guys, first time watching your battle reports. Was very entertaining - good work! I liked that you actually checked the rules, rather than just making shit up like most of the people playing Old World on youtube. I did spot a few small errors, but i think most of them have been captured in other comments... Rune of striking is +1Ws not +1 to hit, and if you have a rune on your weapon, you no longer get the gromril weapon -1ap... I think runes on great weapons is the way forward though.
    Linehammer houserule: In my group, we've talked about making it so you can only get an attack if you're within your Movement characteristic of an enemy in base-to-base with your unit. tough on dwarves, but we're hard as anything so no worries.
    Looking forward to more Old World games - I think I love it.

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +1

      Thanks heaps mate, glad you enjoyed it! Welcome aboard!

  • @user-sw3vs7gv3l
    @user-sw3vs7gv3l 3 หลายเดือนก่อน +2

    Awesome batrep, Glad you have decided to play some old world, it does have some issues but overall I think it’s great fun! I have played 4 games so far , lost first 3 but easily won 4th game ( playing wood elves) I think dwarfs are going to be a tough army to get right! Big thanks as due to your channel you got me back in to playing warhammer fantasy (last time i played was 4th edition)

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +1

      Thanks mate! There is a LOT to get my head around, but I really enjoyed my first game. Amazing to hear the channel played a part in bringing you back into the hobby mate. Makes my day!

  • @7nineofspades5
    @7nineofspades5 3 หลายเดือนก่อน +6

    Dogs are bad, just take extra Razorgors and take them in singles so killing one cant make them panic.
    Beastmen Turn 2 & 3you should take a Terror test when the Ghorgon charges.
    Also, skirmishers have a 360degree vision arc (Important for wizard casting)
    Swiftstride is voluntary
    You can Gaze of the Gods on your BSB also
    Turn 3 you didn't roll for Drunken for the Centigor
    1:21:25 You can only wheel once in a charge move so not sure there was a way to make it in
    The Ghorgon is a Behemoth so has Thunderstomps, his stomps have AP-2
    The Razor Standard is Armour Bane 2 not AP-2
    2:10:30 Your dwarfs do get single attacks when they're not in base contact, but for clarity of rules they are NOT Supporting Attacks. Supporting Attacks are from Spears etc in the 2nd rank.
    2:14:44 Linehammer is correct there, if you do follow up he gets to eat one guy and heal a wound too
    Odd one: If you roll a direct hit when scattering a Vortex template, theoretically it stays still. These rules do not actually tell you to use the little arrow on that facing.

  • @klasclaywood2667
    @klasclaywood2667 3 หลายเดือนก่อน +1

    Wonderful video. It feels like 25mm bases will fill up your deployment zone very quickly for shooting armies.

  • @tinyelvenmitten1774
    @tinyelvenmitten1774 3 หลายเดือนก่อน +2

    Wow everything was so confusing xDDD i've only ever done 6th edition so even the other editions confuse me, and now there was so many things I had no idea about xD I still had a good time, though :D It for real makes my day/evening/weekend every time there's a new BR from this channel, god game guys! And hopefully the next one will be easier to figure out!

  • @MungusMctavish
    @MungusMctavish 3 หลายเดือนก่อน +1

    Great video chaps, and those aussie accents make one homesick!

  • @NicholasKay
    @NicholasKay 3 หลายเดือนก่อน +2

    Welcome back, Damon!

    • @damonb4505
      @damonb4505 3 หลายเดือนก่อน

      Thanks mate - hope you enjoyed the battle!

  • @achromicwhite2309
    @achromicwhite2309 3 หลายเดือนก่อน +13

    Handguns are ponderous, which means that they're -2 to hit when moving. That means that the Thunderers would have needed 7's to hit the dogs on turn 1, if I'm not mistaken.
    Ranged Weapons; Handguns page 217
    Special Rules; Ponderous page 175
    Edit; So are crossbows.
    Fall back in good order is NOT 3D6 (like a regular flee move). Just movement + roll 2D6 and use the highest.
    Page 134

    • @blastvader
      @blastvader 3 หลายเดือนก่อน +1

      Also, if the stone thrower could see on the first turn then the scatter was 8 minus the BS of the crew. Good reason to put an engineer with them.

    • @ProxyHammer1
      @ProxyHammer1 3 หลายเดือนก่อน +1

      you are correct absolutely.

    • @Mithoulagrenade
      @Mithoulagrenade 3 หลายเดือนก่อน +3

      @@blastvader I have investigated this quite thoroughly and unfortunately Dwarf engineers can't use their BS to help war machines in TOW, they can't join them either. This is confirmed by the fact that Empire engineers can explicitly use their BS through their rules.

    • @blastvader
      @blastvader 3 หลายเดือนก่อน +3

      @@Mithoulagrenade I stand corrected. I've just gone and checked. What a waste of BS5.

    • @Mithoulagrenade
      @Mithoulagrenade 3 หลายเดือนก่อน +2

      @@blastvader I guess it's nice flavour at least. I'll be giving my engineers handguns or braces of pistols for the fun of it. Or maybe a 2H weapon with rune of flight, that could be fun too!

  • @tsrichards16
    @tsrichards16 3 หลายเดือนก่อน +1

    Great video!

  • @danfish300
    @danfish300 16 วันที่ผ่านมา +2

    I play Beastmen, and I really enjoy them. But I have to say that Gaze of the Gods is kinda silly. Back in the older editions there was a very real chance that you could turn into a Chaos Spawn if you evoked the gaze of the gods, especially repeatedly. It feels a bit soft now :P

  • @user-dv5xd2hd4i
    @user-dv5xd2hd4i 3 หลายเดือนก่อน +3

    Amazing work as usual but you made a mistake during dispell roll
    That's because you actually can't roll irresistable force on fated dispell but you can on wizardly one.
    Again great work and batrep and keep it up.

  • @brianchadwick1512
    @brianchadwick1512 2 หลายเดือนก่อน +1

    Was great (except the Linehammer!). First Old World report I’ve seen. Maybe just because it’s new, but I still prefer the good old Sixth Edition! Entertaining as always, keep the coming (even if Damon has to drive through the night 😁) cheers!

  • @kivati
    @kivati 3 หลายเดือนก่อน +3

    Stomps from behemoths are -2ap, called thundsrstomps (found in behemoth type entry!)

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +1

      Yeah, we missed this. Would have made a difference in that combat for sure.

    • @kivati
      @kivati 3 หลายเดือนก่อน +1

      You sure missed a hell of a lot less than I did in my first game. You guys did well. Hell, I've played like 8 now and still miss stuff, haha.

  • @mrlion1102
    @mrlion1102 3 หลายเดือนก่อน +2

    Great game and an interesting to see the old world rules. The Dwarfs didn't feel as strong and resilient as in 6:e.
    But still fun to see and can't wait to see how the list can be changed for them to rise again.

  • @3lch4rly1987
    @3lch4rly1987 3 หลายเดือนก่อน +2

    Shoo shoo shoo shoo! Boom boom boom boom! Great game mates!

  • @MrGreed070
    @MrGreed070 3 หลายเดือนก่อน +1

    Loved the game man!! So Anvil is the true runelord and there is an amazing anti magic rune to balance things more.

  • @trompell0
    @trompell0 12 วันที่ผ่านมา +1

    When you give it flavor that makes it even better I loved the backstory however brief. Beastman and dwarves is a pretty interesting match up I would give the natural edge to dwarves due to tankiness but we shall see.

  • @ScottP1335
    @ScottP1335 3 หลายเดือนก่อน +1

    Beautifully done.
    I'm always happy to see a new BR from you.
    I have to agree with you on terrain placement. I don't care for the current terrain placement rules.
    We actually use your rules for terrain placement and it works wonderfully.

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน

      Thanks mate, I think I'll be going back to how I generated a table in the past. Wanted to give the new terrain placement rules a go though.

  • @mitchcowan1446
    @mitchcowan1446 3 หลายเดือนก่อน +3

    Quarellers could have rerolled to restrain vs harpies. BsB was in the unit right in front of the hill

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +1

      Unfortunately not sir. BsB on allows rerolls of Panic, Rally and Break tests. Pg 203 under "Hold Your Ground"

  • @invalidtarget637
    @invalidtarget637 3 หลายเดือนก่อน +4

    First old world video and it's beastmen! Just started this army myself for old world

    • @damonb4505
      @damonb4505 3 หลายเดือนก่อน +3

      Welcome to the Brayherd mate and best of luck defiling the Old World 😃

  • @tomdudley5314
    @tomdudley5314 3 หลายเดือนก่อน +5

    Razor standard is armour Bane 2 not AP-2. Quite important differences are 6s' to wound trigger the AP bonus.

  • @supagonzo9540
    @supagonzo9540 3 หลายเดือนก่อน +5

    where do you get the viletide at 24"?? in the forces of evil its 15" @Rogue Element Gaming - nice painted armys ♥

    • @damonb4505
      @damonb4505 3 หลายเดือนก่อน +5

      You’re right, and something I picked up on after the game. I was using a reference card I found on the inter-webs and it has the wrong range on it. I just assumed it was correct at the time and didn’t check it against the book.

  • @TheKaneCrow
    @TheKaneCrow 3 หลายเดือนก่อน +1

    Very amazing first ToW game!! As allways, brutal!!🤘

  • @dmr7356
    @dmr7356 3 หลายเดือนก่อน +3

    40:35 I'm pretty sure you dont have to use the extra swift stride dice when your fleeing if you dont want to, its optional

  • @EmanueleC_BR
    @EmanueleC_BR 3 หลายเดือนก่อน +2

    Love these games and love the beast men!

  • @Lord_Gordonis
    @Lord_Gordonis 3 หลายเดือนก่อน +2

    Also harpies cannot declare a charge on the first turn scout's pg 177 in the main rulebook

  • @jtrain9926
    @jtrain9926 3 หลายเดือนก่อน +1

    Awesome batrep! Hope you're enjoying TOW, it's been my favorite edition so far. Couple rules things, Rune of Striking is +1WS, not +1 to hit. Also, quarrellers and thunderers are now WS3 (representing that they are beardlings in this era). I know it's expensive but I would never leave home without MRoGrungni at 2K, spreading the 6++ shooting ward is amazing, in addition to giving a unit 5++.

    • @jtrain9926
      @jtrain9926 3 หลายเดือนก่อน +1

      Also, stubborn = choose to fall back in good order, not give ground.
      Also also, this is up for debate but RAW a hit on a vortex or other random movement unit means it does not move.

    • @jtrain9926
      @jtrain9926 3 หลายเดือนก่อน +1

      And your general hates enemy characters so you should have rerolled your hits in the challenge.

  • @NeroRedfield
    @NeroRedfield 3 หลายเดือนก่อน +1

    I'm happy for the first battle in TOW. And it would be nice to see the remaining factions that haven't been on this channel yet - Wood Elves, Tomb Kings, Ogre Kingdoms, Chaos Dwarfs (doesn't matter if 6th or TOW).

  • @sebastianaemilian5951
    @sebastianaemilian5951 หลายเดือนก่อน +1

    So yeah Thunderers, Quarellers and Rangers have Ponderous on Handgun/Crossbow which is -2 for move and shoot

  • @knedoshane
    @knedoshane 3 หลายเดือนก่อน +2

    Commenting before I even watch the video! So chuffed!

  • @lucasgawayn566
    @lucasgawayn566 3 หลายเดือนก่อน +2

    YOU ARE DOING IT!!!!!!!🎉🎉🎉

  • @Gladedancer
    @Gladedancer 3 หลายเดือนก่อน +2

    Well, if I am going to finally watch an Old World BR then I prefer it be Stos and Damon playing it because I know they are 6th edition veterans! I know, to be fair, you will need a few more games to really get a feel for this new edition, but I am interested in knowing your genuine thoughts and reasons on which edition you enjoy more. I am definitely not rebasing models even if I decide to try the Old World, so thank you for playing it in the same spirit. Looking forward to your next video and happy gaming!

  • @ironbreaker82
    @ironbreaker82 3 หลายเดือนก่อน +3

    The extra dice for swiftstride is optional.

  • @kivati
    @kivati 3 หลายเดือนก่อน +1

    Guys, viletide only has a 15 inch range! Swift-stride is optional! But love seeing the beasts, keep up the good work. You do the best battle reports!

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน

      Definitely a learning experience for the both of us! Thanks for watching and your continued support my man!

  • @trisbane4086
    @trisbane4086 3 หลายเดือนก่อน +2

    Fantastic battle report! I wanted to ask, does Damon have an instagram or something with some closeup pictures of his army? Thanks

  • @Yasmirr
    @Yasmirr 3 หลายเดือนก่อน +3

    JUST AT 2:59:20 terror causes -1 leadership so the warriors failed the roll from the gorgon

  • @Pawnypj
    @Pawnypj 3 หลายเดือนก่อน +1

    Great video man! Just a heads up, with the slayers if you take a giant slayer he has to be your standard bearer, your second has to be your musician, third your champion. Or you can take a giant slayer without a command. Page 27, the asterisk

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +1

      Wow, you're right. I kinda hate that.

    • @Pawnypj
      @Pawnypj 3 หลายเดือนก่อน +1

      @@rogueelementgaming me too lol. I almost didn’t wanna tell you but I figured somebody’d call it out eventually and probably be an ass about it

  • @YouTubeuser6294
    @YouTubeuser6294 3 หลายเดือนก่อน +3

    Happy moo noises

  • @szczepankalisiak6527
    @szczepankalisiak6527 3 หลายเดือนก่อน +1

    I love you content! Waiting for more TOW battles!
    I imagine you are limited by your collection of dwarfs, which are primarily made for 6th edition, which I am not very familiar with (although I love watching your reports), but I would like to give you some listbuilding tips, which I hope you will find helpful:
    - try rangers as core unit, if you only have suitable models, they are very, very good!
    - shieldbearers are no-brainer choice for King who wants to see a fight
    - characters make great use of runic great weapons, you do not need to buy separate rune allowing it, and since dwarfs are usually striking last any way, you don't lose much, while gaining +2S and AP2
    - gyrocopters are one of the best units in the game, in their class (vanguard, skirmish, impact hits, nice selection of guns, nice statline)
    - Runelord is, unfortunately, inferior to Runesmith, and not worth the points investment. He gives the same static bonuses while joining a unit (which are very nice, BTW), and makes not much of a difference while in combat (which you don't necessarily want him in, as he looses the ability to dispel). They both have 18" dispel range, so you basically pay a lot for +1 to dispel roll. Dwarfs have access to unique items- Runes of Spellbreaking, which I treat as primary mean of avoiding critical spells. I prefer Runesmith as a "scroll-caddy" for point-cost reason, and I find 2 RoSpellbreaking as my sweet spot.
    - slayers are simply bad, which is shame. It will be hard to make them perform, and so far I only found few ways of making them even slightly playable: 5-man units of unbreakable redirectors/blockers moving in marching column and making use of open order free pivot (also remember that vanguard move lets you reform or move and pivot); or delivery system for killy Daemon Slayer (once again, that free pivot while in long or wide formation is very useful, and character joining unit may take any spot in the fighting rank, so you get the trick ;) )

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +1

      Some great points for sure! Also, thank you so much for deciding to support the channel by becoming a channel member!! Champion🏆

    • @szczepankalisiak6527
      @szczepankalisiak6527 3 หลายเดือนก่อน +1

      @@rogueelementgaming I like the format of your reports, the atmosphere, all the great people appering at your place, quality of terrain and models. This is why I love to watch them, even though I am not into 6th edition. I really hope you will like TOW, and it will become frequent on your channel.
      I watch your videos while working on my classic dwarf army (coming back after 8 years), and I already know I will remember that night painting sessions with REG battle reports in the background for a long time...
      Thank you!- Steph

  • @Captain_of_Nuln
    @Captain_of_Nuln 3 หลายเดือนก่อน +2

    when you had the unit that wanted to charge the terror causing unit, things that cause terror also cause fear, in fear it says "If a unit wishes to declare a charge against an enemy unit that both causes Fear and has a higher Unit Strength, it must first make a Leadership test. If this test is failed, the unit cannot charge. It does not move and is considered to have made a failed charge. If this test is passed, the unit can charge as normal."
    I don't think the charged unit did have a higher unit strength, so it didn't matter, but for future reference!

  • @valentinw88
    @valentinw88 3 หลายเดือนก่อน +1

    Thanks for the Battlerep, unfortunately the Viletide Spell has only a 15" Range. I wish it was 24" :D

  • @dhorn4005
    @dhorn4005 2 หลายเดือนก่อน +2

    About the pursue issue and the line formation that you don't like... I'm actually in with it!
    I do historic reinacment; and both have very legit grounf in real life battle to make sense...
    In the pursue of enemy units;you have to have in mind that chaos and disorer is the real enemy in a battlefield. The game express it prefectlly, once a unit has lost formation, they an be overun with extreme ease... banners, muiscs... all of this help a unit to retain cohesion admist a battle; that's why they give bonus to resolution; if your men know where they have to stay, they see their company colours, and hear the drums; even if the men are falling all arounf them; they know that staying together is a mutch better option to stay alive; so thay will maintain formation as a form of holding to dear life...
    ...so even when pursue an enemy and break formation to cause mass slaugther in an enemy broken formation; any good commander wil be VERY weary of mainatining order in his ranks; otherwise; there will be no difference between the dispersed enemy unit and their own...
    ...so; in the situation of this battle: the Ironbreakers have defeated the gors; and make them flee; in their panic, the gors go trhougth theslayers; been a unit in dissaray (despite been retreating in good order) they are an easy target for the slayers; who cut them down... and decide to pursue them to end the job.
    The ironbreaker officer sees this, enemies fleing and been pursued by the slayers; if his men commmence pursues, yaeh; there will be two dwrf units doing the killing... BUT two units in dissarray, out of formation. The chances of both allied units becoming a mess with no order dedicated to plunder and indiscriminate killing is not good for the objective; that's why a good comander would never allow (if avoidable) to go through an allied unit... and in this particular case; if the iron breaker commander sees tha the slayers have begun the pursue first, its extremelly logicall to decide to maintain the unit integritty before all.
    ...seconf, the one line to receive support.
    Figthing in ranks is very effective; even if ou first row suffers great cassualitties; people from the otehr ranks can step up to takt the place; spears and other weapons can be used to support the front line; and overally; been a thick mass is better than a breakeble one men line... its a mutch better formation, no doubt
    ...except whe it isn't XDD
    In napoleonic warfare; french would advance in columns to obtain that advantage... except whe suffering cannon fire. In that situation, situating in a double rank line was mutch better; the cannon ball could only kill two men in every shot; and the soldiers could return fire all of them... you clearlly use that tactic no problem with the thunderers...
    ...but in purelly hand to hand combat units, this tactic was used as well. Romans tended to figth in ranks; but lots of celts and barbarians; tended to form long lines of shieldwalls two or three men thick. Oviouslly, thesse where easier to break... but MUTCH more dificult to flank or surround; and in fact; thesse wide lines could engulf a smaller enemy unit and while the centre holded the possition, the flanks would come in and attack... and that is the support that is represented in the game.
    If you believe that fihthing in ranks will not give the usual advantage (as in the exmple here; when the ironbreakers where expecting a chariot charge; not unlike the napoleonic example whe used earlier) you can expand your front line to get that envolving movement, and attack from the sides with your morer flexible (yet aeasier to break) formation

  • @Ihorn01
    @Ihorn01 3 หลายเดือนก่อน +1

    hey, great batrep. Love the battlemat ,where i can find this one, cuz it's really eye catching.

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน

      Cheers mate!
      I get my mats from www.tablewar.com.au/

  • @dylan9025
    @dylan9025 3 หลายเดือนก่อน +4

    KING OF EDI-wait a god damn minute here...

    • @dylan9025
      @dylan9025 3 หลายเดือนก่อน +2

      Brilliant work as always mate!

    • @isakjohansson112
      @isakjohansson112 3 หลายเดือนก่อน

      My reaction exactly!! 😂❤

  • @SquidZillaPainting
    @SquidZillaPainting 3 หลายเดือนก่อน +1

    Really enjoyed this lads! Tbh the game looked more balanced and close. Dwarves not dominating with warmachines is a nice change. Empire are really feeling the changes too but it means you've got to change it up! Combat is king this edition! Plus stand and shoot counts towards combat rez now so quarrelers are top tier as a unit!

  • @armandopatino7379
    @armandopatino7379 3 หลายเดือนก่อน +2

    Quick question, did you change you base sizes? or does your movement tray compensate for it, also did you reduce the table size to 60"x44"? This matters more than one would think, concerning ranges specially of your Runesmith and his dispell range, also makes vortices and artillery templates less effective.

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +1

      Nah, going to get some spacer trays and base adapters soon. But for now I'm just gonna use the regular base sizes.

    • @armandopatino7379
      @armandopatino7379 3 หลายเดือนก่อน +1

      @@rogueelementgaming 💪💪 Yass!

  • @carminebattista3249
    @carminebattista3249 3 หลายเดือนก่อน +1

    Good stuff chaps

  • @danfish300
    @danfish300 16 วันที่ผ่านมา +1

    WIth the chariot, I think the hounds could have charged the flank of the Iron guys in the earlier charge, leaving room for the chariot on its charge?

  • @TobiasPatrick
    @TobiasPatrick 3 หลายเดือนก่อน +3

    Dwarfs are looking hard to run this edition. I have only seen them win 1 battle report, and they got smoked in the first local tournament. Lack of movement really hurts them on top of the war machine nerfs (which was needed) not to mention the issues with magic. It is still early yet, but other than being tough, the dwarfs dont seem to have much going for them outside of rangers and gyrocopters but those are not going to win games.

    • @thordargreybeard
      @thordargreybeard 3 หลายเดือนก่อน +1

      The Anvil of Doom helps a lot! Moving twice is great and the reroll armour saves is amazing. Also, the Anvils Magic Missile is the best in the game.

  • @Drakkman1978
    @Drakkman1978 3 หลายเดือนก่อน +2

    Lovely report.. beasts are brutal

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน +1

      Mate, thank you so much for supporting the channel! Bloody champion! 🏆

  • @mattkuhn6634
    @mattkuhn6634 2 หลายเดือนก่อน +1

    Great game and great video! Personally, I think the fact that you can take two of what would have previously been called Lords is problematic for the game given how strong magic is right now. Essentially, it means that armies that can field both a good fighty character and a good level 4 wizard have a noted advantage over those that can't, similar to the advantage that an army that can bring multiple dragons has. It used to be that artillery armies like dwarves and empire were a relatively hard counter to that, but the way shared profiles work in TOW and the fact that artillery is worse across the board mean it's a harder strategy to counter. Empire in particular is considered one of the worst armies in the game currently, but I think personally that's just because how Empire armies used to work simply isn't terribly viable any more. I also certainly agree with you that dwarves don't have fantastic magic defense any more. I think the only real advantage they have is the Rune of Spellbreaking, as they're the only ones that have access to classic style dispel scrolls any more.

  • @Scuurn
    @Scuurn 3 หลายเดือนก่อน +1

    Thanks!

  • @poxous3854
    @poxous3854 3 หลายเดือนก่อน +2

    Your reformed thunderers could shoot.

  • @TheVouki
    @TheVouki 3 หลายเดือนก่อน +2

    behemoths have -2 ap in their stomp attacks when targeting infantry

    • @rogueelementgaming
      @rogueelementgaming  3 หลายเดือนก่อน

      Bugger, would have made a difference. Good catch!