No other ALIEN game has even come close to recreating the sheer terror the movie has always embodied. The A.I was pure genius and still holds up today. I've been gaming for 45 years and ALIEN: Isolation is an easy Top 10 for me.
Unfortunately AI of other NPCs dumb as hell and you meet them before alien. Try to toy around with group of first armed people you meet in game, they are so dumb that when you come to room in a corner with glass windows, they will stand still and will try to shoot you through glass, but glass never breaks and they never even try to move to your position, they simply not aware of glass and their shooting behavior is pretty primitive, just stand in shoot until player in vision cone is dead. Rest of their behavior tree is also pretty awful. Androids later in game uses almost same dumb ai. Alien ai also not as good. First it's cheating and it makes your attempts to track down alien unreliable because instead of rushing to actual position of player it teleports to nearby vents, so all of your attempts to make it gone other direction fails every time. Also it may teleport to opposite direction from where he was going. You may see and hear him moved far to left, assuming right is safe and minute later it will teleport next to you Also using legs and walking as main tactics fort alien was very lore breaking, as alien should stick to ceilings and attack from shadows, not walk around like idiot. People who are saying this game has good ai never played real stealth games of mid 2000th.
ABSOLUTLEY! I absolutely had to quit bc my anxiety got so bad I started having chest pains. Idk if it’s bc I saw all of the movies in the theater as they came out so the terror is just residing inside my brain but god…it never gives you a second to breath and relax. Same as the movies.
@@aerynstormcrow the AI implemented to make the alien feel real is brilliant. I always wonder why more studios don't mimic something like this for their projects?! Just like we haven't really seen FEAR soldiers AI return as well. Both get endless praise
For anyone replaying this game,remember there are 2 aliens The first one is spebby, spebby likes it to be silent and alone, so don’t go making to much noise and don’t be seen or else he’ll try to kill you so his personal space is back to normal. He’s very fast, but pretty chill and likes to walk and hiss, like a cat. The second alien is Pip, Pip is a fucking asshole and wants to murk you. He’ll run to any noise that is made, and when he sees you, instead of hissing, he’ll roar, why, I dont know. Pip doesn’t like flamethrowers, like Spebby, but he’ll tank some more fuel, why, because he’s an asshole.
@@KuroHebi idk what they’re talking about but the alien does run on two AI, the first tracks your general location on the map so the alien has a hunting ground and the second is the actual aliens AI that records your play style and is physically hunting you and learning from your actions it’s pretty cool
@@raineclarke-smart8195 It isn't learning, it just unlocks more actions from the AI tree. It might feel that it is learning, but the AI just gets more aggressive.
@@KeepItWilde Yeah, the noises the thing made was terrifying. CD truly created a horror masterpiece. I'll never forget the agonizing wait of waiting for the game to save.
The second AI is like the Director in the Left4Dead games. It selects appropriate music when the Alien is close to you and keeps the Alien from wasting time, searching for you in areas that you haven't unlocked yet. It also manages the overall tension in the game. For example, if you haven't seen the Alien in a while, the Director will nudge the Alien to look in your general area but it won't tell the Alien exactly where you are.
Theoretically that is how it should work. But in practice, the game does send the alien exactly to where you are every few minutes. You will see the alien repeatedly coming back to the locker you are hiding in, and you'll see it instantly switching floors the moment you climb a ladder. And this really broke immersion for me. The alien AI may be complex, but it feels rather dumb.
@@seriousnesstv7902 yeah if you always hide in around the same place in every room the director will clue in to your very repetitive strategy or the decision tree in the aliens npcai will start using a predictive algorithm and predict that you will be hiding there in the first place also through the animations of the AI I questioned whether they mocaped it or if that was animated by hand
@@Imaculata it's not dumb it's ment to push you out of the locker. It doesn't allow you to overuse the safespots same as Metal gear solid phantom pain which also has the same type of AI which starts developing counter measures when you spam the same strategy everytime
Even in the dev cam, the alien's intimidation can still be felt. They truly made a timeless movie antagonist into a timeless videogame antagonist. Even after about 4 or 5 playthroughs the alien still creeps me out and catches me off-guard.
oh god something about moving into the unloaded area and seeing all the stars like that is so freaky. thankfully, and ironically, the alien produced some nice comedic relief lol
The tech room actually isnt the first time you meet the alien, the first time is at the train station after Axel is gone, if you don't get on the train fast enough the alien will actually come down.
That happened to me cause i waited for the elevator to come down and i kept running against it and then that bastard dropped down and i was very confused on how that even happened when it wasnt even introduced yet Little sidenote: that was on my First nightmare playtrough
There's something really terrifying to me about seeing parts of video games you're not supposed to see/stuff glitching out/going behind walls or loaded areas and just finding yourself in a big space of nothingness because nothing is loaded there. Maybe the phrase I'm looking for is uncanny valley? Or something close to it?
If you pause somewhere between 10:17 and 10:18, you can see a little placeholder texture on the back of the panel that flies off from the explosion. Just a fun detail I noticed. (The text on it reads "Replace Me". Looks like somebody couldn't read).
we need more of this cat and mouse in games maybe just alien and predator games but it worked with resident evil 2 and 3 I think this what makes this gen make games fun
Nothing is scarier than being defenseless running from some sort of evil creature. Flamethrower is like mildly effective bug spray that loses its potency the more you use it, so it doesn't really count as a defense imo.
@@danieldevito6380 there was a really great the thing game for ps2, in the end the vision was constrained by tech limitations, but if they had made it now with current gen tech i'm sure it would have done justice to one of my all time favourite films!
The best horror game without a doubt. The panic that you feel when you are in the vents, the sounds in the corridors and other rooms. The only horror game that can brings you a heart attack (except silent hill series). Hope some day in the future to see a sequel.
By the end I was convinced that the Alien is part of the Star Wars universe, dude had Jedi traits given how fast he ran away from the explosion at the end.
Well the only reason Alien was created is because Star Wars was a commercial success. The only reason Star Wars was created Is because the team and budget commissioned to make the 10 hour long Dune epic freed up when the project fell through. HR Giger was on that original team for Dune. Most recently Hans Zimmer made the soundtrack for Dune and wanted the HR Giger designed SHRG1Z guitar.
A very unique video, and so well done. That little segment of the alien around 8:38 is just great and shows that the team really strived to be faithful to the source material. They went a little overboard on the tail length, but that's just a nitpick really. I love the overviews of the outside of the ship too. Good choice of music clip.
I'm thinking that as game design gets better, a new Alien game could potentially have the tail wiggle around on its own while the alien is standing in place, and feel you out if you're close enough. Even better, the tail could whack one of those small lockers, and it offering resistance from the player being in it could prompt the alien to turn around and check it
The facehugger designs were brilliant - instead of being completely different to the alien, it actually is composed of alien 'hands' morphed together with a tongue. Even the tail bears some resemblance to the alien's tail.
When they announced the plan of alien isolation 2 i was thrilled until i noticed that it would be a handy game. Pls do a proper second part. This game blew my mind
to be honest, i don't think they will do another one... although the game is a masterpiece, it is too scary to be played by most people. sadly. Even me who love the franchise cannot play this game anymore. i get ptsd... lol
@@jessikapiche6097 I don’t know. I thought the reason this game didn’t do as well was because after “Aliens”, everything that was added to the franchise only tanked it more and more. So when Alien Isolation came out, people thought it may have been like the other alien games that were just shooter games. The enthusiasm for the franchise just hadn’t been maintained well and because this game never achieved the popularity it deserves, the incentives are stacked against Alien Isolation 2. Which sucks because this is like one of my all time favorite games ever.
@@TheKaurK True that shooter games kind of sucks, for me anyway, but they normally sell quite well. So maybe it is a combination of many factors. Younger 'gen' don't know Alien that much, in fact i was pretty surprise to learned that most of my co-workers didn't know Alien, and only saw Aliens. When i told them about Alien, when they saw the movie, they were put off by how slow everything was and didn't care much. I was pretty pissed as i consider Alien to be one of the best movie ever done. But hey, when you combine all those factors, enthusiasm dropping like a stone because so very bad movies depicting stupid exo-scientists, stupid exo-explorers, with stupid stories, it cannot end well...
What I recently found out in a short video is the fact xeno actually has eye sockets. While he is frozen like that using a mod or something i don`t really know how it`s done, try flashing a light onto its skull. If you look closely you can actually clearly distinguish eye sockets under his skin right above his mouth. Pretty cool
I love horror games and movies...but for some reason, Alien is the only film that will have me up at night, feeling terrified. I think it may be because something like the Xenomorph could be out there in the vast universe, especially when you think of advanced races combining Ai with flesh and technology. I have no doubt that we ourselves will create horrors unimaginable with Ai and war. Scary shit, yet fascinating to say the least. 🥺
Not only this, but the entire design of the Xenomorph was meant to make the audience uncomfortable. The facehugger is meant to induce a "reverse oral rape" vibe, the original eggs were meant to have only 2 petals, but they too closely resembled vaginas (which was the point) and had to turn them into a 4 petal design, and the sleek black body was designed to give off a sick, twisted, dominatrix-esc look. This was all done on purpose to make men in particular extremely uncomfortable while watching this movie
The part that made me go: "OH SH**!!!". When I first played the game was when the alien killed me while I was in the elevator section where I tought it was a safe zone... It wasn't
Fun fact: there's a nearly-functional AI LOD'ing system in the code for the game. It's inactive, suggesting it was under development and almost complete, then scrapped after being determined to be unnecessary.
Quite simply one of the best games ever made. Should be in most peoples top 10. Never has game caused so much stress and anxiety, with a perfect atmosphere with the lighting and music. Then you have an alien ai which is borderline genius. You genuinely feel stalked and in fear if your life almost all the time, it can overpower you with fear alone.
@MightyMoria I remember that well. Lol. Completing this in nightmare difficulty is definitely one of my proudest gaming achievements. I'm gonna play the alien dlc tonight.
I beat the game on hard and it took me a while, hard in this game actually means HARD. Anyway, a couple things to note about the AI. I started playing Nightmare short after and the first thing I noticed about the advanced AI came when I crept into a lab and decided to get under a table. Now, playing on hard, hiding in a locker worked but if u didn’t lean back and hold your breath, the death cinematic quickly followed. But whenever I hid under a table, as long as there was no line of sight, he’d never find me. Fast forward to Nightmare and I creep into a lab as I hear him drop out of a nearby vent and take refuge under a table with not line of sight. He comes in, does his multiple rounds, and then leaves. Having played this before I already knew he likes to double back as if he’s baiting you to come out prematurely, so I stayed completely still. Lo and behold he comes back in and slowly walks around, finally coming to the table I was under. He walked forward toward the back of the room and then turned around and stopped; a few seconds later he peeked under the table and that was that. Only reason I remember this much detail was because of the utter shock I had when he looked under the table. I played hard mode for a good 30-35 hours and that NEVER happened. This happened within the first hour of playing Nightmare. I haven’t played another horror game with such good AI before. If anyone else has then please let me know but that was the moment I knew I could play this game over and over and never get bored
Oh wow! I definitely need to go back and play this on nightmare someday! That sounds like an amazing experience and I love unexpected things happening like that!
@@Ezzidio It's a lot of fun even if the difficulty gets frustrating at times. I just finished Nightmare and it was def satisfying. One thing I will note for when you try it is dont EVER hide in a locker like the easier difficulties, he'll always find you - at least that was my experience. They dont give you a map so its gonna be all motion sensor and map layout memory from previous play throughs. Be more judicious with use of the motion sensor because he can hear it from farther away especially if you keep it out too long. And lastly, while there are times you can find a spot to just wait until he's gone, you're better off if you keep moving. Thats about it, other than resource scarcity being dialed way up
@@whiskeybuddha1995 Walk when it's in the vents above and duck when it's out of the vent. A ton of sections you can walk to the goal without even seeing it (can't hear you walking when it's in a vent).
@@hatad321 See when I tried this, it didnt work very well. Whenever I'd stand up and walk, I'd hear him jump out of it. Could've just been coincidence obviously but the more I'd try to walk, the more he'd show up. Regardless, I'm going to start a new game on Nightmare and see if it does. Bc as much as I love the game, crouching to walk everywhere would get me impatient sometimes.
@@whiskeybuddha1995 Sometimes the A.I director just decides "Well the player hasn't seen the Alien for a bit, let's send it" CarcinogenSDA did a no deaths nightmare playthrough and he was able to confirm it can only hear you running while in the vent.
I'd like to compliment you on your voice. Your deeper tone sounds great, and I appreciate the calm way you talk and describe whats going on. It's really interesting to see what's happening behind the scenes in video games. I think this was a great video! :)
My hope is if we don’t let this game die maybe they will see the cash cow they have and give us a proper sequel even if it’s not Amanda just give us more of this.
Alien Isolation is the best thing ever created in the Alien universe after the first movie. I like the second movie as well but the first one and this game share a lot more survival horror type of feeling. And the alien actually feels alien, unknown creature. The second film while being great, made the aliens a bit more animal-bug-like for my taste.
I'm a HUGE Alien fan... In 1994 Sky gave people a free weekend of Sky Movies... They had the Alien Trilogy on... I was 10...i recorded them all... I was terrified, elated, I had nightmares and I was hooked. I had some of the Alien toys too... I loved Alien Trilogy. I went to see Alien Resurrection...Ive a pair of awesome HR Giger movie books, one signed... I even enjoy the assembly cut of Alien 3! Anyway I was out of gaming for a long time... But I'm getting a Switch for Christmas and this game is the first I'm downloading... I am so excited... I know its a 6+ year old game but it is basically me, age 10 all over again... In my attic bedroom... Late at night... Terrified watching Alien and then as a teenager totally in the zone playing Alien Trilogy... I can't bloody wait! ♥ From 🇮🇪 to all you awesome people and Alien fans!
There's not really any place in the game where that could be done and even if it could be done it wouldn't be fun because you probably couldn't defend yourself when that animation is playing '
The first thing I did after the first encounter was run after it to see experience the death animation and was surprised that it was nowhere to be found.
I love this game, I have new underwear to prove it 😫 What a great video. What we have here is..... A hide and seek challenge at its core. You are in an area/mission. The developers then drop the AI bot in and then the seek AI takes over. They keep the animation going because they are true to their word "It doesn't know where you are". If they were cheating they wouldn't go to all the trouble of animating its searching because you may be under a trolly or in a cupboard and it truly does not know. They had to animate all of the unseen from your point of view as a player while it searches for you. BRILLIANT ! We all know the outcome when it does find you, sleepless nights 😂🤣😆
I always wonder if the original developers of the game (Creative Assembly), despite its disappointing sales, ever look at the rave comments from hardcore fans? They should be proud of what they accomplished even if this wasn't a "call of duty" type blockbuster hit. Most people couldn't appreciate Isolation anyway. "It's too hard" is all we'd hear from them. lol
I haven't watched your other content but this was really fascinating to watch. my only issue is that I had a hard time hearing you and had to constantly keep turning the volume up.
Several places I'd like you to go... Near the Marshall's office... on your way there... Is a door with a Code screen lock... I swear I have seen an Android OPEN that door... but the screen is painted over so Amanda can't put a code in. Also, near the area where the room is that bursts into flames... (leading to the spire).... There is a ladder behind a grill in the vent (I think that's the spot).... One more vent shaft near a terminal that also has a ladder behind a locked grill door. Like to see where those go. In the DLC, "Loose Ends" (Ransome's missions)... There is an item behind locked double doors after you get the Nostromo (3rd mission) tape. Couldn't figure out how to open those double doors. But you can see the (random) item on a shelf inside and across the room. I wonder if you can get in there... then come out of fly mode and see if there is a way in/out from there.... THat same DLC has a vent system after you get past the security check point near the exit. It also has a pair of ladders behind locked grates. Wonder where they go? Finally... The DLC's Safe Haven and Lost Contact .... see if you can track down every pickup item location. I found some in some very odd places (not seen visibly)... but I wonder if there are a few others...
I was expecting some interesting info but the video is just a footage collection with trivial details. What's the patrol scheme? What is driving IA attention and how is reacting? How are the vents interconnected? How far is the AI going when into the vents? How is the AI deciding where to go when into the vents? There's any range for hearing player activity? A video collecting this kind of info will be appreciated. Thanks!
This is and was the best game I ever played! I also played it in VR but it feels smaller yet it gives you a nice feeling but the biggest problem with VR is that the Oculus Quest 2 LCD doesn’t show the black (I had to tint the lenses actually to help with it) but playing it on PSVR OLED is amazing! The PSVR makes it a true experience although 2 image processors burned while I was using PSVR on the PC - maybe someone can explain it to me why?
This game is a solid ten on the terror meter. The scariest & most fun thing I've ever played. Can you believe there's actually a VR mod? Can't wait to get a PC headset & try it out.
The Cut Content of Alien Isolation -----> th-cam.com/video/GNOmHtftBYk/w-d-xo.html
No other ALIEN game has even come close to recreating the sheer terror the movie has always embodied. The A.I was pure genius and still holds up today. I've been gaming for 45 years and ALIEN: Isolation is an easy Top 10 for me.
Agreed. It's a gaming classic.
Unfortunately AI of other NPCs dumb as hell and you meet them before alien. Try to toy around with group of first armed people you meet in game, they are so dumb that when you come to room in a corner with glass windows, they will stand still and will try to shoot you through glass, but glass never breaks and they never even try to move to your position, they simply not aware of glass and their shooting behavior is pretty primitive, just stand in shoot until player in vision cone is dead. Rest of their behavior tree is also pretty awful. Androids later in game uses almost same dumb ai. Alien ai also not as good. First it's cheating and it makes your attempts to track down alien unreliable because instead of rushing to actual position of player it teleports to nearby vents, so all of your attempts to make it gone other direction fails every time. Also it may teleport to opposite direction from where he was going. You may see and hear him moved far to left, assuming right is safe and minute later it will teleport next to you
Also using legs and walking as main tactics fort alien was very lore breaking, as alien should stick to ceilings and attack from shadows, not walk around like idiot.
People who are saying this game has good ai never played real stealth games of mid 2000th.
ABSOLUTLEY! I absolutely had to quit bc my anxiety got so bad I started having chest pains. Idk if it’s bc I saw all of the movies in the theater as they came out so the terror is just residing inside my brain but god…it never gives you a second to breath and relax. Same as the movies.
I agree totally. I could not put the game down and it had me on the edge of my seat, right up to the very end of it
@@aerynstormcrow the AI implemented to make the alien feel real is brilliant. I always wonder why more studios don't mimic something like this for their projects?! Just like we haven't really seen FEAR soldiers AI return as well.
Both get endless praise
For anyone replaying this game,remember there are 2 aliens
The first one is spebby, spebby likes it to be silent and alone, so don’t go making to much noise and don’t be seen or else he’ll try to kill you so his personal space is back to normal. He’s very fast, but pretty chill and likes to walk and hiss, like a cat.
The second alien is Pip, Pip is a fucking asshole and wants to murk you. He’ll run to any noise that is made, and when he sees you, instead of hissing, he’ll roar, why, I dont know. Pip doesn’t like flamethrowers, like Spebby, but he’ll tank some more fuel, why, because he’s an asshole.
Wait, is this true?
@@KuroHebi idk what they’re talking about but the alien does run on two AI, the first tracks your general location on the map so the alien has a hunting ground and the second is the actual aliens AI that records your play style and is physically hunting you and learning from your actions it’s pretty cool
@@raineclarke-smart8195 He clearly said there's two aliens. Which is true. The second seems to show up after the long space walk section.
@@taramaforhaikido7272 I wasn’t trying to be rude I just didn’t process it properly when I wrote this
@@raineclarke-smart8195 It isn't learning, it just unlocks more actions from the AI tree. It might feel that it is learning, but the AI just gets more aggressive.
The noise of the Alien coming out of the vents will haunt me FOREVER
And that chittering noise it would make while you hide in a locker or a vent, not knowing exactly where it is… freaky.
@@KeepItWilde Yeah, the noises the thing made was terrifying. CD truly created a horror masterpiece. I'll never forget the agonizing wait of waiting for the game to save.
When I first played it, I didn’t know how to keep track of the creature. But then I payed attention to the sound design.
(DAdoom CLANK hisses)
When it comes out right behind, next to or in front of you 😱
Now it all makes sense. The true Alien was the player model all along.
You'd think Rippley has OP boobs because they needed to be nerfed. But they removed them altogether.
Can't have shit on the Sevastopol.
the AI in this game is truly remarkable. the Alien has to be one of the best stalker enemies in gaming history.
Lol the look on Ripleys face every time the alien comes out. Priceless.
You can practically see her heart beating out of her chest.
The second AI is like the Director in the Left4Dead games. It selects appropriate music when the Alien is close to you and keeps the Alien from wasting time, searching for you in areas that you haven't unlocked yet. It also manages the overall tension in the game. For example, if you haven't seen the Alien in a while, the Director will nudge the Alien to look in your general area but it won't tell the Alien exactly where you are.
Theoretically that is how it should work. But in practice, the game does send the alien exactly to where you are every few minutes. You will see the alien repeatedly coming back to the locker you are hiding in, and you'll see it instantly switching floors the moment you climb a ladder. And this really broke immersion for me. The alien AI may be complex, but it feels rather dumb.
@@Imaculatahonestly I see that as two things. One the alien suspects where you are, and two, the game punishes your for being too scared
@@seriousnesstv7902 yeah if you always hide in around the same place in every room the director will clue in to your very repetitive strategy or the decision tree in the aliens npcai will start using a predictive algorithm and predict that you will be hiding there in the first place also through the animations of the AI I questioned whether they mocaped it or if that was animated by hand
@@Imaculata If you're hiding in the same locker so consistently that the Alien is visiting, and then revisiting it, you're not playing correctly.
@@Imaculata it's not dumb it's ment to push you out of the locker. It doesn't allow you to overuse the safespots same as Metal gear solid phantom pain which also has the same type of AI which starts developing counter measures when you spam the same strategy everytime
Even in the dev cam, the alien's intimidation can still be felt. They truly made a timeless movie antagonist into a timeless videogame antagonist. Even after about 4 or 5 playthroughs the alien still creeps me out and catches me off-guard.
oh god something about moving into the unloaded area and seeing all the stars like that is so freaky. thankfully, and ironically, the alien produced some nice comedic relief lol
It is so eerie - even off camera I don't feel 100% safe and sure that it won't attack haha
lol same
I love that this game still isn't dead at all
Same
The tech room actually isnt the first time you meet the alien, the first time is at the train station after Axel is gone, if you don't get on the train fast enough the alien will actually come down.
That happened to me cause i waited for the elevator to come down and i kept running against it and then that bastard dropped down and i was very confused on how that even happened when it wasnt even introduced yet
Little sidenote: that was on my First nightmare playtrough
That must be on harder difficulties, cause I swear I waited there even after the train arrived. Sprinted around too and nothing ever happened.
@@truetape666 it can be because of waiting or noise, but it can happen in any difficulty
Ripley's chestless and headless body is honestly scary. It looks so weird.
@@serathaevistille995 could
4:12 - I like how they positioned the Alien as close to the player as possible without clipping through the door model surface
This game is a masterpiece just like the first movie.
Second film better on my opinion. Nute is so cute and grow too.
@@Kivrin_Angle nah the 2nd film is just a shooter. And her name is Newt
@@76marex and what did i say?
@@Kivrin_Angle Aliens is very good in terms of action but Alien is a masterpiece in terms of horror and atmosphere.
@@brian7becker agree
The aliens heavy footsteps add so much to the fear I love it :3
There's something really terrifying to me about seeing parts of video games you're not supposed to see/stuff glitching out/going behind walls or loaded areas and just finding yourself in a big space of nothingness because nothing is loaded there. Maybe the phrase I'm looking for is uncanny valley? Or something close to it?
Liminality?
If you pause somewhere between 10:17 and 10:18, you can see a little placeholder texture on the back of the panel that flies off from the explosion. Just a fun detail I noticed. (The text on it reads "Replace Me". Looks like somebody couldn't read).
And right after that the Alien turns into a supersonic missile :)
@@radmehr2338 lol that was great
we need more of this cat and mouse in games maybe just alien and predator games but it worked with resident evil 2 and 3 I think this what makes this gen make games fun
have u tried ooutlast?
Nothing is scarier than being defenseless running from some sort of evil creature. Flamethrower is like mildly effective bug spray that loses its potency the more you use it, so it doesn't really count as a defense imo.
@@OP-lk4tw first time was gold second not so Much both are equally scary
We NEED a The Thing game
@@danieldevito6380 there was a really great the thing game for ps2, in the end the vision was constrained by tech limitations, but if they had made it now with current gen tech i'm sure it would have done justice to one of my all time favourite films!
The best horror game without a doubt. The panic that you feel when you are in the vents, the sounds in the corridors and other rooms. The only horror game that can brings you a heart attack (except silent hill series). Hope some day in the future to see a sequel.
Agree. My heart was racing at times playing this, I can't recall any game ever doing that to me
7:30, I’m not even playing the game, I’m just watching someone else use a freecam and my spine still tenses up. I love this game so much.
By the end I was convinced that the Alien is part of the Star Wars universe, dude had Jedi traits given how fast he ran away from the explosion at the end.
Well the only reason Alien was created is because Star Wars was a commercial success. The only reason Star Wars was created Is because the team and budget commissioned to make the 10 hour long Dune epic freed up when the project fell through. HR Giger was on that original team for Dune. Most recently Hans Zimmer made the soundtrack for Dune and wanted the HR Giger designed SHRG1Z guitar.
This is going to be awesome, one of the scariest games I have ever played
It's always so fascinating how they make full body awareness work in games, and I much prefer having it versus being a floating set of arms.
A very unique video, and so well done. That little segment of the alien around 8:38 is just great and shows that the team really strived to be faithful to the source material. They went a little overboard on the tail length, but that's just a nitpick really. I love the overviews of the outside of the ship too. Good choice of music clip.
I'm thinking that as game design gets better, a new Alien game could potentially have the tail wiggle around on its own while the alien is standing in place, and feel you out if you're close enough. Even better, the tail could whack one of those small lockers, and it offering resistance from the player being in it could prompt the alien to turn around and check it
The facehugger designs were brilliant - instead of being completely different to the alien, it actually is composed of alien 'hands' morphed together with a tongue. Even the tail bears some resemblance to the alien's tail.
7:08 when i walk into the room and forget what i was doing xd
When they announced the plan of alien isolation 2 i was thrilled until i noticed that it would be a handy game. Pls do a proper second part. This game blew my mind
The FNAF-ripoff mobile game sucked and isn't canon. Read the Aliens Defiance comics to get the real sequel.
to be honest, i don't think they will do another one... although the game is a masterpiece, it is too scary to be played by most people. sadly. Even me who love the franchise cannot play this game anymore. i get ptsd... lol
@@jessikapiche6097 I don’t know. I thought the reason this game didn’t do as well was because after “Aliens”, everything that was added to the franchise only tanked it more and more. So when Alien Isolation came out, people thought it may have been like the other alien games that were just shooter games. The enthusiasm for the franchise just hadn’t been maintained well and because this game never achieved the popularity it deserves, the incentives are stacked against Alien Isolation 2. Which sucks because this is like one of my all time favorite games ever.
@@TheKaurK True that shooter games kind of sucks, for me anyway, but they normally sell quite well. So maybe it is a combination of many factors. Younger 'gen' don't know Alien that much, in fact i was pretty surprise to learned that most of my co-workers didn't know Alien, and only saw Aliens. When i told them about Alien, when they saw the movie, they were put off by how slow everything was and didn't care much. I was pretty pissed as i consider Alien to be one of the best movie ever done. But hey, when you combine all those factors, enthusiasm dropping like a stone because so very bad movies depicting stupid exo-scientists, stupid exo-explorers, with stupid stories, it cannot end well...
Well that comment aged like milk and we get a A.I 2!
This game is so good and seeing it like this is so sick
What I recently found out in a short video is the fact xeno actually has eye sockets. While he is frozen like that using a mod or something i don`t really know how it`s done, try flashing a light onto its skull. If you look closely you can actually clearly distinguish eye sockets under his skin right above his mouth. Pretty cool
Same as the original alien from 1979
Wow, you’ve got such a calming voice. I can literally feel my stress level lowering🙃🙃
I love horror games and movies...but for some reason, Alien is the only film that will have me up at night, feeling terrified.
I think it may be because something like the Xenomorph could be out there in the vast universe, especially when you think of advanced races combining Ai with flesh and technology.
I have no doubt that we ourselves will create horrors unimaginable with Ai and war.
Scary shit, yet fascinating to say the least. 🥺
Not only this, but the entire design of the Xenomorph was meant to make the audience uncomfortable. The facehugger is meant to induce a "reverse oral rape" vibe, the original eggs were meant to have only 2 petals, but they too closely resembled vaginas (which was the point) and had to turn them into a 4 petal design, and the sleek black body was designed to give off a sick, twisted, dominatrix-esc look.
This was all done on purpose to make men in particular extremely uncomfortable while watching this movie
The part that made me go: "OH SH**!!!". When I first played the game was when the alien killed me while I was in the elevator section where I tought it was a safe zone... It wasn't
4:13 bro really just said 🤙
This game is soo epic. More so with the MotherVR mod. One of the few games I've actually finished more than once.
The Xenomorph is always out there somewhere...drooling...
The game and Xenomorph design is so good that I'm even tense when it's a static harmless model
You know I never quite grasped just how freakin' long its tail was.
voice is immaculate i swear i fell asleep to this shit because your voice was so calming
Wish you could have talked about the A.I. of the working Joe's too but great explanations of the micros and macros of the alien.
I think it's funny that Ripley is just arms and legs. No torso or head
Fun fact: there's a nearly-functional AI LOD'ing system in the code for the game. It's inactive, suggesting it was under development and almost complete, then scrapped after being determined to be unnecessary.
Fantastic to see this work of art from this perspective! I wonder how either DOOM 2016 or A Way Out work off camera!
Quite simply one of the best games ever made. Should be in most peoples top 10. Never has game caused so much stress and anxiety, with a perfect atmosphere with the lighting and music. Then you have an alien ai which is borderline genius. You genuinely feel stalked and in fear if your life almost all the time, it can overpower you with fear alone.
Did you see the IGN score for this game when it came out? Travesty
@MightyMoria I remember that well. Lol. Completing this in nightmare difficulty is definitely one of my proudest gaming achievements. I'm gonna play the alien dlc tonight.
@@johnnybravo9096 Enjoy! I am replaying on Hard at the moment. Just finished the nightmare that is medical!
I beat the game on hard and it took me a while, hard in this game actually means HARD. Anyway, a couple things to note about the AI. I started playing Nightmare short after and the first thing I noticed about the advanced AI came when I crept into a lab and decided to get under a table. Now, playing on hard, hiding in a locker worked but if u didn’t lean back and hold your breath, the death cinematic quickly followed. But whenever I hid under a table, as long as there was no line of sight, he’d never find me. Fast forward to Nightmare and I creep into a lab as I hear him drop out of a nearby vent and take refuge under a table with not line of sight. He comes in, does his multiple rounds, and then leaves. Having played this before I already knew he likes to double back as if he’s baiting you to come out prematurely, so I stayed completely still. Lo and behold he comes back in and slowly walks around, finally coming to the table I was under. He walked forward toward the back of the room and then turned around and stopped; a few seconds later he peeked under the table and that was that. Only reason I remember this much detail was because of the utter shock I had when he looked under the table. I played hard mode for a good 30-35 hours and that NEVER happened. This happened within the first hour of playing Nightmare. I haven’t played another horror game with such good AI before. If anyone else has then please let me know but that was the moment I knew I could play this game over and over and never get bored
Oh wow! I definitely need to go back and play this on nightmare someday! That sounds like an amazing experience and I love unexpected things happening like that!
@@Ezzidio It's a lot of fun even if the difficulty gets frustrating at times. I just finished Nightmare and it was def satisfying. One thing I will note for when you try it is dont EVER hide in a locker like the easier difficulties, he'll always find you - at least that was my experience. They dont give you a map so its gonna be all motion sensor and map layout memory from previous play throughs. Be more judicious with use of the motion sensor because he can hear it from farther away especially if you keep it out too long. And lastly, while there are times you can find a spot to just wait until he's gone, you're better off if you keep moving. Thats about it, other than resource scarcity being dialed way up
@@whiskeybuddha1995 Walk when it's in the vents above and duck when it's out of the vent.
A ton of sections you can walk to the goal without even seeing it (can't hear you walking when it's in a vent).
@@hatad321 See when I tried this, it didnt work very well. Whenever I'd stand up and walk, I'd hear him jump out of it. Could've just been coincidence obviously but the more I'd try to walk, the more he'd show up. Regardless, I'm going to start a new game on Nightmare and see if it does. Bc as much as I love the game, crouching to walk everywhere would get me impatient sometimes.
@@whiskeybuddha1995 Sometimes the A.I director just decides "Well the player hasn't seen the Alien for a bit, let's send it"
CarcinogenSDA did a no deaths nightmare playthrough and he was able to confirm it can only hear you running while in the vent.
An impossibly brilliant game from start to finish.
I love seeing games from a different perspective like this.
The cameraman is so brave recording this for our shake
I'd like to compliment you on your voice. Your deeper tone sounds great, and I appreciate the calm way you talk and describe whats going on. It's really interesting to see what's happening behind the scenes in video games. I think this was a great video! :)
Wow, thank you!
My hope is if we don’t let this game die maybe they will see the cash cow they have and give us a proper sequel even if it’s not Amanda just give us more of this.
I’ve never played this game for more than 20 minutes unless I got lost or I couldn’t find something. I’m the biggest rage quitter 😭😭
One of the all time great survival horrors IMO
Those thudding footsteps give me anxiety. Lol. I love this game so much.
Alien Isolation is the best thing ever created in the Alien universe after the first movie. I like the second movie as well but the first one and this game share a lot more survival horror type of feeling. And the alien actually feels alien, unknown creature. The second film while being great, made the aliens a bit more animal-bug-like for my taste.
I'm a HUGE Alien fan... In 1994 Sky gave people a free weekend of Sky Movies... They had the Alien Trilogy on... I was 10...i recorded them all... I was terrified, elated, I had nightmares and I was hooked. I had some of the Alien toys too... I loved Alien Trilogy. I went to see Alien Resurrection...Ive a pair of awesome HR Giger movie books, one signed... I even enjoy the assembly cut of Alien 3!
Anyway I was out of gaming for a long time... But I'm getting a Switch for Christmas and this game is the first I'm downloading... I am so excited... I know its a 6+ year old game but it is basically me, age 10 all over again... In my attic bedroom... Late at night... Terrified watching Alien and then as a teenager totally in the zone playing Alien Trilogy...
I can't bloody wait!
♥ From 🇮🇪 to all you awesome people and Alien fans!
Even watching this freaked me out. This game is a masterpiece.
I want to see what it’s doing while it’s crawling around in the vents
The AI of alien in this game is incredible, no game has come close to it....yet
It could have been cool if they made the alien climb over the tables and walls
There's not really any place in the game where that could be done and even if it could be done it wouldn't be fun because you probably couldn't defend yourself when that animation is playing '
Thanks for posting this. I was always curious about this, but I was never able to see it because I play this one on console.
No problem!
The first thing I did after the first encounter was run after it to see experience the death animation and was surprised that it was nowhere to be found.
I love the detail even when the alien is off screen he moves almost like she is supposed to.
I love this game, I have new underwear to prove it 😫 What a great video. What we have here is..... A hide and seek challenge at its core. You are in an area/mission. The developers then drop the AI bot in and then the seek AI takes over. They keep the animation going because they are true to their word "It doesn't know where you are". If they were cheating they wouldn't go to all the trouble of animating its searching because you may be under a trolly or in a cupboard and it truly does not know. They had to animate all of the unseen from your point of view as a player while it searches for you. BRILLIANT ! We all know the outcome when it does find you, sleepless nights 😂🤣😆
2:40 that explains why Amanda is so good at sneaking....
I always wonder if the original developers of the game (Creative Assembly), despite its disappointing sales, ever look at the rave comments from hardcore fans? They should be proud of what they accomplished even if this wasn't a "call of duty" type blockbuster hit. Most people couldn't appreciate Isolation anyway. "It's too hard" is all we'd hear from them. lol
the player not having a torso or head is hilarious cuz that's how we see devs making FPS games
This game kept me on the edge of my seat. It nailed the atmosphere and that 80s futuristic tech. Here's hoping we eventually get a true sequel.
This game is amazing, I still remember the feeling of fear, and the quiet of the ship...for me this is one of the most best game of Playstation 4.
How do they salivate when they never drink?
Alien Isolation will always be in my top 3 favorite games! Can't say enough good about everything it has to offer
What are the other two?
the headless ripley is more disturbing than the alien 😂
I gave up on it initially from getting lost but I'm so glad I tried again because this is a truly great game that won't be forgotten anytime soon
Thank you very much for this video, friend. I needed to see Alien crefully for my animations. You're remarkable
You're very welcome
Just watching the part with the Xenomorph patrolling room to room with the music is just so unsettling 😨
"Usually see the alien from afar." With my bad luck, I see that alien up close way more than I want to.
Gotta be the most detailed model of the creature ever in game
I haven't watched your other content but this was really fascinating to watch. my only issue is that I had a hard time hearing you and had to constantly keep turning the volume up.
Thank you! The audio is something I've been fine tuning for the future videos on my channel. Thanks for letting me know!
@@Ezzidio Yeah of course man. I was afraid I became an old man at 22 👴🏻 lol. I wish you all the best this new year.
Rare gem of a game thats deserves the next gen update.
Not what I thought this video would be
this game was so terrifying to play i had to stop for a while because i couldn't move from one spot....crazy.
7:00 It's almost like you are haunting the Alien, and it's just plain confused. :P
This AI is smarter than most people today!
Man, where is this game’s sequel?
This explains why there is no mirrors on Sevastopol, Ripley wouldn't be able to see herself.
I still get PTSD from this game when I hear someone stomping on our wood hallway floors 😂
That game is like a movie between Alien and Aliens...
i love how in the end of the video if you slow it down you can se the alien being force pushed of camera.... so funny.
I feel like watching a documentary about the hidden life of an Alien.
Places everyone. Quiet. And......... ACTION!!! 3:15
Several places I'd like you to go...
Near the Marshall's office... on your way there...
Is a door with a Code screen lock...
I swear I have seen an Android OPEN that door... but the screen is painted over so Amanda can't put a code in.
Also, near the area where the room is that bursts into flames... (leading to the spire)....
There is a ladder behind a grill in the vent (I think that's the spot)....
One more vent shaft near a terminal that also has a ladder behind a locked grill door.
Like to see where those go.
In the DLC, "Loose Ends" (Ransome's missions)...
There is an item behind locked double doors after you get the Nostromo (3rd mission) tape.
Couldn't figure out how to open those double doors.
But you can see the (random) item on a shelf inside and across the room.
I wonder if you can get in there... then come out of fly mode and see if there is a way in/out from there....
THat same DLC has a vent system after you get past the security check point near the exit.
It also has a pair of ladders behind locked grates.
Wonder where they go?
Finally...
The DLC's Safe Haven and Lost Contact .... see if you can track down every pickup item location.
I found some in some very odd places (not seen visibly)... but I wonder if there are a few others...
I was expecting some interesting info but the video is just a footage collection with trivial details.
What's the patrol scheme?
What is driving IA attention and how is reacting?
How are the vents interconnected? How far is the AI going when into the vents?
How is the AI deciding where to go when into the vents?
There's any range for hearing player activity?
A video collecting this kind of info will be appreciated.
Thanks!
8:17 not suspicious at all with that motion detector coming off of that locker, slightly moving 😄😄😄😄
Playing this game through again in VR 😱 OMG!
This is and was the best game I ever played! I also played it in VR but it feels smaller yet it gives you a nice feeling but the biggest problem with VR is that the Oculus Quest 2 LCD doesn’t show the black (I had to tint the lenses actually to help with it) but playing it on PSVR OLED is amazing! The PSVR makes it a true experience although 2 image processors burned while I was using PSVR on the PC - maybe someone can explain it to me why?
really???? i was gonna use my psvr to try that but....now....maybe not such a good idea...
Absolute gem of a game!
This game is a solid ten on the terror meter. The scariest & most fun thing I've ever played. Can you believe there's actually a VR mod? Can't wait to get a PC headset & try it out.
I know I’m late to this video, but what does the facehugger death Animation look like off camera? Will it be on screen either way?
I’ve seen a lot of people forget the last period in an acronym, but don’t think I’ve ever seen someone miss it in a 2-letter acronym, lol wow
"SURPRISE! Mo..."