I forgot to mention that I reworked the weapon damage system. Each weapon has a base Power value. If you are close to the enemy, you have a 1 in 3 chance to crit. If you crit, the damage is doubled. If you are too far away, there is no chance to crit, and your damage is reduced by half.
I forgot to mention that I reworked the weapon damage system. Each weapon has a base Power value. If you are close to the enemy, you have a 1 in 3 chance to crit. If you crit, the damage is doubled. If you are too far away, there is no chance to crit, and your damage is reduced by half.
Sounds like some rpg element. Pretty cool
This is amazing. Long live the 3DO
Cool! It’s coming along great!
How viable would it be for someone to use what you are developing to port say Duke Nuke 'em 3D to the 3do? This is all very exciting. Thanks!
This codebase wouldn't help with such a project, unfortunately.