3DO Ray Casting Project - Part 5

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 6

  • @retroloveletter
    @retroloveletter  2 ปีที่แล้ว +3

    I forgot to mention that I reworked the weapon damage system. Each weapon has a base Power value. If you are close to the enemy, you have a 1 in 3 chance to crit. If you crit, the damage is doubled. If you are too far away, there is no chance to crit, and your damage is reduced by half.

    • @RetroGamerBB
      @RetroGamerBB 2 ปีที่แล้ว +2

      Sounds like some rpg element. Pretty cool

  • @dingbat5653
    @dingbat5653 28 วันที่ผ่านมา

    This is amazing. Long live the 3DO

  • @AbraCassandraCrafts
    @AbraCassandraCrafts 2 ปีที่แล้ว

    Cool! It’s coming along great!

  • @jh5124
    @jh5124 ปีที่แล้ว

    How viable would it be for someone to use what you are developing to port say Duke Nuke 'em 3D to the 3do? This is all very exciting. Thanks!

    • @retroloveletter
      @retroloveletter  ปีที่แล้ว

      This codebase wouldn't help with such a project, unfortunately.