Killing Time Style 3DO Engine Update | Blockmaps | Part 3

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 14

  • @SillyOrb
    @SillyOrb หลายเดือนก่อน

    Very nice progress. Cheers.

  • @archive3do769
    @archive3do769 2 หลายเดือนก่อน +1

    Really looking forward to the finished product

    • @retroloveletter
      @retroloveletter  2 หลายเดือนก่อน +2

      It has been a journey so far, thanks for all the support!

  • @luanalcolea629
    @luanalcolea629 หลายเดือนก่อน

    That's look very very good, keep going!

    • @retroloveletter
      @retroloveletter  หลายเดือนก่อน

      Thank you for the support!

  • @RetroGamerBB
    @RetroGamerBB 2 หลายเดือนก่อน +1

    Badass!

  • @TheFieryWind99
    @TheFieryWind99 หลายเดือนก่อน

    Looking good so far!

  • @AbraCassandraCrafts
    @AbraCassandraCrafts 2 หลายเดือนก่อน

    So cool!!!

  • @Yoshimitzy
    @Yoshimitzy 2 หลายเดือนก่อน +1

    in the end it will be possible to make different mods, as well as port 3D games?

    • @retroloveletter
      @retroloveletter  2 หลายเดือนก่อน +3

      Any game that shares a similar style is doable to port. The best way to describe the main constraint this engine has is 'DOOM but cubicle', or games that resemble Killing Time for 3DO (not PC, as that is more advanced). The main constraint comes from using quads for everything, which was done in order to leverage the most out of the 3DO. As for mods, anything other than new 'skins' would require code changes.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt หลายเดือนก่อน +1

      @@retrolovelettercould you make a level where only convex edges need to meet exactly? Like steps and tables need to follow the cubes, but hallways don’t. Or multi-facet columns. You know, like this Sega Saturn quads on mode-7 games. Also: slopes. Here the roles would be reversed. Then find out if this glitches in z-order.
      Ah you have some faces like this. So let’s connect to a different room which is rotated relative to the current one? Oh no, does not work.