Major Hidden Stats Discovery by CIC - World of Warships Blitz

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  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 40

  • @HiromiIsamu
    @HiromiIsamu หลายเดือนก่อน +26

    Thank you Terry for featuring my work! It took very long time to understand all the mechanics (although there is so much to explore like Superstructure armor and how turtleback armor works). Regardless, I am recalculating all AP penetration values, starting from Tier 10 and working on the way down. Will take months but eventually will make the news that all ships have their AP Penetration recalculated.

    • @FunandGameswithTerry
      @FunandGameswithTerry  หลายเดือนก่อน +4

      No, thank you for doing this research, amazing work.
      My understanding of turtleback, based on the answers I got from WG, is that German BBs get a second pen check from T7 upwards, with lower pen, but how, we don't know. Saving throw? Second pen check against an inner armour layer? I'd love to know how this is implemented 😂

    • @HiromiIsamu
      @HiromiIsamu หลายเดือนก่อน +1

      @@FunandGameswithTerry Thank you for the info. We will keep that in note and I recall that Atlantico has it as well since deck is 76mm but we still getting half pens anyways. Could be 100mm turtleback but will never know until the team tests it.

    • @rickkyle5107
      @rickkyle5107 หลายเดือนก่อน

      Incredible work. Thanks for sharing your research.

    • @Hiro-ou7fm
      @Hiro-ou7fm หลายเดือนก่อน +1

      Hey Hiromi, bro you did incredible job throughout the game life about game mechanics just like what we have inPC version as “How It Works “. Good luck buddy and wishes the best

    • @FunandGameswithTerry
      @FunandGameswithTerry  หลายเดือนก่อน +1

      I think it only applies to citadel hits, so not sure about the Atlantico deck situation. From memory, her hitbox is very wonky, so could be that visual identification of point of impact is off.

  • @_unicorn
    @_unicorn หลายเดือนก่อน +8

    7.4 Update Patch Notes are only a few days away, but it's fun for Terry to review them

    • @FunandGameswithTerry
      @FunandGameswithTerry  หลายเดือนก่อน +5

      I'm looking forward to the notes, always something fun to talk about

    • @garypashley6217
      @garypashley6217 หลายเดือนก่อน +1

      another patch more problems

    • @wheels-n-tires1846
      @wheels-n-tires1846 หลายเดือนก่อน

      @_unicorn I'm just hoping for the patch notes that say "we fixed the problem, and USNvet(JRDJ) won't have a game crash every three battles".🤣

  • @PVP_GAMERizi
    @PVP_GAMERizi หลายเดือนก่อน +10

    Terry u should become a developer in this game we know ull do well especially the interest that u have gained in and maybe help making the game better

    • @FunandGameswithTerry
      @FunandGameswithTerry  หลายเดือนก่อน +5

      Ha, I've just moved out of software engineering 😅 Game dev isn't quite my corner, I used to work in cloud DevOps and quality control for the last couple of years. But honestly, WG should hire Hiromi, probably 😉

  • @joelpierce1453
    @joelpierce1453 หลายเดือนก่อน +4

    Honestly most of this is stuff I've felt out with my favorite ships already.

  • @wheels-n-tires1846
    @wheels-n-tires1846 หลายเดือนก่อน +1

    Nice example with the first photo!!! The holes in that ship were made by not only shells, but more likely, pieces of the USS Mount Hood, which was an ammo ship that exploded nearby...

    • @FunandGameswithTerry
      @FunandGameswithTerry  หลายเดือนก่อน +2

      Well spotted. You _could_ stretch it to say "shells were responsible for this damage" ;)
      This is actually a topic that came to mind when I was looking for photos of shell damage, and there were surprisingly few. I think I remember reading about overpens caused to Taffy 3's escort destroyers by IJN large calibre shells, but it would make for an interesting video to see how well the game mechanics model actual naval combat in that regard.

    • @wheels-n-tires1846
      @wheels-n-tires1846 หลายเดือนก่อน

      @FunandGameswithTerry true...the battle damage pics are actually tough to find. I love Blitz, but I think that the occaisional catastrophic magazine explosion, with gratuitous graphics would be kinda nice. Long as it's not me...🤣

  • @gleamingcolt
    @gleamingcolt หลายเดือนก่อน +2

    I am very surprised this is now in the game, but it does explain a lot of random things that don’t usually happen.
    Great video

  • @enchantedbananas
    @enchantedbananas หลายเดือนก่อน +1

    I always knew there was ANGLING! I got the biggest feel for this when I was grinding Gascogne and Alsace. I'm not a good BB player but while brawling parallel to another BB at close ranges I realized I could make my enemy bounce and half pen some of his shells if I timed myself to accelerate and turn away as they fired their shot. explains so much of the weird bounces and ghost shells probably.

  • @Slai47
    @Slai47 หลายเดือนก่อน +5

    Thank you for breaking this down for us. This is awesome and super glad Hiromi took the time and effort to do this.
    Still might need more time to think on this. Lots to unpack.

    • @HiromiIsamu
      @HiromiIsamu หลายเดือนก่อน +1

      I donno which is more stressful, finding this discovery or taking care of a cute gremlin 3 in the morning everyday for 2 years.

    • @Slai47
      @Slai47 หลายเดือนก่อน

      @@HiromiIsamu 2 years?? I'm going to take care of this crouch goblin for 18 years.

  • @Floridaman5745
    @Floridaman5745 หลายเดือนก่อน +2

    It’s been a while since Ive seen you talk about game mechanics. 🐬🎊
    Nonetheless another excellent video produced by you, as expected 😉

  • @T0K3N_P4WN
    @T0K3N_P4WN หลายเดือนก่อน

    Glad I found your channel needed a good info source on game

  • @dustinbaxter4521
    @dustinbaxter4521 หลายเดือนก่อน +1

    Love the Kurt Angle reference! Hope all is well Terry

  • @Evilship994
    @Evilship994 หลายเดือนก่อน

    Great video and explanation 👍 👌

  • @a_balloon
    @a_balloon หลายเดือนก่อน

    I already knew there were angle mechanics in Blitz as soon as I started getting bounces on Minitaurs in Vermont

  • @TheAnonymousEconomist
    @TheAnonymousEconomist หลายเดือนก่อน

    God, every time you upload I look forward to watching so much. Thank you!!!

  • @conamer6738
    @conamer6738 หลายเดือนก่อน

    I dug into angling in Blitz 5 years ago viewing conflicting information. Eventually I found angling was not a factor I in Blitz so it's good news. It puts more emphasis on knowing ship armor and guns

  • @TheSoulfire73
    @TheSoulfire73 หลายเดือนก่อน

    Not as much speculation as you think. Remember players used to data mine this game and there are some hard numbers to work with. Add to that the extra info that has been released in older patchnotes and there’s most likely a solid base to work off of.

  • @agricolaurbanus6209
    @agricolaurbanus6209 หลายเดือนก่อน +1

    When anybody asks in chat what 'the best BB etc." is, or what line is best to grind, I tell them it depends on their play style and direct them to your channel to watch the ship reviews and to learn about ship roles.
    It is astonishing though how many players, especially whales at t8 and above, don't know the least thing about broadsiding, score points system, or match reward system, or even which ammo to use for example vs DDs or BBs and at what distance.
    Imo WG should introduce kind of an obligatory driving test or a new campaign chapter for players who directly whale into levels 8 and above, without having played a certain amount of games below.

  • @FlyTyer1948
    @FlyTyer1948 หลายเดือนก่อน

    Spock: Fascinating.
    Me in my bb: Damm angling! I hit that thing.

  • @Maximilian7992
    @Maximilian7992 หลายเดือนก่อน

    From my WoWS PC understanding in terms of penetration (and this is talking about overmatch), 510mm guns can go through 35mm of armor, 508mm can go through 34mm, 460mm can go through 32mm, and 457mm can go through 30mm.

    • @LiteBosmark
      @LiteBosmark หลายเดือนก่อน

      Yeah, and in Blitz overmatch = overpen

  • @LiteBosmark
    @LiteBosmark หลายเดือนก่อน

    In order for angling to mean anything, it would have to prevent destroyers from dealing damage to bowtanking BBs with AP shells. This is clearly not the case here, so the angling stuff doesn't really mean anything realistically speaking

  • @blitzyeeter5766
    @blitzyeeter5766 หลายเดือนก่อน

    Hmm I’m curious as an cse student

  • @MasonGunneson
    @MasonGunneson หลายเดือนก่อน

    I'm not convinced this is accurate.
    I have half-penned a broadside Mino at 5km w Shikishima with multiple shells in one salvo.
    I've also had a Smolensk bounce Yamato shells at ~12km.
    Maybe there are glitches w some ships, but I know with certainty that I've had results that run counter to these figures.

  • @LordJimWowBlitz
    @LordJimWowBlitz หลายเดือนก่อน +2

    There is a bit of effort to prepare this, this is admirable, but this is a situation consisting of a series of assumptions subject to experience that cannot be proved rather than a mathematical calculation. When the game does not give data, it remains a big question mark as to what you do so much calculation according to. In this way, these theories are not official and cannot be the subject of knowledge, unfortunately, but speculative discussion is enjoyable

    • @LiteBosmark
      @LiteBosmark หลายเดือนก่อน

      Another thing that I think is lost in this discussion is... How much does this actually matter in the context of the game?
      Hitting belt of battleship is suboptimal anyways, so how much does angling actually do?

  • @Prinzessineugen
    @Prinzessineugen หลายเดือนก่อน

    So thats mean Turtelback armor were going to be exist?

    • @FunandGameswithTerry
      @FunandGameswithTerry  หลายเดือนก่อน +1

      It does indeed, this was actually confirmed by WG. We don't know how it works exactly, but on German BBs from Gneisenau on, a shell has to pass an extra penetration test before it scores a citadel.