Thank you Terry for featuring my work! It took very long time to understand all the mechanics (although there is so much to explore like Superstructure armor and how turtleback armor works). Regardless, I am recalculating all AP penetration values, starting from Tier 10 and working on the way down. Will take months but eventually will make the news that all ships have their AP Penetration recalculated.
No, thank you for doing this research, amazing work. My understanding of turtleback, based on the answers I got from WG, is that German BBs get a second pen check from T7 upwards, with lower pen, but how, we don't know. Saving throw? Second pen check against an inner armour layer? I'd love to know how this is implemented 😂
@@FunandGameswithTerry Thank you for the info. We will keep that in note and I recall that Atlantico has it as well since deck is 76mm but we still getting half pens anyways. Could be 100mm turtleback but will never know until the team tests it.
Hey Hiromi, bro you did incredible job throughout the game life about game mechanics just like what we have inPC version as “How It Works “. Good luck buddy and wishes the best
I think it only applies to citadel hits, so not sure about the Atlantico deck situation. From memory, her hitbox is very wonky, so could be that visual identification of point of impact is off.
Ha, I've just moved out of software engineering 😅 Game dev isn't quite my corner, I used to work in cloud DevOps and quality control for the last couple of years. But honestly, WG should hire Hiromi, probably 😉
Nice example with the first photo!!! The holes in that ship were made by not only shells, but more likely, pieces of the USS Mount Hood, which was an ammo ship that exploded nearby...
Well spotted. You _could_ stretch it to say "shells were responsible for this damage" ;) This is actually a topic that came to mind when I was looking for photos of shell damage, and there were surprisingly few. I think I remember reading about overpens caused to Taffy 3's escort destroyers by IJN large calibre shells, but it would make for an interesting video to see how well the game mechanics model actual naval combat in that regard.
@FunandGameswithTerry true...the battle damage pics are actually tough to find. I love Blitz, but I think that the occaisional catastrophic magazine explosion, with gratuitous graphics would be kinda nice. Long as it's not me...🤣
I always knew there was ANGLING! I got the biggest feel for this when I was grinding Gascogne and Alsace. I'm not a good BB player but while brawling parallel to another BB at close ranges I realized I could make my enemy bounce and half pen some of his shells if I timed myself to accelerate and turn away as they fired their shot. explains so much of the weird bounces and ghost shells probably.
Thank you for breaking this down for us. This is awesome and super glad Hiromi took the time and effort to do this. Still might need more time to think on this. Lots to unpack.
I dug into angling in Blitz 5 years ago viewing conflicting information. Eventually I found angling was not a factor I in Blitz so it's good news. It puts more emphasis on knowing ship armor and guns
Not as much speculation as you think. Remember players used to data mine this game and there are some hard numbers to work with. Add to that the extra info that has been released in older patchnotes and there’s most likely a solid base to work off of.
When anybody asks in chat what 'the best BB etc." is, or what line is best to grind, I tell them it depends on their play style and direct them to your channel to watch the ship reviews and to learn about ship roles. It is astonishing though how many players, especially whales at t8 and above, don't know the least thing about broadsiding, score points system, or match reward system, or even which ammo to use for example vs DDs or BBs and at what distance. Imo WG should introduce kind of an obligatory driving test or a new campaign chapter for players who directly whale into levels 8 and above, without having played a certain amount of games below.
From my WoWS PC understanding in terms of penetration (and this is talking about overmatch), 510mm guns can go through 35mm of armor, 508mm can go through 34mm, 460mm can go through 32mm, and 457mm can go through 30mm.
In order for angling to mean anything, it would have to prevent destroyers from dealing damage to bowtanking BBs with AP shells. This is clearly not the case here, so the angling stuff doesn't really mean anything realistically speaking
I'm not convinced this is accurate. I have half-penned a broadside Mino at 5km w Shikishima with multiple shells in one salvo. I've also had a Smolensk bounce Yamato shells at ~12km. Maybe there are glitches w some ships, but I know with certainty that I've had results that run counter to these figures.
There is a bit of effort to prepare this, this is admirable, but this is a situation consisting of a series of assumptions subject to experience that cannot be proved rather than a mathematical calculation. When the game does not give data, it remains a big question mark as to what you do so much calculation according to. In this way, these theories are not official and cannot be the subject of knowledge, unfortunately, but speculative discussion is enjoyable
Another thing that I think is lost in this discussion is... How much does this actually matter in the context of the game? Hitting belt of battleship is suboptimal anyways, so how much does angling actually do?
It does indeed, this was actually confirmed by WG. We don't know how it works exactly, but on German BBs from Gneisenau on, a shell has to pass an extra penetration test before it scores a citadel.
Thank you Terry for featuring my work! It took very long time to understand all the mechanics (although there is so much to explore like Superstructure armor and how turtleback armor works). Regardless, I am recalculating all AP penetration values, starting from Tier 10 and working on the way down. Will take months but eventually will make the news that all ships have their AP Penetration recalculated.
No, thank you for doing this research, amazing work.
My understanding of turtleback, based on the answers I got from WG, is that German BBs get a second pen check from T7 upwards, with lower pen, but how, we don't know. Saving throw? Second pen check against an inner armour layer? I'd love to know how this is implemented 😂
@@FunandGameswithTerry Thank you for the info. We will keep that in note and I recall that Atlantico has it as well since deck is 76mm but we still getting half pens anyways. Could be 100mm turtleback but will never know until the team tests it.
Incredible work. Thanks for sharing your research.
Hey Hiromi, bro you did incredible job throughout the game life about game mechanics just like what we have inPC version as “How It Works “. Good luck buddy and wishes the best
I think it only applies to citadel hits, so not sure about the Atlantico deck situation. From memory, her hitbox is very wonky, so could be that visual identification of point of impact is off.
7.4 Update Patch Notes are only a few days away, but it's fun for Terry to review them
I'm looking forward to the notes, always something fun to talk about
another patch more problems
@_unicorn I'm just hoping for the patch notes that say "we fixed the problem, and USNvet(JRDJ) won't have a game crash every three battles".🤣
Terry u should become a developer in this game we know ull do well especially the interest that u have gained in and maybe help making the game better
Ha, I've just moved out of software engineering 😅 Game dev isn't quite my corner, I used to work in cloud DevOps and quality control for the last couple of years. But honestly, WG should hire Hiromi, probably 😉
Honestly most of this is stuff I've felt out with my favorite ships already.
Nice example with the first photo!!! The holes in that ship were made by not only shells, but more likely, pieces of the USS Mount Hood, which was an ammo ship that exploded nearby...
Well spotted. You _could_ stretch it to say "shells were responsible for this damage" ;)
This is actually a topic that came to mind when I was looking for photos of shell damage, and there were surprisingly few. I think I remember reading about overpens caused to Taffy 3's escort destroyers by IJN large calibre shells, but it would make for an interesting video to see how well the game mechanics model actual naval combat in that regard.
@FunandGameswithTerry true...the battle damage pics are actually tough to find. I love Blitz, but I think that the occaisional catastrophic magazine explosion, with gratuitous graphics would be kinda nice. Long as it's not me...🤣
I am very surprised this is now in the game, but it does explain a lot of random things that don’t usually happen.
Great video
I always knew there was ANGLING! I got the biggest feel for this when I was grinding Gascogne and Alsace. I'm not a good BB player but while brawling parallel to another BB at close ranges I realized I could make my enemy bounce and half pen some of his shells if I timed myself to accelerate and turn away as they fired their shot. explains so much of the weird bounces and ghost shells probably.
Thank you for breaking this down for us. This is awesome and super glad Hiromi took the time and effort to do this.
Still might need more time to think on this. Lots to unpack.
I donno which is more stressful, finding this discovery or taking care of a cute gremlin 3 in the morning everyday for 2 years.
@@HiromiIsamu 2 years?? I'm going to take care of this crouch goblin for 18 years.
It’s been a while since Ive seen you talk about game mechanics. 🐬🎊
Nonetheless another excellent video produced by you, as expected 😉
Glad I found your channel needed a good info source on game
Love the Kurt Angle reference! Hope all is well Terry
Great video and explanation 👍 👌
I already knew there were angle mechanics in Blitz as soon as I started getting bounces on Minitaurs in Vermont
God, every time you upload I look forward to watching so much. Thank you!!!
I dug into angling in Blitz 5 years ago viewing conflicting information. Eventually I found angling was not a factor I in Blitz so it's good news. It puts more emphasis on knowing ship armor and guns
Not as much speculation as you think. Remember players used to data mine this game and there are some hard numbers to work with. Add to that the extra info that has been released in older patchnotes and there’s most likely a solid base to work off of.
When anybody asks in chat what 'the best BB etc." is, or what line is best to grind, I tell them it depends on their play style and direct them to your channel to watch the ship reviews and to learn about ship roles.
It is astonishing though how many players, especially whales at t8 and above, don't know the least thing about broadsiding, score points system, or match reward system, or even which ammo to use for example vs DDs or BBs and at what distance.
Imo WG should introduce kind of an obligatory driving test or a new campaign chapter for players who directly whale into levels 8 and above, without having played a certain amount of games below.
Spock: Fascinating.
Me in my bb: Damm angling! I hit that thing.
From my WoWS PC understanding in terms of penetration (and this is talking about overmatch), 510mm guns can go through 35mm of armor, 508mm can go through 34mm, 460mm can go through 32mm, and 457mm can go through 30mm.
Yeah, and in Blitz overmatch = overpen
In order for angling to mean anything, it would have to prevent destroyers from dealing damage to bowtanking BBs with AP shells. This is clearly not the case here, so the angling stuff doesn't really mean anything realistically speaking
Hmm I’m curious as an cse student
I'm not convinced this is accurate.
I have half-penned a broadside Mino at 5km w Shikishima with multiple shells in one salvo.
I've also had a Smolensk bounce Yamato shells at ~12km.
Maybe there are glitches w some ships, but I know with certainty that I've had results that run counter to these figures.
There is a bit of effort to prepare this, this is admirable, but this is a situation consisting of a series of assumptions subject to experience that cannot be proved rather than a mathematical calculation. When the game does not give data, it remains a big question mark as to what you do so much calculation according to. In this way, these theories are not official and cannot be the subject of knowledge, unfortunately, but speculative discussion is enjoyable
Another thing that I think is lost in this discussion is... How much does this actually matter in the context of the game?
Hitting belt of battleship is suboptimal anyways, so how much does angling actually do?
So thats mean Turtelback armor were going to be exist?
It does indeed, this was actually confirmed by WG. We don't know how it works exactly, but on German BBs from Gneisenau on, a shell has to pass an extra penetration test before it scores a citadel.