Old Cyclolcyc 1% WR, 2000 FPS frame perfect button release

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  • เผยแพร่เมื่อ 27 ส.ค. 2024
  • Attempts: 77026
    Modifications used to make it possible: Click between frames, Prism instant respawn.
    Comment: since this level have been broken after 2.2 release, original level become impossible to complete, since in order do make it possible you need to increase your speed through high FPS in 2.113 version of GD, this is why you needed exactly 2000 FPS to pass this part in the first place, but since original part you can't do that, you need not only to double TPS to over 10000, you also need to double FPS, which is not possible due to hardware limitations without slowing down game or resizing window. But, at the same time bugged Cyclolcyc is benefitial, since nstead of doing tripple clicks on cube part, you need to do double clicks in order to pass an invisible sawblades that appears with toggle trigger, so iconic tripple click part is actually easier on 2.2, than 2.113, therefore we are in dilemma. Either we downgrade our current GD version to make first click possible, but making double spikes with invisible sawblades harder, or we keep in 2.2 version, making it almost impossible to complete. Instead we would have to find a version that doesn't have this part in the first place. An older version. But older version have it's own niche. It's using 2000 frame perfect 0.5x button press with release to both activate an invisible black orb and not immediately jump to an invisible spike in the beginning because of game's buffer click works. And you won't do that you will get thrown with the jump pad into it. To speed up the process I've used instant respawn, but since I can't have 2000 fps, I used click between frames mod in order to make that 2000 FPS release possible, since the way CBF works is it's cutting frames into 1/10 of existing one's, making that timing possible, so if we have 200 fps, 2000 fps timing with CBF would be possible, not only that it's actually possible to align yourself with 2000 fps timing by manipulating FPS you're currently having, but since FPS midificatons isn't allowed, we can make use of instant respawn to get advantage out it, so there could be a consistent humanly possible set up to pull it off. Now how far we can get into the level knowing that? Theoretically 1.997%, since I didn't get managed to get farther than 2%, at least there's no humanly possible set up to do that, because there's a green orb right in the jump boost, since any other timing is frame perfect, but possible. Plus it's theoretically possible to pass pre-last double spike with frame perfect release. There could be buffer click at that jump boost, but you will die at exact 1.997%, which is 0.003% short to 2%, unfortunately.
    Discord: discord.gg/SCa...

ความคิดเห็น • 1

  • @ondatra_dt
    @ondatra_dt หลายเดือนก่อน +1

    When he realizes that triple swift clicks are humanly impossible😬