Great video! One other factor I didn't see mentioned: the genre is also way more crowded than it was a decade ago. In 2023, you've got way more devs fighting for a piece of a limited market, and that makes funding development through early access very, very difficult. (Based on what I've heard from other devs, EA has not been a viable way to reliably fund a game for years now.) Along those lines, Crimson Tactics is actually not that rare in being an indie take on FFT. A ton of indie SRPGs have come out over the past few years which try to emulate FFT to greater or lesser degree: aside from Fell Seal and Crimson Tactics, you've got Fae Tactics, Arcadian Atlas, Mercenaries Blaze and Rebirth, Tenderfoot Tactics, Cascade Tactics, Far Away From Home, Vanaris Tactics...and more still in development, like Spiritlink Tactics and Dusk Tactics! I'm sure I missed a couple, too. (And that's without even getting into all the other indie SRPGs that aren't modeled after FFT like Telepath Tactics Liberated, Symphony of War, Lost Eidolons, Dark Deity, Tyrant's Blessing...I could continue, but you get the idea.) Trying to stand out in a market like that with the financial resources of an indie studio can be pretty brutal. It makes me glad I have a day job. 😅
While it is sad to see it left behind, I don't think it's entirely fair to dismiss everything as "haters". Regardless of all else, the devs unfortunately did overpromise, and were unable to deliver on that promise. I would have hoped that the support they did have would be enough to drive them to, if nothing else, finish things off and at least continue working on it to the promised endpoint, but alas, fans cannot be the ones expected to keep a project alive. Wholly agree on the steam reviews thing though--they really need to be moderated better.
Calling out people being haters and doing damage to the game isn't the same thing as saying there's no legit criticism. I figured that was obvious. My point is just how much I needed vitriol and dog piling this game got.
@@TitaniumLegman I mean you aren't wrong--people who can't see the forest for the trees are always gonna be a problem. Perhaps I misinterpreted some of the chosen verbiage? My point is that there are indeed people who did genuinely want to see CT succeed, but ultimately came away feeling taken for a ride. And yeah, perhaps a lot of those people chose to express this poorly. But at the same time, I don't think it's entirely fair to dismiss their legitimate concerns either. I say again...a lot of it is why Steam reviews need better moderation. They should be for discussing the game and the content within it, not for external factors outside of it. Those can be taken up elsewhere. Had this been the case, I wonder if Crimson Tactics would still be actively worked on.
@@blind3dbylight Exactly. CT's development was obviously troubled. But I think thedy could have recovered if people hadn't taken to steam to review Bomb the game for everything other than it's actual content and tired complaints about RNG (when the whole genre is about RNG, if you don't like it, don't play a game that uses it lol.)
@@TitaniumLegman "Bomb the game for everything other than it's actual content" Tom, it doesn't have an ending. You're framing this like a malicious group attack on an innocent developer when the actual matter is they went back on their promise and deleted the post about it after already accepting people's money. I know game dev is unbelievably hard, but you can't list features on a Steam page to entice people to buy your game and then "scale it back" a day before release. That's what false advertising is. The devs themselves even admitted this was a mistake on their part and the complete game only had 75% of what they promised. The reviews are valid. Most of them on Steam are still positive, and even then a lot of the negative ones are really fair. If someone had so many bugs that it negatively impacted their experience, that's not being a hater, that's being honest.
I don't think we'll ever see eye to eye on this, and that's fine. But my view has always been that, when a game is early access, nothing is set in stone. Buying in when it is actually impossible to know from both a dev side and consumer side if the planned content will be able to make it out the door comes part and parcel with the deal. People act like the devs lied directly to their face or tried to scam them, when the team themselves have stated multiple times they would either have to scrap the game entirely or put it out with what they had, wrapping it up as they could. So they put it out, didn't raise the price as they had planned, and told people why they did what they did. To me, that's reasonable. It's a hard reality, but I will always maintain that it doesn't warrant the level of vitriol many leveled at the game and the team. Legit criticism about bugs and whatnot is fine. So is being disappointed the features that were planned couldn't make it out the door. But of the two the later is what became the focus of discussion and critique, and I think that's a shame because they could have come back from it. Bugs were fixed quickly, but now we'll never see what could have followed since support floundered, in part due to the rough release, in part because so many people turned away due to reviews and the like. I have seen so many people in my comments who turned around and tried the game, many of whom wound up liking it, but were initially scared off by the reviews. That's why I'm frustrated. There could have been life here.
As much as I can see your point on folks hating on new tactics games, it's not the customer's burden to appreciate the developer's effort, only to judge quality of the received product. Every game gets compared to the most popular/successful game in it's genre. That being said there are a lot of idiots in every fandom, usually even they don't have real arguments for the points they're complaining about. But here folks are pissed that the game they purchased is being left on a cliffhanger I think that's plenty to justify the game getting sunk in reviews.
I would have agreed with this when I was younger. I've now been alive long enough to know quality is only judged by a minority of the population. For example, Souls-like games are a major mechanical step back when it combines combat systems in video games, but they became popular because there's a greater population of players (and I believe this is related to players being more adult now vs more child in the past) who are masochist enough to want to frustrate themselves over an over again via unfair game design until they win. Another example is NBA 2K somehow getting worse and more predatory (and again, more frustrating and unfair, mechanically) every game yet never falling off.
"Every game gets compared to the most popular/successful.' -- This really doesn't take any sort of context into account though - Budget and scope being a big one.
Should be a pinned comment. It doesn't matter how hard you worked, what your budget was or how many roadblocks you've faced. You cannot use that as justification or a sales pitch to entice potential customers; they only care about the final product. And if it's not as good as others they can buy, you're out of luck.
All I've seen of this game has been from following news coverage about it during its pre-release up to now, but I can't say I totally agree with your arguments. While I totally agree that many terminally online posters are unhinged in their hate, from what I've seen, most of the derision wasn't toward the game's mechanics or it somehow living in Matsuno's shadow. Rather, it was mainly because the developers came off as unprofessional throughout, pivoting game scale and plans a mere month after opening it to pre-release sales. It came off to me as them taking advantage of people's eagerness to buy in early for such a promising SRPG when, at that point, they almost must have known they were being dishonest about their plans. Maybe I'm wrong and unaware of some info (I'm not in their discord), but that's the impression I got and why I never bought the game personally.
The sad truth is, if you want to sell to need to make promises and high praises. Nobody will buy your game/product if you just say its the same as all the others. You need a selling point. However, it is also very much necassary to keep the promises and not to oversell it to much. Else you will lose trust and thats the death of a businessman.
@@TheAkantor Over promising is precarious position to place your business/reputation in for Kickstarter/Early access games. Or even just all Kickstarter projects. Over promising to investors is normal and to be expected, as long as you believe you'll eventually bring them more money than they invested. KS/EA games only partially turn gamers into investors because if the product doesn't deliver on the promises or features, it's not like we can say "Well, at least I made a bit of money on the game." There are PLENTY of Kickstarter stories where features where promised for a non-video game product, those features were removed because the creator didn't understand the expenses, and even though the product did eventually ship, that creator will never be able to get consumer backing again because they over promised.
This genre is not dead for me, I started playing this game today. I almost always enjoy this type of game. I know nothing about development costs, I just know that I didn’t want to pay $30. Got it on sale.
Look, I played Tactics ogre on PSP and I loved it. But the steam version removed grinding and added a bunch of unnecessary changes to combat system. You can say that grinding is boring, but I personally love it. Also just because something is new doesn't mean it's good.
TOR Objectively fixes all the worst aspects of LUCT. that alone makes it a better product. If you don't like grinding being gone, that's fine, but it doesn't change that TOR is the king and deserves far more praise than it gets on Steam.
@@TitaniumLegman I don't deny they had some improvements, such as voice acting. But the removal of grinding fundamentally changes how the game plays and it becomes a chore to go through some battles. Having to pause the game and google the "cheese strategy to beat boss X" isn't a fun thing for many. Hence why we didn't like it. I'm not saying you can't like the game as is. But most hated it for a good reason. I've played triangle strategy and it too did above and beyond to prevent grinding for levels. The only thing that kept me going was the plot (which was good. However, gameplay and voice acting were horrendous. I had to turn the difficulty to easy to finish the game because I couldn't stand the BS strategies I had to do to beat certain bosses. One great modern tactics game was fell seal. It had great story and amazing combat. I recommend fell seal to anyone who wants a cool modern tactics game. And, if FFT ever gets re-released on steam, as long as it doesn't do the same asenine changes as Tactics ogre did, it'll be a day 1 purchase from me.
Thats sad to hear. I got the game after your recommendation video and started playing it. There were some bugs and the UI needed more work for me. + controller support was not good. Therefore, I decided to wait until further updates are released and give it another chance. Now I am afraid no further updates will come :(
First off, do you not recommend part one of a story because it has sequels? I played this game under that premise and enjoy it despite the story not finishing. Second, as a turn based strategy rpg enjoyer, there's a ton here to enjoy in spite of the game's issues, and I feel other enjoyers of the genre might feel the same, so I recommend it.
@@TitaniumLegman don't get me wrong, the game is good, i like the gameplay, and the story. but, i heard there will be no sequel for this game. that's why i can't recommend it even though it has very good gameplay. i feel really bad after i found out all of that after i finish the unfinished game.
It's definitely solid at the start there. They tried a lot of cool stuff. There was a lot to love here. I will say, though, to maybe avoid finishing it. I just did, and....it was mostly technical frustrations that you know they've fixed for all of the rest of the maps. The end point is fine, it's more than the ending keeps soft locking constantly, and you know it must have sucked to know that was there, and know you can't fix it. They tried. They tried a ton of cool ideas, and this was the first good use of horses as separate vehicles for units as well as actual gun/sword multi action stuff in an SRPG for once. Most never go all the way specifically due to how much can go wrong. I respect that...even if 3 of my favorite strategies caused so many random soft locks I almost couldn't finish it. I'm hoping they'll come back to this someday. It deserves more understanding, even if it has a lot of rough over the diamond. What's left ain't pretty on the tail end, but it's a hell of a What If. Makes me wonder if we'll see a situation like back from the 2000s where the modders step in to wrap it up.
I didn't kickstart the game and I didn't know about the game until actual release of it, so I didn't have any preconceived expectations of what should be in the game. Looks like a solid srpg, my one complaint with the game and this video is that endings DO matter quite a lot to me, and many others. There were at least 2 positive reviews for the game that I saw that said the ending was bad. I'm glad they enjoyed the game overall and you have as well, but for me there's an indie goty winner where I mostly enjoyed everything about the game up until the end at which point the "Is that it? Really?" ending actually soured my perception of the game as a whole.
It's depressing, as someone who wants to make an indie tactics RPG, to see that basically no viable fan base exists for this genre. I've resolved to keep writing and keep planning, with the hope to put out a game one day with no expectation of profit. It's just a bucket list thing.
Symphony of war did very well and they are now making a part 2. Fell Seal also did well. Song of Conquest is doing very well in Early access. Wartales also did well and the same goes for Battle brothers. And the two bigger games in the genre that the dev apparently used as proof that this genre is "dead", being: Tactics Ogre and Triangle Strategy, both actually did good as well. Disgaea is also doing well and the upcoming game "Unicorn Overlord" looks really cool. So go check that last one out, so it does well at launch as well. And then there is that Warhammer game and that Marvel game that are both doing good as well. Even Vestaria Saga got a part 2. Same goes for Dark Deity. That's also getting a part 2. And those are super niche indie games. So there clearly isn't some problematic and negative trend going on in this space. You really shouldn't just believe random people on the internet. Especially when they are in a negativity spiral. The genre is doing fine and there isn't some super negative fanbase that's downvoting all SRPG's. And sure this is a niche genre so you won't get AAA sales, but does a game/genre really need that to be a success? Because I'm pretty sure it doesn't. So if you feel inspired to make a game, just go for it and do your best. If anything, this genre is in an upswing. Because I can remember 5-10 years ago, there was barely anything in this genre for PC. Now there is quite a lot and quite a few newer and bigger games are being released in this genre -- which wasn't the case all that long ago.
The devs were looking at games like FFT and TOR specifically in that example. While yes, Fell Seal falls in that sub genre, it also launched YEARS ago in a very different landscape. Symphony of War is a completely different beast, melding ogre battle and fire emblem in a very satisfying way. While all the games you're listing are doing well, none of them are in the FFT space. TOR and TriStrat both did okay but have gotten a lot of criticism and push back that I consider to be very unwarranted, thus my statements in this video.
Too bad to see this happen. From how it looked seeing you play it this, it was a really nice tactics RPG that clearly had a lot of thought put into it. From what it sounds like they set their goals too high on what this game was going to be, to the point where it could no longer support itself and depended entirely on the consumers to keep it going. I feel that just because they had no choice but to release the game as incomplete as it was or stop developing it altogether that doesn't automatically entitle them to fan support. The responsibility of this game dying doesn't fall on the consumers, it falls on mismanagement of the project. Just like you said how funding early access games is a gamble, putting out a game in this incomplete state is a gamble too. Changing the games scope after you have already accepted peoples money is a HUGE gamble. I know some people have lofty expectations for tactics RPGs and they can be really mean but calling the people "haters" who supported this game and felt burned by promises not being kept isn't fair imo. I was hoping what support they still had from people would keep this project going to its initially planned end point, but again it's too bad it didn't.
The one thing holding me back from getting the game, which CoffeePotato pointed out in his review of the game, is that the end of the game is a massive buggy mess that soft-locks and forces restarts all the time. If there's a modding scene that can fix the end of the game, I might give it a shot, but coming off massive frustration in another indy game I played recently that just bugged out to make it impossible to advance 80% of the way through the game (Wrestlequest), that issue prevents me from playing.
I’m not one to bash games and I bought this game after the first time you covered it. I do feel that with the likes of reborn they need to give you the old school version as well that’s what the majority of players want. The new systems and what not are cool and a plus but I want to be able grind and out level the opposition. I dread what they will do to the likes of T G Cid in a FFT remake
The negative reviews were a massive red flag that I myself couldn't just ignore. It seems pretty clear to me that it has very little to do with how it doesn't perfectly copy FFT, though. Given that it's part of a series that will never see a conclusion, I'm obviously not going to pick it up out of pity for the devs, but their assertion that the genre is dead seems like hard cope to me. The market is so saturated with tactics titles that using a remake (Reborn) and a quasi-experiment (Triangle Strategy) as supporting evidence doesn't do much for me. Let another Fire Emblem or Xcom come out and the genre will be just as alive as ever.
I'm imagining a Delita "What did you get Ramza?" meme with Olyvia labelled as Steam Reviews, Delita labelled as Crimson Tactics, and Ramza crossed out and replaced with Fell Seal. So I noticed that most of the other pro-Crimson Tactics reviewers changed their minds when they hit the stopping point. (Or if they chose the ninja.) I think a lot of watchers are waiting to see if you change your mind when you finish. I have a lot of respect for the Crimson team for trying to make a tactics game. I like to stretch my wings sometimes and do screenplays or game scripts, but whenever a friend happens across one for a tactics game, they usually ask why I don't make it since I was a software designer and my spouse is whatever the prestige class is for a software designer. And... money, time, effort, heartbreak, more money, more time, more effort, more heartbreak, etc. I think Fell Seal's husband and wife team made it seem like any two programmers who are also writers and artists can just make a top tier tactics game, and... no, Fell Seal was also a miracle. What I like about novels is that, sure, there's editors and publishers involved, but if I wrote a book I loved and my publisher didn't want it, I could self-publish. And on the rare occasion an editor is way off, I can get a new one. (And I'm not obligated to listen to an editor.) A novel is something I write from start to finish, and if there's no publisher for it, self-publishing exists. (There's a reason every author with a publisher has a few self-published titles on the side.) You can have a dream, write that dream, and see that dream made available to your fans in the novel space. For screenplays, that chance goes way down. We all know a few writers who live off options but never see their movies made. And for games? It kinda takes a miracle with a small army backing up that miracle. The fact Crimson Tactics got as far as they did is worthy of applause. I'm sad to see them go.
This makes a lot of sense. Back when Rise Eterna and Dark Deity came out, I couldn't figure out why the steam reviews for Rise Eterna were so negative and the reviews for Dark Deitywere so positive when they were both Fire Emblem inspired TRPGs. And while I felt that the story in Rise Eterna was garbage, mechanically and visually it was a good game that went a different route in terms of character progression, whereas Dark Deity just aped FE entirely. Both are good games, but if the people leaving these reviews only care how "faithful" these games are, then that oddity makes way more sense. It's not a great reason, but at least it gives me confidence that my running theory about the DD devs review botting Rise Eterna into the ground probably isn't the case lol
Just because people bought a game in EA doesn't mean the Devs get a free pass. They over promised and released a final product that in essence is incomplete and fans are rightfully upset. Of course there are going to be unhinged comments and reviews but just focusing on those like you did in this video overshadows the valid criticism this game gets and the real and valid reasons people aren't recommending this game. This video feels just as whiny as the hater reviews that you see, just on the opposite spectrum.
This game is just wonderful, I don't care what haters gonna say. Characters and MOUNTS actually die with a bit more friendly system than FFT imo, and I found battles actually more difficult in the beginning and in some points of the story. The story looks really cool, art is good, music is fine, background scenarios are properly given some love, so the game itself is at least good. You can always complain that is not a masterpiece or whatever, but is definitely not bad at all. Classes, they are a bit too basic imo, but the system to change classes to inherit abilities and how magic works it has some own logic behind it, you may like it or not, argue that it may improve or whatever, but this guys did something slightly different keeping a base on a traditional type of game that it ends up feeling good and makes sense, so there is a huge value into that, is a hard balance that they figured it out how to keep. Itemisation, here I believe the game is superior to others, you can actually vary your characters items depending on the jobs journey you make them take, so you may end up with not the usual knight with a sword and shield, or mage with the cool staff.... anyway archers are what I found te more interesting to experiment with now.
The kind of criticism you show is hardly unique to this genre. I also feel that a lot of the behavior from the devs -- most notably: overpromising and delivering a half finished product -- are worthy of heavy criticism. Moreover, if I have to believe the steam reviews, they tried to hide past promises and behavior by removing and deleting things. Behavior like that induces and emboldens toxicity from fans. That's not unique to this genre; that happens everywhere. The devs really should have handled things differently. With them now abandoning the game all together, I honestly find it hard to complain about the 'mixed' reviews. I've only followed this game on a very surface level, but after reading the reviews I was personally waiting for them to finish the entire game before getting it. Because I for one didn't really get all the negativity from the reviews. Sure they are 'negative', but that was mostly because they broke promises and released an unfinished product -- which is fair imo. I also just looked at the steam reviews again, and I honestly don't see any unfair reviews. In fact, a lot of the negative reviews have positive things to say as well and a lot of them even like some of the new things they tried. So the reviews clearly aren't as bad and unfair as you make them out to be. Overall I very much disagree with pretty much the entire video. It really seems like you're lost in a cause, and aren't looking at things objectively. I also find it questionable how you keep trying to tell people to buy an abandoned product that you yourself haven't even finished yet.
I am going to buy this game, your video convinced me it is worth trying. I've been a fan of this genre well since it's creation. (I'm old) and I would hate to see it resurge again only to die. So yeah I am going to try it.
I got to that stage your showing on screen, and when the ranger boss walked down and i couldnt kill him I stopped playing. Maybe ill try game later but that that was annoying losing my entire round of characters turn to take him down.
Interesting review. FWIW Tactics Ogre is now mostly positive on Steam. My backlog is at just about critical mass but this looks like something I'll pass on.
I've been playing the game for the past couple of days and I haven't been enjoying it based on the mechanics, but you've motivated me to give it another try.
Sad to see this happen. I watched Tom do a stream of this and thought it looked interesting, so I picked it up. I haven't gotten around to playing it yet. Hearing that they decided last minute to divide the games into parts was kind of annoying. It's why I didn't buy the FF7 remake. Even knowing Crimson Tactics was going to be split into parts, I bought it anyway. It sucks knowing that there will never be an ending to the game. If I knew they were going to give up, I probably wouldn't have bought it.
So this is like a really small scale anthem repeat from BioWare, these things happen from time to time I am disappointed that they won't try to do it again.
I enjoyed Fell Seal so I found this game really close to that except it is on 3D. Tbh making a game in Tactics genre is really challenging and you need to market your game really hard or if big company backing you up.
I do agree with the dev that the genre is niche, but he sure picked the wrong games as examples. Tactics Ogre Reborn and Triangle Strategy were both very successful AA titles. These were in no way AAA titles. TT in less than a year sold well over a million copies. Very good result for a brand new IP within a small subgenre. These two are, sadly, the few success stories among scores of flops over the years. Persona Tactica being a recent example.
Tactics rpg's are niche, and devs will be hated for doing new things, and will get hate for doing the same as FF tactics, in other words, is a lose-lose situation no matter what they do. If I was a dev of a tactics rpg, I would try to do something more original, something far from medieval fantasy ... I wouldn't try to market it to the FF tactics players, those are a hateful bunch. Probably mixing it with other genres too.
This game shot its self in the foot with how they handled communication and its release, really unfortunate they had something, but dropped it. If you played it through to the ending it just shows even further of how poor they handled it with the story they released.
I agree to a point. You dont quit on a game your making just from some haters. If you believe in your product never leave it half done thinken your skin. Tactics games are not dead nor will they ever die as long as fire emblem is around. Would i love to see more sure but if the game cant at least come close to tacitics ogre (sorry another disagree with you is far far better than FF tactics) then it will be a disappointment. If you cant match the mechanics then the story better be on point. If you cant match the story then the mechanics better be stellar. Prime example is shinging force 1 vs 2. Shining force is the better game in almost every single way. However shinging force 2 mechanics and menu options where so hugely improved that the lacking story doesnt affect it. Also not everyone should attempt a tactical game to begin with. I love suikoden but suikoden tactics was a train wreck. The more train wrecks pumped into a genre the less people want to even take a risk on a new tactical game.
interesting - this video made me second guess my decision to not get it based on reviews. it is sad to see that its not being developed but if you say its good in its current state im willing to give it a try
I will love to see a awitch remake of the legendary PS2 Stella Deus game. Why not as well a Gorky 17 Switch remake. I love this two and will try crimson tacticts. I like your aproach. Thks.
It is so interesting that they will abandon the tactics formula becuase game on the year 2023 is very much a turn based tactics game. Anyone who knows that should be trying to copy that
BG3 is a VERY different type of turn based tactics tho. The devs differentiated between Tactics-likes and Fire Emblem-likes, stating that FE-likes are doing much better. Hopefully that adds some insight to their thought process.
good evening ^^ I'm surprised that this is literally the second video I see on your channel, the first one was Unicorn Overlord, you made a video saying some news about the game and everything and it was a good video, I really liked it, but this second video yours is worrying... why did you put yourself in a position to defend not the game itself but the devs but at the same time you just repeated what the devs used as an excuse... EA DIDN'T RENDER ENOUGH but the At the same time, don't you say that they literally put a beta version of the game in EA hoping to sell it as a full game that they published and then deleted the post and even worse, they pretended that nothing had happened, and all you have to do is go to the game store and go to the first negative comment full of positive votes and comments including from the dev to get a real idea of what happened... and about the game itself you could have had a game without any problems, without bugs, mechanics working perfectly etc. but that doesn't mean that the game is wonderful as you say... but in fact it has a lot of good and even innovative things, but a lot of people and I myself had a series of problems with the game, especially with certain mechanics and in relation to the control not responding and I'm not just talking about gampad... about the hater's comment there's not much to say... it's just a hater but he has a valid point... the current remake for ogre battle even though you love it It's bad especially in putting chains on you so you can't level up... I'm not even going to get into the merits of why he flopped, which was super obvious that was going to happen due to that mechanic and among others, the problem is that your argument is so bad who is on the one hand an ogre battle hater "maybe just from the remake and he didn't argue either" vs the fanboy of the game because he loved it straight away the guy is a hater "aka you" I can do exactly what you did with a bad game and find a comment from a hater post it and say look just don't be like this guy who just talks nonsense in the comments the game is actually wonderful or do the opposite... take a good game and bring comments saying bad just to show look how There are only haters... this destroys your credibility as someone who gives an opinion... In short, what you did was basically this: "hello guys, this game is wonderful, it has no problems or defects but unfortunately there are only haters who like tactical games and who always want the same thing... the devs were persecuted and victims of these haters" this here is literally constructive criticism... not a hater behind a keyboard PS English is not my first language so I apologize for grammatical errors
That's sad to hear, Crimson Tactis is on wishlist for awhile now but I can't afford to buy game for now. I enjoy your videos & live for this game and never know there's problem behind the scene. Understandable though that making game is not cheap. Man I'm glad I love & enjoy FFT & TO all this time without ever knowing the gatekeeping elitist - well at least until today lol
Game reviews should always be about the game not anything else surrounding it. But this is why I never look at reviews anymore cause they are all based of nothing anymore. Gameplay vids and playthroughs are the way to go if anyone is unsure
First off, social media was a mistake because most people are not mature enough to have voices that can reach anyone at any time. On Crimson Tactics I'm not very well versed in what's going on but as it's been explained multiple times to me, I don't really get what the problem was here. Were people lied to or did they lie to themselves and then get mad about it? Seems like the latter. Tom, you are expecting way too much from fans. As you know the word "fan" is short for fanatic and the more niche a piece of entertainment or entertainment genre gets, the more fanatical its fans become. And what do you see time and time again throughout history from religious fanatics when presented with anything even remotely similar to their chosen religious dogma? That's right, they try to kill it. Fanatics of entertainment are no different from fanatics of religion. It's really sad to me that we are incapable of even the slightest bit of maturity. Maybe we'd have nice things and less wars if we were capable of that slight maturity. But then again, there is a saying for this "and this is why we can't have nice things."
I love your videos and livestreams but you didn’t do this game any favors by dropping it and not finishing it honestly no offense intended and just my opinion.
Rubbish take. I own the Tactics Ogre remake and it is garbage compared to FFT, it's clunky and impractical, you can't use the control stick, they removed the thief class because of their own incompetence etc, and saying you shouldn't trust negative reviews? You should ONLY trust negative reviews, because paid reviews are a thing, and most idiots just write "good", thumb it up and leave it at that. The reason tactics games don't do well is because they can't even reach the shoelaces of FFT. As for this game, it looks alright but if it's unfinished then they reap what they sowed, they could have crowdfunded or finished it at their own expense, if they abandoned it that means they don't have any hope in it either.
@@vilalion First of all, if they get reviewbombed, 9 out of 10 times it's because they did something deplorable. Secondly, steam adjusts the reviews in the case of review bombing so that doesn't even affect the score.
@@gossamera4665 There wouldn't be a FFT without Tactics Ogre. TO is one of the best games of all time. There may be a couple changes Reborn made that I don't like but overall it's still a great game. To call it garbage compared to FFT is criminal. Criticism is fine, but to completely ignore what a game does well doesn't do anyone any good.
Great video! One other factor I didn't see mentioned: the genre is also way more crowded than it was a decade ago. In 2023, you've got way more devs fighting for a piece of a limited market, and that makes funding development through early access very, very difficult. (Based on what I've heard from other devs, EA has not been a viable way to reliably fund a game for years now.)
Along those lines, Crimson Tactics is actually not that rare in being an indie take on FFT. A ton of indie SRPGs have come out over the past few years which try to emulate FFT to greater or lesser degree: aside from Fell Seal and Crimson Tactics, you've got Fae Tactics, Arcadian Atlas, Mercenaries Blaze and Rebirth, Tenderfoot Tactics, Cascade Tactics, Far Away From Home, Vanaris Tactics...and more still in development, like Spiritlink Tactics and Dusk Tactics! I'm sure I missed a couple, too. (And that's without even getting into all the other indie SRPGs that aren't modeled after FFT like Telepath Tactics Liberated, Symphony of War, Lost Eidolons, Dark Deity, Tyrant's Blessing...I could continue, but you get the idea.)
Trying to stand out in a market like that with the financial resources of an indie studio can be pretty brutal. It makes me glad I have a day job. 😅
Thanks for the shopping list. I love games like FFT.
While it is sad to see it left behind, I don't think it's entirely fair to dismiss everything as "haters".
Regardless of all else, the devs unfortunately did overpromise, and were unable to deliver on that promise. I would have hoped that the support they did have would be enough to drive them to, if nothing else, finish things off and at least continue working on it to the promised endpoint, but alas, fans cannot be the ones expected to keep a project alive.
Wholly agree on the steam reviews thing though--they really need to be moderated better.
Calling out people being haters and doing damage to the game isn't the same thing as saying there's no legit criticism. I figured that was obvious. My point is just how much I needed vitriol and dog piling this game got.
@@TitaniumLegman I mean you aren't wrong--people who can't see the forest for the trees are always gonna be a problem. Perhaps I misinterpreted some of the chosen verbiage?
My point is that there are indeed people who did genuinely want to see CT succeed, but ultimately came away feeling taken for a ride. And yeah, perhaps a lot of those people chose to express this poorly. But at the same time, I don't think it's entirely fair to dismiss their legitimate concerns either.
I say again...a lot of it is why Steam reviews need better moderation. They should be for discussing the game and the content within it, not for external factors outside of it. Those can be taken up elsewhere. Had this been the case, I wonder if Crimson Tactics would still be actively worked on.
@@blind3dbylight Exactly. CT's development was obviously troubled. But I think thedy could have recovered if people hadn't taken to steam to review Bomb the game for everything other than it's actual content and tired complaints about RNG (when the whole genre is about RNG, if you don't like it, don't play a game that uses it lol.)
@@TitaniumLegman "Bomb the game for everything other than it's actual content" Tom, it doesn't have an ending.
You're framing this like a malicious group attack on an innocent developer when the actual matter is they went back on their promise and deleted the post about it after already accepting people's money. I know game dev is unbelievably hard, but you can't list features on a Steam page to entice people to buy your game and then "scale it back" a day before release. That's what false advertising is. The devs themselves even admitted this was a mistake on their part and the complete game only had 75% of what they promised. The reviews are valid. Most of them on Steam are still positive, and even then a lot of the negative ones are really fair. If someone had so many bugs that it negatively impacted their experience, that's not being a hater, that's being honest.
I don't think we'll ever see eye to eye on this, and that's fine. But my view has always been that, when a game is early access, nothing is set in stone. Buying in when it is actually impossible to know from both a dev side and consumer side if the planned content will be able to make it out the door comes part and parcel with the deal. People act like the devs lied directly to their face or tried to scam them, when the team themselves have stated multiple times they would either have to scrap the game entirely or put it out with what they had, wrapping it up as they could. So they put it out, didn't raise the price as they had planned, and told people why they did what they did. To me, that's reasonable. It's a hard reality, but I will always maintain that it doesn't warrant the level of vitriol many leveled at the game and the team. Legit criticism about bugs and whatnot is fine. So is being disappointed the features that were planned couldn't make it out the door. But of the two the later is what became the focus of discussion and critique, and I think that's a shame because they could have come back from it. Bugs were fixed quickly, but now we'll never see what could have followed since support floundered, in part due to the rough release, in part because so many people turned away due to reviews and the like. I have seen so many people in my comments who turned around and tried the game, many of whom wound up liking it, but were initially scared off by the reviews. That's why I'm frustrated. There could have been life here.
As much as I can see your point on folks hating on new tactics games, it's not the customer's burden to appreciate the developer's effort, only to judge quality of the received product. Every game gets compared to the most popular/successful game in it's genre. That being said there are a lot of idiots in every fandom, usually even they don't have real arguments for the points they're complaining about. But here folks are pissed that the game they purchased is being left on a cliffhanger I think that's plenty to justify the game getting sunk in reviews.
This take is too thoughtful and nuanced to be on the internet
I would have agreed with this when I was younger. I've now been alive long enough to know quality is only judged by a minority of the population. For example, Souls-like games are a major mechanical step back when it combines combat systems in video games, but they became popular because there's a greater population of players (and I believe this is related to players being more adult now vs more child in the past) who are masochist enough to want to frustrate themselves over an over again via unfair game design until they win. Another example is NBA 2K somehow getting worse and more predatory (and again, more frustrating and unfair, mechanically) every game yet never falling off.
"Every game gets compared to the most popular/successful.' -- This really doesn't take any sort of context into account though - Budget and scope being a big one.
Should be a pinned comment. It doesn't matter how hard you worked, what your budget was or how many roadblocks you've faced.
You cannot use that as justification or a sales pitch to entice potential customers; they only care about the final product. And if it's not as good as others they can buy, you're out of luck.
All I've seen of this game has been from following news coverage about it during its pre-release up to now, but I can't say I totally agree with your arguments. While I totally agree that many terminally online posters are unhinged in their hate, from what I've seen, most of the derision wasn't toward the game's mechanics or it somehow living in Matsuno's shadow.
Rather, it was mainly because the developers came off as unprofessional throughout, pivoting game scale and plans a mere month after opening it to pre-release sales. It came off to me as them taking advantage of people's eagerness to buy in early for such a promising SRPG when, at that point, they almost must have known they were being dishonest about their plans. Maybe I'm wrong and unaware of some info (I'm not in their discord), but that's the impression I got and why I never bought the game personally.
The sad truth is, if you want to sell to need to make promises and high praises. Nobody will buy your game/product if you just say its the same as all the others. You need a selling point.
However, it is also very much necassary to keep the promises and not to oversell it to much. Else you will lose trust and thats the death of a businessman.
@@TheAkantor Over promising is precarious position to place your business/reputation in for Kickstarter/Early access games. Or even just all Kickstarter projects. Over promising to investors is normal and to be expected, as long as you believe you'll eventually bring them more money than they invested. KS/EA games only partially turn gamers into investors because if the product doesn't deliver on the promises or features, it's not like we can say "Well, at least I made a bit of money on the game." There are PLENTY of Kickstarter stories where features where promised for a non-video game product, those features were removed because the creator didn't understand the expenses, and even though the product did eventually ship, that creator will never be able to get consumer backing again because they over promised.
This genre is not dead for me, I started playing this game today. I almost always enjoy this type of game. I know nothing about development costs, I just know that I didn’t want to pay $30. Got it on sale.
Look, I played Tactics ogre on PSP and I loved it. But the steam version removed grinding and added a bunch of unnecessary changes to combat system. You can say that grinding is boring, but I personally love it.
Also just because something is new doesn't mean it's good.
TOR Objectively fixes all the worst aspects of LUCT. that alone makes it a better product. If you don't like grinding being gone, that's fine, but it doesn't change that TOR is the king and deserves far more praise than it gets on Steam.
@@TitaniumLegman I don't deny they had some improvements, such as voice acting. But the removal of grinding fundamentally changes how the game plays and it becomes a chore to go through some battles.
Having to pause the game and google the "cheese strategy to beat boss X" isn't a fun thing for many. Hence why we didn't like it.
I'm not saying you can't like the game as is. But most hated it for a good reason.
I've played triangle strategy and it too did above and beyond to prevent grinding for levels. The only thing that kept me going was the plot (which was good. However, gameplay and voice acting were horrendous. I had to turn the difficulty to easy to finish the game because I couldn't stand the BS strategies I had to do to beat certain bosses.
One great modern tactics game was fell seal. It had great story and amazing combat. I recommend fell seal to anyone who wants a cool modern tactics game. And, if FFT ever gets re-released on steam, as long as it doesn't do the same asenine changes as Tactics ogre did, it'll be a day 1 purchase from me.
Thats sad to hear. I got the game after your recommendation video and started playing it. There were some bugs and the UI needed more work for me. + controller support was not good. Therefore, I decided to wait until further updates are released and give it another chance. Now I am afraid no further updates will come :(
Steam wants $30 for it, Ill wait till the price comes down more
$12 right now. Started playing today so I don’t have an opinion about it, but yeah, I didn’t want it for $30 either.
the story was not even finished, how can you recommend it?
First off, do you not recommend part one of a story because it has sequels? I played this game under that premise and enjoy it despite the story not finishing. Second, as a turn based strategy rpg enjoyer, there's a ton here to enjoy in spite of the game's issues, and I feel other enjoyers of the genre might feel the same, so I recommend it.
@@TitaniumLegman don't get me wrong, the game is good, i like the gameplay, and the story. but, i heard there will be no sequel for this game. that's why i can't recommend it even though it has very good gameplay. i feel really bad after i found out all of that after i finish the unfinished game.
It's definitely solid at the start there. They tried a lot of cool stuff. There was a lot to love here. I will say, though, to maybe avoid finishing it. I just did, and....it was mostly technical frustrations that you know they've fixed for all of the rest of the maps. The end point is fine, it's more than the ending keeps soft locking constantly, and you know it must have sucked to know that was there, and know you can't fix it.
They tried. They tried a ton of cool ideas, and this was the first good use of horses as separate vehicles for units as well as actual gun/sword multi action stuff in an SRPG for once. Most never go all the way specifically due to how much can go wrong.
I respect that...even if 3 of my favorite strategies caused so many random soft locks I almost couldn't finish it.
I'm hoping they'll come back to this someday. It deserves more understanding, even if it has a lot of rough over the diamond. What's left ain't pretty on the tail end, but it's a hell of a What If. Makes me wonder if we'll see a situation like back from the 2000s where the modders step in to wrap it up.
I didn't kickstart the game and I didn't know about the game until actual release of it, so I didn't have any preconceived expectations of what should be in the game. Looks like a solid srpg, my one complaint with the game and this video is that endings DO matter quite a lot to me, and many others. There were at least 2 positive reviews for the game that I saw that said the ending was bad. I'm glad they enjoyed the game overall and you have as well, but for me there's an indie goty winner where I mostly enjoyed everything about the game up until the end at which point the "Is that it? Really?" ending actually soured my perception of the game as a whole.
It's depressing, as someone who wants to make an indie tactics RPG, to see that basically no viable fan base exists for this genre. I've resolved to keep writing and keep planning, with the hope to put out a game one day with no expectation of profit. It's just a bucket list thing.
Symphony of war did very well and they are now making a part 2. Fell Seal also did well. Song of Conquest is doing very well in Early access. Wartales also did well and the same goes for Battle brothers.
And the two bigger games in the genre that the dev apparently used as proof that this genre is "dead", being: Tactics Ogre and Triangle Strategy, both actually did good as well. Disgaea is also doing well and the upcoming game "Unicorn Overlord" looks really cool. So go check that last one out, so it does well at launch as well.
And then there is that Warhammer game and that Marvel game that are both doing good as well.
Even Vestaria Saga got a part 2. Same goes for Dark Deity. That's also getting a part 2. And those are super niche indie games.
So there clearly isn't some problematic and negative trend going on in this space.
You really shouldn't just believe random people on the internet. Especially when they are in a negativity spiral. The genre is doing fine and there isn't some super negative fanbase that's downvoting all SRPG's.
And sure this is a niche genre so you won't get AAA sales, but does a game/genre really need that to be a success? Because I'm pretty sure it doesn't.
So if you feel inspired to make a game, just go for it and do your best. If anything, this genre is in an upswing. Because I can remember 5-10 years ago, there was barely anything in this genre for PC. Now there is quite a lot and quite a few newer and bigger games are being released in this genre -- which wasn't the case all that long ago.
The devs were looking at games like FFT and TOR specifically in that example. While yes, Fell Seal falls in that sub genre, it also launched YEARS ago in a very different landscape. Symphony of War is a completely different beast, melding ogre battle and fire emblem in a very satisfying way. While all the games you're listing are doing well, none of them are in the FFT space. TOR and TriStrat both did okay but have gotten a lot of criticism and push back that I consider to be very unwarranted, thus my statements in this video.
Too bad to see this happen. From how it looked seeing you play it this, it was a really nice tactics RPG that clearly had a lot of thought put into it. From what it sounds like they set their goals too high on what this game was going to be, to the point where it could no longer support itself and depended entirely on the consumers to keep it going. I feel that just because they had no choice but to release the game as incomplete as it was or stop developing it altogether that doesn't automatically entitle them to fan support. The responsibility of this game dying doesn't fall on the consumers, it falls on mismanagement of the project. Just like you said how funding early access games is a gamble, putting out a game in this incomplete state is a gamble too. Changing the games scope after you have already accepted peoples money is a HUGE gamble. I know some people have lofty expectations for tactics RPGs and they can be really mean but calling the people "haters" who supported this game and felt burned by promises not being kept isn't fair imo. I was hoping what support they still had from people would keep this project going to its initially planned end point, but again it's too bad it didn't.
The one thing holding me back from getting the game, which CoffeePotato pointed out in his review of the game, is that the end of the game is a massive buggy mess that soft-locks and forces restarts all the time. If there's a modding scene that can fix the end of the game, I might give it a shot, but coming off massive frustration in another indy game I played recently that just bugged out to make it impossible to advance 80% of the way through the game (Wrestlequest), that issue prevents me from playing.
I do wonder if that's still the case, as before they called off work on the game the team declared they'd patched all the bugs.
I’m not one to bash games and I bought this game after the first time you covered it. I do feel that with the likes of reborn they need to give you the old school version as well that’s what the majority of players want. The new systems and what not are cool and a plus but I want to be able grind and out level the opposition. I dread what they will do to the likes of T G Cid in a FFT remake
The negative reviews were a massive red flag that I myself couldn't just ignore. It seems pretty clear to me that it has very little to do with how it doesn't perfectly copy FFT, though. Given that it's part of a series that will never see a conclusion, I'm obviously not going to pick it up out of pity for the devs, but their assertion that the genre is dead seems like hard cope to me. The market is so saturated with tactics titles that using a remake (Reborn) and a quasi-experiment (Triangle Strategy) as supporting evidence doesn't do much for me. Let another Fire Emblem or Xcom come out and the genre will be just as alive as ever.
I'm imagining a Delita "What did you get Ramza?" meme with Olyvia labelled as Steam Reviews, Delita labelled as Crimson Tactics, and Ramza crossed out and replaced with Fell Seal.
So I noticed that most of the other pro-Crimson Tactics reviewers changed their minds when they hit the stopping point. (Or if they chose the ninja.) I think a lot of watchers are waiting to see if you change your mind when you finish.
I have a lot of respect for the Crimson team for trying to make a tactics game. I like to stretch my wings sometimes and do screenplays or game scripts, but whenever a friend happens across one for a tactics game, they usually ask why I don't make it since I was a software designer and my spouse is whatever the prestige class is for a software designer. And... money, time, effort, heartbreak, more money, more time, more effort, more heartbreak, etc. I think Fell Seal's husband and wife team made it seem like any two programmers who are also writers and artists can just make a top tier tactics game, and... no, Fell Seal was also a miracle.
What I like about novels is that, sure, there's editors and publishers involved, but if I wrote a book I loved and my publisher didn't want it, I could self-publish. And on the rare occasion an editor is way off, I can get a new one. (And I'm not obligated to listen to an editor.) A novel is something I write from start to finish, and if there's no publisher for it, self-publishing exists. (There's a reason every author with a publisher has a few self-published titles on the side.)
You can have a dream, write that dream, and see that dream made available to your fans in the novel space. For screenplays, that chance goes way down. We all know a few writers who live off options but never see their movies made. And for games? It kinda takes a miracle with a small army backing up that miracle.
The fact Crimson Tactics got as far as they did is worthy of applause. I'm sad to see them go.
Just want to ask is it a finished game though? Including all spells? Final bosses? Etc
Its on sale on steam now btw
Still a better ending than Arcadian Atlas.
This makes a lot of sense.
Back when Rise Eterna and Dark Deity came out, I couldn't figure out why the steam reviews for Rise Eterna were so negative and the reviews for Dark Deitywere so positive when they were both Fire Emblem inspired TRPGs.
And while I felt that the story in Rise Eterna was garbage, mechanically and visually it was a good game that went a different route in terms of character progression, whereas Dark Deity just aped FE entirely.
Both are good games, but if the people leaving these reviews only care how "faithful" these games are, then that oddity makes way more sense.
It's not a great reason, but at least it gives me confidence that my running theory about the DD devs review botting Rise Eterna into the ground probably isn't the case lol
Just because people bought a game in EA doesn't mean the Devs get a free pass. They over promised and released a final product that in essence is incomplete and fans are rightfully upset. Of course there are going to be unhinged comments and reviews but just focusing on those like you did in this video overshadows the valid criticism this game gets and the real and valid reasons people aren't recommending this game. This video feels just as whiny as the hater reviews that you see, just on the opposite spectrum.
This game is just wonderful, I don't care what haters gonna say.
Characters and MOUNTS actually die with a bit more friendly system than FFT imo, and I found battles actually more difficult in the beginning and in some points of the story.
The story looks really cool, art is good, music is fine, background scenarios are properly given some love, so the game itself is at least good. You can always complain that is not a masterpiece or whatever, but is definitely not bad at all.
Classes, they are a bit too basic imo, but the system to change classes to inherit abilities and how magic works it has some own logic behind it, you may like it or not, argue that it may improve or whatever, but this guys did something slightly different keeping a base on a traditional type of game that it ends up feeling good and makes sense, so there is a huge value into that, is a hard balance that they figured it out how to keep.
Itemisation, here I believe the game is superior to others, you can actually vary your characters items depending on the jobs journey you make them take, so you may end up with not the usual knight with a sword and shield, or mage with the cool staff.... anyway archers are what I found te more interesting to experiment with now.
Hi Tom, my name is Tom. Nice to meet you.
Keep up your videos. I like this content, so please continue.
The kind of criticism you show is hardly unique to this genre.
I also feel that a lot of the behavior from the devs -- most notably: overpromising and delivering a half finished product -- are worthy of heavy criticism. Moreover, if I have to believe the steam reviews, they tried to hide past promises and behavior by removing and deleting things. Behavior like that induces and emboldens toxicity from fans. That's not unique to this genre; that happens everywhere. The devs really should have handled things differently.
With them now abandoning the game all together, I honestly find it hard to complain about the 'mixed' reviews.
I've only followed this game on a very surface level, but after reading the reviews I was personally waiting for them to finish the entire game before getting it. Because I for one didn't really get all the negativity from the reviews. Sure they are 'negative', but that was mostly because they broke promises and released an unfinished product -- which is fair imo.
I also just looked at the steam reviews again, and I honestly don't see any unfair reviews. In fact, a lot of the negative reviews have positive things to say as well and a lot of them even like some of the new things they tried. So the reviews clearly aren't as bad and unfair as you make them out to be.
Overall I very much disagree with pretty much the entire video. It really seems like you're lost in a cause, and aren't looking at things objectively. I also find it questionable how you keep trying to tell people to buy an abandoned product that you yourself haven't even finished yet.
Tom in your opinion what is the best turn based strategy rpg i can get now on steam beside tactic ogre (i already finished it)?
Triangle Strategy if you're not looking indie. If you're looking indie, I'd say Symphony of War or Fell Seal: Arbiters Mark.
I am going to buy this game, your video convinced me it is worth trying. I've been a fan of this genre well since it's creation. (I'm old) and I would hate to see it resurge again only to die. So yeah I am going to try it.
I got to that stage your showing on screen, and when the ranger boss walked down and i couldnt kill him I stopped playing. Maybe ill try game later but that that was annoying losing my entire round of characters turn to take him down.
I’m one of the people that didn’t know this game existed. I’ll check it out when I can.
Played this game recently and I agree with you. It’s a shame really
Interesting review. FWIW Tactics Ogre is now mostly positive on Steam. My backlog is at just about critical mass but this looks like something I'll pass on.
I've been playing the game for the past couple of days and I haven't been enjoying it based on the mechanics, but you've motivated me to give it another try.
Sad to see this happen. I watched Tom do a stream of this and thought it looked interesting, so I picked it up. I haven't gotten around to playing it yet. Hearing that they decided last minute to divide the games into parts was kind of annoying. It's why I didn't buy the FF7 remake. Even knowing Crimson Tactics was going to be split into parts, I bought it anyway. It sucks knowing that there will never be an ending to the game. If I knew they were going to give up, I probably wouldn't have bought it.
I hope not, this game is so good , I hope they don’t shut down
So this is like a really small scale anthem repeat from BioWare, these things happen from time to time I am disappointed that they won't try to do it again.
As a tactics fan, the FFT formula is just too slow to play imo. There's a lot of UX to be fixed here but people refuse to do it.
This already happened with starcraft 2. There will be many failures with good ideas, and there isn't entirely much the player can help with.
I enjoyed Fell Seal so I found this game really close to that except it is on 3D.
Tbh making a game in Tactics genre is really challenging and you need to market your game really hard or if big company backing you up.
I do agree with the dev that the genre is niche, but he sure picked the wrong games as examples. Tactics Ogre Reborn and Triangle Strategy were both very successful AA titles. These were in no way AAA titles. TT in less than a year sold well over a million copies. Very good result for a brand new IP within a small subgenre.
These two are, sadly, the few success stories among scores of flops over the years. Persona Tactica being a recent example.
in the end the game is a failure, case closed
Because of this video, i did just pick up the deluxe version. I always wanted a game like this on PC and i love stuff that comes with artbooks.
Tactics rpg's are niche, and devs will be hated for doing new things, and will get hate for doing the same as FF tactics, in other words, is a lose-lose situation no matter what they do.
If I was a dev of a tactics rpg, I would try to do something more original, something far from medieval fantasy ... I wouldn't try to market it to the FF tactics players, those are a hateful bunch. Probably mixing it with other genres too.
This game shot its self in the foot with how they handled communication and its release, really unfortunate they had something, but dropped it. If you played it through to the ending it just shows even further of how poor they handled it with the story they released.
Shame this game is officially dead as I was waiting for the final finished product before buying due to a backlog of games I need to play/finish.
I agree to a point. You dont quit on a game your making just from some haters. If you believe in your product never leave it half done thinken your skin. Tactics games are not dead nor will they ever die as long as fire emblem is around. Would i love to see more sure but if the game cant at least come close to tacitics ogre (sorry another disagree with you is far far better than FF tactics) then it will be a disappointment. If you cant match the mechanics then the story better be on point. If you cant match the story then the mechanics better be stellar. Prime example is shinging force 1 vs 2. Shining force is the better game in almost every single way. However shinging force 2 mechanics and menu options where so hugely improved that the lacking story doesnt affect it. Also not everyone should attempt a tactical game to begin with. I love suikoden but suikoden tactics was a train wreck. The more train wrecks pumped into a genre the less people want to even take a risk on a new tactical game.
I think his point is that review-bombing killed the game's ability to bring in more money, which was needed to fund further development.
interesting - this video made me second guess my decision to not get it based on reviews. it is sad to see that its not being developed but if you say its good in its current state im willing to give it a try
If nothing else, check out one of my streams and see if it interests you before you buy. But it is on sale right now, 50% off!
I will love to see a awitch remake of the legendary PS2 Stella Deus game. Why not as well a Gorky 17 Switch remake. I love this two and will try crimson tacticts. I like your aproach. Thks.
It is so interesting that they will abandon the tactics formula becuase game on the year 2023 is very much a turn based tactics game. Anyone who knows that should be trying to copy that
BG3 is a VERY different type of turn based tactics tho. The devs differentiated between Tactics-likes and Fire Emblem-likes, stating that FE-likes are doing much better. Hopefully that adds some insight to their thought process.
good evening ^^ I'm surprised that this is literally the second video I see on your channel, the first one was Unicorn Overlord, you made a video saying some news about the game and everything and it was a good video, I really liked it, but this second video yours is worrying... why did you put yourself in a position to defend not the game itself but the devs but at the same time you just repeated what the devs used as an excuse... EA DIDN'T RENDER ENOUGH but the At the same time, don't you say that they literally put a beta version of the game in EA hoping to sell it as a full game that they published and then deleted the post and even worse, they pretended that nothing had happened, and all you have to do is go to the game store and go to the first negative comment full of positive votes and comments including from the dev to get a real idea of what happened... and about the game itself you could have had a game without any problems, without bugs, mechanics working perfectly etc. but that doesn't mean that the game is wonderful as you say... but in fact it has a lot of good and even innovative things, but a lot of people and I myself had a series of problems with the game, especially with certain mechanics and in relation to the control not responding and I'm not just talking about gampad... about the hater's comment there's not much to say... it's just a hater but he has a valid point... the current remake for ogre battle even though you love it It's bad especially in putting chains on you so you can't level up... I'm not even going to get into the merits of why he flopped, which was super obvious that was going to happen due to that mechanic and among others, the problem is that your argument is so bad who is on the one hand an ogre battle hater "maybe just from the remake and he didn't argue either" vs the fanboy of the game because he loved it straight away the guy is a hater "aka you" I can do exactly what you did with a bad game and find a comment from a hater post it and say look just don't be like this guy who just talks nonsense in the comments the game is actually wonderful or do the opposite... take a good game and bring comments saying bad just to show look how There are only haters... this destroys your credibility as someone who gives an opinion...
In short, what you did was basically this: "hello guys, this game is wonderful, it has no problems or defects but unfortunately there are only haters who like tactical games and who always want the same thing... the devs were persecuted and victims of these haters"
this here is literally constructive criticism... not a hater behind a keyboard
PS English is not my first language so I apologize for grammatical errors
That's sad to hear, Crimson Tactis is on wishlist for awhile now but I can't afford to buy game for now. I enjoy your videos & live for this game and never know there's problem behind the scene. Understandable though that making game is not cheap. Man I'm glad I love & enjoy FFT & TO all this time without ever knowing the gatekeeping elitist - well at least until today lol
Not for nothing but crimson tactics looks awesome
The hive mind will always win. People don't know how to form their own experience
Game reviews should always be about the game not anything else surrounding it. But this is why I never look at reviews anymore cause they are all based of nothing anymore. Gameplay vids and playthroughs are the way to go if anyone is unsure
Sad to see that so much promising potential will not be realized.
hmm very convincing argument
First off, social media was a mistake because most people are not mature enough to have voices that can reach anyone at any time.
On Crimson Tactics I'm not very well versed in what's going on but as it's been explained multiple times to me, I don't really get what the problem was here. Were people lied to or did they lie to themselves and then get mad about it? Seems like the latter.
Tom, you are expecting way too much from fans. As you know the word "fan" is short for fanatic and the more niche a piece of entertainment or entertainment genre gets, the more fanatical its fans become. And what do you see time and time again throughout history from religious fanatics when presented with anything even remotely similar to their chosen religious dogma? That's right, they try to kill it. Fanatics of entertainment are no different from fanatics of religion.
It's really sad to me that we are incapable of even the slightest bit of maturity. Maybe we'd have nice things and less wars if we were capable of that slight maturity. But then again, there is a saying for this "and this is why we can't have nice things."
The best ttbrpg? Even better than symphony of war ?
One of the best successors to fft. Symphony of War I consider in a different category.
I love your videos and livestreams but you didn’t do this game any favors by dropping it and not finishing it honestly no offense intended and just my opinion.
Oh I haven't dropped it, it will continue.
little support
They need to complete the game and then release on switch.
You are absolutely right in your criticism of the Tactic game "purists".
175
Rubbish take. I own the Tactics Ogre remake and it is garbage compared to FFT, it's clunky and impractical, you can't use the control stick, they removed the thief class because of their own incompetence etc, and saying you shouldn't trust negative reviews? You should ONLY trust negative reviews, because paid reviews are a thing, and most idiots just write "good", thumb it up and leave it at that. The reason tactics games don't do well is because they can't even reach the shoelaces of FFT. As for this game, it looks alright but if it's unfinished then they reap what they sowed, they could have crowdfunded or finished it at their own expense, if they abandoned it that means they don't have any hope in it either.
"You should ONLY trust negative reviews" yeah because review bomb doesn't exist. Agree with others statement tho...
@@vilalion First of all, if they get reviewbombed, 9 out of 10 times it's because they did something deplorable. Secondly, steam adjusts the reviews in the case of review bombing so that doesn't even affect the score.
Brother, you're the exact kinda guy I'm talking about here.
@@TitaniumLegman Anyone who would dismiss people offering critique as "haters" has no legs to stand on.
@@gossamera4665 There wouldn't be a FFT without Tactics Ogre. TO is one of the best games of all time. There may be a couple changes Reborn made that I don't like but overall it's still a great game. To call it garbage compared to FFT is criminal. Criticism is fine, but to completely ignore what a game does well doesn't do anyone any good.
oof;